Definitely worth doing a guide to Tourism, it's one of the most esoteric mechanics to the point where I doubt most players have ever gotten a cultural victory
I would like to see a guide about unit/unit mechanic/war mechanic etc :) also, we need to talk about mali dude. Industrial zone can be very helpful to them :D
I honestly liked this purely for the shade thrown at diplo victory. I nearly lost a game late to an ai that was getting close because I never look at the diplo scores I'm so uninterested in them. I fixed the problem by conquering them. Cant earn diplo points if you're dead.
You still got no game and cant survive a game with real players. Not to be rude, just sayin. I was once like you before I was serious. Its all part of the game.
Isaac Johnston actually I apologize I misunderstood your post. Blonde moment. You meant on the settings. Im so used to never using them I forgot about them. Im on your side. I thought you meant like literally a forceful victory through diplomacy. As in caring what others think of you. Thats why I was saying try with real players.
@@KingScorpio84 If anything that makes them better at the strategy since they have the flexibility to use commercial hubs as either a replacement for an aqueduct/dam or enhance them to yield even better Industrial Zone adjacencies.
5:27 I am going to manage to pull this off with 2 dams and 3(!) aqueducts in to pull this off on a Gathering Storm, Pangea standard, Prince game playing Mvemba A Nzinga (random leader selection) where I am penned on a peninsula against Alexander. This video helped me recognize where I can set up my triple production megacity. Thank you.
What has been neglected is that the 6 production from the factory applies only to one out of many cities (the one that grants 6 production to all cities whose centers are withing 6 tiles from its IZ). So in effect, for almost all cities, you get only 10-18 production for building a factory and a coal power plant (incl. craftsmen). You only want the the CPP, but need *the otherwise completely useless factory* to unlock it. Of course the two citizen slots yield an additional 6 production, but even if you set the city's focus to production, these slots will rarely be filled, as long as you have a lot of mines. This is because mines have 4-5 production per citizen at this stage (and later 5-6) but factory and CPP only 3. Also, the 5 gold maintenance can't be neglected. At the regular exchange rate of 1:4 this actually reduces the effect from 10-18 to 8.75-16.75 production. So even with an optimistic average of 7 basic adjacency, the resulting 12.75 net production give you an amortization time of (330+300)/12.75 =~ 49.4, so ~50 turns. The fact that the 6 production of the factory almost never applies is the real problem here. Would it count in every IZ, amortization would be after (330+300)/18.75 = 33.6 turns, which is a lot better and would make the factory+CPP-part of the strategy obviously good. But at 50 turns, it's not so clear, especially considering that you often have to brute-force-rush computers for flood barriers.
There's another configuration. 3 cities, Place the government plaza in the middle, then build hanzas and commercial hubs around it. Then build dams and aquaducts around those
Great guide that is very clealy explained except for one tiny detail lol - it might be an idea to change the title to include "Gathering Storm"? Recent Steam sale led to me finally buying Civ 6 and scouring the net for guides. I watched this one and am now on turn 132, looking through the tech tree to find dams and wondering wtf I am doing wrong because I can't see Dam's anywhere. I managed to set up my first two cities for a double zone config and am now like that gif of John Travolta looking around confused, for all that lovely production hahaha Still going to watch the hell out of the rest of your videos though. Keep up the great work :D
Good stuff but the thing is dams and aqueducs are very low priority and often just useless and that's a lot of hammers to invest when you could do so many other things in the meantime, it's all about timing and doing things in the right order, I don't think it's correct to rush this optimal configuration often at all.
2:34 "The first configuration is what I like to call the solo zone... it's also the name I use to describe my dating life" ROTFL Potato, you're hilarious!!
Yeah, especially since it sounds like there is a cut cause he laughed too much and he records later when he can stifle the laugh and continue like nothing happened.
Its true, that is everything I need to know about industrial games in Civ. Besides one thing: Kids, don't do dams in multiplayer. It leads only to despair seeing your Industrie Vally gets consumed by dirty Water. Instead tell all your friends how amazing dams in multiplayer are and get your hands on some very suspicious tourists.
