Unreal Engine 5.1 Landscape Patch Tool to blend Static meshes Tutorial

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  • Опубліковано 27 вер 2024
  • Here is a new way to blend static meshes with the landscape using the Landscape patch tool plugin
    #ue5 #unrealengine #unrealtutorial #nanite #tutorial

КОМЕНТАРІ • 43

  • @felixg2062
    @felixg2062 9 місяців тому +1

    It will be my go too tool for my road system that has more control then the ue5 landscape splines

  • @AaronFhd
    @AaronFhd  Рік тому +2

    Don’t forget to leave a comment and like and subscribe thanks everyone spread the love on UA-cam

  • @wobbledaggerfilms
    @wobbledaggerfilms Рік тому +2

    Thank you! you've got a subscribe. That was so clear.

    • @AaronFhd
      @AaronFhd  Рік тому

      Thanks really appreciate it

  • @FabricadeBoloGloria
    @FabricadeBoloGloria Місяць тому +1

    How can I blend material of the static mesh(brighter) with the landscape material(darker)?

    • @AaronFhd
      @AaronFhd  Місяць тому

      @@FabricadeBoloGloria you can use RVT material blends

    • @FabricadeBoloGloria
      @FabricadeBoloGloria Місяць тому +1

      @@AaronFhd Wow! thanks for the tip!

  • @DarkSession6208
    @DarkSession6208 Рік тому +3

    Does it work the other way around SOMEHOW?
    I got the problem that i have a ground plane which should follow the landscape.

    • @AaronFhd
      @AaronFhd  Рік тому +1

      No it doesn’t work the other way unfortunately

    • @DarkSession6208
      @DarkSession6208 Рік тому +1

      @@AaronFhd Well that sucks. Im looking for something in UE5 that he did in that moment : ua-cam.com/video/FrlKwneTsoE/v-deo.html

  • @istealpixel7371
    @istealpixel7371 Рік тому +2

    love it. Would it also work on slopes, for example for cliff placement? I hate cliffs ^^

    • @AaronFhd
      @AaronFhd  Рік тому +2

      it will work anywhere on a terrain

  • @Andrew_L86
    @Andrew_L86 Рік тому +1

    Anyway to make these not instant based. For example put them into a BP and have it work from level to level?

    • @AaronFhd
      @AaronFhd  Рік тому

      Unless its exposed in the blueprint would nee to check but I don't think it is

  • @mon-tnetwork1102
    @mon-tnetwork1102 Рік тому +2

    3:17 deeeeeeyyuuuummmm

  • @Luillopanto25
    @Luillopanto25 Рік тому +2

    can this be done at runtime? If you reposition the mesh at runtime, does it affect the terrain?

    • @AaronFhd
      @AaronFhd  Рік тому

      Have not tried and don’t k ow if it’s accessible

    • @darkdevilone8613
      @darkdevilone8613 Рік тому +1

      I suggest voxel terrain for doing something like this since its made to be deformed at runtime. Even if you get it working with normal landscape it would probably be really slow.

    • @AaronFhd
      @AaronFhd  Рік тому

      @@darkdevilone8613 yup

  • @captainfalcon498
    @captainfalcon498 4 місяці тому +1

    For me it crashes as soon as I add the landscape patch. Anyone else got these problems? I'm on unreal 5.1 with my Macbook M3

    • @AaronFhd
      @AaronFhd  4 місяці тому

      Just tried and it’s working but that being said I am pc with a pretty good graphics card

    • @captainfalcon498
      @captainfalcon498 4 місяці тому +1

      @@AaronFhd Hi, thanks for looking into it. I get the following error:
      Fatal error: [File:./Runtime/RHI/Private/PipelineStateCache.cpp] [Line: 411]
      Shader compilation failures are Fatal.
      I got a M3 Max, which is pretty powerful, but Apple so idk :D
      Any idea if I could've done sth. wrong?

    • @AaronFhd
      @AaronFhd  4 місяці тому

      @@captainfalcon498 Don't know but I would report it to unreal engine through there bug tracker

  • @Samuele_Lini_ARS
    @Samuele_Lini_ARS 8 місяців тому +1

    Is it possible to do the same with 2 meshes instead 1 mesh and landscape? (it happens very often that the lanscape is just a mesh). I mean texture blend between meshes

    • @AaronFhd
      @AaronFhd  8 місяців тому +1

      Not following but this is so the landscape will follow the mesh. If you want the textures to blend. That is RVT texture

  • @Andrew_L86
    @Andrew_L86 Рік тому +3

    Do you know a way to "apply" the landscape changes from the patches? This way once you have it in position you aren't actually using this 'beta' feature. IMO this feature doesn't need to keep existing once you are happy with the location.

    • @AaronFhd
      @AaronFhd  Рік тому +1

      Not that I know of

    • @Andrew_L86
      @Andrew_L86 Рік тому

      @@AaronFhd Do you know if there is any documentation or a trello board somewhere regarding its continued development?

    • @AaronFhd
      @AaronFhd  Рік тому +1

      @@Andrew_L86 unfortunately not

  • @fletchmane6075
    @fletchmane6075 Рік тому +1

    is this 5.1 exclusive?

  • @FPChris
    @FPChris 9 днів тому

    meh

  • @ianzander5057
    @ianzander5057 Рік тому +2

    this is cool. thanks. do you know about Runtime Virtual Texture Blending? if you like this then you'll like RVT blending also. its where you blend the landscape material onto the static mesh. such as a rock. so it blends into the landscape even more.

    • @AaronFhd
      @AaronFhd  Рік тому

      Yes I use RVT when it is needed

    • @ianzander5057
      @ianzander5057 Рік тому +1

      @@AaronFhd i just learned how to use them. those with what I just learned from you should help a lot. thank you

    • @cult614
      @cult614 Рік тому

      I have a bug with RVT runetime textures. When i add the height mask into parent material and increase the height mask value i have just a white color where must be a landscape transition. Do you know how to solve this problem? UE version 5.2.

  • @UriahGnu
    @UriahGnu Рік тому +1

    Hi, is this UE 5.1 Preview? I don't seem to have the Landscape Patch plugin in 5.0.3

    • @AaronFhd
      @AaronFhd  Рік тому +1

      it's only in 5.1 and may not make it to final

    • @UriahGnu
      @UriahGnu Рік тому +1

      @@AaronFhd cheers thanks. I really hope it does, because this would be so incredibly useful for non-destructive placement of objects in large open worlds. Please please please make it happen Epic! :D

    • @AaronFhd
      @AaronFhd  Рік тому +1

      @@UriahGnu yah it’s a great tool. I also hope they add more to follow the shape of the object as right now it’s just radial.

  • @coffeediction
    @coffeediction Рік тому +1

    how about conforming to the mesh? Cause right now its just a circle deformation while mesh is a cube :)
    basically cant blend splines in, because the landscape spline tool is bugged about its alignment, (it will always rotate mesh 90, so roads arent possible, even if you rotate the road, it just adapts.
    EDIT: For all who struggle with landscape spline tool for roads, use Select Segments instead of Control points (They have a mesh slot too for some reason) and + to Add a spline mesh array.

    • @AaronFhd
      @AaronFhd  Рік тому +1

      Right now you can only do those 2 shapes

    • @coffeediction
      @coffeediction Рік тому +1

      @@AaronFhd aw thats so sad, thanks though!