For most civs I actually recommend democracy if you have some allies. The 30% bonus to district projects is massive because end-game you to want to spam city projects from your non-spaceport cities so that you can get the best great people. The +4 production per trade route to allies doesn't hurt. However, as Germany your production is so massive that the 10% boost to science output may be more important to getting you to the finish line faster. Someone just posted a tier list that had Germany as B-tier. I couldn't believe it what I was watching. Yeah their early-game isn't great but with hanzas it just doesn't matter.
Democracy's new deal policy A L O N E completely s**ts on communism lol. New deal will get you to the higher amenity tier, effectively giving you a +10% to ALL your yields. So you end up boosting your gold and culture in addition to food, science and production. That late in the game a 10% to production in your core cities is WAAAAAAAAAAAAAAAY more impactful than the +12 u'll be getting from a 20 pop city... Like...Germany's free district means it's much more poised to make use of new deal than communism. Again democracy is the way to go 99% of the time. The other 1% is for fascism. And .00000000000000000000000000000000000000000000001 if you're going with inca as he's the only one that actually gets GOOD benefit from internal traders. For multiplayer a that's indeed different tho
Best policy card for Germany is the military one that gives 100% Industrial adjacency bonus. It is almost custom made for Germany since they have 1 extra military policy slot. Instantly DOUBLE the already insane adjacency bonus for each of your Industrial, Commerce, aqueduct zones trifecta.
I was scrolling through all of your videos two days ago, in hope to find this, and was sad to see there wasn't one. Then today it suddenly pops up as if you read my mind. Thank you!
Not gonna lie, I really wish I had the resources and space for a PC. I have always loved Civ, but I’m stuck playing on my PS5. Civ 6 is a great game, but is very tedious to play with a controller and no mods. Better map tacks and overall optimization is something lacking on console. Great video as always!
I just finished a sick Germany Science Victory where I was able to feed 8 heavily boosted Hansas to Magnus in my capitol. I was building Laser Stations in 1 turn (over 240 production in capitol) by the time I got the victory 😎
“I’d highly recommend communism for most cases, except probably real life.” Bro I love your humor, that really sets you apart from the other UA-camrs, subscribing.
CivLifeR, one idea for a video that at least I would appreciate is a review of add-on civ packages and which ones you might recommend first. They seem intriguing but I feel like I should play all civs before buying more. Getting an opinion on those that are worth a buy before that would be great. Also keep on doing your thing!
It’s hilarious watching the great people points, because it usually looks like this Great Engineer: Egypt: +5 France: +8.5 England: +11.5 Germany: +19.5
I had one game where I was getting 159 great engineer points per turn, the nuclear science engineer points booster and the humanism one combined with industrial zone spam is no joke
As Barbarossa you also get a military policy slot in any government, so Classical Republic does not hamper your military as much as other civs. Once you get Craftsmen, it's generally good to keep it running always - 100% Industrial Zones adjacency bonus makes Hansas even more redonk than they already are.
A guide like this for the A-tier Civs, or civs like Brazil and Nubia, where their bonuses don't force a certain victory type as opposed to Russia or Korea
A Secret strategy you forgot about is a way to get districts almost 50% less City patron goddess pantheon, Get liang’s promotion that makes districts cost 20% less, u can settle a city, go for monument get liang when liang is established go for a district or two most of the time u should go for one so u can cycle Liang very quickly and more efficiently.
@@TheCivLifeR yes but it goes well with Germany because Germany can get a lot of production what’s better then a lot of production? A ton of production also this will help your Dom victory in a dom victory with a butterfly effect, since u don’t need to spend all ur time building districts u build units instead
@@jarlGudmunder Ok first of all...the math works out to only costing 68%. So barely a third cheaper not half cost. With merchant republic that becomes 62.5 that's almost 40% cheaper but still far from 50%. No that strategy is not....particularly good with Germany. It's good with everyone but only when chopping the districts out. If you have no chops then you want to get the hansas out asap
I would say that City Patron is particularly bad for Germany. Getting an extra district slot means that the first district will be a smaller part of districing, production-wise, and the Hansa isn't a huge production gain when it's the first district in a city, since it gains most of its adjacency for other districts. There is the strat of never finishing a district so that the extra production buff is applied to all the districts, but that would mean that you aren't getting the benefits of your districts in the mean time, so I feel it's not worth the small production increase.
