@@GOGOGLOW2 After you set the plane correctly on the target path at 2:50, please change its rotation angles around the x or the y-axis, as the case may be for your case depending upon your particular model, in order to rectify its upside down status. In the tutorial as well, we had to rotate the plane around the z-axis as shown right after 2:50, so you will do the same, but around the x/y axis this time. Please let me know if that still does not solve the issue. All the best!
This is how tutorials should be made. No banter, no “go ahead and ...”, no padding, no dumb jokes, no “oops that’s not what I meant to do”, no mic pops or thumps, no distracting lame music, no keyboard noises - just clear straightforward information. Thank you very, very much!
Thank SO much! I've been trying to figure out how to keyframe the object while its on the path for HOURS. Also very nice tutorial, watched it to the end like it was an AAA Movie! Thank you!
The object will cover the entire distance within your animation range. To slow down the speed, you need to increase your animation length. So change the end frame number. And if you placed any keyframe on your last frame, you need to shift that as well to the new end frame number.
I love your tutorials. Clear statements, easy to understand. Even from an ol' german boy. I was trying to move an object according to the tut above. In the middle of the path the camera passes the object, which passes the camera at the end of the path. Any ideas what I did wrong? Thanks, Thomas
Hi, thanks for the appreciations!! One possible reason for the camera overtake problem may be the interpolation method. The interpolation might be different for the camera and for the target object. For example, the camera may have a linear interpolation while the target object may have a bezier style. In that case, the camera will overtake the target object, but the target object will recover that distance later. So the start position and the end position will remain correct, but their trajectory in the middle of the path will differ. I would request you to kindly check this in the Graph Editor and give them same interpolation, maybe bezier for both. (Just in case you are completely new to graph editor or the interpolation method, this tutorial can help 👉 ua-cam.com/video/PlThnja6KmU/v-deo.html ) And if this is not the case, if the interpolation method is same for both, please let me know. I will think about some other possible causes for this.
@@5MinutesBlender Thank you for your quick answer, I'll try the way you recommended. My next pay-check includes a donation to appreciate your work! :-D
Yes, that would do the job. However, we'll have limited options to control the motion of the camera if we have a hard-binding between the camera & the target object. For example, if you want to quickly turn your camera to another object mid-way, or if you want to slow down the camera compared to the target, it will be difficult to implement. Keeping the camera on its own path will give us much more flexibility.
Sir, how many times have I made an object follow the right path, I have made it follow the right path, but how many times have I made it follow the right path in another project. to start in reverse. Like I have to go from point A to point B but the object moves in the reverse direction from point B to point A in the following path, I am wondering how to make it stop. Like in your video, you fly in the right direction by airplane, but mine is ending where yours is starting from the beginning.
It's easy the rectify. The moving direction depends on the direction of the curve path. Select the curve and go into the edit mode, select all control points, then from the Segments menu select Switch Direction. This will reverse the direction of the path and the object will move in the opposite direction.
We will get into character rigging sometime later. We are going step by step to handhold a Blender user from novice to pro level, in a sequence of tutorials. We will surely cover what you requested, but not very soon. Meanwhile, if you urgently need something, you can use some plugin for lip syncing. There are several such plugins available for Blender. For a perfect lip syncing, your 3D characters have to be perfectly designed, with all different lip positions. Then use the shape keys to animate them. Best to automate the shape keys using some script or plugin.
I made my plane flying around multiple planets like in your tutorial, but my big planets just all of a sudden appear out of nowhere when the plane points in their direction. Instead, I want them to be really small in the distance, and grow bigger as my plane nears them. But the way it is now, they just immediately pop into the scene at about 50% their size, not grow from tiny to large as the plane nears them. How can I fix this issue? Thanks!
Two things you can do. Either make a really LARGE scene. If not to the scale, at least large enough to keep the planets at a great distance from each other. But it may be very difficult to design such a scene. The other way is to fake it. Animate the scale factors of the planets as the plane approaches them. You can initially keep the scale factor as 0.1 or 0.01 and gradually increase it to 1. So it will appear as if a planet is coming closer while the plane approaches the same. This also has some drawbacks and you'll discover them when you actually use it, but it can be managed.
