yeah it is a beast of a game ha! But so much fun once you sink into it, also thank you very much! I was sooo close to getting the no death clear too, stupid crab got me
MS3 is truly one of the best. One of my happiest moments from my teens was taking the rom over to a friends house and setting it up on their PC. He and his brother played the entire thing, transfixed. When the twist happened at the final mission, their reaction was gold.
I don't think i'll ever have the time or mental agility to learn to 1CC an MSLUG game but thanks for the tips, well done! These games really are timeless classics, the amount of creativity and diversity in the stages and graphics is just mind blowing still to this day.
Along with Gradius V, Metal Slug 3 is my go to PS2 game. Was years before I realized that you could jump over the suicide zombies - a huge time saver! Never 1cced it, very impressed with this playthrough, I picked up some great tips on weapon management - thank you!
For those brutal alien bosses, what I do is I wait a bit at the last zombie until he's closer to the left side of the screen. I let him hit me with the barf (lol) and turn me into a zombie, then shoot him and go far left. I then let out a blood barf (lol x2) and that pretty much kills all of the aliens immediately. Then I pick up the medipack, which should be close by. It works well but if I screw up the timing on the last zombie I don't have anything to fall back on. Holding onto the "rowcket lownchair" would be a good fallback strategy. I like your strategy also on the choppers/wagons at the next level. I also use lasers on the wheel/dolphins boss, but it's very RNG whether or not my run is a failure. On that last boss I didn't know there was a safe spot, still had me sweating bullets seeing you not jumping there. Great job on the run!
I think most love Metal Slug 3 mainly because of the visual story telling, mainly the spectacle of the final stage. What other game has the antagonist be shown to be mimicked by an alien the whole time only for you to mount an assault on space to rescue him and your friends? Playing Metal Slug 3 for the first time and seeing that final stage was an unforgettable moment for me.
@@TheElectricUnderground I still find metal slug 3 pretty hard to take as a casual metal slug enjoyer. It's so long and, as you say, doesn't feel balanced for playing through with the pistol.
2:15 I (and I assume most people as well) had a similar experience with the game. When I was a kid I used to play MSX and 3 arcade at a bar next to the school I attended. One token would give you 2 credits, on my best days I could make it to the 4th stage, better players would get to the final stage but I never saw anyone beating it. Years later I bought a PS2 and the Metal Slug Anthology and with infinite credits I could finally play it all the way through. I was not psychologically prepared for that last mission. It went from "holy shit this is the best game ever" to "Jesus Christ please end already" rather quickly.
Yeah absolutely, the game is such a beast and really brutal if you fall off weapon route and only have your pistol and heavy machine gun is only meh on bosses
For years I learned this game with muscle memory up 'til into the space part. But never could clear the alien mothership section successfully. Thanks to your alien mothership routing I could finally 1cc my favourite Metal Slug, and in a No Miss run nevertheless. Thank you.
I love this series, I always come back with so much pleasure. I'm not going to be very original in my assessment by saying this, but it's simply the best run'n gun series with Contra for me, the X (remake of 2) and the three are my favorites (still as beautiful and fun). Bravo for your 1cc, this third part is one of the most difficult, if not the most difficult. Some bosses are really hot (some passages too) to defeat without losing a few lives.
I was always a bit surprised you didn’t have MS3 up higher on your list so sounds like you’ve come around a bit. For me the big barrier was actually doing the 1CC. You know that point where you know you can do it, it’s just a matter of stringing together the run. Well, for shmups I can stomach a failed run at the 25min mark, but this monster really tested me with those failed 55min runs. I think I had like 5 serious tries then told myself I’ll take a few days off. Still in those “days off” 4 years later!
Yeah ms3 really grew on me during this 1cc, I think because the weapon routing is so crucial that if you play unrouted the game feels really bloated and grindy, but with it, it has a nice feel
I'm gonna enjoy watching this :) Been trying a 1CC since.. forever, really. This was one of the first games which made me notice and understand stuff like input latency and incorrect timing in ports and re-releases (even if Metal Slug already has a bit of a "sluggish" feel with framerate and the kind of heavy controls on characters in movement) since I got to know it in and out on OG hardware and CRT. Well, at least some of the newest versions are ok. While my heart belongs to Metal Slug X subjectively, I played 3 the most. Its level design, crazy ideas, that unique back and forth rhythm of making you feel overwhelmed and then powerful and in control again, the graphics, the complete vibe, stands for everything I love about SNK, pixelart and the run and gun genre. I look forward to learn your strategies for the second half of the final stage 😅 I can get to there without loosing more than a life or two on a good day, but after the space shooting segment, I usually begin to fail and fumble a bit and am glad when I get to 3 or 4CC...
This video is what inspired me to attempt my own 1 cc run of Metal Slug 3! After 50 hours, I finally got the Steam achievement. Excellent video and many thanks man!
people who had the american xbox version were pretty much forced to play the game like this, as using a continue in that particular version sends you back to the start of the current mission for some dumbass reason anyways, good job on the 1CC, and extra props for making a detailed rundown of the route!
