Today's video is a quick run through of red Dust Rebellion. A few errors i made in here, and if you are wondering how the designer can make errors on their own game, its gone through so many iterations during testing I sometimes have an old rule still stuck in my brain. The big one is we changed how the reclaimers jump turn order, its discarding cards, not card value. And we increased their card draw rate. A small change, but one that lets them cycle through their action deck faster and gives them more options.
I have been anticipating this video for quite some time now. It did not disappoint me. Coincidentally I received my GMT monthly update and lo and behold the back of the Red Dust Redemption box was featured. You put your heart and soul into this game and it shows. I can't wait to see it in production.
It looks superb and the way shifting alliances work potentially very interesting. It feels like there is a decent and pragmatically realistic story to it, and not just an identikit trope lazily applied (as some boardgames and indeed too many movies do). Reluctantly I have to concede it probably wouldn't get played in the group I game with, but could see it being a genuine highlight with the right group.
I'm a theme driven person, so i started with building the world before figuring out how the factions would work within it. I suspect a lot of games out there reverse that process.
Amazing! I really dig the COIN series, I’m still yet to play one multiplayer but they really feel so thematic. I’d probably describe them to newcomers as the gameplay of root with all the immersiveness of Arkham horror the card game. I’ll be buying your game as a fan of the channel and the series of games. Plus the theme is awesome
@@travisbicklejr I play Colonial Twilight regularly - not using the flowchart AI bot, but playing both sides solo. I find this a very satisfying way of playing and, because it is a dedicated 2-player game, more approachable to utilise this method of play. It helps to learn about the history as best as you can before playing; the event cards have significantly more meaning and provide context. I read 'A Savage War of Peace' by Alistair Horne and watched 'The Battle of Algiers' on UA-cam - both are excellent introductions. 🔎
I am unhealthily excited for this friend. It looks so much fun. I didn’t expect to be interested in playing all sides!! Not just Reclaimers and Red Dust. Now you got me wanting to play Corp or Gov too! Ahh :) great video
I was sceptical at first because it had no historic events to help drive a good narrative at the table. But after seeing this, I'm glad I jumped on the P500 as soon as it was announced. Looks very promising.
As a historian and wargamer, i really didnt want this to feel like a game detached from its own reality. The lore and overall feel and rules of the world were built before i started building rules for the game. the design goal was to make a historic wargame about a fictional history.
I like that it has no historical constraint. I hope players get to have equal number of turns - or near. I also hope all factions are fun to play e.g. no do-wait-repeat same sequence. I also hope that, when my turn comes, the board is not completely different.
Once Jay mentioned in one his Top Games videos that he's working on his own game (instead of talking about A Distant Plain, I think) I was thinking it's gonna be a good game. Being knowlegdable and sooo long into the hobby I immediately thought he knows what Not to do and what to watch out for, so it's gonna be good. I followed it all closely and now close to 10 minutes into this video I have to say this seems to be very, very, very, good.
Excited for this game. Next month I'm getting Cuba Libre and this Saturday playing All Bridges Burning, so dipping my feet in COIN. This will be more on my wish list for next year for sure.
I'm looking forward to pulling a Reverse Uno card on you by making a three-to-four minute long review video about this game once I can play the finished game!
Yeah terraforming Mars would probably take a 1000 years, I like that you are just able to provide some infrastructure for it in this game so that the dream lives on, which should also count for something, right?
@@3MBG It could also be faster. Here a good read on that topic. Can I actually still send links in yt comments? Let me remove the https and bitdotly and the slash and put some spaces in the link (it really doesn't like my link ^^) 3zr 4Azb
Im late to the rebellion but placed my p500 preorder this evening! This is a must have just for the theme alone, and as a hard scifi COIN game its just no discussion!
Is there something about the Reclaimers that make them "detached" from a natural flow of events that let them play their own, at least compared to the other factions?
It mostly came about from brainstorming how a faction that lives in the 99.9% of mars thats unpopulated, and just turns up out of the deserts, would feel like. I wanted them to be more hard to predict and dramatic than prior insurgents.