@@5MinutesBlender - I Believe I figured out my problem. When I select the camera, and go under its lens settings, I said clip start to 0.1 m, and set the end to 100,000 m. Now it makes the planets really small, and as I fly towards, and they get bigger. I’m not sure if this approach is going to give me problems later and rendering or not though. I guess I’ll find out!
You can do that easily in two different ways. First, you can set the offset value in the Follow Path constraint as 1.00 initially. Then enter a lower number, say 0.20 or 0.00 at a later frame. So the camera will start from the end point, and will move towards the start point of the path. Second method: Select the path & go into the edit mode. Select all the control points and from the menu, select Switch Direction. Now the end of the path will become its start point. Use any one of these two methods, but do not use both at the same time. Otherwise the effects will cancel out each other. Please let me know if this works.
So there are many different ways you can achieve this. This is what I would probably do: Create a bezier circle around the helicopter. Parent the helicopter to this bezier circle, in case the helicopter is also moving. Add a follow path constraint to the camera and select this bezier circle as the target path. Start with an offset value of zero. Add an empty and place it initially at the middle of the lake. Add a track to constraint to the camera and select the empty as the target object. Use the camera zoom to focus on the empty (you can watch ua-cam.com/video/Ccy6oKTUXT8/v-deo.html to know how to zoom using the camera focal length). Now start moving the empty from the lake and take it to the helicopter. At the same time, adjust the zoom on the camera. The camera will pan between the lake and the helicopter. Now start moving the camera on its path by animating the offset value in its follow path constraint. This will make the camera circle around the helicopter focusing on the empty (which is now at the center of the helicopter). Done!
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Easy tutorial. but my plane was upside down lol!😁
@@GOGOGLOW2 After you set the plane correctly on the target path at 2:50, please change its rotation angles around the x or the y-axis, as the case may be for your case depending upon your particular model, in order to rectify its upside down status. In the tutorial as well, we had to rotate the plane around the z-axis as shown right after 2:50, so you will do the same, but around the x/y axis this time. Please let me know if that still does not solve the issue. All the best!
@@5MinutesBlender the plane going way to fast in my blender can u tell what to do
This is how tutorials should be made. No banter, no “go ahead and ...”, no padding, no dumb jokes, no “oops that’s not what I meant to do”, no mic pops or thumps, no distracting lame music, no keyboard noises - just clear straightforward information. Thank you very, very much!
Thank you so much brother, for these inspiring words. It means a lot 💚💚💚
Yes his videos are perfect. No extra, nothing less...
Apt, enough, and perfect👍🏻
True
There is a joke when he told us to replace the aeroplane with building/trees because the aeroplane doesn't fit to circle around the planet.
there is no mic poppoing cus its ai voice
All your tutorials are very clear cut. Straight to the point. Keep it up.
Really glad that you found them useful 😊
Short and precise tutorial, nicely explained in a formal tone. Helped me learn a lot while saving time. Thank you
Really glad to know that you liked this tutorial! Thanks!
probably the best blender tutorials in the universe
Thanks bro for such a nice appreciation ☺️ It means a lot 💝💝
Thank SO much! I've been trying to figure out how to keyframe the object while its on the path for HOURS. Also very nice tutorial, watched it to the end like it was an AAA Movie! Thank you!
Glad it helped! And thank you too, for the inspiration you gave us through this kind comment 😊 Take Love ❤️❤️
Hey I have learnt so many things from you! Thank you very match buddy, one day this channel will grow a lot big!
Hope so! Thanks a lot for your visit, and for these inspiring words 💝
Very very super. Great. Simple explaination. Wish you keep it. Thank you.
Thanks buddy! Glad to know that you found it useful.
