I'm surprised that so many people corrected the fact that you can get more oxygen with multiple air tanks but not the fact that it slows you down as well. You technically weren't wrong on your second point, but still, air tanks slow you down. I tried to carry 2 of the best air tank once at the beginning of a new game, I stopped quickly, it was a nightmare to go around a 2 m/s ^^'
You are correct on that. Most people also miss the fact that you also lose more inventory space. I prefer not to use additional O2 tanks because of that fact.
That's why you use seaglide. Extra tank is very very useful, no fear of running out of air when diving deep (no seamoth/cyclops). But one should never carry it around all the time, just for planned deep descents (IMHO)
Yeah, not worth it at all. Just get a ultra high capacity tank as quick as possible, as well as a rebreather, reinforced diving suit and fix the radiation leaks, and you're all set. If you need to dive deep, upgrade the seamoth with depth modules and perimeter defense system to ward off all hostile creatures. Just never leave it unattended for longer than a minute or a Reaper Leviathan *will* track it down and drag it underground and crush it. Happened to me twice (had to quit without saving).
Louis Kirkwood No it doesn’t, but specifically carrying extra oxygen tanks *will* . That’s why later you can craft a lightweight high capacity tank with less total O2 than the ultra. It’ll slow you as much as the standard tank but with the total O2 of the high cap.
When you don't have battery charger, Craft a new scanner with your empty battery just to renew the battery and drop the scanner. It cost only one titanium to make.
I have a tip if your in need of a lot of stalker teeth/enameled glass: Put a grav trap near some stalkers playing with metal salvage. Just wait a little bit and you'll be swimming in teeth.
A few other things for more advanced players so SPOILERS: 1) fish will reproduce in alien containment but not in the tank. 2) those sucker things in the lava zone will drain battery. 3) there is no point of placing power cell chargers in the cyclops. It will fill as much as it drains. 4) have one room for reinforced windows. It's easy material and it reinforced the base a lot. 5) no matter where you are, the seamoth will be your best friend for resources with the proper depth module. 6) water filter is underrated. Build those and a plant (honestly doesn't matter) and you'll never have to worry about food and water again. 7) decorate the base. Yeah the chairs are unnecessary but it's a game. Have fun
Chairs aren't really unnecessary. They prevent you from losing food and water while you're sitting. You can just read through databank entries or blueprints, or get up in real life and get a drink or go for a walk. That way you don't come back to your guy starving or thirsty.
I love this, I do it all the time when starting a new game. It makes no sense but I've always found it funny and satisfying to use dead batteries/cells when crafting
Also you can make a battery by using titanium rubber and sulfur. It makes the repair tool but you can use it to build the mod for the cyclops later on or throw it away. Keep the battery though.
@@johndee2990 they will, very quickly actually if it's the regular knife. I've been out of my base, knifed a fish, got back and it was already completely rotten Edit: forgot that you said grav traps. I haven't tested those, sorry
The most underrated tip is to build the scanner room and scanner hud chip as early as you can within reason, then put 4 (yes, all four slots,) range upgrades into the upgrade ports. These things don't take a lot of components and are all relatively easy to build, and it will skyrocket your ability to find things like average components, some rare or extra components, wrecks, heat zones, etc. These things will immediately improve your quality of life and ability to thrive.
Also forgot if you are hunting reaper leviathans down its better to have 2 range and 2 speed (having 2 speed keeps the leviathans location updated constantly so if its dark and u cant c 2feet infront of u)
There is another item other than the SeaGlide for faster movement. My roomate tried to use the fire extinguisher as a bludgeoning weapon against one of the early preds. Imagine Wall-E but underwater, very useful for quick escapes and surfacing earlier in the game.
PunakiviAddikti try it. Pretty fun. Have yet to test the comparative movement speed though. Waiting for multiplayer to make a scene by scene remake of SeaLab 2021
Lol yes so true. I was spooked by a Stalker and panic slected a fire extinguisher and said "fuck it" and blasted my way out of there. It didn't do what I thought it would but hey, whatever worms
8:20. Tip - If you switch out the tanks from your inventory while you’re in the water it will give you the oxygen from the tank that you had stored in your inventory immediately, so if you’re deep and about to drown you can quickly switch out your tank. But make sure you fill both your tanks up when you get to the surface.
True, but I can't imagine why anyone would think you need to be outside of the water to switch oxygen tanks lol. As a bonus, you don't even need to unequip the old tank, just go straight to the new one and equip it like you're not wearing a tank already. The game will switch them out.
I used my prawn suit to kill 9 Stalkers in my starting area. Grappling hook to latch on to them, mining bit to kill them while you're latched on. When I was done i had enough Stalker teeth laying around to fill up an entire glass locker. Also, I have no more Stalker problems around my base now.
I never found the stalkers to be too much of a problem, to be honest. If they ever decide to go after you (which is rare enough), they don't tend to be particularly tenacious about it and will give up the pursuit fairly quickly.
Generally, stalkers already have some metal scrap with them, give them some time and go to the bottom of the kelp forest and you'll find more than enough for your whole playthrough.
Another good tip! - Make a room for growing bulbo trees. Then you can just knife away at them and eat! Perfect infinite food source (works the best if planted on the Cyclops)
Having an extra O2 tank in inv is good for a quick swap when necessary. O2 doesn't accumulate as video explains, but upon equipping second tank you'll get some extra air to breath. Just make sure when you go to the surface that you fill both tanks with air again.
Another commenter also pointed out the extra O2 tank part, though I did make sure to mention having to fill them both up separately. Honestly, to me that is just an extra pain that I'd rather not deal with trying to remember every time I surface.
@@TheShrimppot Dude, how do you have room in your inventory to carry anything? What you should be doing is trying to get a Seamoth ASAP which isn't all that difficult, and once you get the Seamoth, you never have to worry about o2 ever again except for a couple mazy wrecks, and then you just play it smart and don't take unnecessary risks.
@@Dhalin Wreck diving - bring a portable Locker, Air Pump and Pipe Chains (if less than 100m deep), bring a Spare Standard Tank, and I sometimes bring a flotation device to surface quickly when on Deep Dives because of the added equipment and such. Sidenote - Does anyone *Else* create an Airlock Antechamber for taking off and storing equipment once in the base? Movement speed is still affected by Tanks and Such when you're walking or running.. Just an Idea for folks who get tired of having to bring a snack to run a lap or two around their Seabases
Thanks for these tips. For Stalker teeth I discovered that with the thermoblade (hot knife) I could simply kill a stalker (just keep hitting it) and when the stalker decomposed (took a little while, but killed it near my base so when I came back it was right there) there was a BIG pile of stalker teeth lying there.
Thanks for the tips. I recently bought Subnautica and am totally hooked. Having built the Cyclops, I want to turn it into a mobile base, but didn't know where to find the planter boxes or marblemelon. Also, I didn't know there was a better food source than peepers.
Surface and look for strangely shaped masses of clouds in the horizon. They cover up the islands. They're on either side of the Aurora. Head towards them, you'll find two islands. The locations will also be revealed later in radio messages.
PunakiviAddikti some consoles/pc's dont render the clouds and others have them all moving in sync with the rest of the sky. Best bet is to ruler straight off the rear of the Aurora's thrusters.