Thank you for your fast answers! I think, I recall three rulebooks, where Volko Ruhnke referred to Andean Abyss. Actually Abyss and Distant Plaint are exactly the two COINS in my collection, so I will be fine. All the best! (By the way, I know, you have other things to do at the moment, but I'll leave this here anyway. It is in my head for a year now. (Actually since I discovered RDR.) Perhaps you like the idea. Next summer: Frank Miller's & Dave Gibbons' 'Give Me Liberty! - COIN-Edition by GMT... at your table! :-) ...just a thought...) Once again all the best for this cool project!
Was Kim Stanley Robinson's Mars trilogy an influence? Looking forward to this being my entry into COIN. It's much easier, for me, to play a pre-enactment over a re-enactment. ;)
One (two) question(s), I do have though: what's the player count and if less than 4 player play the game are all factions still used and somehow simulated? Thank you
Yes it has, and its a little frustrating for sure. At the moment, its all with GMT, so i'm waiting for news as well. But last i heard was a summer printing.
In many ways, there is natural cooperation with RD. Simply because RD wants the cities and doesn't care much about the outside, whereas the reclaimers are all outside focused. So there's a natural "your turf, my turf" thing there. Plus the MG player will sometimes want to funnel resources to CR to keep a runaway CORP player in check because they are the best at pegging back the CORP. There are very few occasions where CORP and CR will co-operate unless another player is running away with it.
Great overview! I am super intrigued by COIN games although I haven't played one yet. Bully for you in designing one! Where do you think Red Dust Rebellion falls in the various COIN games in terms of complexity? Also thanks for bringing a new theme to COIN and love the art. Congratulations on the fascinating looking game and the always great channel!
2 player is probably better than 3 player to be honest, as in 3 player you need to use the bot for one player. And in 2 player, you can use the bots or play 2 factions.
My local groups really enjoy COIN games and there are several copies of this on preorder. What kind of play times will a 4p game take? Does the game support solo?
Hard to pay playtimes, but its a long game. Group dependent, but we have made it that you can potentially win in the first dust storm round. I've seen games go from 1- 5 hours. Solo is the same solo system used in later COIN games, its called the Arjuna solo system.
If you search for the "arjuna solo system" there is a lot of information out there about the model. Its been used in other games in the COIN series and is well regarded.
It depends what the barrier to entry is. If it's the content, which it is for a lot of folk who aren't interested in historic wargame scenarios, then absolutely. If its the complexity, RDR is around the middle of the pack of the COIN series in terms of overall mechanical complexity.
@@3MBG fantastic, couple of other questions if you don’t mind-I am not familiar with the P500 system, so you have an approximate release window? Also, do you have a TTS version available to demo or play? Thanks, looks really interesting!
p500 is not like kickstarter, its a pre-order system so you aren't charged until after the game is printed. We've been slowed a bit on this game by Covid and stuff happening in China, so its behind where i wanted it to be. But the next milestone is next week when i hand the final rulebook draft over for formal layout by the publisher, so we are on the home stretch. There is a TTS module, but currently it's just for testers. Not sure what the publisher will do with that once the game is closer to launch
2 is a very different experience. Its still solid, but it moves from a game of shifting alliances to a straight up head to head conflict. In the 2 player setting, 1 player plays MG and CORP and the other the 2 rebel factions.
I've been getting interested in the COIN series and the Sci-Fi Theme is irresistible. My question is, What weight is this game on the scale of the coin game series?
Being familiar (but not proficient) with Cuba and a brush with A Distant Plain, I noticed several similarities with RDR (CL in particular). Of course this is, kukelt due to the COIN DNA, but would you care to elaborate on the differences between RDR and other entries in a future video or the comments? Looks like this had come a long way since I first heard of it. Might just have to ‘back’ it on P500!
Edit: for example, the reclaimers faction is a nice switch and does some interesting things. Which leads to a follow up question: for which factions are you planning a bot (if any)?
I'd recommend reading the articles for the game i've done here. As for bots, all of them using the Arjuna solo system. www.gmtgames.com/p-893-red-dust-rebellion.aspx
It looks really interesting to me but I am a bit worried that there are many small, conditional rules and moving parts that are easily overlooked and compound over time to cause issues.
