@@ЮрийКормнов No such thing as late to Source games or Hammer, just inevitability. For example I just played HL and HL2 for the first time ever, and now I'm wanting to use Hammer as a level design practice tool since Unreal Engine still hasn't caught up to Hammer, and everyone favors Static Meshes over BSP these days.
@@starlite8348 Yeah, I made lots of maps since then, and even source mods and more! Search my name on the gmod workshop, or PTSD 2 mod if you wanna see.
@@drengineer3 What do they call Zebras? Zedebras? What are the British, that weird kid that mispronounces every word? This is why the Americans have that part of the language correct...
hey, I watch your vids and really enjoy them, was suprised to find your video pop up when looking for a tutorial on using hammer but im glad i found you.
If making a bigger map, always remember to start every shape out with tools/nodraw tex and then set your desired texture on the faces you'll see so that it doesn't render invisible faces and lag up!
This isn't the first time I watch one of your videos but it is the first time that I watch one of your videos and realize that I've already watch others and that they were very good and I don't know why I didn't sub earlier. Cheers!
Thankyou for the video! Everytime I tried doing this I could never see anything I created, no one had mentioned what the setting for the camera was. It literally took me months just to find a good video in general glad I found your channel. People usually aren't specific enough and jump a step ahead when making these videos it's pretty frustrating.
Yes, for your fast map, a cuboid skybox doesn't matter. But you should build it around your level instead of a hollowed out cube as you become more and more advanced as a mapper.
i finally got around to watching this video and to working my way around hammer and now im building my childhood home in gmod as a little side project. great tutorial man, its served people well for 12 years and im sure it will continue to do so until hammer dies with it.
You don't know how much I thank you, I've been dreaming about making maps in HL2 and CS:S but didn't know how. I learned about Source SDK and downloaded it on Steam. Thanks for the tutorial.
Thanks, man! I've played tons of maps on tons of games, and I had all these ideas of how to add to them and make my own. Now, I can! Thank you SO much.
thank you so much! i cant even start to tell you how easy it was to learn from you. your so much better than all of those tutorials where people type at 2 wpm in notepad.
Thx a lot. I was just missing one little thing. The how it looks and how you run your map like from changing to the game itself and then testing the map xD Took me a little bit to get there ^^
Perfect tutorial for starters. I did mapping for hl2:dm back in the day when it came out. That‘s like 15 or so years ago :) I got to start from scratch now. Forgot nearly everything.
Video = Good narrative pacing, Instruction of key functions, Visual Demonstrations. To anyone looking for a good first start into SDK map editing I'd recommend this video.
I know this video is old but still, thank you for making a tutorial about this, I've been looking foward to make a maps but I couldn't understand how to put textures, again, thanks.
Steps are 16 units high to make things run smoothly. You want them as squares or rectangles when viewed side on and only just touching diagonally and no overlap.The sides you cannot see ie back side and bottom should be no draw texture for max efficiency.
I might try that. Shortly after posting my comment, I decided to save my file on my desktop, and when I did that, my map loaded up every time after that. Thanks for the info and reply.
Try hovering your mouse over the top-left corner of each viewport. If a box with text appears on it you can click it and select which viewport type you want.
The way to get a bit of unpredictability if its a deathmatch or cs is to make the buyzone large and have lots of spawnpoints spread around. If its a de_map you need the bomb sites quite close to give the cts a chance at the alternative bomb site once the first one is known to be false, which is best achieved by having a smallish map. A straight tunnel, street or corridor gives both teams an even chance but one funnel shaped will give the team at the wide end an advantage. When you press F9 or the run map box set the rad and vis to fast for testing purposes. It compiles a LOT faster than the other choices and is perfectly good to start with. You want to use the no draw texture a lot at first because the map will be more efficent and run better. The computer will not draw it as a texture and means less drain on resources and a faster running map. This is for anything you cannot see in game and is typically the top , bottom, joints of walls and buildings, the side of a crate facing a wall etc. Leave texturing till last and sort out your choke points, angles of able to see enemies, walls etc,check with bots.. Too much to see reduces the speed the game runs at and is an awpers paradise. A well designed map with both teams rushing should result in nobody having a clear advantage unless they happen to have spawned in an advantageous position. Don't make the corridors etc too narrow or everything will get choked up, people blocked etc unless it's your deliberate intention. DO test your map to death and alter as nesscessary.(this is the fun part testing with bots =) Do cut down on visibilty of able to see too much. Ideally you want a totally balanced map for either team. There is an awful lot more to this but you'll find by trial and error A decent map takes hundreds of hours to make so don't be put off if it's taking a long time to tweak etc.
I would suggest making the default texture for when you are placing blocks to nodraw, and then adding the texture you want to only that face. It doesn't really matter for small maps but when you are making larger maps too many textured surfaces can create framerate issues.
