Here's an idea for a future episode for you guys "fun games with bad graphics (for their time)" or "bad graphics, good games You guys are great! Keep up the good work!
kutulukutu I ditched a lot when I was in school I usually played my ps1 once I decided to skip with a few guys and was beaten in pool by a guy who was retarded
Lifesizemortal believe it or not, they later made a Tweenies game for Game Boy Color! By Tweenies I mean a UK kids show that in one episode paid homage to Jimmy Savile, a TV presenter who turned out to be a pedophile!
Americans are lucky to not be familiar with Tiertex. In Europe they were infamous as the studio everyone went to to have a game made on the cheap, and on the shits, for computers such as the C64, Atari ST or Amiga.
Sounds a lot like Micronics and Tose! I've definitely gotten to know Tiertex thanks to all the great UK UA-camrs who've educated me on what all we missed here in the States.
I have tears streaming down my face from the ending sketch. Joe’s death groans are oscar-worthy. And when Dave reached for the Snatcher I lost it. Bravo.
Not really false advertising, per se... they never specified whether the Mega was a megabit or a megabyte, something that both SNK and Nintendo did as well (that 40+ megabit Tales of Phantasia doesn't seem that impressive now, but the ad people made it feel you had to have it back then, no?)
Video games? Damn, I was hoping for very bad ports. Port wine is a Portuguese fortified wine produced exclusively in the Douro Valley in the northern provinces of Portugal.
I just got off from work, its 2:00 in the morning over here, saw a new Game Sack episode, and i'm a happy man now i can chill and relax now. Thanks Game Sack for the awesome videos!!
its one of the least talked about arcade gems in videogame history it looked better then the first gen sixteen bit console games and as you know that game came out in 88 amazing game . If you can beat the game with out wasting a continue then your a better player then me lol
At the end when Dave talked about a what if scenario where what if somebody really liked a game and the only system they had was the one that had the terrible port...yeah, that hit close to home! As a kid I really loved Pit Fighter in the arcade (I was a dumb kid). I was so excited when I saw it was coming to the SNES and I saved up my allowance for a long time to buy it sometime around it's release. The day I bought that game was the day I first discovered what the words and phrases regret, buyer's remorse and EXTREME DEPRESSION actually meant and felt like.
Speaking of the Sega Saturn's region-lock mechanism, there is a special RAM cartridge for the Saturn called the Action Replay Plus and the Action Replay Plus is a 3-in-1 RAM cartridge for the Saturn and what it does is, it breaks the region encoding, helps you perform cheats in all of your games and it is also a memory card with TONS of free space for saving your game data without having to modify your Sega Saturn. The Action Replay Plus works on ALL Sega Saturn consoles in ALL countries. Look up the Action Replay Plus on Classic Game Room's UA-cam channel. CGR's Mark Bussler reviews the Action Replay Plus cartridge. Check it out.
i loved that end skit you guys always do after the credits. you guys who check out before the end of the credits role are missing some really funny shit
I used to when I first discovered the channel. Then I was idle during the end of the video and discovered the end skits. And I never skipped out after the credits again.
My favorite ones are where Joe gets hit by Dave for being "stupid", and then later Dave gives Joe five bucks for being cool. I laughed my anus off on those ones. I still haven't found it. I think it's under the fridge somewhere.
I had a feeling that you guys were going to talk about the GBA port of Golden Axe when you started talking about it! So sad that the GBA Smashpack was so poorly done, especially compared to the solid Sega Arcade Gallery collection. Great video, guys! I love the Piss Poor Ports series.
Tiertex were a UK company and if you think they were bad to you guys with the small amount of ports you got to see, imagine how we felt over here, they released crap on absolutely everything here... the Commodore 64, ZX Spectrum, Amstrad, Amiga, Atari ST and the usual consoles, they were nearly always Capcom arcade conversions... you were lucky, so lucky, you had a faint glimpse of the horror... in the UK we got to see the real Tiertex...
Check out the C64 versions of Dynasty Wars, 1943 and Street Fighter for starters and then if you still feel the need to inflict punishment on yourself try Days of Thunder, again on the C64..
I can think of 2 games that were some of my favorites in the arcade that faced limitations on the NES, so they couldn't be arcade-perfect - Commando and TMNT. Commando was interesting but it wasn't the same game and while I played a lot of TMNT II on NES, I was very grateful when I found out about MAME and was able to replay the real thing, along with Commando and Black Tiger which never got a port until years later.