An even faster way to beat the 2nd stage boss is to turn into a zombie and use the blood barfing bomb attack twice, this should take out most of the aliens. Taking out the scientist just before the boss and save that medkit to transform back to human in case you run out of bombs or to get away from one of the bullets. The blood bomb also does a good chunk of damage to the 2nd phase of the boss, but you can only use it once and forced to transform back afterwards because there is no way you can dodge the stone pillars with the zombie's slow movement speed If we're talking speedrun of the 3rd stage, the surface route (from the tube that lowers after reaching the first bridge) is a lot quicker, since you get an ostrich slug that moves like lightning and it's a straight shot to the boss (although you don't get the rebel armor to use for the invincibility) The upper route of stage 4 is also quicker for getting to the boss directly, but you'll need to have some good footwork to jump over a few wide gaps, and watch out for the man eating plants. Good thing you didn't chose the Japanese soldier route or the tomb route where you have to throw in 10 power cells to open a door to the boss (tip: Do not collect more than 3 cells and throw it, the throwing animation is unskippable and leaves you grounded, and you're almost guaranteed to be eaten by a plant while the animation plays) When using the rocket slug in space, holding the jump button will activate it's boosters, doubling your movement speed. Used at the right time it can help to avoid obstacles like those smaller durable asteroids or dodge the UFO's laser fire. Just be sure to let go of the jump button before pressing the fire button or you'll risk self destructing the rocket It's best to save a few grenades for the lowering door that leads to Rootmar's chamber, you'll get in right away. Simply shooting the door will just give the spider bots more time to creep up on you, and unless you have autofire you'll either time out because you can't lower the door fast enough or the bots overwhelm you I had the same idea of carrying the shotgun to the clone generator boss, but quickly found out it doesn't work too well. Simply because most of the clones drop the heavy machine gun power up, so every time you kill a clone you have to make sure you don't remain on the same spot as it's corpse or the power up may spawn right on you. Of course, having the power up act like some kind of obstacles is no good either, especially since the clones all have far reaching flamethrowers, the room is restrictive enough as it is At 38:09 you landed on the boss, and 38:11 the wave hit you yet you didn't die. Either the invincibility after exiting a vehicle really is 2 seconds long, or that spot is safe to stand on
Awesome insights Jacky! That zombie transform trick sounds really cool ha! Also yes at 38:11 I was standing on the safe spot. If you do a lot of practice you can actually land on that spot right from the tank, so you never need to worry about the shockwave killing you, just keep an eye out for the orbs
Your content is legendary. In retrospect, I didn't realize how similar this game was to other games like halo where a surprising amount of strategy is involved if you want to survive.
I don’t know if you’ll see this but thank you for this guide as I was able to 1cc this for the xbox 360 version for the 100% and many strategies on this helped out. I know it’s far from the best version but it is a game I wanted to try and learn, thank you.
Man that zombie level absolutely murdered me and my cousin doing coop. Hard as hell, but we kept coming back for more til we mastered it. That's how a hard game should be.
Some strats here will definitely help for my run,my record is 3CC but I'm slowly getting to that sweet 1CC,great run man! Also,i agree with you about Metal slug 1, it's my favorite as well.I really like it's core gameplay and overall presentation.
Was super glad to see this since I've never gotten the 1cc on 3, and it always felt so much harder than 2/X to me. I'll definitely have to put some serious time into it once I've cleared out a bit of my backlog, and hopefully this vid will make my life easier once I finally go for it.
8:46 Additionally, your handgun also fires faster. (Handguns only, no power-up. exceptions are explosive power-ups near an enemy hit-box, same applies to grenades.)
This is exactly why I do not run this game very often. One mistake and becomes a chore to recover with the pistol. I also do not like to reset very often.
yeah metal slug 3 is particularly this way, but other games in the series are more lenient, especially metal slug 1 :-) So I always recommend 1 as a good starting point. It is cool how the series escalates in difficulty though!
@@TheElectricUnderground I want to say that its a thing with the run-n-gun genre (and shmups sometimes) where, even in other games like the Contra series, its really important to keep your weapons and once you get hit, you basically make the game harder/impossible for yourself, so its all about not getting hit, and that can be annoying for some players for sure.
Awesome run for MS3! Imo its still too long and weapon route heavy for me to enjoy and replay as the other games. However the game is one helluva spectacle as it's one of the best looking out of the series. It was the last game from the OG devs, Nazca Corp, and they made sure they went all out with the Neo Geo.
Yeah it s gonna be interesting to compare it to metal slug 4, as Iike that game a lot :-) yeah the game absolutely moved so many neo geos back in the day ha
@@TheElectricUnderground Ew you like 4? lol j/k it tends to get a bad rep since it's quite a mess. But it's a very enjoyable mess that's more solid than what people take it for.
this game is the best. so fun. i just continue when i die and finish the game, lol. i'm under no delusion about 1cc-ing it at all. there's just too much mayhem going on.
Awesome playing and meticulous breakdown. Makes the game actually look playable. Whenever I did my credit feeding runs of these games I would have a shit ton of deaths and wonder how to even play the game. The first game wasnt bad for me to do a low credit run of but the third seemed insane. I always played these games by running through everything and trying to manage everything on screen, but I see it takes some planning and really learning the routes. These games really arent like the contra series at the core. In the contra games I beat most of them by mostly running through and just dealing with whatever the enemies did. As far as bosses Id learn the patterns with state practice so I knew what to do. Metal Slug gets incredibly dense. I thought maybe players were just twitch skill masters but you gave me some perspective on how to play these. Ah, yea. Good point. I was mostly pistoling the bosses too which just made the games feel obscenely difficult. Reminded me of Super Smash TV which I completed on SNES, where the bosses seem to go on for an eternity. Despite completing around 3000 games, alot of extreme modes and games, few series made me feel like a shitty player. Metal Slug and the Gradius games usually put me in my place, ha ha. Maybe need to really practice and learn them instead of brute force.
