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@@falsehero2001 Droid and Clone; Well we actually would be better with each other on defeating the Imperium of man. Clone 2; agreed Droid 2; Yay agreed Roger Roger
I do like how the vehicles seem scaled properly. The Baneblade from the 40K mod is very appropriately sized as is the AT-TE from the Star Wars mod. It feels right and it looks right and that rly adds to it.
Honestly the Star Wars Galaxy's best hope against 40K would be at the height of the clone wars with Palpatine realizing he needs both of his galaxy wide armies, teaming up against the Imperium. Sooner or later I could see CIS Droid Factories being built in areas like Raxus Prime, or even using junk from the lower levels in Coruscant. On top of that The Republic can expand cloning past the Jango template, maybe using them for the most critical of missions while using other templates for grunt work.
Or the mod having the actual powerful units that each faction had like blaze troopers, UT-ATs, Advanced Dward Spider Droids, B3 battle droids, Protodeka's, stuff like that. The CIS on it's own in the EU had insane production capacity.
@@Mandalorian96 Some of them were made, but not many. Then again, a lot of powerful experimental weapons were not put to use more, and on a larger scale during The Clone Wars because of Palpatine basically making both sides equal. The Cortosis Droid for example was purposefully sabatoged because of how good its armor was.
Hard to win a war in space when your war vessels can't engage the enemy beyond a few hundred kilometers and they can engage you from hundreds of thousands to millions of kilometers.
while still a defeat for the star wars side i appreciate the fact the clones made use of incendiary launchers >if you cant penetrate the armor of the baneblade,then aim to cook its crew it shows that despite being outmatched,they arent sitting ducks waiting to be massacred but rather try to adapt their combat tactics to better fit their current foe modus operandi
@@Gaming101-n2x I mean is pretty clear by the looks of ot that the space marines are mopping the floor with the star wars units If the battle continued im pretty sure the space marines would had killed them all
Incendiary wouldn't even work against a leman russ let alone a baneblade, their hulls are made from ceramite the most heat resistant and one of the strongest materials known to humanity.
ya...the tactics here are dubious at best. also as USUAL the Star Wars faction has no artillery. no HalFire droid no AAV-7 nothing. you should have tri-droids in the back bcasue they could literally stand and shoot over the rest of the formation.
Hello VxV Tactics. I'm a big fan of your work. Can you somehow add some melee-based Space Marine chapter into your simulations? I want to see how well the Blood Angels and the Space Wolves perform against clone troopers.
The thing is… This game barely supports any kind of melee combat and however much I would like to ser some juicy guard charges, it won’t really happen ever. :(
VxV is using a mod for men of war 2, that he himself did NOT create. As a result, he has no control over the aspects of the mod. The mod currently has limited melee, as they attempted it with tyranids and orks to....mixed results. The game itself has severe limitations to ANY kind of melee, and the mod crew essentially had to create their own melee system.
I love the big open field battles but I feel like those should serve as more of a finale. Showing battles where each side has objectives they're trying to meet would be awesome!
Maybe we can think of it as a demoralization strategy against the Republic? The Imperium have elite units interrupting nearly every battle even when the Imperium's already won, meanwhile the Jedi are too few/too scared/too weak to do the same. Lightsabers can't deflect bolter rounds lmao
Honestly in this type of conflicts you only need SM dropped at HQs for precision strikes aka “cutting the head of the snake” . I would say The Guard is pretty much enough to take down Star Wars
@@battle-brotherthiel1563 Yes and no, I'd look into Afanwithtoomuchtimes audio drama. I'd say he does a great job doing 40k v Star Wars story taking all powers into account. I think he might have a slight SW bias but it's still a solid work of fiction.
@@DragonfameDracas yes he does good work but you got to remember there only fighting a small group of the imperium compared the the imperium at large he even admits he can't have gulliman or another primarch in it cuase it would be to one sided
@@then00brathalos Same Jedi slaughtered by Retarded Droids and Brain-dead Clones? The Tau make the Vong, Republic, Empire AND CIS look like shit by comparison A Lightsaber cannot block a Railgun even if the Jedi tries. Fire Warriors have Infantry versions. The Supremacy and Manta are the Tau's versions of Titans. They would massacre the Jedi and Republic. The Farsight Enclave alone would permanently cripple the Vong, Jedi, Repubic and CIS
I might just be limitations of the system, not really sure the ai could handle anything more advanced that the good old "go here, kill that, go there and attack anything not you on the way." But ya im sure if he could he would have already even if just a small proof of concept
In did it would be interesting to see especialy considering the fact that logicaly the CIS is the only faction in the Star Wars univers that can mobilise enought droids and tanks to rival an orc WAAAAG
Sadly there is no clear answer for the number of droids in the CIS army. In canon they said that the clone army counts 1,2 millions clones at the start of the war ( which not logic for a galactic scale war).According to legend this number goes up to 6 millions at the end of the war who is more logical considering all the cloning facilities and cost of producing clones. Concerning the droids in canon they said that the droid army outnumber the GAR by 100 to 1 so 600 millions but in legend it is said that the CIS army is between trillions and quintillions (but is probably propaganda). So if the CIS mobilizes his entire infantery it would be objectively between 600 000 millions and 3 trillions (not to mention all the tanks and air support). However I imagine that the number of orc can vary to war boss to war boss so we can only make averages and approximations.
Awesome video as always! But they're the Imperial Fists, not Iron Fists. Even then, that would be for the Iron Hands space marine chapter. Still a great video regardless, but do make sure to double check next time.
I don’t care how often they’re hated for showing up last minute, seeing the space marines just effortlessly mow down the enemies of the imperium is just amazing
I saw a suggestion below so here is mine: Maybe use the more unique guard regiments like the harakoni warhawks and tempestus scions as well as using admech
Scions arent their own regiment. They are a specialist unit. Tho i agree it would be nice to see them and their custom Taurox's in used. Yes its Taurox not Taurus.
I do appreciate in this series of video that the Star Wars guys are no pushovers, yes 40k is bonkers when it comes to their faction but at least we get to see the Republic and CIS being able to hold on their own.
I would think that the CIS/CLONE combi would be able to fill a faction niche in 40K. Even if only as raiders, they would be able to first assault some imperial worlds to steal equipment like lasguns, flamers, melta's, frag&krag grenades, rocketlaunchers, heavy weapon team assets like Heavy Stubbers and bolters etc. Subjugating worlds for their production capacity would let them gain more equipment before leaving the world instead of facing a full imperial counter until they have the equipment to do so. While imperial propaganda is almost exclusively about Space Marines, they are actually vanishingly rare. You could raid a thousand worlds and never even find a single person who saw one. So unless they make themselves too big too soon they wont be getting their ass kicked by Space Marines.
@@Pridefallen975 the Imperial Guard is far weaker than you might expect. For example with the exception of some specific regiments most Guardsmen dont even get a scope for their Lasgun and have to use Iron Sights. This already gives a big accuracy at range advantage to the clone/CIS group. Similarly if the Imperials were allowed to steal tech it would simply be confiscated/given to the Techpriests who would debate a century about using it (excepting if a Hero Character Techpriest gets their hands on it), then if they even agree they would be experimenting with it. By the time it ever sees combat the CIS/clones would simply be wearing the best of both worlds for years. Also Star Wars can use small-scale raiding more easily than the ridgid Imperials. This is something the Imperials are notoriously bad at handling, giving Star Wars an easier time in the initial stages to at least develop their strategy and powerbase.
@@TheDemigans and now you are going to generalize and say that they are going to pick on the weaker regiment than the stronger ones that is cherry picking for your own benefit
Well, in fact I have just checked and they do exist as Iron Hand successor however models here are a indeed imperial fist, iron fist are clade in iron looking armors with golden fist
ill never understand how you got these two mods to work with one another with little to no issue, regardless nice merge of the 40k and star wars universe!
A valiant effort from the Clones and Droids! But sadly its just another mass charge against a well defended Imperial frontline. I would think by now the allied forces will realize to stop attacking Imperial positions like this! The clones are far smarter than that. I'm still wondering what the allied forces' response is to any form of Titan. From Knight to Imperator i just dont see a solution on the ground to take those things out. I hope someone does tell me cause i will find that interesting. Theres also different kinds of baneblades and the allies should count thier blessings it wasnt no Shadowhawk or this whole battle would be over in a single shot! Either way great job on the Video!
Knights, and war hounds can be taken down by conventional means. More powerful titans, would need droid super tanks, quarren crab cannons, or self propelled artillery. Without these they would need like 5,000 tanks.
This is a great animation but I gotta bring in some lore, the baneblade is a massive tank and quite expensive so the imperium has gone to lengths to make sure they survive as long as possible and so one such security measure is after a breach or high damage shot, hatches will close off the area and that section of the tank will not be used for the duration of the battle, and so when the incendiary shots hit it the hatches would have closed before the entire crew dies. looking at the point of impact the turret is out of commission but they’ve still got the side and front guns and the driver is still alive and thus we can conclude the baneblade should have kept on fighting.
