Beginner micro tips for Company of Heroes 3

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  • Опубліковано 19 чер 2024
  • A tutorial with a bunch of Company of Heroes 3 micro tips for beginners
    00:00 Manual vs Automatic base construction
    01:53 Medics placement
    02:38 Blocked retreat
    03:05 Handbrake mode
    03:34 Attack move on decrewed weapons
    04:16 Reverse on vehicles
    05:37 Reverse on AT gun weapon teams
    06:23 Exiting buildings / garrisons
    09:11 HMG facing in a building
    09:58 Attack move instead of right click with HMGs
    Enjoy the content? Support me on Patreon / tightrope or Donate:
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    Send your replays for casting to tightropegaming@gmail.com
    Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred
    Follow me on twitter @tightropegaming or on twitch / tightropexilo
    #guide #micro #coh3
  • Ігри

КОМЕНТАРІ • 115

  • @OuzoVodka16
    @OuzoVodka16 Рік тому +29

    Another tips for the UKF and USF medic station during team games : build your medic station between your HQ and your teammate's HQ so that the medic station can heal both your units and teammate's units, thus also saving your teammate from investing a medic station of his own.

    • @risingshadow7697
      @risingshadow7697 Рік тому

      Always playing this game with my brother, so that’s good tip!

  • @matt_vince
    @matt_vince Рік тому +32

    As a new CoH player these are great tips! I love it.

  • @DaNymko
    @DaNymko Рік тому +9

    Hell yeah tightrope micro tips, guaranteed banger

  • @BSnocomply
    @BSnocomply Рік тому +8

    Great explanation of WHY manual
    Placement is superior. I’d love to see a video where you nerd out and time exactly how much time is saved. That might be a little much, but hey who knows. Keep the vids coming bruv.

  • @PK-se2jh
    @PK-se2jh Рік тому +44

    Relics should release Battle for Burma and Japanese Campaign DLC too ☺️☺️

    • @AManCalledDutch
      @AManCalledDutch Рік тому

      Love the idea buddy

    • @conormcnamara2273
      @conormcnamara2273 Рік тому

      As much as I'd like to see it, Japanese don't have ANY mid-late war armour

    • @bumpermanthesecond615
      @bumpermanthesecond615 Рік тому +3

      ​@@conormcnamara2273 who needs tanks when you can have thousands of crazy infantry eh?

    • @mahditeymuri5650
      @mahditeymuri5650 Рік тому

      nah don't think so

    • @conormcnamara2273
      @conormcnamara2273 Рік тому

      @@bumpermanthesecond615 idk bro, the moment their tanks become obsolete, the Japanese steadily lost ground

  • @mingyuhuang8944
    @mingyuhuang8944 Рік тому +18

    I really want to see relic make a Japanese American pacific DLC but they really have to bend the historical accuracy a bit if they were to give a mid to late game heavy tank. Or maybe the Japanese have a innovative unique playstyle with mass small tanks and fast infantry

    • @vampi-chan3793
      @vampi-chan3793 Рік тому

      well, there's Churchill "Black Prince" in the game, although only 6 prototypes were built and none of them ever saw combat... so I guess they're already bending the historical accuracy.

    • @CrizzyEyes
      @CrizzyEyes Рік тому +9

      It's weird to me that they claimed that Japanese forces would be too hard to design for, while implementing naval mechanics on the campaign map, and yet they seemingly still had no problem giving the Allies relatively weak armor to Germany. By all accounts the Marines had to fight extremely hard on the islands to take them from the Japanese, yet Relic seems to act like the Japanese could not possibly compete in "the meta," which tells me that they're just not competent enough to design their faction for the game. Because clearly their "real-life meta" worked for a while.
      The Japanese should get very good infantry AT but be weak in the armor department. IMO, JP forces would probably have an infantry/artillery battlegroup, a special tactics battlegroup with traps, stealth, and terror tactics, and air/naval battlegroup. Their faction would overall still have an infantry focus. They could have access to the shitotsubakurai (lunge mine) which would sacrifice an infantry model but deal heavy damage to a tank and cause engine damage, while instantly killing lighter vehicles. They could also have access to the knee mortar giving their standard grenades the longest range of any faction. Their models would be cheap and easily replaced but have high morale (suppression resistance). Finally, they could benefit from a banzai charge, but Relic seems extremely hesitant to implement melee combat in the Company of Heroes franchise for some reason. A short term immunity to suppression buff would probably be a good upgrade ability to add if they really don't want to add melee combat.
      As for other units, their snipers would be top tier as well, and the engineers could have access to cheap trap alternatives to mines (bungee pits). The mines could be anti-vehicle focused, not tripping on infantry but doing increased damage to vehicles. They could build bunkers like the Wehrmacht, and additionally have a tunnel system that allows infantry to transport between bunkers after a short delay. Their anti-air would be good, possibly rivaling that of the Wehrmacht.