the fact that you have multiple paths puts you in a situation where you have to figure out the easiest way to proceed,before mastering it.kinda like darius games or outrun games....for the submarine section try out in the hunt,if you haven't!it was made by the same people
Suggestion: Sol Dae Rokker is a piece of shit, but you can lower the odds of dying if you pick the shotgun. The yellow dart attack, when enraged, is practically the only reason why it's easily a run killer, most of the times the projectiles are too fast and unavoidable. But if you take the shotgun (from the snail route) you can know exactly when it turns enraged (as it takes exactly 10 shots) and can wait for the right opportunity to strike. Basically, I take the shotgun, shoot it 9 times, wait for a lengthy attack (possibly the wolfes one) and then continue the barrage of shotgun shots. This will lower it's hp greatly (if you connect most of the shots) and makes the fight last less avoiding the enraged yellow dart attack. Obviously, it's not a 100% win as this boss is tremendously RNG based (like Rugname from MS2/MSX) but it lowers the chances of dying if pulled off correctly.
Hey discovered your channel from Talkebot who linked your channel on his video. Cool stuff and I've always wanted to get good at Metal Slug games myself.
Ha thank you very much, m slug is very deceptive because as long as your on route it's not too bad, but once off route with your weapons it's hell unleashed ha.
hey man always enjoy your break downs and i don’t even play smups lol but i play metal slug and at the zombie run at the end of the game you can blow up your slug at the door and break 2 door gates it makes life easier and faster
Great video. The sheer length of this one really does make it a tricky 1cc even though it's a great game. I've got a 1cc in Metal Slug 1 and X but haven't gotten close to 3, one day maybe.
Did you consider using zombie blood attack on stage 2 boss? Or it has some disadvantages? Also, route-wise I recall being used to just swimming forward and forward in stage 3 (seems to bring in similar area?) and selecting japanese route in stage 4 (I don't think it's good for 1ccs, I played for fun and japanese soldiers are fun), interesting to see 1cc "safe" approach
A semi-decent guide. You guys telling me BLK was NEVER mentioned not once? A shame his old grainy footage is not on UA-cam anymore through. Watching his Slug 3 SpeedRun U will C strats for the most optimal route that will cut ur playthough by at least 60%. Should breeze through it in an hour. Understandably U would say it feels bloated with Final Mission being so long but ALL Metal Slug games have their Final Mission the longest missions. Haha. Well it does have lots of streteagic enemy placements from beginning to end giving its audience more ways they want to play I guess. Maybe one could say some segments could B cut. The Final Mission Shmup section U don't have to shoot most of the enemiess, save ur ammo. U would be taking shourt cuts in the water levels, shooting secret spots achieving 70 Bombs before reaching that Laser Robot, blowing ur Flamethrower towards the ground hitting more bud guys & Tanks in the Zombie level, allowing infection so U can annihilate the Alien Boss with 2 vomit steams. Because thats what ur suppose to do with Arcade Games; Speed Run the hole thing venturing the shortest path in the most formulaic way like a machine in optimal routes having no fun whatsoever!! Trollolololololo!
MS2? MSX and 1 are the best ones. 3 is just as good imo, but as you said 1 and X are probably the best ones. These games are best played on mvs difficulty. I used to beat them solo or with one of my lil bros in 1cc (1, 2, x, and 3). But after a while the bullet sponge enemies get boring. Especially sections like the train and bosses. It just takes forever and takes out the fun in the game. MVS difficulty is actually pretty much as hard as hardest but bosses and stuff don't take forever to kill. You will still run out of special weapons and break your finger with your pistol shots, but definitelly better than hardest. Impressive, nice run. And good observation about the best weapons vs bosses. I still feel shotgun is the best, with lazer being almost as good. While flame shot is great as well, it's not on par with that. Btw, I have retroarch, is shmuparch similar. Using the neo cd emulator, I had to adjust input delay to fix it. But iirc, the aes/mvs ones worked fine without adjusting it. I still need to adjust cps3, cause it definitelly has input delay (parries are hard as hell on it).
Solid guide but going by how quick shit is dying you are playing at level 1 through a bios edit upon boot through the emulator. The default being level 4 in the arcades and its an absolute nightmare.
What are some classic arcade games that you feel are genuine "quarter munchers" where no matter how good you get at the game, there's still going to be cheap moments. It seems like with this game's length, lack if extends and the original's input lag, SNK probably never expected players to ever 1 cc this game.
Western arcade games are often like that, stuff like Smash TV afaik. Gradius 3 cube rush is arguably like that as well. I find the idea that they didn't expect it to be 1cc'd unlikely considering not only the fact that all their previous games were 1cc'd, but back at Irem stuff like R-Type's second loop was quickly conquered despite the devs thinking it was unbalanced. They would probably be in contact with some of these monster players for location tests as well. Players just got really good at MS1-2 so devs had to deliver a challenge and trust them to an extent. The weapon drop/stage 4/final boss RNG seems like an attempt to fuck over even good players but I'd say that more likely it's just sloppy implementation. RNG BS like that is common to this day, cause RNG is just hard to work with.