@@NabilStendardo I mean...landgrab Germany is a thing. People forget that hansas get +1 for each resource (luxuries, bonus, strategics). So in a map with lots of resources, you do indeed want to get ur hansas up asap
I'm very new to Civ 6 so I love this great overview. I'm just wondering if there's a good "placement strategy" out there for all the districts and adjacencies that Germany needs
They are industrial powerhouses but for raw production I've never seen anything close to Russia. Tundra start. Build a lavra.Take Dance of the Aurora for +1 faith for adjacent tundra tiles. When you get your religion take work ethnic to convert faith into a production bonus. You can immediately get a plus 7 - 11 production bonus immediately. Then when you plug in the double faith adjacency bonus card which comes pretty early on you explode in power. It's utterly ridiculous. Your faith generation and production is off the charts. By about turn 400 on marathon, I was able to purchase settlers with monumentally every 3 or 4 turns. I just kept building cities then selling them to the AI.
Thanks for the video, very straightforward. I have a question. I'm am playing on King level and I never get so much space and time to expand and setup as you did in this game. Barbs were about the same and was glad I had my 2 warriors and archers but by the time my settler was out, expansion was out of the question. May I ask what this setup was? Thanks again.
If you get a god start close to say a natural wonder and manage to get a sick adjacency pantheon alongside with work ethics - oh man that production combined with how easily you add in hansas. It’s easily 120+ production in 1 city. Insane.
I mean 120 + Production is pretty easy to get anyways with germany. Especially when you get like 3 cities and make a huge district cluster with +10 and +11 Hansas. While work ethic gives you a nice boost early game, it does't really scale too well into the late game, unless you combine it with desert Folklore/ Dance of the Aurora. but that gives you different problems.
I guess U-boat is great mostly for fighting off city-states' naval units and pillaging the enemy trade routes on sea. But that's it. And since Germany is a "settle properly and well" type civilization, in my latest playthrough(first time as Germany) I conquered one city-state, the position of which I needed for the sake of districts placement for better adjacency. And later in the game, I colonized a tiny continent, and one tundra cultural city-state was really standing on my way to good territory gains, that's why I killed it off. In all other playthroughs I hardly ever wage war with city-states.
Yep, if your goal is science victory then Petra, Temple of Artemis, Mausoleum, Ruhr Valley, Kilwa, and Ad-Scott. That's all you need and you should be able to get them every game as Germany since the devs eliminated the AI's incentive to build these wonders as part of the April update.
It looks like I f...ed up my build order. My Hansas are currently makeing 10 production but that is because of the 100% industrial adjacency bonus policy. It looks like I should start over.
I think Gaul has a much stronger early game, which makes them stronger than Germany (on deity). Especially since Culture is most important early to mid/late game even for a science victory. But my heart still lets me pick Germany most of the time ;)
"you really want to plan out your districts. Hansas standard bonus from resources (strategic, LUXURIES and bonus (even fish!)): Am I a joke to you? Germany's standard gameplay is indeed to plan out for max potential. But can also go for haphazard placement where you just landgrab areas with as many resources to quickly boost your hansas. A hansa with 2 bonus resources and a CH will have 5 adjacency. That's good ROI.
@@alex2005z dude....If +5 is good enough for Gaul ...then it's good enough for Germany.... Gaul gets +5 on AVERAGE. U'll RARELY come across situations where it's getting +8 or more since if ur getting +6 ur feeling supa lucky already. Landgrab Germany will be getting +5 as BASELINE. YES it's not as fast as Gaul since ur only gonna be getting +2-3 initially. But with CH it becomes +5-6. +7+8 when doubling up with another city. This fixes Germany's huge problem of having bad ROI since they have to invest a lot of initial production. And Germany can actually become a better Gaul once it starts landgrabbing
@@luisgutierrez8047 the gauls do it much earlier tho. Before you even get your first hansa I already have 5 fully completed opidums. This is why the gauls landgrab so well.
