lol i wasnt watching the screen when the sound comparision went in and i was like "oh world sounds better obviously, i heard a guy speaking to you and the ambient sound effects are clear" watched again and it was rise lmao
@@wallacesousuke1433 Capcom is much better now, besides they haven't fucked up MH up until now. In matter of fact, MH games were responsible for keeping it afloat when they went full scumbags. You'd be right if you were talking about EA or Activision.
@@jofish607 the english name is, sure, to fit in with the english naming of “palico”. the original japanese name is “garuku” which doesn’t mean anything as far as dog breeds. if anything they seem to be based off japanese hunting dogs like the akita inu, kai ken, kishu ken, and shikoku ken.
Would a kind soul please answer this question of mine? I recently started downloading MHW:I, even though the title says that, the cover is the vanilla MHW. Furthermore even though I'm downloading the game when I go to the options, it shows the cost of the game at 15 euros. (I'm downloading a game even though I didn't purchased it? What should I do??
except for every other IP they have run into the ground? Capcom is more than Monster Hunter. It's Street Fighter, Ace Attorney, Mega Man, Okami etc. But all they care about is RE and MH
When you look at the people who develop the game you can see they actually care a lot of the franchise. For them it's about making a good experience, and don't care too much about the limitation of hardware. Yakuza & Super Smash Bros. are both franchises aswell, where it feels like they deeply care about their games & trying to make the most out of it each time.
Tbf they only started releasing their highest qualities. Also, except of the generations series, they kinda mainly entered the western market with world in 2018. Capcoms journey just started (well deserved)
This doesn't even show the true full extent of Capcoms' wizards. I think their crowning achievement in magic is the Resident Evil 2 release on a N64 Cartridge in 1999
@@WybremGaming On mobile mode. This might be a "light visual downgrade" from World on XbOne, and PS4, but it's on the Switch which by no means as strong as either the PS4/XbOne. They've achieved something most Devs wouldn't even bother to attempt(putting a Monster Hunter in the same League as world on a weaker (performance wise) console, while maintaining a quality rivalling that of World.) Plus this wasn't even the same team that developed World, sure World's team helped, but they weren't the main team for this one.
well they look like "cavemen" because they are mainly all hunters, which means they dont really stay in astera/seliana but I feel that is inacurate, maybe advanced hunters.
The one thing that surprised me about the environments of Rise is not only did they have more verticality due to the wirebug but also there are many hidden nooks and crannies that aren't obvious to find unless you're purposely looking for them. I watched a video of a mining route in the Lava Caverns which eventually wounded up in a whole secret room with a bunch of ores and a rare endemic life living there. Super cool and encourages players to just explore!
World had that too. Some locales were legit a fucking maze with many secret areas and rare versions of forna and flora found in these areas. Some rare endemic life could only be found either at night time or day time. I'm glad rise has this too ^^
It really is. This one takes the ideas of mhworld and perfectly blends them with the more handheld iterations. The animations in this one are especially great... I actually WANT to be paralyzed.
True with a lot of clipping though, in world I can't even use the blue cape thing because it clips the hell though every weapon and looks stupid in the end, don't get why they just can't make a work around and yes I've hear fixing it development wise is really difficult but you can't tell me they couldn't done a workaround of some kind I just find that hard tk believe but other than that the series is great
@@yaboidarkrai1920 plus all the long hairstyles clipped through your armor in world. i dont thinnk that happens in rise but i could be wrong since i just started playing... the long hair styles dont clip through the starter armor in rise, even if you hide the helm
@@visceraeyes525 I was using the wroggi poncho with the wroggi sword and the clippinh was really bothering me... then I just ignored it and eventually I barely noticied it. Still makes me not want to use cowboy armo tho lol
RE Engine is MT. Framework 2.0 and can't thank Capcom enough for it. That engine was incredible in the previous generation, and RE Engine is pickng up the slack of looking and performing great, and being highy scalable amazingly well for current and next gen.
I don't want to imagine the Dark and Forbidden Magicks that Capcom's RE devs must have invoked to have squeezed all these GRAPHICS out of a handheld. I also imagine they'll find ways to make it scream on the rumoured Switch Pro with access to DLSS.
@@tokyo200 I don't think managing to hold 30fps on what is supposed to be a current gen console constitutes a "technical marvel", it's only impressive because Switch hardware is terrible.
@Mr. Bruh the first time I saw that blue sky in MGS V demo mission and glaze over huge desert map, I was extremely impressed. Fox still is my favorite, but RE definitely close second.
@@WEnna346 i recommend both. Rise if you want to start where everyone is a pretty low level, world if you want to play with people that have crazy levels
World is still my favourite monster hunter of all time. I had such a wonderful experience and finishing the game with the awesome work done on the legendary Fatalis was perfect.
My favorite part of MH: world is the scale of the worlds themselves, actually having to track and look for the monster in a fairly sized map made it feel like a hunt and having the endemic life there when you need them, allowing you to actively interact with them for strategic maneuvers (including the scarce wedge beetles) made you feel like an outdoors master when you pulled it off. From what I see from rise (don’t own a switch sadly so can’t play it yet) it sort of sacrificed that grand, interactive hunting feel for fly around the map, run into bugs, and slap the monster till it drops. The one thing I’ve seen that I like from rise is the dogs and more open arenas cuz world was pretty claustrophobic and lane like at times, especially the coral highlands
I remember being really wowed by monster hunter titles on the 3ds at the time of release and now I'm in awe with the switch version, it's so beautiful.
Monster hunter rise is my first monster hunter game. I felt like the progression was a little too fast until I looked at my 60 hours of play time that I had already achieved within the first week of the game being released
-- Rise/World are considered to be the Streamlined games, which feature much "less content" than the mainline series of Monster Hunter games. All monster hunter games have got massive changes to their post-launch states. If you're into it, just wait for new endgame monsters that will push you into the 200 hour mark!
Obviously World is going to win in the looks department overall, but wow, Rise seems more impressive considering what they are working with on the Switch.
@Crimson Ray It's a hand held essentially though. What are you expecting? 8k with all the bells and whistles? And in no way does this look like a ps3 gsme anyway.
@Crimson Ray Metal Gear Solid 4, The Last Of Us, Batman Arkham City, Uncharted 3, Red Dead Redemption, Far Cry 3, Dead Space 1 and 2 and the list goes on and on, Plenty of ps3 games that won't run on a Switch, Maybe Dead Space if visuals are downgraded?
@Crimson Ray man by that rule of three we would have that play 5 should move at least one game at 4k and 60 fps no scaling things I say .. for that I am paying for a new generation product and of such a large size and of course not be ashamed with pc? haha good already, leaving the joke you should find out how it is to port or make a game in arm vs x86 which is the 2 architectures that use both switch (arm) and play (4 and 5) X86 machines very similar to the pc but very capable. but hey, you're still in your world of illusions without technical knowledge, and when you know something, discuss as long as you don't say nonsense comments
@@mesmorrow I mean the Vita was a flop sales wise. 10-15m units sold, that's Wii U numbers. Its no surprise that Sony stopped support and production for it after the Switch was doing so well in that same market. It had so much potential so its a shame it never workout.
If someone complains about the graphics then they only played MH World. Let's not forget that this series dominated the PSP and 3DS handhelds and sold gangbusters!!!
@@grubbyhubster people don't know how good they got it now. gathering tools had different levels, broke and took up pouch space. Plus bowguns didn't have a separate pouch for their ammo so sometimes you had to frantically decide what you wanted to drop because your picked up too much crud to carve the monster parts after a hunt. Or how you would wander aimlessly looking for the monster unless you saw the guy in the balloon and then you had to refind it after it left and you forgot to paintball it. Good times.
