Revopoint Miraco better than Photogrammetry?
Вставка
- Опубліковано 22 тра 2024
- This is a full breakdown review of the Revopoint Miraco 3D Scanner and side by side comparison to photogrammetry with my Canon R5 and Polycam. Let me know if there's anything that I've missed, happy to answer any questions.
00:00 Intro
01:09 Design
03:10 Versatility (outside)
04:32 Contrast Problem
05:18 Scanning
08:05 Revoscan Software
09:31 Mesh Comparison
12:53 Texture Comparison
15:21 Conclusions
Download the 3D models here: drive.google.com/drive/folder...
Instagram: andrerucker
popular_imagination - Фільми й анімація
I've used photogrammetry on a much smaller scale (openscan pi) and have been wanting to move to larger things for 3D printing. Finding your channel and your review was amazing. I feel like scanning mid sized objects is not common. Every other video was either cars, or sponsored. Thank you. The shoe is just about perfect size for what I've been wanting to scan! You are also the first one to even mention scanning outdoors, which would have been a rude awakening for me. Thank you for that as well!
Thank you! I’m super glad that this review was helpful. I was having the exact same problem when researching this scanner so I’m glad I could provide some insight.
Thank you sir for the excellent review. I've watched many scanner reviews (various manufacturers and models) trying to decide which way to go and your comments on the pros and cons of this scanner are extremely helpful. Your review is so much better than all the various 'reviews' I've watched where they just do a sped-up scan with obnoxious music and then end leaving you with little to no information about the process and how it compares to other techniques. Thank you for your detailed analysis!
Thank you! I really appreciate that. I wasn’t seeing any reviews that answered my questions so I figured I would go ahead and make one. Glad it was helpful!
Wonderful review!!! Thank you so much ❤❤❤
Is there a way to combine the texture of the R5 with the mesh of the Miraco? That seems like a winning combo if it's easy to swap the textures.
That’s true! The geometry is a little different and how that the textures are mapped out is different so I don’t know of a way to swap those. If anyone figures it out I’m all ears.
it takes too much time 2 different scan and bake the object with reference. I would rather they make better texture quailty. I am not sure but it could be because of normalization of the uv island scales. Because the camera is 48mp. and the texture is 8k even if you use vertex color ( if your mesh is 16m verticles it does 4096x4096 texture ) they are not enough. whats wrong I am searching since 10 hours
@@popularimagination Houdini has a great tool to transfer UV's from one object onto another. Labs UV transfer. It also has some great retopology tools to boot. This way you can get your color from the photgrammetry and normals from the scan, then project that onto a lower polly count mesh for rendering in Unreal or Blender.