Which UNITS Should you USE? Maddening FE Engage
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- Опубліковано 23 січ 2023
- #fireemblem #fireemblemengage #feengage
Which units should you use in Fire Emblem Engage? Some units are certainly better than others in FE Engage, and in this video I outline standout units and units you should avoid as well as break down why you should use some units over others.
All units are not created equally as it is hard to balance a game like this. This guide is for Maddening, normal/hard mode likely aren't hard enough to justify avoiding units so use whoever you want :) - Ігри
I love how both Engage and Fates Conquest have the same deal of giving you a busted flying unit around chapter 10 that will carry the rest of your run. Gotta love Camilla and Ivy lmao
And both units are Princesses of the "Evil" Nation, wear mainly purple and can use magic! (Though Camilla is much more physically)
Yunaka is SO good. That double avoid bonus from being covert in a forest or pillars, and also the 15% crit boost when in there is so strong.
Engraving her dagger with Macaia’s blessing will give her an extra 40 avoid, but you’ll have to enhance the weapon to counteract the might drop. +3 was plenty. Worth it for the extra avoid!
I send her in solo during skirmishes in the forest when the enemy has few mages.
@@jayellgee the game outscales her so fast on maddening there virtually no reason to use her past chapter 10 since she does no damage and you get way better dagger users
She’s so good to the point enemies stopped attacking her whenever she was in a forest.
bro if you have emblem coriin with the emblem skill that is a gurantee cover and crit. no one can touch her o trust me
Investing in units (at least on maddening) feels kinda weird in this game becuase they constantly give you new units that outclass 90% of the units you already have. I'd like to keep using some of the early game characters, but becuase of deploy limits and new characters they just fall of fast.
This game is kinda a weird detour from previous FE games where late joiners were usually bad. Well, you still get some bad units at later stage in this game but most of them are better than early units.
totally agree. I think the best thing is to play it once on hard. So u figure out who u like and stuff. And meet everyone and then play it on maddening after, choosing who u like and then u know who is coming in later
@Truong Quang Hung the change came about with the addition of casual mode. In the older games, the promoted units were there in case your early ones died. Sure, they're worse most of the time, but still better than not having a living unit ofbthat class.
With casual, game design kind of shifted to making more characters viable. The downside is that the early game characters should still have the better growths imo.
Dude seriously I was trying to train up lapis then they give you diamant and kagetsu very soon after
@@avej99 diamant is barely better than lapis at base
btw Kagetsu Is insane. Paired with a crit weapon and Lyn even doubles can avoid and One shot enemy with a crit.
Absolutely second this, kagetsu with Lynn by chapter 19/20 had so much avoid he was functionally immortal, super fun unit
I literally couldn't believe my eyes when they gave you Kagetsu. He's completely fucking nuts. By the time he joins he likely has 20-30 more Stat rating than most of your team. He completely outclasses Diamant and Alear by miles as a sword user, and you can completely forget about Lapis once he's available. His growths are also pretty much on par with other similar units so it's not even like other chars are better investments. Tbh I felt kind of sick using Kagetsu + Lyn because it just felt like cheating.
I look forward to using him on my next run then. Right now I've devoted a lot to trying to build Lapis up.
I have a similar setup with Lapis as a sword master. It’s amazingly fun I would recommend
I gave diamant a crit sword and he almost every second attack crit, also paired him with Ike dude can literally solo a pack of mobs
Zelkov is criminally underrated. People see that extra crit on Yunaka and forget about Zelkov’s flat +10 avo on enemy phase, giving him better defence against mystical units
I think he is great I haven't used him yet but lv 17 with good stats super early is OP. It's like Yunaka with zero investment so XP can go elsewhere early game :)
Plus if you give him the Corrin ring, you can get enemy hit rates on him to 0%.
Yunaka is very useful if you use her with Corrin
@@spiderz5145
Top 7 for me in maddening was kagetsu, louis, ivy, hortensia, yunaka, seadall, and merrin. Single-handedly made my life so much easier on the runs. The lords and thieves are pretty good but it depends on your strategy.
After learning everything about the game after Normal/Casual run, I definitely know who to run in a Classic/Maddening playthrough for sure! Definitely going to make Anna a Sage though due to her 50 Mag for sure.
From my experience in hard.....very notable units without DLC and their respective class/emblems are (for me):
1. Alear - Divine Dragon - Lucina (Spam Bonded shield, also your 2nd dodge tank with marth's avoids inheritable skill)
2. Yunaka - Thief - Corrin (Self sustain fog, basically your dodge tank to buy other units time)
3. Panette - Warrior - Ike (Enhance Killer axe with +hit/+crit and you'll have crit monster)
4. Anna - Sage - Byleth (You get... thyrsus and goddess dance with her 50/50/50 mag/dex/spd growth rate)
5. Alcryst - His class (name's too long) - Lyn (Pretty much your best archer with luna + lyn clones/personal skill)
Also, give your team a bunch of dual assists (lucina's inheritable), pretty much becomes a massacre if you can group well enough
What people seem to forget is that Anna has a base magic of 2 (at level 5). Citrinne has 15 when she joins you (lvl 10). I can tell you, you wont get 13 magic in those 5 levels diff. To actually get more magic than citrinne at average you would need to gain like 80 levels. So, I would not get too hyped for her magic :D She will have more speed than Citrinne though.
