Thank you very much for your content! I have not been getting on well with civ6, enjoyed civ5 much more, that was somewhat more intuitive to me (also the ai used to be less aggressive and I love a relaxing game of just creating my empire). So I was always kinda playing without a plan but now I feel I know much better what to do. I'd love more about the remaining districts and something short on national parks and seaside resorts, and an in-depth on handling the damned AI would be great!
Looks in the comments for anyone's additional input for commercial hubs. ----- the comments: thank you! Thank you! Thank you! Love this game! Love the videos! I too like the videos
@@fili0938 isn't that what he said? +3 market stacked on +2 adjacency for 7g. Or as he said +3marlet +5bank +7exchange stacked for 15g. Opposed to upgrading which would be +2 adjacency +3market for 5g upgrading +2 adjacency +5bank for 7g. I never pay close attention and I never put citizens in district slots because I try to optimize growth and production at first then forget about citizens. But it doesn't feel like it stacks.
I have an intense greed for great people, and great merchants in particular. So, I often end up with commercial hubs in virtually every city, including cities with harbors.
hey man, just wanted to say how much I appreciate your guides, as a man who's been intimidated by thhe Civ franchise since I saw a friend play it on his 486 dx2 66 and just got on it a week ago with Civ6, it's been great help, thank you
9:10: I think you're undervaluing the project. Unlike other projects, the yield is higher than it appears in a way: the merchant you get may be a direct increase in sheqels which can boost the value significantly.
Imo der Commercial Hub Investment Project is pretty decent. Im playing on a Domination-Victory with seven enemies. So with all those nukes, and military planes etc i have high expenses. In every town i conquer and which has the commercial hub, i use the projects. (Or other investment projects like Harbor-Investment or Encampenttraining). I am currently at a +1000 gold per turn.
I'm crazy but I always double commercial hubs with my industrial zones. Spies late game are ridiculous and counter spying is a must in your industrial zones
I like to have one massive commercial hub paired with a harbor and the financier governor so I can get all of her bonuses. I don’t tend to build more than one commercial hub though, because it takes too many resources to defend them from spies in the late game, which is generally when I need my money the most. I just build harbors / lighthouses in every coastal city, that way I can have a bajillion trade routes and a massive navy.
I believe it is worth running Commercial Hub Investment in a couple of cities if a very good Great Merchant is available and you are highly likely not going to get the GM by standard means. For example Melitta Bentz, who give your +25% tourism to other civilizations you have a trade route to, is highly valuable in a Cultural victory. I would run a couple of Commercial Hub Investments for her for sure.
I would say with the Campus, the Commercial District and it are probably the best and most important. Having money mid-game is so important when it comes to improving cities, and having gold on hand to buy that last military unit or upgrade your troops can completely turn the tide of battle. I haven't played multiplayer on 6 yet but way back on Civ 4 I remember a common tactic was to keep your units unupgraded until your opponent declares on you, then use all that $$ you saved to upgrade and attack. I suspect that still works!
I usually run the commercial hub projects or any other projects to rush for great people, talking about Adam smith before rise and fall, but haven’t seen him in my game after the expansion 😉
I always thought that the harbor gave a stackable adjacency bonus to the commercial hub. Although that might have just been just because it is a district adjaency and not because it is a harbor. Thanks for the info
It is a stack able adjacency bonus, but I find that it is generally not worth it to build both a commercial hub and a harbor in the same city due to the diminishing returns of not getting a second trade route slot. The thing to try to do instead, however, is to have the two next to each other but built by two different cities, as you still get both trade route slots and the adjacency bonuses as well.
Pretty much the only time I break this rule is when I either need to make ships in a city and really would prefer to have a Dockyard/Seaport for the experience benefit on the units. One trick when you have a more inland start is to, after taking your first city near the cost, start production on harbour (1 turn) and then make something else. Even while it's being produced, the harbour allows for sea trade lanes to try to reach those specific city states you're trying to find earlier.
Which one do you think is the best district to build if you play Alexander The Great? Would it be Encampment -Basilikoi Paides- first and then Commercial hub to sustain your military units production?
i thought the purpose for projects are so that the city is at least doing something when it cant build anything new anymore or doesnt need to produce any unit(s)
I like your videos, but you didn't even mention how important district projects can be for getting an edge in the acquisition of great personalities. I had games where I secured really important great merchants, engineers and scientists a turn or two BEFORE civs with a much better science, gold or production input, just because I ran these projects at the right time. While it IS a very situational bonus, it can bring a huge advantage if used properly!
