speed can also be be found in knots by taking two distance and bearing measurements and taking the distance travelled between the two points, divided by the time in minutes it took, and that number multiplied by 60. and this attack was carried out with a weak sub, im running this class in my recent 1941 campaign and its tough, especially with realistic load times. well done mr. stevens!
Yeah, it is a slow paced game until the actual attack, then with all the calcs it gets kind of rushed. I like fast paced games too, but these type of subsims are also great because they allow you to recreate an actual historical feeling, and that use of imagination is pretty cool. Believe it or not, when you get into this type of game, it's like chess--you relish the math and strategy!
No tweaks done, keep in mind, in real life, subs were hard to spot, even on the surface. I think SH4 tried to mirror that. A sub could see the enemy surace ships before they could see him. Of course, the longer you stay on the surface and the closer you get, the more likely the enemy lookouts would spot you. I have been in setups like this one where the enemy spotted me and reacted before I could dive. I sometimes make my crew very nervous :)
True. Speed can be taken by taking a position mark, waiting 3 minutes and taking a second mark, then dividing the distance (in yards by 100). You get speed in kts. Only thing that matters for direction is angle on bow and direction across bow (left to right or right to left). The rest is just a little practice.
@cptdustin ..stay in the area for a few days,if it stills says not complete dont worry,return to your correct base (as some bases get overun you have change home ports) and move on to the next patrol,you dont have to complete missions to progress.
you have to keep in mind that a submarine's profile is lower - it can get closer to other ships without being seen due to the curvature of the earth. you can see the top of enemy ships but they cannot see your sub because the curve of the earth blocks it.
awesome video, i play this game pretty regularly, im not that fast at figuring things out or good but im getting there,its awesome using the manual targeting system and learn what these guys had to go truh on a regular basis,you definitely have to be patient,something i do is when leaving base i practice with the ships on my side (i dont torpedo them or nothing,lol) i pratice ranges and targeting etc,they wont depth charge you so it gives you time to learn.
same formula as for any other speed :) u measure the time it needs to travel between 2 points. e.g. u make a mark at the ship, wait 10 seconds and make a new mark. the distance between the marks e.g. 50 meters, then 50/10=5 (m/s) which = 18 kmh=9,7 kts=11 mph etc.
one thing that bothers me about SH5 is that ships dont deteriorate after being hit, they just keep going on fire as if nothing happened until you give the final blow and they sink
Love the eye candy that SH4 provides. But I think we would've got more out of it if there had been some narration to what action you were performing and why. Hitting a moving target from a moving platform while being shot at is pretty difficult. I usually use the auto targeting selection to represent a well trained crew and weps officer and concentrate on navigating the boat to the postion for the best shot and the best escape. Good video.
It's a little complicated but you can do it, mate. Just takes a little practice. I looked away at the point of impact because there was an IJN destroyer leading the pack, and making sure he is not charging down on me is more important than seeing my torpedoes hit :)
Really? I have to admit that I'm surprised to hear that it's seemingly running quite well on that modest system. What resolution did you use? 1024x768? And can you enable all graphic options?
I am using a Samsung 931B 19" LCD monitor, res is 1280*1024. I have the gfx set about middle. My Radeon x1650 Pro has 512MB ram, I got it on sale a couple weeks ago at Circuit City for $120. I did run a beta on the same PC in Feb, with a Geforce 6600GT, with all the gfx options down it ran ok. There is some discussion that the game does not look as good on huge TV monitors, but I have a friend with a 24" widescreen who is reviewing the game for a magazine and he says it look great to him.