Monster Hunter’s franchise is on my top ten favorite gaming franchises. It’s up there with Halo, The Legend Of Zelda, God Of War, Pokémon, Mortal Kombat, between others.
Yes rise isn't the beautiful cinematic masterpiece that world was.. but then again, it was developed for hardware that's about 60% as powerful as a ps4 or Xbox one and about 40% as powerful as a pro or one x. Plus world is going to look better since you're playing it on a pc capable of 4k 60+fps. Given the limitations of the hardware.. rise is an amazing game.
It's actually closer to 40% of the base ps4 and 20% of the pro. Rise is extremely good for what it runs on. For a pc comparison the switch gpu runs slightly slower than a gtx 1030 while docked.
@Crimson Ray lol as a pc gamer. I have both as well the ps5 & Xbox . For a portable device with low specs it’s a damn good looking game is what I was saying.
@Crimson Ray Even on pc Rise won't look as good as World, The pc version is most likely a port and not a whole new version of the game built from the ground up.
Absolutely love Rise. Honestly my only minor things I would still love to see added are: If we capture a monster, would like to be able to see it somewhere Bring back those huge culinary meals
I know this is an old video but I still prefer World to Rise. World just feels more fluid and seemless. Rise feels more clunky to me. And there are a number of elements from World that I loved that are no longer present in Rise. The only thing I would miss from Rise that World doesn't have is everything surrounding the buddies (the addition of palamutes, buddy island, etc).
Lol yah, I thought world was the clunkier less seamless one. Also I like the lack of scout flames polluting my screen in rise. I find in world it takes away from my immersion. Both great games though. And your opinion is still valid by all means
I really think it's become hard to go back to pre-world, even though the games are easier, less deep and less balanced, the simple addition of continuous maps makes it really difficult to play earlier games
I would normally agree but I think World changed Monster Hunter forever. The World team completely re-imagined core features of the series, there were many things I didn't like as a veteran hunter but now we've got all the best bits in the portable games I don't think I can go back to the old titles.
Not that hard to overshadow, when you just completely butcher the old one and leave it to rot. Iceborne dlc was a trainwreck and weapon balance is something they could easily fix, but don't.
I think Capcom is continuing with two similar but separate Monster Hunter series'. World for their overseas fanbase and Rise for the JP and/or portable fanbase.
@@ronn201 Or they're just gunna make games for their audience. I'm pretty sure world proved that even if its on consoles japanese players love the series enough to play it consistently still, and rise has shown that despite the haters that came about from monster hunter being more mainstream since world that many western players will still play it on portable devices
@Lockz1111 This kind of cross-platform play montanacb7 suggested undermines the point of the publisher's own hardware, so it's something that'll never happen. As for making a MHR version on other consoles, eh, it's possible. There was Zombi, or No More Heroes, or a few others where a weaker platform's game got a release on a stronger platform with a graphics overhaul. But why devote resources to rerelease MHR when they could make MHW2 with MHR's QoL instead?
@@ronn201 How does having cross save undermine the hardware for Nintendo? I think developers like Capcom would be pushing for it since it would drive many players to purchase the game twice. Nintendo would also benefit because people might be more willing to buy and play switch when previously they only played PC/console. In all reality I don't expect for Nintendo to allow for cross save with the restrictions they like to put on developers of AAA games. It would just be nice as Capcom will inevitably get my dollar when the PC version release's next year.
I’m hoping if they port this to pc and consoles we can get a revamp in graphics to be the same or better than world. Game still plays fine and is smooth just when you come off World it feels like a huge downgrade
What I'm most interested in knowing is whether Rise is as BIG of a game. World has a decent length story and if played right can last hours and hours. It would be a dealbreaker for me if they've compromised on game length and the sheer amount of content.
12:39 Idk what you did but monster hunter world actually has better sound design and quality Its dynamic audio is more accurate and it also supports surround sound 7.1,while rise does not support either of these
They’re both valid approaches and provide unique experiences. Rise is more in line with the series at large though, which has always focused on more open arena style areas. But it’s more closely aligned to World than previous games. It’s a happy middle ground.
the tighter spaces and copious amounts of uneven terrain in world made fighting monsters a pain. youd constantly be accidentally hopping on and off ledges or accidentally sliding around while trying to do your attacks, all of which messed up your combos
I wish every review / comparison was as detailed and simplified as this. Short but sweet with all the important gaming mechanics, visuals, gameplay and feel covered! Massive thumbs up to the comparison, it covers everything really important to know and nothing irrelevant unlike other reviews which cover minor and irrelevant points.
This was a technical comparison. A review is something else. Games are still an artistic medium and as such they get appropriate reviews. If you wasnt just tech rundown of comparison like a product, then yeas, this is what is meant for that. But it would be sad for the whole medium if you would just do reviews of games like you would compare the just like products. yeah, for cars you can do with comparing horsepower and engine performance, but for an artistic medium that only wont cut it.
I’d love to see how rise develops in the future. Something that I kept noticing in rise is the lack of dynamic texture. I understand the switch isn’t as strong but I believe they could’ve pushed a bit further with world textures
If you encountered them in a transitional area, they will leave. If you encountered them in a central area where combat generally takes place, they won't, probably. The reason I say probably is because monsters have a hidden timer for how long they either rest or fight in a certain area before they decide to transition to the next area. You could encounter the monster in a general fighting area but then it runs away immediately. That's cause it was gonna leave anyway. Hope this helps :)
5:26 I think this is why I was able to get into rise so easily and had such a hard time getting into world. I loved generations ultimate, which as my proper introduction to MH, and because of how much I loved it, I decided to buy world. I've barely touched it, I'm still at the rathalos fight, I don't think I've attempted it more than 2 or 3 times. But Rise? It came out and I haven't stopped.
Considering it's running on the Switch, Rise looks really impressive. If the only graphical improvements its PC port will give us are high resolution textures, unlocked framerate and proper anti-aliasing, I'd be more than satisfied.
Monster hunter rise is such an amazing game that even if is a portable game, you can actually compare it with the non portable consoles and is not bad at all. I mean, wow!
Hey Nick, just a quick grammar note (sorry to be *that guy*) at 7:58 you mention rise's disadvantage being "exasperated", but I think you meant "exacerbated". The first means annoyed or fed up with something, while the second means to be made worse or deteriorated to a greater extent by it.
I like how they improved the Game in its System. MHR ist a beautiful Game, but none the less a quite notable downgrade from the graphical standard compared to world. As sad as it is, the visual quality feels especially important to Monsterhunter games. I cant blame Capcom to do a switch game since Monsterhunter has always been a great Handheld title, but I blame Nintendo for their inferior technical standards. Seriously, the graphics almost look like the graphics of one of these old PSP titles.
One thing I noticed about the sounds in MHW, Most weapons within a single type would usually have the same sound effects regardless of design. I typically play Charge Blade and whether I am using Metal base weapon, or the Kushala Charge blade, the sound effects of transforming the weapon or even just swinging it sound the game. But in MH: Rise, I am noticing different sounds depending on the design. The Tetranadon charge blade sounds VERY different from the Magnamalo Charge blade. for example. There's something of a "spectral" sound effect when swinging the Magnamalo weapon around. So that is one area that Rise Improved over World in terms of presentation. Overall Rise looks alot better then expected. World obviously has better graphics but Rise is no slouch either.