Yes and no. They have a moderate part and an extremist part like many movements. The moderates are people who want to focus on Earth and not screw up another planet like we have here, they seek to live in balance with the planets. The extremists are the cult like aspect. The Reclaimers were created when i put bio-engineering, ecological activism and religion into a blender to create a 23rd century extremist group.
COIN is by default 4, so that's where i started. 2 on the status quo side, 2 on the change side, the rebels. The Martian Government seemed obvious, there needs to be a government to rebel against. Red Dust were inspired by martian rebels from so many books and shows. I really tried making them feel like an urban workers movement. that left the last two, and it cant really be a near future sci-fi without big Corporate influence, and the CORP seemed like a natural inclusion, inspired by the Weyland-yutani style corps of classic sci-fi. I set them the goal of setting up terraforming. So to counter them, i needed a group that would oppose terraforming mars, and that's where the reclaimers come in. People who want to adapt to mars, not adapt mars to us, because of how badly we screwed up earth with climate change.
Can't wait to see the 3 minute review of this game!
And listen to Steph's outro.
"So, that's a real game on Mars,
And it will kick Lacerda's ... game off the shelves."
Is this game out yet
Today's video is a quick run through of red Dust Rebellion. A few errors i made in here, and if you are wondering how the designer can make errors on their own game, its gone through so many iterations during testing I sometimes have an old rule still stuck in my brain. The big one is we changed how the reclaimers jump turn order, its discarding cards, not card value. And we increased their card draw rate. A small change, but one that lets them cycle through their action deck faster and gives them more options.
Any questions about the game, just post away, ill try to answer them
@@3MBG how excited are you to finally get a printed copy in your hands of a game you worked on?
Excited isn't quite the word, its all very surreal. I suspect ill be weirded out more than excited when it arrives.
I have been anticipating this video for quite some time now. It did not disappoint me. Coincidentally I received my GMT monthly update and lo and behold the back of the Red Dust Redemption box was featured. You put your heart and soul into this game and it shows. I can't wait to see it in production.
So exciting that we're getting closer to release! I'm looking forward to my first COIN game :)
LOVE the art work.
I find it very inspiring to see you follow your passion and create a board game! Thanks for sharing this!
It looks superb and the way shifting alliances work potentially very interesting. It feels like there is a decent and pragmatically realistic story to it, and not just an identikit trope lazily applied (as some boardgames and indeed too many movies do).
Reluctantly I have to concede it probably wouldn't get played in the group I game with, but could see it being a genuine highlight with the right group.
I'm a theme driven person, so i started with building the world before figuring out how the factions would work within it. I suspect a lot of games out there reverse that process.
@@3MBGis this game out yet
Amazing! I really dig the COIN series, I’m still yet to play one multiplayer but they really feel so thematic. I’d probably describe them to newcomers as the gameplay of root with all the immersiveness of Arkham horror the card game.
I’ll be buying your game as a fan of the channel and the series of games. Plus the theme is awesome
Which COIN games would you recommend to play solo?
@@travisbicklejr I play Colonial Twilight regularly - not using the flowchart AI bot, but playing both sides solo. I find this a very satisfying way of playing and, because it is a dedicated 2-player game, more approachable to utilise this method of play. It helps to learn about the history as best as you can before playing; the event cards have significantly more meaning and provide context. I read 'A Savage War of Peace' by Alistair Horne and watched 'The Battle of Algiers' on UA-cam - both are excellent introductions. 🔎
@@WayneTinlin thanks so much!
I'm so excited for this game, and so happy for you that it's going to be published (and I'm certain quite successful).
Have this pre-ordered, can't wait!
Great update! Looking forward to it even more!
Just pre-ordered (hopefully not too late). Super excited for this game.
Plenty of time, its still doing the final design
I am unhealthily excited for this friend. It looks so much fun. I didn’t expect to be interested in playing all sides!! Not just Reclaimers and Red Dust.