It is... It's even more difficult when you are new to this genre, just like me... I still can't get past the training convoy mission, it's difficult as hell... But it's still one of the most interesting games I've ever played
i just got this game and the realism is amazing if you hit the bottom of the ocean the ship jolts and side and people like fall on the floor and what starts spraying everywhere
i´d reckon something strange in this video. The torpedoes goes boom just seconds after youve launched them. how come they hit so fast? i suppose you had the MK10 because youre sailing the S-sclass. or did you just tuned up the time? funny the mechant also was on fire when you spotted him :)
the player you are watching is using 100% realism settings, you can decrease that to make it more fun for people with less patience. I enjoyed SH3 quite a bit and look forward to 4
true but the submarine's small shadow and riding low in the water it would be nearly imposible to spot becausd the main thing they have to spot is the thin conning tower only 14 feet in height and painted black to have minimal contrast not saying your wrong I'm saying during late ww2 the agressive captians would terrorise convoys on the surface for weeks till either the sub ran out of ammo or low on fuel.
I disagree. I work on a WWII US sub museum and speak to WWII subvets routinely. Read some of the accounts of Pacific sub skippers. The US torpedo was very unreliable it was common to use 3~4 per ship in spreads.
-SH3 looks very nice. Not as good graphically but its still a beauty. I'd reccomend it to you if you're interested in the Battle of Atlantic. Look for free realism mega-mods, too (NYGM or GWX), they add A LOT to the game and are actually expansions of the game. -nope, no capital ships.
well, from studing ww2 subs. id stay surfaced until i get to the targets. cause a gato class submarine goes 21knots (surfaced) but only 8 knots Submerged. i dont know if its like that on the game but, its how it is in real life
patch 1.2 just came out fixing alot of stuff. wow, nice video. I wish that I could see a better version of this where I can read the dials and stuff. Anyway, nice post. keep em coming. This would make a great tutorial if it was posted somewhere in higher video resolution. thnx
So, last times I play Sub-sims was back in the early days ~ DasBoot, Wolfpack and Aces of the Deephow does this compare to those? Does the prequel, SH3, look as great as this? Being a german, I'd rather fight in the North Atlantic than the Pacific. Does this game allow to play capitalships as well?
Well one thing I do know is that if this ever goes the route of an MMO type multiplayer server. I'm not playing with this guy sailing the virtual seas.
hi krzysg.... i check the depth under the sub before i dive... it's not that... think i figured it out why it happens... it's coz i damaged the sub earlier in the mission i think.... anyway it's working fine now... thanks for the reply pal ;-)
Thanks. well 2 days ago I figured out what was the problem.. it was the gyroangle thing on german subs. Today I can shoot torpedoes. I can't believe my only problem was the angle of bow of my torpedo! lol.
it looks hard but i have to SH4 omg 100% reality very much stuff to do.some questions:what is the hotkey for timecompression?And i how i make to see icons on the map?like the place where to go.And how i see a small camera window when i fire a torpedo or to watch a ship sinking.Nice video this game is great!
If it was me, the closest DD would be pounding me and the other DDs would be coming to my location at flank speed. D: Oh, and Raven, go to the subsim forums for more detailed responses concerning how to play this game and ones like it!! :D
Great game I have installed the 3 too, but only think is after few days of playing I have no idea what I m turning where or what ships to attack and stuff, but I will slowly get into it. I mean this game is not very for beginners ..
Have you read "Wahoo" by O'Kane subs were not that easy to spot even in daylight. You cant just totally discount a daylight attack with a IRL argument when this was done IRL
dennyleso is right, SH4 is too arcade, you can fight 2 or 3 destroyers in surface (I've done it) with only the pay of need to fix the sub after battle. In Sh5 2 DD (even 1) are enought for fry you, even if you sink one, you will survive with 5-10%(against 1 DD) or the second DD will fry you. In the video I don't understand why the DD didn't see you, you was close enought, like 7-8km. In the 3rd mission of the school, they see you at the first second of the mission, even at 9km.