Well, as has been said, I disagree with your position on the commercial/harbor/city triangle. I can never have enough money for units or buildings. and money in this game, just like RL, can be used for most anything. I get your position, it obviously soaks up a district slot and takes time to build, but I find that the higher income, in the long run, pays off in many ways. Also, harbors and its buildings provide food, housing and production, so they are very useful to have around. All that said, just want to add that I'm not saying your position is wrong or bad, just adding my point of view to the discussion. Love your videos, this one included, though you did leave out the +2 gold adjacency bonus to harbors in your list of commercial hub adjacency bonuses.
Kind of wish the mutual exclusivity for harbor and CD trade routes was removed when they moved trade routes to markets and lighthouses. Feel like harbors are junk unless you settle right on the coast with Auckland as a CS.
Sure does but the primary reason to grow is to unlock the next district since yields are more heavily tied to districts than population. If you use a district slot for the purpose of growing population to get that next district you would probably have been better off building the other district in the first place. The harbor is basically something you'd build once or twice a game but rarely more. Also since commercial hubs and harbor districts are unofficially exclusive it makes the adjacency bonus you het from building them together kind of pointless. Generally the harbor is like the encampment, you build a couple in big productive cities to build armies/armadas.
Hi Saxy Gamer. Thanks for a great channel! Can you please do a video with recommendations on when and what to 'purchase with gold'? I'm unsure about if i'm spending my gold wisely. Should it be on civilians, units, buildings or just unit upgrades. I'm currently doing a bit of everything, but maybe i should focus on eg. civilians in the early game and district buildings in mid-game. What are your thoughts on this? Thanks
I can offer my opinion, but I'm sure a lot of people have their own preferences and strategies. Generally, I'll upgrade any units that need upgrading then let my gold pile up. Once I reach a point where I can afford to purchase anything on the production menu, I cycle through my cities, figure out what I would like to produce in the next few turns, and just buy the most expensive thing (prioritizing the city where the purchase might do the most good). Of course, that's just a general strategy. I often purchase builders if I just researched a technology that unlocks some new strategic resource, or purchase a trader if I'm feeling impatient. I'll also purchase military units if I'm fighting a defensive war or going for an early rush.
I've played the game maybe twice since it came out on console and I'm trying to get back into it. I played civ rev 1 like no tomorrow and theres so much to learn jumping from 1-6. My biggest question is what are citizen slots and how are they used? I've watched most of your videos saxy and I must say its definitely in depth!
I have commercial hubs somewhere, I just know I have no idea where to find them. I thought I created them in all the cities but no way to know if they’re there.
The commercial hub is probably my favorite district. However, i'm not a big fan for the buildings unless you want great merchants. The gold they produce is rarely worth the production or gold it costs to build them imo, because having gold and production right now is worth much more than having it later in the game. It takes much too long for the investement to pay off.
I have 16 cities on my play now, conquered most of them, and I think I'll be building banks whenever I continue. I have like +80 gold and -60 for maintenance which is pretty damn painful.
The Stock exchange provides 7 additional gold on top of what you already are making. So if you have a market, bank, and stock exchange, you'll receive 2+5+7=14 total gold per turn
I think the trade route stacking was more of a thing with England specifically, and in the base game I think it's actually still there. As for the Commercial Hub Investment project, it's usually one of my go-to district projects for when I've got a fairly large empire and there's nothing else useful I can think of for a city to do.
Always the same in all civ. games. At the end u got everything on max. Just finish my game ( 8h, large,pangea ect.) Win by Tech domination. OFC i push one more turn to play ;) and start to kill all. Culture and tech tree should be mutch,mutch bigger. Since Civ2 always the same song. Don,t get me wrong. Game is gr8 but... it's to small.
@@partyzahn7312 who are you, who posseses the power to bring comments back to life? It's been a year since this comments... and by the way, every youtuber is a slave... at least in the eyes of UA-cam
This guy doesn't know that you can build a harbor and put three commercial districts next to it and profit from Free Inquiry and Reyna to break your science output. Losing a trade route is not that relevant.