You're right. World is the only game where weapon sounds were (mostly) the same regardless of which ones you used. The only exception I can think of are the kulve taroth weapons. They have this kind of metallic chime sound to it since the weapons are made of gold. Good observation tho
I can't await how great would be MHW 2 on the new generations. Capcom has achieved a milestone with MHW. I don't own a Switch, but I saw how greatly they integrated the Resources for Rise on this System. With that knowledge, the next coming title on the next Gen like Ps5 and XSX can only be amazing.
MH Rise looks to give a more nostalgic feel to older games like MHFU. I used to play that ALL the time and this looks just like it but better and more simplistic compared to MHW
Honestly world and rise shouldn't be so much compared and they should be paired together, play some world with your friends if you want to have intense high graphics fights and huge expansive areas, play rise by yourself or with friends and just have a more simple yet still addicting experience, rise honestly brings me back to the MH4U days and I love it
I bought a switch just for this and pokemon shield. Also purchased balan wonderworld. Not disappointed in any of the purchases I made. Love monster hunter rise so far.
Oh man I really want to go back in time and play all the older MH games, just to see the improvements MH made over the years. Feels like I missed out on a lot of things there. I want to have a wave of nostalgia too you know.
@@Galohide After I read your comment, I watched a review of MH 4 Ultimate on YT and OMG was I blown away. I never knew there were villages in that game. My first ever MH game was MH World, then came MH Rise and they don't really seem to have a lot of "active" civilization from what I've seen. I'm really considering buying it for my 2DS. Oh! and thank you for the recommendation 😊
Seconding the recommendation for 4Ultimate! It's what really got me into Monster Hunter way back, it's a great game. If you get a chance to pick it up, go for it!
Honestly going back to the older ones will feel really odd since you won’t be able to do a lot of the mechanics you could do in world. But if you really are curious then MH4U like everyone is suggesting is the furthest you should go back. Maybe MH generations on the 3ds is pretty good too tho I personally didn’t put much hours into that one as I did with MH4U
When MH Ryse hits PC, I'll be looking forward to a mod that lowers or removes most of the particle effects. Those exaggerated effects burn my eyes the same way Genshin Impact did, or Nioh and Nioh 2. I love the particle effects when done right, like the moonlight greatsword in Bloodborne for example, but having exaggerated amounts is painful to watch, I can't bear that.
Bro, you need to check your eyes. The visuals arent slightly inferior. They are VASTLY inferior! I am playing Rise on PC and compared to World its extremely ugly, and that when I am using the visual upgrades they made for the PC version. They had to downgrade the game so much to make it run on Switch, and it really shows now that I am playing the port on PC. I cannot even imagine how bad it looks on Switch...
We need a monster hunter world 2. Monster hunter world was the first in the series that i played. And man is it a dang good game. I still play it now cause of how much content is in the game.
Put all the details.. It will run okay on the switch.. In 240p.. You know why they lack details?? Because they made this game for portable first and dock mode to upscale the game a little.. From what i seen, they not using all graphical power of the switch, heck even Xenoblade Chronicle X on Wii U look more technical impressive to me.. Because portable mode holding back all the games, thats what developers said in the interview.
There are two main thing that I wish Rise had that World did have are the sound design and the hit feedback. In World, when you hit something, both the sound and feedback are present (i.e. doing a True Charge Slash or a Super Elemental Amped Discharge), you get that big meaty and WEIGHTY feeling as well as your weapon pausing as it hits the monster truly makes you feel the power. In MH: Rise, it feels like it just goes through like butter with seemingly no weight and not much hit feedback. It felt weightless and floaty. Sure, MHW didn't have the bloodsplatter, but they did have that bass-rich hit effects and screenshake when you hit a monster at the right spot with a devastating blow, it was just much more satisfying than the bloodspatter for me.
Wirebugs, the killer of all the old moves. i just see people spam their strongest wirebug attack and thats it. its more a "where can i put that one strong attack in" type of playstyle, when in world it was "when do i get the chance of hitting the monster with the correct moves that wont get me punished" personaly i realy dont like rise at all. world all the way baby
For me every hunt in rise was just the same thing. Spawn in, run around and grab stuff that buffs stats I don’t know what does, mash A because Capcom though Y should be the item button, go to blacksmith, upgrade by a slight amount, repeat.
Every body gangsta about Cdprojekt being the best game company after one great game, until they shown their true self. Meanwhile Capcom is here from the beginning of time low-key making countless great games as always. 😎
As a PC gamer I really don't understand the appeal of Switch. I guess being able to carry it outside to play with friends is fun but oh.. I don't go outside and I don't have friends
I've been too busy playing Rise! Rise seems like an improvement overall on MHW. It feels like Iceborne had its own expansion getting rid of the slinger/clutch claw and replacing it with the wirebug. No more tenderizing? Wedge beetles on command? Wyvern Riding? HECK YEAH! Many weapons also received so much love with an expanded moveset that you didn't have much time to go through. And so while visuals and audio seem to have had a reduction in quality the design seems much better. People deliver better lines and I can hear things around me, even if they're a bit exaggerated. So the only criticisms I have so far are graphics and we'll see what the endgame looks like. I cannot wait for this to come out to PC where hopefully they'll give the visuals a meaty upgrade.
Rise is almost all steps back to me. Even the monsters feel smaller as does the game as a whole. World has immersion on another level. Even the roads get scared when a monster gets close lol.
@@codymadison9993 My comment hasn't aged as well as I would have liked. I agree with the immersion and scale of World being on another level. However I do miss Rise's music and weapon/armor styles. It's rough going back to World without the blast dash and the swag axe morphing combos but it feels good to use the entirety of the Charge Blade move set. I still dislike the clutch claw and I hope the future map design allows for more movement freedom without the other tenderizing/counter gimmicks of either game. There are pros and cons to each game and I hope that Wilds will be a nice middle ground and combines the best of both World and Rise.
Monster Hunter Rise is on PC now. And it still looks garbage compared to World. They basically just ported it instead of letting you actually make it look good.
Thanks to the RE Engine, Monster Hunter Rise looks incredibly stunning. Not bad for Nintendo's hybrid platform... the Nintendo Switch. Imagine if Rise gets an upgrade to DLSS 2.0 4K gaming on Nintendo's next-gen hybrid system.
It does look amazing. Not to play down Rise, but I'm honestly more excited for what it can do on the PS5/XSX. Thinking about a brand new MH with RE engine on those consoles is going to be mind blowing.
@@Nick930 Bahahaha you think Nintendo is gonna drop Nvidia after they helped with what might be their most successful console ever?! Nvidia has already said they plan on working with Nintendo for a very long time. Switch Pro will prob be out by this time next year
@@joed5150 even if the new switch uses nvidia hardware it'll be their mobile line of chipsets, they won't put desktop level graphics processors in it, even if they could then the battery life would tank on a portable device, a normal switch uses only 18watts at max but an rtx 2060 usus 160watts alone (that's like 9 switches at the same time), if you put that kind of hardware on a portable device you would almost never leave the socket while playing and the heat generated of 160watts would feel unbearable on your hands lol.
Missed some stuff on the mount. You can also trigger it by doing wirebug attacks, it is a stacking chance for it to proc when you do them. You can also run the monster into other monsters, or a wall, for damage and to knock down the target monster, and then press B to re-mount so long as you have wirebugs, which refresh both when you mount the monster, and when you finally dismount. Dismounting also throws you in the air, giving you a free aerial attack.
