VR Headset Shopping? Checking out the Pimax Crystal Light!!!

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 14

  • @Raffapifa
    @Raffapifa 7 місяців тому +1

    Fantastic, thanks for sharing your experience. Really curious about this new Crystal Light!

  • @RPMRUSH-DMV
    @RPMRUSH-DMV 7 місяців тому +2

    We had a blast, thanks for coming and thank you for sharing your experience at our shop. Stop by anytime lets you get hooked on to some racing :)

  • @PimaxVR15
    @PimaxVR15 6 місяців тому +1

    Thank for your support! Glad you enjoy the event 😁

  • @tattoodude8946
    @tattoodude8946 6 місяців тому +1

    One thing people fail to realize is how heavy these headsets that we put on our faces actually are! I think the real weight of the Crystal Light (as weighed by VooDooDE who actually weighs the units with his own scale) is about 925 grams. Now that sounds heavy... unless you are using a Meta Quest 3 with a head strap that holds a battery pack (Bobo VR being the most popular and the one I own) which I weighed and it came in at basically the same weight (I couldn't get it to sit completely on my tiny scale so I had to balance it lightly or let go and try to get a reading before it fell over!). I have also heard that the balance on the Crystal Light actually makes it MORE comfortable than the Quest 3 - I'll see in a month or so when I receive mine!
    PS - I couldn't find how much the G2 ACTUALLY weighs since I am sure that 550 is an underestimate - I would be curious if someone could actually weigh one though!

    • @schoolio64D
      @schoolio64D  6 місяців тому

      They definitely have weight, and it does take getting used to.
      However, for comparison, an HGU-56 helmet with NVGs and counterweights is generally around 2 kg. The old Apache IHADSS helmet weighed up to 2.5 kg depending on size.

    • @drmikehuntphd7905
      @drmikehuntphd7905 6 місяців тому +1

      Can confirm the crystal light is shockingly comfortable! Probably the most comfortable headset I have owned other than the index.

  • @radoslawbiernacki
    @radoslawbiernacki 7 місяців тому +1

    Crystal light does not have eye tracking which is required for foved rendering. No GPU is able to handle native res of this HS so you will get ghosting or weird artifacts from reprojection below native FPS.

    • @Jogngood
      @Jogngood 7 місяців тому +2

      Pretty sure I'll be able to play a lot of games at native with my 4090

    • @radoslawbiernacki
      @radoslawbiernacki 7 місяців тому

      @@Jogngood though not DCS

    • @emvill4520
      @emvill4520 7 місяців тому +2

      Eye tracking is not required for foveated rendering. It's only required for Dynamic foveated rendering. I've used both FFR and DFR. The DFR is better, but if you have to, you get used to FFR quick and have the same or near same performance gains.

    • @radoslawbiernacki
      @radoslawbiernacki 7 місяців тому

      @@emvill4520 not comparable at all. FFR is useless on Crystal as it doesn't have a small sweet spot as G2 to justify the blur beside the center. It's simply like playing on low res.

    • @drmikehuntphd7905
      @drmikehuntphd7905 6 місяців тому

      ​@@radoslawbiernackieh, the quest 3 has better edge to edge than the crystal. There is still a blurry section in the crystal you could use FFR for.