@@alex2005z you still not understanding. I'm saying that Germany can landgrab just as good as Gaul and have even better adjacency once they get started. Of course Gaul has a better early game. But the POINT is that Germany can emulate Gaul and not have to sink so much early production to get good hansas. They can have great starting hansas AND get 8+ hansas later in the game in all with just a CH. Gaul can't do that, they're stuck with +4-6 oppidums for most of the game
@@luisgutierrez8047 you wont get a CH in most cities tho. With the gaul all you need is the opidum and builder charges, nothing else. You can easily get 30+ cities on the gaul. I wanna see you do the same on germany
@@alex2005z Last game Jerusalem spawned right in the middle of my empire. That would not do! That's what levying is for. Since I have a big ol' levied army now, might as well get some more city states.
What spaceship parts??? This isn't Civ V. The only parts are the Legrange and Terrestrial Laser Stations, and they only makes your Extraplanetary ship go faster.
I think its a little BS that Barbarossa's ability doesn't just apply to city-state units in general. It'd feel real nice if it in some way still affected Levied forces. Probably not BS from a balance perspective mind ya, it just feels wrong in my head.
Does enyone know if it is somhow possible to get the better map tack mod for epicgames? Because i cant seem to find it, i know its made for steam and also found it on steam, but i cant use it.
Why am I the only person flirting with civlifer? The guys energy voice and sweetness legit makes T exuding from the screen. Im sure people agree with that
U forget something U-boats are very very good in multiplayer in a naval based map, although vs ai it is kinda trash Also u forgor that u can kill city states that other civs have thrown a ton of envoys in that cs
Dont the city states on multiplayer not start with walls in mutiplayer? That makes killing them much easier, and you always need a military against players
I'm a newbie and been only playing for a month. I have a question When you build 2 cities right next to each other does the districts from the second city if built adjacent to the district in the first city add to the adjacency bonuses? like for example if I built a hansa on the first city and then i built a commercial hub on the second city adjacent to the hansa on the first city. Does the hansa get production bonus from the commercial hub on the second city? thanks!
Yes. It also works on districts and other stuff (like mines on industrial zones) from someone else. There are some incredible setups to get insane adjacency on districts. This works very well on hansas, but also works on regular industrial zones and theather squares
Question: Hansas get +1 per adjacent resource, are these more useful than the .5 from generic Districts? Or is the better tactic to find open space and surround it with all the districts you can build?
@@TheCivLifeR I will say the difficulty curve and AI are crazy harder in comparison to Civ. Accumulating resources and building stuff has allot of different options. The biggest draw back of Stellaris is it takes FOREVER to complete 1 game because it takes a long time for the endgame crises to occur. And you don't really wanna move up the time frame for when it occurs because you'll need an obscene amount of time to fight it whatever it is.
What about TOA? I feel like its so underrated, but since germany is a really good tall civ (as good as you can get in civ 6) and TOA helps you get really high. Also oracle?
Oracle is really good but too hard to get on Deity. Not worth it IMHO. TOA is the other way around. The AI does not prioritize camps and almost never builds TOA. If there is a +4 site available, I recommend going for it.
@@alex2005z After you get your first few settlers out, it is way too late for Oracle in my experience. THUNK! Sure, every once in a while it slips through, but not often enough to make it a viable strategy.
I actually found Germany to be an excellent choice for a culture victory. I went heavier on the arch museums then normal because slamming out archaeologists was so easy, and musicians were more viable because broadcast centers weren’t so cumbersome to build. And of course churning out wonders with ease doesn’t hurt either.
Communism need to change it could be amazing but 3 Military slots at this point is garbage plus Germany get one free military slot. So now 4 I’m not joking democracy the better play every time until tier 4
@@TheCivLifeR For people learning the game, true. But even Japan pales in comparison to the mighty Amazonians and their +1 Appeal, +1 Adjacency Rainforests. Brazil can go tall or wide, have cheaper Entertainment districts that also double as Great People poppers. I can understand the confusion.