Another awesome episode guys. I have to mention, my local arcade had Turbo Outrun when it came out... the sit down version with rumble and I think even tilting.. I absolutely LOVED taking turns playing this on a Sunday afternoon with my friends. I was really bummed out when my Genesis didn't get a port. Now I know that is a good thing. lol
This is finally it. The day I've been waiting for. The episode it finally happened. Game Sack used the fart sound effect that they used to always use in their intro. Welcome home baby. It's been a long time, but I've always been right here. Waiting for you.
The X-men vs Street Fighter on the PlayStation has a trick on Vs. Mode: if the player 2 chooses the same team as the player 1 switching positions, the game will change to the arcade mode with a fast loading.
I wish I could've snatched Snatcher from my cousin after she had stopped playing her Sega CD or I should've just bought her system and games from her for cheap back in 1998 when it was just collecting dust and all her attention was focused on Playstation 1.
Dude,this is freaking me out.i fell asleep watching adv China,woke up,now watching game sack........and laowhy86 is in the comments lol.Good one.......
The quality of the sound on the Genesis depended on how much memory you were willing to invest in sound effects. Even some early Genesis games can be found with perfect voices and sound effects. As far as music, Genesis used multi-channel FM synthesis, just like most arcade games. Problem is, FM synthesis take a bit of skill and experience to get right and most Western devs didn't have that and used shitty drivers instead. Some Western developed Genesis games began to sound good by the end of 16-bit era though. Luckily, when done right, FM synthesis sounds amazing, responsible for some of the best arcade and console soundtracks of the 16-bit era and IMO, at its best, it's way better than the super-compressed reverb overload horn sound that the SNES music is known for.
Sega Genesis had awesome music in some games!! I would love to find a Genesis cart with a MIDI port on it, to basically use the Genesis as a sound module with keyboards, sequencers, etc.
The PlayStation parallel port probably could've been used for RAM expansion if they had thought about it! X-Men vs Street Fighter could've gotten an arcade perfect port if they thought "maybe we should make a RAM expansion pack that goes into that parellel port on the back of the console"! Either that or instead release the game on Nintendo 64 and PlayStation 2!
adultmoshifan87 - Yeah, I don’t know why the Nintendo 64 never got any type of Street Fighter and/or X-Men fighting games. That and games like Contra 64, Metroid 64, Double Dragon 64, and a few others never appeared on the N64 sadly.
I was not happy with the PS2 version of Sonic Heroes. It has some frame rate issues. I guess Sonic Team didn’t have any experience with Playstation that time.
30fps cap (and it still drops lower!), missing shadows and other effects, and blurry, low-res textures. The PS2 may not have had the graphical muscle of the GCN, but it wasn't as bad as Sonic Heroes would have us believe! Not sure how much of it was inexperience, versus incompetence. Shadow the Hedgehog released two years later, and it was ugly and full of framerate issues across all three systems. The PS2 still got hit the hardest, though, dropping to about 15fps (IIRC) when there was too much going on.
As a developer, it's always frustrating to hear the term 'lazy developers' used to explain a sub-par release. Often it's not a lack of effort or passion, but rather just stupid business decisions resulting in us being asked to produce the impossible, with too little time and budget. As for piss poor ports, I'd be controversial and say PubG on the XBox One X. At least, in it's initial state. As for
Yeah, whenever I see glitches or cut corners in a game, I can only imagine how pressed for time the devs must have been, as well as the ridiculous demands that must have been placed on them. "Port this game for us in 3 weeks. You get a budget of $50,000 total." "It's not done yet? You're fired. Also, we're releasing the game as-is." However, some people are probably using the term "lazy developers" as shorthand for "devs who can't produce a decent product because of dumb, greedy suits who just want their studios to crap out a game in the least time with the lowest budget and the highest profit margins". The latter is a bit of a mouthful!
This is true, I had not considered that. I'd be interested in knowing what some of those decisions are. Like pushing up the release date? Usually back then a firm release date wasn't much of a thing. These days it certainly is.
seanmyster6 Well, it ain't nothing compared to the R-zone. 64 bits 32 bits 16 Bits 8 Bits 4 BIts 2 BITS 1 BIT HALF BIT QUARTER BIT THEEEEEE WRRRRIIIISSSKKKK GAAAAAAAAAAAAAAAAAMMME
I actually remember buying XvS for the PSX on launch. I was pressing every button trying to switch characters to no avail. When I found out you couldn't, I literally threw it in the trash. I was hella pissed.
Resident Evil Revelations 2, Borderlands 2, Jak and Daxter Collection and Ninja Gaiden Sigma Plus 2, all for the Vita. From what I've read, Plus 2 actually changes resolution in the middle of gameplay! I'd say Rayman 2 for the DS too. Some say the PS1 is the worst for missing levels, but Rayman DS runs at about 20 FPS, and since you play it with a D-pad the controls are imprecise and Rayman walks at a single speed. The audio also uses the DS' standard midi font which isn't so good and some sound effects are missing.
