Exactly what i thought when i was seeing no more games from Rare then decided to look it up They made me have to buy another system whether i liked it or not if i wanted to play more Rare games And then to see Rare's games didn't really seem to have that style like a good Nintendo game with Rare's supreme abilities
They were awesome at making Nintendo's characters come to life Seeing that day i no longer seen a game from Rare on Nintendo anymore blew my mind They did such great things for Nintendo and then hardly pay them (Or whatever happened) seriously disappointing Cool thing is i think Rare is coming back to Nintendo because their games are appearing on the Switch Online
@@ImaFnT-Rex Sadly Nintendo have in some ways been their own worst company and screwed over so many companies from Sony, Square, Argonauts software, Rareware and Retro Studios just to name a few !
@@tylerhughes9090 Don't get me wrong i love Nintendo but those issues exactly Hell Nintendo still to this day is afraid to make games that use more memory instead of seeing how small they can make it XD
There were some silver linings regarding this: 1. Nintendo regained full control of the Donkey Kong IP once again, as a grand chunk of it was under Rare's ownership, hence why references to Donkey Kong Country was kept to a minimum in N64 Mario spinoffs and by extension, Super Smash Bros. Melee. Their first move of this revelation? Add Diddy Kong to replace Donkey Kong Jr. in Mario Kart Double Dash. 2. The move to change Dinosaur Planet into Star Fox Adventures was a smart move to ensure that Microsoft will not have a direct answer to The Legend of Zelda: The Wind Waker. By doing this, Nintendo managed to secure full rights to Krystal and partial rights to some Dinosaur Planet content, such as the planet itself, renamed Sauria, and Tricky. 3. Intelligent Systems would become an iconic household name in Nintendo's list of developers, as Advance Wars and Fire Emblem would come to the west at a good time. Had Rare remained independent, IS's games would not have flourished.
@Zack29810 If you look at the Mario spin-offs at the time, it appears they weren't allowed to freely reference Donkey Kong Country as they wanted, music, other characters, and locations, etc. They also had to get Rare's permission to use Donkey Kong outside Rare developed games, and while Diddy Kong would've been a no-brainer for Mario Tennis as DK's doubles partner, they couldn't get him in, so Nintendo and Camelot had no choice but to bring back Donkey Kong Jr. DK Jr. was also supposed to return for Mario Kart Double Dash, but then Rare was purchased by Microsoft mid-development, so Nintendo took the opportunity once they were in full ownership of the Donkey Kong IP again and got Diddy Kong in. Later on, more DKC characters started to appear in more Mario Spin-offs, with Dixie Kong first appearing in Mario Superstar Baseball, Kritter in Super Mario Strikers, and Tiny Kong & K.Rool in Mario Super Sluggers. Granted, your words are true that the series has been out from the spotlight for an entire generation, with Donkey Kong only getting an expansion in a Ubisoft game and nothing else that is entirely new.
It's not necessarily the worst thing that could have happened. It just turned out to be terrible. But imo, Rare had such potential with Microsoft. Microsoft just blew it.
All because the nitpickers ignore the new IPs that came out after the purchase because they were not on Nintendo hardware, despite the fact that Kameo and Grabbed by the Ghoulies were in development on Gamecube before the purchase, even to the point where they were advertised on the back of the box of the Gamecube at launch. Around 2002, they were replaced with Mario Kart Double Dash and Star Fox Adventures on the back as the Rare titles were no longer going to be on Gamecube.
@@X2011racer Kameo was a solid game, but when you look back at what that game was originally supposed to be, the final release feels shallow. It was supposed to be a much bigger game with the monsters having a Pokemon like aspect.
In this industry it's difficult to thrive with each passing generation. Many of the original founding studios of the 70's no longer exist.. Thankfully because of Microsoft's acquisition of Rare, as of this comment Rare Ltd has been delivering experiences for over 38 years!
I do not understand how a company can buy a game company and keep it hostage. In my opinion if you don’t use a game franchise after buying it than you have to sell it.
