Banjo-Tooie is still my favourite game of all time hands down. There was just so much to do and explore, the worlds we're all memorable and the addition of bosses for each world made it so much more satisfying. I'm not going to say this game is perfect and everyone should love it but for me Tooie is the best sequel I've ever played.
+Sprokacola Yeah. They really went all out on the sequel, giving you new moves from the beginning, and add more on top of it is brilliant. Also, I loved the worlds and the background music that accompanies it, too. This games boasts variety, which is always good. :)
+Sprokacola I agree with you so much! Kirk Granthope best composer for the game his music fits the game the game is quirky and the characters were the best i wish they developed the game more like how they improved Super Mario
Pretty much Banjo-Tooie was my Mario 64. It's what really introduced me to 3D worlds and I'm still blown away by how interconnected and "alive" the world felt.
You hit the nail on the head, That game completely felt wholesome as one big isle of hags. I have always wanted to map out and draw the whole island using the cloud land skybox, i never did in the end, maybe one day.
This is one of the most complete games I've ever played: platform, FPS, flight simulator, puzzle... Plus all the clever humor and the huge worlds all intertwined! Rare at its best, certainly
+Johnny Torpedo true but start a kickstarter or something like that and believe it would make a success and I would easily donate 100 pounds to go back to nintendo.
I don't understand why backtracking is seen as such a bad thing nowadays. As long as you are discovering new sections of an old level, it is always fun and interesting, it is like seeing this mysterious land unfold before your eyes, as you gain new abilities! When you go through it just one time it is like you are following a track in an amusement park.
Luiz Soranco de Paula Sarchis I personally never liked back tracking. I've always liked fully exploring my levels in one go but I can definetly see the appeal for those who do enjoy it.
Backtracking can be fun in a puzzle sense because you have to think whether or not it can be solved at this moment in time. But it can be a bit annoying also. Overall I'd say there probably was a bit too much backtracking in Banjo-Tooie, but some of it was fun. I think Banjo Kazooie is more fun to replay, but Tooie is a better game.
The words "backtracking", "platformer" and "collectathon" really have a bad connotation but they misrepresent what Banjo Tooie is. It's much more depth, many details and interesting puzzles and hidden secrets that can be exhausting too haha. So for me as someone who really lived in these games the interconnected world felt awesome, just like an open world. But yeah, everyone is different and enjoys other styles.
yea man it would seem that way i heard all the rare employees wanted nintendo and they didnt do it. either way the breaking of this awesome group of people is sad they have proven time and again how successful they can be im not sure what else to expect from them but am excited for yooka laylee!
+SpongicX Debugging Bottle Revenge would have required testing of every enemy character operating in ways they weren't originally intended to. This would have likely pushed back the game's release, and I doubt Nintendo was fond of that, and Rare realized they were shooting too high. It's no exaggeration to say there's a *lot* in Tooie. As to why 4J Studios didn't include it in the XBLA port, that's a mystery and a shame.
+Poketto Except that clearly isn't the case w/ the mode as the enemies seem to work pretty fine as it is when the mode is on. Otherwise RareWitchProject would've long since pointed out that the Bottles' Revenge mode caused problems when they discovered and revealed it all those years ago.
Falcovsleon21 The mode seems to work fine because you're viewing typical gameplay. The problem enters when you have enemies with unusual attack animations and movement patterns, which opens the door for countless ways in which one could clip walls. Have you ever seen a speedrunner clip through an object or wall and skip entire areas? Or even entire the whole game? By using clever techniques you can bend a game over backwards. Here's an example, in DK64's Angry Aztec, you can enter the Llama's palace by using Diddy's jetpac. That's just one example of how introducing an unusual mechanic (flight) can open the door for all sorts of game breaking. Goron Link in Majora's Mask is another example--his jump serves as a great game breaking tool. Again, these are from game functions that were fully tested and released. Introducing several dozen characters could've very well created some serious issues.
This game hands down is one of my favorite game on the N64. Along with Pokemon stadium, it showed the power of what the console could do, despite it at the time nearing the end of its lifespan. It has a special place in my heart, you could always go back to it and enjoy it all over again. A modern classic.