Vinícius Gomes What's so bad about dynamic resolution during gameplay? If the framerate is consistent as a result, I don't see an issue (lots of games do this especially on Switch), unless it's still shit then you have a slow, chunky game.
On the normal difficulty? It's not bad. On higher difficulties? It's a nightmare. What I find bizarre is that it changes resolution in some pretty calm scenes and it remains normal on some battles, which ends up causing more framerate drops. It isn't unplayable and the amount of content plus the fact that it's fully uncensored makes it arguably the 2nd. version of the game. If it ran better, it'd be perfect. The 360 original didn't run that smoothly, either.
Actually, console games converted to Android/iPhone pay-to-win versions infested with in-app purchases are the worst. Yes, I'm looking at you, FIFA, Mortal Kombat, Final Fantasy, etc
Worthy of mention: Turbo Outrun got a FANTASTIC port on the 3DS in Japan, from M2. It's a part of Sega 3D Archives 3: Final Stage collection. Also on that compilation: Thunder Force III, Gunstar Heroes, Streets of Rage II, Super Hang-On and a few others.
The Mortal Kombat game on Gameboy, you did the moves by tapping each direction on the D-Pad at a time. For example, Sub-Zero’s ice beam, you had to tap down, wait a sec, tap forward, wait and then the punch button.
My poor PS1 :( The PlayStation parallel port probably could've been used for RAM expansion if they had thought about it. X-Men vs Street Fighter could've gotten an arcade perfect port if they thought. I fucking love CAPCOM and my PS1 but damn you SONY.
Tiertex are a fascinating company worth looking into. They mainly did arcade ports for us Brits, they even had the cheek to create their own Street Fighter II called Human Killing Machine as they did the home ports for the original but forced out their own "sequel" instead of waiting for the official one. Even more interesting, they still exist today.
The arcade perfect port of XMen vs Street Fighter for the Saturn is why I got one! My brother and I dumped so much money into the arcade version and it just so happened that a local store was dumping their Saturn stock, and with Christmas 1998 right around the corner that was what I asked for. My parents got the Saturn and 3 games it came packed in with (Virtua Cop, Daytona USA, and Virtua Fighter 2) and import games: XMen vs Street Fighter, Samurai Showdown 3 and 4, and Deep Fear; the manager also threw in the arcade stick which saved me a trip back there. Total cost? $120 I was blown away at the quality and stunned that SOA refused to bring the game over. Since then a good 85% of my Saturn collection are Japanese imports, so many great games never came over... When the PS1 version of XMen vs Street Fighter came out my brother and I rented it just to see how bad it was as we had heard of all the limitations. We played it for maybe 10 minutes before turning it off and then firing up my Saturn to play it instead. I miss those days.
the SMS / Game Gear versions were really rather tight, considering the platform that they were released for. The game play was solid, and the graphics were decent for 8-bit.
ben owen Eh, not so sure about that. Look at Mega Man X series. I guess Capcom played both sides of the field. I know what you’re talking about with the “muffled” sound too but there’s a lot of awesome music on SNES that doesn’t sound like that at all. Stuff like Tetris Attack, Donkey Kong Country, Super Mario World 2: Yoshi’s Island, etc. The games that sounded “muffled” were just using low bandwidth samples to save space, especially for multi-platform titles composed on something else. They usually just lazily sampled the instrument from their synthesizer and sequenced it on the SNES with little to no concern for the result.
I met the Tiertex guys back in the day when I had a work experience at Kixx (US GOLD). They had arcade games there and were working on Alien storm and Bonanza brothers at the time. They did a couple of good games but agree the quality of others isn't so great. They worked in a lovely house though... :) As for Turbo outrun, the C64 version will always be my favourite and plays better than the megadrive one in my opinion. :) PS. Have you ever heard of a computer that has a keyboard... :D Some good games on those things..
Tiertex also ported Strider to various computer platforms, including the Amiga, MS-DOS, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC. All of these use the same code base and are even more cut down than the SMS version, in fact you don't even get to fight Grandmaster Meio in any of them.
What are some awful ports that we haven't covered yet that you'd like us to show?
Silent Hill HD collection
Try Pokemon Bootleg Game
Operation wolf for nes can do one
Batman: Arkham Knight pc
Did u guys covered SF2 on master system?
Here's an idea for a future episode for you guys "fun games with bad graphics (for their time)" or "bad graphics, good games
You guys are great! Keep up the good work!
i dig it, and im still pushing for 'best console ports of classic arcade games' like pacman, donkey kong etc
And maybe follow it up with "good graphics, bad games"?
yeah, that sounds good
Did somebody say X-COM?