Here’s an actual quote “Though scarred and scorched, the Baneblade can take an inordinate amount of damage without losing any of its destructive potential”
With as many bodies, vehicles and nonstop beams of weaponry in that video as there were that was one of the closest videos you can make to represent 40k
its like that one time in that comic where clones and droids were forced by their commanders obi-wan and some separtist dude to help each other escape a doomed planet "us fine-genetic bred soldiers working alongside those rust buckets? humiliating" "us superior designed crafted droids working alongside those vat bred sacks of meat? disgraceful" *both look at the warhammer* "better the evil you know then the evil you dont" the one thing i did notice is that neither the clones nor the droids are using any other type of infantry unit; guess they havent been implemented in said mod yet
Ah yes...... what better way to start off my evening than with a glorious battle. Now, I'll wait for a narrative story down in the comments below. P.S: YOU PIT THE CIS SEPARATISTS AND THE REPUBLIC ARMY AGAINST THE IMPERIAL FISTS?!? Oh those poor bastards....
While I fully understand the Imperium has superior tech in many regards, I'm not convinced that the battles would be as one-sided as your sw vs 40k series projects. At least not without the legio titanica entering the mix.
@Walther Grecca Galactic Republic navy: 400,000-2,000,000+ warships made from Venator star destroyers(1,137m), Arquitens light cruisers(325m), Acclamator assault ships/Mark II cruisers(752), victory class star destroyers(900m), Consular light assault cruisers(115m), mandators/Mark IIs(8km), and many planetary defense fleets. Clone army: 25,000,000-13 billion Non clone forces: 800,000,000-30 billion Tanks/Repulsor craft/walkers: 12,000,000-670 million Jedi: Around 10,000 Territory: 100,000-1,500,000 worlds/systems Weapons/Armor: The phase I clone trooper armor was more of an environmental suit, which could only take light blaster shots, and shrapnel. It could not even protect against projectile weaponry. The phase II was stronger and more comfortable(If equal, or greater than stormtrooper armor, is strong enough to tank anything under a 20cal). Clone troopers typically carried two thermal detonators, two concussion grenades, and one electromagnetic pulse grenade. The DC-15S was capable of shooting the equivalent of a 14.5mm round of plasma. Is capable of penetrating through the bounty hunter dirge and his armor. The DC-15A is a more powerful rifle meant for piercing heavier armor, with a maximum range of 10km. Heavy weapons clones carried rotary blaster cannons, and rocket launchers. Their proton torpedo launchers were capable of destroying, or incapacitating two armored assault tanks without a direct hit in one shot. A paladin blaster rifle used by the senate guard put 3-5 inch deep holes the size of a human head in a marble or stone pillar. Other unit variants included scuba troopers, jet troopers, paratroopers, and scout troopers. Kaminoan clones were grown and raised to be battle ready in ten years. They can be grown at a rate of 4 million per generation. Spaarti clones were made through arkanian, and cranscoc means. Spaarti clones could be grown in a single year, but were significantly inferior to kamino clones as they sometimes suffered from clone madness, and only had flash training(Bad aim). Another deference are the spaarti clone's lack of mandalorian culture. Naval damage: Quad turbolasers dished out 200 megatons per shot, while laser cannons 6 kilotons. Vehicles: The AT-ET is armed with six heavy laser cannon turrets(grenade level), and a mass driver cannon. The RX-200 assault tank's long range ion cannons fried electrical systems, and were highly effective against deflector shields. Five Self propelled heavy artillery ion cannons were capable of downing a core ship. It's artillery shell variant was capable of leveling skyscrapers in a short time frame with multi kiloton ordinance. There were walkers such as the AT-RT, AT-AP, AT-XT, AT-OT, and an older AT-AT model. The HAVw A6 juggernaut was armed with a heavy laser cannon turret, rapid repeating laser cannon, medium anti personnel cannons, twin blaster cannons, and rocket/grenade launchers. Lastly was the TX-130 saber class fighter tank, and AV-7 anti-vehicle cannon. Clone commandos are elite clone troopers specializing in operations behind enemy lines. Their katarn armor can take fire from magnetically accelerated projectile weapons, and comes with deflector shields. Their DC-17m blaster supplements the DC-15S but can be modified as a sniper rifle, or anti-armor rifle. They used a plethora of grenades, the DC-15s side arm blasters, accelerated charged particle weapons, recon droids, shotguns, saber darts, knuckle plated vibro blades, vibro daggers, and more. Though capable of successfully destroying, and sabotaging enemy factories, and strategic targets do not overestimate their abilities. Clone commandos while superior to normal clones are meant for team opts behind enemy lines. This is emphasized during the battle of geonosis, when nearly half of 10,000 commandos were killed on the frontlines. Again when clone commandos with basic gear were sent to reclaim a diplomatic gift, and suffered serious casualties against generic criminals. Advanced recon commandos, or ARCs are elite frontline commandos. Alpha ARCs are a hundred genetically enhanced clones, trained by Jango fett. They are smarter, stronger, more creative and faster than any other clone on the battlefield. A whole squad of clone commandos would think twice before engaging a single alpha ARC. Eventually these alphas trained additional ARCs from the normal clone population. An ARC is on par if not superior to an individual clone commando. ARCs sometimes carry the WESTAR-M5 blaster. This blaster at full power can pierce an AAT's armor, and could attach an under barrel grenade launcher. Heavy gunner ARCs carry rotary blaster cannons, and reciprocating quad blasters, which were capable of destroying seperatist tanks. Blaze troopers wore jet propelled heavy armor, and utilized a flamethrower. Not all jedi participated in the war, and their abilities widely varied in scale. A padawan can halt 4 heat seeking missiles, from a hail fire, or repel bullets with a concentrated force ball . A talented jedi knight pushed to the extreme can halt an entire venator star destroyer mid air(Yes it happened). Jedi can leap, and survive falls of over a 100 meters. Their reaction time can be subsonic to hypersonic. Their force enhanced strength can help them toss wampas(Luminara), lift and fight a muscular basilisk(Obi wan), destroy battle droids with their bare hands(Mace windu, Shon Ju, and Jun-Fan), survive being thrown through/at concrete/brick walls, or smash through force pushes with the same strength to lift stone/brick pillars(Anakin as a knight). Basic force abilities include telepathy, mind trick, force barrier, force repulse, limited precognition, force slam, force push, increased strength/durability, and force throw. Projectile weapons are a weakness, but mostly not because they lack the speed to deal with them. Explosive rounds, and shrapnel are the problem, though a skilled enough jedi knight can counter with the force.
@Walther Grecca Seperatist Navy: 2,000,000-9,000,000(revenge of the sith cross section)Warships consisting of munificent class frigates(825m), recusant light destroyers(1,187m), providence class destroyers/carriers(1,088m), providence class dreadnoughts(2,177m), the Malevolence(4,845m), Techno union destroyers, Lucrehulk class battleships/Carriers/heavy transports(3,170m), two star crushers(one was able to easily destroy three fully prepared venators, and the other one a decoy running on low power), Auxillia class pursuit destroyers, various ships from individual planets, and mercenaries. Droid army: 300,000,000,000- 1.3 Trillion Organic forces: 200,000,000- 9 billion Tanks/Repulsor Craft: 300,000,000- 1.6 billion Territory: 10,000- 450,000 systems Weapons/Armor: Standard blaster, the E-5 is the equivalent of a 14.5mm round. While lacking feats, it is powerful enough to burn through/penetrate the plastoid armor of a phase 2 clone trooper, which if like stormtrooper armor takes a 20cal bullet to fully penetrate. B1 battle droids are cannon fodder relying on swarm tactics that go down from a single blaster bolt. The BX commando droid was more resilient, being able to tank 1-3 blaster bolts. It is fast, and agile enough to take down multiple clones, with it's vibroblade, and throw them around like rag dolls. It sometimes carried a personal energy shield. The B2 super battle droid was also capable of tanking 1-3 blaster bolts, and was equipped with more powerful dual, fully automatic arm mounted laser cannons(sometimes armed with wrist rockets). B2 rocket trooper were equipped with jet packs. The B2-HA came with an arm cannon that could fired warheads or homing torpedoes. Missile launchers include the E-60R. The chameleon droid utilizes a holographic camouflage, frag mines, and three laser cannons. Droidekas were armed with two twin blaster cannons and a deflector shield. There was also the crab droid, dwarf spider droid, tactical droid, super tactical droid, B2 grapple droid, HKB-3 hunter killer droids, LR-57 combat droid, heavy super battle droids, mortar super battle droids, repeater super battle droids, A-DSD advanced dwarf spider droids, OOM series battle droids(Command ship controlled), aqua droid, SD-K4 assassin droid, t4 turret droids, skorpenek annihilator, E4 Baron droid, cold assault battle droid, D-60 assault droid, HK-77 assassin droid and A series assassin droids among others. Naval damage: Their point defense ion cannons and lasers, dealt 4.8 kilotons(ROTSCS)of heat, while turbolasers deal megatons of damage. A munificent frigate can destroy a 1,000km ice moon, and grievous's fleet is capable of slagging a planet's upper crust within an hour. Vehicles/droid vehicles: Hailfire droid is vulnerable to infantry, drives 45M an hour, and armed with thirty anti-armor heat seeking missiles, and an auto-blaster. The armored assault tank's heavy laser cannon has a blast range of 3 meters, is armed with two repeating blaster cannons, 2 light blaster cannons, and 6 energized projectile launchers. There's the octuptarra combat tri droid, octuptarra tri droid, and octuptarra magna tri droid armed with missiles, laser cannons, laser turrets, and rockets. Others include the NR-N99 droid enforcer, OG-9 homing spider droid, Multi troop transport, platoon attack craft, and HMP gunship. The protodeka was a large Repulsor tank armed with rapid firing light turbolasers, rapid fire heat seeking missiles, and a seismic wave emitter with a range of 10 meters. The FLTCH battle droids were over two meters tall, and armed with a double laser cannon, rockets, blades, and claws. The B3 Ultra battle droid was a bulkier, towering B2 battle droid armed with a flamethrower, rockets, rapid fire blaster cannons, and plasma cannons. It addition, it had a density projector, stopping it from being knocked down in combat. The mark II droideka was armed with a triple blaster cannon, twin blaster cannons, and twin ion cannons. It had deflector shields, which deactivated when on the move.