@@SheepRaiderOver a decade ago, and under very specific circumstances the likes of which will probably never be repeated. It was basically the passion project of a handful of people, none of whom were Rare themselves
0:31, Microsoft buying Vivendi Universal would've been a interesting proposition at the time, they would've had a huge catalogue of IP's, Spyro, Crash Bandicoot, Diablo, Warcraft, Starcraft among others. But I suppose it was a smart move for Microsoft to intend to buy out Activision Blizzard long after Vivendi Games went defunct and absorbed by Activision in 2008.
Yeah, it's very interesting to think how things might have taken shape differently with developments over the years that were rumored to happen (or in some cases almost happened but fell through).
7 year old me chose a Gamecube over an Xbox purely so that I could play Banjo Threeie and Conker's Other Bad Fur day. I never truly recovered from this.
I still remember the announcement from 2002. Thanks for posting this, all related Rareware stuff is truly appreciated, please keep posting 😀
Thanks! X02 was truly one to remember.
Even after 22 years as a Rareware/Nintendo fan it still hurts to this day that Rare and Nintendo no longer work together !
Exactly what i thought when i was seeing no more games from Rare then decided to look it up
They made me have to buy another system whether i liked it or not if i wanted to play more Rare games
And then to see Rare's games didn't really seem to have that style like a good Nintendo game with Rare's supreme abilities
They were awesome at making Nintendo's characters come to life
Seeing that day i no longer seen a game from Rare on Nintendo anymore blew my mind
They did such great things for Nintendo and then hardly pay them (Or whatever happened) seriously disappointing
Cool thing is i think Rare is coming back to Nintendo because their games are appearing on the Switch Online
@@ImaFnT-Rex Sadly Nintendo have in some ways been their own worst company and screwed over so many companies from Sony, Square, Argonauts software, Rareware and Retro Studios just to name a few !
@@tylerhughes9090 Don't get me wrong i love Nintendo but those issues exactly
Hell Nintendo still to this day is afraid to make games that use more memory instead of seeing how small they can make it XD
thank you for this. i didn't even know xbox had their own conferences like this.
Yep the X events were legendary (until they were just good)
The end of an era...
Rare&nintendo parthership is no more
times like this boost my motivation that Banjo Threeie footage still exists
Fantastic share, thank you!
There were some silver linings regarding this:
1. Nintendo regained full control of the Donkey Kong IP once again, as a grand chunk of it was under Rare's ownership, hence why references to Donkey Kong Country was kept to a minimum in N64 Mario spinoffs and by extension, Super Smash Bros. Melee. Their first move of this revelation? Add Diddy Kong to replace Donkey Kong Jr. in Mario Kart Double Dash.
2. The move to change Dinosaur Planet into Star Fox Adventures was a smart move to ensure that Microsoft will not have a direct answer to The Legend of Zelda: The Wind Waker. By doing this, Nintendo managed to secure full rights to Krystal and partial rights to some Dinosaur Planet content, such as the planet itself, renamed Sauria, and Tricky.
3. Intelligent Systems would become an iconic household name in Nintendo's list of developers, as Advance Wars and Fire Emblem would come to the west at a good time. Had Rare remained independent, IS's games would not have flourished.
I fail to understand what that last point has to do with Rare, or how any of it makes sense.
and what does Nintendo do with the Donkey Kong franchise? absolutely nothing. they let it gather dust.
so how is that a silver lining?
@Zack29810 If you look at the Mario spin-offs at the time, it appears they weren't allowed to freely reference Donkey Kong Country as they wanted, music, other characters, and locations, etc. They also had to get Rare's permission to use Donkey Kong outside Rare developed games, and while Diddy Kong would've been a no-brainer for Mario Tennis as DK's doubles partner, they couldn't get him in, so Nintendo and Camelot had no choice but to bring back Donkey Kong Jr. DK Jr. was also supposed to return for Mario Kart Double Dash, but then Rare was purchased by Microsoft mid-development, so Nintendo took the opportunity once they were in full ownership of the Donkey Kong IP again and got Diddy Kong in. Later on, more DKC characters started to appear in more Mario Spin-offs, with Dixie Kong first appearing in Mario Superstar Baseball, Kritter in Super Mario Strikers, and Tiny Kong & K.Rool in Mario Super Sluggers.