I'm pretty sure the Tiertex application form has a Yes or No question that simply states "Do you hate everyone?".
They probably just hired anyone with a face.
@@arzeenine implying the people there have faces*
@@astracrits4633 implying they are people at all
I ditched school once to play Pit Fighter on the SNES. I regretted it.
kutulukutu I ditched a lot when I was in school I usually played my ps1 once I decided to skip with a few guys and was beaten in pool by a guy who was retarded
Tyler Dalton That's the stuff they don't teach in school
@matt well, that came later...
Don’t regret it
GAY
Tiertex sounds like a company that makes dollar store condoms
Lifesizemortal believe it or not, they later made a Tweenies game for Game Boy Color! By Tweenies I mean a UK kids show that in one episode paid homage to Jimmy Savile, a TV presenter who turned out to be a pedophile!
I was thinking tampons. Condoms works also. Lol
the kind that irritate your...
unit...
and tear easily
Tiertex's arcade ports are minus 50% of the budget. (19:35)
They only hold a tears worth
Americans are lucky to not be familiar with Tiertex. In Europe they were infamous as the studio everyone went to to have a game made on the cheap, and on the shits, for computers such as the C64, Atari ST or Amiga.
Sounds a lot like Micronics and Tose! I've definitely gotten to know Tiertex thanks to all the great UK UA-camrs who've educated me on what all we missed here in the States.
Sounds like Ocean. Ugh.
@@kayceecheshall2818 Ocean was miles ahead of Tiertex, believe me.
Sounds like LJN here in the states.. 😂
@@kenrickkahn Yes that's a good comparison
“Don’t worry...I’m still here” Died...☠️
😂😂😂
I have tears streaming down my face from the ending sketch. Joe’s death groans are oscar-worthy. And when Dave reached for the Snatcher I lost it. Bravo.
I love that Dave always takes an opportunity to snatch Snatcher, but he should be grabbing Lunar Eternal Blue.
8 MEGA POW-- memory
The ending skit got me laughing out loud. There is no channel on UA-cam like Game Sack.
I love the irony that "8 MEGA POWER!" is still only 1 Megabyte, so only about two-thirds of an HD floppy disk. lol
Not really false advertising, per se... they never specified whether the Mega was a megabit or a megabyte, something that both SNK and Nintendo did as well (that 40+ megabit Tales of Phantasia doesn't seem that impressive now, but the ad people made it feel you had to have it back then, no?)
ElectronAsh - Kind of like how Capcom started that Resident Evil 2 for the Nintendo 64 is 512MBITS when converted, it’s actually 64MegaBytes.
Your reaction to the tumbleweeds on Turbo Outrun cracked me up "Oh man, tumbleweeds and traffic, better hit that turbo." Lol
Video games? Damn, I was hoping for very bad ports. Port wine is a Portuguese fortified wine produced exclusively in the Douro Valley in the northern provinces of Portugal.
Maybe that was what Joe drank at the end
I just got off from work, its 2:00 in the morning over here, saw a new Game Sack episode, and i'm a happy man now i can chill and relax now. Thanks Game Sack for the awesome videos!!
you're welcome
The end skit was how I've felt most of the day, this video helped me deal with it lol
I used to play an arcade game called Black Tiger. Every port I've played is piss poor. C64, Amiga...
Blessed be emulation.
its one of the least talked about arcade gems in videogame history it looked better then the first gen sixteen bit console games and as you know that game came out in 88 amazing game . If you can beat the game with out wasting a continue then your a better player then me lol
You guys really put effort and heart into your videos...You can just tell with your gameplay captures! I love me some Sack...
Thanks for all you do, Joe and Dave! You've inspired, and helped, me so much over the past couple years I've been subscribed!
At the end when Dave talked about a what if scenario where what if somebody really liked a game and the only system they had was the one that had the terrible port...yeah, that hit close to home! As a kid I really loved Pit Fighter in the arcade (I was a dumb kid). I was so excited when I saw it was coming to the SNES and I saved up my allowance for a long time to buy it sometime around it's release. The day I bought that game was the day I first discovered what the words and phrases regret, buyer's remorse and EXTREME DEPRESSION actually meant and felt like.
When the day is going shitty there's always gamesack for bringing some joy
Speaking of the Sega Saturn's region-lock mechanism, there is a special RAM cartridge for the Saturn called the Action Replay Plus and the Action Replay Plus is a 3-in-1 RAM cartridge for the Saturn and what it does is, it breaks the region encoding, helps you perform cheats in all of your games and it is also a memory card with TONS of free space for saving your game data without having to modify your Sega Saturn. The Action Replay Plus works on ALL Sega Saturn consoles in ALL countries. Look up the Action Replay Plus on Classic Game Room's UA-cam channel. CGR's Mark Bussler reviews the Action Replay Plus cartridge. Check it out.