@Walther Grecca Imperial navy: 25,000 imperial 1 star destroyers, 1.5-40 million smaller warships(based off sector groups), 50+dreadnoughts(around 26 of which are executer classes), a sovereign class(continent/small moon busting laser), two eclipses(continent/small moon) 1000s of other star destroyers/sized ships, sun crusher(star buster, that tanked a death stat laser), 2 death stars, an extra death star prototype with a functional laser, 2 death star sized habitation spheres, a galaxy gun(snipe planets and ships from across the galaxy), metal crystal phase shifters(bypass shields to weaken hull integrity), the tarken,(planet buster), the conqueror(continent/small moon cracking super laser) and dozens of world devastators(can rip apart planets with tractor beam projectors, while tanking shots from capital ships. Can collect materials to upgrade/grow, and even create new world devastators). There was a plan to include super class star destroyers(8km) in many of the empires sectors. That is potentially 100s. There was also the assertor class(15km), bellator(7km), and mandator III(12km). Imperial army: 10s of trillions(Rebellion era campaign guide) Stormtrooper corps: 100s of millions-billions CompForce: 100s of billions(2nd edition sourcebook) Tanks/repulsorcraft: 2-9 Trillion Walkers: 10s of millions Territory: over a million, and a half full member worlds(rebellion era campaign guide,and 2nd edition source book) , and 5-70+ million colonies(Essential atlas), vessels, and protectorates. Han solo stated to Luke they would have to search six million inhabited systems, and an old republic comic stated the holonet connected six million worlds. Weapon damage: Turbolasers dish out megatons of energy, while laser cannons in the kilotons. The attack of the clones cross section states 200 gigatons a shot, and 6 megatons a shot but we don't see that, so we treat it as an outlier. Contrary to popular belief star wars shields do protect against projectiles/high velocity attacks. A super star destroyer's shields have tanked rebel cruisers jumping out of hyperspeed, and multi megaton hits from asteroids in an asteroid field. Deflector shields can produce ray shields(Physical/High velocity projectile weapons), and particle shields(energy based weapons). Both the 2nd edition sourcebook, and cross section tell us star destroyers are capable of turning the upper crust of planets into slag which we can believe. Carnor jax states an imperial star destroyer can make stone run like water, and turn sand into glass. Going by the bombardment of caamas, it takes several star destroyers to reduce a planet's surface twice the size of earth to molten slag in under twenty four hours. The E-11 is the equivalent of a 14.5mm round with enough heat to punch through a lightly armored or unarmored opponent, and in a new hope it vaporizes steel bars. The DLT-19 was capable of taking down lightly armored vehicles. The T-21 light repeating blaster fires the plasma bolt equivalent of a 22.5-30mm bullet from a guass rifle. Mercenaries using light blaster cannons shot through 4 inches of plasteel. T-21
@Walther Grecca The colony: Killik species: A telepathic hive mind of arthropods that could make others join their nests through auras(Heat,electric,magnetic,and chemical). It takes up to several months to become a full joiner for non insect species. They could be longer than 50 meters long(10 meters high), to human size, to as big as a wookie, knee high, thumb size, to as small as a mite at less than an inch long. The kolosolok's could reflect maser canons, with it's chitin, and when penetrated the walking tanks did not notice. Keep in mind normal charric blasters easily penetrate ceramic armors, with enough force to knock a lightsaber out the hand of a jedi. Despite their size the kolosoks were actually faster than smaller killiks, who had trouble keeping up with them. Thumbnail sized joojs formed large swarms, that injected flesh dissolving venom, which made those bitten feel as if their on fire. Some nests were airborne, others able to dig under enemy fortifications, and move boulders. Some could leap over fortifications, and trees. Once a joiner, the person's memories and knowledge are one with the nest. A single female could lay a thousand eggs in a month. Those eggs become ready for combat in a year, and then reproductives in 2 more years. Most killiks are female(fertile), and males only leave the nest to create new nests. A nest represented a single person, although killiks did have a seperate weak individual mind. They can be heavily influenced by large amounts of joiners. Force users are especially influential, and completely change the nature of nests. With enough normal joiners a nest can turn into warriors, cowards, nomads, pacifists, exct. Nests can also amp force users, putting the likes of Raynor, and Lomi on par with Luke skywalker. Welk was a match for jedi master Saba. Raynor could even use the force to reflect turbolaser shots. Nests: 375 Navy: They were capable of making fifteen nest ships(8km), dozens of shard capital ships(1.5-10km), and a hundred and fifty thousand dart ships(With just 4 nests) in a year. By the time of the battle of tenupe, they amassed around a million dartships. Additionally there were five blastbaots, a victory class star destroyer, dozens of megafreighters, B wings, 127 Slayn&Korpil transports, and a lancer class frigate. The great swarm: 7,000,000- 3.3 billion Overall population: Trillions Territory: Systems- 6+ Planets/moons- 25+ Membrosia: A alcoholic substance created by killik membrosia givers. Gold membrosia- Simple nourishment, and intoxication Black membrosia- Stronger, and more addictive, especially to other insect species. White membrosia- Healing, and strength Weapons: Electrobolt assault rifles- Fired shots of electrical energy, for stunning targets. Takes four bolts to kill. Tridents Shatter guns- Magnetically accelerated slug throwers Shatter rifles Thermal detonators Repeating blaster cannons Blaster rifles Concussion missiles Mag cannons(rail gun artillery) Catapults(Boulders, and hanpat incendiary) Trebuchets(Boulders, and hanpat incendiary) Naval weapons/Armor: Turbolasers Flak cannons Laser cannons Proton torpedos Spitcrete heat sinks Deflector shields Dart ships: Dart ships are mostly kamikaze fighters. They either used methane rockets, hydrogen rockets, or ion drives. The ones not laced with explosives, are armed with a turbolaser. Dark jedi: Welk, Alema, and Lomi Jedi: Jaina, Raynor, Lowbaka, Zekk, Tesar, Tihiri Allies: Dozens of pirates/smugglers, and a flotilla of priate ships. Black membrosia addicts/Insect species volunteers- Geonosians, verpine, Hukk, Snutib, fefze, flakax, and vlatix. Growth: To put their rate of growth in perspective, if they had the resources, and wanted to their military forces alone could reach 13 trillion members/650 million nests with a navy of 40 million capital ships, and over a 100 billion dart ships in two decades(Assuming the great swarm had a population at just 7,500,000). Jacen solo had a vision of the killiks causing the downfall of the galaxy, which is consistent with the math.
Incendiary weapons don’t actually work against baneblades They have redundant heat sinks and cooling vents to prevent exactly this situation alongside several others
Why do you put the space marines at the end if the Imperial Guard has already stopped the droids and the clones (we can see that they can kill more clones/droids than the Star Wars forces can kill the guardmens, not to mention the sheer amont of turets in comparison to the 2 remaining Spider tank) ? If you want to use this come back factor don't give op units like space marines to the side that already win. If the side that lose is realy outnumber by the other forces yes you can use this kind of units. However in a situation where the 2 factions have relatively the same remaining firepower it's not necessary, or at least try to adapt the reaction of the faction being flanqued or whatever in response to enemy reinforcements.