Granted, your words are true that the series has been out from the spotlight for an entire generation, with Donkey Kong only getting an expansion in a Ubisoft game and nothing else that is entirely new.
The worst thing that could have ever happened to gaming. Thanks for the video regardless
It's not necessarily the worst thing that could have happened. It just turned out to be terrible. But imo, Rare had such potential with Microsoft. Microsoft just blew it.
I'm still certain that (as of now at least) that the crash of 83 was the worst thing to happen to gaming.
Kameo was such a banger, loved playing it as a kid. Seems sadly underrated.
I remember it being decent too
All because the nitpickers ignore the new IPs that came out after the purchase because they were not on Nintendo hardware, despite the fact that Kameo and Grabbed by the Ghoulies were in development on Gamecube before the purchase, even to the point where they were advertised on the back of the box of the Gamecube at launch. Around 2002, they were replaced with Mario Kart Double Dash and Star Fox Adventures on the back as the Rare titles were no longer going to be on Gamecube.
@@X2011racer Kameo was a solid game, but when you look back at what that game was originally supposed to be, the final release feels shallow. It was supposed to be a much bigger game with the monsters having a Pokemon like aspect.
This happened the day after Rare released Star Fox Adventures on GameCube right?
Wikipedia says you are correct!
And THAT was Rare's peak. All downhill from there :(
Also the failure of the Nintendo Gamecube
@@omarmendez0402I take Gamecube over Xbox anyday.
In this industry it's difficult to thrive with each passing generation. Many of the original founding studios of the 70's no longer exist.. Thankfully because of Microsoft's acquisition of Rare, as of this comment Rare Ltd has been delivering experiences for over 38 years!
1:19
Conker: "Who's this Guy?" "What's He's Talking About, I Can't Understand a/the Word!"
Also me: how can you not know or remember your best friend Banjo
The only word i can hear is "XBox" lol
I heard “Conker aren’t ya glad we’re getting into Xbox live entertainment” blah blah blah
I do not understand how a company can buy a game company and keep it hostage. In my opinion if you don’t use a game franchise after buying it than you have to sell it.
Killer Instinct was revived under Microsoft so.. whats your point???
Only one game
O N L Y O N E G A M E@@SheepRaider
@@SheepRaiderOver a decade ago, and under very specific circumstances the likes of which will probably never be repeated. It was basically the passion project of a handful of people, none of whom were Rare themselves
Sokka: the darkest day in Nintendo history…
0:31, Microsoft buying Vivendi Universal would've been a interesting proposition at the time, they would've had a huge catalogue of IP's, Spyro, Crash Bandicoot, Diablo, Warcraft, Starcraft among others.
But I suppose it was a smart move for Microsoft to intend to buy out Activision Blizzard long after Vivendi Games went defunct and absorbed by Activision in 2008.
Yeah, it's very interesting to think how things might have taken shape differently with developments over the years that were rumored to happen (or in some cases almost happened but fell through).
The day i became disappointed finding out that i needed to buy an XBox now to play Rare's games
😂 your pants on fire 😊
7 year old me chose a Gamecube over an Xbox purely so that I could play Banjo Threeie and Conker's Other Bad Fur day. I never truly recovered from this.
No offence, but I hope you had a PS2 so you could of at least played the Ratchet or Jak games.
LOL, they acted like Banjo and Conker would continue living. that's so cruel.
I will admit i was not happy with the choice Rare made
But also not happy with Nintendo not paying enough to keep them
I came for the Kameo 1st XBOX presentation.
That explains why the Nintendo Gamecube was a complete failure back then
Well, there was the unstoppable force known as the PlayStation 2...
change the title to Nintendo SOLD Rareware... back stabbers
F for nintendo
They tried to get Sonic the Hedgehog but Sega said NO we are a third party developer now
I don't care what anyone says, Nintendo made a terrible mistake by not preventing this from happening.
Someone cough in the background 2:14 😂
A Microsoft Cancelou Conker Other Bad Day