Damn, that Turbo Outrun for the Genesis plays even worse than the regular Outrun...for Master System.
I love it when the sack comes early.
i loved that end skit you guys always do after the credits. you guys who check out before the end of the credits role are missing some really funny shit
I used to when I first discovered the channel. Then I was idle during the end of the video and discovered the end skits. And I never skipped out after the credits again.
My favorite ones are where Joe gets hit by Dave for being "stupid", and then later Dave gives Joe five bucks for being cool. I laughed my anus off on those ones. I still haven't found it. I think it's under the fridge somewhere.
"Funny sh*t". Quite literally, in this one.
Game Sack has a separate channel called Game Sack Skits that's just the after-credits skits.
I always sit with my dick out ready for the laughs at the end.
Thank you Joe and Dave! After years of binge watching youtube, you two are still in my top 3 channels to watch. Cheers!
Lol. Dave needs that Snatcher, but who's he gonna sell it to now that Joe is dead?
What if strider's sword moves so fast that u just see an afterimage effect of the blade?
What if his dick swings are so fast you only see an after image?
Wanna see the world's fastest punch?
...
Wanna see it again?
What if hiryu is shooting out his fingernails and they boomerang around back to his hand?
Tiertex jank.
I feel like every street fighter game from around that particular era, when Ryu did the spinning kick he said "A Plastic Surrrgen!"
"I'd like some pound cake!"
"Hut set seh RUUUKEN"
I think that's supposed to be "Tatsumaki Senpukyaku".
I had a feeling that you guys were going to talk about the GBA port of Golden Axe when you started talking about it! So sad that the GBA Smashpack was so poorly done, especially compared to the solid Sega Arcade Gallery collection. Great video, guys! I love the Piss Poor Ports series.
You hate Tiertex as much as AVGN do with LJN.
A feeling ahared by the WHOLE of the Amiga community
Sucks how Amiga gets the crappy ports
they're too kind to tiertex.
Best part about lazy Sundays: A new Gamesack video!
Everytime Game Sack uploads I feel like its my birthday!
What a sad life
a new sack! love you guys!
Tiertex were a UK company and if you think they were bad to you guys with the small amount of ports you got to see, imagine how we felt over here, they released crap on absolutely everything here... the Commodore 64, ZX Spectrum, Amstrad, Amiga, Atari ST and the usual consoles, they were nearly always Capcom arcade conversions... you were lucky, so lucky, you had a faint glimpse of the horror... in the UK we got to see the real Tiertex...
Wayne Hickman I bet they ported E.T. and created some form of unholiness
Check out the C64 versions of Dynasty Wars, 1943 and Street Fighter for starters and then if you still feel the need to inflict punishment on yourself try Days of Thunder, again on the C64..
So did they go out of business?
@@CAPCOM784I assume they did, cuz the initial comments only mentioned 1980s-1990s consoles.
EDIT: Sperrin proves me wrong, I think.
I hope you guys never change, the content is always top notch and I can hear you talk for hours, kudos once again for such awesome content !
Thank you for not doing an E3 video.
Not something to be happy about.
I can think of 2 games that were some of my favorites in the arcade that faced limitations on the NES, so they couldn't be arcade-perfect - Commando and TMNT. Commando was interesting but it wasn't the same game and while I played a lot of TMNT II on NES, I was very grateful when I found out about MAME and was able to replay the real thing, along with Commando and Black Tiger which never got a port until years later.
I’d love a Wolverines wooly world 😂 that thumbnail wins
Another awesome episode guys. I have to mention, my local arcade had Turbo Outrun when it came out... the sit down version with rumble and I think even tilting.. I absolutely LOVED taking turns playing this on a Sunday afternoon with my friends. I was really bummed out when my Genesis didn't get a port. Now I know that is a good thing. lol
And thus Snatcher goes through another Ebay Cycle.
This is finally it. The day I've been waiting for. The episode it finally happened. Game Sack used the fart sound effect that they used to always use in their intro. Welcome home baby. It's been a long time, but I've always been right here. Waiting for you.
The X-men vs Street Fighter on the PlayStation has a trick on Vs. Mode: if the player 2 chooses the same team as the player 1 switching positions, the game will change to the arcade mode with a fast loading.
Portal shirt for Piss Poor Ports. Well played Dave.
And he still takes snatcher
He snatched the Snatcher.
Wouldn't you?
I wish I could've snatched Snatcher from my cousin after she had stopped playing her Sega CD or I should've just bought her system and games from her for cheap back in 1998 when it was just collecting dust and all her attention was focused on Playstation 1.