@@TheNoirMirror korea can also go tall and wide, and are incredibly strong in both. Brazil is really good with work ethic, since they get +2 from rainforests with the pantheon
This ability should have been America's. WW2 proved, Germanys production couldn't hold a candle to America when it comes to pure production. 😅😅😅. This is also why I have issue with some of the civ games. They don't really reflect reality. Another exmaple. Marxism isn't that strong and it isn't a competent form of Govt like the game makes it seem. As corruption is what powers it. But the catch is the more evil and more corrupt you are, the higher production you can force out of Marxism. . The game needs to reflect truth and reality better.
Does enyone know if it is somhow possible to get the better map tack mod for epicgames? Because i cant seem to find it, i know its made for steam and also found it on steam, but i cant use it.
"Germany's ability is every city state is France" Well played.
Excellent video! 15 min videos focused on one civ is a perfect format, definitely do more! Great to see your channel growing. Keep it up 👍
Thanks! Will do!
For most civs I actually recommend democracy if you have some allies. The 30% bonus to district projects is massive because end-game you to want to spam city projects from your non-spaceport cities so that you can get the best great people. The +4 production per trade route to allies doesn't hurt. However, as Germany your production is so massive that the 10% boost to science output may be more important to getting you to the finish line faster.
Someone just posted a tier list that had Germany as B-tier. I couldn't believe it what I was watching. Yeah their early-game isn't great but with hanzas it just doesn't matter.
Democracy's new deal policy A L O N E completely s**ts on communism lol. New deal will get you to the higher amenity tier, effectively giving you a +10% to ALL your yields. So you end up boosting your gold and culture in addition to food, science and production. That late in the game a 10% to production in your core cities is WAAAAAAAAAAAAAAAY more impactful than the +12 u'll be getting from a 20 pop city...
Like...Germany's free district means it's much more poised to make use of new deal than communism.
Again democracy is the way to go 99% of the time. The other 1% is for fascism. And .00000000000000000000000000000000000000000000001 if you're going with inca as he's the only one that actually gets GOOD benefit from internal traders.
For multiplayer a that's indeed different tho
in multiplayer 4v4 germany is not that good
Best policy card for Germany is the military one that gives 100% Industrial adjacency bonus. It is almost custom made for Germany since they have 1 extra military policy slot. Instantly DOUBLE the already insane adjacency bonus for each of your Industrial, Commerce, aqueduct zones trifecta.
I was scrolling through all of your videos two days ago, in hope to find this, and was sad to see there wasn't one. Then today it suddenly pops up as if you read my mind. Thank you!
aii no problem, glad I helped
A,
The Mausoleum at Halicarnassus is a good wonder for them as well.
It’s a good one for like any civ, great engineers are among the best great people in the game
Not gonna lie, I really wish I had the resources and space for a PC. I have always loved Civ, but I’m stuck playing on my PS5. Civ 6 is a great game, but is very tedious to play with a controller and no mods. Better map tacks and overall optimization is something lacking on console. Great video as always!
I play on ps4 and I agree so much when we play hot seat it takes sooo long sometimes.
Sell the PS5 for a laptop
Imagine playing on Android. 🙂
Me who's a mobile player:
@@pawaratharva6371 😐, my life
I just finished a sick Germany Science Victory where I was able to feed 8 heavily boosted Hansas to Magnus in my capitol. I was building Laser Stations in 1 turn (over 240 production in capitol) by the time I got the victory 😎
“I’d highly recommend communism for most cases, except probably real life.” Bro I love your humor, that really sets you apart from the other UA-camrs, subscribing.
CivLifeR, one idea for a video that at least I would appreciate is a review of add-on civ packages and which ones you might recommend first. They seem intriguing but I feel like I should play all civs before buying more. Getting an opinion on those that are worth a buy before that would be great. Also keep on doing your thing!