If I were to attempt a 1cc run of MS2 and MS3, I'm not sure which one I could pull off first. I can handle the 1st 4 missions in 2 without dying pretty easily, but mission 5 can be such a huge pain because T R A I N, and 6 is just a big no from me because the martian hoard is so hard to deal with without dying 3-4 times and Rngname (the mother ship) should be sent straight to Junk Island. MS3 on the other hand is... a bit more mixed in difficulty between missions yet a bit more... balanced if that makes sense. Missions 1 and 2 are easy enough. I struggle with mission 3 sometimes but can complete it deathless when I really feel like it. Mission 4 is pretty simple when taking the mutant's route but the boss being BS is self explanatory, at least not half as bad compared to Rngname. Mission 5, as unusally long as it may be, is not too difficult to deathless until the final boss, and even then Rootmars is a lot better to fight than you-know-who. Idk man I need more practice lol
GG I'm playing the Steam releases on the hardest setting, it feels almost impossible to even 5cc the final missions that way. (I have 1cc-d MS1 on easy, but 2 and 3 get way tougher.) What I don't understand is why you can only choose from 4 difficulties but the original is supposed to have 8.
@@TheElectricUnderground lmao, out of all the Slug games, 2 has the best Steam release. The presentation of the others is pretty bad, they do not save all your setting and ms3 crashed once. None of them has savestates, nor overclocking, which is unfortunate. It's fine, but I've heard you can extract the roms and use them for emulators. I might just try that.
I thought Metal Slug 2 was to be avoided and that X is a remix of it that fixes its issues? I was a bit late to the series, so maybe I've been misinformed? I kind of had this irrational dislike of NEOGEO games for a long time. I just thought they were second rate, but now I own 29 of them. I've never been crazy about 3 tbh. I don't like the whole zombie thing.
I like all metal slug. And 3 is very funny, but it relly long) kinda little not polish. Especially at last level with blood clones, when i always tired.
yeah I'm a huge metal slug fan as well, but ms3 does have some bloat, especially the last shmup section and the literally empty transistion screens where you just walk through them ha. other than that though a very well made game.
@@TheElectricUnderground The autoscrollers could definitely have had their length edited down. I feel like the novelty of an autoscroller in metal slug wears off quickly and becomes annoying before long.
Not very fond of 3 but it still has it's moments. Just don't care for how bullet spongey some enemies are and the last stage is waaaaaaaaaaaay too long. Still, as a Metal Slug, it's on my future 1cc list.
Actually Metal Slug 3 is the best out of the entire series and it's also the longest just like King of Fighters 98 is the best Samurai shodown 2 is the best out of the entire series man I wish they would have put Metal Slug 6 on the neo geo they put it on autonomous wave or you can play on the Dreamcast because they ported all those games to the Dreamcast from the atomiswave 🎮🕹😀👍🏾
MS3 is that kind of game we doubt it can be beaten in 1 credit, until we see someone doing it. Good job!
yeah it is a beast of a game ha! But so much fun once you sink into it, also thank you very much! I was sooo close to getting the no death clear too, stupid crab got me
MS3 is truly one of the best. One of my happiest moments from my teens was taking the rom over to a friends house and setting it up on their PC. He and his brother played the entire thing, transfixed. When the twist happened at the final mission, their reaction was gold.
It s such a fun game, it really stands out even now, the graphics and gameplay are incredible
I don't think i'll ever have the time or mental agility to learn to 1CC an MSLUG game but thanks for the tips, well done! These games really are timeless classics, the amount of creativity and diversity in the stages and graphics is just mind blowing still to this day.
I would say try starting with metal slug 1! It s an easier and smoother introduction into the series than the later games, especially 3 ha
This 1CC doesn't count because you didn't played as Fio. That's the rule, Fio is the best girl.
Oh I understand but Marco is my boy, I have to play as him ha 🤣 also the dlc girl on metal slug xx is a winner!
Marco every time ❤❤❤
@@TheElectricUndergroundAthena is awesome
You mean Leona Heidern man:) one of the best KOF girls
@@naseemhamed3488 not athena...Leona.
Along with Gradius V, Metal Slug 3 is my go to PS2 game. Was years before I realized that you could jump over the suicide zombies - a huge time saver! Never 1cced it, very impressed with this playthrough, I picked up some great tips on weapon management - thank you!
Oh I m glad to hear the vid was informative! The game does have a ton of info to cover
For those brutal alien bosses, what I do is I wait a bit at the last zombie until he's closer to the left side of the screen. I let him hit me with the barf (lol) and turn me into a zombie, then shoot him and go far left. I then let out a blood barf (lol x2) and that pretty much kills all of the aliens immediately. Then I pick up the medipack, which should be close by.
It works well but if I screw up the timing on the last zombie I don't have anything to fall back on. Holding onto the "rowcket lownchair" would be a good fallback strategy. I like your strategy also on the choppers/wagons at the next level. I also use lasers on the wheel/dolphins boss, but it's very RNG whether or not my run is a failure. On that last boss I didn't know there was a safe spot, still had me sweating bullets seeing you not jumping there. Great job on the run!
Oh that s a really cool strat!!!! So the zombie form does have some purpose ha
I do this too! I love the destructive power of the zombie form!
I think most love Metal Slug 3 mainly because of the visual story telling, mainly the spectacle of the final stage. What other game has the antagonist be shown to be mimicked by an alien the whole time only for you to mount an assault on space to rescue him and your friends? Playing Metal Slug 3 for the first time and seeing that final stage was an unforgettable moment for me.
Absolutely loved this Mark!! MS3 is definitely the best of the Slug series! So hard but so much fun! Great upload 👏
Thank you very much my dude!!!! It was a fun clear and fun commentary
I love these 1cc commentaries you do. Super impressive you got the 1cc for Metal Slug 3. This one is brutally long, especially the final stage.