Another great episode. Love cooking on a Sunday morning to gamesack
Lord, I always forget how horrific the sound was on the Genesis. Great vid boys!
Dude,this is freaking me out.i fell asleep watching adv China,woke up,now watching game sack........and laowhy86 is in the comments lol.Good one.......
It all depends on the sound drivers the developers use.
The quality of the sound on the Genesis depended on how much memory you were willing to invest in sound effects. Even some early Genesis games can be found with perfect voices and sound effects. As far as music, Genesis used multi-channel FM synthesis, just like most arcade games. Problem is, FM synthesis take a bit of skill and experience to get right and most Western devs didn't have that and used shitty drivers instead. Some Western developed Genesis games began to sound good by the end of 16-bit era though. Luckily, when done right, FM synthesis sounds amazing, responsible for some of the best arcade and console soundtracks of the 16-bit era and IMO, at its best, it's way better than the super-compressed reverb overload horn sound that the SNES music is known for.
Sega Genesis had awesome music in some games!! I would love to find a Genesis cart with a MIDI port on it, to basically use the Genesis as a sound module with keyboards, sequencers, etc.
That's all on the developer, sound can be great on the genesis if the hardware is used well.
“Pick this game up if you want to die a little”.... must have missed that on the box? 😂😂
The PlayStation parallel port probably could've been used for RAM expansion if they had thought about it! X-Men vs Street Fighter could've gotten an arcade perfect port if they thought "maybe we should make a RAM expansion pack that goes into that parellel port on the back of the console"! Either that or instead release the game on Nintendo 64 and PlayStation 2!
adultmoshifan87 - Yeah, I don’t know why the Nintendo 64 never got any type of Street Fighter and/or X-Men fighting games. That and games like Contra 64, Metroid 64, Double Dragon 64, and a few others never appeared on the N64 sadly.
@@NYCJoeBlack
Probably because Street Fighter at the time was 2D-heavy, and the N64 was focusing on 3D.
Yes!! Been anticipating the next episode. I get pumped up every time you guys upload an episode!
C'mon, it's 3am here in Brazil. I was going to sleep, dammit.
Guess I'll spend 30 minutes with the sack dudes.
Meh... It's not that bad, really...
haha
Always play with sack before going to bed
I mean, there is that whole "Watch Later" button you can use.
Spend 30 minutes with the sack dudes... and then watch the new gamesack video.
R.I.P Joe. He loved his video games, just like he loved those mysterious drinks. He will be missed.
I was not happy with the PS2 version of Sonic Heroes. It has some frame rate issues. I guess Sonic Team didn’t have any experience with Playstation that time.
30fps cap (and it still drops lower!), missing shadows and other effects, and blurry, low-res textures. The PS2 may not have had the graphical muscle of the GCN, but it wasn't as bad as Sonic Heroes would have us believe!
Not sure how much of it was inexperience, versus incompetence. Shadow the Hedgehog released two years later, and it was ugly and full of framerate issues across all three systems. The PS2 still got hit the hardest, though, dropping to about 15fps (IIRC) when there was too much going on.
And the first letter sticks to the screen for boss fights.
For reference, the boss cutscenes play out and spell the name of the boss you're fighting.
You just knew Dave was going to snatch that Snatcher while Joe was internally bleeding.
Still has to be better than EA's E3 showing!
This is true, but i had too, For the good of mankind!
Just what I needed for my Sunday….. some PISSS POOR PORTSSS
As a developer, it's always frustrating to hear the term 'lazy developers' used to explain a sub-par release. Often it's not a lack of effort or passion, but rather just stupid business decisions resulting in us being asked to produce the impossible, with too little time and budget.
As for piss poor ports, I'd be controversial and say PubG on the XBox One X. At least, in it's initial state.
As for
Yeah, whenever I see glitches or cut corners in a game, I can only imagine how pressed for time the devs must have been, as well as the ridiculous demands that must have been placed on them.
"Port this game for us in 3 weeks. You get a budget of $50,000 total."
"It's not done yet? You're fired. Also, we're releasing the game as-is."
However, some people are probably using the term "lazy developers" as shorthand for "devs who can't produce a decent product because of dumb, greedy suits who just want their studios to crap out a game in the least time with the lowest budget and the highest profit margins". The latter is a bit of a mouthful!
This is true, I had not considered that. I'd be interested in knowing what some of those decisions are. Like pushing up the release date? Usually back then a firm release date wasn't much of a thing. These days it certainly is.
Golden Axe on the master system looks like it was made on Microsoft paint.