@@MandoDaras it is dont make sense,but in imperium war doctrine,a victory is only secured when the opposite side is totally annilihated with no chance to raise again,and by nature of imperium the space marine is always last to enter ,either to finish off enemies or to push back and turn the tide
@@m.taufikfatur603 Yes I agree but again the problem is that is not fare to deploy reinforcement for the side that already win.In the last part of the battle we can see that the Imperial Guard have the advantage. The remaining Imperial Guard forces consist of maybe 4 to 6 heavy turrets and have the defensive advantage contrary to the clones and droids who are maybe just a little bit more numerous than the guardmens but with no cover and supported by only 2 droid spider tank at mid life at best. I'm not raging, this is explicitly said at 5:42 " The Imperial Guard Manage To Hold The Line ! " because before that (5:15 to 5:55) we see that the combine forces are butchered by the guardmen who only have minimal loses.So the deployment of the space marines was not necesary at all because in the long run the Imperial would have won.
Thank you for the work you put into editing these battles together for us, sorry I can't donate to help I'm saving to be a home owner, and only $9 grand left until the truck is mine and not the banks
Any chance we can see halo factions cross over. I think there is a mod for them. I would love to see the guard face off against the covenant or banished.
El resultado seria es una escala de igualdad numerica, si fueramos a realismo, ganaria Warhammer por inundar el campo de soldados y tener cientos de artilleria
I think adding Droids like the B2 or even the B3 to deploy vs the Space Marines would have made the battle far more varied and fun looking but great cinematic nonetheless!
He could have easily he just chose to use galaxy at war instead of Asv ultimate star wars which is specifically balanced to the 40k he is using. Honestly starting to get annoyed by his repetitive use of the same type of battle with unbalanced janky mods
@@yeetleskeet854 also without ASV many mechanics simply don't work, thats what make Orcs, Tyranids and hand to hand stuff work, have you seen Jedi on GAW? They just sit duck getting shot at due to engine limitations
@@Fulcrox then what star wars mod is he using because it CANNOT be asv like he says it is, the models are all old GAW models, the sounds of most vehicles are completely different and top it off the effects and colours from the ATTE are completely different.
@@Fulcrox honestly why not just use the ASV version of star wars and 40k that way units dont struggle or take out units too easily. Not to mention ASV looks better
in hindsight the Warhammer 40k must hate star wars universe the AI the Clones the space wizards I.E. Jedi or Psykers and the unity of other species almost seems like polar opposites yet both are amazing and my life wouldn't be the same with out either truly a wonderful video
Yup the SW Factions in a real war would likely use this to their advantage but the Imperium has seen this before in the form of the Tau so nothing new really to them, also worst case senario for SW Factions is if a Radical Inqusitor or Techpriest gets to take and master a Hyperdrive, than not only can the Radicals move through space more safely but also the Imperials can likely threaten the Republic and Sepratists Capitals and important facilities.
I just got this game mostly because of your videos and because of AFanWithToMuchTimes videos. It's been great! How do you play in 3rd person though? Is that also a mod?
Depends on WHO invades the galaxy of the other. I think that Star Wars would have some chances to fight back an Warhammer 40k invasion force. The problem of the SW empire is its lack of inner faith and unity. They need some more centuries of fascism and militarism to be stronger
Lol warframe universe go barrrrrrr to push them back or better yet coexist in Warhammer 40k world the Tenno they are the super soldiers of super soldiers yes double. They're not just physical strong they got abilities from another dimension like the warp, but they called it void
Hello, I have been trying to pair these mods together for a while, but my game always crash saying assets are missing from one or the other, does anyone know how to fix that?
Great video Nice a stalemate making progress on the Starwars Legends side together with the SeparatistCIS/Republic love seeing them helping and working with each other. While finding and using unique affective tactics to counter the Imperium of Man. Keep it up Starwars Legends While being upgraded and becoming even more Intelligent.
Install Ace Defender to enjoy the new feature and hero now using this link and receive 10 Royal Recruit tickets after completing chapters 2-8: mtchm.de/gd8hs !
There not iron fists there imperial fists
@@cato_sicarius i just said this to him to
@@braedencox7671 lol
Bro you should do a collaboration with the guy doing the starwars vs wh40k series.
ua-cam.com/play/PLzgscHwzoNQqL9m9zp9puZK129MN42h2c.html
Okay I'll help you out by downloading it why not I'll give it a try
Clone: Never thought I'd fight side-by-side with a clanker.
Droid: How about side-by-side with a friend?
Clone: Ha.... no.
Droid: sad “roger roger” noise
@@falsehero2001 Droid and Clone; Well we actually would be better with each other on defeating the Imperium of man.
Clone 2; agreed
Droid 2; Yay agreed Roger Roger
I do like how the vehicles seem scaled properly. The Baneblade from the 40K mod is very appropriately sized as is the AT-TE from the Star Wars mod. It feels right and it looks right and that rly adds to it.
Honestly the Star Wars Galaxy's best hope against 40K would be at the height of the clone wars with Palpatine realizing he needs both of his galaxy wide armies, teaming up against the Imperium. Sooner or later I could see CIS Droid Factories being built in areas like Raxus Prime, or even using junk from the lower levels in Coruscant. On top of that The Republic can expand cloning past the Jango template, maybe using them for the most critical of missions while using other templates for grunt work.
It would be a awesome scenario.
Or the mod having the actual powerful units that each faction had like blaze troopers, UT-ATs, Advanced Dward Spider Droids, B3 battle droids, Protodeka's, stuff like that.
The CIS on it's own in the EU had insane production capacity.
@@phoenixx913 I thought the B3's we're never In production
@@Mandalorian96 Some of them were made, but not many. Then again, a lot of powerful experimental weapons were not put to use more, and on a larger scale during The Clone Wars because of Palpatine basically making both sides equal. The Cortosis Droid for example was purposefully sabatoged because of how good its armor was.
Hard to win a war in space when your war vessels can't engage the enemy beyond a few hundred kilometers and they can engage you from hundreds of thousands to millions of kilometers.
I love how that Clone Trooper did a Moonwalk while firing his gun.
That scene where the baneblade destroyed the at-te was class👌
IT IS THE BANEBLADEEEE
4:04 replay bottom ready to be used
Me getting mad the baneblade was facing sideways instead of using the majority of its guns which are fixed facing the front
while still a defeat for the star wars side i appreciate the fact the clones made use of incendiary launchers
>if you cant penetrate the armor of the baneblade,then aim to cook its crew
it shows that despite being outmatched,they arent sitting ducks waiting to be massacred but rather try to adapt their combat tactics to better fit their current foe modus operandi
It said it was a stalemate though and ya it is a nice touch
@@Gaming101-n2x
I mean is pretty clear by the looks of ot that the space marines are mopping the floor with the star wars units
If the battle continued im pretty sure the space marines would had killed them all
@@valentinov901 you got to admit as entertaining as these videos are they are pretty bias
It's a stalemate meaning a tie
Incendiary wouldn't even work against a leman russ let alone a baneblade, their hulls are made from ceramite the most heat resistant and one of the strongest materials known to humanity.
Clones charge in a open field and lose? Hmmm, such an original scenario.
ya...the tactics here are dubious at best. also as USUAL the Star Wars faction has no artillery. no HalFire droid no AAV-7 nothing. you should have tri-droids in the back bcasue they could literally stand and shoot over the rest of the formation.
They didn't breach the imperial line, they had reached the imperial line
Hello VxV Tactics. I'm a big fan of your work. Can you somehow add some melee-based Space Marine chapter into your simulations? I want to see how well the Blood Angels and the Space Wolves perform against clone troopers.
Nope. Only basics.
The thing is… This game barely supports any kind of melee combat and however much I would like to ser some juicy guard charges, it won’t really happen ever. :(
also some bits of voice lines from dawn of war series and battlefront series would be the icing on top.
VxV is using a mod for men of war 2, that he himself did NOT create. As a result, he has no control over the aspects of the mod.
The mod currently has limited melee, as they attempted it with tyranids and orks to....mixed results. The game itself has severe limitations to ANY kind of melee, and the mod crew essentially had to create their own melee system.
Space wolves v clones? Yea that wouldn't last long
I love the big open field battles but I feel like those should serve as more of a finale. Showing battles where each side has objectives they're trying to meet would be awesome!
I agree! I plan on taking this channel on a more cinematic and storytelling esque route when I return.
@@VxVTactics happy to hear it I love your videos cant wait to see what you put out next!
@@VxVTacticswhen’re you gonna return?
The crawling space marines in 6:00 were hilarious XD
They're so cute! Haha!
Once again the Space Marines show up to still the glory/credit in a fight the guard had well in hand.