I found the lighting in Ancient Forest Impressive, while every other world map felt bland. I feel a lot of video games do this, dump all the resources into the opening stage then hope the player doesn't notice the drop in quality later on. Meanwhile for Rise, Lava Caverns and Sandy Plains still look great, even better than the early game maps
Just imagine world 2 with RE engine on pc with sweet 60 fps. Now i want to see some monsters with the same graphical detail like in re8 for example, its going to be looking beautiful.
that one guy who said "hey" in 12:40 made the whole difference to me. He cared, he cared alot.
finally someone who really the player and their work
AHAHAHAHAHAHHAHAHA I AGREE
lol i wasnt watching the screen when the sound comparision went in and i was like "oh world sounds better obviously, i heard a guy speaking to you and the ambient sound effects are clear" watched again and it was rise lmao
Haha, u got it
lol
mhw vs mhr
the winner: capcom
No, the winner is all of us who get to play these amazing games.
*Crapcom
@@wallacesousuke1433 You're 6 years too late.
@@andregon4366 huh? Capcom is still garbage, always will be
@@wallacesousuke1433 Capcom is much better now, besides they haven't fucked up MH up until now.
In matter of fact, MH games were responsible for keeping it afloat when they went full scumbags.
You'd be right if you were talking about EA or Activision.
"And look like stretched out dogs."
I take it you're not familiar with the dog breed "greyhound"
Or sighthounds in general
Palamute are based off Malamute
@@jofish607 the english name is, sure, to fit in with the english naming of “palico”. the original japanese name is “garuku” which doesn’t mean anything as far as dog breeds. if anything they seem to be based off japanese hunting dogs like the akita inu, kai ken, kishu ken, and shikoku ken.
Most important change: You can finally skip cutscenes
lmao XD it is annoying but the cutscene pretty good
We were good. Until you said this.
Don’t you dare skip the cat cutscenes.
really???, la wea wena wn
I never wanna skip cutscenes when Yomogi, Palicos, Dangos and the Twinsies are on screen!
I can't believe that MH:W is already around 3 years ago. It's almost feels like yesterday when the first time I played that game.
IKR I still remember being blown away by that Elder dragon trailer and going I need this game ASAP.
Same with breath of the wild
Dude you guys are reading my mind. I feel exactly the same way about both games.
Would a kind soul please answer this question of mine?
I recently started downloading MHW:I, even though the title says that, the cover is the vanilla MHW. Furthermore even though I'm downloading the game when I go to the options, it shows the cost of the game at 15 euros. (I'm downloading a game even though I didn't purchased it? What should I do??
I feel like it's yesterday i played MH1 :,).
RE Engine is a blessing
With its ridiculously amazing optimization
The new resident evil games are a godsent
between this, RE7/2/3/8, and DMC 5, this engine is one of the best out there.
@@Sealularity its ridiculous how dmc 5 look on ps4 with 60 frames its insane
not a technical graphical leap but ghost and goblins ressurection aswell as capcom arcade really proof the versatility of this one engine.
As we see many franchises dying by poor decisions and bad games, I'm surprised how well Capcom managed to maintain such high quality games.
except for every other IP they have run into the ground? Capcom is more than Monster Hunter. It's Street Fighter, Ace Attorney, Mega Man, Okami etc. But all they care about is RE and MH
When you look at the people who develop the game you can see they actually care a lot of the franchise. For them it's about making a good experience, and don't care too much about the limitation of hardware.
Yakuza & Super Smash Bros. are both franchises aswell, where it feels like they deeply care about their games & trying to make the most out of it each time.
My favorite games company. They also consistently provide us good games like DMC5 and RE2 remake.
Tbf they only started releasing their highest qualities. Also, except of the generations series, they kinda mainly entered the western market with world in 2018. Capcoms journey just started (well deserved)
EA is a prime example of this comment.
I'm surprised there's no mention of the load times. Rise is pretty damn quick, same for joining multiplayer.
dont know about your world load times but in mhw i load in a few seconds just need a proper ssd (if on pc)
Yeah that's my favorite thing about Rise. I don't need a PC version with those fast loads.
well world is also higher in currently noticable graphics.
@@FuzzyBeanzMydudez The PS4 and Xbox One also have much better tech inside.
@@tristanjonas6343 The original PS4 and Xbone release had near minute long loading times.
Monster hunter rise just reveals that Capcom doesn't hires engineers but wizards
This doesn't even show the true full extent of Capcoms' wizards. I think their crowning achievement in magic is the Resident Evil 2 release on a N64 Cartridge in 1999
@@supertris1174 re1 on a game boy was the real kicker
It plays in 540p lmfao,....
@@WybremGaming I don't get your point?
@@WybremGaming On mobile mode. This might be a "light visual downgrade" from World on XbOne, and PS4, but it's on the Switch which by no means as strong as either the PS4/XbOne. They've achieved something most Devs wouldn't even bother to attempt(putting a Monster Hunter in the same League as world on a weaker (performance wise) console, while maintaining a quality rivalling that of World.) Plus this wasn't even the same team that developed World, sure World's team helped, but they weren't the main team for this one.
“Highly advanced tribe of cavemen” is a pretty apt description of the people in Monster Hunter as a whole all things considered
Exept they are not
I thought that descriptor is more fitting about politicians in USA
I've heard people refer to MH as 'Cavepunk'. It's definitely it's own thing.
@@SneakySnorunt 1 UA-camr said that. Think it was a review or an analysis of the Trainwreck that was the Monster Hunter Movie.
well they look like "cavemen" because they are mainly all hunters, which means they dont really stay in astera/seliana but I feel that is inacurate, maybe advanced hunters.
The one thing that surprised me about the environments of Rise is not only did they have more verticality due to the wirebug but also there are many hidden nooks and crannies that aren't obvious to find unless you're purposely looking for them. I watched a video of a mining route in the Lava Caverns which eventually wounded up in a whole secret room with a bunch of ores and a rare endemic life living there. Super cool and encourages players to just explore!
That rare endemic life scared the shit out of me, I was drowsy and starting to nod off, then it sqwacked.
I absolutely love that about Rise.
World had that too. Some locales were legit a fucking maze with many secret areas and rare versions of forna and flora found in these areas. Some rare endemic life could only be found either at night time or day time. I'm glad rise has this too ^^
World also has that it has a whole hidden mini village with secret one use items for trade
Monster Hunter is just an all around beautiful game series.
It really is. This one takes the ideas of mhworld and perfectly blends them with the more handheld iterations. The animations in this one are especially great... I actually WANT to be paralyzed.
True with a lot of clipping though, in world I can't even use the blue cape thing because it clips the hell though every weapon and looks stupid in the end, don't get why they just can't make a work around and yes I've hear fixing it development wise is really difficult but you can't tell me they couldn't done a workaround of some kind I just find that hard tk believe but other than that the series is great
@@yaboidarkrai1920 plus all the long hairstyles clipped through your armor in world. i dont thinnk that happens in rise but i could be wrong since i just started playing... the long hair styles dont clip through the starter armor in rise, even if you hide the helm
Not a fan
@@visceraeyes525
I was using the wroggi poncho with the wroggi sword and the clippinh was really bothering me... then I just ignored it and eventually I barely noticied it. Still makes me not want to use cowboy armo tho lol
The RE engine is one hell of a engine I have to say. Rise looks so incredible on switch and it plays really well too!
RE Engine is MT. Framework 2.0 and can't thank Capcom enough for it. That engine was incredible in the previous generation, and RE Engine is pickng up the slack of looking and performing great, and being highy scalable amazingly well for current and next gen.
@@jf_paes1589 it’s truly a technical marvel.