    • @SchemingGoldberg
      @SchemingGoldberg Рік тому +1

      @@CrizzyEyes Sadly I think you've put more thought into it than Relic has. They truly are a shadow of their former glory...

    • @CrizzyEyes
      @CrizzyEyes Рік тому +3

      @@SchemingGoldberg Well, I thought about it a fair bit when they had that dev stream before release where one of them said that the Japanese would be impossible to design in the game. That statement really annoyed me. It is basically an admission of incompetence.

    • @CrizzyEyes
      @CrizzyEyes Рік тому +1

      @@vampi-chan3793 You can also get Panthers even though the game is set in 1943. The Panther was technically available in mid-1943, but all of the early Panthers were rushed into service to be used on the Eastern Front, and it was a disaster due to all the technical problems.

  • @haaansolo8568
    @haaansolo8568 Рік тому

    Great video tightrope, as always!!

  • @tirushone6446
    @tirushone6446 Рік тому +1

    idk what it is about your videos but even has an experienced player having something simple and straight forwardley explain the subtleties of the game is really helpful

  • @SuperEpeen
    @SuperEpeen Рік тому

    Brilliant as always tightrope

  • @Cknight700
    @Cknight700 Рік тому

    I didn't know about the tab feature in the buildings, very useful

  • @topgunz1175
    @topgunz1175 Рік тому

    Absolutely brilliant , thankyou mate .👍

  • @kylehadyniak4648
    @kylehadyniak4648 Рік тому

    Such a great video, thank you!

  • @vanguard8889
    @vanguard8889 Рік тому

    Another great video! Thanks

  • @Dreska_
    @Dreska_ Рік тому +1

    I didn't even know you could auto-place buildings lol. Also the tips about units garrisoned in buildings were helpful, thanks.. I didn't know you could control the way they get out or the facing of MGs

  • @SolomonRaz
    @SolomonRaz Рік тому

    thanks a ton for this important information!

  • @DoubleNation
    @DoubleNation Рік тому

    nice tips, especially the attack move ones are new to me.
    And coming from CoH1 I have to get used to the reverse button instead of "micro reversing" my vehicle :D

  • @ClintSaenger
    @ClintSaenger Рік тому +2

    Honestly, these tips are already pretty advanced. Which is good, since also veterans can learn from them.

  •  Рік тому

    Wonderful tips

  • @IbrahimAlShehaby
    @IbrahimAlShehaby Рік тому

    Nice tips , thanks a lot

  • @user-xj9jm4bj4s
    @user-xj9jm4bj4s 4 місяці тому

    Wow thanks a lot mate i didnt knew that many things

  • @koop9000
    @koop9000 Рік тому +3

    1:39 also the construction engineers run faster than Usain Bolt so it’s better for them to do the leg work

  • @lowlybarista
    @lowlybarista Рік тому +1

    Cheers. Could you upload more build order videos and maybe some general counters and tactics for specific units?

  • @deanx1
    @deanx1 Рік тому

    Thx for the video

  • @AnuraagWagh
    @AnuraagWagh Рік тому

    Thanks Tightrope. What would we do without you!

  • @breezyleogaming
    @breezyleogaming 10 місяців тому

    Wow very helpful 5 months later glad to have found your channel as a creator I’ll drop that sub n like as well!

  • @Brian_is_unconnected
    @Brian_is_unconnected Рік тому

    Good video Mr Rope

  • @siggevibes
    @siggevibes Рік тому

    Nice guide, maybe I'll even get the game some day

  • @Ronnie_Z
    @Ronnie_Z Рік тому +1

    Great video man, sent it on to my Coh3 buddies :)

  • @firstspar
    @firstspar Рік тому

    great video. i don't use attack move enough.

  • @MrSmokincodz
    @MrSmokincodz Рік тому +5

    When you zoom in you can really see the fine details and high quality graphics fidelity of coh3. Great stuff.

  • @xujok
    @xujok Рік тому

    Very n8ce thanks

  • @sy97cri
    @sy97cri Рік тому

    is there a way to unselct marching in the overlay gamplay? ?

  • @KommandantKavu
    @KommandantKavu Рік тому +3

    Turning and driving being the same speed as reverse feels a little weird.. they had fewer gears, though over a short distance may have been relatively the same but longer range distances should definitely (even for an arcade RTS) have a purpose.. it should be faster to turn and drive than reverse with reverse enabling armor position toward the enemy when disengaging..