Part of this video was used to make a mash-up "The Evolution of Submarine Simulators 1982-2015" 17 minutes 27 secs ua-cam.com/video/VuL5k6XRPlg/v-deo.html
I notice when I fire my torpedoes they always go immediately to the left as soon as they leave the tubes, can anyone tell me why they do this? (Excellent Video btw)
We both know all this already, but the daylight attack was possible and done. It was war and your a submarine you have more stealth then just to rely on darkness. Dont take foolish chances but who dares wins
Hi I just bought the game... I'm career mode on the first mission... If I dive the sub below 25 meters it loses all battery power and goes straight to the bottom... can anyone tell me what I am doing wrong please ;-D
@4everUSNavy i would think that you wouldent stay surfaced untill you get to the targets cause by that time they will have spotted you and the whole point of a sub is to sneak up on the target
If this is 100% realism, why your boat doesn't move up un down with the waves? In SH3 that makes imposible acurate range determination. Is this changed in SH4?
Hmm. Some of us can balance a life and games. Besides, it does not take much for someone that has some brains to play this game on 100% realism. I have had it for a while, but only really started to play it last week and I am on 100% realism now.
@Randomperson5547 it can be very difficult or kind of easy, you can customize the difficulty settings and like you, i don't like easy games either and believe me, it does get very challenging when you have the settings on hard or realistic.
I don't play Silent Hunter but if the is a true simulator then I think know what's wrong. In real life you can set a torpedo to go at a angle to hit a target. Torpedoes have that ability so your target doesn't always have to be at your 10 o'clock. Just figure out how to set the trajectory in the game. Also, waves can also affect the path of a torpedo but that usually only happens during bad storms, and don't forget to set the depth correctly.
Hope I'm not answering too late: The learning curve is hard on you but not impossible, just fool around with the realism settings and you should do fine.
Hi folks. Getting new computer, looking for a good sub sim. Will this work on Windows 8? Would you recommend this game? Any patches I need to download? Thanks for any advice. Mike
It wasn't for the sailors on that ship :)
speed can also be be found in knots by taking two distance and bearing measurements and taking the distance travelled between the two points, divided by the time in minutes it took, and that number multiplied by 60.
and this attack was carried out with a weak sub, im running this class in my recent 1941 campaign and its tough, especially with realistic load times. well done mr. stevens!
Yeah, it is a slow paced game until the actual attack, then with all the calcs it gets kind of rushed. I like fast paced games too, but these type of subsims are also great because they allow you to recreate an actual historical feeling, and that use of imagination is pretty cool. Believe it or not, when you get into this type of game, it's like chess--you relish the math and strategy!
It's not an arcade game. It's a simulation. For people who are not easily bored and want to recreate the scene realistically.
to whoever was the one playing this, it was great hunting with you, you have more skills than i do. happy hunting
i hear ya. that was simply amazing. Some of these games like SH4 and IL-2 make you feel like you can actually drive these things!
wow, this is the coolest thing ever!! I wonder who could pull off such a complicated manuever with such finesse.
No tweaks done, keep in mind, in real life, subs were hard to spot, even on the surface. I think SH4 tried to mirror that. A sub could see the enemy surace ships before they could see him. Of course, the longer you stay on the surface and the closer you get, the more likely the enemy lookouts would spot you. I have been in setups like this one where the enemy spotted me and reacted before I could dive. I sometimes make my crew very nervous :)
True. Speed can be taken by taking a position mark, waiting 3 minutes and taking a second mark, then dividing the distance (in yards by 100). You get speed in kts. Only thing that matters for direction is angle on bow and direction across bow (left to right or right to left). The rest is just a little practice.
Thanks for the info Sir, and happy sailing to you!
Four direct hits would certainly ruin anyone's day. Loved the silent hunter 3 and 4. Getting the itch to fire up the trigger maru mod once again.
@cptdustin ..stay in the area for a few days,if it stills says not complete dont worry,return to your correct base (as some bases get overun you have change home ports) and move on to the next patrol,you dont have to complete missions to progress.
