![Alexandre Albisser](/img/default-banner.jpg)
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Alexandre Albisser
France
Приєднався 20 лис 2011
I just want to create.
Art, music and manual work lover with a huge passion for design and 3D work, I am always looking for new skills and tools to meticulously bring my creations as far as they can go.
On this channel, I will share my work, tips and vision in the hope that it can inspire and help others.
Art, music and manual work lover with a huge passion for design and 3D work, I am always looking for new skills and tools to meticulously bring my creations as far as they can go.
On this channel, I will share my work, tips and vision in the hope that it can inspire and help others.
Procedurally Extrude Edges Along A Curve - Blender Tutorial
In this video, let's make a system to do consistant procedural extrusions along the direction of an edge, following a guide curve. This is also a huge imptovement on my hem system from a previous tutorial.
It works by mapping the YZ positions of points on a curve to a custom coordinates system depending on each point of the mesh which was computed using the mesh normal and the tangent direction of a curve extracted from the edges of the mesh.
Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox
Instagram alexandre.albisser
Chapters:
00:00 Intro
01:04 Base Setup
03:10 Consistant Curve Direction
06:28 Local Coordinates
10:44 Extrusions
14:17 Possibilities
15:29 Outro
It works by mapping the YZ positions of points on a curve to a custom coordinates system depending on each point of the mesh which was computed using the mesh normal and the tangent direction of a curve extracted from the edges of the mesh.
Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox
Instagram alexandre.albisser
Chapters:
00:00 Intro
01:04 Base Setup
03:10 Consistant Curve Direction
06:28 Local Coordinates
10:44 Extrusions
14:17 Possibilities
15:29 Outro
Переглядів: 735
Відео
The Best Way to Bind Objects to a Deforming Mesh - Blender Tutorial
Переглядів 1,2 тис.Місяць тому
In this video, let's make a simple setup to bind objects to a deforming mesh. We can do this really simply by sampling the mesh properties from the perspective of an object, which we placed on a UV unwrapped version of the deforming mesh. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandre.albisser Chapters: 00:00 Intro 00:23 Working in UV S...
Improving My Procedural Stitching System - Blender Tutorial
Переглядів 8902 місяці тому
In this video, let's upgrade the procedural stitch generator so we can generate any type of stitches from a single unit of a given stitch. This is a building block for my ongoing "Cloth Sewing Toolbox" but everything here is made to also work outside of my asset pack's pipeline. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandre.albisser Ch...
Beautiful Threads with Multiple Levels of Details from a Simple Curve - Blender Tutorial
Переглядів 1,1 тис.2 місяці тому
In this video, we are going to make a geometry nodes setup to convert a simple curve to a beautiful and detailed thread with multiple levels of details. This is a building block for my ongoing "Cloth Sewing Toolbox" but everything here is made to also work outside of my asset pack's pipeline. Project files: alexandrealbisser.gumroad.com/l/ProceduralSewingToolbox Instagram alexandr...
Making Fully Procedural Edge Bias Binding for Animated Garments - Blender Tutorial
Переглядів 1,7 тис.2 місяці тому
In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed edge bias binding, which you can find along backpack straps for example,. You will be able to create this intricate and hard to simulate geometry in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely without needing a too...
Music Video VFX Breakdown - Gwizdek "IA" - Blender, Embergen & Davinci Resolve
Переглядів 1,4 тис.4 місяці тому
Full music video: ua-cam.com/video/VXPq3DiidWA/v-deo.html gwizdek / Here is a short breakdown of the VFX work done for the music video of "IA" by my friends of @Gwizdk (no AI used here) Shot on Sony A7III at the Museum of Grenoble Tracking and VFX done and rendered in Blender, fire simulated using Embergen, all compositing and rotoscopy done in Davinci Resolve Fusion Music: Sémø -...
Nvidia Studio Session - Trail Running Infinite Loop - 4mins version
Переглядів 8485 місяців тому
Full tutorial playlist: ua-cam.com/play/PLjcW6_FigQJnW0m8bVzwwqRxEEQ3WKRE-.html&si=qrayvG2Zm1FkHZDb Here is the final result so far of the 10 part tutorial series I made for @NVIDIA-Studio Share your work with the hashtag #studioshare for a chance to be featured on the nvidiastudio Instagram Channel! Instagram alexandre.albisser
I Made a Tutorial Series for @NVIDIA-Studio - Blender Project Overview
Переглядів 11 тис.5 місяців тому
Full tutorial playlist: ua-cam.com/play/PLjcW6_FigQJnW0m8bVzwwqRxEEQ3WKRE-.html&si=qrayvG2Zm1FkHZDb In this video I go over the 10 part tutorial series I made for @NVIDIA-Studio to create this really cool procedural looping trail running animation. Share your work with the hashtag #studioshare for a chance to be featured on the nvidiastudio Instagram Channel! Instagram instagram....