Your All Video Are Amezing...and never disappointed us ..lot's of love from India..❤️
Thank you so much 😀 We feel honored 💝💝
Just amazing, in a very short time this channel teaches us tonnnns about Blender, wonderful work, keep going... 👌🏼❤
Thank you so much 💝💝 Glad you liked our tutorials 😊
thankyou for this tutorial!!
Glad it helped! 😊💝💝
niceeeee! this is what i want to learn, thanks for your tutorial!
Glad to know that you found it useful 🙂
this video was so helpful. thanks
Glad it was helpful! 😊
Thanku so much brother God bless u
Happy to know that you liked our tutorial 😊💝💝
Genius you are. Thanks a lot.
So nice of you 💖 Glad it helped 😊
Well. I can understand it well than the other videos...helpful...the nice video on this animation topic ever......easy to understand...
Glad to know that you found it helpful!
@@5MinutesBlender welcome......glad to be a subscriber of your channel also...... 😀😀
Thank for for these excellent explainations
Glad you like them! 😊
Great tutorial
Thank you bro! Cheers! 😊
nice, easy to understand
Glad to hear that 😊
Excellent - thanks!
Thank you too 💝💝
subscribed man, this was awesome
Thank you so much 😊💝💝
thank you so much i has so much problems with this
Glad to know that it helped!
Very very nice tutorial
Thank you so much! Cheers!
Best Tutorial. Thank u
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Impressive...! 👌🏼❤
Thank you so much 💝💝
THANKS..U MADE MY DAY
Glad to know it helped! 💚
bro.. i want to move object through path from 85th frames onwards .. how that ...? please do one video
Nice! Thank you
Glad to know that you liked it!
BRO U R AWESOME
Thank you so much 😊💝💝
THANK U SO MUCH
THX !!!
Thanks ❤
You're welcome 😊💝💝
Wow this is amazing 😍😍😍
Thank you so much bro 💝💝
Great tutorial learn a lot 😃
Glad to hear that!
You're just awesome bro...
Thank you so much 💝💝
@@5MinutesBlender even object going to much speed can u say whats the problem ?
please
The object will cover the entire distance within your animation range. To slow down the speed, you need to increase your animation length. So change the end frame number. And if you placed any keyframe on your last frame, you need to shift that as well to the new end frame number.
@@5MinutesBlender thank you so much
Great
you are excellent.
Thank you so much bro 😊💖💖
amazing thank you
I love your tutorials. Clear statements, easy to understand. Even from an ol' german boy. I was trying to move an object according to the tut above. In the middle of the path the camera passes the object, which passes the camera at the end of the path. Any ideas what I did wrong?
Thanks, Thomas
Hi, thanks for the appreciations!! One possible reason for the camera overtake problem may be the interpolation method. The interpolation might be different for the camera and for the target object. For example, the camera may have a linear interpolation while the target object may have a bezier style. In that case, the camera will overtake the target object, but the target object will recover that distance later. So the start position and the end position will remain correct, but their trajectory in the middle of the path will differ. I would request you to kindly check this in the Graph Editor and give them same interpolation, maybe bezier for both. (Just in case you are completely new to graph editor or the interpolation method, this tutorial can help 👉 ua-cam.com/video/PlThnja6KmU/v-deo.html ) And if this is not the case, if the interpolation method is same for both, please let me know. I will think about some other possible causes for this.
@@5MinutesBlender Thank you for your quick answer, I'll try the way you recommended. My next pay-check includes a donation to appreciate your work! :-D
@@klappivision781 Wow! That's so nice of you bro 💝💝
Would simply patenting the camera to the plane not have been easier and apply a limit rotation so it doesn't copy the rotation of the plane ?
Yes, that would do the job. However, we'll have limited options to control the motion of the camera if we have a hard-binding between the camera & the target object. For example, if you want to quickly turn your camera to another object mid-way, or if you want to slow down the camera compared to the target, it will be difficult to implement. Keeping the camera on its own path will give us much more flexibility.
@@5MinutesBlender Thanks for the clarification...I see the point 🤗
Sir, how many times have I made an object follow the right path, I have made it follow the right path, but how many times have I made it follow the right path in another project. to start in reverse.