Mario D`Angelo I’m assuming he’s talking about spies. AIs will never focus dams, but players can quite easily sabotage them, and then any tiles that would have flooded (industrial zones etc) will get destroyed
Really people didn't consider the industrial zone good before? I've always loved them, even when you build a mediocre one it always really helps the productivity of the city out
You know I genuinely wasn't expecting this to work out so well, but by late game I cranked out the Exoplanet project in six turns where it usually takes me ~20 turns. It's so nice because it cuts a lot of the boring waiting around out of the late game.
Hey, man. Ever since the summer update I have loved the diplo victory. It follows a pretty specific path, but it's wonder-heavy, and focuses more on culture than the other non-tourism victory types. To each their own, I suppose!
I works quite well for Diplomatic Victories, however I would only build coal power plants if you don't have any coal, you have alternative ways to power your cities or have unlocked the carbon recapture projects. This way you don't lose out on valuable diplomatic favor from excessive pollution.
This explains so much about setting up industrial zones! I think I've watched it 3 times now. If you could do one for maximizing culture that would be awesome too. Maybe with Persia?
So what if you just got the game via Epic Games for free recently and want to do this setup without having any access to get the Dam (bc it wasnt part of the DLC package)?
Hey Potato, just an update - I'm trying your tutorial out as Japan - I have multiple cities with +8 base bonus industrial zones, a few with +11 and my best city has 123 production with only 1 quarry, almost everything is the industrial zone and of course, adding Magnus to the mix.
It helps with diplo victory a lot. With that kind of production you can easily do carbon recapture project each turn or two in each city. Each one gives you +50 favor. Also having negative carbon emissions means no favour penalties (and no floodding). Had my first diplomatic victory this way. Had thousands of diplo favor points and always won each and every proposition 😏 also my co2 output was -3.6k by the end making the olanet colder than at the beginning 😂😂😂 if you dont care for diplo victory, just sell those points for all of everyone's income and buy whatever you want. My recent game I had like 30+k gold by midgame (big ben helped 😂) just bought like 10 bombers on the turn I researched them, game over. 😁😁
I really helped from your gameplay, i am newbie (just play less then month ago), I don't understand any in game mechanic, but your gameplay really great, telling best position, best trade exploit even not to panicked when attacked
One thing I don't understand is exactly how much of the production from an iz is applied to nearby cities. It can't be all of it, otherwise it wouldn't be worth it to build in all cities. So say you had the standard +5 iz in one city and a nearby city without one. You also have a coal power plant and the policy card for +100% adjacency in. How much does the nearby city get versus the one with the iz? Thanks.
The coal power plant doesnt share its production with nerby cities. The other power plants (oil and nuclear) do that but because of that they dont have the same amount of production potential that the coal power plant has.
Immediately tried this as Germany in a tall playstyle... Holy sht, that felt overpowered. I got a little lucky with the starting location though I had a bit of trouble since manelik declared a surprise war for some reason. Late game was such an easy science victory. 200+ production in the capital... holy hell... I think I fired the most nukes I've ever fired in my life.
Can you do a game as Vicky? I'd like to see you exploit the military engineers rushing dams/aqueducts and industrial zones, alongside her Royal Dockyard spam. You might get crazy production from coastal cities with the shipyard buffs.
nono the best complex is the one with a dam in the middle and zones and aqueducts in a circle around i did this the other day and i got a+8 in every city without any cards or buildings
To perfect this, use the politic that gives you the double amount of adjacent bonuses for industrial districts or built the Eifel Tower. It will give you sweet extra production points
Cool video. You can get crazy adjacency bonuses but you have to invest soooo much production building them (along with the mostly pointless aquaduct) that I really don't think they're worth it overall. I'll usually build one in my spaceport city (as long as it reaches at least 4 other cities) if I'm going for science but otherwise I don't bother. The numbers just don't add up for me. They're definitely worth it if your games take 300+ turns and maybe about breakeven if you take 250. But they definitely have a negative ev if you're aiming for a ~220 science victory or a sub 200 culture. Religion and domination are definitely not worth it as they end much too quickly.
I mean. You invest what? 1,200 production over the course of the game for 40-60 production per turn, +2 housing and more district adjacency. The moment you finish the coal power plant you're chuffing out 40ish per turn, and you can get them online around turn 150 if you're efficient. Average game lasts 230-280 turns for me. Thats at least 3x return on investment from just the moment the coal power plant finishes - not counting how much other benefits I get along the way in the form of workshop/factory/adjacency. And you're getting insane amount of GE Points, AND you get all your other important buildings faster so they pay off sooner.