I m glad you enjoy the format! It s one of my fav to do even if it s a bit more niche. That last stage is like two stages duct taped together ha
@@TheElectricUnderground I still find metal slug 3 pretty hard to take as a casual metal slug enjoyer. It's so long and, as you say, doesn't feel balanced for playing through with the pistol.
2:15 I (and I assume most people as well) had a similar experience with the game. When I was a kid I used to play MSX and 3 arcade at a bar next to the school I attended. One token would give you 2 credits, on my best days I could make it to the 4th stage, better players would get to the final stage but I never saw anyone beating it. Years later I bought a PS2 and the Metal Slug Anthology and with infinite credits I could finally play it all the way through.
I was not psychologically prepared for that last mission. It went from "holy shit this is the best game ever" to "Jesus Christ please end already" rather quickly.
Yeah absolutely, the game is such a beast and really brutal if you fall off weapon route and only have your pistol and heavy machine gun is only meh on bosses
For years I learned this game with muscle memory up 'til into the space part. But never could clear the alien mothership section successfully.
Thanks to your alien mothership routing I could finally 1cc my favourite Metal Slug, and in a No Miss run nevertheless. Thank you.
I love this series, I always come back with so much pleasure. I'm not going to be very original in my assessment by saying this, but it's simply the best run'n gun series with Contra for me, the X (remake of 2) and the three are my favorites (still as beautiful and fun). Bravo for your 1cc, this third part is one of the most difficult, if not the most difficult. Some bosses are really hot (some passages too) to defeat without losing a few lives.
Yeah metal slug is my fav run and gun series hands down :-)
I was always a bit surprised you didn’t have MS3 up higher on your list so sounds like you’ve come around a bit.
For me the big barrier was actually doing the 1CC. You know that point where you know you can do it, it’s just a matter of stringing together the run.
Well, for shmups I can stomach a failed run at the 25min mark, but this monster really tested me with those failed 55min runs. I think I had like 5 serious tries then told myself I’ll take a few days off. Still in those “days off” 4 years later!
Yeah ms3 really grew on me during this 1cc, I think because the weapon routing is so crucial that if you play unrouted the game feels really bloated and grindy, but with it, it has a nice feel
That would’ve been a tough one.
It is a tough clear, but really fun!
I'm gonna enjoy watching this :) Been trying a 1CC since.. forever, really. This was one of the first games which made me notice and understand stuff like input latency and incorrect timing in ports and re-releases (even if Metal Slug already has a bit of a "sluggish" feel with framerate and the kind of heavy controls on characters in movement) since I got to know it in and out on OG hardware and CRT. Well, at least some of the newest versions are ok. While my heart belongs to Metal Slug X subjectively, I played 3 the most. Its level design, crazy ideas, that unique back and forth rhythm of making you feel overwhelmed and then powerful and in control again, the graphics, the complete vibe, stands for everything I love about SNK, pixelart and the run and gun genre. I look forward to learn your strategies for the second half of the final stage 😅 I can get to there without loosing more than a life or two on a good day, but after the space shooting segment, I usually begin to fail and fumble a bit and am glad when I get to 3 or 4CC...
Yes this game is very momentum heavy where once you die at the wrong spot, it s really easy to chain die and end up dumping in a bunch of credits ha
This video is what inspired me to attempt my own 1 cc run of Metal Slug 3! After 50 hours, I finally got the Steam achievement. Excellent video and many thanks man!
people who had the american xbox version were pretty much forced to play the game like this, as using a continue in that particular version sends you back to the start of the current mission for some dumbass reason
anyways, good job on the 1CC, and extra props for making a detailed rundown of the route!
Oh yeah I have a soft spot for the xbox version, it would be cool to boot it up again :-)
6:10 the submarine secion is a callback to "In the Hunt"
An even faster way to beat the 2nd stage boss is to turn into a zombie and use the blood barfing bomb attack twice, this should take out most of the aliens. Taking out the scientist just before the boss and save that medkit to transform back to human in case you run out of bombs or to get away from one of the bullets. The blood bomb also does a good chunk of damage to the 2nd phase of the boss, but you can only use it once and forced to transform back afterwards because there is no way you can dodge the stone pillars with the zombie's slow movement speed
If we're talking speedrun of the 3rd stage, the surface route (from the tube that lowers after reaching the first bridge) is a lot quicker, since you get an ostrich slug that moves like lightning and it's a straight shot to the boss (although you don't get the rebel armor to use for the invincibility)
The upper route of stage 4 is also quicker for getting to the boss directly, but you'll need to have some good footwork to jump over a few wide gaps, and watch out for the man eating plants. Good thing you didn't chose the Japanese soldier route or the tomb route where you have to throw in 10 power cells to open a door to the boss (tip: Do not collect more than 3 cells and throw it, the throwing animation is unskippable and leaves you grounded, and you're almost guaranteed to be eaten by a plant while the animation plays)
When using the rocket slug in space, holding the jump button will activate it's boosters, doubling your movement speed. Used at the right time it can help to avoid obstacles like those smaller durable asteroids or dodge the UFO's laser fire. Just be sure to let go of the jump button before pressing the fire button or you'll risk self destructing the rocket
It's best to save a few grenades for the lowering door that leads to Rootmar's chamber, you'll get in right away. Simply shooting the door will just give the spider bots more time to creep up on you, and unless you have autofire you'll either time out because you can't lower the door fast enough or the bots overwhelm you
I had the same idea of carrying the shotgun to the clone generator boss, but quickly found out it doesn't work too well. Simply because most of the clones drop the heavy machine gun power up, so every time you kill a clone you have to make sure you don't remain on the same spot as it's corpse or the power up may spawn right on you. Of course, having the power up act like some kind of obstacles is no good either, especially since the clones all have far reaching flamethrowers, the room is restrictive enough as it is
At 38:09 you landed on the boss, and 38:11 the wave hit you yet you didn't die. Either the invincibility after exiting a vehicle really is 2 seconds long, or that spot is safe to stand on
Awesome insights Jacky! That zombie transform trick sounds really cool ha! Also yes at 38:11 I was standing on the safe spot. If you do a lot of practice you can actually land on that spot right from the tank, so you never need to worry about the shockwave killing you, just keep an eye out for the orbs
Your content is legendary. In retrospect, I didn't realize how similar this game was to other games like halo where a surprising amount of strategy is involved if you want to survive.