Refer to my reply to Steven for the full story, but long story short, its not that that is necessarily a bad strategy, but you sacrifice quite a bit by going for that strategy and it doesn't always pay off. Especially considering the fact that Free Inquiry is only availible in Classical and Medeival ages, giving you a short time frame to actually exploit it. You choose to sacrifice a few district slots, a governor title, and possibly a different golden age benefit as well. Not to mention the fact that if you fail to get a golden age in either age, you've just put a lot of resources into a bit of extra gold per turn. For some victory types, it can still be helpful, but overall its a really niche strategy that causes you to miss out on a nunber of other things.
@@TheSaxyGamer I dunno. I had a recent game with Cree where I was able to conquer my 4 city Persian neighbour and get this set up before medieval. Granted the Cree are very strong early, and in general, but I think it's a viable and consistent enough strategy, even just to know how to set cities up properly to do is is vital to naval civs and probably why no one likes them and thinks they're weak. Because they don't know how to set up their harbours right, and that means surrounding them in commercial districts and fish. By medieval you unlock Town Charters and Naval Infrastructure to double both yields. Then free market in renaissance, and if you've grown the cities properly (10 by renaissance is not demanding) you get a 150% boost to trade hub building gold. This civ does not even need production. And if they're Cree or Cleo... just buy everything you need even districts if you set up your governors properly. Anyways, not to overly criticize, I love your videos even though I often disagree, still there is much to learn as well. It's a very complex game and even at a thousand hours it's like there's still so many different ways to do things no one has even tried. Most of the forums are filled with folk who just talk shit about what the optimal path is... warmongering. Warmongering is not the best just the simplest and most reliable, no different from folks (and even me lol) just talking shit in comment sections without much thought. It's funny, like a joke the devs played, or just the result of good design. Anyways, I think they don't emperiment because they're afraid to be wrong on the internet, or just over-value winning a single player game, and simply not everyone has thousands of hours to spare, lol. Annyways, try it! It's fun, and easy peasy with Indonesia. Though I usually get tempted by earth goddess and move inland with them. Options options. that's what's great about this game, and what makes it so much fun to talk about. Sorry if I seemed critical!
Its all good, no offense taken! But yeah, in the end it comes down to personal preference, playstyle, and the many ways to play the game. Maybe I'll give it another try! A lot of people in the comment section don't seem to realize that there is more than one way to play the game and often try to flame me and other people for having a different playstyle. In the end, my videos are aimed to explain how I play the game and reflects my own strategy and preference. Some people get very passionately aggressive about it though haha. All part of the UA-cam community fun though I suppose!
These videos always make me wanna play more and more of Civ6.
agree
no shit
im so in love with this game!! everything is soo detailed
Thank you very much for your content! I have not been getting on well with civ6, enjoyed civ5 much more, that was somewhat more intuitive to me (also the ai used to be less aggressive and I love a relaxing game of just creating my empire). So I was always kinda playing without a plan but now I feel I know much better what to do. I'd love more about the remaining districts and something short on national parks and seaside resorts, and an in-depth on handling the damned AI would be great!
Looks in the comments for anyone's additional input for commercial hubs. ----- the comments: thank you! Thank you! Thank you! Love this game! Love the videos!
I too like the videos
I don't think the later buildings are an "upgrade", rather I think they are additional things. So, that is +3+5+7gold, not just adding 2 or 3.
That is correct. If you look at your cities yields "menu" you can see they stack
@@fili0938 isn't that what he said? +3 market stacked on +2 adjacency for 7g. Or as he said +3marlet +5bank +7exchange stacked for 15g. Opposed to upgrading which would be +2 adjacency +3market for 5g upgrading +2 adjacency +5bank for 7g.
I never pay close attention and I never put citizens in district slots because I try to optimize growth and production at first then forget about citizens. But it doesn't feel like it stacks.
@@D1n0nlyD1v94 Yes. I was just confirming what he said and pointed out where you can see the proof
I have an intense greed for great people, and great merchants in particular. So, I often end up with commercial hubs in virtually every city, including cities with harbors.
