Silent Hunter 4 Manual TDC (noob version)
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- Опубліковано 25 сер 2024
- Playing around with the manual torpedo calculation in Silent Hunter 4. Nooby, I know.
In case anyone wants to know the basics, this i how you do it:
NOTE: This is only assuming you are playing with auto targeting. Some of the methods will not work on 100% realism. See www.subsim.com/...
for a guide on that.
1. Identify your target.
Your targeting-computer needs to know the mast height for it to estimate range accurately. First, find your target with periscope-view and lock onto it by pressing "L". Bring up the recognition-manual with the "N" key. Flip through it until you find the correct ship (can be tricky). Then press the little red "ok" box to choose it.
2. Start the position keeper by pressing the white button on the left panel so that it lights up red.
It will keep track of the ship and make sure your torpedoes go where they should.
3. Estimate range by clicking the range-tool on the TDC-dial to the right. A "ghost image" should appear. Drag this image until the waterline of it reaches the top of the mast of the bottom image. Relase, and press the red button to the upper left on the dial to send the data to the TDC. You should redo this to get a more accurate value once the target gets closer.
4. Estimate angle on bow (AOB). To do this, you need to open up the map. Zoom in so that you have both your sub and the ship you are targeting in view. Now click on the angle-calculator-thingy and measure the angle from the ships bow, to your sub like I did in the clip, starting in front of the target, drawing the first line along the centre to about the middle of the ship, then draw the second line down to the centre of your sub. The angle that shows up should now be entered into the TDC with the dial. Remeber that if your target changes heading you must take a new AOB reading.
Don´t forget to send the data to the TDC after every estimation-step.
5. Estimate target speed. The speed estimation on the chronometer was broken at release. Hopefully it will be fixed with patch 1.2. Until then you have to estimate it by observing wake-size and checking the speed on the map (slow,medium,fast).
Enter your estimated value.
6. In the left panel you can then set how deep you want your torpedoes to run (leave it alone if you are noob :)) and you can set a "spread" angle for each torpedo to compensate for the targets movement since it takes a while for the torpedo doors to open.
7. When happy with all settings, fire away!
Usually I ignore tutorial videos without any commentary, but this really helped me out. Cheers, great video.
For switching what method the torpedoes use to detonate. Contact means they have to hit their target.
If you use magnetic they will go off when passing within a few meters of a ships hull. That way, if you make them run deep enough, you can make them explode under the ship and break the keel, causing more damage.
-Take a distance reading, DO NOT lock on to the target, take it near the bow(front)
-Wait 3-5 minutes then take a second distance reading
-Use the estimate speed button to get speed, enter that
-After estimate speed comes an estimated course, spin the AOB until the top left dial is pointing towards the estimated course given making sure it is correctly either to port or starboard (as in are you on THEIR starboard or THEIR port)
-Fire with a 3/0/-1/-3 spread
Just did my first successful manual TDC attack thanks to your video!! Great video, all the others weren't really 100% clear on what you have to do and why. they all seem to assume that you know more about the game and submarine tactics than a noob would know. thanks again, you are awesome!!
hey man just wanted to say i appreciate the instructions on how to set up a torpedo attack, i just got the game a couple days ago and i dont understand anything when it comes to how torpedo attacks work...all those dials and numbers didn't make any sense to me...so i just pointed the sub towards the enemy, fired and prayed it would hit something. this video helps me out alot thanks again!
Haven't played it for years. Found out the hard way that knowing how to fire your torpedoes wasn't enough to successfully attack a convoy. I really tried but it was just too hard for me. Kudos to people who can play this game properly.
@stuka80 No problem. Thanks for your comment.
@Pasechnick It is. But there´s an automatic targeting system on lower difficulty settings as well.
@EccentricGentelman And also remember to punch the speed data through, I couldn't work out why it wasn't traking, it was because I had set a speed but not sent it to the computer.
@BarometreFaso in the realisn settings make sure map updates is ticked
They did have analog computers actually, and the Torpedo Data Computers the US Navy used were the most advanced in the world.
@richyloike Well, at the time I made the video the stopwatch-speed-thing at the right was broken. As in didn´t do anything at all. I believe they fixed this in one of the patches though.
Have you updated the game and then tried clicking on the stopwatch? I think you´re supposed to click it, wait a little while and then click it again and you should get a pretty accurate speed-estimate.
If you're talking about the torpedo selector, with all the green lights, it's probably that your sub only has 3 torpedoes.
I don´t know how they did it IRL, but if you´re facing a moving warship that can sink you in seconds if they notice you I´d say it´s better to be sure to take them out with the first salvo.
Haha wow that was awesome cheers. But wouldn't all that take too long? I mean, all that fiddling around. Was that ship you destroyed moving at the time or not?
I played that torpedo lesson at school submarine but at the angle on bow on the map shows me that it is an angle of about 73 but there on the persicope I don't have any 73.