Personally, my favorite is Metal Slug 5 due to it's pacing, bosses and music. I find it quite fun. Great video!
Thank you very much marx! I m looking forward to playing more 5 and 4 soon
The only cool boss from 5 is the final one
@@carlosflores4179 The final one is the most boring though
@@marx4538 most definitely!! But it's cool as hell
@@carlosflores4179 That is true, it's a giant grim reaper with a skull on it's chest, that is very cool
I don’t know if you’ll see this but thank you for this guide as I was able to 1cc this for the xbox 360 version for the 100% and many strategies on this helped out. I know it’s far from the best version but it is a game I wanted to try and learn, thank you.
Man that zombie level absolutely murdered me and my cousin doing coop. Hard as hell, but we kept coming back for more til we mastered it. That's how a hard game should be.
Some strats here will definitely help for my run,my record is 3CC but I'm slowly getting to that sweet 1CC,great run man!
Also,i agree with you about Metal slug 1, it's my favorite as well.I really like it's core gameplay and overall presentation.
My record is like 20-something CC 😂
Was super glad to see this since I've never gotten the 1cc on 3, and it always felt so much harder than 2/X to me. I'll definitely have to put some serious time into it once I've cleared out a bit of my backlog, and hopefully this vid will make my life easier once I finally go for it.
Yeah 3 is harder and I think the main reason is that the weapon routing is really strict, you get off route and the game is evil ha
awesome. a childhood game of mine right here. i’ll have to try this sometime.
Yes absolutely, bring your save states as they are really helpful to learn the strict routing of the weapons.
8:46
Additionally, your handgun also fires faster. (Handguns only, no power-up. exceptions are explosive power-ups near an enemy hit-box, same applies to grenades.)
This is exactly why I do not run this game very often. One mistake and becomes a chore to recover with the pistol.
I also do not like to reset very often.
yeah metal slug 3 is particularly this way, but other games in the series are more lenient, especially metal slug 1 :-) So I always recommend 1 as a good starting point. It is cool how the series escalates in difficulty though!
@@TheElectricUnderground I want to say that its a thing with the run-n-gun genre (and shmups sometimes) where, even in other games like the Contra series, its really important to keep your weapons and once you get hit, you basically make the game harder/impossible for yourself, so its all about not getting hit, and that can be annoying for some players for sure.
Awesome run for MS3!
Imo its still too long and weapon route heavy for me to enjoy and replay as the other games.
However the game is one helluva spectacle as it's one of the best looking out of the series. It was the last game from the OG devs, Nazca Corp, and they made sure they went all out with the Neo Geo.
Yeah it s gonna be interesting to compare it to metal slug 4, as Iike that game a lot :-) yeah the game absolutely moved so many neo geos back in the day ha
@@TheElectricUnderground Ew you like 4? lol j/k it tends to get a bad rep since it's quite a mess. But it's a very enjoyable mess that's more solid than what people take it for.
You missed Hyakutaro Ichimonji (the hadouken pow) in missions 4 and 5 and the President in mission 5 (they are hidden).
this game is the best. so fun. i just continue when i die and finish the game, lol. i'm under no delusion about 1cc-ing it at all. there's just too much mayhem going on.
Yeah the 1cc is a commitment, that s for sure! Though I think the game is less frustrating when you weapon route it for a 1cc
@@TheElectricUnderground i didn't know weapon route was even a thing, lol! but it makes sense and is a great tip!
Nice work! Love these videos. I understand the insane amount of time that goes into it, but I would love to see you do more 1CCs with commentary.
Awesome playing and meticulous breakdown. Makes the game actually look playable. Whenever I did my credit feeding runs of these games I would have a shit ton of deaths and wonder how to even play the game. The first game wasnt bad for me to do a low credit run of but the third seemed insane. I always played these games by running through everything and trying to manage everything on screen, but I see it takes some planning and really learning the routes. These games really arent like the contra series at the core. In the contra games I beat most of them by mostly running through and just dealing with whatever the enemies did. As far as bosses Id learn the patterns with state practice so I knew what to do. Metal Slug gets incredibly dense. I thought maybe players were just twitch skill masters but you gave me some perspective on how to play these.
Ah, yea. Good point. I was mostly pistoling the bosses too which just made the games feel obscenely difficult. Reminded me of Super Smash TV which I completed on SNES, where the bosses seem to go on for an eternity. Despite completing around 3000 games, alot of extreme modes and games, few series made me feel like a shitty player. Metal Slug and the Gradius games usually put me in my place, ha ha. Maybe need to really practice and learn them instead of brute force.