I don't want to imagine the Dark and Forbidden Magicks that Capcom's RE devs must have invoked to have squeezed all these GRAPHICS out of a handheld. I also imagine they'll find ways to make it scream on the rumoured Switch Pro with access to DLSS.
@@tokyo200 I don't think managing to hold 30fps on what is supposed to be a current gen console constitutes a "technical marvel", it's only impressive because Switch hardware is terrible.
@Mr. Bruh the first time I saw that blue sky in MGS V demo mission and glaze over huge desert map, I was extremely impressed.
Fox still is my favorite, but RE definitely close second.
Me with hundreds of hours on World and already over 90 on Rise: "Ah yes, I see, intriguing..."
Nice im 115 hours in
I'm 112 hours in rise! Couple hundred in world
I wanna play monster hunter, what do you guys reccommend? Rise or World?
@@WEnna346 i recommend both. Rise if you want to start where everyone is a pretty low level, world if you want to play with people that have crazy levels
@@anthonybell5666 Thanks! I'm gonna go for world.
im still shocked by the fact that monsters have reflections in the water. I love it so much !
Screen space reflections make it possible (Ray-tracings older smaller brother)
Rise actually looks incredible, sound is really well done, and verticality in this game is a God send
I loved the khezu theme
Can you imagine going back to a Monster Hunter game without wirebugs and palamutes?
I still think that World is better...
The verticality makes it sooooo much more fun
@@lewdwig I can
World is still my favourite monster hunter of all time. I had such a wonderful experience and finishing the game with the awesome work done on the legendary Fatalis was perfect.
I stopped playing about 6 months after iceborne…so they really added fatalis
@@xxdeadrozexxgaming8308yeah man and its totally nightmare on its first day release😂😂
My favorite part of MH: world is the scale of the worlds themselves, actually having to track and look for the monster in a fairly sized map made it feel like a hunt and having the endemic life there when you need them, allowing you to actively interact with them for strategic maneuvers (including the scarce wedge beetles) made you feel like an outdoors master when you pulled it off.
From what I see from rise (don’t own a switch sadly so can’t play it yet) it sort of sacrificed that grand, interactive hunting feel for fly around the map, run into bugs, and slap the monster till it drops.
The one thing I’ve seen that I like from rise is the dogs and more open arenas cuz world was pretty claustrophobic and lane like at times, especially the coral highlands
Rise is a huge downgrade from world
@@elia8544 World is a huge downgrade from generations ultimate
What about graphics? Must account for something. Capcom knew how to make a ps2 game realistic lol
@@elia8544 how
@@Amatsu_storm_approach wut? how
I remember being really wowed by monster hunter titles on the 3ds at the time of release and now I'm in awe with the switch version, it's so beautiful.
Monster hunter rise is my first monster hunter game. I felt like the progression was a little too fast until I looked at my 60 hours of play time that I had already achieved within the first week of the game being released
Rise captures you so well that every time you put the game on you'll spend at least 3 hrs without feeling anything, and that's very addictive.
Too bad for u, the old MH games on PSP and 3DS were something else, MHW and Rise are like completely different MH games.
@@Someone_KhabibbeatsJonesEASILY while true I believe it only adds to the core formula. Whilst having a more approachable control scheme.
-- Rise/World are considered to be the Streamlined games, which feature much "less content" than the mainline series of Monster Hunter games.
All monster hunter games have got massive changes to their post-launch states. If you're into it, just wait for new endgame monsters that will push you into the 200 hour mark!
I dont think I could ever play any monster hunter before world and rise, the quality of life improvements are just too good for me
I’m just trying to wrap my brain around world being four years old
don't, timeless is timeless
Technically 3.5 yrs lol
Obviously World is going to win in the looks department overall, but wow, Rise seems more impressive considering what they are working with on the Switch.
@Crimson Ray It's a hand held essentially though. What are you expecting? 8k with all the bells and whistles?
And in no way does this look like a ps3 gsme anyway.
@Crimson Ray Nintendo Switch would compare to an enhanced PS Vita had Sony kept producing them.
@Crimson Ray Metal Gear Solid 4, The Last Of Us, Batman Arkham City, Uncharted 3, Red Dead Redemption, Far Cry 3, Dead Space 1 and 2 and the list goes on and on, Plenty of ps3 games that won't run on a Switch, Maybe Dead Space if visuals are downgraded?
@Crimson Ray man by that rule of three we would have that play 5 should move at least one game at 4k and 60 fps no scaling things I say .. for that I am paying for a new generation product and of such a large size and of course not be ashamed with pc? haha good already, leaving the joke you should find out how it is to port or make a game in arm vs x86 which is the 2 architectures that use both switch (arm) and play (4 and 5) X86 machines very similar to the pc but very capable. but hey, you're still in your world of illusions without technical knowledge, and when you know something, discuss as long as you don't say nonsense comments
@@mesmorrow I mean the Vita was a flop sales wise. 10-15m units sold, that's Wii U numbers. Its no surprise that Sony stopped support and production for it after the Switch was doing so well in that same market. It had so much potential so its a shame it never workout.
I honestly prefer world's visuals, but rise's mechanics look really fun and polished
Nick: feels remarkably solid
Also nick: dips when rounding corners
Me: Hol up
not every corner - just one or two times I noticed the FPS drop. It's still mostly stable
@@Nick930 very noice
Be considerate about that since this still on switch, for FPS or graphic comparison better wait for pc ver.
Remember, this is a new game on the switch.
Tbh, Monster Hunter Rise is definitely more of a follow up to Generations than to World.
If someone complains about the graphics then they only played MH World. Let's not forget that this series dominated the PSP and 3DS handhelds and sold gangbusters!!!
I feel like a lot of people think monster hunter world was the first game. I've been around since MHFU on PSP.
@@nathanielrasey I just played Freedom Unite last week on my Vita waiting for Rise to come out
@@grubbyhubster people don't know how good they got it now. gathering tools had different levels, broke and took up pouch space. Plus bowguns didn't have a separate pouch for their ammo so sometimes you had to frantically decide what you wanted to drop because your picked up too much crud to carve the monster parts after a hunt. Or how you would wander aimlessly looking for the monster unless you saw the guy in the balloon and then you had to refind it after it left and you forgot to paintball it. Good times.
@@nathanielrasey yeah we all know old world MH games are awful
@@wallacesousuke1433 not awful, they are still really good and are way more challenging but like he said the quality of life stuff is really bad
Monster Hunter’s franchise is on my top ten favorite gaming franchises. It’s up there with Halo, The Legend Of Zelda, God Of War, Pokémon, Mortal Kombat, between others.
wow you're so original
I advice you Monster Hunter Stories sub-series of MH If you like Pokemon.
league of legends :V
@@Mempocraft ?
@@Mempocraft crazy, it's almost like they were good games or something
"Prehistoric/caveman feel"
Yall ever heard of steampunk or cyberpunk? Brother, we call this CavePunk
No we don't, because that's lame.
@@Popebug yeah whatever I bet you wear Almudron gear crying about cyberpunk
You* call it cavepunk
World was a gift from the gods
Monster Hunter in general. not jus' World.
@@YAH93 but world in specific stands a bit taller than the rest
@@agssilv5919 only because it was published at 3 platforms at the same time. And most people played it because ofthe fancy-schmancy graphics.
@@YAH93 Combat is also better. Monster AI is better aswell. Interface is better. Most things are better in world except for fashion and map design.
@@bananasaur5209 don’t know what yall are on about because the coral highlands was the most unique map in MH history by far.