@@PotatoMcWhiskey These are all really good points and I'm probably underestimating the value of GE points so thanks for bringing that up. A couple of counter-points: The value of production is non-linear. One hammer on turn 10 is worth much more than one hammer on turn 100. I'm nowhere near good enough at math to figure how much difference there is but I'd guess it's significant--- an ancient era chop gives ~30 and modern era gives over 200 for the same woods chop. You're crushing three workable tiles to build IZ/duct/dam which could be a shame when we are already cramming cities in close together. If you can place a dam then you are crushing floodplains which will have really nice yields, especially if you play with high disasters. They could help adjacenies but I'm a sucker for pulling out the pins and planning so that isn't a major concern for me. You're having to grow your cities by 3 more population to fit the extra district. That means you're working more growth tiles and fewer productive tiles and growth from 7-10 or 10-13 can feel quite slow in your later settled cities. You're also suffering negative ammenity penalties in your cities because of this. Appreciate the reply. Always enjoy your perspective
@@jordanwalker416 Just wait til you see my next video as India. I get a religion for food/amenities and housing and make a megacity complex. 100+ prod in 3 cities by turn 150 with campuses and so on. If you abuse district discounts you can do this incredibly efficiently.
This level of explanation is excellent. I remember V really opened up for me when I read a lot of the various general and civ-specific guides on Steam, but VI remains largely inscrutable. Maybe a mash-up video of general guidelines and strategies for each victory condition? Early to mid-early game?
Great video! Would you please consider making a video on how to tackle early game play on deity? Also, I really struggle with city location. You seem to be able to see the map on a totally different level than me. A video on how to optimally place cities (on higher difficulty levels) would be a big help. Thanks for making these.
The good thing about the "Mega City Industrial Complex" is with Magnus's Vertical integration promotion you can get the regional production of all IZs within range. With Tesla this becomes even better. This is especially good with England because their extra production when powered stacks as well. I once got +92 production just from factories in my capitol as Victoria.
PotatoMcWhiskey however you can use it superbly when setting up 2-3 cities and sending in Magnus into one and Pingala into second. One can power through space race projects and other do campus and industrial projects for scoring the right Great People and yet more boosts. Third city can pop up builders. Why its bad? In most of my games i have an abundancy of gov promotions anyway
@@PotatoMcWhiskey But you said in the video IZs used to be good because they stacked their regional bonus. With Magnus you can do that with a city of your choosing. I don't see how that is so bad. Now Magnus's promotion Industrialist is pretty bad but not vertical integration.
In the future, please explain this stuff slower. My brain doesn't have the chance to absorb properly one peice of information before you've moved on to the next. Simply talking slower would help a ton, and pausing for a second between each point.
i play on continents maps, and due to spawn location i find India to be the easiest to make Mega Industrial Complex. As they tend to spawn near river triangles where i can put 2 dams.
When your special ability is to make stuff and produce it at 3x the rate Because you dont have any special shiny improvements Only Man Power of Man will make you top the world
I think you missed Magnus Vertical Integration is HUGE with any of theses strats - Especially when end-game science req Production to build Spaces Initiative stuff or even GDR's and Planes for Domination, Vertical Integration require only 3 titles and is thus easy to acomplish
After watching this video I was able to spot an opportunity to make a 4 city industrial powerhouse as Saladin. I had an east-west river with flood plains, this had 2 north south tributaries, 2 tiles apart, both with floodplains. My xones ended up with adjacency bonuses of: +7, +8, +9, and +14 (yes I really did say PLUS FOURTEEN ADJACENCY). I had 3 Dams, 2 Aquaducts and a Government Plaza surronding the main Industrial Zone. Unfortunately while I was still trying to set it up I missed seeing my neighbours getting a little problematic and I got steamrolled by elephants :( I will be trying again though, this is WAY too good an opportunity to see how much production I can get. If you want to try it out the seeds are: map -1331215393, game -1331215394
This video transformed my game. I tried your setup and my production just EXPLODED. I didn't know what to build in the end, everything got finished so fast.
If you'd like to see me do a guide video on a specific mechanic or thing in the game go ahead and drop a reply! (Also like the video :P)
Any hints on getting a diplomatic win, even if its not a full video series. I can't seem to do it since the requirement went to 20.