@venombite12 the sky is just a texture, to change lighting add more entities (the lightbulb) and double click the entity and type in light_environment, in the brightness box there are 4 numbers, select the last number (200) and lower the number to change the brightness. Look at other tutorials to learn more.
@3kliksphilip I'm convinced I'd have much luck traversing level 5's entry passages without the key of manipulation and at least 12 hydrogenic prism units. Perhaps a bargain could be made, however I fear my dwindling conversational skills put me at a perpetual disadvantage under such circumstances.
@CYhaakson click the grid icon top left with a minus sign, the plus sign makes the grid bigger too. I recommend using bigger locks when needed , this reduces lag for bigger maps .
this is great, i wish more tutorials were like this. descriptive, simple, straight to the point
look at the like count
Quick, concise, visual and easy to follow.
If this isn't the best tutorial I've ever seen, I don't know what is.
you are late
@@ЮрийКормнов No such thing as late to Source games or Hammer, just inevitability.
For example I just played HL and HL2 for the first time ever, and now I'm wanting to use Hammer as a level design practice tool since Unreal Engine still hasn't caught up to Hammer, and everyone favors Static Meshes over BSP these days.
Could You Use vmf files for maps in unreal engine 4?
This is where it all started for me.
And now i love making maps.
You still like making them?
You still make maps?
@@JosieRetuerma Yes, I made some mods and lots of garrysmod maps, just search my name on the workshop/ PTSD 2 mod to find it!
@@starlite8348 Yeah, I made lots of maps since then, and even source mods and more! Search my name on the gmod workshop, or PTSD 2 mod if you wanna see.
@@ethosaur I checked out zs_castle_defense. Pretty cool!
Nice tutorial, but I laughed when you said uhhhh after you clicked on your mouse at 0:54
hes putting so much effort into just pressing lmb lol
"Incredibly sick twisted stuff"
He is 3D-Shaded-Textured-Polygonsexual
@@mstech-gamingandmore1827 yea
genuinely hilarious
I loved this channel since you started pal. You have been a very early inspiration on my path to development. Thank you.
I love how you're doing it so sarcastic XD
"or 'z' if you say it wrong" xD
Yeah that makes no sense since us proud Americans properly pronounce it as z. While British English countries say it as zed.
@@drengineer3 I believe most Europeans and even Canadians say zed. America is always the outlier. :)
@@drengineer3 What do they call Zebras? Zedebras? What are the British, that weird kid that mispronounces every word? This is why the Americans have that part of the language correct...
@@theironsword1954 oh and they call french fries, chips and chips are crisps.
@@drengineer3 Yep... the British are weird.
i like how the subtitles say "if youre american" instead of "if you say it wrong"
History says that modern American English more closely resembles old English than... English English does.
"Press Zed, or Zee if you say it wrong"
*TRIGGERED*
z e d b r a
He's right though.
hey, I watch your vids and really enjoy them, was suprised to find your video pop up when looking for a tutorial on using hammer but im glad i found you.
If making a bigger map, always remember to start every shape out with tools/nodraw tex and then set your desired texture on the faces you'll see so that it doesn't render invisible faces and lag up!
Ive been struggling to find a tutorial, because I wanted to make an industrial map, Thank you so much for the clear instructions, I subbed!
When you grunted while pressing the textured polygons button I lost my shit. That was fucking hilarious!
I haven't mapped for years, but decided to come back into the fold. This great vid reminded me of how to start. Thanks
"You can now navigate around your map using WASD, and the arrow- no you can't :( - WASD."
I laughed a little too hard at this.
This isn't the first time I watch one of your videos but it is the first time that I watch one of your videos and realize that I've already watch others and that they were very good and I don't know why I didn't sub earlier. Cheers!
"and the arrow key - no you cant"
Thankyou for the video! Everytime I tried doing this I could never see anything I created, no one had mentioned what the setting for the camera was. It literally took me months just to find a good video in general glad I found your channel. People usually aren't specific enough and jump a step ahead when making these videos it's pretty frustrating.
Help everyone, I'm an American and there is no zed key on my keyboard!
rly
im english but have an american keyboard - where is the straight line?
Shane Smith there is no escape.... Well there might be, but theres no zed
Eh why not, MoHd r/wooooooooooooooosh
@@jonathonistrainwreck4131 ur a bit late by 5 years with an overused joke
Literally the best tutorial for hammer in the entire universe
Yes, for your fast map, a cuboid skybox doesn't matter. But you should build it around your level instead of a hollowed out cube as you become more and more advanced as a mapper.
i finally got around to watching this video and to working my way around hammer and now im building my childhood home in gmod as a little side project. great tutorial man, its served people well for 12 years and im sure it will continue to do so until hammer dies with it.