Me too. I usually have one and a market in every city. In my current game, I am making over 4000 GP per turn. Yeah. (It's the 1600's.)
hey man, just wanted to say how much I appreciate your guides, as a man who's been intimidated by thhe Civ franchise since I saw a friend play it on his 486 dx2 66 and just got on it a week ago with Civ6, it's been great help, thank you
9:10: I think you're undervaluing the project. Unlike other projects, the yield is higher than it appears in a way: the merchant you get may be a direct increase in sheqels which can boost the value significantly.
thanks for explaining the bank "joke", dad.
Imo der Commercial Hub Investment Project is pretty decent. Im playing on a Domination-Victory with seven enemies. So with all those nukes, and military planes etc i have high expenses. In every town i conquer and which has the commercial hub, i use the projects. (Or other investment projects like Harbor-Investment or Encampenttraining). I am currently at a +1000 gold per turn.
Thanks for the breakdown!
I'm crazy but I always double commercial hubs with my industrial zones. Spies late game are ridiculous and counter spying is a must in your industrial zones
I like to have one massive commercial hub paired with a harbor and the financier governor so I can get all of her bonuses. I don’t tend to build more than one commercial hub though, because it takes too many resources to defend them from spies in the late game, which is generally when I need my money the most. I just build harbors / lighthouses in every coastal city, that way I can have a bajillion trade routes and a massive navy.
Thats cool and but…
We need more MONEY
The commercial hub project is useful if you get the great person that gives you the additional trade route.
I believe it is worth running Commercial Hub Investment in a couple of cities if a very good Great Merchant is available and you are highly likely not going to get the GM by standard means. For example Melitta Bentz, who give your +25% tourism to other civilizations you have a trade route to, is highly valuable in a Cultural victory.
I would run a couple of Commercial Hub Investments for her for sure.
I would say with the Campus, the Commercial District and it are probably the best and most important. Having money mid-game is so important when it comes to improving cities, and having gold on hand to buy that last military unit or upgrade your troops can completely turn the tide of battle. I haven't played multiplayer on 6 yet but way back on Civ 4 I remember a common tactic was to keep your units unupgraded until your opponent declares on you, then use all that $$ you saved to upgrade and attack. I suspect that still works!
Yes, you can do that, in multi or solo play, it's a big strat I use from the early game on; build a few cheaper units, then upgrade through the ages.
Also good to get GM with special luxury resorce if you are going for domination or just going to a heavy war
I usually run the commercial hub projects or any other projects to rush for great people, talking about Adam smith before rise and fall, but haven’t seen him in my game after the expansion 😉
I always thought that the harbor gave a stackable adjacency bonus to the commercial hub. Although that might have just been just because it is a district adjaency and not because it is a harbor. Thanks for the info
It is a stack able adjacency bonus, but I find that it is generally not worth it to build both a commercial hub and a harbor in the same city due to the diminishing returns of not getting a second trade route slot. The thing to try to do instead, however, is to have the two next to each other but built by two different cities, as you still get both trade route slots and the adjacency bonuses as well.
Pretty much the only time I break this rule is when I either need to make ships in a city and really would prefer to have a Dockyard/Seaport for the experience benefit on the units. One trick when you have a more inland start is to, after taking your first city near the cost, start production on harbour (1 turn) and then make something else. Even while it's being produced, the harbour allows for sea trade lanes to try to reach those specific city states you're trying to find earlier.
Which one do you think is the best district to build if you play Alexander The Great? Would it be Encampment -Basilikoi Paides- first and then Commercial hub to sustain your military units production?
i thought the purpose for projects are so that the city is at least doing something when it cant build anything new anymore or doesnt need to produce any unit(s)
Non Commercial Hub related question: Do people have a favorite map that they prefer to play on?
I personally enjoy either continents or pangea
I like your videos, but you didn't even mention how important district projects can be for getting an edge in the acquisition of great personalities. I had games where I secured really important great merchants, engineers and scientists a turn or two BEFORE civs with a much better science, gold or production input, just because I ran these projects at the right time. While it IS a very situational bonus, it can bring a huge advantage if used properly!
Could Commercial Hub benefit from 2 adjacent Harbors = +4 gold?
Well, as has been said, I disagree with your position on the commercial/harbor/city triangle. I can never have enough money for units or buildings. and money in this game, just like RL, can be used for most anything. I get your position, it obviously soaks up a district slot and takes time to build, but I find that the higher income, in the long run, pays off in many ways.