Yes rise isn't the beautiful cinematic masterpiece that world was.. but then again, it was developed for hardware that's about 60% as powerful as a ps4 or Xbox one and about 40% as powerful as a pro or one x. Plus world is going to look better since you're playing it on a pc capable of 4k 60+fps. Given the limitations of the hardware.. rise is an amazing game.
agree
The movement feels much more smooth though, which I can respect. Plus switch skills are a really cool way to switch up fighting styles
@@baconsir1159 well the switch skills were similar too MHGU with Hunter Styles and Hunter Arts.
Half of Switch Skills are from the Hunter Arts of GU.
It's actually closer to 40% of the base ps4 and 20% of the pro. Rise is extremely good for what it runs on.
For a pc comparison the switch gpu runs slightly slower than a gtx 1030 while docked.
@@carlangelo653 not only that there is no lag for me so far and i don't even have internet adapter it has so much good connection for wireless.
the drop in detail but increase in art style heavily mitagates the differnce in visuals
@Crimson Ray lol as a pc gamer. I have both as well the ps5 & Xbox . For a portable device with low specs it’s a damn good looking game is what I was saying.
@Crimson Ray Even on pc Rise won't look as good as World, The pc version is most likely a port and not a whole new version of the game built from the ground up.
@Crimson Ray I agree.
@Crimson Ray watch it not work tho cuz it PC lol
Absolutely love Rise. Honestly my only minor things I would still love to see added are:
If we capture a monster, would like to be able to see it somewhere
Bring back those huge culinary meals
The gameplay feels really fluid for me. The wirebug mechanics are also amazing
A night version of Kamura village with yukata/kimono npcs would be incredible
omg yes! they have to make an event
Advanced cavemen is a perfect description for MH aesthetic hahah
Conan but make it anime
Cavepunk
Basically The Flintstones! 😂
I know this is an old video but I still prefer World to Rise. World just feels more fluid and seemless. Rise feels more clunky to me. And there are a number of elements from World that I loved that are no longer present in Rise. The only thing I would miss from Rise that World doesn't have is everything surrounding the buddies (the addition of palamutes, buddy island, etc).
Lol yah, I thought world was the clunkier less seamless one. Also I like the lack of scout flames polluting my screen in rise. I find in world it takes away from my immersion. Both great games though. And your opinion is still valid by all means
Think rise knew they'd have to compete with worlds graphics so they went all out on the audio and the game mechanics and omg I love it
I am almost loathe to go back to World because the Wirebug is just too fun to use.
@@Estheriam it's not, I'd rather they didnt add that nonsense to Rise
They don't think about competition from other games, they just always go all out with mh games.
@@Estheriam The wirebug would be fun it didnt make every hunt ez mode
mechanics are bad for a MH. Not sure what are you implying. Sounds do sound very good.
Nice thing about MH games, new titles don't overshadow the old ones. They offer a new flavor of the core formula. Only quality of life improves.
Wdym? World and Rise made the old games obsolete garbage
I really think it's become hard to go back to pre-world, even though the games are easier, less deep and less balanced, the simple addition of continuous maps makes it really difficult to play earlier games
I can't go back to old MH games because the wirebug is just that much of an upgrade. It turns slow and sluggish combat into action-packed fun.
I would normally agree but I think World changed Monster Hunter forever. The World team completely re-imagined core features of the series, there were many things I didn't like as a veteran hunter but now we've got all the best bits in the portable games I don't think I can go back to the old titles.
Not that hard to overshadow, when you just completely butcher the old one and leave it to rot. Iceborne dlc was a trainwreck and weapon balance is something they could easily fix, but don't.
welcome back everybody to another episode of direct comparison
@gabriel sullivan yeah me too
@@imcjexl338 gimme a kiss bro
@@WisdomAkpan211 ok
I really hope when rise comes out on PC they have cross save. So we can play with all the graphics on PC then keep playing on the go with switch.
"exclusive"
I think Capcom is continuing with two similar but separate Monster Hunter series'.
World for their overseas fanbase and Rise for the JP and/or portable fanbase.
@@ronn201 Or they're just gunna make games for their audience. I'm pretty sure world proved that even if its on consoles japanese players love the series enough to play it consistently still, and rise has shown that despite the haters that came about from monster hunter being more mainstream since world that many western players will still play it on portable devices
@Lockz1111 This kind of cross-platform play montanacb7 suggested undermines the point of the publisher's own hardware, so it's something that'll never happen.
As for making a MHR version on other consoles, eh, it's possible. There was Zombi, or No More Heroes, or a few others where a weaker platform's game got a release on a stronger platform with a graphics overhaul. But why devote resources to rerelease MHR when they could make MHW2 with MHR's QoL instead?
@@ronn201 How does having cross save undermine the hardware for Nintendo? I think developers like Capcom would be pushing for it since it would drive many players to purchase the game twice. Nintendo would also benefit because people might be more willing to buy and play switch when previously they only played PC/console.
In all reality I don't expect for Nintendo to allow for cross save with the restrictions they like to put on developers of AAA games. It would just be nice as Capcom will inevitably get my dollar when the PC version release's next year.
Just the best Game series ive ever played since 2005
I’m hoping if they port this to pc and consoles we can get a revamp in graphics to be the same or better than world. Game still plays fine and is smooth just when you come off World it feels like a huge downgrade
What I'm most interested in knowing is whether Rise is as BIG of a game. World has a decent length story and if played right can last hours and hours. It would be a dealbreaker for me if they've compromised on game length and the sheer amount of content.
World has obviously the upper hand in sharp graphics but Rise can TV and portable lag free. Also Rise has instant quest load which is great.
No quest load because there's hardly anything to load, plus any decent pc wouldn't take longer than 5-6 seconds to load.
ps4 loading for world is relatively slow, but it was worth it. Rise's environments are nothing compared to world.
@@Fabian...... playing on an M.2 and loading the guiding lands takes exactly 2.5 secs
@@androidmodding6663 yeah I used an m.2 just haven't been on in a while so the load times aren't fresh in my memories, but yeah it's quick
@@androidmodding6663 lmao and the Switch costs like a tenth the price of a decent PC.
One thing capcom does right is, makes monster hunter look, and run good on Nintendo hardware. Rise is awesome.
I think you miss to talk about the soundtrack !! It's very important in a game. Musics of Monster Hunter Rise are very successful and captivating
12:39
Idk what you did but monster hunter world actually has better sound design and quality
Its dynamic audio is more accurate and it also supports surround sound 7.1,while rise does not support either of these
yeah, rise just sounds louder
Perhaps the biggest comparion I am waiting for is Battlefield 6 vs Battlefield V or 4 when the game is announced with a gameplay trailer
I liked the tighter spaces in World, it made you more spacially aware of your suroundings, and made fights more excitng, in my opinion at least.
They’re both valid approaches and provide unique experiences. Rise is more in line with the series at large though, which has always focused on more open arena style areas. But it’s more closely aligned to World than previous games. It’s a happy middle ground.
the tighter spaces and copious amounts of uneven terrain in world made fighting monsters a pain. youd constantly be accidentally hopping on and off ledges or accidentally sliding around while trying to do your attacks, all of which messed up your combos
Capcom should listen to your comment.. Put hunter and monster in a small room and let them fight to the heart content.. Capcom please!!
@@visceraeyes525 also a smaller space limits monster movements/attacks that you can think of
@@visceraeyes525 This is why the Leviathans didn't came back in world
I wish every review / comparison was as detailed and simplified as this. Short but sweet with all the important gaming mechanics, visuals, gameplay and feel covered!
Massive thumbs up to the comparison, it covers everything really important to know and nothing irrelevant unlike other reviews which cover minor and irrelevant points.