  • @beego0
    @beego0 Рік тому

    My name is Korg, as you can see I’m made of rocks but don’t let that intimidate you

  • @thedoctor3020
    @thedoctor3020 Рік тому +2

    The manual base building can be a bit frustrating, i’ve had the same issue that brits and US had in CoH2 where units are still stuck in the retreat due to poor base layout. Good tips here.
    Also, I’m not sure how much you’ve been able to experiment with build orders, but one fun build i’ve been messing around with brits is mass sappers with the armored battlegroup. At 1CP, you can get a 25% cost reduction on sappers, making them 165 mp. This as well as the fact that sappers are only 4 popcap means you can get a whole mess of them quick and cheap. Plus, you get grenades at Vet 1 and can spam mines!

    • @GeeNo_
      @GeeNo_ Рік тому

      Thank you, I must now try this lol. I was a psycho in CoH 2 trying to make those Ostruppen/Conscript reserve commanders in no vehicle builds. I have a few screenshots of the build at it's best in a few comp stomp games. I can't imagine how stupid it could be in CoH 3 :D

    • @LeMicronaut
      @LeMicronaut Рік тому

      Yum! Delicious cheese! The British sappers are also probably the 2nd best combat engineer behind US Assault Engineers, too.

    • @GisorsTheRet
      @GisorsTheRet Рік тому

      Ha nice TheDoctor, i do this as well but i put a flamer on everyone. Good old flamer pio spam! :D Commander: Amored Battlegroup BuildOrder: 4x Sappers >>> focus on ammo points for fast flamers >>> dingo (keep it backline, its just to heal your sappers with it) >>> stuart with tank commander upgrade = insane buff for sappers >>> Build Training Center and upgrade Infantry and Light Vehicle >>> Finish game with Crusader AA and Heavy Churchills.

    • @jacquesstrapp3219
      @jacquesstrapp3219 Рік тому

      @@LeMicronaut The Guastatori are worth 2 of any of those other squads. They are so OP; I suspect they will be nerfed.

  • @0banon
    @0banon Рік тому

    With the last tip, if the target the MG is firing at dies or retreats, will the MG pack up and set up to the location you attack moved?

    • @tightropegaming
      @tightropegaming  Рік тому

      It will pack up and run to that point, setting up to shoot at any enemy it sees on the way. It doesn't set up when it gets there.

  • @AC-hj9tv
    @AC-hj9tv Рік тому

    Tightrope big pimp energy

  • @COMMANDandConquer199
    @COMMANDandConquer199 Рік тому

    I had some issues manually constructing buildings during the campaign. I would run out of room and end up not being able to place my final building. Because of that I stopped manually placing them at all. Is this not an issue on the multiplayer maps?

    • @silentascari2180
      @silentascari2180 Рік тому

      In teams games I’ve noticed it be an annoyance. In a 1v1 seems enough space to not worry.

  • @Speedygonzy
    @Speedygonzy 7 місяців тому

    Congrats man. I’ve played over 300 hours of CoH2 and the exiting the building in the direction I want or the attack button to not make my machingun charge the enemy are some amazing tips. I might give CoH3 a chance soon thsnx to you 😉

  • @khan_k
    @khan_k Рік тому

    Surprised you didn't mention that you can place base buildings from the mini-map.

  • @icesystem7
    @icesystem7 Рік тому

    hope devs see your video

  • @martingaleano7409
    @martingaleano7409 8 місяців тому

    double left ❤ for construccion

  • @danielwikstromshemer5947
    @danielwikstromshemer5947 11 місяців тому

    emerald bear to the rescue

  • @lukasmorski-zmij8030
    @lukasmorski-zmij8030 Рік тому

    havant played yet coh 3 but dont know why so many dislike it .I remember that people liked coh more than coh2 .But both were great .But to be honest once I started play coh with realistic mod online I felt that normal coh was so arcade and so much worse .The mod made the game new lvl ,even that playing infantry was more hard .

  • @HueSatVal
    @HueSatVal Рік тому

    Is it just me or does attack-move no longer work for destroying sandbags with AT guns?

  • @Levegan
    @Levegan Рік тому

    Sorry tightrope. I love your content but I am manually incapable of doing more than 10 actions per minute including the "uhhh"s and "mmmh"s when trying to figure out which unit I should build next, and manual base building would bring me over that amount. I WILL continue to doubleclick base buildings

  • @HAWKSTA24
    @HAWKSTA24 9 місяців тому

    Wow, you have a face that was meant for radio lol

  • @KommandantKavu
    @KommandantKavu Рік тому +1

    Also attack move, attack ground, and right click attacking having different accuracy on an emplacement is.. odd. Why is that the case? I never liked non-intuitive meta breaking/forming controls.. :/

    • @sh3mwell
      @sh3mwell Рік тому +1

      Right clicking an enemy is the same accuracy/stats as attack move on an enemy, only attack ground is worse.
      AG is the only one that doesn’t need vision, letting you shoot into smoke or out of sight.

