I've never played or heard of COIN games before now (although just looked it up) are there any games they are similar to? As for the art, loved a lot of it, the USSS Challenger give me aliens vibes full of ultimate badasses. Honestly, can't really pick a favourite, they're all great and a lot of Mars lore that I would never have thought about. Like the lava tubes, failed settlements or pulling down the statues. The style of this for some reason makes me think of altered carbon, especially the first image. If I had to pick a favourite I'd go for sudden storm.
@@3MBG sort of an asymmetric war game with some actions similar between factions, cards that can be used differently by different players, bit of randomness and engine building? Sounds pretty good!
Yep, not much engine building though and the main randomness is what events come up. But each factions has different actions and special abilities at its disposal. If you pop onto the GMT site, i've done a series of articles on each of the factions and what makes them unique. www.gmtgames.com/p-893-red-dust-rebellion.aspx
The art is amazing. Usually I don't remember GMT games for their art, because their strength are clearly in other areas and often they can use a lot of historical footage, but the art of Red Dust Rebellion I will remember for sure. Can you also do a video on the game design, or explain people how COIN games work in general?, maybe then people realize, that the COIN series isn't so dauntingly complex and also interesting for Euro Gamer and not just for war game gamers.
8:35 "This is inspired by my own family history of being in Aotearoa" I have to admit, since the first days I started watching you, I looked up "kia ora koutou" out of sheer confusion, and that became a catalyst for my taste in boardgames. Since then, I've discovered that if there's one theme I like to see explored almost as much as my own heritage (Portugal) or my field of expertise (astronomy) is cultures that I still know very little about, to arouse curiosity in looking them up, and either their mythology or mythology inspired by them. A lot of games have made it to the top ranks of my wishlist purely based on that, like Spirit Island, the upcoming Oros, Tzolk'in, Five Tribes, the yet-in-production Solani, etc. If RDRebellion is noticeably influenced by your opinions on colonization, then it might be a great meeting point between two of my favourite topics: space exploration, and ethnic cultures. Looking forward to it more the more it's revealed!
Ha! Well, i added it in as a marker to show where i come from. RDR, in a weird way is less about colonization as we would normally discuss it, which is the impacts it has on colonized peoples, but about the alienation and lack of identity of Colonizers like myself. A whole bunch of Brits/Australians came to Aotearoa 100+ years ago, my great-grandparents. The last of whom arrived in around 1880 or so. Now, 140 years later, i feel zero connection to Britain and barely any connection to my Scottish heritage. So what am i? What is my place in the world? What is a New Zealander? Those are the questions that i ask myself that have seeped into the bones of Red Dust Rebellion and why i get the idea of Martians wanting to create their own identity.
I've seen the first and third vids for RDR but somehow missed this one, art looks incredible! So excited for all aspects of this game, and your passion for it really shines through. Best of luck getting the game finished!
I like what you said about your ideas being interpreted by an artist and fed back to you. I used to collect stamps and I am a chemist. It was always fascinating how an artist tackled the task to illustrate the essence of a Nobel prize for chemistry on one square inch. My favorite part is not so much any one individual illustration, but the consistent design, the omnipresent dust, the choice of colors. It creates a look and that is the main accomplishment.
Thank you for noticing that! One of the overall goals was to not make Mars look "clean". Pretty much every Mars game has it being sterile, and we wanted grimy, dusty and nasty instead. :)
Just a general compliment because i stumbled upon your channel today and the passion you put into your videos is amazing. Congratulations for the great work! And for your new family member haha
This art work is phenomenal. I was excited to pre-order this and to get a glimpse of some of the art in the game and the story behind this has me even more excited for the games eventual release. I can wait to see more news and videos.
"It's a nice thought" - agreed, we can but hope, avoid hate, and promote at minimum a live & let live attitude of mutual acceptance. I can't comment much on the art - frankly it looks awesome to me, and I love the thought you've put into them.