This Drawing Won't Fit in Your Screen - Blender to Ink Drawing - Metachronique 08
Переглядів 1,1 тис.6 місяців тому
Let's continue the Metachronique saga with the ninth illustration of the series. Here I go out of my comfort zone at multiples points, from the draft creation to the format of the drawing itself! Instagram alex.albi Chapters: 00:00 Intro 00:09 Metachronique? 01:00 Rough Draft 02:13 Twitch? 02:47 3D Scene 06:17 Let's Draw 12:26 Beauty Shots 13:03 Outro
Making Fully Procedural Hems For Animated Garments - Blender Tutorial
Переглядів 2,4 тис.6 місяців тому
In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed hems along the edge of your meshes in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely with seam puckering effects, without needing a too high poly version. Erratum: at 11:26 you should plug the output of the "Capture A...
Procedurally Split Mesh along UV Island Boundaries - Blender Tutorial
Переглядів 9107 місяців тому
In this video, we are going to make a quick and handy setup to procedurally split the edges of a mesh along the boundaries of UV islands. Project files: alexandrealbisser.gumroad.com/l/UVIslandSplit Instagram alexandre.albisser Chapters: 00:00 Intro 00:35 Worst Method 01:25 Best Method 05:49 Timing Comparison 05:57 Outro
Showreel 2023 - 3D Animation / Art - Blender
Переглядів 18 тис.8 місяців тому
As usual for this time of the year, here is a compilation of some of my freelance (and personal) work of this year! I am an Art and music lover with a huge passion for design and 3D work, I am always looking for new skills and tools to meticulously bring my creations as far as they can go. The music is Luke Melville - Exo Planet from Artlist.io Full portfolio: www.alexandrealbisser.com/ Email: ...
Making Fully Procedural Edge Topstitches - Blender Tutorial
Переглядів 1,5 тис.9 місяців тому
In this video, we are going to make a complete geometry nodes setup to make fully modeled and detailed topstitches along the edge of your meshes in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely without needing a too high poly version. This is not a beginner friendly tutorial, it is more a very in depth view on a compl...
Fully Procedural Edge Topstitches - Tutorial Teaser
Переглядів 7229 місяців тому
Fully Procedural Edge Topstitches - Tutorial Teaser
This Started as a 3D Render - Blender to Ink Drawing - Metachronique 07
Переглядів 95310 місяців тому
This Started as a 3D Render - Blender to Ink Drawing - Metachronique 07
Make a Simple Sticky Objects Simulation - Blender Tutorial
Переглядів 6 тис.10 місяців тому
Make a Simple Sticky Objects Simulation - Blender Tutorial
Ultra Realistic Procedural Quartz/Crystals - Blender Tutorial
Переглядів 21 тис.Рік тому
Ultra Realistic Procedural Quartz/Crystals - Blender Tutorial
Two Years of Commercial Geometry Nodes Projects - Blender Geometry Nodes Showreel 2021-2023
Переглядів 4,7 тис.Рік тому
Two Years of Commercial Geometry Nodes Projects - Blender Geometry Nodes Showreel 2021-2023
My Concept Art Workflow is Evolving - Blender to Ink Drawing - Metachronique 06
Переглядів 1,3 тис.Рік тому
My Concept Art Workflow is Evolving - Blender to Ink Drawing - Metachronique 06
The Best Way to Make per Layer Color or Shader Variations - Blender Tutorial
Переглядів 1,2 тис.Рік тому
The Best Way to Make per Layer Color or Shader Variations - Blender Tutorial
Easy Claymorphism Asset Pack with Geometry Nodes - Blender Tutorial
Переглядів 2,5 тис.Рік тому
Easy Claymorphism Asset Pack with Geometry Nodes - Blender Tutorial
Join Curves End to End using Geometry Nodes - Blender Tutorial
Переглядів 5 тис.Рік тому
Join Curves End to End using Geometry Nodes - Blender Tutorial
The Best Way to Make a Jigsaw Puzzle in Blender - Blender Tutorial
Переглядів 7 тис.Рік тому
The Best Way to Make a Jigsaw Puzzle in Blender - Blender Tutorial
How I used a 3D Render as reference for Ink Drawing - Blender for Fine Arts - Metachronique 05
Переглядів 1,1 тис.Рік тому
How I used a 3D Render as reference for Ink Drawing - Blender for Fine Arts - Metachronique 05
How to Use Eevee Volumetrics With Cycles Renders - Blender Tutoriel
Переглядів 2,5 тис.Рік тому
How to Use Eevee Volumetrics With Cycles Renders - Blender Tutoriel
How I Made Creative Playing Cards Animations for @BALOPRISONNIER - Blender Geometry Nodes Tutorial
Переглядів 37 тис.Рік тому
How I Made Creative Playing Cards Animations for @BALOPRISONNIER - Blender Geometry Nodes Tutorial