This was a technical comparison. A review is something else. Games are still an artistic medium and as such they get appropriate reviews. If you wasnt just tech rundown of comparison like a product, then yeas, this is what is meant for that. But it would be sad for the whole medium if you would just do reviews of games like you would compare the just like products. yeah, for cars you can do with comparing horsepower and engine performance, but for an artistic medium that only wont cut it.
I’d love to see how rise develops in the future. Something that I kept noticing in rise is the lack of dynamic texture. I understand the switch isn’t as strong but I believe they could’ve pushed a bit further with world textures
Something i noticed in World is that monsters tend to run as soon as you find them, and i'm glad Rise doesn't seem to have this problem yet
If you encountered them in a transitional area, they will leave. If you encountered them in a central area where combat generally takes place, they won't, probably. The reason I say probably is because monsters have a hidden timer for how long they either rest or fight in a certain area before they decide to transition to the next area. You could encounter the monster in a general fighting area but then it runs away immediately. That's cause it was gonna leave anyway. Hope this helps :)
Its hard to go back after Rise. It reminds me of what Doom Eternal did to Doom2016.
The older gen games prior to world feel completely different and are worth another go around after getting bored of the endgame grind.
the audio in world man, the audio quality of the hits and the power behind your weapons puts it in a league of its own, it just feels so meaty
World still the best series in my opinion, I hope they add more content on it
5:26 I think this is why I was able to get into rise so easily and had such a hard time getting into world. I loved generations ultimate, which as my proper introduction to MH, and because of how much I loved it, I decided to buy world. I've barely touched it, I'm still at the rathalos fight, I don't think I've attempted it more than 2 or 3 times. But Rise? It came out and I haven't stopped.
World is noticeably harder than rise, that might be why you like rise more.
@@Trlll you think the fights leading up to rathalos are hard? Damn.
I’ll keep playing World until Rise releases for PC next year.
@@aerofighter9378 toxic.
ay pc gang
Considering it's running on the Switch, Rise looks really impressive. If the only graphical improvements its PC port will give us are high resolution textures, unlocked framerate and proper anti-aliasing, I'd be more than satisfied.
Monster hunter rise is such an amazing game that even if is a portable game, you can actually compare it with the non portable consoles and is not bad at all. I mean, wow!
Imagine, 30 fps AND some dips?! Please I don't want a slideshow.
@@Fabian...... Did you even own a switch? or you just trolling in youtube? play it for yourself first then come back here! Don't try to fool us kids
@@Fabian...... You obviously haven't played both games.
I can't believe some people are skipping out on this game because of the graphics
That's the last reason to skip this game.
Nah the clipping is what puts me off at least till it goes on sale
The fact Capcom didn't introduce any new weapon to this game is what is making me to skip it
Graphics are probably the best for a 3rd party on switch.. so if anyone actually stresses about that then damn :)
it is coming to PC next year, so may be that why
Hey Nick, just a quick grammar note (sorry to be *that guy*) at 7:58 you mention rise's disadvantage being "exasperated", but I think you meant "exacerbated". The first means annoyed or fed up with something, while the second means to be made worse or deteriorated to a greater extent by it.
ah yeah that was a slip up - good catch!
@@Nick930 No worries, you know a video is good when there's only a single word mistake in an entire 15 minutes :)
11:33 "It's a little clunky"
Rathian: "Excuse me, did you call me fat??"
I like how they improved the Game in its System. MHR ist a beautiful Game, but none the less a quite notable downgrade from the graphical standard compared to world. As sad as it is, the visual quality feels especially important to Monsterhunter games. I cant blame Capcom to do a switch game since Monsterhunter has always been a great Handheld title, but I blame Nintendo for their inferior technical standards. Seriously, the graphics almost look like the graphics of one of these old PSP titles.
One thing I noticed about the sounds in MHW, Most weapons within a single type would usually have the same sound effects regardless of design. I typically play Charge Blade and whether I am using Metal base weapon, or the Kushala Charge blade, the sound effects of transforming the weapon or even just swinging it sound the game. But in MH: Rise, I am noticing different sounds depending on the design. The Tetranadon charge blade sounds VERY different from the Magnamalo Charge blade. for example. There's something of a "spectral" sound effect when swinging the Magnamalo weapon around. So that is one area that Rise Improved over World in terms of presentation. Overall Rise looks alot better then expected. World obviously has better graphics but Rise is no slouch either.
You're right. World is the only game where weapon sounds were (mostly) the same regardless of which ones you used. The only exception I can think of are the kulve taroth weapons. They have this kind of metallic chime sound to it since the weapons are made of gold.
Good observation tho
I can't await how great would be MHW 2 on the new generations.
Capcom has achieved a milestone with MHW.
I don't own a Switch, but I saw how greatly they integrated the Resources for Rise on this System.
With that knowledge, the next coming title on the next Gen like Ps5 and XSX can only be amazing.
The thought of next gen MHW2 makes me happy.
@@2cansofbulmers that's what I am talking about buddy :-)
I am pretty sure it would be my favorite, till a better comes out.
0:27 I legit heard him say: "only avaliable on the PS4 and XboxOne failures of consoles" the first time I listened
Waiting for the comparison to get updated when MHR gets a pc release, thank you for the video nick awesome as usual.
MH Rise looks to give a more nostalgic feel to older games like MHFU. I used to play that ALL the time and this looks just like it but better and more simplistic compared to MHW
three things about gameplay that were missed, switch skills, wirebug skills, and I don't know how this was missed, the rampage.
ohmygod rampage mode is a bad addition
@@2cansofbulmers It's literally just an extra game mode.
Honestly world and rise shouldn't be so much compared and they should be paired together, play some world with your friends if you want to have intense high graphics fights and huge expansive areas, play rise by yourself or with friends and just have a more simple yet still addicting experience, rise honestly brings me back to the MH4U days and I love it
Still waiting for that battlefield documentary
I bought a switch just for this and pokemon shield. Also purchased balan wonderworld. Not disappointed in any of the purchases I made. Love monster hunter rise so far.
Oh man I really want to go back in time and play all the older MH games, just to see the improvements MH made over the years. Feels like I missed out on a lot of things there. I want to have a wave of nostalgia too you know.
Try Monster Hunter 4 Ultimate on the 3DS. One of the best games in the series
@@Galohide After I read your comment, I watched a review of MH 4 Ultimate on YT and OMG was I blown away. I never knew there were villages in that game. My first ever MH game was MH World, then came MH Rise and they don't really seem to have a lot of "active" civilization from what I've seen. I'm really considering buying it for my 2DS. Oh! and thank you for the recommendation 😊
@@maykaeppeli I bought it again last month to soothe the itch for MH Rise. Its a great game.
Seconding the recommendation for 4Ultimate! It's what really got me into Monster Hunter way back, it's a great game. If you get a chance to pick it up, go for it!
Honestly going back to the older ones will feel really odd since you won’t be able to do a lot of the mechanics you could do in world. But if you really are curious then MH4U like everyone is suggesting is the furthest you should go back. Maybe MH generations on the 3ds is pretty good too tho I personally didn’t put much hours into that one as I did with MH4U
To be honest, i love how the art style in MH: World looks, like a dark fantasy medieval; looks quite better than the feudal japanese style from Rise.
When MH Ryse hits PC, I'll be looking forward to a mod that lowers or removes most of the particle effects. Those exaggerated effects burn my eyes the same way Genshin Impact did, or Nioh and Nioh 2. I love the particle effects when done right, like the moonlight greatsword in Bloodborne for example, but having exaggerated amounts is painful to watch, I can't bear that.