Maybe we can think of it as a demoralization strategy against the Republic? The Imperium have elite units interrupting nearly every battle even when the Imperium's already won, meanwhile the Jedi are too few/too scared/too weak to do the same. Lightsabers can't deflect bolter rounds lmao
The Galactic Partridges strike again!!
Honestly in this type of conflicts you only need SM dropped at HQs for precision strikes aka “cutting the head of the snake” . I would say The Guard is pretty much enough to take down Star Wars
@@battle-brotherthiel1563 Yes and no, I'd look into Afanwithtoomuchtimes audio drama. I'd say he does a great job doing 40k v Star Wars story taking all powers into account. I think he might have a slight SW bias but it's still a solid work of fiction.
@@DragonfameDracas yes he does good work but you got to remember there only fighting a small group of the imperium compared the the imperium at large he even admits he can't have gulliman or another primarch in it cuase it would be to one sided
Space Marines: ' oh yes, ITS FISTING TIME!'
I'd love to see Star Wars fight the Tau Enclaves. I feel like that would thematically line up pretty cool. These are always a pleasure!
The Tau would slaughter both the CIS and Republic
It's like putting a 6 year old kid with a slingshot versus a Sniper
@@christiandauz3742 unless its jedis, then they might have a slight chance
@@then00brathalos
Same Jedi slaughtered by Retarded Droids and Brain-dead Clones?
The Tau make the Vong, Republic, Empire AND CIS look like shit by comparison
A Lightsaber cannot block a Railgun even if the Jedi tries. Fire Warriors have Infantry versions.
The Supremacy and Manta are the Tau's versions of Titans. They would massacre the Jedi and Republic.
The Farsight Enclave alone would permanently cripple the Vong, Jedi, Repubic and CIS
Would be a lot more interesting if you could design other kinds of scenarios than direct assaults without cover or tactics of any kind on either side.
I might just be limitations of the system, not really sure the ai could handle anything more advanced that the good old "go here, kill that, go there and attack anything not you on the way." But ya im sure if he could he would have already even if just a small proof of concept
@@spacewolfblackmane19 well men of war’s ai pathing has a problem of not working with cover and mountains and that type of terrain.
@@spacewolfblackmane19 so if this game is anything like Men of War then this is the best terrain for the ai
I hope we get to see Star wars fight some other 40k factions. Like a battle where orks appear to fight and loot CIS troops or Clones
Or caos against the star wars faction. I would love to see how the star wars universe defense themselfs against the horrors of the warp
In did it would be interesting to see especialy considering the fact that logicaly the CIS is the only faction in the Star Wars univers that can mobilise enought droids and tanks to rival an orc WAAAAG
@@MandoDaras I don't think the CIS or any faction in Star wars has the numbers to rival an Ork WAAAGH but then again I haven't read the books.
Sadly there is no clear answer for the number of droids in the CIS army. In canon they said that the clone army counts 1,2 millions clones at the start of the war ( which not logic for a galactic scale war).According to legend this number goes up to 6 millions at the end of the war who is more logical considering all the cloning facilities and cost of producing clones. Concerning the droids in canon they said that the droid army outnumber the GAR by 100 to 1 so 600 millions but in legend it is said that the CIS army is between trillions and quintillions (but is probably propaganda). So if the CIS mobilizes his entire infantery it would be objectively between 600 000 millions and 3 trillions (not to mention all the tanks and air support). However I imagine that the number of orc can vary to war boss to war boss so we can only make averages and approximations.
I think the first vid about this has orks on it lol
Awesome video as always! But they're the Imperial Fists, not Iron Fists. Even then, that would be for the Iron Hands space marine chapter. Still a great video regardless, but do make sure to double check next time.
An entire company of breacher marines, LITERALLY bring their own cover. WE WILL FORTIFY THIS POSITION lol.
I'm not even an imperial fist fan but I also raged at the sight of this heresy. But imperial fista doing imperial fists thing. Dorn would be proud
I don’t care how often they’re hated for showing up last minute, seeing the space marines just effortlessly mow down the enemies of the imperium is just amazing
5:55
Clone: the 501st never runs!
(Imperial fists have been deployed)
IF: heard you were talking shit.
I saw a suggestion below so here is mine: Maybe use the more unique guard regiments like the harakoni warhawks and tempestus scions as well as using admech
Scions arent their own regiment. They are a specialist unit. Tho i agree it would be nice to see them and their custom Taurox's in used. Yes its Taurox not Taurus.
Wonder if they have that in the mod
man i would love that to see themn in action
"The Clones break the Imperial Line!"
Uhuh, haven't even touched the walls of sand bag yet, don't celebrate too early. d:
4:20 LMAO that demolisher cannon shot was the DEFINITION of overkill
I'm waiting for the lore guys.
Yeah
Hello there
@@TheWarmachine375 General Kenobi!
@@inuxios You're a bold one
Tell me when the Lore guys arrive.
*FOR THE EMPEROR!*
FOR THE REPUBLIC!!
@@kevinnhinkle8068 For the emperor!! Death to Republic !!
FOR THE EMPEROR!!!!
*NO PITY, NO FEAR, NO REMORSE! FOR THE EMPEROR!*
aside from getting Imperial fists and Iron Hands mixed up great job, thanks for sharing!
I do appreciate in this series of video that the Star Wars guys are no pushovers, yes 40k is bonkers when it comes to their faction but at least we get to see the Republic and CIS being able to hold on their own.
I would think that the CIS/CLONE combi would be able to fill a faction niche in 40K. Even if only as raiders, they would be able to first assault some imperial worlds to steal equipment like lasguns, flamers, melta's, frag&krag grenades, rocketlaunchers, heavy weapon team assets like Heavy Stubbers and bolters etc. Subjugating worlds for their production capacity would let them gain more equipment before leaving the world instead of facing a full imperial counter until they have the equipment to do so.
While imperial propaganda is almost exclusively about Space Marines, they are actually vanishingly rare. You could raid a thousand worlds and never even find a single person who saw one. So unless they make themselves too big too soon they wont be getting their ass kicked by Space Marines.
Star wars Definitely weaker than 40k and the imperial guard will hold the line against both of them individually one on one that's for sure
@@TheDemigans we are going to the steal route then the imperium will also start to steal equipment from CIS/Republic LoL
@@Pridefallen975 the Imperial Guard is far weaker than you might expect. For example with the exception of some specific regiments most Guardsmen dont even get a scope for their Lasgun and have to use Iron Sights. This already gives a big accuracy at range advantage to the clone/CIS group. Similarly if the Imperials were allowed to steal tech it would simply be confiscated/given to the Techpriests who would debate a century about using it (excepting if a Hero Character Techpriest gets their hands on it), then if they even agree they would be experimenting with it. By the time it ever sees combat the CIS/clones would simply be wearing the best of both worlds for years.
Also Star Wars can use small-scale raiding more easily than the ridgid Imperials. This is something the Imperials are notoriously bad at handling, giving Star Wars an easier time in the initial stages to at least develop their strategy and powerbase.
@@TheDemigans and now you are going to generalize and say that they are going to pick on the weaker regiment than the stronger ones that is cherry picking for your own benefit
"Iron Fists" would be breath of fresh air, instead of "Imperial Fists".
I hope to see new regiments/chapters in future.
Maybe even some basic tactics?
Well, in fact I have just checked and they do exist as Iron Hand successor however models here are a indeed imperial fist, iron fist are clade in iron looking armors with golden fist
It's the Engine limitation, the IA can't handle complex tactics, also both SW armies and Imperium love frontal assaults
6 Months later, i guess the master has finally left us.
maybe maybe not (;
@@VxVTactics huh so you aren't dead
ill never understand how you got these two mods to work with one another with little to no issue, regardless nice merge of the 40k and star wars universe!
Everytime I see a Baneblade in action is beyond marvelous
Fantastic work, just as always. Also, did you intentionally call the imperial fists "iron fists"?
I would like to know this as well.. Maybe it was a typo
Hahaha, yup.
Easy mix up, the Iron Hands and Imperial Fists share the same symbol.
The moment I saw the imperial fists, I knew it was over. You’re fighting the unit most known for defensive line tactics.
This was the last video we ever got from this channel, it was just over 2 years ago.
So cool! Loved it! You all need to do one w/Krieg vs. Star Wars.
Adding new universes would be cool AF, like sending Halo Covenant or UNSC to fight imperium.
They would die instantly. Their tech is like on par with Star Trek.
They are impérial fist not Iron fist. Still a very good vidéo as Always
A valiant effort from the Clones and Droids! But sadly its just another mass charge against a well defended Imperial frontline. I would think by now the allied forces will realize to stop attacking Imperial positions like this! The clones are far smarter than that. I'm still wondering what the allied forces' response is to any form of Titan. From Knight to Imperator i just dont see a solution on the ground to take those things out. I hope someone does tell me cause i will find that interesting. Theres also different kinds of baneblades and the allies should count thier blessings it wasnt no Shadowhawk or this whole battle would be over in a single shot! Either way great job on the Video!
