The orthographic projection is really interesting because it allows you to see the same level of detail on objects no matter how far away from the camera they are.
Awesome build - wow, that was quick, but it really uses simple hard modeling techniques to achieve a lot. Personally, I really like the isometric view on this one - it really comes across as a 'high-res' 8-bit pixel city block. Nice work - thanks for the tutorial.
Thank you so much for making this series! I’ve been stuck myself in my blender journey and watching you make incredible builds so fast is really encouraging for a newbie! I cant wait to be as experienced as you are
Love to see your tutorials...I have already learnt to model a plane and now can follow your tutorial along...Your 10 Mints Challenges tutorials have been my favourite...Still more to watch yours..👌👍👍👍👍👍👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌.
1. I prefer the isometric (hope i wrote that right) mode. 2. Too much gray. You had to add more green. 3. What's the name of the song? Not the outro one. The one from the end of the video....10:10 this song. 4. And most important...Great Job!
I like how you added a car wash next to the office building instead of parking. lol. love your videos, i try to follow along with some but I'm still learning, my creations would be 10-minutes too if it were a timelapse.
Loving your work. Maybe some street lights or trees would be nice, but you did only have 10 mins after all. I would love to see you create a scene in 10 mins using only assets you created in these videos
I've seen the isometric towns before, but this is pretty cool. I think this is one of the things I could use to practice the different modeling skills you used. I've never seen Text before, I have some ideas to make some hopefully "neon" signs.
Isometric view looks good in-game since the buildings all have the same size. But perspective view looks more natural but buildings close to the camera feels a lot bigger and in my opinion is not well suited for city building games since it obstructs more of the objects.
I think it works really well in isometric view and could be used in games with that style. Personally, though, I prefer perspective. It just appeals more to me :-)
Great video, Imphenzia. Just a quick questiuon here. I see you have a Imphenzia palette in the UV editing menu on the left. How do you get to add a color palette there? I struggle with adding colour quickly to different elements?
Nice workflow, Man!! Btw can make a tutorial about lighting setup ? Especially with Eevee. I'm wondering how game makers make their lighting so nicely done, as if Unity/Unreal Engine set the best lighting setup by default for they user which makes me want to apply it on Eevee. And please do it with full scene environment, trees, house, building, cars etc. Thanks in advance.
Yo, that's crazy that you made that in 10 minutes. Either scope creep hits me and I keep adding finer details, or I spend an hour modeling a palm tree because I'm fiddling with the controls/hotkeys too much, lol. I practice almost every day though, so I'm making progress. You also mentioned how to use the text as a tip, but I haven't seen you use that "loop tool add-on" in previous videos, either. Did I just miss the video? Oh and on a side note, how did you get the webpage to scroll like that at 1:20?
Quick question: If you were to guess the poly counts of clash of clans characters, what would the poly counts be? Also I want to get into blender what would you recommend for computer configuration? CPU, gpu, ram and storage wise? Thank you!
a good GPU will help *a lot* with render times, a better CPU and more RAM will help blender run smoother while you're actually modeling, especially in more complex scenes. I'd say the RAM is the least important component, as long as you don't have too little you'll likely be fine.
I'm starting to learn blender(5 days lol) and is incredible to see this type of videos, awesome work man. And btw how do you make that color palette in the left?.
I would love to see tutorial or 10 minutes challenge about modelling and rigging low poly animals :D
It would be cool to throw them into a unity project and add some wandering behaviour! Could be a cool tutorial
Me to! I from Poland, sory for me english
Me too
He needs more subscribers so that he can afford one of them boats!!
He should model one of them
Yeah :D
@@jack002tuber then photo track it
I love the little family and life updates you have at the beginning of videos 🙂 It's nice to see a multidimensional UA-camr
"if you've ever seen those pixel art things"
Me watching at 144p: "Yes, I'm seeing one right now!"
Hopefully a few more when I upgrade to 240p
A truly impressive display of god-like modeling skills...
Awesome. Reminds me to the old school "tycoon" strategy games.
yeah lmao i used to download tons of these
The orthographic projection is really interesting because it allows you to see the same level of detail on objects no matter how far away from the camera they are.
Very inspirational... so much appreciation for your videos!!
Your skill never fails to impress me, great work. I would love to see a challenge on a low-poly mech (ala Macross) or a gundam.
Its a fine work in a cool way
Thank you,
I am learning a lot, I watch every issue
Awesome build - wow, that was quick, but it really uses simple hard modeling techniques to achieve a lot.
Personally, I really like the isometric view on this one - it really comes across as a 'high-res' 8-bit pixel city block. Nice work - thanks for the tutorial.
Isometric gang here too. Definitely evokes the pixel art vibe and nostalgia chords far more than the perspective view.
Thank you so much for making this series! I’ve been stuck myself in my blender journey and watching you make incredible builds so fast is really encouraging for a newbie! I cant wait to be as experienced as you are
these videos give me eyegasm
Amazing! Brings back happy memories of old-skool pc games. Would love to see what you could do in 30 mins!
Ye boi pulling wheelies like a champ
Love to see your tutorials...I have already learnt to model a plane and now can follow your tutorial along...Your 10 Mints Challenges tutorials have been my favourite...Still more to watch yours..👌👍👍👍👍👍👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌👌.
Your family is the cutest
Mate you are just too good!
You clearly deserve more subs
Isometric is good, I would perhaps choose a lower angle as isometric tiles are usually half the height as they are wide. Then it would look better.
Done this too. Thank you.
I will use your tutorial method every time I work on a 3D project
1. I prefer the isometric (hope i wrote that right) mode.
2. Too much gray. You had to add more green.
3. What's the name of the song? Not the outro one. The one from the end of the video....10:10 this song.
4. And most important...Great Job!
Thanks for the tips!