Smitten by a Slug
Natural Metal runs deep
Keeping our coins warm.
the fact that you have multiple paths puts you in a situation where you have to figure out the easiest way to proceed,before mastering it.kinda like darius games or outrun games....for the submarine section try out in the hunt,if you haven't!it was made by the same people
Yeah It does remind me of Darius! Also yes the sub section is a lot like in the hunt, but I like the rotating gun on the ms3 slug ha
always love your content. thanks for this
thank you very much robert!!! Glad you enjoyed the run and commentary!
Suggestion:
Sol Dae Rokker is a piece of shit, but you can lower the odds of dying if you pick the shotgun.
The yellow dart attack, when enraged, is practically the only reason why it's easily a run killer, most of the times the projectiles are too fast and unavoidable.
But if you take the shotgun (from the snail route) you can know exactly when it turns enraged (as it takes exactly 10 shots) and can wait for the right opportunity to strike.
Basically, I take the shotgun, shoot it 9 times, wait for a lengthy attack (possibly the wolfes one) and then continue the barrage of shotgun shots.
This will lower it's hp greatly (if you connect most of the shots) and makes the fight last less avoiding the enraged yellow dart attack.
Obviously, it's not a 100% win as this boss is tremendously RNG based (like Rugname from MS2/MSX) but it lowers the chances of dying if pulled off correctly.
Yeah funny enough I normally shotgun route for him but that damn crab messed up my shotgun route so I had to swap laser
Nice gameplay bro. These games really take work.
Yes they do! So much fun though
Hey discovered your channel from Talkebot who linked your channel on his video. Cool stuff and I've always wanted to get good at Metal Slug games myself.
the second boss is much more easier when you are transformed into a zombie, you can kill it under 30 seconds with 5 vomits
Wow well played. You are very patient and determined👍
Thank you my dude!!
You make this game look easy!
Ha thank you very much, m slug is very deceptive because as long as your on route it's not too bad, but once off route with your weapons it's hell unleashed ha.
hey man always enjoy your break downs and i don’t even play smups lol but i play metal slug and at the zombie run at the end of the game you can blow up your slug at the door and break 2 door gates it makes life easier and faster
Thanks for tuning in my dude! Yeah I tried to sd the armor at the end but I think I was a bit too far away or something ha
Great video. The sheer length of this one really does make it a tricky 1cc even though it's a great game.
I've got a 1cc in Metal Slug 1 and X but haven't gotten close to 3, one day maybe.
Thanks for the guide. As usual,i am only good at the first stage and the other stages kicked my ass hard
It s a mean one qf Dan, this was a ton of practice to get!
Awesome stuff..Have you played In the Hunt by the same team?It's 100% metal slug submarine shmupping and pretty cool as well.
Did you consider using zombie blood attack on stage 2 boss? Or it has some disadvantages?
Also, route-wise I recall being used to just swimming forward and forward in stage 3 (seems to bring in similar area?) and selecting japanese route in stage 4 (I don't think it's good for 1ccs, I played for fun and japanese soldiers are fun), interesting to see 1cc "safe" approach
A semi-decent guide. You guys telling me BLK was NEVER mentioned not once? A shame his old grainy footage is not on UA-cam anymore through. Watching his Slug 3 SpeedRun U will C strats for the most optimal route that will cut ur playthough by at least 60%. Should breeze through it in an hour. Understandably U would say it feels bloated with Final Mission being so long but ALL Metal Slug games have their Final Mission the longest missions. Haha. Well it does have lots of streteagic enemy placements from beginning to end giving its audience more ways they want to play I guess. Maybe one could say some segments could B cut. The Final Mission Shmup section U don't have to shoot most of the enemiess, save ur ammo. U would be taking shourt cuts in the water levels, shooting secret spots achieving 70 Bombs before reaching that Laser Robot, blowing ur Flamethrower towards the ground hitting more bud guys & Tanks in the Zombie level, allowing infection so U can annihilate the Alien Boss with 2 vomit steams. Because thats what ur suppose to do with Arcade Games; Speed Run the hole thing venturing the shortest path in the most formulaic way like a machine in optimal routes having no fun whatsoever!! Trollolololololo!
Thanks for this im stuck with ms3. Its unbelievable helpfull.
MS2? MSX and 1 are the best ones. 3 is just as good imo, but as you said 1 and X are probably the best ones.
These games are best played on mvs difficulty. I used to beat them solo or with one of my lil bros in 1cc (1, 2, x, and 3). But after a while the bullet sponge enemies get boring. Especially sections like the train and bosses. It just takes forever and takes out the fun in the game. MVS difficulty is actually pretty much as hard as hardest but bosses and stuff don't take forever to kill. You will still run out of special weapons and break your finger with your pistol shots, but definitelly better than hardest.
Impressive, nice run. And good observation about the best weapons vs bosses. I still feel shotgun is the best, with lazer being almost as good. While flame shot is great as well, it's not on par with that.
Btw, I have retroarch, is shmuparch similar. Using the neo cd emulator, I had to adjust input delay to fix it. But iirc, the aes/mvs ones worked fine without adjusting it. I still need to adjust cps3, cause it definitelly has input delay (parries are hard as hell on it).
Really fun run to watch to.