It sounds like you have a huge backstory. Have you considered releasing a book to also help showcase your ideas? I am sure one the game is out, there would be a market for additional content from this universe.
The plan is that game will come with a "playbook" , which will have a play example and background essays and articles. This is part of a historic wargame series, so we want it to feel like it belongs by including historic artifacts, even if its a fictional war. And example of the playbook idea is here, for another game in the series. www.gmtgames.com/fireinthelake/FireLake-PLAYBOOK-Final.pdf
This was all super interesting and I'm usually the someone who cares little about world building in board games. Great job on the world building J! I pre-ordered this last year and I really hope that when it is finished that I can find someone to play it with me! Maybe will have to settle for a solo experience...
Yes, hopefully. Although I live in NZ like you where we are open enough to play games. I just don't know if my wife would be as interested in playing RDR as I am :)
The art really is fantastic. I have no idea what the art budget for this project was but the quality and quantity of these surely exceeds all expectations and then some. Seriously, this could be from a Fantasy Flight or Awaken Realms game where the art is front and centre. It's a shame GMT didn't consider going to Kickstarter with this, I really have a feeling that this could be a real popular crossover product for them, and with this art you'd have additional opportunities to showcase the art with stretch goals and add-ons. Heck, I'd buy a RDR calendar :)
I love the look of this game and would love to own a copy. Events like the bicentennial card are interesting yet somehow familiar. It made me think of historical martyrdom events which sparked uprisings. For example, The fruit seller of Tunisia. Or from here in South Korea a high school girl who stood up to the Japanese (shouting long live the people of Korea--in Korean) and was killed for it. I think the artist did an outstanding job evoking those kind of themes, concepts, and emotions Hopefully we will see Red Dust Rebellion at the top of many gaming lists soon.
Those are absolutely the sort of events we are drawing from. Although bi-centennial is more directly inspired by pulling down of statues of stalin, saddam, slavers and confederates i've seen over the years
The artwork is phenomenal! Something about “The Bombing of Maglev 77” really interested me... why did that happen? And the consequences attached to it. Really getting a good feel for the depth of the story and game
Perfect. Yep, stuff like that is how we are trying to make this feel like a real history. This card was inspired by the cold-war incident of "Korean Air Lines Flight 007"
Fabulous! Hope fatherhood is allowing a Little Sleep! I think one of my favorites is the Challenger, as I’m a sucker for space ships too! I love the cyberpunk/total recall vibe and love the specific events fleshing out the story! Hopefully this won’t be the only game in this universe!!! 🤞🏻😜 Happy to say your game was my first P500! I love war gaming too, looking to get started in COIN so I know what to expect but looking what’s available it’s analysis paralysis for sure!
Are you anticipating this will be a good first entry into the COIN series because of the high quality art and more "accessible" theme? (I love A Distant Plain for instance but it can take some explaining to people that games can be serious inquiries into vital political topics.)
That is absolutely the intent. Well, originally i just wanted to make a COIN game on Mars for myself and my friends, but it took off from there. But yes, a COIN that people who would normally not want to play historic games would be interested in.
Should be fine if you have already played those 2, as those 2 were the most influential games on RDR. In terms of complexity, its probably between those two games. The main differences are that we don't use LoC's and instead have a system involving shipping stuff from earth instead. We have dust storms moving around the map, and the 4th faction, the reclaimers, don't use the normal activation system.
Love the setting/theme and artwork! Just what my budget didn't need though... another board game and an entirely new segment (COIN) to grab my interest and to explore. Will definitely keep an eye on this one. What is the expected development/release timeline? I'm not familiar with GMT P500 process. As far as the card art, they were all great but my favorites were probably Sudden Storm, Tombs of Mars, and Hammer the Machines.
p500 takes longer than say a kickstarter as its one medium size company and they have one development pipeline. On the bright side, you are not charged for a p500 order until it is ready to ship
@@3MBG Thanks for the info. Also read the article on GMT website about the process so have a better idea of it but your reply quickly puts it in perspective. I'm definitely going to watch this one going forward!