@Serikan19 Yep. Although when I made the video those values were slightly off. Believe they fixed that in a patch though.
thanks for this. I'm still trying to get it right. Presently I have torpedoes going off at near 90 degree angles to my target. Practice makes perfect, they say.
my tips for just firing the torpedo
1.if its to high the ship your firing at will see it
2.to low it will miss
my tip
try to make the depth in the middle were its hiding but still up to hit it
@threedotsdead Or he has the "No Map Contact Update" box ticked in the Gameplay settings.
Yes it was. But the whole point of sending data to the position-keeper is so that it can keep track of the ships movement. That´s what it´s for.
@Redhammer627 ya, when explosives are involved, math becomes very, very, cool.
I prefer firing 2 magneticly ignited torpedoes when attacking a battleship. Even if one fails the ship usually is damaged enough to stop engines or slow down , so you can finish it with another one - and torpedoes are scarce (i play SH III so wasting 4 out of 14 to sink one ship is not a good idea, especially when in the middle of Atlantic Ocean ).
Yes, there is an automatic targeting setting on the realism options screen.
Man... you are real good !!!!
Great Videos! I am fairly new to silent hunter and very interested in it. This video certainly has helped allot! I am using SH3 tho but will grab SH4 in a few days. THX!
Not sure if I understand you correctly, but as far as I know the campaign is entirely randomly generated. So ship positions and the like won´t be the same from campaign to campaign.
The best advice I can give is to set up a search pattern with the waypoint-thing at the location on the map and run surfaced until you find your target.
in my copy all i got was the keyboard shortcut print-out for a manual.which i agree, does not give you any info on how to play the game what-so-ever. i highly recommend checking out the pdf manual found in the c/program files/ubisoft/documentation file. this does help alot.even though you have to have a 160 i.q. to understand the vernacular contained there-in.the video is nice b.t.w.
You need to either be surfaced or have your periscope above the surface to be able to see ships on the map.
With the latest patch you can use the stopwatch at the top.
Im sick and tired of seeing people think they are cool or something by just calculating a couple of things and sink some stuff... I play this game from the beginning, total realism ( except for external view ) and its ****ing easy, why do people keep uploading their shitty attacks... Pff, anyways, I was just going to say TY for helping newbies. I myself learned how to play it
Hehe, I had no idea there was a difference.
And no, there´s no "walking around", but all (or at least most) of the interiors are fully rendered/animated and you can use mouselook to look around and flip switches etc.
Glad to hear it, have fun!
For firing a torpedo can you just click the tube things and click the red thing and skip the first 6 steps?
@12ock It´s the battle-cruiser Kongō.
i have this game, but i have a question
what is the magnetic/contact detonator switch for ?
@xanox02 i dint play this game in ages but im trying get a grasp on all the features so i can play it again, i remember auto aiming was bad but manualy it was easy, i took down so much in just 2 yrs span and i couldnt continue tore the end of the war, trust me after you get the manual aiming you will be feeding on so many tons
good job this helped alote. One question though. When one of your crew members says somthing like ship at bearing 225 does that mean 225 on the compass?
my computer when i go outside or use the persciope it lags after that unless i got to map or the crew, boat, parts page, does anyone know why?
You also need personnel in the torpedo-compartment. The more you have the faster they will reload.
Thanks a lot:) Although I couldn´t get the text and stuff quite right because I can´t use Windows movie maker and I´m not very good with the program I used instead.
"Me thinks you must first go into the gameplay settings and set it to manual in order for those tabs to work." According to a guy on the official forums in reply to someone with a similar problem :) Hope it works.
@GIDAN2987 Thanks for the clarification.
I still don't ubderstand what all the data actualy does. the spread knob seams to be the only thing that effects the torpedo.
how do you get the torpedos to detonate magnetically?
you should stay in the spor for 48 hours. go as deep as you can to the point where the binocular is, then submerge and wait for 48hours(2 days). dont hesitate to fight.
I didnt think about that
I think i did
makes sense now
danke : D
No, because I am noob:p
But I´ve included a link in the description to an extensive text-based, 100% realism, walkthrough. Check it out.
u don't get radar until 1943 i think. unless you have a mod pack installed. to enable auto aim go into settings screen and i can't think of exact name but it's the last one in the first row on the left. you uncheck it then click apply also you can only change game settings in port.
I don't think there is a way. If you're looking for performance you'll probably have to upgrade a few things on your computer. My graphics card overkill for this game but under time compression it still chokes a little. That tells me it's very processor dependent.
Wow... This is certainly gonna help me! :D Thanks a lot threedotsdead! :)
@OldDirtyRatbastard Yeah, I´ve read about that speed estimation-thing but I couldn´t be bothered to use it. And besides, at the time the game was such a buggy mess anyway I would just end up calculating most things myself. For one thing, mast height for most ships were wrong meaning all range estimates were off. A lot of misses before I figured that one out...