The Bottles's Revenge stuff takes me way back to the Rare Witch Project forums, where a ton of research into the BK games was done. When the Bottles's Revenge content was first discovered people thought it was a hoax at first, I think? I know that the Ice Key and Stop N Swop menu was first discovered by use of a cheating device for infinite jumps to get over the wall. Grabbing the Ice Key unlocked the mysterious Stop N Swop menu, which eventually lead to finding the other items. I don't remember how the Sand Castle codes were discovered, but I think someone actually went combing through the entire BK cartridge data. Everyone knew SOMETHING was in the game, as beating the game with 100% Jiggies led to Mumbo showing secret photos in the ending, including the raised Sharkfood Island. This was also right around the same time as Pokemon, and MissingNo. had been discovered, along with all the old rumors like Pikablu and other nonsense. It was a very discovery and exploration-centric time, which amplified the excitement of the Rare Witch Project's findings. I really miss that sense of adventure and exploration in games, with a sense of secrets being possible anywhere and mysteries potentially waiting to be unlocked.
I remember seeing the Easter egg with the rabbit in the toilet once when I was little, and I would keep going back to see if it would happen again! I almost thought I had imagined it. That's some grade A, industrial strength nostalgia right there!
I played banjo tooie all the time on the N64 and never heard that pooping worker in Grunty Industries. I heard it today on my first play-through on Rare Replay. I thought it was a new addition for the Xbox version, and that you had to bomb the door or something to get to Loggo
i liked that the worlds connected and there was some jiggies you couldnt get unless you did something in another level that affects that level. or when you had to feed the cavemen the witchyworld burgers and fries. or draining the pool in cloud cuckooland that drops and feeds the thirsty dinosaur in the wall. and lots of other examples. such a god tier game for its time.
I really wish rare ware stood with nintendo. We could have gotten the banjo threeie they announced for gamecube. Banjo and Kazooie in smash, games like Kameo and grabbed by the goulies on a nintendo system. It would have been awesome just simply with banjo and other rare classics in smash.
+BlazeHeartPanther Blaze Microsoft allows games to made by one of their companies for another system not by Microsoft. What I mean is that will allow games to be made for a console that they aren't competing with. Though maybe they made an exception this time, i dunno.
Nintendo not having the money to fund Rare?! You know they've only made a gazilion dollars over the years. I think for reasons we'll never truly know, they decided to sell the stake they had in Rare to Microsoft.
I remember being in the newsagency with my dad when I was 5 years old, he picked up one of the magazines and showed me that a sequel called Banjo-Tooie was coming out. I was ECSTATIC! Also I'm surprised to hear this 4:21 is rare, I saw this on my first playthrough!
Just wanted you guys at rare to know thanks for the amazing childhood. Banjo tooie is my favorite platformer. Although I wish you guys still made games like this.
Banjo tooie: "Let's build on what we've already made." Nuts and bolts "Let's throw everything out the window and do something completely different" Seriously, you went from the best way to make a sequel to the the worst way to make a sequel. Banjo Kazooie and tooie are two of my favorite games of all time by the way.
+deeprest1 To be fair NB came from experimentation which the industry needs more of; not a bad game if you remove the Banjo skin but a platformer would've been preferred.
+deeprest1 If I recall, they were pretty discouraged to making an actual sequel, as racers, shooters, and other hardcore like games, were all the rage, and felt that a platformer wouldn't cut it. Plus, being in with Microsoft, they didn't have much flexibility. Yooka-Laylee: We'll call our own,shots, and do things right!
I think nuts and bolts suffers from what the new metroid spin off is currently dealing with. It's not that nuts and bolts is bad, it's just that it came at the wrong time. If it came out along side or a few months before a regular banjo game and if it was made as a spin off no one would hate it as much as they do given that it's actually a pretty good game in it's own right.
Well i'd say you're right about that. Just look at Mario. Nobody cares how many spinoffs he comes out with since he gets main games on a fairly regular basis With Banjo we had waited for a decade for a proper game in the franchise just to get a game that doesn't feel anything like it even belongs in the same franchise. If we were getting Banjo games on a regular basis people would've probably given it a better chance.
+deeprest1 I always thought the concept of Nuts N Bolts would have been better to a Jet Force gemini game. You could build your own crafts for space and land travel and explore and kick giant ant butt.
Banjo-Kazooie and Banjo-Tooie are probably my favorite games from my childhood, I really wish there was a chance of the series continuing! Nuts and Bolts was a disaster, but I am excited for Yooka-Laylee at least.