Also, harbors and its buildings provide food, housing and production, so they are very useful to have around.
All that said, just want to add that I'm not saying your position is wrong or bad, just adding my point of view to the discussion. Love your videos, this one included, though you did leave out the +2 gold adjacency bonus to harbors in your list of commercial hub adjacency bonuses.
Kind of wish the mutual exclusivity for harbor and CD trade routes was removed when they moved trade routes to markets and lighthouses. Feel like harbors are junk unless you settle right on the coast with Auckland as a CS.
Lighthouse provides food and housing benefits....
Sure does but the primary reason to grow is to unlock the next district since yields are more heavily tied to districts than population. If you use a district slot for the purpose of growing population to get that next district you would probably have been better off building the other district in the first place.
The harbor is basically something you'd build once or twice a game but rarely more. Also since commercial hubs and harbor districts are unofficially exclusive it makes the adjacency bonus you het from building them together kind of pointless. Generally the harbor is like the encampment, you build a couple in big productive cities to build armies/armadas.
Hi Saxy Gamer. Thanks for a great channel! Can you please do a video with recommendations on when and what to 'purchase with gold'? I'm unsure about if i'm spending my gold wisely. Should it be on civilians, units, buildings or just unit upgrades. I'm currently doing a bit of everything, but maybe i should focus on eg. civilians in the early game and district buildings in mid-game. What are your thoughts on this?
Thanks
I can offer my opinion, but I'm sure a lot of people have their own preferences and strategies. Generally, I'll upgrade any units that need upgrading then let my gold pile up. Once I reach a point where I can afford to purchase anything on the production menu, I cycle through my cities, figure out what I would like to produce in the next few turns, and just buy the most expensive thing (prioritizing the city where the purchase might do the most good).
Of course, that's just a general strategy. I often purchase builders if I just researched a technology that unlocks some new strategic resource, or purchase a trader if I'm feeling impatient. I'll also purchase military units if I'm fighting a defensive war or going for an early rush.
I've played the game maybe twice since it came out on console and I'm trying to get back into it. I played civ rev 1 like no tomorrow and theres so much to learn jumping from 1-6. My biggest question is what are citizen slots and how are they used? I've watched most of your videos saxy and I must say its definitely in depth!
I have commercial hubs somewhere, I just know I have no idea where to find them. I thought I created them in all the cities but no way to know if they’re there.
You can look at all the districts in your city when you pull up the icon on the left
The commercial hub is probably my favorite district. However, i'm not a big fan for the buildings unless you want great merchants. The gold they produce is rarely worth the production or gold it costs to build them imo, because having gold and production right now is worth much more than having it later in the game. It takes much too long for the investement to pay off.
Buy the buildings
More money
5:21 in the wiki it says 3 gold... but in your game it says 2... which one is it? I can't open my game, my pc is in the shop
I have 16 cities on my play now, conquered most of them, and I think I'll be building banks whenever I continue. I have like +80 gold and -60 for maintenance which is pretty damn painful.
I managed to get to a +200 per turn, and i had a MASSIVE military.
While playing russia
Unless you're England and you get another trader from your royal navy dockyard
Im really struggling with the game thats why I'm watching the videos
Question: Does buliding a stock give you 12 gpt (7 +5 from maket) or just 7.
The Stock exchange provides 7 additional gold on top of what you already are making. So if you have a market, bank, and stock exchange, you'll receive 2+5+7=14 total gold per turn
And also 4 Greater Merchant Points (District + Market + Bank + Stock Exchange) or only 1 for the last?
Like listening to principle Skinner. 🙂
Several people have said that one haha
I think the trade route stacking was more of a thing with England specifically, and in the base game I think it's actually still there.
As for the Commercial Hub Investment project, it's usually one of my go-to district projects for when I've got a fairly large empire and there's nothing else useful I can think of for a city to do.
9:00 and the investment is nice to get a Great Merchant that you want to have and can't win properly.
Truth
"Hellofarun, I'm the Saxy Gamer...", "Hannoverian, I'm the Saxy Gamer..."?