Yes, clones are smarter
But in the end their generals are either admirals on ships or monks with shiny swords
Knights, and war hounds can be taken down by conventional means. More powerful titans, would need droid super tanks, quarren crab cannons, or self propelled artillery. Without these they would need like 5,000 tanks.
tbh palpatine would oneshot the entire imperium in one single instance 0 effort unironically
it's apperant that CIS and Republic join forces to push back IoM
Your videos are very impressive, you must be very proud
For those like me that try so hard to found the music used in this video, the music a the begining is called "Checkpoint 76".
This is a great animation but I gotta bring in some lore, the baneblade is a massive tank and quite expensive so the imperium has gone to lengths to make sure they survive as long as possible and so one such security measure is after a breach or high damage shot, hatches will close off the area and that section of the tank will not be used for the duration of the battle, and so when the incendiary shots hit it the hatches would have closed before the entire crew dies. looking at the point of impact the turret is out of commission but they’ve still got the side and front guns and the driver is still alive and thus we can conclude the baneblade should have kept on fighting.
Here’s an actual quote “Though scarred and scorched, the Baneblade can take an inordinate amount of damage without losing any of its destructive potential”
@@mastercoolguy2809 Yeah, they have to nerf the Imperium so the starwars fan boys won't cry about how weak their universe's military forces are.
Lore man, where you at?
I am here
You still alive? I loved the regular updates from this channel.
mechanicus after the battle : SO MANY MACHINES TO ADD TO MY COLLECTION
Someone just started the intergalactic war
*FOR THOUSANDS OF YEARS I LAY DORMANT, WHO HAS DISTURBED MY-* Oh, it's VxV Tactics uploading a new Star Wars vs Warhammer 40k video.
Awesome.
Man this finna be some good lore we gottas call the lore guys
With as many bodies, vehicles and nonstop beams of weaponry in that video as there were that was one of the closest videos you can make to represent 40k
I have to say the old engine is doing its best in these.
Bro, where did this guy go man 😢
I like the imperial guard from the old games more. The dark green color
0:40
*Guardsman uses the force to control machine gun*
why do the spider droid look so scary
Your Computer's Spirit Machine Approves!!!
They're gotta have an even hard time if Primaris Marines are ever introduce.
its like that one time in that comic where clones and droids were forced by their commanders obi-wan and some separtist dude to help each other escape a doomed planet
"us fine-genetic bred soldiers working alongside those rust buckets? humiliating"
"us superior designed crafted droids working alongside those vat bred sacks of meat? disgraceful"
*both look at the warhammer*
"better the evil you know then the evil you dont"
the one thing i did notice is that neither the clones nor the droids are using any other type of infantry unit; guess they havent been implemented in said mod yet
Ah yes...... what better way to start off my evening than with a glorious battle. Now, I'll wait for a narrative story down in the comments below.
P.S: YOU PIT THE CIS SEPARATISTS AND THE REPUBLIC ARMY AGAINST THE IMPERIAL FISTS?!? Oh those poor bastards....
I hope to see some Eldar scenarios take place at some point
Where did you go?
While I fully understand the Imperium has superior tech in many regards, I'm not convinced that the battles would be as one-sided as your sw vs 40k series projects. At least not without the legio titanica entering the mix.
@Walther Grecca Galactic Republic navy: 400,000-2,000,000+ warships made from Venator star destroyers(1,137m), Arquitens light cruisers(325m), Acclamator assault ships/Mark II cruisers(752), victory class star destroyers(900m), Consular light assault cruisers(115m), mandators/Mark IIs(8km), and many planetary defense fleets.
Clone army: 25,000,000-13 billion
Non clone forces: 800,000,000-30 billion
Tanks/Repulsor craft/walkers: 12,000,000-670 million
Jedi: Around 10,000
Territory: 100,000-1,500,000 worlds/systems
Weapons/Armor: The phase I clone trooper armor was more of an environmental suit, which could only take light blaster shots, and shrapnel. It could not even protect against projectile weaponry. The phase II was stronger and more comfortable(If equal, or greater than stormtrooper armor, is strong enough to tank anything under a 20cal). Clone troopers typically carried two thermal detonators, two concussion grenades, and one electromagnetic pulse grenade. The DC-15S was capable of shooting the equivalent of a 14.5mm round of plasma. Is capable of penetrating through the bounty hunter dirge and his armor. The DC-15A is a more powerful rifle meant for piercing heavier armor, with a maximum range of 10km. Heavy weapons clones carried rotary blaster cannons, and rocket launchers. Their proton torpedo launchers were capable of destroying, or incapacitating two armored assault tanks without a direct hit in one shot. A paladin blaster rifle used by the senate guard put 3-5 inch deep holes the size of a human head in a marble or stone pillar. Other unit variants included scuba troopers, jet troopers, paratroopers, and scout troopers.
Kaminoan clones were grown and raised to be battle ready in ten years. They can be grown at a rate of 4 million per generation. Spaarti clones were made through arkanian, and cranscoc means. Spaarti clones could be grown in a single year, but were significantly inferior to kamino clones as they sometimes suffered from clone madness, and only had flash training(Bad aim). Another deference are the spaarti clone's lack of mandalorian culture.
Naval damage: Quad turbolasers dished out 200 megatons per shot, while laser cannons 6 kilotons.
Vehicles: The AT-ET is armed with six heavy laser cannon turrets(grenade level), and a mass driver cannon. The RX-200 assault tank's long range ion cannons fried electrical systems, and were highly effective against deflector shields. Five Self propelled heavy artillery ion cannons were capable of downing a core ship. It's artillery shell variant was capable of leveling skyscrapers in a short time frame with multi kiloton ordinance. There were walkers such as the AT-RT, AT-AP, AT-XT, AT-OT, and an older AT-AT model. The HAVw A6 juggernaut was armed with a heavy laser cannon turret, rapid repeating laser cannon, medium anti personnel cannons, twin blaster cannons, and rocket/grenade launchers. Lastly was the TX-130 saber class fighter tank, and AV-7 anti-vehicle cannon.
Clone commandos are elite clone troopers specializing in operations behind enemy lines. Their katarn armor can take fire from magnetically accelerated projectile weapons, and comes with deflector shields. Their DC-17m blaster supplements the DC-15S but can be modified as a sniper rifle, or anti-armor rifle. They used a plethora of grenades, the DC-15s side arm blasters, accelerated charged particle weapons, recon droids, shotguns, saber darts, knuckle plated vibro blades, vibro daggers, and more. Though capable of successfully destroying, and sabotaging enemy factories, and strategic targets do not overestimate their abilities. Clone commandos while superior to normal clones are meant for team opts behind enemy lines. This is emphasized during the battle of geonosis, when nearly half of 10,000 commandos were killed on the frontlines. Again when clone commandos with basic gear were sent to reclaim a diplomatic gift, and suffered serious casualties against generic criminals.
Advanced recon commandos, or ARCs are elite frontline commandos. Alpha ARCs are a hundred genetically enhanced clones, trained by Jango fett. They are smarter, stronger, more creative and faster than any other clone on the battlefield. A whole squad of clone commandos would think twice before engaging a single alpha ARC. Eventually these alphas trained additional ARCs from the normal clone population. An ARC is on par if not superior to an individual clone commando. ARCs sometimes carry the WESTAR-M5 blaster. This blaster at full power can pierce an AAT's armor, and could attach an under barrel grenade launcher. Heavy gunner ARCs carry rotary blaster cannons, and reciprocating quad blasters, which were capable of destroying seperatist tanks.
Blaze troopers wore jet propelled heavy armor, and utilized a flamethrower.
Not all jedi participated in the war, and their abilities widely varied in scale. A padawan can halt 4 heat seeking missiles, from a hail fire, or repel bullets with a concentrated force ball . A talented jedi knight pushed to the extreme can halt an entire venator star destroyer mid air(Yes it happened). Jedi can leap, and survive falls of over a 100 meters. Their reaction time can be subsonic to hypersonic. Their force enhanced strength can help them toss wampas(Luminara), lift and fight a muscular basilisk(Obi wan), destroy battle droids with their bare hands(Mace windu, Shon Ju, and Jun-Fan), survive being thrown through/at concrete/brick walls, or smash through force pushes with the same strength to lift stone/brick pillars(Anakin as a knight). Basic force abilities include telepathy, mind trick, force barrier, force repulse, limited precognition, force slam, force push, increased strength/durability, and force throw. Projectile weapons are a weakness, but mostly not because they lack the speed to deal with them. Explosive rounds, and shrapnel are the problem, though a skilled enough jedi knight can counter with the force.