Now you got me wanting to play Corp or Gov too! Ahh :) great video
Like Root, each really has their own foibles and quirks. A lot to explore for you i hope
@@3MBG stoked! Can’t wait to receive my copy :) and would love to play a game sometime! That would be a blast
Thanks for the overview! My P500 was done awhile ago and is ready for shipping when this gets through the queue 👍
I was sceptical at first because it had no historic events to help drive a good narrative at the table. But after seeing this, I'm glad I jumped on the P500 as soon as it was announced. Looks very promising.
As a historian and wargamer, i really didnt want this to feel like a game detached from its own reality. The lore and overall feel and rules of the world were built before i started building rules for the game. the design goal was to make a historic wargame about a fictional history.
The art is amazing.
I like that it has no historical constraint. I hope players get to have equal number of turns - or near. I also hope all factions are fun to play e.g. no do-wait-repeat same sequence. I also hope that, when my turn comes, the board is not completely different.
Once Jay mentioned in one his Top Games videos that he's working on his own game (instead of talking about A Distant Plain, I think) I was thinking it's gonna be a good game. Being knowlegdable and sooo long into the hobby I immediately thought he knows what Not to do and what to watch out for, so it's gonna be good. I followed it all closely and now close to 10 minutes into this video I have to say this seems to be very, very, very, good.
Excited for this game. Next month I'm getting Cuba Libre and this Saturday playing All Bridges Burning, so dipping my feet in COIN. This will be more on my wish list for next year for sure.
Current news is we are still on track to be at the printers late summer.
Was an instant P500, never played a COiN but looking forward to it!
I'm looking forward to pulling a Reverse Uno card on you by making a three-to-four minute long review video about this game once I can play the finished game!
Ha! I will likely beat you to the punch there :)
Wow! I didn't know you were into/making a COIN game! Super cool to see one that's not historical or modern
Started work on this before i started the channel even. Its been a long road
@@3MBG Well congrats on getting it all the way to printing!
Looks fantastic!
Yeah terraforming Mars would probably take a 1000 years, I like that you are just able to provide some infrastructure for it in this game so that the dream lives on, which should also count for something, right?
The idea is that if the infrastructure gets to a certain point, that means the CORP essentially has "the momentum" to continue and get it underway.
@@3MBG
It could also be faster. Here a good read on that topic.
Can I actually still send links in yt comments?
Let me remove the https and bitdotly and the slash and put some spaces in the link (it really doesn't like my link ^^)
3zr 4Azb
Im late to the rebellion but placed my p500 preorder this evening!
This is a must have just for the theme alone, and as a hard scifi COIN game its just no discussion!
Fantastic. Its just about to hit the printers!
Very exciting!
Is there something about the Reclaimers that make them "detached" from a natural flow of events that let them play their own, at least compared to the other factions?
It mostly came about from brainstorming how a faction that lives in the 99.9% of mars thats unpopulated, and just turns up out of the deserts, would feel like. I wanted them to be more hard to predict and dramatic than prior insurgents.
@@3MBG Sounds like it's modelled on rural Ireland when Garth Brooks plays concerts in Dublin ;¬)
LOL, is that a thing? All the country folk rampaging into Dublin for Garth. What a mad thought :)
Hi, will there be a section in the rulebook with the rule differences to Andean Abyss?
I think we will have some material on differences from COIN normal, so yeah, I guess Andean Abyss is very much the COIN normal mode
I say "i guess" because A distant plain is the one i played most and really evolved RDR from.
Thank you for your fast answers! I think, I recall three rulebooks, where Volko Ruhnke referred to Andean Abyss. Actually Abyss and Distant Plaint are exactly the two COINS in my collection, so I will be fine. All the best!
(By the way, I know, you have other things to do at the moment, but I'll leave this here anyway. It is in my head for a year now. (Actually since I discovered RDR.) Perhaps you like the idea.
Next summer: Frank Miller's & Dave Gibbons' 'Give Me Liberty! - COIN-Edition by GMT... at your table! :-)
...just a thought...)
Once again all the best for this cool project!
Was Kim Stanley Robinson's Mars trilogy an influence?