@@modernyin6275 He can do that while ALSO carrying other characters in it, who are often much larger than Kazooie. It's not just the backpack, a lot of interiors in BK are way bigger inside than they are outside, like the Jinjo houses or Clanker.
yea good luck with that. I'm still waiting for metroid 5 and well, they did say metroid prime 4 is gunna come out on the wii3... a decade after prime 3...
Lovely to see the heads behind my favorite game of all time talk a bit about it :D I love the huge complex worlds, that's exactly my cup of tea. Can't get too complex for my taste ;) And interesting to know that the worker's toilet-problem is completely random with such a low probability. I guess I got lucky seeing it a couple of times.
The Rareware team always strikes me as a highly creative group of people who genuinely love getting up and going to work each day. The love that they put into these games is certainly felt by everyone who plays them
Thank you for the countless hours of entertainment you gave me as a kid! I remember in Banjo Kazooie my family was playing through it and after many nights of puzzle solving we eventually got to Rusty Bucket Bay only for little me to accidentally erase the save file while messing around in the menu trying to make banjo fly out his chair because no one believed me!
The framerate issues in Tooie on N64 always bothered me, but I always wanted to complete this amazing game. So thankful for the 360 version on Rare Replay. Its pretty safe to say that Tooie is the greatest 3D platformer of all time...and the most quintessential to the genre because it simply had everything, and all of it was fun. The Mario Galaxies come close, especially Galaxy 2, but the lack of a legit explorable hub world with puzzles that tie into the worlds themselves is what keeps Tooie above those games. Imagine if there was a 3D Mario platformer where your Hub world is the size of Tooies but took place across the entire Mushroom Kingdom? That would be SOOO AWESOME! I wanna explore the mushroom kingdom beyond peachs castle so bad. Tooies world was just amazing. I loved unlocking a new portion of the world to explore and putting my new moves to use. Hint...any game that constantly upgrades you with new moves that help you explore more of the world is always going to be hit.
Imagine if Banjo Kazooie and Tooie were renewed with brand new, modern graphics. The game already looked outstanding for its time so just imagine how it'd like with today's graphics. It would look absolutely mystical.
well Banjo & Threeie became Banjo & Kazooie: Nuts & Bolts. XP I know a lot of ppl dont like Nuts & Bolts tht much but I actually enjoyed it....even though it caused my 360 to overheat and become very loud. XP
I love messing around with Bottles' Revenge. It is just interesting being able to control the enemys. By the way that is what it does. You are the creators how do you not know this? I'd hate for the memory of this stuff to go away from everyones minds.
Will there ever be a banjo threeie? I played banjo kazooie and banjo tooie as a kid and it was the best game Ive played! Awesome childhood because of rare
I had to grow up and stop being a full time gamer. But when I was it was Banjo Kazooie/Banjo Tooie. My favorite games of all time hands down. I don't think they make games like these anymore. Literally the best of memories!
Oh yay thx person thx for introducing characters i never knew before thank you thank you for pointing out obvious gameplay features and technic aspects.
Best platformer ever. I remember playing the re-release on 360 and realising how much plaform have got worse since (except for Mario but they removed the large scale explortion). Same when I played perfect dark. No shooter has come close since.
Omg I just replayed banjo tooie and I went into the bathroom and hear the bunny, I didn't recognize it, because it has a fricken 1/1000 chance to happen! No wonder!
With so many characters, Banjo and Kazooie could've made spin off games for anyone of them or even include them in a Party game (Mario Party) or a racing game.
I was never into Zelda, Kirby, Mario. Pokemon stadium, Starfox & Banjo Tooie were my go-to N64 games. A week ago I purchased on Xbox marketplace & I’m reliving my childhood
My guess for the pooping sound bit is that it was from the Great Mighty Poo's lair from Conker's Bad Fur Day. That game came out 4 months after Tooie so there was likely overlap in their developments
Banjo Tooie hits the limits of the N64 with some really dodgy framerate, but the graphics are insane for the platform, specially the lightin and shadow effects
To think that critics once called this a "collection-fest" *glares at modern gacha games* If BK were a gacha... pull the lever, 0.05% of getting a jiggy, while thousands of eggs pile up. Give me a reasonably-priced masterpiece like this instead of a free-to-play, 0.006% chance of getting a shiny object. How far our species has fallen...
When I reminesce on my childhood, my thoughts are of Pokémon, Banjo Tooie, and stacking all the crackers, meat & cheese slices in my lunchables to make an epic stacked sandwich because it felt cool to be like Shaggy. Ahh, the 90s...