I like how you added a car wash next to the office building instead of parking. lol. love your videos, i try to follow along with some but I'm still learning, my creations would be 10-minutes too if it were a timelapse.
You should model the Saturn V in the 10 minutes challenge
I wish you had placed a few cars but looks amazing :D
Loving your work. Maybe some street lights or trees would be nice, but you did only have 10 mins after all.
I would love to see you create a scene in 10 mins using only assets you created in these videos
Waiting for that
I would love to see a Space Station in the 10 min challenge!
I’ve been learning to wheelie for weeks!
Another great video. I think perspective looks best. Enjoy your holiday.
high poly in the future? heck yeah!
And again... Another video another great stuff and I can't wait for upcoming videos.
WOW MAN
SO Awesome
I've seen the isometric towns before, but this is pretty cool. I think this is one of the things I could use to practice the different modeling skills you used. I've never seen Text before, I have some ideas to make some hopefully "neon" signs.
waiting sir!!!!
I love both renders, and as always, lots of great tips, thank you ! :)
1:48
I was gonna just fast forward for results but you did it for me 😄
Nice work! I like the perspective view better on this one.
Wow very nice 👍
you are cool, thanks for sharing your knowledge with us;)
Looks great. Enjoy your holidays.
I like isometric.
1: 48 start
Its 1:48
good model
Omggg I'm so exciteddd for the C# tutorialll! 😍😍
Just awesome i Like it
You are a talent
صاير أغليك من تالي ❤️❤️
Isometric view looks good in-game since the buildings all have the same size. But perspective view looks more natural but buildings close to the camera feels a lot bigger and in my opinion is not well suited for city building games since it obstructs more of the objects.
Maybe 10 mins challenge of a wheelchair?
or maybe have different room topics? like hospital? Garage? Office? Bathroom?
for this type of art i would prefer isometric :p
NICE works as usual, LIKE the pers. view but iso view looks more fun, cheers~
I would love to see a star wars providence class in the 10 minutes challenge
Nice tutor.
Hard to say which projection I like more, both have an appeal to them. And yeah, I'm still waiting for details on your RTS game. ;)
Merci monsieur ;-)
You should do a Tutorial of a massive low poly landscape and export to unity for VR!
Iso is great
I love this series!
cool
Love it! Can I move there? OW, perspective for me, please...
1:09 never call a man who has wheelie skills a sucker
love your videos. subbed. thats called an awning btw
The isometric view is very strange at first, but I think it works for these types of low-poly themes.
Cool stuff!
you're getting closer to modelling the world 0.0 im watching you..
Za worlda
1:50 START
Snyggt!
I think it works really well in isometric view and could be used in games with that style. Personally, though, I prefer perspective. It just appeals more to me :-)
i like your channel
Hey Imphenzia Can you make A Home Office in 10 min in blender 2.8
Daily data over will have to watch tomorrow☹️☹️😰
I can't help with that but I can help with your channel name if you want to lol
Awesome what about a big city with cars people wish I could make it struggling with blender
Great video, Imphenzia. Just a quick questiuon here. I see you have a Imphenzia palette in the UV editing menu on the left. How do you get to add a color palette there? I struggle with adding colour quickly to different elements?
Ctrl+L to link materials from active. Or there's a drop-down in the properties, material to the right of the material list.
I like the perspective actually... it look more real in my opinion...
Nice workflow, Man!! Btw can make a tutorial about lighting setup ? Especially with Eevee. I'm wondering how game makers make their lighting so nicely done, as if Unity/Unreal Engine set the best lighting setup by default for they user which makes me want to apply it on Eevee. And please do it with full scene environment, trees, house, building, cars etc. Thanks in advance.
Esta vez llegue tarde :( pero igual lo vere y practicare, Gracias.
Howw do you set it up to be able to tap a color and change it??
I personally really like isometric art
I prefer the 3/4 view with Perspective mode on the camera.
Imphenzia i love your all videos but How can I convert the object I made to another format; i wannto use mdl2 format for a game
circle need loop tool to be enabled
02:22 when i do this it is not not changing the color ,why it is not showing in the viewport please help
You should model something for Squidmar Miniatures to paint!
Yo, that's crazy that you made that in 10 minutes. Either scope creep hits me and I keep adding finer details, or I spend an hour modeling a palm tree because I'm fiddling with the controls/hotkeys too much, lol. I practice almost every day though, so I'm making progress. You also mentioned how to use the text as a tip, but I haven't seen you use that "loop tool add-on" in previous videos, either. Did I just miss the video? Oh and on a side note, how did you get the webpage to scroll like that at 1:20?
What about making a game using unity, putting all the things you built in 10 minutes challenge?
how can i bake the whole scence into picture ?
Quick question: If you were to guess the poly counts of clash of clans characters, what would the poly counts be? Also I want to get into blender what would you recommend for computer configuration? CPU, gpu, ram and storage wise? Thank you!
a good GPU will help *a lot* with render times, a better CPU and more RAM will help blender run smoother while you're actually modeling, especially in more complex scenes. I'd say the RAM is the least important component, as long as you don't have too little you'll likely be fine.
I know you probably won't see this but it would be cool if you could make a dinosaur like an ankylosaurus.
How do you make those shapes look so stylized (i.e., the edges of the cube look faded)?
bro plss 1 video u re blender screen setup my means 2 layout color box setup plss share full information
What are you modeling
what is the name of the music in this video? tell me please
I'm starting to learn blender(5 days lol) and is incredible to see this type of videos, awesome work man.
And btw how do you make that color palette in the left?.
He has a video on his setup
@@bluethumbbuttoneek9465 Ho TY
Waiting for the Unity tutorial
How would you render a scene like this given the colors already appear in solid view?