Few tips from me as well: 1. If you encounter a hostile leviathan by accident, your best bet is, of course, running away. Swim in the direction where it is getting shallow, since the leviathans tend to spawn in deeper waters. You may also have better chances of survival if you have 100% health. 2. Avoid swimming close to the surface in deep biomes. You will get disoriented and maybe even venture out to the void. 3. Don't go to the opposite side of the Aurora. Just don't. 4. Using a scanner room you can search Leviathans. 5. In Subnautica there is a good chance that you will have a one dangerous Leviathan encounter. 6. Don't take Cyclops in the ILZ, the Sea Dragon might damage him. Instead leave him in the ILZ Corridor 7. Don't waste your time and resources building a base. Build a base in a Cyclops. Make a little outpost near ILZ Corridor with Power Cell Chargers and Battery Charges and a moonpool in Safe Shallows for the upgrades.
Funny thing, I just finished farming stalker teeth when I watched this. Set 4 salvage around 3 stalkers, watch a show and get some resources while you're at it XD
Guys I just wanted to point as a pro tips but even though sea treader poop gives a lot of energy it's a pain to go back to the sea treader's path everytime you run out. Instead farming deep shrooms for the bio reactor is really profitable. They run for a good amount of time and they grow really quickly.
Multiple tanks are still useful. Just as one is about to run out of oxygen, equip the other one and you can stay submerged longer. Make sure they’re both filled with oxygen or you’ll just suffocate.
I know you probably have lots of other stuff to do with your time, but I gotta say, it would be mighty keen if you did an update to this in 2021 as new players are playing the original for the first time in prep for playing Below Zero.
If you don't have a power cell charger and need to charge your cyclops, just swap out the power cells of the cyclops with a docked P.R.A.W.N Suit or SEAMOTH.
Quick note for you, if you're doing a deep dive then take 2 oxygen tanks because once the first one has drained you can equip the second one and it will fill to the oxygen for that one. HOWEVER once they have been swapped after being drained they will be drained the next time you equip them.
One thing I like to do is build at least 2 beacons at the start of the game, and when the sunbeam sends its landing site, I'll follow that marker, drop my first beacon when I arrive, and then use the teleporter to quickly reach the other island and drop my second beacon there. Makes finding both islands later a cinch.
Yes I know you can use the poop but do you really want to be a poop farmer? Actually the next tip video coming on Tuesday I'll be going over the best fuel options.
Build external grow beds for Gel Sacks, acid & deep shrooms, Blood Kelp etc, so you can harvest them at will If you fill a bed at some depth with Braincoral you get a pretty stream of air bubbles to the surface I stick a bed of creepvine on the base roof for local lighting & resources Some people use tiger plants, supposedly to deter predators, I only found this useful in the shroom caves & a pain in the arse elsewhere
I swear by Bulbo (sp?) trees instead of the melons. I get less food and water per use but you can slice them multiple times and can use what you slice for food, re-planting, and bio-fuel which is very long lasting.
Fuel for the bio reactor is mostly personal preference but the most effective fuel for it is surprisingly found very early. Peeper and Garryfish. If u also have space for an alien containment or 2 (pro tip stack them ontop of each other) then u can get a constant and reliable source of power if u build deep with no geotermal vent nearby.
@@MoleculeXmolecule Just try to Farm them, as in my First save there was nary a mushroom left in the shallows.. used to supply my Propulsion Cannon Habit (for real, loaded it with Gas Pods and exterminated every stalker I found)
4:47 you can also use bladder fish for the air bladder to get you up to surface quicker then swimming and less resourceful unlike the sea glider that could drain it’s battery
If you have gel sacks and the exterior growbed then grow gel sacks for your bio reactor they are a good source of power as they aren't hard to grow and they last very long in your bio reactor Sorry for the lecture.
Oxygen tank in your inventory does not stack, BUT it can be switched with the one you use when it's depleted to give you oxygen as much as it can carry. So if going for a long duration dive, you can bring another one and once your first tank ran out, switch it with the second one.
I never heard anyone say your swim speed decreases based on what's in your inventory. People say you swim faster without an object in your hand, which you proved.
Speed runners use a tactic where if your base fills up with water because of your reinforcements not being good enough, then you pull out your Seaglide in the base and leave through a hatch the game registers your walking and your seaglide speed together and you get the super seaglide glitch. Where you go superfast on your seaglide
ua-cam.com/video/i1kRbKNyeVA/v-deo.html here is a link to a speed runner preforming this glitch, he first preforms this glitch at 7:06 in the speed run
I just tested the extra tank thing earlier today and it works fine, the issue is likely that they are empty when you craft them, equip the new tank in an oxygen environment to fill it first then you're solid.
Even tho u cant stack o2 tanks I have found in my play thru it does help if u do carry 1 extra tank with u. Just make sure when u jump in whatever ur source of o2, to equip it to recharge its o2. Many time I have found myself deep inaide a wreckage salvaging and realize I'm out of air. Wont make it out so I can equip my backup tank to allow me to keep trucking or to safely and slowly return back to charge them both back up. It does help
7:30 fun fact: you dont actually need your radiation suit's helmet, so u can use the rebreather with the RS i guess idk why but why not am i right? [ also works for other suits like reinforced suits etc]
Extra tank is a life saver. You have to manually switch tanks. With the starter tank switching will give you only 40 extra oxygen. But when u get to air you have to manually switch to refill I killed my self a few times having a empty second tank. Further more modded tank backup gives you extra 190- 200 oxygen
Great video you've got a new sub. I was going to mention swapping the O2 tanks is still viable you just have to do it manually, but apparently everyone already did. lol
Ironically, the type of metal salvage that you are handling when talking about stalker teeth is the only shape of salvage that's guaranteed not to give any teeth.
Note as many may know but anyone new, or didn't have EA of the game since dec 2014, Soon as you get the Seaglide go to the vacation Island, the Multiper room, as he mentioned the in door growbeds and 3 indoor plants are all there, along with 3 bases on land, and 1 under water behind it base or wreckage) I think around 250 to 300 meters deep and if I am also correct 1-2 reaper Levs are in the area possibly 3. Alot of rooms, and tech to be grabbed. (I had the game since it was day launched for Early access and I tend to hop on EA games and give them long breaks with 330+ games on steam alone. I had NO idea where to find the blueprints for the best batteries in the game (My GF had to actually explain that with great memories of Jack and Mark. I woulda never guessed the lava castle was hollow.
There are different variations you will unlock of the O2 tank: standard, high capacity, lightweight high capacity, and ultra high capacity. The ultra high capacity version gives much more O2.
I learned it's time to ditch the radiation suit. I'm 24 hours in and started to wonder about, but thought, ehh it doesn't cause any problems. But the rebreather sounds good and I will check what are the benefits for the new suit.