“Spaceship Parts” - love that Civ V nostalgia. 😉
I'm so glad you went with german sweat shops instead of your usual ww2 references.
It’s hilarious watching the great people points, because it usually looks like this
Great Engineer:
Egypt: +5
France: +8.5
England: +11.5
Germany: +19.5
I had one game where I was getting 159 great engineer points per turn, the nuclear science engineer points booster and the humanism one combined with industrial zone spam is no joke
As Barbarossa you also get a military policy slot in any government, so Classical Republic does not hamper your military as much as other civs. Once you get Craftsmen, it's generally good to keep it running always - 100% Industrial Zones adjacency bonus makes Hansas even more redonk than they already are.
A guide like this for the A-tier Civs, or civs like Brazil and Nubia, where their bonuses don't force a certain victory type as opposed to Russia or Korea
A Secret strategy you forgot about is a way to get districts almost 50% less
City patron goddess pantheon,
Get liang’s promotion that makes districts cost 20% less, u can settle a city, go for monument get liang when liang is established go for a district or two most of the time u should go for one so u can cycle Liang very quickly and more efficiently.
That sounds like a dope strategy but thats something I can do with every civ no?
@@TheCivLifeR yes but it goes well with Germany because Germany can get a lot of production what’s better then a lot of production? A ton of production also this will help your Dom victory in a dom victory with a butterfly effect, since u don’t need to spend all ur time building districts u build units instead
@@jarlGudmunder Ok first of all...the math works out to only costing 68%. So barely a third cheaper not half cost. With merchant republic that becomes 62.5 that's almost 40% cheaper but still far from 50%.
No that strategy is not....particularly good with Germany. It's good with everyone but only when chopping the districts out. If you have no chops then you want to get the hansas out asap
I would say that City Patron is particularly bad for Germany. Getting an extra district slot means that the first district will be a smaller part of districing, production-wise, and the Hansa isn't a huge production gain when it's the first district in a city, since it gains most of its adjacency for other districts. There is the strat of never finishing a district so that the extra production buff is applied to all the districts, but that would mean that you aren't getting the benefits of your districts in the mean time, so I feel it's not worth the small production increase.
@@NabilStendardo I mean...landgrab Germany is a thing. People forget that hansas get +1 for each resource (luxuries, bonus, strategics). So in a map with lots of resources, you do indeed want to get ur hansas up asap
I'm very new to Civ 6 so I love this great overview. I'm just wondering if there's a good "placement strategy" out there for all the districts and adjacencies that Germany needs
simply put them near commercial hubs, dams and aquaducts
Think diamond placement
I'd really enjoy this as a series for every civ with their strongest/easiest victory type
They are industrial powerhouses but for raw production I've never seen anything close to Russia. Tundra start. Build a lavra.Take Dance of the Aurora for +1 faith for adjacent tundra tiles. When you get your religion take work ethnic to convert faith into a production bonus. You can immediately get a plus 7 - 11 production bonus immediately. Then when you plug in the double faith adjacency bonus card which comes pretty early on you explode in power. It's utterly ridiculous. Your faith generation and production is off the charts. By about turn 400 on marathon, I was able to purchase settlers with monumentally every 3 or 4 turns. I just kept building cities then selling them to the AI.
Thanks for the video, very straightforward. I have a question. I'm am playing on King level and I never get so much space and time to expand and setup as you did in this game. Barbs were about the same and was glad I had my 2 warriors and archers but by the time my settler was out, expansion was out of the question. May I ask what this setup was? Thanks again.
Thank you, this was very helpful for a beginner
If you get a god start close to say a natural wonder and manage to get a sick adjacency pantheon alongside with work ethics - oh man that production combined with how easily you add in hansas. It’s easily 120+ production in 1 city. Insane.
I mean 120 + Production is pretty easy to get anyways with germany. Especially when you get like 3 cities and make a huge district cluster with +10 and +11 Hansas. While work ethic gives you a nice boost early game, it does't really scale too well into the late game, unless you combine it with desert Folklore/ Dance of the Aurora. but that gives you different problems.