New Cordoba, the Saudis may have the most money now but it seems on the Arabian peninsula, the United Arab Emirates is the one with the space agency and a Mars mission.
I have to just put this out there.....the story reminds me of the plot from Babylon 5 and the original Total Recall with the rebels and corporations fighting on the planet. I wouldn't doubt if it was done on purpose.
The art is looking great, Marcos has done an amazing job! I also really liked the background info on the events, will this info also be available in the rule/playbook? Cheers!
Absolutely available in the playbook, with more detail. The game originally had double the number of cards and i wrote a full playbook for all 96 of them. So that stuff is already done and committed to paper. I'll need to revise and rework them of course, but yes!
Or, to put it another way. The world building came first, before the mechanics. So i did a bucket load of writing/brain storming about the setting first.
That's the plan, the solo mode is the very last thing we will work on once all the rules are 100% locked down. But yes, Adam is already working on the solo system based on Gandhi.
I love the art style. I was wondering if you planned on incorporating additional representation in character design in the form of race, body size, gender identity and sexual orientation for folks not in environmental safety suits. I am excited to see the final product.
Yes. There are a handful of signature characters like Aroha that will appear in later art. Two of them were designed by Ella Ampongan (The head of the Corporations) and Calvin Wong Tze Loon (The Martian provisional government prime minister). Note, there isn't a single white male in the list of signature characters either.
The world book that goes with the game will also go into things more. One of the things with the setting though, is those suits and the hostile environment. The corp forces for example, will always appear as faceless, masked troops. And the reclaimers, regardless of their identity, will wear the robes and carry the staff. So it won't be easy to be too explicit about some of those identity markers in much of the art.
COIN stands for "COunter INsurgency". Red Dust Rebellion is a card driven war game about a rebellion on mars. Each player plays one of the factions involved. One of the core systems is every turn there is a card available that represents a story moment, and the current players can decide which way the event goes. Each of these bits of art represents one of those cards that describe a moment in the rebellion. If you have heard of Root, it's a similar sort of game to a COIN.
Red Dust Rebellion in about 3 minutes next? ^^ Currently the game is outside my budget. Something Rona.... Do you expect there to be a retail version at some point?
Absolutely there will be a retail version, it wont be out for a while. The GMT p500 is not like kickstarter, its just a pre-order system. The 3 minute video won't happen until we print the final game though.
Oh right! Favorite art, Hammer the Machines. It made me think of the second renaissance from The Animatrix. That was by far my favorite story as it added depth to a polarized story. Here it seems to function in quite the same way.
Hang in there, you will get sleep soon! I don’t expect you to respond soon but I was suprised by 48 cards. That’s pretty short for a COIN, no? Long scenarios are sometimes 72 cards I think. Maybe I kissed something. Also, my fav card is the Red Dahlia.
Originally RDR was 96 cards and I have notes and backstory for 96. But, in the interests of making the game shorter and more accessible, we trimmed it back and tried to focus the game on a 3-4 campaign length (3-4 duststorm rounds)
The event deck has cards shuffled into it, a bit like pandemic, that will pop up every 12 card plays or so. They represent pauses in the conflict where the war/rebellion cools off for a bit. When this card is drawn you check for victory, and then do some redeployment and consolidation. This period of play is called a campaign. We've tried shaping the game so it resolves well in 2-4 campaigns. Some of the bigger COINs can go for 6. So it's all about game length and keeping it a little shorter
Alrighty, any questions about this video and the art of Red Dust Rebellion, let me know. And what was your favourite bit of art and why?