If you buy this game make sure you download and install the Trigger Maru Overhaul. It makes the game so much better.
you have to keep in mind that a submarine's profile is lower - it can get closer to other ships without being seen due to the curvature of the earth. you can see the top of enemy ships but they cannot see your sub because the curve of the earth blocks it.
i have SH3 (+ gray wolves gold) and was AWESOME. i resently bought SHIV + Uboats to be prepared for the eventual release of Grey Wolves 4.
awesome video, i play this game pretty regularly, im not that fast at figuring things out or good but im getting there,its awesome using the manual targeting system and learn what these guys had to go truh on a regular basis,you definitely have to be patient,something i do is when leaving base i practice with the ships on my side (i dont torpedo them or nothing,lol) i pratice ranges and targeting etc,they wont depth charge you so it gives you time to learn.
I believe he wanted to check the ship type for its length, that way you can calculate its distance. Something like that anyway
same formula as for any other speed :) u measure the time it needs to travel between 2 points. e.g. u make a mark at the ship, wait 10 seconds and make a new mark. the distance between the marks e.g. 50 meters, then 50/10=5 (m/s) which = 18 kmh=9,7 kts=11 mph etc.
Very realistic. The attention to detail reminds of another oldie Falcon 3.0
Contrary to popular belief the most common u-boat attack was on the surface using the TBT or UZO.
one thing that bothers me about SH5 is that ships dont deteriorate after being hit, they just keep going on fire as if nothing happened until you give the final blow and they sink
Subsim! Now you can join army. You'll become a captain of one of these Subs... :D
Great video Neal, please feel free to share a truckload more with us. :-)
Love the eye candy that SH4 provides. But I think we would've got more out of it if there had been some narration to what action you were performing and why. Hitting a moving target from a moving platform while being shot at is pretty difficult. I usually use the auto targeting selection to represent a well trained crew and weps officer and concentrate on navigating the boat to the postion for the best shot and the best escape. Good video.
The TDC is modeled correctly. So you can "angle" the torpedo.
It's a little complicated but you can do it, mate. Just takes a little practice. I looked away at the point of impact because there was an IJN destroyer leading the pack, and making sure he is not charging down on me is more important than seeing my torpedoes hit :)
Check the depth of the water underneath you first. If you start in port, then usually the sea floor is less than 25 meters below you.
Well done capt'n, I envy your ability and hope I am that good with the TDC someday
Really? I have to admit that I'm surprised to hear that it's seemingly running quite well on that modest system. What resolution did you use? 1024x768? And can you enable all graphic options?
I am using a Samsung 931B 19" LCD monitor, res is 1280*1024. I have the gfx set about middle. My Radeon x1650 Pro has 512MB ram, I got it on sale a couple weeks ago at Circuit City for $120. I did run a beta on the same PC in Feb, with a Geforce 6600GT, with all the gfx options down it ran ok.
There is some discussion that the game does not look as good on huge TV monitors, but I have a friend with a 24" widescreen who is reviewing the game for a magazine and he says it look great to him.
It is... It's even more difficult when you are new to this genre, just like me... I still can't get past the training convoy mission, it's difficult as hell... But it's still one of the most interesting games I've ever played
Very good vid, Onkel. It shows that you´ve played subsims before. :)
4 looks awesome. Use to play 2's Pacific Ace mod, but this will top it.
Wow, the water looks incredibly real
i just got this game and the realism is amazing if you hit the bottom of the ocean the ship jolts and side and people like fall on the floor and what starts spraying everywhere
LIKE A BOSS! I can barely survive with 0 realism! Nice work!
i´d reckon something strange in this video.
The torpedoes goes boom just seconds after youve launched them.
how come they hit so fast? i suppose you had the MK10 because youre sailing the S-sclass.
or did you just tuned up the time?
funny the mechant also was on fire when you spotted him :)
the player you are watching is using 100% realism settings, you can decrease that to make it more fun for people with less patience.
I enjoyed SH3 quite a bit and look forward to 4
guys - play this movie but switch off the volume and instead play the main theme from Dark Knight soundtrack ( 14th track )
the effect is epic !