    • @KommandantKavu
      @KommandantKavu Рік тому

      @@sh3mwell is it? I haven’t been able to test. Well that at least insures in maintaining maximum range attacks in both right click and attack move actions thank goodness.

  • @ZarkiGaming
    @ZarkiGaming Рік тому

    british truck don't have handbrake :(

  • @fabiogonzalez3094
    @fabiogonzalez3094 Рік тому

    why brits alaways are so op?

  • @richardrisner3635
    @richardrisner3635 Рік тому

    No USMC still!? Damn no luv I guess

  • @nigelo92
    @nigelo92 Рік тому

    This will be patched out

  • @Mittens1444
    @Mittens1444 Рік тому +1

    Coh3 just isn't up to snuff. Needs more time in the oven.

  • @jrs2071
    @jrs2071 Рік тому

    Beginner's tips
    Tip #1 uninstall
    Tip #2 refund
    Tip #3 wishlist homeworld 3 instead
    Tip # 4 play homeworld 3 day one made by BBI blackbird interactive (the telented ex relic devs)
    Tip #5 get more you tube views because of quality content and credibility

  • @LakevusParadice
    @LakevusParadice Рік тому +3

    I don’t like how they’ve added automatic reinforcement and automatic building without the need of your own engineers
    Why?
    Your just taking away a part of the game that requires your management and strategy
    Why would they automatize these things
    Hans brought up this same thing years ago with the British commando automatically dropping a smoke bomb on retreat.
    It’s like their making the game play itself
    Who wants this? And why?

    • @stevereddragon4542
      @stevereddragon4542 Рік тому +9

      The auto reinforce is a nice feature that makes it less tedious. If you don't like it you can turn it off. As for the building being built that's a fine addition. I'd always end up with a squad that was at base and not doing anything because I wanted them to build.
      Both of these qol fixes make sure your not worrying about your base and you can focus on the bwttle.

    • @LakevusParadice
      @LakevusParadice Рік тому

      @@stevereddragon4542
      “QOL”
      There seems to be this popular conception that if you just get rid of all the parts of the game you don’t like that just stream line the shooty shooty bits that you can just call it “quality of life”
      You need the tedious to go with the non tedious
      Not only does that mechanic of “tediousness” have a fundamental reason to be in the game. To stress the players mental attrition but also their managing skills
      You are lowering the skill ceiling and dumbing down the game under the guise, a false guise, of “quality of life”
      If this is the standard of “quality of life”. Why don’t we just get rid of all the annoying things in the game. Why have mgs need to reload? Why have to have troops heal? Why have vehicles need to have time to reach top speed?
      You would agree that all of those variables in the game are “rather annoying”. But if we got rid of them what would be left of the game? There wouldn’t be anything left at all.
      You can’t just take out a feature you don’t like in a game because your lazy or don’t have the mental capacity to handle it and call it “quality of life”.

    • @jessiegunther1079
      @jessiegunther1079 Рік тому +4

      @@stevereddragon4542 agreed

    • @KommandantKavu
      @KommandantKavu Рік тому +1

      Having options is nice for the things you don’t ‘want’ to do that are otherwise tedious. Having the ability to manually do it as well for people who enjoy tedious and often micromanagement that isn’t combat centric is nice too. Dunno why not having both?

    • @LakevusParadice
      @LakevusParadice Рік тому

      @@KommandantKavu because by doing so you degrade the skill curve. And smooth brain out the game for the people that are too lazy to want to be good at something.
      That find it “tedious” to manage their units in a real time strategy game.
      They want the “real time” without the strategy. Without the thought.
      More shooty shooty explodey explodey without the thinky thinky.
      And basically just want the game to play itself with only doing the “cool parts”
      That’s not what a strategy game is. You can’t have your cake and eat it too.
      If you don’t like strategy then just play a different game. Don’t advocate the dumbing down of a game because you can’t handle it or don’t want to

  • @bamhtc
    @bamhtc Рік тому +1

    Man... the game is A MOBILE GAME for KIDS

    • @JohnGonzaba
      @JohnGonzaba Рік тому +4

      Why are you even here ?

    • @dawnofwar2560
      @dawnofwar2560 Рік тому +1

      Keep crying baby (0_0)/

    • @OlDannyBoy817
      @OlDannyBoy817 Рік тому

      Different type of guy to look up vids of a game you dislike

  • @dCoder92
    @dCoder92 Рік тому

    so many bugs