I've never played or heard of COIN games before now (although just looked it up) are there any games they are similar to? As for the art, loved a lot of it, the USSS Challenger give me aliens vibes full of ultimate badasses. Honestly, can't really pick a favourite, they're all great and a lot of Mars lore that I would never have thought about. Like the lava tubes, failed settlements or pulling down the statues. The style of this for some reason makes me think of altered carbon, especially the first image. If I had to pick a favourite I'd go for sudden storm.
Root is probably the most comparable game, many consider it a COIN game with furry critters.
@@3MBG sort of an asymmetric war game with some actions similar between factions, cards that can be used differently by different players, bit of randomness and engine building? Sounds pretty good!
Yep, not much engine building though and the main randomness is what events come up. But each factions has different actions and special abilities at its disposal. If you pop onto the GMT site, i've done a series of articles on each of the factions and what makes them unique. www.gmtgames.com/p-893-red-dust-rebellion.aspx
Sounds great! If I can spare some cash I'll have a look. Cheers for being so active in your comments again.
The art is amazing. Usually I don't remember GMT games for their art, because their strength are clearly in other areas and often they can use a lot of historical footage, but the art of Red Dust Rebellion I will remember for sure. Can you also do a video on the game design, or explain people how COIN games work in general?, maybe then people realize, that the COIN series isn't so dauntingly complex and also interesting for Euro Gamer and not just for war game gamers.
Absolutely, I will do that a lot closer to launch though as i'd want a physical copy of RDR and at the moment we are testing on tabletop sim
@@3MBG I would love to see that and waiting for a physical totally makes sense. I hope that video will get more than 3 minutes as well ^^
I'll likely do both, a 3 minute recap and a longer video
8:35 "This is inspired by my own family history of being in Aotearoa"
I have to admit, since the first days I started watching you, I looked up "kia ora koutou" out of sheer confusion, and that became a catalyst for my taste in boardgames.
Since then, I've discovered that if there's one theme I like to see explored almost as much as my own heritage (Portugal) or my field of expertise (astronomy) is cultures that I still know very little about, to arouse curiosity in looking them up, and either their mythology or mythology inspired by them. A lot of games have made it to the top ranks of my wishlist purely based on that, like Spirit Island, the upcoming Oros, Tzolk'in, Five Tribes, the yet-in-production Solani, etc.
If RDRebellion is noticeably influenced by your opinions on colonization, then it might be a great meeting point between two of my favourite topics: space exploration, and ethnic cultures. Looking forward to it more the more it's revealed!
Ha! Well, i added it in as a marker to show where i come from. RDR, in a weird way is less about colonization as we would normally discuss it, which is the impacts it has on colonized peoples, but about the alienation and lack of identity of Colonizers like myself. A whole bunch of Brits/Australians came to Aotearoa 100+ years ago, my great-grandparents. The last of whom arrived in around 1880 or so. Now, 140 years later, i feel zero connection to Britain and barely any connection to my Scottish heritage. So what am i? What is my place in the world? What is a New Zealander? Those are the questions that i ask myself that have seeped into the bones of Red Dust Rebellion and why i get the idea of Martians wanting to create their own identity.
I like the fade-transitions between sketch and final art.
I think next time i do this, i'll show more of those sketches
I've seen the first and third vids for RDR but somehow missed this one, art looks incredible! So excited for all aspects of this game, and your passion for it really shines through. Best of luck getting the game finished!
I like what you said about your ideas being interpreted by an artist and fed back to you. I used to collect stamps and I am a chemist. It was always fascinating how an artist tackled the task to illustrate the essence of a Nobel prize for chemistry on one square inch.
My favorite part is not so much any one individual illustration, but the consistent design, the omnipresent dust, the choice of colors. It creates a look and that is the main accomplishment.
Thank you for noticing that! One of the overall goals was to not make Mars look "clean". Pretty much every Mars game has it being sterile, and we wanted grimy, dusty and nasty instead. :)
Just a general compliment because i stumbled upon your channel today and the passion you put into your videos is amazing. Congratulations for the great work! And for your new family member haha
Welcome back! I hope all is well in Newdadlandia.