@ccastellani85 i think it is Kutasos LG-500 with HD setup 512 MB
Yeah, I have no idea how to add voice over.
I know - I was telling another guy who complained about it or something. I can't really remember.
System specs: 4 year old Gateway, P 2.4Ghz, 1GB Ram, Radeon X1650 Pro
Wow, really nice wave effects :D. Nice take down too, dunno why you looked away from the point of impact. Seems pretty complicated though.
true but the submarine's small shadow and riding low in the water it would be nearly imposible to spot becausd the main thing they have to spot is the thin conning tower only 14 feet in height and painted black to have minimal contrast not saying your wrong I'm saying during late ww2 the agressive captians would terrorise convoys on the surface for weeks till either the sub ran out of ammo or low on fuel.
I disagree. I work on a WWII US sub museum and speak to WWII subvets routinely. Read some of the accounts of Pacific sub skippers. The US torpedo was very unreliable it was common to use 3~4 per ship in spreads.
I'm getting seasick from all the bobbing up and down! :)
Not an oldie this is a new sim.
-SH3 looks very nice. Not as good graphically but its still a beauty. I'd reccomend it to you if you're interested in the Battle of Atlantic. Look for free realism mega-mods, too (NYGM or GWX), they add A LOT to the game and are actually expansions of the game.
-nope, no capital ships.
well, from studing ww2 subs. id stay surfaced until i get to the targets. cause a gato class submarine goes 21knots (surfaced) but only 8 knots Submerged.
i dont know if its like that on the game but, its how it is in real life
patch 1.2 just came out fixing alot of stuff. wow, nice video. I wish that I could see a better version of this where I can read the dials and stuff. Anyway, nice post. keep em coming. This would make a great tutorial if it was posted somewhere in higher video resolution. thnx
@Igor3123
Try your home and end keys underneath scroll lock.
So, last times I play Sub-sims was back in the early days ~ DasBoot, Wolfpack and Aces of the Deephow does this compare to those?
Does the prequel, SH3, look as great as this? Being a german, I'd rather fight in the North Atlantic than the Pacific.
Does this game allow to play capitalships as well?
Wow, Aces of the Deep was good fun. I played it long ago on a 386.
after attacking a convoy and trying to escape nearly 2 or 3 reloaded torpedos fail to detonate. u guys got this problem too?
Because it would be boring,for example the torpedos of a modern submarine find their way with a computer.
Well one thing I do know is that if this ever goes the route of an MMO type multiplayer server. I'm not playing with this guy sailing the virtual seas.
Is there a place I can buy and download this now? The game stores around here haven't gotten it in yet. Thanks in advance.
@dazzasl93 ..they are in the program but dont work and you cant sink them,they are just for eye candy.
hi krzysg.... i check the depth under the sub before i dive... it's not that... think i figured it out why it happens... it's coz i damaged the sub earlier in the mission i think.... anyway it's working fine now... thanks for the reply pal ;-)
Thanks. well 2 days ago I figured out what was the problem.. it was the gyroangle thing on german subs. Today I can shoot torpedoes. I can't believe my only problem was the angle of bow of my torpedo! lol.
it looks hard but i have to SH4 omg 100% reality very much stuff to do.some questions:what is the hotkey for timecompression?And i how i make to see icons on the map?like the place where to go.And how i see a small camera window when i fire a torpedo or to watch a ship sinking.Nice video this game is great!
If it was me, the closest DD would be pounding me and the other DDs would be coming to my location at flank speed. D:
Oh, and Raven, go to the subsim forums for more detailed responses concerning how to play this game and ones like it!! :D
Yes, if you overwork the crew they will "go to sleep" and refuse orders to steer, change speed or such (for a while).
Yep, I used four torps, because I was using the TDC in manual mode, with no cheats, and that's how a real skipper would have acted in that situation.
How do you snap to the ship you want to in the para scope?
this game is great.Iv played silent hunter 3 but this is extremly real
Great game I have installed the 3 too, but only think is after few days of playing I have no idea what I m turning where or what ships to attack and stuff, but I will slowly get into it. I mean this game is not very for beginners ..