Definitely worth doing a guide to Tourism, it's one of the most esoteric mechanics to the point where I doubt most players have ever gotten a cultural victory
I would like to see a guide about unit/unit mechanic/war mechanic etc :) also, we need to talk about mali dude. Industrial zone can be very helpful to them :D
Sugoi desu ne😁
tourism pls
I honestly liked this purely for the shade thrown at diplo victory. I nearly lost a game late to an ai that was getting close because I never look at the diplo scores I'm so uninterested in them. I fixed the problem by conquering them. Cant earn diplo points if you're dead.
You still got no game and cant survive a game with real players. Not to be rude, just sayin. I was once like you before I was serious. Its all part of the game.
@@arcaneflame4696 how could you possibly know if I'm good or not?
Isaac Johnston actually I apologize I misunderstood your post. Blonde moment. You meant on the settings. Im so used to never using them I forgot about them. Im on your side. I thought you meant like literally a forceful victory through diplomacy. As in caring what others think of you. Thats why I was saying try with real players.
Well said
🤡
So you're saying that Germany, Rome (Italy), Japan, and Hungary all use this strategy well?
I guess we'll call it the _Axis_ strategy then.
Lol
not germany germany has to use commercial hub adhacency
@@KingScorpio84 If anything that makes them better at the strategy since they have the flexibility to use commercial hubs as either a replacement for an aqueduct/dam or enhance them to yield even better Industrial Zone adjacencies.
wait until u see how well it pairs with Fascism :D
Arthur Heidt yeah but that ALSO get it from canals and dams
I hardly ever built IZs until I watched your recent Germany series, now I build 5+ adjacency IZs in most of my cities. Totally changed how I play 😄
I like your videos. Can u make videos like this teaching civ 6 districts
Yes please!
Potatoes buddy Sassy gamer make the tutorial on all district or look it up in video files on potatoes page.
5:27 I am going to manage to pull this off with 2 dams and 3(!) aqueducts in to pull this off on a Gathering Storm, Pangea standard, Prince game playing Mvemba A Nzinga (random leader selection) where I am penned on a peninsula against Alexander.
This video helped me recognize where I can set up my triple production megacity. Thank you.
What has been neglected is that the 6 production from the factory applies only to one out of many cities (the one that grants 6 production to all cities whose centers are withing 6 tiles from its IZ). So in effect, for almost all cities, you get only 10-18 production for building a factory and a coal power plant (incl. craftsmen). You only want the the CPP, but need *the otherwise completely useless factory* to unlock it. Of course the two citizen slots yield an additional 6 production, but even if you set the city's focus to production, these slots will rarely be filled, as long as you have a lot of mines. This is because mines have 4-5 production per citizen at this stage (and later 5-6) but factory and CPP only 3.
Also, the 5 gold maintenance can't be neglected. At the regular exchange rate of 1:4 this actually reduces the effect from 10-18 to 8.75-16.75 production. So even with an optimistic average of 7 basic adjacency, the resulting 12.75 net production give you an amortization time of (330+300)/12.75 =~ 49.4, so ~50 turns.
The fact that the 6 production of the factory almost never applies is the real problem here. Would it count in every IZ, amortization would be after (330+300)/18.75 = 33.6 turns, which is a lot better and would make the factory+CPP-part of the strategy obviously good.
But at 50 turns, it's not so clear, especially considering that you often have to brute-force-rush computers for flood barriers.
I just ended a game with most of my cities over 100, but one of my cites was 314 production. Thanks McWhiskey!
The dating life joke caught me by Surprise so much. Dead serious facts then it's thrown in that killed me lol
There's another configuration.
3 cities,
Place the government plaza in the middle, then build hanzas and commercial hubs around it.
Then build dams and aquaducts around those
Great guide that is very clealy explained except for one tiny detail lol - it might be an idea to change the title to include "Gathering Storm"?