Banjo-Tooie is still my favourite game of all time hands down. There was just so much to do and explore, the worlds we're all memorable and the addition of bosses for each world made it so much more satisfying. I'm not going to say this game is perfect and everyone should love it but for me Tooie is the best sequel I've ever played.
+Sprokacola Yeah. They really went all out on the sequel, giving you new moves from the beginning, and add more on top of it is brilliant. Also, I loved the worlds and the background music that accompanies it, too. This games boasts variety, which is always good. :)
+Sprokacola Same. Still my All-time favorite game ever made!
+Sprokacola I agree with you so much! Kirk Granthope best composer for the game his music fits the game the game is quirky and the characters were the best i wish they developed the game more like how they improved Super Mario
Tooie was the first game I've ever played. It was one hell of an experience, really great.
+Sprokacola -- I absolutely love Banjo Kazooie, have yet to play Tooie, but I do have a cart of it. What makes Tooie better, in your opinion?
I love these guys for giving me one hell of an awesome childhood.
@@RareLimited we miss you rare 😢😢😢 come back to Nintendo
Nope only Microsoft no nintendo
Pretty much Banjo-Tooie was my Mario 64. It's what really introduced me to 3D worlds and I'm still blown away by how interconnected and "alive" the world felt.
You hit the nail on the head, That game completely felt wholesome as one big isle of hags. I have always wanted to map out and draw the whole island using the cloud land skybox, i never did in the end, maybe one day.
@@JamporkFilms
There's a map of IOH, in the banjo tooie strategy guide. (I still have mine)
I consider Banjo-Tooie to be the magnum opus of Rare, with Donkey Kong Country 2 bring just a smidge behind it.
Agreed.
And Viva Pinata: Trouble in Paradise.
This is one of the most complete games I've ever played: platform, FPS, flight simulator, puzzle... Plus all the clever humor and the huge worlds all intertwined! Rare at its best, certainly
Banjo Tooie was HUGE. I don't know how the game creators had the patience and skills to do it back in the day. So much respect to them ~
And they made it in less time than it took to make Kazooie!
I'd buy an Xbox One just for Banjo Threeie....just throwin that out there, Rare.
+empire microsoft own them now. Don't count on it
+松萧劲 Xbox IS Microsoft. so they can make it, but they don't
+empire I'd donate money to them to make them go back to nintendo.
+alexflamess I don't think 20 quid is quite enough to cut it alex.
+Johnny Torpedo true but start a kickstarter or something like that and believe it would make a success and I would easily donate 100 pounds to go back to nintendo.
" Boo hoo I'm so small and all the girls laugh at me..."
Best innuendo ever.
@@tsarmikislav938 You don't say
I don't understand why backtracking is seen as such a bad thing nowadays. As long as you are discovering new sections of an old level, it is always fun and interesting, it is like seeing this mysterious land unfold before your eyes, as you gain new abilities!
When you go through it just one time it is like you are following a track in an amusement park.
Luiz Soranco de Paula Sarchis I personally never liked back tracking. I've always liked fully exploring my levels in one go but I can definetly see the appeal for those who do enjoy it.
@@BLOODY__FATALITY I agree. It's the main reason I couldn't enjoy Tooie as much as I enjoyed Kazooie
yeah but in this game you aren't discovering new areas, you are just revisiting old ones.
Backtracking can be fun in a puzzle sense because you have to think whether or not it can be solved at this moment in time. But it can be a bit annoying also. Overall I'd say there probably was a bit too much backtracking in Banjo-Tooie, but some of it was fun.
I think Banjo Kazooie is more fun to replay, but Tooie is a better game.
The words "backtracking", "platformer" and "collectathon" really have a bad connotation but they misrepresent what Banjo Tooie is. It's much more depth, many details and interesting puzzles and hidden secrets that can be exhausting too haha. So for me as someone who really lived in these games the interconnected world felt awesome, just like an open world. But yeah, everyone is different and enjoys other styles.
Rare Revealed: Banjo Threeie what the hell happened to it.
It became Nuts & Bolts.
i thought it would of been titled threeie though, i want canon i did not play nuts and bolts though.
+nick sena What do you expect from Microsoft ? They're always killing good games...
yea man it would seem that way i heard all the rare employees wanted nintendo and they didnt do it. either way the breaking of this awesome group of people is sad they have proven time and again how successful they can be im not sure what else to expect from them but am excited for yooka laylee!