Still not 100% back, this video was shot between feeds in the evening and i struggled to stay awake for it lol :) Soon though
This art work is phenomenal. I was excited to pre-order this and to get a glimpse of some of the art in the game and the story behind this has me even more excited for the games eventual release. I can wait to see more news and videos.
Wow. Great looking artwork.
"It's a nice thought" - agreed, we can but hope, avoid hate, and promote at minimum a live & let live attitude of mutual acceptance.
I can't comment much on the art - frankly it looks awesome to me, and I love the thought you've put into them.
Yeah, i nearly edited that out. But its something i'd like to hope, one day, we can move past
It sounds like you have a huge backstory. Have you considered releasing a book to also help showcase your ideas? I am sure one the game is out, there would be a market for additional content from this universe.
The plan is that game will come with a "playbook" , which will have a play example and background essays and articles. This is part of a historic wargame series, so we want it to feel like it belongs by including historic artifacts, even if its a fictional war. And example of the playbook idea is here, for another game in the series. www.gmtgames.com/fireinthelake/FireLake-PLAYBOOK-Final.pdf
Really really looking forward to this game. The art is incredible!
Probably my fav thing about making the game has been getting the art back. Each time its blown my mind
This was all super interesting and I'm usually the someone who cares little about world building in board games. Great job on the world building J! I pre-ordered this last year and I really hope that when it is finished that I can find someone to play it with me! Maybe will have to settle for a solo experience...
Hopefully the world is a bit more open when it arrives and people just want to play games
Yes, hopefully. Although I live in NZ like you where we are open enough to play games. I just don't know if my wife would be as interested in playing RDR as I am :)
Ooops, my bad. Yeah, even i've found finding COIN players here pretty hard. One of the reasons our testing moved online
Love the artwork. Can't wait for this game to be released.
Best Boardgame Art ever!
You are very kind. Go check out Marcos's other art as well from the links in the video description, he's so so good
It has a lot of red faction guerrilla spirit here, i love it
One of many influences. I also hate buildings and love driving through them :)
The art really is fantastic. I have no idea what the art budget for this project was but the quality and quantity of these surely exceeds all expectations and then some. Seriously, this could be from a Fantasy Flight or Awaken Realms game where the art is front and centre.
It's a shame GMT didn't consider going to Kickstarter with this, I really have a feeling that this could be a real popular crossover product for them, and with this art you'd have additional opportunities to showcase the art with stretch goals and add-ons. Heck, I'd buy a RDR calendar :)
I so want a coffee table book of the art
I just ordered this on P500 (never been interested in COIN until this one hit my radar) and I'm really looking forward to it.
I love the look of this game and would love to own a copy.
Events like the bicentennial card are interesting yet somehow familiar. It made me think of historical martyrdom events which sparked uprisings. For example, The fruit seller of Tunisia. Or from here in South Korea a high school girl who stood up to the Japanese (shouting long live the people of Korea--in Korean) and was killed for it.
I think the artist did an outstanding job evoking those kind of themes, concepts, and emotions
Hopefully we will see Red Dust Rebellion at the top of many gaming lists soon.
Those are absolutely the sort of events we are drawing from. Although bi-centennial is more directly inspired by pulling down of statues of stalin, saddam, slavers and confederates i've seen over the years
Really interesting hearing you talk about this mate. I loved it!
Ooo. didnt know preorders were up. Exciting
Looks cool. Good job
Beautiful
The artwork looks very appealing.
This art is gorgeous and I love each piece's back story, absolutely fascinating. Will there be a part 2?
yep, closer to release. Covid and related delays knocked up back a long time in terms of when its coming out
The artwork is phenomenal! Something about “The Bombing of Maglev 77” really interested me... why did that happen? And the consequences attached to it. Really getting a good feel for the depth of the story and game
Perfect. Yep, stuff like that is how we are trying to make this feel like a real history. This card was inspired by the cold-war incident of "Korean Air Lines Flight 007"
Fabulous! Hope fatherhood is allowing a Little
Sleep!