I don't know why folks make bases in the Shallows. Your Lifepod and Portable Technologies are all you need there.. I make my Research base Close enough to the Shallows to transit between and then from my Research base i can reach my Deep Base.. Any other structures I have are Energy Outposts or Sea-Shacks for storage. Oh, but I guess I do use my Cyclops most of the time anyway
My tips: - get the PRAWN and the drill, it both allows you to mine ores and defend yourself - the hot knife, it's very useful tool to cook fishes on the spot, just bring some extra bottles of water. - build a marble melon farm in you Cyclops for long travels. Thanks me later - power cell charger are USELESS in the Cyclops, build them in your base to charge theses power cells. - farms are good, food, water but also energy for the bioreactor. - there is a fish that is in the purple cave zone that gives huge amount of energy. - scanner room, use it + HUD module and search for fragments for easy titanium. Also searching ressources quickly - also for the upgrades you should put on the scanner room: go wild for the range upgrade. All 4 slots
If you have another oxigen tank in your inventory you can swap it if the one you have equiped runs out, but still that takes a lot of space if you are farming resources, I guess it’s fine if you are just exploring and not looking for respurces :)
You can use extra tanks you just need to swap them out manually. You also need to remember to swap them out on the surface to refill them otherwise you waste valuable time in your inventory screen only to attach a spent tank. This is usually only good for emergencies like getting lost in a cave or if your seamoth is destroyed and you were relying on it for air.
I have started playing in 2020 and the thing i took the most from this video , is the graphical improvements to the game. Maybe you were playing with a cheaper graphics card or something but if not, I like the improvements the devs have made. Truly a beautiful and at times, scary game :D . Good video for absolute beginners.
Here's a few: 1). Don't bother cutting leeches off while you're in the ILZ or Lava Lake; you'll just get more leeches. The only thing you're going to accomplish is subjecting yourself to warper and lava lizard attacks. Instead... 2). GET A THERMAL REACTOR UPGRADE for your Cyclops. This is almost mandatory unless you want to carry around a million power cells. 3). Take all but one power cells out of their slots when you park your Cyclops for any long-term business you intend to do in the ILZ/Lava Lake areas; apparently if you go far enough away fro your Cyclops, the game forgets that you have the thermal reactor upgrade and the leeches will drain your batteries dry. BUT, they can't drain them if they're sitting in a locker. You need to leave 1 cell in so you can launch your PRAWN suit, though. Then when you're ready to leave, place the 5 still-full power cells back in their slots and drive on out. 4). Unequip either the grappling arm, or the drill arm depending on what you're doing with your PRAWN suit. You want one arm to be empty so that you can pick items up. Personally, I almost never need to use the grappling arm, but I carry it in my inventory. You can always hop out of the PRAWN suit and equip it if you need it, and then take it back off when you're done with it. Or, if you have no plans of doing any drilling, you could instead unequip the drill arm. This is a must when trying to get Crystalline Sulphur in the Lost River -- you don't want to hop out of your PRAWN to get it, because it is almost always in brine and you'll get hurt. Pick it up with a bare PRAWN arm instead and save yourself some health/medkits. 5). The Seaglide takes up 6 inventory slots. Once you build the Ultra-Glide Fins, you don't really need it anymore. Stash it in a chest somewhere. 6). Carry an extra battery on you always. You don't want to run into a wreck with 3-4 laser cutter doors and end up having to try to remember where that was because you had to go back and get a battery because you ran out of juice. 7). You can take batteries out of other equipment in an emergency, but be careful what you take batteries out of. You don't want to take a battery out of your repair gun and then get your Seamoth grabbed by a Reaper and whip out your repair gun and then have to spend 30 seconds fiddling with equipment to get a battery in said gun to repair your Seamoth before it gets grabbed again. 8). Reaper Leviathans have a difficult time grabbing you while you are swimming outside of a vehicle if you go belly against the terrain. Find the nearest bit of rock or sand and hug it if the Leviathan is nearby. It will roar and charge, but it seems to have trouble actually hitting/grabbing/eating you if you're right up against the terrain. This makes getting to the Aurora a lot safer. 9). Scan fragments even if you already have the blueprint unlocked. You will get 2 Titanium for doing so! 10). Beds are useful! Sleeping in them fast-forwards time to the next day or night (opposite of what it currently is) without draining your food/water. This is rather useful early-game when you are still looking around for wrecks and resources in the
EDIT: Addendum to #3: You could leave 1 cell in, Launch your PRAWN, then swim back up and enter the diving hatch, take the last cell out, and then do your business. But that's rather unnecessary as 1000/1200 power is plenty, especially if you have the Thermal Power upgrade.
I found lantern fruits were amazing for bioreactors I had a room with two grow beds with lantern fruit and a bio reactor I'm gonna make a second room as well cos my power isn't the best right now
I'd imagine they are not bad, but they still take a lot of space and I don't think they produce that much energy. Your best bet with the bioreactor will always be fish. They produce a lot of energy and you can store a lot of them.
Get some creepvines in outdoor growbeds and they'll give you even more material for energy (as well as lubricant and fiber mesh, you'll need those a lot). You'll definitely need a second bioreactor for a base with just one moonpool and a few battery chargers. Just one doesn't generate power fast enough. Edit: if you're making a base with power cell chargers, battery chargers, water filters, a moonpool and a scanner room, find the fragments of the nuclear reactor and make one of those. I can guarantee it will be more than sufficient.
The first wrong thing I noticed in subnautica, is the character swiming with fins in frog style! LOL! Looks like the developer never have scuba or snorkeling in their life!
Swimming with frog kicks is actually very useful is cave diving and penetration diving. Kicking side to side doesn’t stir up silt and sediment on the bottom
One thing i desagree is building a lot of solar painel, you really need just one, only to fit the fabricator, when you get the baterry and power cell recharger you may alredy have the bioreactor, them you only need a plant pot and shazan, you have infinite power
The extra o2 tanks do provide extra air however. They slowly drain when not. Being usded and must be switched and refilled manually each time you surface.
Do people who use marblemellon for food/water carry these around on explorations? I wouldn't want so much inventory space used up. Early on I just cure a handful of peepers. Later I just insta cook edible fish with my thermoblade that are near me, so I don't need to carry food with me except one for emergencies. I just carry water bottles (purified 30s early on, then the 50s when I have the filtration machine. If I would wear the Still suit (Dune reference?) I might not even need to carry water with me, but I think I'm probably better off with the reinforced suit once I don't need the radiation one. We'll see when I get there : )
No they do not carry Marblemelons in inventory as they will slowly spoil much like cooked fish. What you are doing already is best. Carry a thermoblade or cured fish if you are going out away from your base or Cyclops. and while the Still Suit helps with water the Reinforced Dive Suit protects you better so you will have to decide which you prefer.
I know this is old but the last tip is wrong. If u carry an extra tank make sure u have filled it on the surface and take it with you. When u run out of air on ur primary tank swap to the other and you will have a fresh new amount of air
The more tanks you carry, the more air you have to dive. Just switch tanks underwater. You have two separate tanks in the video, so im not sure why you think it isn't more worth fabricating more tanks to carry. I have 3 tanks right now. 5 hours into the game. 2 75s and 1 upgraded tank. You can create either one on the fabricator. Other than that, thanks for the tips.