Tiertex should've been called Teartex, because all their games have ever done is drive people to tears.
seanmyster6 I see what you did there
Proud to say that I beat Pitfighter on SNES. Maybe one of my greatest gaming accomplishments.
Game Com ACTIVE
Tiger Game Com is "Piss-poor Port: The Console"
seanmyster6 Well, it ain't nothing compared to the R-zone.
64 bits
32 bits
16 Bits
8 Bits
4 BIts
2 BITS
1 BIT
HALF BIT
QUARTER BIT
THEEEEEE WRRRRIIIISSSKKKK GAAAAAAAAAAAAAAAAAMMME
I actually remember buying XvS for the PSX on launch. I was pressing every button trying to switch characters to no avail. When I found out you couldn't, I literally threw it in the trash. I was hella pissed.
Resident Evil Revelations 2, Borderlands 2, Jak and Daxter Collection and Ninja Gaiden Sigma Plus 2, all for the Vita.
From what I've read, Plus 2 actually changes resolution in the middle of gameplay!
I'd say Rayman 2 for the DS too. Some say the PS1 is the worst for missing levels, but Rayman DS runs at about 20 FPS, and since you play it with a D-pad the controls are imprecise and Rayman walks at a single speed. The audio also uses the DS' standard midi font which isn't so good and some sound effects are missing.
Vinícius Gomes What's so bad about dynamic resolution during gameplay? If the framerate is consistent as a result, I don't see an issue (lots of games do this especially on Switch), unless it's still shit then you have a slow, chunky game.
PixelReviver The problem is Sigma Plus 2 has a pretty bad framerate and slowdown even with dynamic resolution.
On the normal difficulty? It's not bad. On higher difficulties? It's a nightmare. What I find bizarre is that it changes resolution in some pretty calm scenes and it remains normal on some battles, which ends up causing more framerate drops.
It isn't unplayable and the amount of content plus the fact that it's fully uncensored makes it arguably the 2nd. version of the game. If it ran better, it'd be perfect. The 360 original didn't run that smoothly, either.
Just out of curiosity whats bad with borderlands 2 and on what console? I have the handsome collection to the ps4 and that works perfectly fine? : o
Sorry didnt se that you wrote for yhe vita, xD all ports there seem to suck ass
Strider and Pit-Fighter was my favorite arcade games, lots of quarters were put into those, lol.
I'm glad I have a Game Sack video after the awful EA E3 conference.
Classic Snatcher.
Thanks for another great video!
Actually, console games converted to Android/iPhone pay-to-win versions infested with in-app purchases are the worst.
Yes, I'm looking at you, FIFA, Mortal Kombat, Final Fantasy, etc
There was that one Mega Man X port for iOS some years back that was absolutely the worst port I have ever seen.
I'll try to look it up later.
Steel Tarkus mega man 1-6 on mobile are atrocious
The CrisGamer what's ff
Охуенный ник
The Android emulation on PC ports of Chrono Trigger and Final Fantasy VI are so lazy and shameful.
Worthy of mention: Turbo Outrun got a FANTASTIC port on the 3DS in Japan, from M2. It's a part of Sega 3D Archives 3: Final Stage collection.
Also on that compilation: Thunder Force III, Gunstar Heroes, Streets of Rage II, Super Hang-On and a few others.
Seeing Chun Li reminded me of Jen :) Still wonder what happened to her? :(
The Mortal Kombat game on Gameboy, you did the moves by tapping each direction on the D-Pad at a time. For example, Sub-Zero’s ice beam, you had to tap down, wait a sec, tap forward, wait and then the punch button.
I guess I will see Snatcher on ebay soon. I wonder if I will be able to outbid Joe this time.
My poor PS1 :( The PlayStation parallel port probably could've been used for RAM expansion if they had thought about it. X-Men vs Street Fighter could've gotten an arcade perfect port if they thought. I fucking love CAPCOM and my PS1 but damn you SONY.
Tiertex are a fascinating company worth looking into.
They mainly did arcade ports for us Brits, they even had the cheek to create their own Street Fighter II called Human Killing Machine as they did the home ports for the original but forced out their own "sequel" instead of waiting for the official one.
Even more interesting, they still exist today.
The arcade perfect port of XMen vs Street Fighter for the Saturn is why I got one! My brother and I dumped so much money into the arcade version and it just so happened that a local store was dumping their Saturn stock, and with Christmas 1998 right around the corner that was what I asked for. My parents got the Saturn and 3 games it came packed in with (Virtua Cop, Daytona USA, and Virtua Fighter 2) and import games: XMen vs Street Fighter, Samurai Showdown 3 and 4, and Deep Fear; the manager also threw in the arcade stick which saved me a trip back there. Total cost? $120
I was blown away at the quality and stunned that SOA refused to bring the game over. Since then a good 85% of my Saturn collection are Japanese imports, so many great games never came over...