I think one of my favorites is the Challenger, as I’m a sucker for space ships too! I love the cyberpunk/total recall vibe and love the specific events fleshing out the story! Hopefully this won’t be the only game in this universe!!! 🤞🏻😜
Happy to say your game was my first P500! I love war gaming too, looking to get started in COIN so I know what to expect but looking what’s available it’s analysis paralysis for sure!
A little sleep, a very little. The 8 hours from when you posted included dinner, a doctors checkup and a little nap :)
Really excited for this one! Quaiiidddd get to....the...reaaacc....tor...
artwork looks fantastic. I haven't played a COIN game yet, but this very well may be my first one :)
Excellent. COIN is a heavy weight game system, but i hope we can make this one a bit more accessible to people
@@3MBG Good to hear. The complexity of COIN and the "bots" has what made me hesitate in the past even though the system appeals to me.
Are you anticipating this will be a good first entry into the COIN series because of the high quality art and more "accessible" theme? (I love A Distant Plain for instance but it can take some explaining to people that games can be serious inquiries into vital political topics.)
That is absolutely the intent. Well, originally i just wanted to make a COIN game on Mars for myself and my friends, but it took off from there. But yes, a COIN that people who would normally not want to play historic games would be interested in.
@@3MBG That's exactly why I'm interested in this game - non-historical COIN. And everything I hear about makes the anticipation grow.
The miners smashing the robots with hammers reminds me of Red Faction.
One of many inspirations for the game.
Fantastic art!
What's the learning curve going to be for this if I've already played a couple COIN games (A Distant Plain and Fire in the Lake)?
Should be fine if you have already played those 2, as those 2 were the most influential games on RDR. In terms of complexity, its probably between those two games. The main differences are that we don't use LoC's and instead have a system involving shipping stuff from earth instead. We have dust storms moving around the map, and the 4th faction, the reclaimers, don't use the normal activation system.
Nice homage to the Challenger. And the statue picture looks like it's taken straight from the scene in Iraq after Saddam Hussein's ouster.
True, and the dismantling of soviet statues in the 90's. Statue tipping is a long and storied hobby :)
Love the setting/theme and artwork! Just what my budget didn't need though... another board game and an entirely new segment (COIN) to grab my interest and to explore. Will definitely keep an eye on this one. What is the expected development/release timeline? I'm not familiar with GMT P500 process.
As far as the card art, they were all great but my favorites were probably Sudden Storm, Tombs of Mars, and Hammer the Machines.
p500 takes longer than say a kickstarter as its one medium size company and they have one development pipeline. On the bright side, you are not charged for a p500 order until it is ready to ship
@@3MBG Thanks for the info. Also read the article on GMT website about the process so have a better idea of it but your reply quickly puts it in perspective. I'm definitely going to watch this one going forward!
New Cordoba, the Saudis may have the most money now but it seems on the Arabian peninsula, the United Arab Emirates is the one with the space agency and a Mars mission.
Fair, in my timeline Saudi hegemony over the arab world peaks in about 50-60 years when the Pan-Arab base on Mars is established
I have to just put this out there.....the story reminds me of the plot from Babylon 5 and the original Total Recall with the rebels and corporations fighting on the planet. I wouldn't doubt if it was done on purpose.
Two of the many influences for sure, The Red Dust movement was called "Free Mars" in the original prototype i made.
8:18 200 mars or earth years?
Earth years, lol, good point
Thanks for doing this. P500 , done !
Awesome, thank you!
The art is looking great, Marcos has done an amazing job! I also really liked the background info on the events, will this info also be available in the rule/playbook? Cheers!