Bro, you need to check your eyes. The visuals arent slightly inferior. They are VASTLY inferior! I am playing Rise on PC and compared to World its extremely ugly, and that when I am using the visual upgrades they made for the PC version. They had to downgrade the game so much to make it run on Switch, and it really shows now that I am playing the port on PC. I cannot even imagine how bad it looks on Switch...
Hopefully the pc version gets enhanced.
Don't be ungrateful
@@Luna-xr3dk that's not being ungrateful that's just making sense to upscale the quality on a platform with actual visual settings
@@Luna-xr3dk how is that ungrateful? If it’s on pc it should be enhanced
@@Luna-xr3dk you're literally a child lmao
@@Fishy_1998yt your lucky to even have it on pc
We need a monster hunter world 2. Monster hunter world was the first in the series that i played. And man is it a dang good game. I still play it now cause of how much content is in the game.
Liking that the areas are more open.
Put all the details.. It will run okay on the switch.. In 240p..
You know why they lack details?? Because they made this game for portable first and dock mode to upscale the game a little..
From what i seen, they not using all graphical power of the switch, heck even Xenoblade Chronicle X on Wii U look more technical impressive to me.. Because portable mode holding back all the games, thats what developers said in the interview.
Not to mention that Switch game not using all the core in Tegra X1..
Nvidia really fucked up if they not making new chips for Next Nintendo Console..
@chris ortiz Would pick this over uneven terrain where Leviathans wouldn't work
There are two main thing that I wish Rise had that World did have are the sound design and the hit feedback. In World, when you hit something, both the sound and feedback are present (i.e. doing a True Charge Slash or a Super Elemental Amped Discharge), you get that big meaty and WEIGHTY feeling as well as your weapon pausing as it hits the monster truly makes you feel the power. In MH: Rise, it feels like it just goes through like butter with seemingly no weight and not much hit feedback. It felt weightless and floaty. Sure, MHW didn't have the bloodsplatter, but they did have that bass-rich hit effects and screenshake when you hit a monster at the right spot with a devastating blow, it was just much more satisfying than the bloodspatter for me.
Wirebugs, the killer of all the old moves. i just see people spam their strongest wirebug attack and thats it. its more a "where can i put that one strong attack in" type of playstyle, when in world it was "when do i get the chance of hitting the monster with the correct moves that wont get me punished"
personaly i realy dont like rise at all. world all the way baby
For me every hunt in rise was just the same thing. Spawn in, run around and grab stuff that buffs stats I don’t know what does, mash A because Capcom though Y should be the item button, go to blacksmith, upgrade by a slight amount, repeat.
Isn't that what mh games always have been lol?
Every body gangsta about Cdprojekt being the best game company after one great game, until they shown their true self.
Meanwhile Capcom is here from the beginning of time low-key making countless great games as always. 😎
MH is japanese COD but with souls
As a PC gamer I really don't understand the appeal of Switch. I guess being able to carry it outside to play with friends is fun
but oh.. I don't go outside
and I don't have friends
World is so beautiful, but damn I love Rise’s gameplay.
Thank god that u pointed the diffrence between "on Pc" and "on Switch" out.
So many ppl ignore this. x.x
I've been too busy playing Rise! Rise seems like an improvement overall on MHW. It feels like Iceborne had its own expansion getting rid of the slinger/clutch claw and replacing it with the wirebug. No more tenderizing? Wedge beetles on command? Wyvern Riding? HECK YEAH! Many weapons also received so much love with an expanded moveset that you didn't have much time to go through.
And so while visuals and audio seem to have had a reduction in quality the design seems much better. People deliver better lines and I can hear things around me, even if they're a bit exaggerated.
So the only criticisms I have so far are graphics and we'll see what the endgame looks like. I cannot wait for this to come out to PC where hopefully they'll give the visuals a meaty upgrade.
When u play on switch, u shouldnt complaint about graphic since u should actually know it, which is why they consider it to release on PC
Rise is almost all steps back to me. Even the monsters feel smaller as does the game as a whole. World has immersion on another level. Even the roads get scared when a monster gets close lol.
@@codymadison9993 My comment hasn't aged as well as I would have liked. I agree with the immersion and scale of World being on another level. However I do miss Rise's music and weapon/armor styles. It's rough going back to World without the blast dash and the swag axe morphing combos but it feels good to use the entirety of the Charge Blade move set. I still dislike the clutch claw and I hope the future map design allows for more movement freedom without the other tenderizing/counter gimmicks of either game. There are pros and cons to each game and I hope that Wilds will be a nice middle ground and combines the best of both World and Rise.
I really hope they put in MHW quality graphic assets in the pc version of rise, MHW was just a masterpiece in terms of visual fidelity.
Rise looks very good tho on the switch
Monster Hunter Rise is on PC now. And it still looks garbage compared to World. They basically just ported it instead of letting you actually make it look good.
11:17 or you can use aerial attacks and silkbind moves on the monsters to put them into a mountable state yourself
Thanks to the RE Engine, Monster Hunter Rise looks incredibly stunning. Not bad for Nintendo's hybrid platform... the Nintendo Switch. Imagine if Rise gets an upgrade to DLSS 2.0 4K gaming on Nintendo's next-gen hybrid system.
I gaurentee you any new switch will not use nvidia hardware, especially not something from the 20x or 30x line of graphics processors
It does look amazing. Not to play down Rise, but I'm honestly more excited for what it can do on the PS5/XSX. Thinking about a brand new MH with RE engine on those consoles is going to be mind blowing.
@@Nick930 Bahahaha you think Nintendo is gonna drop Nvidia after they helped with what might be their most successful console ever?! Nvidia has already said they plan on working with Nintendo for a very long time. Switch Pro will prob be out by this time next year
Maybe with Rise Ultimate..
@@joed5150 even if the new switch uses nvidia hardware it'll be their mobile line of chipsets, they won't put desktop level graphics processors in it, even if they could then the battery life would tank on a portable device, a normal switch uses only 18watts at max but an rtx 2060 usus 160watts alone (that's like 9 switches at the same time), if you put that kind of hardware on a portable device you would almost never leave the socket while playing and the heat generated of 160watts would feel unbearable on your hands lol.
the reason there are no civilization in MHW because it's a new world
Instead of slay monster become ride monster? And also the fly bug can fly around make everything so 2 dimension and unrealistic.
Some ppl in comments actually forget that RISE is still on switch since comparing FPS and Graphic to PC/Console game lol
720p 30fps docked...
We need the Switch Pro more than ever!
but if the game looks beautiful.
*768p docked
@@quiles0077 still looks muddy on a 1080p monitor.
Missed some stuff on the mount. You can also trigger it by doing wirebug attacks, it is a stacking chance for it to proc when you do them. You can also run the monster into other monsters, or a wall, for damage and to knock down the target monster, and then press B to re-mount so long as you have wirebugs, which refresh both when you mount the monster, and when you finally dismount. Dismounting also throws you in the air, giving you a free aerial attack.
Obviously Rise was a step up from World, you got Palamutes, best addition to the game by far!
Best improvement Rise has over World. There is no gluttonous Handler.
I found the lighting in Ancient Forest Impressive, while every other world map felt bland. I feel a lot of video games do this, dump all the resources into the opening stage then hope the player doesn't notice the drop in quality later on.
Meanwhile for Rise, Lava Caverns and Sandy Plains still look great, even better than the early game maps
completely agree
Just imagine world 2 with RE engine on pc with sweet 60 fps. Now i want to see some monsters with the same graphical detail like in re8 for example, its going to be looking beautiful.