Recent Steam sale led to me finally buying Civ 6 and scouring the net for guides. I watched this one and am now on turn 132, looking through the tech tree to find dams and wondering wtf I am doing wrong because I can't see Dam's anywhere. I managed to set up my first two cities for a double zone config and am now like that gif of John Travolta looking around confused, for all that lovely production hahaha Still going to watch the hell out of the rest of your videos though. Keep up the great work :D
I would like to hear more about the "turd configuration" !!
as someone who watches videos at 2x speed, i felt called out by 7:29
I don’t think I’ve ever actually built an aqueduct. But then again, I’ve never won a game in anything higher than king
Good stuff but the thing is dams and aqueducs are very low priority and often just useless and that's a lot of hammers to invest when you could do so many other things in the meantime, it's all about timing and doing things in the right order, I don't think it's correct to rush this optimal configuration often at all.
This eerily reminds me of Casually Explained
Don't worry, you are perfectly understandable at 2x speed
The Spud has Spoken!
I like how they got a text to speech reader that sounds exactly like you Potato
you actually made me lol. 1st like ive ever given a youtube vid
+50 production? You fool! My greatest production rate was 200+!
F in chat @ 2:44
I'm a simple woman, the advisor tells me to build something, I do.
Hilarious
Simp!
the game recommends me to settle somewhere. i settle there
Finally, a player on my level.
right on brother
A great piece of information for you to instantly discard
Why are you engaging in a personal attack against me
Just play as Germany
2:34 "The first configuration is what I like to call the solo zone... it's also the name I use to describe my dating life" ROTFL Potato, you're hilarious!!
I subscribed because of that
Well, you do not get to be this good in CIV with having an active social life xD
LMNO laugh my nose off
that was a good one :D
U can hear him trying not to laugh
I love how pleased he was with his own solo zone joke
Yeah, especially since it sounds like there is a cut cause he laughed too much and he records later when he can stifle the laugh and continue like nothing happened.
big brain strat, gives me more of a excuse to play Germany. 10 out of 10 will be conquering again .
Same here man
1. Rapid military deployment
2. Insane commercial hub investment
7:22 Okay listen here Mr. Whiskey I'll have you know that I watch these for enjoyment and like your content, so is it really wasting time?
"Okay listen here" is how my mom started back then, when I got trouble.
@@vilgefortz3131 ok listen here you better stop wasting your time.
@@yourmom-jf3ve lmao
Its true, that is everything I need to know about industrial games in Civ.
Besides one thing: Kids, don't do dams in multiplayer. It leads only to despair seeing your Industrie Vally gets consumed by dirty Water. Instead tell all your friends how amazing dams in multiplayer are and get your hands on some very suspicious tourists.
Wait what's the problem with dams in multiplayer
Mario D`Angelo I’m assuming he’s talking about spies. AIs will never focus dams, but players can quite easily sabotage them, and then any tiles that would have flooded (industrial zones etc) will get destroyed
Build dams and protect then with it own spyies..
Lmao!!!!
@volegaming3603 what if there's two dams
It would be really helpful to have more videos on districts like this!
LMAO!!! Who else paused the video (7:20) to read the Religion part? If not, go back and do just that.
Haha absolutely did the same
OOOOOH that's why you built aqueducts on almost every cities. I genuinely forgot about its adjacency bonus to IZ, damn.
Dam, not damn ;)
btw a plus 3 industrial zone is still acceptable
thats why i prefer japan since youre guaranteed to get a good industrial zone wherever u settle
@5:50 you revealed the true secret of Mega City Industrial Complexes: How one can create fidget spinners.
Coal Power Plants? I denounce thee for being a polluter!
Oh hush... You'll need all your air after I flood your coastal cities off the map.
He'll just use carbon recapture.
Love the guides Potato. I would really like to see a guide on early game deity play. What should be the priorities etc?
Sam Roby Archers. All hail the great archer god. Don't stop archers until the nearest AI is dead and you are safe
Really people didn't consider the industrial zone good before? I've always loved them, even when you build a mediocre one it always really helps the productivity of the city out
They were not worth the production time or district slot before.
I came to Civ after this vid was uploaded and WTF? can't imagine the game without Industrial zones, they're dumb important
Ewa420 don’t try this, it’s been nerfed very hard
Thanks for the advice, but that wasn't my point, I was just baffled that they were apparently useless before a certain patch.
Keadin Mode the Dam adjacency bonus was removed.
7:23 “Nobody actually enjoys diplomatic victory” *Sad Canada Noises*
How to get +50 production: get adjacency bonus pantheon, build holy site, use work ethic with +100% adjacency bonus for the holy site
that's what they should be teaching at school
You know I genuinely wasn't expecting this to work out so well, but by late game I cranked out the Exoplanet project in six turns where it usually takes me ~20 turns. It's so nice because it cuts a lot of the boring waiting around out of the late game.