Looking forward to this being my entry into COIN. It's much easier, for me, to play a pre-enactment over a re-enactment. ;)
not directly, as i havent read those books. In general, i dont read much fiction. But indirectly through the movies and tv shows inspired by them, yes
One (two) question(s), I do have though: what's the player count and if less than 4 player play the game are all factions still used and somehow simulated? Thank you
yeah, 2 player is probably best with player 2 factions each, and 3 player i'd use one of the solo player bots we are making
Fully backed via GMT on P500 . Any estimate on when it’ll be published? Seems to be stuck at ‘Final Art and Proofing’ for a long time now.
Yes it has, and its a little frustrating for sure. At the moment, its all with GMT, so i'm waiting for news as well. But last i heard was a summer printing.
I don't know the system this is based on, but man, this is sweet and I love the digital prototype for the material game.
What mechanisms are in place to make one or more factions cooperate with the Reclaimers?
In many ways, there is natural cooperation with RD. Simply because RD wants the cities and doesn't care much about the outside, whereas the reclaimers are all outside focused. So there's a natural "your turf, my turf" thing there. Plus the MG player will sometimes want to funnel resources to CR to keep a runaway CORP player in check because they are the best at pegging back the CORP.
There are very few occasions where CORP and CR will co-operate unless another player is running away with it.
Great overview! I am super intrigued by COIN games although I haven't played one yet. Bully for you in designing one! Where do you think Red Dust Rebellion falls in the various COIN games in terms of complexity? Also thanks for bringing a new theme to COIN and love the art. Congratulations on the fascinating looking game and the always great channel!
Cheers, as for complexity between A distant plain and Fire in the lake i reckon.
@@3MBG Great to know. Thanks!
So many great COIN titles, so little time to play board games.
Does it have a solo mode?
Also, what player count do you think it works best with?
Thanks!
Yes. Using the Arjuna solo card system. I always think COIN works best at max player count though. Although the solo modes are also good
@@3MBG Gotcha! Thanks so much!
First off, big fan of your channel :)! For Red Dust, can the game be experienced as a 2 player? Would it be good or only recommended at 3+? Tks!
2 player is probably better than 3 player to be honest, as in 3 player you need to use the bot for one player. And in 2 player, you can use the bots or play 2 factions.
Great, thank you for the quick reply!
And now part of the P500 pre-orders:)!
My local groups really enjoy COIN games and there are several copies of this on preorder. What kind of play times will a 4p game take? Does the game support solo?
Hard to pay playtimes, but its a long game. Group dependent, but we have made it that you can potentially win in the first dust storm round. I've seen games go from 1- 5 hours. Solo is the same solo system used in later COIN games, its called the Arjuna solo system.
Is there a way to get a copy later on if I wasn’t a backer originally?
Yes, this isn't a Kickstarter/backer type system. its the p500 which is a pre-order with a discount system. The game will be in stores
The game looks very interesting. Would this game be worth picking up for solo only ? And would it provide enough variability from game to game ?
Absolutely, one of the big delays on putting out the game has been working on a great solo mode.
This looks great! Is there a solo mode?
100%. One of the reasons we've pushed release back to next year is to make sure that solo mode is well tested and works
@@3MBG great! Looks like I'm going to put in my P500!
How will solo work? Flowchart based or more random with card draws?
If you search for the "arjuna solo system" there is a lot of information out there about the model. Its been used in other games in the COIN series and is well regarded.
Would RDR be a good intro into COIN games? Never played one but it looks intriguing
It depends what the barrier to entry is. If it's the content, which it is for a lot of folk who aren't interested in historic wargame scenarios, then absolutely. If its the complexity, RDR is around the middle of the pack of the COIN series in terms of overall mechanical complexity.
Does this feature solo mode?
Absolutely it will
@@3MBG fantastic, couple of other questions if you don’t mind-I am not familiar with the P500 system, so you have an approximate release window? Also, do you have a TTS version available to demo or play? Thanks, looks really interesting!
p500 is not like kickstarter, its a pre-order system so you aren't charged until after the game is printed. We've been slowed a bit on this game by Covid and stuff happening in China, so its behind where i wanted it to be. But the next milestone is next week when i hand the final rulebook draft over for formal layout by the publisher, so we are on the home stretch.
There is a TTS module, but currently it's just for testers. Not sure what the publisher will do with that once the game is closer to launch
this looks very good.
im new to coin games. how well does this play with just 2?