@Walther Grecca Seperatist Navy: 2,000,000-9,000,000(revenge of the sith cross section)Warships consisting of munificent class frigates(825m), recusant light destroyers(1,187m), providence class destroyers/carriers(1,088m), providence class dreadnoughts(2,177m), the Malevolence(4,845m), Techno union destroyers, Lucrehulk class battleships/Carriers/heavy transports(3,170m), two star crushers(one was able to easily destroy three fully prepared venators, and the other one a decoy running on low power), Auxillia class pursuit destroyers, various ships from individual planets, and mercenaries.
Droid army: 300,000,000,000- 1.3 Trillion
Organic forces: 200,000,000- 9 billion
Tanks/Repulsor Craft: 300,000,000- 1.6 billion
Territory: 10,000- 450,000 systems
Weapons/Armor: Standard blaster, the E-5 is the equivalent of a 14.5mm round. While lacking feats, it is powerful enough to burn through/penetrate the plastoid armor of a phase 2 clone trooper, which if like stormtrooper armor takes a 20cal bullet to fully penetrate. B1 battle droids are cannon fodder relying on swarm tactics that go down from a single blaster bolt. The BX commando droid was more resilient, being able to tank 1-3 blaster bolts. It is fast, and agile enough to take down multiple clones, with it's vibroblade, and throw them around like rag dolls. It sometimes carried a personal energy shield. The B2 super battle droid was also capable of tanking 1-3 blaster bolts, and was equipped with more powerful dual, fully automatic arm mounted laser cannons(sometimes armed with wrist rockets). B2 rocket trooper were equipped with jet packs. The B2-HA came with an arm cannon that could fired warheads or homing torpedoes. Missile launchers include the E-60R. The chameleon droid utilizes a holographic camouflage, frag mines, and three laser cannons. Droidekas were armed with two twin blaster cannons and a deflector shield. There was also the crab droid, dwarf spider droid, tactical droid, super tactical droid, B2 grapple droid, HKB-3 hunter killer droids, LR-57 combat droid, heavy super battle droids, mortar super battle droids, repeater super battle droids, A-DSD advanced dwarf spider droids, OOM series battle droids(Command ship controlled), aqua droid, SD-K4 assassin droid, t4 turret droids, skorpenek annihilator, E4 Baron droid, cold assault battle droid, D-60 assault droid, HK-77 assassin droid and A series assassin droids among others.
Naval damage: Their point defense ion cannons and lasers, dealt 4.8 kilotons(ROTSCS)of heat, while turbolasers deal megatons of damage. A munificent frigate can destroy a 1,000km ice moon, and grievous's fleet is capable of slagging a planet's upper crust within an hour.
Vehicles/droid vehicles: Hailfire droid is vulnerable to infantry, drives 45M an hour, and armed with thirty anti-armor heat seeking missiles, and an auto-blaster. The armored assault tank's heavy laser cannon has a blast range of 3 meters, is armed with two repeating blaster cannons, 2 light blaster cannons, and 6 energized projectile launchers. There's the octuptarra combat tri droid, octuptarra tri droid, and octuptarra magna tri droid armed with missiles, laser cannons, laser turrets, and rockets. Others include the NR-N99 droid enforcer, OG-9 homing spider droid, Multi troop transport, platoon attack craft, and HMP gunship.
The protodeka was a large Repulsor tank armed with rapid firing light turbolasers, rapid fire heat seeking missiles, and a seismic wave emitter with a range of 10 meters.
The FLTCH battle droids were over two meters tall, and armed with a double laser cannon, rockets, blades, and claws.
The B3 Ultra battle droid was a bulkier, towering B2 battle droid armed with a flamethrower, rockets, rapid fire blaster cannons, and plasma cannons. It addition, it had a density projector, stopping it from being knocked down in combat.
The mark II droideka was armed with a triple blaster cannon, twin blaster cannons, and twin ion cannons. It had deflector shields, which deactivated when on the move.
@Walther Grecca Imperial navy: 25,000 imperial 1 star destroyers, 1.5-40 million smaller warships(based off sector groups), 50+dreadnoughts(around 26 of which are executer classes), a sovereign class(continent/small moon busting laser), two eclipses(continent/small moon) 1000s of other star destroyers/sized ships, sun crusher(star buster, that tanked a death stat laser), 2 death stars, an extra death star prototype with a functional laser, 2 death star sized habitation spheres, a galaxy gun(snipe planets and ships from across the galaxy), metal crystal phase shifters(bypass shields to weaken hull integrity), the tarken,(planet buster), the conqueror(continent/small moon cracking super laser) and dozens of world devastators(can rip apart planets with tractor beam projectors, while tanking shots from capital ships. Can collect materials to upgrade/grow, and even create new world devastators).
There was a plan to include super class star destroyers(8km) in many of the empires sectors. That is potentially 100s. There was also the assertor class(15km), bellator(7km), and mandator III(12km).
Imperial army: 10s of trillions(Rebellion era campaign guide)
Stormtrooper corps: 100s of millions-billions
CompForce: 100s of billions(2nd edition sourcebook)
Tanks/repulsorcraft: 2-9 Trillion
Walkers: 10s of millions
Territory: over a million, and a half full member worlds(rebellion era campaign guide,and 2nd edition source book) , and 5-70+ million colonies(Essential atlas), vessels, and protectorates. Han solo stated to Luke they would have to search six million inhabited systems, and an old republic comic stated the holonet connected six million worlds.
Weapon damage: Turbolasers dish out megatons of energy, while laser cannons in the kilotons. The attack of the clones cross section states 200 gigatons a shot, and 6 megatons a shot but we don't see that, so we treat it as an outlier. Contrary to popular belief star wars shields do protect against projectiles/high velocity attacks. A super star destroyer's shields have tanked rebel cruisers jumping out of hyperspeed, and multi megaton hits from asteroids in an asteroid field. Deflector shields can produce ray shields(Physical/High velocity projectile weapons), and particle shields(energy based weapons). Both the 2nd edition sourcebook, and cross section tell us star destroyers are capable of turning the upper crust of planets into slag which we can believe. Carnor jax states an imperial star destroyer can make stone run like water, and turn sand into glass. Going by the bombardment of caamas, it takes several star destroyers to reduce a planet's surface twice the size of earth to molten slag in under twenty four hours. The E-11 is the equivalent of a 14.5mm round with enough heat to punch through a lightly armored or unarmored opponent, and in a new hope it vaporizes steel bars. The DLT-19 was capable of taking down lightly armored vehicles. The T-21 light repeating blaster fires the plasma bolt equivalent of a 22.5-30mm bullet from a guass rifle. Mercenaries using light blaster cannons shot through 4 inches of plasteel. T-21
@Walther Grecca The colony:
Killik species: A telepathic hive mind of arthropods that could make others join their nests through auras(Heat,electric,magnetic,and chemical). It takes up to several months to become a full joiner for non insect species. They could be longer than 50 meters long(10 meters high), to human size, to as big as a wookie, knee high, thumb size, to as small as a mite at less than an inch long. The kolosolok's could reflect maser canons, with it's chitin, and when penetrated the walking tanks did not notice. Keep in mind normal charric blasters easily penetrate ceramic armors, with enough force to knock a lightsaber out the hand of a jedi. Despite their size the kolosoks were actually faster than smaller killiks, who had trouble keeping up with them. Thumbnail sized joojs formed large swarms, that injected flesh dissolving venom, which made those bitten feel as if their on fire. Some nests were airborne, others able to dig under enemy fortifications, and move boulders. Some could leap over fortifications, and trees. Once a joiner, the person's memories and knowledge are one with the nest. A single female could lay a thousand eggs in a month. Those eggs become ready for combat in a year, and then reproductives in 2 more years. Most killiks are female(fertile), and males only leave the nest to create new nests. A nest represented a single person, although killiks did have a seperate weak individual mind. They can be heavily influenced by large amounts of joiners. Force users are especially influential, and completely change the nature of nests. With enough normal joiners a nest can turn into warriors, cowards, nomads, pacifists, exct. Nests can also amp force users, putting the likes of Raynor, and Lomi on par with Luke skywalker. Welk was a match for jedi master Saba. Raynor could even use the force to reflect turbolaser shots.
Nests: 375
Navy: They were capable of making fifteen nest ships(8km), dozens of shard capital ships(1.5-10km), and a hundred and fifty thousand dart ships(With just 4 nests) in a year. By the time of the battle of tenupe, they amassed around a million dartships. Additionally there were five blastbaots, a victory class star destroyer, dozens of megafreighters, B wings, 127 Slayn&Korpil transports, and a lancer class frigate.
The great swarm: 7,000,000- 3.3 billion
Overall population: Trillions
Territory:
Systems- 6+
Planets/moons- 25+
Membrosia: A alcoholic substance created by killik membrosia givers.
Gold membrosia- Simple nourishment, and intoxication
Black membrosia- Stronger, and more addictive, especially to other insect species.