Do a guide mechanic on reshaping land to make farm triangles and smart build charges
Hey, man. Ever since the summer update I have loved the diplo victory. It follows a pretty specific path, but it's wonder-heavy, and focuses more on culture than the other non-tourism victory types. To each their own, I suppose!
Laughing at your own joke at 2:36 is amazingly endearing and I would die for you
It actually wasn't in the script and I just said it as I was reading it
I feel called out. Don't make me think about the fact that I like watching a dude play a turn based game for hours on end, it's too much to unpack.
That's the first time somebody said they loved me in over a decade. Don't play with me like that bro.
I works quite well for Diplomatic Victories, however I would only build coal power plants if you don't have any coal, you have alternative ways to power your cities or have unlocked the carbon recapture projects. This way you don't lose out on valuable diplomatic favor from excessive pollution.
Its frustrating to watch these vids and see how uninformative the actualngame and its advisor is. Where is this info in the game?
This explains so much about setting up industrial zones! I think I've watched it 3 times now.
If you could do one for maximizing culture that would be awesome too. Maybe with Persia?
you've wasted 91 minutes of your life watching a video about playing a video game ;P
@@tobyakers2936 did we watch the same video
So what if you just got the game via Epic Games for free recently and want to do this setup without having any access to get the Dam (bc it wasnt part of the DLC package)?
This is probably the best strategy guide I've ever seen for civ 6
3 years later, and this is my absolute favorite video to link to people trying to get better at Civ. Thanks for the great content!
Hey Potato, just an update - I'm trying your tutorial out as Japan - I have multiple cities with +8 base bonus industrial zones, a few with +11 and my best city has 123 production with only 1 quarry, almost everything is the industrial zone and of course, adding Magnus to the mix.
Magnus with last promotion is great for this strategy.
@@GigondSuperGnom I mean he’s just great no matter what
I’m finally building a mega city industrial complex and I’m stoked!
It helps with diplo victory a lot. With that kind of production you can easily do carbon recapture project each turn or two in each city. Each one gives you +50 favor. Also having negative carbon emissions means no favour penalties (and no floodding). Had my first diplomatic victory this way. Had thousands of diplo favor points and always won each and every proposition 😏 also my co2 output was -3.6k by the end making the olanet colder than at the beginning 😂😂😂 if you dont care for diplo victory, just sell those points for all of everyone's income and buy whatever you want. My recent game I had like 30+k gold by midgame (big ben helped 😂) just bought like 10 bombers on the turn I researched them, game over. 😁😁
I had to stop this video at the “Solo Zone” since I nearly choked on my sandwich from how much I laughed. 10/10
Great video Tato. I really like description it kinda gives me deja vu
I really helped from your gameplay, i am newbie (just play less then month ago), I don't understand any in game mechanic, but your gameplay really great, telling best position, best trade exploit even not to panicked when attacked
That dating life comment.
One thing I don't understand is exactly how much of the production from an iz is applied to nearby cities. It can't be all of it, otherwise it wouldn't be worth it to build in all cities. So say you had the standard +5 iz in one city and a nearby city without one. You also have a coal power plant and the policy card for +100% adjacency in. How much does the nearby city get versus the one with the iz? Thanks.
Zero.
Industry Zones only provide production to the local city, unless the building specifically says it shares production.
The coal power plant doesnt share its production with nerby cities. The other power plants (oil and nuclear) do that but because of that they dont have the same amount of production potential that the coal power plant has.
My God, I've been using the Civ 5 aesthetic mod for so long that I'd forgotten what vanilla 6 looked like.
I find Civ 6 to be the prettiest Civ game - I love how the map represents what your cities are actually doing
Immediately tried this as Germany in a tall playstyle... Holy sht, that felt overpowered. I got a little lucky with the starting location though I had a bit of trouble since manelik declared a surprise war for some reason. Late game was such an easy science victory. 200+ production in the capital... holy hell... I think I fired the most nukes I've ever fired in my life.
Can you do a game as Vicky?