3kliksphillip, Map Making, 13 BC. (colored in 1998)
that calming voice, that short but full useful tutorial ! damn man where have you been all this time!! i really mean it thank you very much
Press Zed... Or Zee If you say it wrong...
Okay man...
then it says on subtitles, 'or zee if youre american'
Best tutorial i've seen thus far! The rest of them skip explaining how things work and such. Thanks for the help!
Incredibly helpful! Thanks.
3kliksphilip had always been a W, still is, and will be!
textures wont show up for me when i hit 3d shaded polygons
+Moro Kaichi Same
i used textures once and it worked, but now nothing
same
Make sure you have enough lighting
right click on the block in one of the 2d views and press create object
@@lesbianetherea thanks, that really helped
thank you, this is one of the best tutorials i've seen for any program like this.
How much people think this man is a giga-chad
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You don't know how much I thank you, I've been dreaming about making maps in HL2 and CS:S but didn't know how. I learned about Source SDK and downloaded it on Steam. Thanks for the tutorial.
lmfao "or Zee if you say it wrong"
I'm American, still funny.
Thanks, man! I've played tons of maps on tons of games, and I had all these ideas of how to add to them and make my own. Now, I can! Thank you SO much.
When I press f9, I get a dialogue called "compile process window"
And nothing shows up other than that.
Is there a fix?
That's how you compile the map
@@doxypony dude its been 7 years. You dont even know if the original commenter is still allive
@@sums3166 you're right, i guess.
XD did you leave "don't run game" checked?
@@demogaming8895 damn bro the guy probably got a fan now. If still alive
Finally! A detailed tutorial! Good job on it! :)
why cant i Run the map?
Its says:
LoadPortals: couldn't read d:\steam\steamapps\common\team fortress 2\mymaps\testi.prt
3kliksphilip It really worked! ty man.
Dude, thank you SO much for this tutorial, it helped me DRASTICALLY. I love you for doing this, you're a good guy :)
I want to change WASD to ZQSD how do I do that ? I have an AZERTY keyboard :(
Or can I use my XONE controller ?
Timothy Lam and why the fuck would you use a controller for hammer
because he has an azerty keyboard and he can't use wasd properly...
Slimek k
Move the letters xD
thank you so much! i cant even start to tell you how easy it was to learn from you. your so much better than all of those tutorials where people type at 2 wpm in notepad.
I'm here to learn how to put Marc Laidlaw's EP3 script into production. Let's do it!
Your tutorials are brilliant, really informative, very clear voice and even entertaining. Thanks so much, greatly appreciated. :)
i cant get the textures
Ty,was looking something like this for a while.You just got yourself a new subscriber!
"Or 'Z' if you say it wrong"
At least the Brits have a sense of humor (assuming...if you're not British, then I apologize)
Why? Do non-Brits not have sense of humour?
you made hammer *EASIER* for me! THANK YOU
still useful over a decade later BECAUSE WE STILL DON'T HAVE SOURCE 2
SO. MANY. NEW. FEATURES. ADDED!
WOW! Best teacher ever!!!
Really good stuff, mate!
One of the best and clearest tutorials! Thanks so much ^-^
Thx a lot. I was just missing one little thing. The how it looks and how you run your map like from changing to the game itself and then testing the map xD
Took me a little bit to get there ^^
Perfect tutorial for starters. I did mapping for hl2:dm back in the day when it came out. That‘s like 15 or so years ago :) I got to start from scratch now. Forgot nearly everything.
Thankyou so much! I have never seen a better tutorial for anything! :D
Video = Good narrative pacing, Instruction of key functions, Visual Demonstrations. To anyone looking for a good first start into SDK map editing I'd recommend this video.
thanks man you helped me to create the best project on our class
@3kliksphilip dude i love you.Your helping me get better at hammer!
Thanks You for the clean simple explanation. I like your verbal rewinds
Very helpful for making hammer not so scary. Keep making stuff for us beginners!
Yeah, it did. I just tried saving it without the space and it worked. Thanks.
I know this video is old but still, thank you for making a tutorial about this, I've been looking foward to make a maps but I couldn't understand how to put textures, again, thanks.
Best tut i've found yet (for beginners)
I love the way you made this tutorial , Thanks! :)
Still watching in 2017 :D
love how he just grunts when putting down a texture
Thanks for this nice tutorial, I hope you continue doing more. :D
Steps are 16 units high to make things run smoothly. You want them as squares or rectangles when viewed side on and only just touching diagonally and no overlap.The sides you cannot see ie back side and bottom should be no draw texture for max efficiency.
You are great i love your tutorials they always work also i like the "but oh noooo D:" at 1:36 lol
A nice good old reminder of a different time.