In the video I´m submersed but my periscope is up. As long as your periscope is sticking out of the water all nearby ships will appear on the map. If they still don´t show up I guess you must have encountered some kind of bug. Running the latest patch?
Hi! Thanks for the video!
I have A HUGE PROBLEM with torpedoes upgrade. At the base, torpedoes section, I have only mark 10 and 14. The other types of torpedo just disappeared. I know it's a bug. How to solve?
@threedotsdead what kind of battlecruiser or what ever is that?
Hey will my pc runs this game crap the water looks like crayon but i have a 6800 video card and 3.5 Ghz processer Any tips?
I just started playing this game today. its the first time i try sh franchise, i like the game, a bit slow paced but its fine with me. I destroyed around 20 ships today, but it seem i can't remove the auto-aiming function. Maybe i have to install some patch not sure if i'm at 1.1 or 1.3. Still the auto-aiming is bad, they miss half the time. And for some reason i can't use radars on my sub 1941-1942 campaign is it normal ? Maybe its the class of my ship because he as 6+4 torpedoes salves.
nicely done :D
sweeeeeet. very well executed mate :)
I always have probleming finding the damn ships, i just float around in circles
try to install the latest version of video drivers,
Oh and about the patch-thing. There's talk on the steam-forums about some regions getting the patch and others not. Try changing your region in the settings to Canada and verify game cache. If that doesn't work try geting the disc-version instead? Sucks, I know.
could you show people how to do this with 100% realism?
Is it right this is guiding the torpedoes and how much
yeah,the HUD seems easy to understand and the controls of the sub too ,but the torpedo attack its damn hard,i even dont fully understand the autoaim attack :)
In your opinion, what would be the minimum system requirements to run this game adequately?
The following are my current system specs:
AMD Athlon 64 x2 Dual Core 3800+ 2.0Ghz
1022 Mb Ram
Vista Home Premium 32bit
Nvidia Geforce 7500Le Graphics
how do you Get the radar to work?
Not nooby at all :D
Do I have to join the navy and become a LT to play this game?
good job.
How do you line up the range? Do you line up the tip of the masts?
Good description, but one thing irritates me in this game, I never heard that they had computers during world war 2. Are this real instruments they used to this time or is this only an imaginary invention especially for this game?
Thank you.
what graphics card have you got?
@Flueeeee OH OH OH! And I almost forgot, U should also make a tutorial video for aiming with UZO... You know, the german u-boats... ;)
awesome vid, thanks
do you have to line up your sub to directuon you fire?
Not exactly but pointing your sub somewhat at the target helps a lot.
I recommend to change "noob" for "newbie". Noob is players that desotrys fun of playing for everyone in e.g. server. BTW. Can you walk around submarine (inside)?
One torpedo is enought for take down that cruiser. Just hit him in front of the gate, below the bow cannons and BOOM, hit in the ammo chace, enjoy fireworks
Yeah, but that ship is just completely ruined now. Totalled.
The only thing I couldn't understand was how you got the target speed estimate? Or was it a gut call...
Nice guide too, it's the fastest one i've seen yet!
+Ye4rZero You can mark the ship with the pencil, wait three minutes, and then make another mark. Then just use the ruler to measure the distance and divide that by 100 to get the speed.
three minutes ! thats too much i cant even wait 30 seconds
You can just speed up time.
ok thanks but they fix The speed estimation on the chronometer in patch 1.4 but your solution is good :D
Grüße Fräulein, Sturm-Verbot-Führer, In last I played the ship military of yomato one, not everything, with that the application of which it used to Manuel in the distance I gave For, that directs with the card of the attack, I that I begin the diffusion with the twenty and evaluate the torpedo to the great fire of the
iv got a pain in the ass, i normaly watch a movie and play a game at the same time, this game frezzes up mid player and gom player.......... eney tips?
You can´t do that on realistic settings.
NICE DONE!!! 5/5
You´re welcome.
speeeeed !
My torpedos wont reload by themselves
and i had the auto load on, and had spare
@EccentricGentelman Autoaim on?
Thanks, i'll go play sh now i think :)
I enjoyed SHIII much better. IV just seemed too uninvolved for me.
You´re welcome :)
Well the world does not revolve around you. Millions of others like it.
Son of a bitch...I swore to my freshmen geometry teacher that I would never use anything he taught us for anything...I guess I owe someone an apology.
If i understand correctly, everything in 3D lags... then, sorry m8 but you'll have to go spend some money on hardware... (or reduce your graphical settings if you didnt do that already) - Sh4 is quite "heavy"... i know...
It's supposed to be.
YO DISPARO A LO LOCO E IGUAL LOS DESTRUYO
Looks dificult!!
If a video with written step by step instructions included won´t help you, nothing will.
Nope. I was never any good at flight sims...
mogami