Just finished the game. Played on hardcore. Game is awesome but i didn't understand fun in building something. For whole game i built 1 base in bulb zone near lost river entrance. It had multipurpose room with power cell chargers (used only once), cofee machine (just because i like cofee), and waterfiltering machine (used took 4 bottle for whole game from it) and moonpool with upgrade option. I kept everything in cyclope, eat murblemelon (rule is 3 eat 1 cut with a knife) but all that eating and drinking thing is nuisance and could be deleted from game (it would be more fun without it). Killed 2 reapers with prawn suit and 1 flew away into a graphic and 1 ghost leviaphan (in lost river), another 2 also flew away into a wall and never came back. I only heard roar sometimes. Seamoth is forgotten by me after i got prawn suit. Sea dragon leviaphan attacked my suit only once, generally it was passive even if i go near him in cyclope (on speed 1 and silent mode). Seasharks are annoying but warpers are terrifying (a lot of damage and can teleport you away from prawn suit when deepness below it. Stasis riffle - never used it. knife - only to battle murblemellows propulsion gun? - only for aurora run Scanner room? I just forgot about it. Never even knew how it works But i must say i never was in Crag something and sea traders path. But i don't think there is something interesting. I am a bit disappointed that leviaphans are too weak. They were terrifying at the beginning but once you fight them, you getting bored of chasing them. Finished with 1st attempt. Almost no guides (except very rare situations i will mention). Alien thermal plant facility (or something like this). I found entrance to main alien building but there blue tablet was needed and finding Alien thermal plant facility was too difficult and not obvious. Moreover i didn't know i need to go there for a key. Finding reinforced suit. Just wasn't lucky and searched for it for about 15 hours. In the end i looked wiki where to find it. Finished the game for 42 hours.
I powered my base with four solar panels I have 12 hours on that save file I have a seamoth that I went reaper Leviathan hunting with saved when my hole inventory was full of torpedos I don’t know if there is a module to make my seamoth faster and I have three thermal reactors powering my base I have four of the things that you use to get tons of storage with forgot what their called and now I have a water filtration machine might get another but I will need more gold and thermal reactors I have a cuddle fish I even found two time capsules they both said gave me some fish the first was the cuddle fish one the second was one with two fish that are just bones and they both have told me to keep care of their fish when I escape I will save the game before I do so I can give free things to people and they will get all the stuff for a seamoth in it and I will give them a miniature aroura and a cat poster I will have this exact message in all of them I hope you have a good day Sincerely DontSinkTheBoat
Marble melons are the easiest to reproduce but i had a hard time finding them because they only appear on the degassi growbeds which i just only scanned for the blueprint.
Don't save inside the Needle Room or just die to respawn. Made 3 hatching enzymes came in and out using the Portal before healing myself, just so they'll inbreed ;p, left Cyclops by the lava entrance and placed an Exterior Growbed with the lubricant algae so fish spawned. A pot plant with fruit tree inside Cyclops, it has a bed a Fabricator and Charges with heat, kept turned off. ;) I entered with Prawn from lava entrance and keep a Seamoth that Solar Charges by the Mushrooms Portal. I also planted the Enzymes ingredients around my base. I drink my piss because I use the Stlisuit. And won't release my Cudle fish from aquarium, just to take with me in the Neptune :p... Amazing game.
Only thing I disagree with is not wasting resources on a second tank. Depending on what your trying to do you are able to stay down twice as long in early game allowing you to expidute the game once you know what your doing. Also if your exploring a cave its not a bad idea either. Its not hard to get lost pathfinder or not.
Had double checked to make sure this still worked and it does. However, there is one thing to remember if you decide to switch tanks. The tank in your inventory will not provide any oxygen without switching it and it won't refill with oxygen with switching either. So doing this you'll lose the inventory space and will have to remember to swap the tanks around when you go to refill them.
I'm surprised that so many people corrected the fact that you can get more oxygen with multiple air tanks but not the fact that it slows you down as well. You technically weren't wrong on your second point, but still, air tanks slow you down. I tried to carry 2 of the best air tank once at the beginning of a new game, I stopped quickly, it was a nightmare to go around a 2 m/s ^^'
You are correct on that. Most people also miss the fact that you also lose more inventory space. I prefer not to use additional O2 tanks because of that fact.
That's why you use seaglide. Extra tank is very very useful, no fear of running out of air when diving deep (no seamoth/cyclops). But one should never carry it around all the time, just for planned deep descents (IMHO)
Yeah, not worth it at all. Just get a ultra high capacity tank as quick as possible, as well as a rebreather, reinforced diving suit and fix the radiation leaks, and you're all set. If you need to dive deep, upgrade the seamoth with depth modules and perimeter defense system to ward off all hostile creatures. Just never leave it unattended for longer than a minute or a Reaper Leviathan *will* track it down and drag it underground and crush it. Happened to me twice (had to quit without saving).
How in the heck am I just now playing this game ???
Louis Kirkwood No it doesn’t, but specifically carrying extra oxygen tanks *will* . That’s why later you can craft a lightweight high capacity tank with less total O2 than the ultra. It’ll slow you as much as the standard tank but with the total O2 of the high cap.
When you don't have battery charger, Craft a new scanner with your empty battery just to renew the battery and drop the scanner. It cost only one titanium to make.
That’s cheating! *instantly saves comment*
@@toyleertheactualhuman8208 I know right! Anyways how do I save comments?
@@blom6930 I guess just screenshot?
Also when you get the the point you need the power cells you can just use 2 empty batteries and craft a full power cell
@@johnfarmer1438 It works in every thing that needs batteries to craft not just the power cell.
I have a tip if your in need of a lot of stalker teeth/enameled glass:
Put a grav trap near some stalkers playing with metal salvage. Just wait a little bit and you'll be swimming in teeth.
Or just get a scanner room and search for them haha
@@CosmosGamingChannel bro, you realize this grav trap method is easier, cheaper, and earlier game.
@@levilenkens224 youre dumb
What does stalkers tooth do?
@@demonic7914 You can make enameled glass with stalker teeth.
A few other things for more advanced players so SPOILERS:
1) fish will reproduce in alien containment but not in the tank.
2) those sucker things in the lava zone will drain battery.
3) there is no point of placing power cell chargers in the cyclops. It will fill as much as it drains.
4) have one room for reinforced windows. It's easy material and it reinforced the base a lot.
5) no matter where you are, the seamoth will be your best friend for resources with the proper depth module.
6) water filter is underrated. Build those and a plant (honestly doesn't matter) and you'll never have to worry about food and water again.
7) decorate the base. Yeah the chairs are unnecessary but it's a game. Have fun
Chairs aren't really unnecessary. They prevent you from losing food and water while you're sitting. You can just read through databank entries or blueprints, or get up in real life and get a drink or go for a walk. That way you don't come back to your guy starving or thirsty.
PRAWN is my best friend for collecting resources
Mike Kruk wow! Ty for the tip
Is the seamoth really the best for getting crystalline sulfur though?
@Will Pack Yeah, I know. It was a rhetorical question and it debunked his fact.
if you don't have chargers yet, use dead batteries and power cells in crafting
I love this, I do it all the time when starting a new game. It makes no sense but I've always found it funny and satisfying to use dead batteries/cells when crafting
You can use dead batteries to make good power cells?
@@jacopocongiu6917 my thought exactly. Unlike other crafting games this seems unable to deconstruct built items.
Also you can make a battery by using titanium rubber and sulfur. It makes the repair tool but you can use it to build the mod for the cyclops later on or throw it away. Keep the battery though.
That’s smart
good to know that fish can be stored fresh without expiring as long as they're not cooked, definitely helped me out!
or dead, if you knife the fish stuck in your grave traps then they will rot until cooked or cured.
@@johndee2990 they will, very quickly actually if it's the regular knife. I've been out of my base, knifed a fish, got back and it was already completely rotten
Edit: forgot that you said grav traps. I haven't tested those, sorry
The most underrated tip is to build the scanner room and scanner hud chip as early as you can within reason, then put 4 (yes, all four slots,) range upgrades into the upgrade ports.