Super High Resolution Fluid Simulation in Blender with Mantaflow - Blender Tutorial
Переглядів 4,7 тис.Рік тому
Super High Resolution Fluid Simulation in Blender with Mantaflow - Blender Tutorial
Showreel 2022 - 3D Animation / Art - Blender
Переглядів 140 тис.Рік тому
Showreel 2022 - 3D Animation / Art - Blender
Fixing the Multi Cameras Rendering for Animation - Blender Tutorial
Переглядів 562Рік тому
Fixing the Multi Cameras Rendering for Animation - Blender Tutorial
Adding a new dimension to his street art work using Blender 3D
Переглядів 580Рік тому
Adding a new dimension to his street art work using Blender 3D
ua-cam.com/video/NeNA_0KLDFs/v-deo.html
Blender is the new motion graphics?
I used to call myself 3D artist, but what you do is real art
Thanks a lot! But you could argue there's not much art here as those are mainly product commercials with often little real artistic intent
😍😍
Amazing by the way how do i make the Cards texture different from each other
There's a whole other tutorial about that! :)
Dura 15 minutos pero estuve como 2 horas para terminarlo tratando de entender todo. Muy útil, sos un grande. Gracias!
J ai peté de rire avec le faux accent anglais mais tuto sympa ❤
Thank you so much, I was looking for this solution on how to make the fluid clean with the shape of the container. Thank you.
The clothing one with invisible man is genius 🔥🔥🔥
I'm a little confused starting at 2:18. Alexander takes the collection, and when he imports it into the node panel, the collection is called 'Collection Info', but in the video it shows 'Geometry' right below it, while I see 'Instance' . I'm afraid this will ruin everything... Please can anyone help me?? But otherwise, it's a very good tutorial.
It should be the same, sometimes nodes sockets are renamed in newer blender versions but functionality should be kept.
No word to describe 🔥🔥🔥
Crazy bro 😱
When using the array modifier to split the cards out, the generated back of card image does not line up at all. It appears to be lined up when in shader mode without the modifier applied, but when applied the back texture does not duplicate for each card...
I addressed this in the tutorial, you must use other coordinate system than UV for the back (generated or object for example) or it will indeed be displaced Alternatively you can generate a second uv map on the card, and project all from view perpendicular to the cards surface once the array modifiers are applied.
@@alexandre.albisser Yes and the back texture is using a generated system, exactly the same node setup as in the video. I may have to create the second UV map method. Would you apply array modifiers and then lay cards out in the x*y arrangement to then generate the second UV map?
@@Sam-xs9kr if you want allbm cards to have the same UV on the back, it would be best to have them stacked so you can project the same UV on all of them. I might update this tutorial as my new method uses a small geonodes tree and is more convenient for this part!
@@alexandre.albisser Oh right, that makes more sense for sure. Thank you I will give it a go!
This one made my brain hurt but amazing as well! Wow, thank you so much for sharing the process. Did you by chance make any other videos about this animations? I'm particularly curious on how you achieved the effect of the cards getting cut by the sword? I need to chop a thin object with a pair of scissors and was hoping that would shed some light on how to achieve it.
Glad you liked it! I don't have anything else on that particular project, but I have yet to make videos on a lot of projects I did since... For the cutting cards, in my case they are not even cut, just animated a slight wobble and that does it! In your case you might get along with animating the edge split along a selected edge loop (existing, or added with the knife tool) and distorting the two sides, hope that can be helpful!
@alexandre.albisser nice! Looking forward to the release of new videos then! And thank you, that does give me plenty to experiment with!
This is amazing! So easy, and such useful automation. Thank you so much for sharing!
Glad you like it!
Man please you gotta break this project down, especially that first one
That is some beautiful math you are doing. Love it.
Glad you enjoy it!
Thank you so much
Thank you for the detailed video! In my blender version, I am not able find sample index node, can you please share your blender version?