Absolutely available in the playbook, with more detail. The game originally had double the number of cards and i wrote a full playbook for all 96 of them. So that stuff is already done and committed to paper. I'll need to revise and rework them of course, but yes!
Or, to put it another way. The world building came first, before the mechanics. So i did a bucket load of writing/brain storming about the setting first.
@@3MBG Great to hear! Looking forward to the rest of the 'history' of the game ;)
Parabéns pelo vídeo e que seu jogo seja um sucesso absoluto de vendas. Espero que chegue aqui para que possa ter o prazer de jogar XD.
This looks AWESOME. Is the solo mode on this similar to Gandhi?
That's the plan, the solo mode is the very last thing we will work on once all the rules are 100% locked down. But yes, Adam is already working on the solo system based on Gandhi.
@@3MBG Oh my goodness - perfection!! Congrats on this (already pretty darn successful) game!
I love the art style. I was wondering if you planned on incorporating additional representation in character design in the form of race, body size, gender identity and sexual orientation for folks not in environmental safety suits. I am excited to see the final product.
Yes. There are a handful of signature characters like Aroha that will appear in later art. Two of them were designed by Ella Ampongan (The head of the Corporations) and Calvin Wong Tze Loon (The Martian provisional government prime minister). Note, there isn't a single white male in the list of signature characters either.
The world book that goes with the game will also go into things more. One of the things with the setting though, is those suits and the hostile environment. The corp forces for example, will always appear as faceless, masked troops. And the reclaimers, regardless of their identity, will wear the robes and carry the staff. So it won't be easy to be too explicit about some of those identity markers in much of the art.
@@3MBG completely understand
So, what is a Coin game? What is this game play like? It seems story driven, but I don't think it is the same as say Tales of the Arabian Nights.
COIN stands for "COunter INsurgency". Red Dust Rebellion is a card driven war game about a rebellion on mars. Each player plays one of the factions involved. One of the core systems is every turn there is a card available that represents a story moment, and the current players can decide which way the event goes. Each of these bits of art represents one of those cards that describe a moment in the rebellion.
If you have heard of Root, it's a similar sort of game to a COIN.
Red Dust Rebellion in about 3 minutes next? ^^
Currently the game is outside my budget. Something Rona....
Do you expect there to be a retail version at some point?
Absolutely there will be a retail version, it wont be out for a while. The GMT p500 is not like kickstarter, its just a pre-order system. The 3 minute video won't happen until we print the final game though.
Oh right! Favorite art, Hammer the Machines.
It made me think of the second renaissance from The Animatrix.
That was by far my favorite story as it added depth to a polarized story.
Here it seems to function in quite the same way.
Hang in there, you will get sleep soon! I don’t expect you to respond soon but I was suprised by 48 cards. That’s pretty short for a COIN, no? Long scenarios are sometimes 72 cards I think. Maybe I kissed something. Also, my fav card is the Red Dahlia.
Originally RDR was 96 cards and I have notes and backstory for 96. But, in the interests of making the game shorter and more accessible, we trimmed it back and tried to focus the game on a 3-4 campaign length (3-4 duststorm rounds)
@@3MBG ah duststorms instead of winters :) I like it. Thanks for discussing and congrats on becoming a dad
@@3MBG I have never played a COIN game but have been interested in them, what does "a 3-4 campaign length" mean?
The event deck has cards shuffled into it, a bit like pandemic, that will pop up every 12 card plays or so. They represent pauses in the conflict where the war/rebellion cools off for a bit. When this card is drawn you check for victory, and then do some redeployment and consolidation. This period of play is called a campaign. We've tried shaping the game so it resolves well in 2-4 campaigns. Some of the bigger COINs can go for 6. So it's all about game length and keeping it a little shorter
Hold up this isn't 3 minutes 😉
Side note though, art looks fab, good luck with the rest of it!
Heh, only the recaps are 3 minutes :) And cheers Thomas