Edward picked the die that triggered the final scoring but did not take the gold for doing that and that was the resource he needed in his final turn. Glory to Rome Enjoyed the playthrough as always from you.
I wasn’t sure I was feeling this one at first, but then you explained the scoring and that drastically increased my interest. Scoring sounds super intriguing and fun!
Excellent gameplay! You have probably forgotten the rule that allows you to spend gold to ignore the value of a die and move your architect to any district.
I already own and love Tzolkin, Teotihuacan and plan to buy Tekhenu asap, but this... this I don't like. I am not sure why yet, I probably have to rewatch the stream, but I am almost sure my feelings won't change. Oh well, great video as always and I still have to get Tekhenu ;)
At 1:49:30, Edward placed a White Project tile, but he should have placed a Brown Project tile (the benefit he earned was to place a 2nd Project Tile that had to be the same color as the 1st one).
BTW great playthrough but you seem to have forgotten the rule that when picking a die to move the architect you can always pay a gold to ignore the value and move anywhere you want. Also the last gold for triggering the final scoring was not picked
At 2:23:23, if Derek were able to build the House in the Port District, he still wouldn't have been able to use his Harbormaster tile to discount the cost by 1 Resource because that tile only provides a discount when placing a House in a common District.
Do water tiles have to be placed orthogonally adjacent to other water? If so, Edward's initial water placement of 3 tiles in area 3 (around 1:05:00) was invalid. But much later (around 1:50:00) he added 3 more water tiles and ended up with a layout of 6 (some with gardens) which he could also have reached by an initial valid placement. So it didn't end up affecting the scoring. (EDIT: Checking the rules explanation, Edward does say water may be placed next to gardens. I missed that. So I spent 45 minutes wrongly thinking that the placement was invalid. Sorry.)
Question: how did derek score 20 on his urban card if the rule states that "If you have more than one Urban card in your hand, you may score any or all of them, but each House can only ever contribute to the requirements of a single Urban card. (This can be tracked however you like-we recommend turning the House onto its side."? overlapping houses to fulfil 2 urban cards doesnt work, does it?
Quick question. If there is only 1 or 2 project tile of an specific color.. And you want to build another of that same color but the only legal space to connect to the existing ones is next to a building of that color... Can you start a new project of that color in another spot? Or you simply cant build another one of those projects just as if there had already been 3 there?
I haven't double-checked with the rulebook, but my very strong assumption is "No", and that the ongoing project of a certain color has to be built over before you can start a new project. Which is my opinion is totally fair.
I love the way the dice drafting telegraphs your next move. But the scoring of the buildings, and the way that you move up the tracks if other people build your plans is just way to confusing for me to enjoy this. It's a shame because the other T games are among my favourite games!
I guess he could instead pay the brown die to flip the white crate on his player board, then spend the crate (flip it down again) to move up the white track. Same result, right?
Every game Tascini has done except for Marco Polo is just literally TMI to me. I find it hard to believe that players really digest everything on that variable alphabet soup board and make properly informed decisions, it would take way too long. Instead they peer around until they see something that looks convenient and just do that. Euro-fied Where's Waldo. Games in this style tend to make the players ask, "how do I navigate this obtuse system?" and not, "what did you just do and how does it affect me?" Indeed most decisions in this playthrough boil down to, "here's my personal situation so here's what I think I should do next for my own sake" - which is just miles away from something like Hansa Teutonica or 18xx. Not a critique of the quality of any of your videos or groups, this is just a game style that really turns me off.
I absolutely agree. I prefer simple, elegant rules, with a lot of depth. Hansa Teutonica, Automobile, Indonesia. Steam and similar. Coincido absolutamente. Prefiero reglas sencillas, elegantes, con mucha profundidad. Hansa Teutonica, Automobile, Indonesia. Steam and similares
Edward picked the die that triggered the final scoring but did not take the gold for doing that and that was the resource he needed in his final turn. Glory to Rome
Enjoyed the playthrough as always from you.