2 is a very different experience. Its still solid, but it moves from a game of shifting alliances to a straight up head to head conflict. In the 2 player setting, 1 player plays MG and CORP and the other the 2 rebel factions.
Will there be a Steam release? I'd love this version you're showing on the pc
That's our private test mod on tabletop simulator. It's up to the publisher if we make it public once the game goes live.
@@3MBG OK. Let them know there's interest. I'd buy both
They're done PC versions of games like Labyrinth and Twiligth Struggle. So its possible
I've been getting interested in the COIN series and the Sci-Fi Theme is irresistible. My question is, What weight is this game on the scale of the coin game series?
A smidge above A distant plain, but below fire in the lake.
Quick Question: How complex is this compared to other COIN games?
Mid tier. More complex than cubra libre, probably a slight step up from A Distant plain, but below Fire in the Lake and pendragon.
@@3MBG Awesome! Thank you for the response. Congrats on making it this far with you design, it’s a big achievement.
It will have solo mode?
Correct
Great! Im in!
Could you try to give especial attenfion for solo players… pls. I have Andean Abyss, but is hard to get on table solo…
It will use a totally different, card driven, solo mode
I just saw... it has a SOLO mode?! `😍❤❤❤❤
Wow, this is exciting! It would be cool if you did an 18XX concept in this world
18XX really is a blind spot of mine. I have no idea how it would work in that regard.
Being familiar (but not proficient) with Cuba and a brush with A Distant Plain, I noticed several similarities with RDR (CL in particular). Of course this is, kukelt due to the COIN DNA, but would you care to elaborate on the differences between RDR and other entries in a future video or the comments? Looks like this had come a long way since I first heard of it. Might just have to ‘back’ it on P500!
Edit: for example, the reclaimers faction is a nice switch and does some interesting things. Which leads to a follow up question: for which factions are you planning a bot (if any)?
I'd recommend reading the articles for the game i've done here. As for bots, all of them using the Arjuna solo system. www.gmtgames.com/p-893-red-dust-rebellion.aspx
It looks really interesting to me but I am a bit worried that there are many small, conditional rules and moving parts that are easily overlooked and compound over time to cause issues.
Yes, it is a conflict simulation game so has a lot of rules. It is not intended as an intro level game by any means.
@@3MBG fair enough, ill just have to get better at bookkeeping :)
Should we ask GMT to put this in front of People Power? :p
While i appreciate the sentiment, we already got bumped ahead of China's war :)
@@3MBG I know! Let's hope People Power gets printed fast then!
Very excited for this game. How is RDR as a entry point to a COIN game? This will be the first COIN game I am going to buy/play.
it should be ok, its more complex that cuba libre though, which is the most recommended entry point
So it's a COIN game? Honestly was hoping for something unique.
Keep an eye out for my 2nd game which should be announcing early next year
More wooden cubes etc.......arghhh!
If wooden cubes give you the terrors, a board game channel is probably not a safe space for you ;)
So the reclaimers are more like a cult if I understand it correctly?
Yes and no. They have a moderate part and an extremist part like many movements. The moderates are people who want to focus on Earth and not screw up another planet like we have here, they seek to live in balance with the planets. The extremists are the cult like aspect. The Reclaimers were created when i put bio-engineering, ecological activism and religion into a blender to create a 23rd century extremist group.
@@3MBG damn those groups mix well. I like it.
How did you come up with the four factions? Was there a mechanical reason first or thematic, etc?
COIN is by default 4, so that's where i started. 2 on the status quo side, 2 on the change side, the rebels.
The Martian Government seemed obvious, there needs to be a government to rebel against. Red Dust were inspired by martian rebels from so many books and shows. I really tried making them feel like an urban workers movement. that left the last two, and it cant really be a near future sci-fi without big Corporate influence, and the CORP seemed like a natural inclusion, inspired by the Weyland-yutani style corps of classic sci-fi. I set them the goal of setting up terraforming. So to counter them, i needed a group that would oppose terraforming mars, and that's where the reclaimers come in. People who want to adapt to mars, not adapt mars to us, because of how badly we screwed up earth with climate change.