Hell let loose advanced commander guide: Offensive Mode
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- Опубліковано 27 сер 2024
- This is an advanced commander guide spefically for the offensive game mode. It gives detailled instructions on how to play to win a game. This is the first part of a series that covers every game mode to help you become a successful commander
By far the best explanation of the strategy I've seen on youtube. Excellent job mate.
Really appreciated this video! It's great to learn about strategy at the Command level even if I'm not playing as an officer.
You forgot one crucial thing, which you actually showed ingame. You can drop supplies in base with 0/5 sectors captured as attackers to build nodes fast after takint the first cap.
Excellent guide. I watched the whole thing
I was thinking about making a video like this but here you are, thank you :)
Great video, keep those commander vids coming!
Best advice
“Like the smash button!” 😅
Pretty good video! Thank you
Wow very good video please make a defense one 👍
Thanks a lot for the positive Feedback...I am working on it and try to upload it this month
Fantastic! This is the way it was when I started playing late 2021. The garrison "meta" has evolved into an abomination..
Placed inside the black circle or infront or behinde...
Edit: I play most on warfare
Very good video man much appreciated
Remember nodes are key to commanding abilities
Yes and the best way to get them is to
a) always have a supply truck on standby in one of the hqs or
b) Drop supplies with the supply truck in the hq (if possible)
@@MagicHLL you could have dropped supplies in spawn in the beginning. you can drop as long as you dont cap first point
the only thing done wrong in this video is noy spamming supplies in spawn so you are a 100% sure you get up nodes quickly
Garrisons take priority over nodes in the early stages for me
@@GSDhandler1 it litrally takes 20 sec to dropp a 1000 supplies so no, not in offensive and you can only do,it at the start. But i would agree on anyother gamemode
Any thoughts on placing a half-track in the locked enemy territory as a ready built garrison when you take the current objective?
A halftrack turtorial is definetly on my bucketlist...
It can work and is for sure not a bad play but the question is, if you place a halftrack in advance. Why wouldnt you just wait there and put a garry on the location? If you want to rely on a halftrack, you will need to stay in the driver seat. Otherwise a blueberry will take it for a sightseeing tour into a trench.
Also in my eyes, the true strength of a halftrack is the fact that it doesnt have the 100m radius in red zone. So I prefer using it close to the enemy strongpoint, when the regular red zone garrys are already up. It is also great as a personal transport vehicle for you as commander and if you feel like you found a good spot, you can simply turn off the engine for a minute and let a spawnwave come in. This is especially great on El Alamein.
One easy thing I would always recommend: if you have a squadlead requesting a jeep to get behind enemy lines. Just ask him if he would take a halftrack instead.
I agree with most of that, only thing if the half-track is in the red no blueberries can spawn on it to move it
I’m currently level 116 & still won’t give commander a try 😂. I don’t want to get moaned at.
My recommandation is to try it in defensive Mode (feel free to watch my guide on that).
Nobody really wants to be commander in this Mode because it can be a bit boring and therefore people are quite thankfull to just get a commander that tries.