+FirPtl You read my mind.
Thank you for taking my favourite character back out of the trash--he inspired half-blind me to be a welder. Love Banjo-Tooie to pieces--thanks Rare!
Ah Banjo Tooie, it's one of my favorite games of all time, it's nearly perfect.
Banjo-Tooie is the one game I’ll never get bored of playing. Greatest game of all time, ever.
My favorite game ever, hands down, love its big worlds, clever missions, darker atmosphere, atmospheric soundtrack, love everything about it.
For me this game is a 3D Metroidvania without the always present map. And I absolutely love that.
This is easily my favourite game of all time. Hopefully a new Banjo game will come out in the near future.
@Peter Kazavis You predicted Grant Kirkhope's tweet about the possibilities of Banjo joining Smash
Look forward to Banjo-Fourie because Threeie is actually Nuts and Bolts
Hands down, one of the best Rare games ever made!
I wish they had an actual good excuse for why Bottles' Revenge was cut out, especially from the Xbox 360/Rare Replay re release of the game...
+SpongicX Debugging Bottle Revenge would have required testing of every enemy character operating in ways they weren't originally intended to. This would have likely pushed back the game's release, and I doubt Nintendo was fond of that, and Rare realized they were shooting too high. It's no exaggeration to say there's a *lot* in Tooie.
As to why 4J Studios didn't include it in the XBLA port, that's a mystery and a shame.
+Poketto Except that clearly isn't the case w/ the mode as the enemies seem to work pretty fine as it is when the mode is on. Otherwise RareWitchProject would've long since pointed out that the Bottles' Revenge mode caused problems when they discovered and revealed it all those years ago.
Falcovsleon21 The mode seems to work fine because you're viewing typical gameplay. The problem enters when you have enemies with unusual attack animations and movement patterns, which opens the door for countless ways in which one could clip walls.
Have you ever seen a speedrunner clip through an object or wall and skip entire areas? Or even entire the whole game? By using clever techniques you can bend a game over backwards. Here's an example, in DK64's Angry Aztec, you can enter the Llama's palace by using Diddy's jetpac. That's just one example of how introducing an unusual mechanic (flight) can open the door for all sorts of game breaking. Goron Link in Majora's Mask is another example--his jump serves as a great game breaking tool. Again, these are from game functions that were fully tested and released.
Introducing several dozen characters could've very well created some serious issues.
+Poketto
Wow, I never really thought about how if this was implemented how much the speed runs of Banjo-Tooie would change.
Galactic Horse It might not do much, but it could do a lot. There's literally no way to know. ;)
Tooie is my favorite game ever. So like. Ya know. Just thanking you all for the wonderful memories and experiences
Wow the nostalgia from viewing this is unreal.. I need to re-aquire this game among others for my N64.. such great memories :)
This is one of my favourite games on the system. Thank you for making such a masterpiece!!
Ah Banjo Tooie. What a masterful classic.
This game hands down is one of my favorite game on the N64. Along with Pokemon stadium, it showed the power of what the console could do, despite it at the time nearing the end of its lifespan. It has a special place in my heart, you could always go back to it and enjoy it all over again. A modern classic.
Banjo-Tooie is the best sequel that was ever made. It's pretty rare (haha, get it?) that a sequel was more entertaining for me than its predecessor.
you don't play a lot of sequels then.
The Bottles's Revenge stuff takes me way back to the Rare Witch Project forums, where a ton of research into the BK games was done. When the Bottles's Revenge content was first discovered people thought it was a hoax at first, I think? I know that the Ice Key and Stop N Swop menu was first discovered by use of a cheating device for infinite jumps to get over the wall. Grabbing the Ice Key unlocked the mysterious Stop N Swop menu, which eventually lead to finding the other items. I don't remember how the Sand Castle codes were discovered, but I think someone actually went combing through the entire BK cartridge data. Everyone knew SOMETHING was in the game, as beating the game with 100% Jiggies led to Mumbo showing secret photos in the ending, including the raised Sharkfood Island.
This was also right around the same time as Pokemon, and MissingNo. had been discovered, along with all the old rumors like Pikablu and other nonsense. It was a very discovery and exploration-centric time, which amplified the excitement of the Rare Witch Project's findings. I really miss that sense of adventure and exploration in games, with a sense of secrets being possible anywhere and mysteries potentially waiting to be unlocked.