Well this one one year ago so probable 3.6 or something like that, but consider I am always working with the latest version!
Super vidéo comme d'hab ! énorme respect de garder une telle régularité dans les uploads
Your work is epic brother.
Thank you! Cheers!
Also as we are close to 10k subscribers here, let me know if you have any question that I could answer in an upcoming FAQ! :)
I found if I use curve primitives in geometry nodes using this node setup every point of the curve curves to the objects origin point, any idea how to handle that?
The issue you might be having is trying to join curves of different types together (bezier with poly, nurbs with bezier, etc.) make sure to convert all curves to the same types first, that might solve your problem!
The back texture of my cards are not repeating - any ideas? Have set up the vector mapping as in the video.
A few other people have asked about this so there should be some answer in the comments, but Alternatively you can generate a second uv map on the card, and project all from view perpendicular to the cards surface once the array modifiers are applied.
7:58
8:34
7:58
Très cool ! Je pense que tu aurais pu attendre un peu pour sortir la vidéo, car avec blender 4.2 et les matrix nodes, je pense que tu peux facilement réduire la taille du node tree de 60% Cela va rendre le workflow bien plus simple pour beaucoup de gens !
Merci ! Je ne pense pas, cela réduirait au maximum le node tree de 15% en enlevant un peu de vector math, tout en rendant les explications plus complexes pour les non matheux, donc ce tutoriel serait loin d'être le meilleur exemple pour passer aux matrix nodes.
@@alexandre.albisser Je comprends ton point de vue :) Je me permets de suggérer ça car tu n'expliques pas vraiment les maths utilisées pour arriver au but dans cette vidéo. Donc pour un novice sans ces connaissances, vector math ou matrix, je suppose que l'incompréhension reste la même. 🤔 Il me semblait alors que l'objectif ici était surtout de montrer comment créer le tool pour arriver à ses fins, sans forcément comprendre tout le processus, ce qui est tout à fait acceptable. 👍
Amazing work!
Great tutorial
How to Bend*
Bind is the correct term
Bind is indeed the correct term
followed everything but my gem looks opaque and the textures have a fuzziness to them that i cant fix, help!
Are you using Eevee? You might have to see other tutorials for the render settings for glassy materials
good works!!
Thank you very much! Exactly what I was looking for! Everything work very well but I have a small issue for a particular project: I'm doing a "knitting" animation, and as the threads are moving, the texture is "sliding" / the color of the thread "unscrew". I think it's due to the fact that my knitted curve is not the same length at the end of the animation. Do you think there is a way to prevent this? Thank you!
Glad it was useful! When you say the thread is moving, do you mean that the base curve itself is deforming? If so, you could get around this by replacing the "length" attributes with the "factor" of the "spline parameter" node, so it does not depend on the length of the curve, and replace the "length" from "spline length" with a custom value that would be the total length of the curve if it is not deformed. Hope that can help!
@@alexandre.albisser Hello! Thanks for your feedback! After further investigation it seems that it may be the Softbody simulation settings I used for the knitting part that caused that "twisting" effect. I changed some settings and it's way better now! If you're interested I'll send you the end result on instagram. Once again, thanks a lot for you help and this amazing tutorial!
This type of work really motivate you to do more
lots of thanks
Reminds me of the False MV by Bladee 😮
Indeed, that's a nice one! But their execution is far better!
@@alexandre.albisser Your tutorials look like something I could get into. Will definitely be checking them out.
can not bake the proper texture, it just selects some random one and doesn't actually bake anything
Always learned tons of new stuff of geometry nodes from your video,please keep doing it,thank you 😄
More to come! :)
This one is a bit of a brain strainer, but great info as always! :D Thanks for sharing your knowledge on top of making these tools ;) That's why the Blender community is awesome! Keep up the good work. Cheers!
Thank you so much for your comment, I am always debating making those setups as tutorials, but making them also helo me improve my systems a lot, so there will be more to come :)
@@alexandre.albisserthat’s great to hear! Yes, passing along knowledge is indeed a great form of self improvement as well :) we’re all lucky to have node-magicians like you pushing us forward and sharing knowledge. All the best! ✌️
Amazed
Superb tutorial. May God bless you hard.
Solide le reuf
Great job mate
hi i found it it difficult to read/follow at certain parts . can you provide the blend file ?
Lucky for you I found the file in my backup, I added a link to it in the video description!
@@alexandre.albisser awesome. tysm :)
C'est bieng
The GEONODES MASTER!
Thank you so much!
Merci bcp
Très joli fil monsieur