Like I have to go from point A to point B but the object moves in the reverse direction from point B to point A in the following path, I am wondering how to make it stop.
Like in your video, you fly in the right direction by airplane, but mine is ending where yours is starting from the beginning.
It's easy the rectify. The moving direction depends on the direction of the curve path. Select the curve and go into the edit mode, select all control points, then from the Segments menu select Switch Direction. This will reverse the direction of the path and the object will move in the opposite direction.
Thanks bro
@@5MinutesBlender thanks bro
Can we use this at blender 3.4 version?
Yes.
Please make a character lip sync in group tutorial please bro
We will get into character rigging sometime later. We are going step by step to handhold a Blender user from novice to pro level, in a sequence of tutorials. We will surely cover what you requested, but not very soon. Meanwhile, if you urgently need something, you can use some plugin for lip syncing. There are several such plugins available for Blender. For a perfect lip syncing, your 3D characters have to be perfectly designed, with all different lip positions. Then use the shape keys to animate them. Best to automate the shape keys using some script or plugin.
❤great
I made my plane flying around multiple planets like in your tutorial, but my big planets just all of a sudden appear out of nowhere when the plane points in their direction. Instead, I want them to be really small in the distance, and grow bigger as my plane nears them. But the way it is now, they just immediately pop into the scene at about 50% their size, not grow from tiny to large as the plane nears them. How can I fix this issue? Thanks!
Two things you can do. Either make a really LARGE scene. If not to the scale, at least large enough to keep the planets at a great distance from each other. But it may be very difficult to design such a scene. The other way is to fake it. Animate the scale factors of the planets as the plane approaches them. You can initially keep the scale factor as 0.1 or 0.01 and gradually increase it to 1. So it will appear as if a planet is coming closer while the plane approaches the same. This also has some drawbacks and you'll discover them when you actually use it, but it can be managed.
@@5MinutesBlender - I
Believe I figured out my problem. When I select the camera, and go under its lens settings, I said clip start to 0.1 m, and set the end to 100,000 m. Now it makes the planets really small, and as I fly towards, and they get bigger. I’m not sure if this approach is going to give me problems later and rendering or not though. I guess I’ll find out!
@@Argyle302 Ah I see, clip distance. Now I could actually understand what the problem was. Glad to know that you figured it out and solved it 👍👍
how can i make the camera start from the other side of the path pls reply 🤕
You can do that easily in two different ways. First, you can set the offset value in the Follow Path constraint as 1.00 initially. Then enter a lower number, say 0.20 or 0.00 at a later frame. So the camera will start from the end point, and will move towards the start point of the path. Second method: Select the path & go into the edit mode. Select all the control points and from the menu, select Switch Direction. Now the end of the path will become its start point. Use any one of these two methods, but do not use both at the same time. Otherwise the effects will cancel out each other. Please let me know if this works.
What if I want the camera to start focus on a lake then pan up to an object like an helicopter, then cricle the helicopter.
So there are many different ways you can achieve this. This is what I would probably do: Create a bezier circle around the helicopter. Parent the helicopter to this bezier circle, in case the helicopter is also moving. Add a follow path constraint to the camera and select this bezier circle as the target path. Start with an offset value of zero. Add an empty and place it initially at the middle of the lake. Add a track to constraint to the camera and select the empty as the target object. Use the camera zoom to focus on the empty (you can watch ua-cam.com/video/Ccy6oKTUXT8/v-deo.html to know how to zoom using the camera focal length). Now start moving the empty from the lake and take it to the helicopter. At the same time, adjust the zoom on the camera. The camera will pan between the lake and the helicopter. Now start moving the camera on its path by animating the offset value in its follow path constraint. This will make the camera circle around the helicopter focusing on the empty (which is now at the center of the helicopter). Done!
❤
Cameramen Doesn’t Need An Airplane 😂
😂😂😂
Did KSI legit called DanTDM a scammer??
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