I'd like to see you exploit the military engineers rushing dams/aqueducts and industrial zones, alongside her Royal Dockyard spam. You might get crazy production from coastal cities with the shipyard buffs.
I just did a vicky game. It will be a while.
I lucked out and got a megacity industrialist complex and managed to get over 200 production. Great video thanks
Okay now if I could just get a video guide on "How to be really super duper excellent at Civ 6, just like Potato" I'd be alllllll set.
nono the best complex is the one with a dam in the middle and zones and aqueducts in a circle around i did this the other day and i got a+8 in every city without any cards or buildings
This type of video is fantastic! I'd love to see one on victory types and what techs/wonders/build orders/etc are ideal for each type.
To perfect this, use the politic that gives you the double amount of adjacent bonuses for industrial districts or built the Eifel Tower.
It will give you sweet extra production points
Aqueducs have no effect on industrial zones for me ? Is this changed by some dlc or mod ?
Did anyone else notice the first three best civs for this was Germany, Japan, and Italy.
Cool video. You can get crazy adjacency bonuses but you have to invest soooo much production building them (along with the mostly pointless aquaduct) that I really don't think they're worth it overall. I'll usually build one in my spaceport city (as long as it reaches at least 4 other cities) if I'm going for science but otherwise I don't bother. The numbers just don't add up for me.
They're definitely worth it if your games take 300+ turns and maybe about breakeven if you take 250. But they definitely have a negative ev if you're aiming for a ~220 science victory or a sub 200 culture. Religion and domination are definitely not worth it as they end much too quickly.
I mean. You invest what? 1,200 production over the course of the game for 40-60 production per turn, +2 housing and more district adjacency. The moment you finish the coal power plant you're chuffing out 40ish per turn, and you can get them online around turn 150 if you're efficient. Average game lasts 230-280 turns for me. Thats at least 3x return on investment from just the moment the coal power plant finishes - not counting how much other benefits I get along the way in the form of workshop/factory/adjacency.
And you're getting insane amount of GE Points, AND you get all your other important buildings faster so they pay off sooner.
@@PotatoMcWhiskey These are all really good points and I'm probably underestimating the value of GE points so thanks for bringing that up.
A couple of counter-points:
The value of production is non-linear. One hammer on turn 10 is worth much more than one hammer on turn 100. I'm nowhere near good enough at math to figure how much difference there is but I'd guess it's significant--- an ancient era chop gives ~30 and modern era gives over 200 for the same woods chop.
You're crushing three workable tiles to build IZ/duct/dam which could be a shame when we are already cramming cities in close together. If you can place a dam then you are crushing floodplains which will have really nice yields, especially if you play with high disasters. They could help adjacenies but I'm a sucker for pulling out the pins and planning so that isn't a major concern for me.
You're having to grow your cities by 3 more population to fit the extra district. That means you're working more growth tiles and fewer productive tiles and growth from 7-10 or 10-13 can feel quite slow in your later settled cities. You're also suffering negative ammenity penalties in your cities because of this.
Appreciate the reply. Always enjoy your perspective
@@jordanwalker416 Just wait til you see my next video as India. I get a religion for food/amenities and housing and make a megacity complex. 100+ prod in 3 cities by turn 150 with campuses and so on.
If you abuse district discounts you can do this incredibly efficiently.
This level of explanation is excellent. I remember V really opened up for me when I read a lot of the various general and civ-specific guides on Steam, but VI remains largely inscrutable. Maybe a mash-up video of general guidelines and strategies for each victory condition? Early to mid-early game?
yes more guides to come
Is it even worth it to have an industrial zone in every city?
Why not just have 1 per quadrant of cities and build a power plant?
Yeah but you can put Magnus in a city where all the production will stack and then you have a massive productive city
Great video! Would you please consider making a video on how to tackle early game play on deity? Also, I really struggle with city location. You seem to be able to see the map on a totally different level than me. A video on how to optimally place cities (on higher difficulty levels) would be a big help. Thanks for making these.
Sounds good!
I did this in a religious victory just to spite you.
Wait for double zone you can use other cities districts for production>?
?
Good stuff man! I dont build IZ's often but when I do, I'll have much better knowledge! Thanks!
Way too fast. Can anyone hold this information in their heads more than a couple of seconds while having to follow what's coming next?