These things don't take a lot of components and are all relatively easy to build, and it will skyrocket your ability to find things like average components, some rare or extra components, wrecks, heat zones, etc. These things will immediately improve your quality of life and ability to thrive.
Also forgot if you are hunting reaper leviathans down its better to have 2 range and 2 speed (having 2 speed keeps the leviathans location updated constantly so if its dark and u cant c 2feet infront of u)
The range upgrades stack? I never tried, because most of the upgrades in the game can't be stacked
@@Shalyn-ln9tu They do
I didn't realize that the range upgrade can be stacked. Thanks for the hint. Will try it out 👍👍
There is another item other than the SeaGlide for faster movement. My roomate tried to use the fire extinguisher as a bludgeoning weapon against one of the early preds. Imagine Wall-E but underwater, very useful for quick escapes and surfacing earlier in the game.
LivingLeviathan Really? Never thought of that. Interesting.
PunakiviAddikti try it. Pretty fun. Have yet to test the comparative movement speed though. Waiting for multiplayer to make a scene by scene remake of SeaLab 2021
Lol yes so true. I was spooked by a Stalker and panic slected a fire extinguisher and said "fuck it" and blasted my way out of there. It didn't do what I thought it would but hey, whatever worms
I did that once and it was hilarious.
its the same speed as swimming, or at least not noticably faster
8:20. Tip - If you switch out the tanks from your inventory while you’re in the water it will give you the oxygen from the tank that you had stored in your inventory immediately, so if you’re deep and about to drown you can quickly switch out your tank. But make sure you fill both your tanks up when you get to the surface.
True, but I can't imagine why anyone would think you need to be outside of the water to switch oxygen tanks lol. As a bonus, you don't even need to unequip the old tank, just go straight to the new one and equip it like you're not wearing a tank already. The game will switch them out.
Make sure you refill the tanks after you upgrade them.
- note from dead hard core player
It makes you move slower though,
@@gyarados232 just use seaglide
I used my prawn suit to kill 9 Stalkers in my starting area. Grappling hook to latch on to them, mining bit to kill them while you're latched on. When I was done i had enough Stalker teeth laying around to fill up an entire glass locker. Also, I have no more Stalker problems around my base now.
That's a good way to kill Stalkers once you acquire the prawn arms, but before that it works better to taunt them with metal salvage.
I never found the stalkers to be too much of a problem, to be honest. If they ever decide to go after you (which is rare enough), they don't tend to be particularly tenacious about it and will give up the pursuit fairly quickly.
@@antred11 I never bother with stalkers and if i want the stalker horns i just use the scanner room
I use my seamoth to hit them and repair it until they die, the gasopods too
Generally, stalkers already have some metal scrap with them, give them some time and go to the bottom of the kelp forest and you'll find more than enough for your whole playthrough.
Another good tip! - Make a room for growing bulbo trees. Then you can just knife away at them and eat! Perfect infinite food source (works the best if planted on the Cyclops)
Having an extra O2 tank in inv is good for a quick swap when necessary. O2 doesn't accumulate as video explains, but upon equipping second tank you'll get some extra air to breath. Just make sure when you go to the surface that you fill both tanks with air again.
Another commenter also pointed out the extra O2 tank part, though I did make sure to mention having to fill them both up separately. Honestly, to me that is just an extra pain that I'd rather not deal with trying to remember every time I surface.
I have 3 normal ones and one high capacity tank
@@TheShrimppot Dude, how do you have room in your inventory to carry anything? What you should be doing is trying to get a Seamoth ASAP which isn't all that difficult, and once you get the Seamoth, you never have to worry about o2 ever again except for a couple mazy wrecks, and then you just play it smart and don't take unnecessary risks.
@@Dhalin
Wreck diving - bring a portable Locker, Air Pump and Pipe Chains (if less than 100m deep), bring a Spare Standard Tank, and I sometimes bring a flotation device to surface quickly when on Deep Dives because of the added equipment and such.
Sidenote - Does anyone *Else* create an Airlock Antechamber for taking off and storing equipment once in the base? Movement speed is still affected by Tanks and Such when you're walking or running..
Just an Idea for folks who get tired of having to bring a snack to run a lap or two around their Seabases
@@johndee2990 Yikes that's a lot of effort
Thanks for these tips. For Stalker teeth I discovered that with the thermoblade (hot knife) I could simply kill a stalker (just keep hitting it) and when the stalker decomposed (took a little while, but killed it near my base so when I came back it was right there) there was a BIG pile of stalker teeth lying there.
That's interesting. I've never have been able to get that result when killing stalkers. Usually they just despawn leaving nothing for me.
Those poor stalkers :(
I lost an entire days progress because I forgot to save.
DeathTrooper 67 who’s fault is that
@@Spartan-bl4pq grow up.
devante randle telling someone to grow up over the internet lol kinda sad
@@Spartan-bl4pq not sadder than your maturity level.
devante randle was that supposed to be a comeback or something? A for effort
Im a xenobiolgist and builder type of player. I made a lab on hardcore mode using salvaged equipment.
Thanks for the tips. I recently bought Subnautica and am totally hooked. Having built the Cyclops, I want to turn it into a mobile base, but didn't know where to find the planter boxes or marblemelon. Also, I didn't know there was a better food source than peepers.
I also have a video about using the Cyclops as your mobile base if you haven't already checked it out: ua-cam.com/video/EdAzd7IOupY/v-deo.html
breytac use the rear thrusters of the crashed ship as a ruler and head straight back from them. The floating island there has all of those and more.
Surface and look for strangely shaped masses of clouds in the horizon. They cover up the islands. They're on either side of the Aurora. Head towards them, you'll find two islands. The locations will also be revealed later in radio messages.
PunakiviAddikti some consoles/pc's dont render the clouds and others have them all moving in sync with the rest of the sky. Best bet is to ruler straight off the rear of the Aurora's thrusters.
The reason why your slower is because your swimming with 1 hand instead of 2 hands. Pretty hard to swim with 1 hand.
Few tips from me as well:
1. If you encounter a hostile leviathan by accident, your best bet is, of course, running away. Swim in the direction where it is getting shallow, since the leviathans tend to spawn in deeper waters. You may also have better chances of survival if you have 100% health.
2. Avoid swimming close to the surface in deep biomes. You will get disoriented and maybe even venture out to the void.
3. Don't go to the opposite side of the Aurora. Just don't.
4. Using a scanner room you can search Leviathans.
5. In Subnautica there is a good chance that you will have a one dangerous Leviathan encounter.
6. Don't take Cyclops in the ILZ, the Sea Dragon might damage him. Instead leave him in the ILZ Corridor
7. Don't waste your time and resources building a base. Build a base in a Cyclops. Make a little outpost near ILZ Corridor with Power Cell Chargers and Battery Charges and a moonpool in Safe Shallows for the upgrades.
Why no opposite side of the Aurora?
@@jamesking4560reaper leviathan is there
love hearing that willheim scream :).
paul mc Lucas loves it too
Funny thing, I just finished farming stalker teeth when I watched this. Set 4 salvage around 3 stalkers, watch a show and get some resources while you're at it XD
Guys I just wanted to point as a pro tips but even though sea treader poop gives a lot of energy it's a pain to go back to the sea treader's path everytime you run out. Instead farming deep shrooms for the bio reactor is really profitable. They run for a good amount of time and they grow really quickly.