I'm just playing this game for the first time on my Xbox One and I love it
I just wanna give Gregg Mayles a big hug when he's talking. Kind of like how I wanna get drunk with Kirkhope and Seavor and call somebody a wanker.
Andreas Nordvall Can I be your honorary wanker? 👀
I remember seeing the Easter egg with the rabbit in the toilet once when I was little, and I would keep going back to see if it would happen again! I almost thought I had imagined it. That's some grade A, industrial strength nostalgia right there!
I played banjo tooie all the time on the N64 and never heard that pooping worker in Grunty Industries. I heard it today on my first play-through on Rare Replay. I thought it was a new addition for the Xbox version, and that you had to bomb the door or something to get to Loggo
i liked that the worlds connected and there was some jiggies you couldnt get unless you did something in another level that affects that level. or when you had to feed the cavemen the witchyworld burgers and fries. or draining the pool in cloud cuckooland that drops and feeds the thirsty dinosaur in the wall. and lots of other examples. such a god tier game for its time.
I really wish rare ware stood with nintendo. We could have gotten the banjo threeie they announced for gamecube. Banjo and Kazooie in smash, games like Kameo and grabbed by the goulies on a nintendo system. It would have been awesome just simply with banjo and other rare classics in smash.
+MrRedGreenBlue1 It seems impossible, but considering Microsoft let Mojang put Minecraft on the WiiU, it doesn't seem all that farfetched.
+BlazeHeartPanther Blaze Microsoft allows games to made by one of their companies for another system not by Microsoft. What I mean is that will allow games to be made for a console that they aren't competing with. Though maybe they made an exception this time, i dunno.
Nintendo not having the money to fund Rare?! You know they've only made a gazilion dollars over the years. I think for reasons we'll never truly know, they decided to sell the stake they had in Rare to Microsoft.
from what i heard microsoft only brought rare so they could try to get donkey kong
I stand by it when I say if rare stuck with nintendo, the wii u probably would have had enough games to be a lukewarm success.
I remember being in the newsagency with my dad when I was 5 years old, he picked up one of the magazines and showed me that a sequel called Banjo-Tooie was coming out. I was ECSTATIC! Also I'm surprised to hear this 4:21 is rare, I saw this on my first playthrough!
Just wanted you guys at rare to know thanks for the amazing childhood. Banjo tooie is my favorite platformer. Although I wish you guys still made games like this.
1/1000 chance of getting that rabbit in the toilet? More like 1/3, I swear every time you took kazooie alone in there, he'd be there
Banjo tooie: "Let's build on what we've already made."
Nuts and bolts "Let's throw everything out the window and do something completely different"
Seriously, you went from the best way to make a sequel to the the worst way to make a sequel.
Banjo Kazooie and tooie are two of my favorite games of all time by the way.
+deeprest1 To be fair NB came from experimentation which the industry needs more of; not a bad game if you remove the Banjo skin but a platformer would've been preferred.
+deeprest1
If I recall, they were pretty discouraged to making an actual sequel, as racers, shooters, and other hardcore like games, were all the rage, and felt that a platformer wouldn't cut it. Plus, being in with Microsoft, they didn't have much flexibility.
Yooka-Laylee: We'll call our own,shots, and do things right!
I think nuts and bolts suffers from what the new metroid spin off is currently dealing with. It's not that nuts and bolts is bad, it's just that it came at the wrong time. If it came out along side or a few months before a regular banjo game and if it was made as a spin off no one would hate it as much as they do given that it's actually a pretty good game in it's own right.
Well i'd say you're right about that. Just look at Mario. Nobody cares how many spinoffs he comes out with since he gets main games on a fairly regular basis With Banjo we had waited for a decade for a proper game in the franchise just to get a game that doesn't feel anything like it even belongs in the same franchise. If we were getting Banjo games on a regular basis people would've probably given it a better chance.
+deeprest1 I always thought the concept of Nuts N Bolts would have been better to a Jet Force gemini game. You could build your own crafts for space and land travel and explore and kick giant ant butt.
Banjo-Kazooie and Banjo-Tooie are probably my favorite games from my childhood, I really wish there was a chance of the series continuing! Nuts and Bolts was a disaster, but I am excited for Yooka-Laylee at least.
Banjo's Backpack is Time-Lord technology!!
IT HAS TO BE BIGGER ON THE INSIDE, WHERE DOES KAZOOIE KEEP HER EGGS?!