Thank you Anne!
thanks for the guide, this games amazing
No problem my friend! Glad to see more slug 3 love
there is a spot in the mission 2 boss where you cannot be hit by that falling rock
Do a LEVEL-8 one, the strats are very different anyways this is refreshing, thanks
Level 8 sounds crazy ha!! That would be interesting to see how much harder the game is :-)
Solid guide but going by how quick shit is dying you are playing at level 1 through a bios edit upon boot through the emulator. The default being level 4 in the arcades and its an absolute nightmare.
I would love to see a price tag for the 1cc if you were at a cab, 25¢ a credit!
So far just 25 cents for me :-) but like a $1000 during my practice sessions ha
What are some classic arcade games that you feel are genuine "quarter munchers" where no matter how good you get at the game, there's still going to be cheap moments. It seems like with this game's length, lack if extends and the original's input lag, SNK probably never expected players to ever 1 cc this game.
Western arcade games are often like that, stuff like Smash TV afaik. Gradius 3 cube rush is arguably like that as well.
I find the idea that they didn't expect it to be 1cc'd unlikely considering not only the fact that all their previous games were 1cc'd, but back at Irem stuff like R-Type's second loop was quickly conquered despite the devs thinking it was unbalanced. They would probably be in contact with some of these monster players for location tests as well. Players just got really good at MS1-2 so devs had to deliver a challenge and trust them to an extent.
The weapon drop/stage 4/final boss RNG seems like an attempt to fuck over even good players but I'd say that more likely it's just sloppy implementation. RNG BS like that is common to this day, cause RNG is just hard to work with.
Midway arcade games
Absolutely gradius 3 has to be on that list, with it s checkpoints from hell ha
If I were to attempt a 1cc run of MS2 and MS3, I'm not sure which one I could pull off first. I can handle the 1st 4 missions in 2 without dying pretty easily, but mission 5 can be such a huge pain because T R A I N, and 6 is just a big no from me because the martian hoard is so hard to deal with without dying 3-4 times and Rngname (the mother ship) should be sent straight to Junk Island. MS3 on the other hand is... a bit more mixed in difficulty between missions yet a bit more... balanced if that makes sense. Missions 1 and 2 are easy enough. I struggle with mission 3 sometimes but can complete it deathless when I really feel like it. Mission 4 is pretty simple when taking the mutant's route but the boss being BS is self explanatory, at least not half as bad compared to Rngname. Mission 5, as unusally long as it may be, is not too difficult to deathless until the final boss, and even then Rootmars is a lot better to fight than you-know-who.
Idk man I need more practice lol
Will you ever do gunforce 2? Basically prototype Metal Slug
GG
I'm playing the Steam releases on the hardest setting, it feels almost impossible to even 5cc the final missions that way. (I have 1cc-d MS1 on easy, but 2 and 3 get way tougher.) What I don't understand is why you can only choose from 4 difficulties but the original is supposed to have 8.
The steam release is probably garbage, I know slug 2 on steam is awful
@@TheElectricUnderground lmao, out of all the Slug games, 2 has the best Steam release. The presentation of the others is pretty bad, they do not save all your setting and ms3 crashed once. None of them has savestates, nor overclocking, which is unfortunate.
It's fine, but I've heard you can extract the roms and use them for emulators. I might just try that.
Metal Slug 3 1cc is crazy. I can do MS1 and 2 1cc anyday, but 3...
Will shmuparch8 have more cave roms or have the emulators not updated much since?
Yes the later cave games are now supported!! Been adjusting the CPU settings
I’m curious to know which difficulty you’re playing on.
Default dip switches :-)
@@TheElectricUnderground the last time I played this game I used 124 lives to finish it on level 4 difficulty 😅
I thought Metal Slug 2 was to be avoided and that X is a remix of it that fixes its issues? I was a bit late to the series, so maybe I've been misinformed? I kind of had this irrational dislike of NEOGEO games for a long time. I just thought they were second rate, but now I own 29 of them.
I've never been crazy about 3 tbh. I don't like the whole zombie thing.
You can fix metal slug 2 by running overclocked :-) once you do that the game feels amazing
🎉🕹️CONGRATULATIONS🎮🎉
Haha! "bloated"
Thankz for your guide
Right on
I'm trying to play this on ShmupARCH 7, how do I set up autofire? I play on keyboard
I like all metal slug. And 3 is very funny, but it relly long) kinda little not polish. Especially at last level with blood clones, when i always tired.
You ever play Nam 1975
Brother I love all of the METAL SLUG games lol. Bloat?! Get outta here!
yeah I'm a huge metal slug fan as well, but ms3 does have some bloat, especially the last shmup section and the literally empty transistion screens where you just walk through them ha. other than that though a very well made game.
@@TheElectricUnderground The autoscrollers could definitely have had their length edited down. I feel like the novelty of an autoscroller in metal slug wears off quickly and becomes annoying before long.
Not very fond of 3 but it still has it's moments. Just don't care for how bullet spongey some enemies are and the last stage is waaaaaaaaaaaay too long. Still, as a Metal Slug, it's on my future 1cc list.
The level 4 boss is my worst enemy
Review Cassiodora for fun
Me when my thumb can’t tap at arcade speeds.
"So the way it works."😂
Actually Metal Slug 3 is the best out of the entire series and it's also the longest just like King of Fighters 98 is the best Samurai shodown 2 is the best out of the entire series man I wish they would have put Metal Slug 6 on the neo geo they put it on autonomous wave or you can play on the Dreamcast because they ported all those games to the Dreamcast from the atomiswave 🎮🕹😀👍🏾
Sad that the Steam port is unplayable garbage.
Dude making guide to game, which most of versions have infinite "continue" 🤡
Level 8 or nothing