Fun fact if you sleep when you're out of power you'll wake up to your base being fully charged with no negative side effects.
Multiple tanks are still useful. Just as one is about to run out of oxygen, equip the other one and you can stay submerged longer. Make sure they’re both filled with oxygen or you’ll just suffocate.
I know you probably have lots of other stuff to do with your time, but I gotta say, it would be mighty keen if you did an update to this in 2021 as new players are playing the original for the first time in prep for playing Below Zero.
Bulba tree seed are really good fuel for bio reactor too. One of them last like 15 minutes
If you don't have a power cell charger and need to charge your cyclops, just swap out the power cells of the cyclops with a docked P.R.A.W.N Suit or SEAMOTH.
Quick note for you, if you're doing a deep dive then take 2 oxygen tanks because once the first one has drained you can equip the second one and it will fill to the oxygen for that one. HOWEVER once they have been swapped after being drained they will be drained the next time you equip them.
On the last tip, you can carry multiple tanks in your inventory, and when you run out of oxygen you can just swap them out underwater.
Also love how u said marble melons it made my day
One thing I like to do is build at least 2 beacons at the start of the game, and when the sunbeam sends its landing site, I'll follow that marker, drop my first beacon when I arrive, and then use the teleporter to quickly reach the other island and drop my second beacon there. Makes finding both islands later a cinch.
Did you know you could use sea treader poop as fuel for the bioreactor
Discovered it the other day
Yes I know you can use the poop but do you really want to be a poop farmer? Actually the next tip video coming on Tuesday I'll be going over the best fuel options.
I just use my food source as fuel for my bioreactor.
@@MrSpicyGaming I'm still kinda disapointed the poop isn't good for Growbeds like you'd think
@@MrSpicyGaming Ill be typhen deleon lol good work turd farming
Build external grow beds for Gel Sacks, acid & deep shrooms, Blood Kelp etc, so you can harvest them at will
If you fill a bed at some depth with Braincoral you get a pretty stream of air bubbles to the surface
I stick a bed of creepvine on the base roof for local lighting & resources
Some people use tiger plants, supposedly to deter predators, I only found this useful in the shroom caves & a pain in the arse elsewhere
I wonder if Braincoral under a Moonpool would help the base?
I swear by Bulbo (sp?) trees instead of the melons. I get less food and water per use but you can slice them multiple times and can use what you slice for food, re-planting, and bio-fuel which is very long lasting.
Agreed, Bulbo trees rock.
Fuel for the bio reactor is mostly personal preference but the most effective fuel for it is surprisingly found very early. Peeper and Garryfish. If u also have space for an alien containment or 2 (pro tip stack them ontop of each other) then u can get a constant and reliable source of power if u build deep with no geotermal vent nearby.
dmgbringer Those Acid Mushrooms last a long time too and they won't run away from you.
dmgbringer I filled my bioreactor with peepers as soon as I got it and have played at least 5 hours without having to refill it.
@@MoleculeXmolecule Just try to Farm them, as in my First save there was nary a mushroom left in the shallows.. used to supply my Propulsion Cannon Habit (for real, loaded it with Gas Pods and exterminated every stalker I found)
4:47 you can also use bladder fish for the air bladder to get you up to surface quicker then swimming and less resourceful unlike the sea glider that could drain it’s battery
If you have gel sacks and the exterior growbed then grow gel sacks for your bio reactor they are a good source of power as they aren't hard to grow and they last very long in your bio reactor
Sorry for the lecture.
also you eat and replant super quick
Oxygen tank in your inventory does not stack, BUT it can be switched with the one you use when it's depleted to give you oxygen as much as it can carry. So if going for a long duration dive, you can bring another one and once your first tank ran out, switch it with the second one.
I never heard anyone say your swim speed decreases based on what's in your inventory. People say you swim faster without an object in your hand, which you proved.
In newer patch
@@anamarisa8034 Oh I see
I mean in new patch 2019and later weigh has nothing to do with swimming speed
Speed runners use a tactic where if your base fills up with water because of your reinforcements not being good enough, then you pull out your Seaglide in the base and leave through a hatch the game registers your walking and your seaglide speed together and you get the super seaglide glitch. Where you go superfast on your seaglide
ua-cam.com/video/i1kRbKNyeVA/v-deo.html here is a link to a speed runner preforming this glitch, he first preforms this glitch at 7:06 in the speed run
I just tested the extra tank thing earlier today and it works fine, the issue is likely that they are empty when you craft them, equip the new tank in an oxygen environment to fill it first then you're solid.
I honestly don't understand how msg doesn't have more subs. His vids are to the point, entertaining and helpful. Keep it up my dude
Thank you! I am definitely going to keep this channel going because it is only a matter of time before it all starts to come together.
Banana Rama yea, most of the other subnautica vids are clickbait, modded to hell, or based on hearsay/trolling wiki edits.
Thanks for that man, I learnt something new. Didn't know I could get seeds from cutting the melons, good thing I didn't eat them.
Even tho u cant stack o2 tanks I have found in my play thru it does help if u do carry 1 extra tank with u. Just make sure when u jump in whatever ur source of o2, to equip it to recharge its o2. Many time I have found myself deep inaide a wreckage salvaging and realize I'm out of air. Wont make it out so I can equip my backup tank to allow me to keep trucking or to safely and slowly return back to charge them both back up. It does help
7:30 fun fact: you dont actually need your radiation suit's helmet, so u can use the rebreather with the RS i guess idk why but why not am i right? [ also works for other suits like reinforced suits etc]
Marblemelons are also a great source of biofuel and easy to grow plenty of.
Extra tank is a life saver. You have to manually switch tanks. With the starter tank switching will give you only 40 extra oxygen. But when u get to air you have to manually switch to refill I killed my self a few times having a empty second tank. Further more modded tank backup gives you extra 190- 200 oxygen
Great video you've got a new sub. I was going to mention swapping the O2 tanks is still viable you just have to do it manually, but apparently everyone already did. lol
Went through this game 4 times no tips needed but what a fantastic immersion very rare these days in games
I liked the Reginald in the alien containment tip. Thanks. Didn't even think of that.
Reginald - Food and Biofuel
@@johndee2990 Nice.
oxygen tanks hold o2 when you don't have them equipped, so you can switch out the tanks when the first one runs out.
It is still usefull to cary around more o2 tanks but you have to change them when you are low on o2 and when you fill them up
Ironically, the type of metal salvage that you are handling when talking about stalker teeth is the only shape of salvage that's guaranteed not to give any teeth.
Wow, at least somebody told me more then the casual beginners crap in a short guide clip. Thx 👍
Note as many may know but anyone new, or didn't have EA of the game since dec 2014, Soon as you get the Seaglide go to the vacation Island, the Multiper room, as he mentioned the in door growbeds and 3 indoor plants are all there, along with 3 bases on land, and 1 under water behind it base or wreckage) I think around 250 to 300 meters deep and if I am also correct 1-2 reaper Levs are in the area possibly 3. Alot of rooms, and tech to be grabbed. (I had the game since it was day launched for Early access and I tend to hop on EA games and give them long breaks with 330+ games on steam alone. I had NO idea where to find the blueprints for the best batteries in the game (My GF had to actually explain that with great memories of Jack and Mark. I woulda never guessed the lava castle was hollow.