When the PS1 version of XMen vs Street Fighter came out my brother and I rented it just to see how bad it was as we had heard of all the limitations. We played it for maybe 10 minutes before turning it off and then firing up my Saturn to play it instead. I miss those days.
21:52 Lol, that's Atlanta? I call shenanigans. Not enough gridlock traffic and road construction.
Dave, how many more times are you gonna steal Joe's Snatcher?
P o o p e r S c o o p e r ' 9 9 As many times as Dave keeps buying replacement copies of the game.
The Froyuken Files haha true, that must be pretty expensive to constantly replace
The Froyuken Files haha true, that must be pretty expensive to constantly replace
Always makes my day to see a new video! Good job on the skit, too!
There is a worse MK game. For the Tiger handheld
What were they thinking?
And let’s not forget Mortal Kombat Advance
Nope, Mortal Kombat 4 for GBC is definitely the absolute worst of the saga.
I thought the Master System version was pretty bad, they even left out Kano
the SMS / Game Gear versions were really rather tight, considering the platform that they were released for. The game play was solid, and the graphics were decent for 8-bit.
That intro must have taken forever to set up! I am constantly astounded by your production values guys.
Has anyone ever notice that the music in some SNES games kind of sound like the theme music from Seinfeld or is it just me?
Devkit sound libraries combined with poor composers over-using bass samples.
Hahaha! You know what? I've never thought about it but you're so right!
I feel like it's really great for RPGs.
ben owen Eh, not so sure about that. Look at Mega Man X series. I guess Capcom played both sides of the field. I know what you’re talking about with the “muffled” sound too but there’s a lot of awesome music on SNES that doesn’t sound like that at all. Stuff like Tetris Attack, Donkey Kong Country, Super Mario World 2: Yoshi’s Island, etc. The games that sounded “muffled” were just using low bandwidth samples to save space, especially for multi-platform titles composed on something else. They usually just lazily sampled the instrument from their synthesizer and sequenced it on the SNES with little to no concern for the result.
The Sonic Spinball title screen music literally is the theme from Seinfeld.
Joe you were really funny in this episode!Pure greatness!One for the books!
Pit Fighter isn't that great to begin with lmao. I know the game has its fans, but it didn't really set it self up well for decent ports.
If it does have fans, I've yet to meet one. The game sucked in arcades too.
You guys didn't played it back then when it was new
The Biggest Foot it did have some flashy appeal when it came out for sure.
The Biggest Foot BS! I played this in the arcades, as a kid, I can confirm it sucked then as much as it does now.
The Biggest Foot I played the SNES port when it was new and it was easily the worst game I ever played
I've been away for far too long, I missed you guys and I'm glad to see yal again
*Gamers Rise Up!*
Koosh we live in one
Nothing like the smell of a fresh Sack in the morning, boys!
You should add a busty woman to Team Sack.
Will do.
+Bryan Zoink
Isn't Dave sufficient for you ?
+Joe
Make it a hot busty stripper. Dave is paying.
Then you might have to change your name to Game Rack ;)
I used to be awesome at Pit Fighter! I loved it at arcade, and having it on Genesis was like having the arcade at home.
Another amazing episode guys thanks guess I'm stuck watching rerun's for another 2 weeks haha see ya then homies....
"Pick this game up if you want to die a little". 👌
12:59 "Don't worry I'm still here"
You made laugh out loud! whoever who it was? Joe?
That fart at the very end was exactly the hero we deserve.
Good episode, I like that you spent more time with each game in that one
This flew under my radar with E3, but I’m hella excited to see more bad ports. I love playing bad games
I met the Tiertex guys back in the day when I had a work experience at Kixx (US GOLD). They had arcade games there and were working on Alien storm and Bonanza brothers at the time. They did a couple of good games but agree the quality of others isn't so great. They worked in a lovely house though... :) As for Turbo outrun, the C64 version will always be my favourite and plays better than the megadrive one in my opinion. :) PS. Have you ever heard of a computer that has a keyboard... :D Some good games on those things..
My weekly dose of Sack!! Gamesack that is!!
23:18
That means that _X-Men VS Street Fighter_ on the PS1 was a game that made the console look weak once again.
To quote from Matt McMuscles on Pit-Fighter for SNES - There's just so little to actually play like it feels like its 40% done. (7:24)
Tiertex also ported Strider to various computer platforms, including the Amiga, MS-DOS, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC. All of these use the same code base and are even more cut down than the SMS version, in fact you don't even get to fight Grandmaster Meio in any of them.
Snatcher joke never gets old. Love it.
Loading , my most fond memory of PS1....