I just got my best start ever as Germany. There's 3 Rivers all 4 tiles apart so in one city I have a Hansa surrounded by 4 commercial hubs lol
I guess U-boat is great mostly for fighting off city-states' naval units and pillaging the enemy trade routes on sea. But that's it. And since Germany is a "settle properly and well" type civilization, in my latest playthrough(first time as Germany) I conquered one city-state, the position of which I needed for the sake of districts placement for better adjacency. And later in the game, I colonized a tiny continent, and one tundra cultural city-state was really standing on my way to good territory gains, that's why I killed it off. In all other playthroughs I hardly ever wage war with city-states.
I Love these „how to actually play“ videos. Could you make more of them please ? 🙏🏼🙏🏼
Hey man I love Maussoleum of Harnikossos. With great Engineers an Science Victory is much more easier.
Yep, if your goal is science victory then Petra, Temple of Artemis, Mausoleum, Ruhr Valley, Kilwa, and Ad-Scott. That's all you need and you should be able to get them every game as Germany since the devs eliminated the AI's incentive to build these wonders as part of the April update.
Hey bro, talking of deep dives, could you do a spring board into amenities. Yr pretty good at explains stuff and yr humour is ok to 😉
Been subbed for a while love your stuff dude
appreciate it!
Germany and Hungary have my favourite songs in this game
Also, one of my favourite religion upgrades is the one that gives you faith on every luxury that you have
Get that Ruhr valley baby!
Ruhhr Valley op AF!
Lol its INSANE!
It looks like I f...ed up my build order. My Hansas are currently makeing 10 production but that is because of the 100% industrial adjacency bonus policy. It looks like I should start over.
What a great video! New sub here, keep up the great work!
hey man I really like your videos I love civ too man. thanks for making these!
vid hits harder than a panzer viii maus
Germany was my favorite civ until the gauls came out. I see a padron here
lmao
I think Gaul has a much stronger early game, which makes them stronger than Germany (on deity).
Especially since Culture is most important early to mid/late game even for a science victory.
But my heart still lets me pick Germany most of the time ;)
The Cree would give a cool Tutorial
Would Love to have Videos in Others civs too!
"you really want to plan out your districts.
Hansas standard bonus from resources (strategic, LUXURIES and bonus (even fish!)): Am I a joke to you?
Germany's standard gameplay is indeed to plan out for max potential. But can also go for haphazard placement where you just landgrab areas with as many resources to quickly boost your hansas. A hansa with 2 bonus resources and a CH will have 5 adjacency. That's good ROI.
5 adjacency is good but not that good for germany. Landgrabbing is more of the gauls thing
@@alex2005z dude....If +5 is good enough for Gaul ...then it's good enough for Germany....
Gaul gets +5 on AVERAGE. U'll RARELY come across situations where it's getting +8 or more since if ur getting +6 ur feeling supa lucky already.
Landgrab Germany will be getting +5 as BASELINE. YES it's not as fast as Gaul since ur only gonna be getting +2-3 initially. But with CH it becomes +5-6. +7+8 when doubling up with another city.
This fixes Germany's huge problem of having bad ROI since they have to invest a lot of initial production. And Germany can actually become a better Gaul once it starts landgrabbing
@@luisgutierrez8047 the gauls do it much earlier tho. Before you even get your first hansa I already have 5 fully completed opidums. This is why the gauls landgrab so well.
@@alex2005z you still not understanding. I'm saying that Germany can landgrab just as good as Gaul and have even better adjacency once they get started. Of course Gaul has a better early game.
But the POINT is that Germany can emulate Gaul and not have to sink so much early production to get good hansas. They can have great starting hansas AND get 8+ hansas later in the game in all with just a CH. Gaul can't do that, they're stuck with +4-6 oppidums for most of the game
@@luisgutierrez8047 you wont get a CH in most cities tho. With the gaul all you need is the opidum and builder charges, nothing else. You can easily get 30+ cities on the gaul. I wanna see you do the same on germany
Usually its just easier to take out some civ instead of taking out a city state. Need the same army but if you take out a civ you get a ton of cities.