The under water base you're talking about is in The Deep Grand Reef, there are 2 Ghost Leviathans in the area, AND the base is in Crabsquid territory.
I have the larger oxygen tank, I am only getting max 135 o2, how do i get to 155 on my oxygen tank?
There are different variations you will unlock of the O2 tank: standard, high capacity, lightweight high capacity, and ultra high capacity. The ultra high capacity version gives much more O2.
You use the modification station to upgrade high capacity O2 tanks to lightweight or ultra- high capacity
I learned it's time to ditch the radiation suit.
I'm 24 hours in and started to wonder about, but thought, ehh it doesn't cause any problems.
But the rebreather sounds good and I will check what are the benefits for the new suit.
Tried my best to avoid spoilers for this game, ended up being spoiled by a guy who put the ending in his thumbnail, either way thanks for the tips
The thumbnail is just one of the islands
@@gyarados232 it seems the thumbnails changed since I’ve made this comment, it used to be the ending of the game
I clicked this video thinking I already knew everything but than the first fact already got me rethinking my gameplay
Tip: the game may decide to glitch it's save ability about 20 hours in making the whole thing futile....and no it won't be patched
I don't know why folks make bases in the Shallows.
Your Lifepod and Portable Technologies are all you need there..
I make my Research base Close enough to the Shallows to transit between and then from my Research base i can reach my Deep Base.. Any other structures I have are Energy Outposts or Sea-Shacks for storage.
Oh, but I guess I do use my Cyclops most of the time anyway
My tips:
- get the PRAWN and the drill, it both allows you to mine ores and defend yourself
- the hot knife, it's very useful tool to cook fishes on the spot, just bring some extra bottles of water.
- build a marble melon farm in you Cyclops for long travels. Thanks me later
- power cell charger are USELESS in the Cyclops, build them in your base to charge theses power cells.
- farms are good, food, water but also energy for the bioreactor.
- there is a fish that is in the purple cave zone that gives huge amount of energy.
- scanner room, use it + HUD module and search for fragments for easy titanium. Also searching ressources quickly
- also for the upgrades you should put on the scanner room: go wild for the range upgrade. All 4 slots
If you have another oxigen tank in your inventory you can swap it if the one you have equiped runs out, but still that takes a lot of space if you are farming resources, I guess it’s fine if you are just exploring and not looking for respurces :)
You can use extra tanks you just need to swap them out manually. You also need to remember to swap them out on the surface to refill them otherwise you waste valuable time in your inventory screen only to attach a spent tank. This is usually only good for emergencies like getting lost in a cave or if your seamoth is destroyed and you were relying on it for air.
This is great - getting the game in a couple days... Thanks!!😀
The island tip is not a tip, it's a straight up spoiler
The Islands are fixed points in the story, New players are going to find them regardless.
Whenever a stalker is following me I just dodge its attack and slash it with my knife once or twice. That usually scares it off.
I have started playing in 2020 and the thing i took the most from this video , is the graphical improvements to the game. Maybe you were playing with a cheaper graphics card or something but if not, I like the improvements the devs have made. Truly a beautiful and at times, scary game :D . Good video for absolute beginners.
you can build a coffee machine inside your cyclops as a source of emergency water.
Tip 11: Horde those Crashfish eggs, you can use them in conjunction with a propulsion cannon as a rather affective Leviathan deterrent.
I went about 26 hours into the game without repairing the life pod
OMG I was out of the planet within 24 hours in my first playthrough.
Here's a few:
1). Don't bother cutting leeches off while you're in the ILZ or Lava Lake; you'll just get more leeches. The only thing you're going to accomplish is subjecting yourself to warper and lava lizard attacks. Instead...
2). GET A THERMAL REACTOR UPGRADE for your Cyclops. This is almost mandatory unless you want to carry around a million power cells.
3). Take all but one power cells out of their slots when you park your Cyclops for any long-term business you intend to do in the ILZ/Lava Lake areas; apparently if you go far enough away fro your Cyclops, the game forgets that you have the thermal reactor upgrade and the leeches will drain your batteries dry. BUT, they can't drain them if they're sitting in a locker. You need to leave 1 cell in so you can launch your PRAWN suit, though. Then when you're ready to leave, place the 5 still-full power cells back in their slots and drive on out.
4). Unequip either the grappling arm, or the drill arm depending on what you're doing with your PRAWN suit. You want one arm to be empty so that you can pick items up. Personally, I almost never need to use the grappling arm, but I carry it in my inventory. You can always hop out of the PRAWN suit and equip it if you need it, and then take it back off when you're done with it. Or, if you have no plans of doing any drilling, you could instead unequip the drill arm. This is a must when trying to get Crystalline Sulphur in the Lost River -- you don't want to hop out of your PRAWN to get it, because it is almost always in brine and you'll get hurt. Pick it up with a bare PRAWN arm instead and save yourself some health/medkits.
5). The Seaglide takes up 6 inventory slots. Once you build the Ultra-Glide Fins, you don't really need it anymore. Stash it in a chest somewhere.
6). Carry an extra battery on you always. You don't want to run into a wreck with 3-4 laser cutter doors and end up having to try to remember where that was because you had to go back and get a battery because you ran out of juice.
7). You can take batteries out of other equipment in an emergency, but be careful what you take batteries out of. You don't want to take a battery out of your repair gun and then get your Seamoth grabbed by a Reaper and whip out your repair gun and then have to spend 30 seconds fiddling with equipment to get a battery in said gun to repair your Seamoth before it gets grabbed again.
8). Reaper Leviathans have a difficult time grabbing you while you are swimming outside of a vehicle if you go belly against the terrain. Find the nearest bit of rock or sand and hug it if the Leviathan is nearby. It will roar and charge, but it seems to have trouble actually hitting/grabbing/eating you if you're right up against the terrain. This makes getting to the Aurora a lot safer.
9). Scan fragments even if you already have the blueprint unlocked. You will get 2 Titanium for doing so!
10). Beds are useful! Sleeping in them fast-forwards time to the next day or night (opposite of what it currently is) without draining your food/water. This is rather useful early-game when you are still looking around for wrecks and resources in the
EDIT: Addendum to #3: You could leave 1 cell in, Launch your PRAWN, then swim back up and enter the diving hatch, take the last cell out, and then do your business. But that's rather unnecessary as 1000/1200 power is plenty, especially if you have the Thermal Power upgrade.
Hey thanks for this! The sea glide one is my favorite because I didn't think they would actually make me go faster.
I found lantern fruits were amazing for bioreactors I had a room with two grow beds with lantern fruit and a bio reactor I'm gonna make a second room as well cos my power isn't the best right now
I'd imagine they are not bad, but they still take a lot of space and I don't think they produce that much energy. Your best bet with the bioreactor will always be fish. They produce a lot of energy and you can store a lot of them.
Get some creepvines in outdoor growbeds and they'll give you even more material for energy (as well as lubricant and fiber mesh, you'll need those a lot). You'll definitely need a second bioreactor for a base with just one moonpool and a few battery chargers. Just one doesn't generate power fast enough.
Edit: if you're making a base with power cell chargers, battery chargers, water filters, a moonpool and a scanner room, find the fragments of the nuclear reactor and make one of those. I can guarantee it will be more than sufficient.
You can still carry an extra O2 tank and switch it while inside a wreck to give enough to find your way out.