Lickey Louse banjo can put himself into the backpack and sleep to gain health
@@modernyin6275 He can do that while ALSO carrying other characters in it, who are often much larger than Kazooie.
It's not just the backpack, a lot of interiors in BK are way bigger inside than they are outside, like the Jinjo houses or Clanker.
Still waiting for Banjo Threeie.. where the hell is it!?!?!? Take my money already we want it!
+DeadSilent Gaming we had it right? it was that super amazing game with all the cars? hahahahaha
+DeadSilent Gaming Yooka laylee brother
+DeadSilent Gaming Yooka-Laylee probably the closest we'll ever get
+DeadSilent Gaming banjo kazooie nuts and bolts
yea good luck with that. I'm still waiting for metroid 5 and well, they did say metroid prime 4 is gunna come out on the wii3... a decade after prime 3...
One of the best sequels ever
Lovely to see the heads behind my favorite game of all time talk a bit about it :D I love the huge complex worlds, that's exactly my cup of tea. Can't get too complex for my taste ;) And interesting to know that the worker's toilet-problem is completely random with such a low probability. I guess I got lucky seeing it a couple of times.
This is my favorite game of ALL time!
My favorite RARE game. It's just so good!
Excellent video. More of these please !
Thanks for making my childhood great, guys! Good times, good times.
The Rareware team always strikes me as a highly creative group of people who genuinely love getting up and going to work each day. The love that they put into these games is certainly felt by everyone who plays them
Thank you for the countless hours of entertainment you gave me as a kid! I remember in Banjo Kazooie my family was playing through it and after many nights of puzzle solving we eventually got to Rusty Bucket Bay only for little me to accidentally erase the save file while messing around in the menu trying to make banjo fly out his chair because no one believed me!
Banjo-Tooie will always be one of my favorite N64 titles
The framerate issues in Tooie on N64 always bothered me, but I always wanted to complete this amazing game. So thankful for the 360 version on Rare Replay. Its pretty safe to say that Tooie is the greatest 3D platformer of all time...and the most quintessential to the genre because it simply had everything, and all of it was fun. The Mario Galaxies come close, especially Galaxy 2, but the lack of a legit explorable hub world with puzzles that tie into the worlds themselves is what keeps Tooie above those games. Imagine if there was a 3D Mario platformer where your Hub world is the size of Tooies but took place across the entire Mushroom Kingdom? That would be SOOO AWESOME! I wanna explore the mushroom kingdom beyond peachs castle so bad. Tooies world was just amazing. I loved unlocking a new portion of the world to explore and putting my new moves to use. Hint...any game that constantly upgrades you with new moves that help you explore more of the world is always going to be hit.
I actually got the bunny thing 4:45 on my first visit of that area ever! and I never could make it happen again afterwards.
So it wasn't a dream...
Imagine if Banjo Kazooie and Tooie were renewed with brand new, modern graphics. The game already looked outstanding for its time so just imagine how it'd like with today's graphics. It would look absolutely mystical.
Rare is and ALWAYS will be my favorite developers. You make the best games by FAR !
Such a great game AND series in general. This was an awesome video to watch!
Why tease banjo-threeie and then never finish the story?
because rareware was almost going to microsoft in that time (2002) so they had to cancel it
You have a lot to learn
well Banjo & Threeie became Banjo & Kazooie: Nuts & Bolts. XP I know a lot of ppl dont like Nuts & Bolts tht much but I actually enjoyed it....even though it caused my 360 to overheat and become very loud. XP
+FirPtl nuts and bolts is one my favorite games
Threeie was Nuts & Bolts sadly. That is a continuation of the story but not the gameplay we know and love.
Still one of the ( if not THE ) best 3d platformers ever!
Playtonic Revealed: The Making of Yooka-Laylee
you make it sound like this is new. ppl know that since almost 2 years
Almost one year*
4/11/17.
Also may I note that this game had it's basic goal met in *UNDER AN HOUR? APPARENTLY THE DEVS DID NOT SEE THE COUNTER AT ZERO.*
How a garbage game was born!
@@dans5113 far from garbage. you don't know garbage until you play the library of NES.
I love messing around with Bottles' Revenge. It is just interesting being able to control the enemys. By the way that is what it does. You are the creators how do you not know this? I'd hate for the memory of this stuff to go away from everyones minds.