It's true but if your spawn position is surrounded by city states, they have to go!
@@jyutzler I like to keep them. I dont like to take out city states
@@alex2005z I don't like to either but sometimes it has to be done!
@@alex2005z Last game Jerusalem spawned right in the middle of my empire. That would not do! That's what levying is for. Since I have a big ol' levied army now, might as well get some more city states.
"Why you should not rush Hansa"
NIEN! NIEN! NIEN!
What spaceship parts??? This isn't Civ V. The only parts are the Legrange and Terrestrial Laser Stations, and they only makes your Extraplanetary ship go faster.
Go for Georgia next, lmao
I think its a little BS that Barbarossa's ability doesn't just apply to city-state units in general. It'd feel real nice if it in some way still affected Levied forces. Probably not BS from a balance perspective mind ya, it just feels wrong in my head.
Does enyone know if it is somhow possible to get the better map tack mod for epicgames? Because i cant seem to find it, i know its made for steam and also found it on steam, but i cant use it.
Germany is my favourite civ hands down now a days it’s always under 250 turn win no questions asked I can’t say that every time with any other civ
good point, very easy to get the production late game to end the game easy
Yeah man like you said on deity if you have 10 cites by turn 120 especially with Germany the game is in the bag
Science wins is turning in almost all my wins now with any civ tho they should make that win harder or something
I don’t think I’ve ever won by diplomatic before lol
You should try the gaul. Had a god start today, and 10 cities by turn 70
Hey, not sure if you have made a video like this but could you tell us what mods you use for every game and/or settings you recommend?
Ill make an ultimate mod video soon
Sounds good, I can’t wait!
JFD's civilisation
Why am I the only person flirting with civlifer? The guys energy voice and sweetness legit makes T exuding from the screen. Im sure people agree with that
I love your videos even my English isn't the best and you talk very fast. 😅 Fortunately you can adjust the speed. :-)
4:40 5:20 5:43 This is what you are looking for
U forget something
U-boats are very very good in multiplayer in a naval based map, although vs ai it is kinda trash
Also u forgor that u can kill city states that other civs have thrown a ton of envoys in that cs
I get to the city state one at the end but the naval units one is a good point
@@TheCivLifeR yeah I’m speed running comments lol
@@jarlGudmunder lmao a true tclr subscriber.
Seriously though I appreciate how engaged you always are :D
@@TheCivLifeR you’re the most entertaining civ UA-camr I ever found, if not the most entertaining
Dont the city states on multiplayer not start with walls in mutiplayer? That makes killing them much easier, and you always need a military against players
“I recommend Communism over Democracy in most cases”
CIA: 🤨📸
I'm a newbie and been only playing for a month. I have a question When you build 2 cities right next to each other does the districts from the second city if built adjacent to the district in the first city add to the adjacency bonuses? like for example if I built a hansa on the first city and then i built a commercial hub on the second city adjacent to the hansa on the first city. Does the hansa get production bonus from the commercial hub on the second city? thanks!
Yes. It also works on districts and other stuff (like mines on industrial zones) from someone else. There are some incredible setups to get insane adjacency on districts. This works very well on hansas, but also works on regular industrial zones and theather squares
Yes, cities share adjacency, that’s why you generally want city districts next to each other
Yes they do. Hence a very common two city double industrial zone on rivers with flood plains is often utilized alongside the two aqueducts and a dam.
Could you maybe do Thomyris?
Instead rush campuses,
Wait that’s for every civ
lol true
Question: Hansas get +1 per adjacent resource, are these more useful than the .5 from generic Districts? Or is the better tactic to find open space and surround it with all the districts you can build?
Those can be helpful, but it's usually best to chop any bonus resources and throw in aqueducts and dams, which are +2.5 each.