@3kliksphilip I actually figured it out. The sky box wasn't hollow. Thank you for helping me though!
phillips its been 7 years but I'm still stuck on 0:20 trying to click enter..
It has been 13 years
@@geoteam977 same here I'm still stuck, i cannot find it on my mouse. I think i'm getting close to finding it.
@@phee3D it's enter on keyboard
@@geoteam977 i'm using xbox controller
I might try that. Shortly after posting my comment, I decided to save my file on my desktop, and when I did that, my map loaded up every time after that. Thanks for the info and reply.
Lol, "incredibly sick twisted stuff" folder when you save. Good one.
Amd also, thanks. I wanted to map for a bit but didn't know how.
Dude You Helped Me A Lot In This Video , Thanks ! Anways You Have A Nice Voice , I Have Subscribed Liked And Commented :P
thanks for the video! your tutorial was really helpful! Keep up the good work! :)
Thank a lot 3kliksphilip from 2011
Thank you so much dude! You are the only tutorial i could find!
"Oh no, there's lots of blurry stuff", I loved that XD
Anyway it is a big help for starting up in Hammer, thanks.
Wow, this was an awesome tutorial. I want to get into mapping for Garry's Mod and more and this really made a good foundation to starting. Thanks!
I have a problem when i start making map on the screen is nothing (i mean theese four ones) how can i fix this
Try hovering your mouse over the top-left corner of each viewport. If a box with text appears on it you can click it and select which viewport type you want.
New Sub, The Best Tutorial!!
gotta love how captions says "file" and "new" at the start
im just installing map maker now so thank for the tutorial. very easy going.
The way to get a bit of unpredictability if its a deathmatch or cs is to make the buyzone large and have lots of spawnpoints spread around.
If its a de_map you need the bomb sites quite close to give the cts a chance at the alternative bomb site once the first one is known to be false, which is best achieved by having a smallish map.
A straight tunnel, street or corridor gives both teams an even chance but one funnel shaped will give the team at the wide end an advantage. When you press F9 or the run map box set the rad and vis to fast for testing purposes.
It compiles a LOT faster than the other choices and is perfectly good to start with. You want to use the no draw texture a lot at first because the map will be more efficent and run better.
The computer will not draw it as a texture and means less drain on resources and a faster running map. This is for anything you cannot see in game and is typically the top , bottom, joints of walls and buildings, the side of a crate facing a wall etc.
Leave texturing till last and sort out your choke points, angles of able to see enemies, walls etc,check with bots..
Too much to see reduces the speed the game runs at and is an awpers paradise. A well designed map with both teams rushing should result in nobody having a clear advantage unless they happen to have spawned in an advantageous position.
Don't make the corridors etc too narrow or everything will get choked up, people blocked etc unless it's your deliberate intention.
DO test your map to death and alter as nesscessary.(this is the fun part testing with bots =)
Do cut down on visibilty of able to see too much. Ideally you want a totally balanced map for either team.
There is an awful lot more to this but you'll find by trial and error
A decent map takes hundreds of hours to make so don't be put off if it's taking a long time to tweak etc.
finally got map compiling to work
@3kliksphilip I don't know what I did, but I tried to run it again, and it worked!
I'm sorry for wasting your time. :P
Amazing Video Tutorial. Its easy to follow. Step By Step!
Hey, Thank you! Great work. Nice tutorial. Easy to understand!
I would suggest making the default texture for when you are placing blocks to nodraw, and then adding the texture you want to only that face. It doesn't really matter for small maps but when you are making larger maps too many textured surfaces can create framerate issues.
0:49 I do not have this
really handy thanks
@venombite12 the sky is just a texture, to change lighting add more entities (the lightbulb) and double click the entity and type in light_environment, in the brightness box there are 4 numbers, select the last number (200) and lower the number to change the brightness.
Look at other tutorials to learn more.
Wow! just my luck, i decided to go back to using hammer to make maps and went to ur old video.... then i see this video :D.
For who there is no option 3D Textured Polygons, you can use view->3D Textured Polygons
"You can now navigate around your map using WASD, and the arrow- no you can't :( - WASD."
-3kliksphilip,
2011
Wow! Thank you, now it is way easier and better!
Chef excellence says an excellent tutorial
gotta love the sound of the powerful "UGHHH" @ 0:53
"whose motorcycle is this?"; "zed's."; "who is zed?"; "zed's dead, baby. zed's dead." *music starts* *vrooooom*
@3kliksphilip I'm convinced I'd have much luck traversing level 5's entry passages without the key of manipulation and at least 12 hydrogenic prism units. Perhaps a bargain could be made, however I fear my dwindling conversational skills put me at a perpetual disadvantage under such circumstances.
@CYhaakson click the grid icon top left with a minus sign, the plus sign makes the grid bigger too. I recommend using bigger locks when needed , this reduces lag for bigger maps .