One of my favorite games ever
(Ahem)
Tooie > Kazooie
(Runs away)
BANJO FOR SMASH!
I found that rabbit with the crappy problems as a kid, didn't know it was like finding a shiny pokemon :D definitely laughed hard
I would like to see some new previously unseen videos , like sabreman stampede ;)
Best game of my Childhood and still'!! Some emotional super love for this game :'$ 😭❤️
Glad we could give you a belated look behind the scenes!
Wish we could get a remaster of this series!
Will there ever be a banjo threeie? I played banjo kazooie and banjo tooie as a kid and it was the best game Ive played! Awesome childhood because of rare
To this day im still surprised how they managed to fit this game on a N64 cartridge.
I had to grow up and stop being a full time gamer. But when I was it was Banjo Kazooie/Banjo Tooie. My favorite games of all time hands down. I don't think they make games like these anymore. Literally the best of memories!
The bathroom rabbit can't be that rare, I definitely remember that from playing as a kid.
+Rare Ltd I enjoyed Banjo-Tooie more than the original game. I'm still a big BK fan
I used to use the game shark to turn on Bottle's Revenge, so my little brother could play with me
The biggest thing that surprised me in Tooie was the genre shift from Platforming to FPS in various areas in the game.
Oh yay thx person thx for introducing characters i never knew before thank you thank you for pointing out obvious gameplay features and technic aspects.
Banjo Tooie Should Come To Life That's How Good It Is
Best platformer ever. I remember playing the re-release on 360 and realising how much plaform have got worse since (except for Mario but they removed the large scale explortion). Same when I played perfect dark. No shooter has come close since.
0:27 Dat Banjo Statue.
I Need It.
These are my two favorite games ever
I was always wondering where the idea for Counter-Operative mode for Perfect Dark came from
Omg I just replayed banjo tooie and I went into the bathroom and hear the bunny, I didn't recognize it, because it has a fricken 1/1000 chance to happen! No wonder!
thank you for making me remember I love this game lol
best sequel ever period
Banjo Tooie is the best game in the series and have the best Gameplay, Graphics, Bosses, Music n Story overall
so may we get banjo & kazooie in smash Ultimate =)
Yes you may, my friend.
Wish granted
ONE OF THE BEST GAMES OF ALL TIME
3:50
Trophy Thomas? Is that you?
It is indeed.
With so many characters, Banjo and Kazooie could've made spin off games for anyone of them or even include them in a Party game (Mario Party) or a racing game.
That were the 2 greatest games of all time!
I was never into Zelda, Kirby, Mario. Pokemon stadium, Starfox & Banjo Tooie were my go-to N64 games. A week ago I purchased on Xbox marketplace & I’m reliving my childhood
My guess for the pooping sound bit is that it was from the Great Mighty Poo's lair from Conker's Bad Fur Day. That game came out 4 months after Tooie so there was likely overlap in their developments
Banjo Tooie hits the limits of the N64 with some really dodgy framerate, but the graphics are insane for the platform, specially the lightin and shadow effects
To think that critics once called this a "collection-fest"
*glares at modern gacha games*
If BK were a gacha... pull the lever, 0.05% of getting a jiggy, while thousands of eggs pile up.
Give me a reasonably-priced masterpiece like this instead of a free-to-play, 0.006% chance of getting a shiny object. How far our species has fallen...
i love this game, i played him in the nintendo 64
I loved this! BTW Steve Malpass is THE MAN!! :D
Shucks.
(1:08) WOAH! That scared me. That dinosaur was originally from Dream! Wasn't he? You brought that idea from Dream!
When I reminesce on my childhood, my thoughts are of Pokémon, Banjo Tooie, and stacking all the crackers, meat & cheese slices in my lunchables to make an epic stacked sandwich because it felt cool to be like Shaggy. Ahh, the 90s...
"My fingers have just gone through the paper."
😂
How come they didnt talk about the Stop'n Swop
Cause it was basically broken because of the new n64 consoles so there was no point
Stop n swap doesnt work for me on xbox 1
Well we sure don't have Banjo -Threeie. But we do have The Bear and Bird figurehead. I appreciate that :)
This is my idea of a perfect game. To heck with ocarina of time.
I love Banjo Tooie, I think I like it better then Kazooie.
I got the closed door in gruntys industry
Games like this and Kazooie are why I loved you guys! And why I'm pumped for Playtonic's Yooka-Laylee. Still not the same as a true new Banjo :/