That would be correct, yes
Do you play Saxophone?? I wanna hear you play!
i don't know diplomatic visibility
Civ would be a real boring game if you truly had laissez-faire economy. Then I wonder how a true gold standard would work in game.
Or with a true democracy.
Always the same in all civ. games. At the end u got everything on max. Just finish my game ( 8h, large,pangea ect.) Win by Tech domination. OFC i push one more turn to play ;) and start to kill all. Culture and tech tree should be mutch,mutch bigger. Since Civ2 always the same song. Don,t get me wrong. Game is gr8 but... it's to small.
Can you make a Harbor tutorial?? Just like this one but about the Harbor ...
Yep, there will be one. My video production time is extremely limited at the moment though so it might just take a little while.
@@TheSaxyGamer oh, come on... it's been 1 week since your last vídeo... this is, like, 2 months in internet time!! XD
@@vovozaum oh, come on... it's been a long time since people have other things to do... this is, like, he's not your slave for entertainment!! >.>
@@partyzahn7312 who are you, who posseses the power to bring comments back to life? It's been a year since this comments... and by the way, every youtuber is a slave... at least in the eyes of UA-cam
@@vovozaum like everyone else in capitalism... but stil not YOUR slave ;-)
analyze of harbor pls.
sens that pach this ant worth making at all use time to spam troops to rob ai u win
Plz do a god damn war video specifically a late game or all eras war or a war thru the ages would be really great thanks?
Why need a guide/video for the easiest victory?
What a useless video, you just told us to build commercial Hibs and the buildings in them
This guy doesn't know that you can build a harbor and put three commercial districts next to it and profit from Free Inquiry and Reyna to break your science output.
Losing a trade route is not that relevant.
Refer to my reply to Steven for the full story, but long story short, its not that that is necessarily a bad strategy, but you sacrifice quite a bit by going for that strategy and it doesn't always pay off. Especially considering the fact that Free Inquiry is only availible in Classical and Medeival ages, giving you a short time frame to actually exploit it. You choose to sacrifice a few district slots, a governor title, and possibly a different golden age benefit as well. Not to mention the fact that if you fail to get a golden age in either age, you've just put a lot of resources into a bit of extra gold per turn. For some victory types, it can still be helpful, but overall its a really niche strategy that causes you to miss out on a nunber of other things.
@@TheSaxyGamer I dunno. I had a recent game with Cree where I was able to conquer my 4 city Persian neighbour and get this set up before medieval.
Granted the Cree are very strong early, and in general, but I think it's a viable and consistent enough strategy, even just to know how to set cities up properly to do is is vital to naval civs and probably why no one likes them and thinks they're weak. Because they don't know how to set up their harbours right, and that means surrounding them in commercial districts and fish.
By medieval you unlock Town Charters and Naval Infrastructure to double both yields. Then free market in renaissance, and if you've grown the cities properly (10 by renaissance is not demanding) you get a 150% boost to trade hub building gold.
This civ does not even need production. And if they're Cree or Cleo... just buy everything you need even districts if you set up your governors properly.
Anyways, not to overly criticize, I love your videos even though I often disagree, still there is much to learn as well. It's a very complex game and even at a thousand hours it's like there's still so many different ways to do things no one has even tried. Most of the forums are filled with folk who just talk shit about what the optimal path is... warmongering. Warmongering is not the best just the simplest and most reliable, no different from folks (and even me lol) just talking shit in comment sections without much thought.
It's funny, like a joke the devs played, or just the result of good design.
Anyways, I think they don't emperiment because they're afraid to be wrong on the internet, or just over-value winning a single player game, and simply not everyone has thousands of hours to spare, lol.
Annyways, try it! It's fun, and easy peasy with Indonesia. Though I usually get tempted by earth goddess and move inland with them.
Options options. that's what's great about this game, and what makes it so much fun to talk about.
Sorry if I seemed critical!
Its all good, no offense taken! But yeah, in the end it comes down to personal preference, playstyle, and the many ways to play the game. Maybe I'll give it another try!
A lot of people in the comment section don't seem to realize that there is more than one way to play the game and often try to flame me and other people for having a different playstyle. In the end, my videos are aimed to explain how I play the game and reflects my own strategy and preference. Some people get very passionately aggressive about it though haha. All part of the UA-cam community fun though I suppose!