Yeah I've recently discovered this important fact lol
When I think of it again, it sounds really stupid to shoot at 12 clock!
yeah how did he get a aft torp room on a S-18?
Have you read "Wahoo" by O'Kane subs were not that easy to spot even in daylight. You cant just totally discount a daylight attack with a IRL argument when this was done IRL
hard part is to deal with cruise after this attack
dennyleso is right, SH4 is too arcade, you can fight 2 or 3 destroyers in surface (I've done it) with only the pay of need to fix the sub after battle.
In Sh5 2 DD (even 1) are enought for fry you, even if you sink one, you will survive with 5-10%(against 1 DD) or the second DD will fry you.
In the video I don't understand why the DD didn't see you, you was close enought, like 7-8km. In the 3rd mission of the school, they see you at the first second of the mission, even at 9km.
Part of this video was used to make a mash-up "The Evolution of Submarine Simulators 1982-2015"
17 minutes 27 secs ua-cam.com/video/VuL5k6XRPlg/v-deo.html
How the hell do they not spot you on the surface at that range?
I notice when I fire my torpedoes they always go immediately to the left as soon as they leave the tubes, can anyone tell me why they do this? (Excellent Video btw)
We both know all this already, but the daylight attack was possible and done. It was war and your a submarine you have more stealth then just to rely on darkness. Dont take foolish chances but who dares wins
dud means the bomb or detnation mechanisem was broken.
what graphics card did you use
Hi I just bought the game... I'm career mode on the first mission... If I dive the sub below 25 meters it loses all battery power and goes straight to the bottom... can anyone tell me what I am doing wrong please ;-D
good watch....nice one
@4everUSNavy
i would think that you wouldent stay surfaced untill you get to the targets cause by that time they will have spotted you and the whole point of a sub is to sneak up on the target
Beautiful especially in a "Pig Boat"
this is the kind of game that i will never learn >.<
wheni want to fire a torpedo i get a screem but its black
If this is 100% realism, why your boat doesn't move up un down with the waves? In SH3 that makes imposible acurate range determination. Is this changed in SH4?
i play counterstrike source actually, and its easy to see which game will live longer and actually make a profit.
Hmm. Some of us can balance a life and games. Besides, it does not take much for someone that has some brains to play this game on 100% realism. I have had it for a while, but only really started to play it last week and I am on 100% realism now.
@Randomperson5547 it can be very difficult or kind of easy, you can customize the difficulty settings and like you, i don't like easy games either and believe me, it does get very challenging when you have the settings on hard or realistic.
I don't play Silent Hunter but if the is a true simulator then I think know what's wrong. In real life you can set a torpedo to go at a angle to hit a target. Torpedoes have that ability so your target doesn't always have to be at your 10 o'clock. Just figure out how to set the trajectory in the game. Also, waves can also affect the path of a torpedo but that usually only happens during bad storms, and don't forget to set the depth correctly.
Oh! Guys, can You help me? My crew in SH4 can't stop saying numbers. Thay counting all the time... "One, eight, seven" etc. Can somebody help me?
Hope I'm not answering too late: The learning curve is hard on you but not impossible, just fool around with the realism settings and you should do fine.
Hi folks. Getting new computer, looking for a good sub sim. Will this work on Windows 8? Would you recommend this game? Any patches I need to download? Thanks for any advice.
Mike
Why does you fire 4 torps when you only need to fire 2?
Nice strike! Although I think you overkilled the freighter by a bit...
Why is it named "part 1"? When it only is one part? Good movie anyway!
Are the tutorials good enough in this game so that the learning curve isn't impossibly steep?
If there was an escort you were dead long before the dive. If not, then just stay surfaced and use deck gun.
whats the clock good for?
What do you mean "go back"? I never left it! LOL
I cant run this game on windows 7 please help!!