White membrosia- Healing, and strength
Weapons:
Electrobolt assault rifles- Fired shots of electrical energy, for stunning targets. Takes four bolts to kill.
Tridents
Shatter guns- Magnetically accelerated slug throwers
Shatter rifles
Thermal detonators
Repeating blaster cannons
Blaster rifles
Concussion missiles
Mag cannons(rail gun artillery)
Catapults(Boulders, and hanpat incendiary)
Trebuchets(Boulders, and hanpat incendiary)
Naval weapons/Armor:
Turbolasers
Flak cannons
Laser cannons
Proton torpedos
Spitcrete heat sinks
Deflector shields
Dart ships: Dart ships are mostly kamikaze fighters. They either used methane rockets, hydrogen rockets, or ion drives. The ones not laced with explosives, are armed with a turbolaser.
Dark jedi: Welk, Alema, and Lomi
Jedi: Jaina, Raynor, Lowbaka, Zekk, Tesar, Tihiri
Allies: Dozens of pirates/smugglers, and a flotilla of priate ships.
Black membrosia addicts/Insect species volunteers- Geonosians, verpine, Hukk, Snutib, fefze, flakax, and vlatix.
Growth: To put their rate of growth in perspective, if they had the resources, and wanted to their military forces alone could reach 13 trillion members/650 million nests with a navy of 40 million capital ships, and over a 100 billion dart ships in two decades(Assuming the great swarm had a population at just 7,500,000). Jacen solo had a vision of the killiks causing the downfall of the galaxy, which is consistent with the math.
Especially with their aim of a toddler with iron deficiency
Love your content bro! Keep up the good work , especially that guard v star wars 👍👍👍👍👍
Been waiting for this battle a while
We miss you! Come back!
I am clicking on your ad, so we can get you a proper computer and capture equipment. This one... was a little rough, but I still love you.
Deploy the black templar and see who gets violently ripped apart
Enough of the CIS and Grand Army blunderers! It's time to let the empire take the field! Thrawn will turn this "Imperium" to ash!
It's all fun and games until the ultramarines arrives.
@@eletrictarantula2321 Its all fun and games until a AT-AT steps on them. ;)
@@geemanamatin8383 it's all fun and games until the titans arrives
@@eletrictarantula2321 I counter with DS-1.
@@geemanamatin8383 a death star really?
Now I'm curious to see if its possible for you to do a Star Wars KOTOR factions vs Warhammer 40k.
time for the star wars universe to get the help of the iron warriors to siege them
No
Incendiary weapons don’t actually work against baneblades
They have redundant heat sinks and cooling vents to prevent exactly this situation alongside several others
Most modern tanks have countermeasures against incendiary weapons, but if they hit the right spot, they still burn, is a matter of %
A Baneblade has a Void Shield
Some baneblades have void shields
Why do you put the space marines at the end if the Imperial Guard has already stopped the droids and the clones (we can see that they can kill more clones/droids than the Star Wars forces can kill the guardmens, not to mention the sheer amont of turets in comparison to the 2 remaining Spider tank) ? If you want to use this come back factor don't give op units like space marines to the side that already win. If the side that lose is realy outnumber by the other forces yes you can use this kind of units. However in a situation where the 2 factions have relatively the same remaining firepower it's not necessary, or at least try to adapt the reaction of the faction being flanqued or whatever in response to enemy reinforcements.
because thats how Imperium military works
@@m.taufikfatur603 Maybe but in my opinion is not fun to deploy reinforcements for the side that already have the upper hand.
@@MandoDaras it is dont make sense,but in imperium war doctrine,a victory is only secured when the opposite side is totally annilihated with no chance to raise again,and by nature of imperium the space marine is always last to enter ,either to finish off enemies or to push back and turn the tide
@@m.taufikfatur603 Yes I agree but again the problem is that is not fare to deploy reinforcement for the side that already win.In the last part of the battle we can see that the Imperial Guard have the advantage. The remaining Imperial Guard forces consist of maybe 4 to 6 heavy turrets and have the defensive advantage contrary to the clones and droids who are maybe just a little bit more numerous than the guardmens but with no cover and supported by only 2 droid spider tank at mid life at best. I'm not raging, this is explicitly said at 5:42 " The Imperial Guard Manage To Hold The Line ! " because before that (5:15 to 5:55) we see that the combine forces are butchered by the guardmen who only have minimal loses.So the deployment of the space marines was not necesary at all because in the long run the Imperial would have won.
@@MandoDarasits true, the autor dont want make the things fair for the star wars
I hope he starts posting again
Escort imperium ship (smallest type ship): 1700-1900 meters
Stellar destroyer: 1600 meters
Thank you for the work you put into editing these battles together for us, sorry I can't donate to help I'm saving to be a home owner, and only $9 grand left until the truck is mine and not the banks
Any chance we can see halo factions cross over. I think there is a mod for them. I would love to see the guard face off against the covenant or banished.
El resultado seria es una escala de igualdad numerica, si fueramos a realismo, ganaria Warhammer por inundar el campo de soldados y tener cientos de artilleria
For emperor and for imperial of man. Space marine has arrived. Let none shall find us wanted.
I think adding Droids like the B2 or even the B3 to deploy vs the Space Marines would have made the battle far more varied and fun looking but great cinematic nonetheless!
He could have easily he just chose to use galaxy at war instead of Asv ultimate star wars which is specifically balanced to the 40k he is using. Honestly starting to get annoyed by his repetitive use of the same type of battle with unbalanced janky mods
@@yeetleskeet854 GAW can't run with ASV 40K, both Mods run specifically because they are build on the ASV module
@@yeetleskeet854 also without ASV many mechanics simply don't work, thats what make Orcs, Tyranids and hand to hand stuff work, have you seen Jedi on GAW? They just sit duck getting shot at due to engine limitations
@@Fulcrox then what star wars mod is he using because it CANNOT be asv like he says it is, the models are all old GAW models, the sounds of most vehicles are completely different and top it off the effects and colours from the ATTE are completely different.
@@Fulcrox honestly why not just use the ASV version of star wars and 40k that way units dont struggle or take out units too easily. Not to mention ASV looks better
in hindsight the Warhammer 40k must hate star wars universe the AI the Clones the space wizards I.E. Jedi or Psykers and the unity of other species almost seems like polar opposites yet both are amazing and my life wouldn't be the same with out either truly a wonderful video
Yup the SW Factions in a real war would likely use this to their advantage but the Imperium has seen this before in the form of the Tau so nothing new really to them, also worst case senario for SW Factions is if a Radical Inqusitor or Techpriest gets to take and master a Hyperdrive, than not only can the Radicals move through space more safely but also the Imperials can likely threaten the Republic and Sepratists Capitals and important facilities.
LETS GOOOOO!!!! YOU GOT SPONSORED, CONGRATULATIONS 🥳🥳🥳
Have you considered collaborating on that Star Wars vs Warhammer audio fiction? This would be a great way to shows those battles.
I just got this game mostly because of your videos and because of AFanWithToMuchTimes videos. It's been great!
How do you play in 3rd person though? Is that also a mod?
Love the vid man great work just a heads up thou those where imperial fist space Marines Iron hands where's metal gray.
Depends on WHO invades the galaxy of the other. I think that Star Wars would have some chances to fight back an Warhammer 40k invasion force. The problem of the SW empire is its lack of inner faith and unity. They need some more centuries of fascism and militarism to be stronger
Lol warframe universe go barrrrrrr to push them back or better yet coexist in Warhammer 40k world the Tenno they are the super soldiers of super soldiers yes double. They're not just physical strong they got abilities from another dimension like the warp, but they called it void
I am more of a Planetary Annihilation or Xeelee Sequence type of fan.
Space marines against storm troopers?
Really?
I mean REALLY?!
That sound when space marines are taking the fight to them, Which one of the epidemic sound is it?
Iron Fist Space Marines? Don't you mean Imperial Fist Space Marines? Meh, very minor issue. Still a really good video.
Well we get a VxV upload today and hopefully a AFanWithTooMuchTime one tomorrow, Season finale time!
Hello, I have been trying to pair these mods together for a while, but my game always crash saying assets are missing from one or the other, does anyone know how to fix that?
Great video Nice a stalemate making progress on the Starwars Legends side together with the SeparatistCIS/Republic love seeing them helping and working with each other. While finding and using unique affective tactics to counter the Imperium of Man. Keep it up Starwars Legends While being upgraded and becoming even more Intelligent.
Stalemate = Imperial Victory
VxV Tactics they aren't called the iron fist it's the imperial fists please fix this
still want to see some blaze troopers in this series
Man, i miss this guy..
Please make the Republic go up against the Tau Empire
You are a genius I love your videos!!! 💕💕💕
Where are the AT-TE Howitzers? They seem to be replaced with autocannons
come back vxvtesticles
its been 8 months VxV where are you