With the O2 tanks you can carry two. If one runs out underwater equip the other for extra O2
didnt think of that. thanks for the tip
thx for the floating island location i wanted to go there but didnt know where it was
The first wrong thing I noticed in subnautica, is the character swiming with fins in frog style! LOL! Looks like the developer never have scuba or snorkeling in their life!
Not to mention that in scuba they usually teach you to rely on your fins for speed so it shouldn't matter if you have a tool in your hand or not.
Swimming with frog kicks is actually very useful is cave diving and penetration diving. Kicking side to side doesn’t stir up silt and sediment on the bottom
One thing i desagree is building a lot of solar painel, you really need just one, only to fit the fabricator, when you get the baterry and power cell recharger you may alredy have the bioreactor, them you only need a plant pot and shazan, you have infinite power
The extra o2 tanks do provide extra air however. They slowly drain when not. Being usded and must be switched and refilled manually each time you surface.
The air tanks can be swapped out under water so I still carry i extra. One for the way in and the other to escape
also you need to refill the tanks one at a time
I feel like for quick tips the first one could have been summed up with, full inventory does not slow you down and wielding anything does slow you
how is scaning the most improtant part of the game a tip you might not know?
Idk but it's useful
Do people who use marblemellon for food/water carry these around on explorations? I wouldn't want so much inventory space used up. Early on I just cure a handful of peepers. Later I just insta cook edible fish with my thermoblade that are near me, so I don't need to carry food with me except one for emergencies. I just carry water bottles (purified 30s early on, then the 50s when I have the filtration machine. If I would wear the Still suit (Dune reference?) I might not even need to carry water with me, but I think I'm probably better off with the reinforced suit once I don't need the radiation one. We'll see when I get there : )
No they do not carry Marblemelons in inventory as they will slowly spoil much like cooked fish. What you are doing already is best. Carry a thermoblade or cured fish if you are going out away from your base or Cyclops. and while the Still Suit helps with water the Reinforced Dive Suit protects you better so you will have to decide which you prefer.
I know this is old but the last tip is wrong. If u carry an extra tank make sure u have filled it on the surface and take it with you. When u run out of air on ur primary tank swap to the other and you will have a fresh new amount of air
I learned some cool things with this video. Thanks Mr.Spicy =D
You are very welcome. Glad it helped!
The more tanks you carry, the more air you have to dive. Just switch tanks underwater. You have two separate tanks in the video, so im not sure why you think it isn't more worth fabricating more tanks to carry. I have 3 tanks right now. 5 hours into the game. 2 75s and 1 upgraded tank. You can create either one on the fabricator. Other than that, thanks for the tips.
Just finished the game. Played on hardcore. Game is awesome but i didn't understand fun in building something. For whole game i built 1 base in bulb zone near lost river entrance. It had multipurpose room with power cell chargers (used only once), cofee machine (just because i like cofee), and waterfiltering machine (used took 4 bottle for whole game from it) and moonpool with upgrade option.
I kept everything in cyclope, eat murblemelon (rule is 3 eat 1 cut with a knife) but all that eating and drinking thing is nuisance and could be deleted from game (it would be more fun without it). Killed 2 reapers with prawn suit and 1 flew away into a graphic and 1 ghost leviaphan (in lost river), another 2 also flew away into a wall and never came back. I only heard roar sometimes.
Seamoth is forgotten by me after i got prawn suit. Sea dragon leviaphan attacked my suit only once, generally it was passive even if i go near him in cyclope (on speed 1 and silent mode). Seasharks are annoying but warpers are terrifying (a lot of damage and can teleport you away from prawn suit when deepness below it.
Stasis riffle - never used it.
knife - only to battle murblemellows
propulsion gun? - only for aurora run
Scanner room? I just forgot about it. Never even knew how it works
But i must say i never was in Crag something and sea traders path. But i don't think there is something interesting.
I am a bit disappointed that leviaphans are too weak. They were terrifying at the beginning but once you fight them, you getting bored of chasing them.
Finished with 1st attempt. Almost no guides (except very rare situations i will mention). Alien thermal plant facility (or something like this). I found entrance to main alien building but there blue tablet was needed and finding Alien thermal plant facility was too difficult and not obvious. Moreover i didn't know i need to go there for a key. Finding reinforced suit. Just wasn't lucky and searched for it for about 15 hours. In the end i looked wiki where to find it. Finished the game for 42 hours.
I haven't played yet but I'm intrigued Very useful video thx
I always wondered is swinging you knife could effect the speed you swim
I powered my base with four solar panels I have 12 hours on that save file I have a seamoth that I went reaper Leviathan hunting with saved when my hole inventory was full of torpedos I don’t know if there is a module to make my seamoth faster and I have three thermal reactors powering my base I have four of the things that you use to get tons of storage with forgot what their called and now I have a water filtration machine might get another but I will need more gold and thermal reactors I have a cuddle fish I even found two time capsules they both said gave me some fish the first was the cuddle fish one the second was one with two fish that are just bones and they both have told me to keep care of their fish when I escape I will save the game before I do so I can give free things to people and they will get all the stuff for a seamoth in it and I will give them a miniature aroura and a cat poster I will have this exact message in all of them I hope you have a good day
Sincerely DontSinkTheBoat
Marble melons are the easiest to reproduce but i had a hard time finding them because they only appear on the degassi growbeds which i just only scanned for the blueprint.
Can you swap tanks underwater? That'd still give you the extra air
I was playing subnautica minding my own bisnuss when out of nowhere I could not see the island with gun! idk where it was I could not see it
Don't save inside the Needle Room or just die to respawn. Made 3 hatching enzymes came in and out using the Portal before healing myself, just so they'll inbreed ;p, left Cyclops by the lava entrance and placed an Exterior Growbed with the lubricant algae so fish spawned. A pot plant with fruit tree inside Cyclops, it has a bed a Fabricator and Charges with heat, kept turned off. ;) I entered with Prawn from lava entrance and keep a Seamoth that Solar Charges by the Mushrooms Portal. I also planted the Enzymes ingredients around my base. I drink my piss because I use the Stlisuit. And won't release my Cudle fish from aquarium, just to take with me in the Neptune :p... Amazing game.
The extra tank may not *automatically* add to your oxygen, but you can still swap it.
7:01 Stalker Tooth spotted in the grass near where the bladder fish is swimming. FREE STALKER TOOTH FOR THE WIN!!!
The Bulbo Tree is at least as good as marble melons. One growbed of these will provide all the water and food you need at base.
Only thing I disagree with is not wasting resources on a second tank. Depending on what your trying to do you are able to stay down twice as long in early game allowing you to expidute the game once you know what your doing. Also if your exploring a cave its not a bad idea either. Its not hard to get lost pathfinder or not.
Well cant you just manualy switch air tanks?
Had double checked to make sure this still worked and it does. However, there is one thing to remember if you decide to switch tanks. The tank in your inventory will not provide any oxygen without switching it and it won't refill with oxygen with switching either.
So doing this you'll lose the inventory space and will have to remember to swap the tanks around when you go to refill them.
I FREAKING LOVE YOUR VIDS
I'm glad you love them so much!
i have to point this out the "EXTRA oxygen tank" is helpful you need to manually switch and then you have more air.... pro tip and you are welcome
If you run short of air, you can still swap tanks in your inventory, but make sure you refill the spare ;-P