Glory to Rome, indeed! 😂
I wasn’t sure I was feeling this one at first, but then you explained the scoring and that drastically increased my interest. Scoring sounds super intriguing and fun!
Excellent gameplay! You have probably forgotten the rule that allows you to spend gold to ignore the value of a die and move your architect to any district.
I already own and love Tzolkin, Teotihuacan and plan to buy Tekhenu asap, but this... this I don't like. I am not sure why yet, I probably have to rewatch the stream, but I am almost sure my feelings won't change. Oh well, great video as always and I still have to get Tekhenu ;)
Holy hell…what a game
Edward forgot to take gold for scoring #5, so could have done whatever he was planning
At 1:49:30, Edward placed a White Project tile, but he should have placed a Brown Project tile (the benefit he earned was to place a 2nd Project Tile that had to be the same color as the 1st one).
BTW great playthrough but you seem to have forgotten the rule that when picking a die to move the architect you can always pay a gold to ignore the value and move anywhere you want.
Also the last gold for triggering the final scoring was not picked
At 2:23:23, if Derek were able to build the House in the Port District, he still wouldn't have been able to use his Harbormaster tile to discount the cost by 1 Resource because that tile only provides a discount when placing a House in a common District.
Do water tiles have to be placed orthogonally adjacent to other water? If so, Edward's initial water placement of 3 tiles in area 3 (around 1:05:00) was invalid. But much later (around 1:50:00) he added 3 more water tiles and ended up with a layout of 6 (some with gardens) which he could also have reached by an initial valid placement. So it didn't end up affecting the scoring. (EDIT: Checking the rules explanation, Edward does say water may be placed next to gardens. I missed that. So I spent 45 minutes wrongly thinking that the placement was invalid. Sorry.)
Question: how did derek score 20 on his urban card if the rule states that "If you have more than one Urban card in your hand, you may score any or all of them, but each House can only ever contribute to the requirements of a single Urban card. (This can be tracked however you like-we recommend turning the House onto its side."? overlapping houses to fulfil 2 urban cards doesnt work, does it?
Quick question. If there is only 1 or 2 project tile of an specific color.. And you want to build another of that same color but the only legal space to connect to the existing ones is next to a building of that color... Can you start a new project of that color in another spot? Or you simply cant build another one of those projects just as if there had already been 3 there?
I haven't double-checked with the rulebook, but my very strong assumption is "No", and that the ongoing project of a certain color has to be built over before you can start a new project. Which is my opinion is totally fair.
I love the way the dice drafting telegraphs your next move. But the scoring of the buildings, and the way that you move up the tracks if other people build your plans is just way to confusing for me to enjoy this. It's a shame because the other T games are among my favourite games!
2:33:18 When Derek spent the brown resource he should have moved up the brown track, not the white.
I guess he could instead pay the brown die to flip the white crate on his player board, then spend the crate (flip it down again) to move up the white track. Same result, right?
Вы не можете построить проект, если в районе уже есть 3 проекта этго цвета
Way too fiddly and ap ridden for me
Every game Tascini has done except for Marco Polo is just literally TMI to me. I find it hard to believe that players really digest everything on that variable alphabet soup board and make properly informed decisions, it would take way too long. Instead they peer around until they see something that looks convenient and just do that. Euro-fied Where's Waldo. Games in this style tend to make the players ask, "how do I navigate this obtuse system?" and not, "what did you just do and how does it affect me?" Indeed most decisions in this playthrough boil down to, "here's my personal situation so here's what I think I should do next for my own sake" - which is just miles away from something like Hansa Teutonica or 18xx. Not a critique of the quality of any of your videos or groups, this is just a game style that really turns me off.
I absolutely agree. I prefer simple, elegant rules, with a lot of depth. Hansa Teutonica, Automobile, Indonesia. Steam and similar.
Coincido absolutamente. Prefiero reglas sencillas, elegantes, con mucha profundidad. Hansa Teutonica, Automobile, Indonesia. Steam and similares