Just play the video on slower speed or watch it again! :)
Ok, .75x sounds normal... am I the last person here to figure out you speed up your videos by 25% on purpose? (.5x sounds downright creepy.)
@@oakdragon8756 I don't! what you're hearing is me talking normally. Irish people just talk fast on average.
The good thing about the "Mega City Industrial Complex" is with Magnus's Vertical integration promotion you can get the regional production of all IZs within range. With Tesla this becomes even better. This is especially good with England because their extra production when powered stacks as well. I once got +92 production just from factories in my capitol as Victoria.
Vertical Integration is one of the worst uses of a governor title that you can possibly do in the game. Don't do this.
PotatoMcWhiskey however you can use it superbly when setting up 2-3 cities and sending in Magnus into one and Pingala into second. One can power through space race projects and other do campus and industrial projects for scoring the right Great People and yet more boosts. Third city can pop up builders. Why its bad? In most of my games i have an abundancy of gov promotions anyway
@@PotatoMcWhiskey But you said in the video IZs used to be good because they stacked their regional bonus. With Magnus you can do that with a city of your choosing. I don't see how that is so bad. Now Magnus's promotion Industrialist is pretty bad but not vertical integration.
@@Bluegillbronco2 Because it only applies to a single city
@@Bluegillbronco2 And you have to have magnus in that city when you could have someone else
In the future, please explain this stuff slower. My brain doesn't have the chance to absorb properly one peice of information before you've moved on to the next. Simply talking slower would help a ton, and pausing for a second between each point.
NOOOOOO do not do this, I can not process information when people do this
Haha!!! I always watch your videos at 2x speed
Ahaha, got you there, 'm watching at 1.5x speed, not 2x! (what am I doing with my life? T-T)
would love to see you pull this up in a late domination, i thought you were going that path in the germany campaign
You're going to like my next series. Its quite radioactive!
That video is here: ua-cam.com/video/TFbYZC-746Y/v-deo.html for anyone else with this sentiment
clickbait :(
Just wanted to say thank you for the tips and my plus 10 industrial zone thanks you too
i play on continents maps, and due to spawn location i find India to be the easiest to make Mega Industrial Complex. As they tend to spawn near river triangles where i can put 2 dams.
When your special ability is to make stuff and produce it at 3x the rate
Because you dont have any special shiny improvements
Only Man
Power of Man will make you top the world
Truly excellent information potato, Keep on giving laddy. :)
Great video. Thanks for the information- I will see if I can implement it
I think you missed Magnus Vertical Integration is HUGE with any of theses strats - Especially when end-game science req Production to build Spaces Initiative stuff or even GDR's and Planes for Domination, Vertical Integration require only 3 titles and is thus easy to acomplish
Its the worst governor promotion in the game.
I left it out on purpose.
@@PotatoMcWhiskey It seemed buggy but was fixed later I have see 155 Production with him in one city (verry hilly area)
Can you Imagine living in a city set up like these? The water would be so polluted, yuck! :p
Damm It's nota waste of time buddy. It's pure art at it's peak. At least for me
Thank you very much for this very informative video. Will help me greatly in the future. =)
To be completely honest I had to turn off th 2x speed when you began explaining the tri city thingy lol
After watching this video I was able to spot an opportunity to make a 4 city industrial powerhouse as Saladin. I had an east-west river with flood plains, this had 2 north south tributaries, 2 tiles apart, both with floodplains. My xones ended up with adjacency bonuses of: +7, +8, +9, and +14 (yes I really did say PLUS FOURTEEN ADJACENCY).
I had 3 Dams, 2 Aquaducts and a Government Plaza surronding the main Industrial Zone.
Unfortunately while I was still trying to set it up I missed seeing my neighbours getting a little problematic and I got steamrolled by elephants :(
I will be trying again though, this is WAY too good an opportunity to see how much production I can get.
If you want to try it out the seeds are: map -1331215393, game -1331215394
This video transformed my game. I tried your setup and my production just EXPLODED. I didn't know what to build in the end, everything got finished so fast.
wow! Great indepth tutorial! Please make more of these! A good currency strategy maybe?
@Potato! I don't believe it! New mapscript is available and you did not brake the game yet with RapaNui culture victory on Primordial mapscript!
Can you try Maori in the New Terra map?
Excellent video, keep up the good work!
I guess you can teach an old dog new tricks, thanks for that.