Diese Kommentarsektion ist nun Eigentum der Bundesrepublik Deutschland.
subbed
:D
"I would highly recommend communism over democracy in most cases... Maybe not in real life"
lmaoooo
um, i have civ 6 with no dlc, what dlc do you have that gives info of yours and enemies' stats?
and the dams, dont forget the dams
Do you ever play Stellaris? I'd be interested to see your takes and strategy on that game.
Ive tried it out, need to put some hours in the game before making a guide though lol
@@TheCivLifeR I will say the difficulty curve and AI are crazy harder in comparison to Civ. Accumulating resources and building stuff has allot of different options. The biggest draw back of Stellaris is it takes FOREVER to complete 1 game because it takes a long time for the endgame crises to occur. And you don't really wanna move up the time frame for when it occurs because you'll need an obscene amount of time to fight it whatever it is.
Still with the space parts bro?
Russia next please
deutsche qualitat
Hey idk if someone will ever respond, but Im new to Civ 6 and I was wondering what he meant by Worker techs
Mining, Animal Husbandry, Pottery and the Plantations tech
What about TOA? I feel like its so underrated, but since germany is a really good tall civ (as good as you can get in civ 6) and TOA helps you get really high. Also oracle?
Oracle is really good but too hard to get on Deity. Not worth it IMHO. TOA is the other way around. The AI does not prioritize camps and almost never builds TOA. If there is a +4 site available, I recommend going for it.
@@jyutzler I find it isnt that Hard to get, but you need to get it decently early, altough it comes at a great time so its not to much of a pain
@@alex2005z A great time? When you're either about to get invaded by a neighbor or you have to land-grab? LOL.
@@jyutzler after you get your first few settlers out, and you cant get any wonders if someone attacks you
@@alex2005z After you get your first few settlers out, it is way too late for Oracle in my experience. THUNK! Sure, every once in a while it slips through, but not often enough to make it a viable strategy.
I actually found Germany to be an excellent choice for a culture victory. I went heavier on the arch museums then normal because slamming out archaeologists was so easy, and musicians were more viable because broadcast centers weren’t so cumbersome to build. And of course churning out wonders with ease doesn’t hurt either.
Oh, and there’s a great person that does +3 culture production for every workshop! It’s *Leonardo*
🎉
Yeah one of my favourite civs…
Would love a Japan strategy guide next!
under die see buten
Communism need to change it could be amazing but 3 Military slots at this point is garbage plus Germany get one free military slot. So now 4 I’m not joking democracy the better play every time until tier 4
Inca please
good idea
Germans are fine, but Gauls & Japan are much better at what Germans do and they have useful units to boot :)
This guy edits
Pfft, Germany is the best for noobs, maybe. Brazil is the true King of Versatility.
Japan has entered the chat
@@TheCivLifeR For people learning the game, true. But even Japan pales in comparison to the mighty Amazonians and their +1 Appeal, +1 Adjacency Rainforests. Brazil can go tall or wide, have cheaper Entertainment districts that also double as Great People poppers. I can understand the confusion.
@@TheNoirMirror korea can also go tall and wide, and are incredibly strong in both. Brazil is really good with work ethic, since they get +2 from rainforests with the pantheon
@@alex2005z I never get the pantheon unless I get a faith city-state or a relic. I've given up on this strat as too unreliable.
@@jyutzler thats funny. I always see it avalaible when Im picking my pantheon in any game
How is communism best for Germany, like HOW
This ability should have been America's. WW2 proved, Germanys production couldn't hold a candle to America when it comes to pure production. 😅😅😅. This is also why I have issue with some of the civ games. They don't really reflect reality. Another exmaple. Marxism isn't that strong and it isn't a competent form of Govt like the game makes it seem. As corruption is what powers it. But the catch is the more evil and more corrupt you are, the higher production you can force out of Marxism.
.
The game needs to reflect truth and reality better.
Can't watch this with all the stuff that's displayed over the actual video.
As a console player im tired of being told "use this mod" multiple times every video. Losing a viewer and subscriber soon at this rate
Does enyone know if it is somhow possible to get the better map tack mod for epicgames? Because i cant seem to find it, i know its made for steam and also found it on steam, but i cant use it.