@@timm8998 When you class change her, her Mag goes up by a lot! If you got the DLC, having her with Tiki AND the Lineage Skill from Edelgard, you can build her up pretty damn good in a short time. Still, without the DLC, you can still build her pretty good.
@@hunt7533 ah yeh i need to check the base magic gain from class switch
I have checked it, I am not really convinced still.
Etie actually ended up being my best u it alongside Chloe. I made her a bow knight and gave her canto, she also uses Lyn’s ring so I think those things really covered her weaknesses.
i did the same thing, i was using her in sniper but i reclas yunaka (with lyn) to sniper and etie in bow knight (with lucina) and did a rly good job
I did the exact same thing and she’s one of my best units, but I’m pretty sure I got a blessed Etie because she has as much speed as strength- 💀
@@mr.hanzano1844 yeah blessing etie, she s not fast xD
Make her warrior and embrace the abs life
My Etie had over 200 stat total, I gave her edelgard ring, gave her a brave bow. And she literally one turned EVERYTHING.
If you have the DLC Jean can be insane if you give him the tiki ring or at least the skill that boosts growths so he will essentially have a bonus of 40% in all categories
Yes and no. Jean's personal skill doubles the bonuses from Classes, not his Bases. So, for example, in his base class of Martial Monk his magic growth would be Jean's base (20) + Class (25 becomes 50 thanks to his Personal skill) + Tiki bonus (15%) for a total Magic Growth rate of 85%.
This is how I’ve run him and he has far and away outclassed all my other mages with magic and everyone else in Res
In my latest playthrough, he's been RNG screwed SO hard.
First 7 levels only got the base +2 stats, along with a small bump in HP once or twice. It was BRUTAL.
@@sterlingmoore2190 I really didn’t knw what to make him he started out as a monk so I made him my healer i evoked him to high priest but I feel he’s kinda squishy and can he learn physic
Is it possible to have a Sedgar case, where he gets over 100% growths as a class?
Theif yunaka+corrin is amazing. The dodge she gets from dragonvein gets doubled because of covert and her personal skill activates giving her +15 crit. That alone is insane but combined with daggers being op (1&2 range, poisons, and gets massive attack stats when refined) and avoid +20 when inheriting Marths skill makes her close to untouchable with a great crit chance.
Your channel is so underrated! Loved your videos on tri-strat.
I've been using Louis is the only unit besides alfred in my early game that didn't get STR screwed, he has single handlingly saved my run because of it. I was hesitant to give him rings but after awhile with them he has been destroying. Love him to bits.
Louis is insane with Sigurd
@@golfer435 I prefer Sigurd on Chloe but Louis with the 3 Lords (if you have the DLC) or Ike is a MONSTER. Pretty much unkillable if you take care of the mages with other units
@@samleuba112 I already maxed Sigurd on Louis so that's not an issue. Have Marth on Chloe rn
Jean on maddening will need a LOT of babying but as he's the 'growth unit' he'll end up snowballing, preliminary tests show that his skill stacks with Tiki's (if you have the DLC) so it'll happen much faster... might be better to class change him after you get Leif... since then he gets almost every weapon prof for the low cost of some bond fragments, but he'll stay serviceable as the Monk classes.
His ability to double hit charges his meter super quick. He’s usually a dragon for me. But I’m running hard difficulty casual mode.
You could also made him lv 10 asap in his paralogue because theres a sword calvary that doesn't move, so you can put a unit in his range chain guard with framme and after she take the hit heal her and repeat.
@@del_ty9005 I didn't realize that, solid way to get him 'safely useable' like instantly... great catch!
Made mine into Lance Fighter then Royal Knight and has been destroying everything, has super high hit and speed, just give flame lance and can hit either opponent's defence or resistance depending what situation need and since is royal knight, is extra healer with passive way of getting experience as well.
my clanne mage knight with the levin sword has totally popped off lol but i’ve definitely invested in him. he’s been in every battle
I also really support a Clanne Mage Knight. While I’m not on maddening yet, he is still holding up better than any of my other mages. He can double with the heaviest spells, never misses, avoids frequently and doubles everything. While I like and use Ivy, she can only double on slower units when using mid tier spells, I much prefer Clanne doubling Bolganones and Excaliburs since it ends up being more damage overall
Also, his dex has him as one of my best crit landers behind Yunaka
Went the other way and reclassed my Clanne into a Thief since I got lucky with his STR (MAG isn’t far behind but growth rate is pretty low). Been keeping up and performing similarly to Yunaka. If there are trees in the map I use both as evasion tanks.
Crits very often too on top of poison and doubles. Definitely one of the underrated and underutilized units
People see Chloe’s strength and drop her, but she’s HELLA fast! With a slim lance and a few speed she can double hard myrmidons and if you have all the dlc, the lance from the heroes girl doesn’t slow her down at +3 and has like 17 might AND debuffs adjacent enemies. One thing hurting right now as I try her, she REALLY wants Canter, with it she can pretty much go her full range of movement and still retreat to safety, but I don’t have that yet and she’s fine. Gonna see what Tiki’s growths do to her, Yunaka, and Jean
I’m gonna do what I do with every fe game on the hardest difficulty and just use whoever I want and figure it out from there 🤣 Informative video!
Chloe absolutely carried my hard mode playthrough, she's my favorite character too so I'm happy to hear she's good in maddening as well!
I believe when backup units make a kill, the kill is given to the unit that initiated the attack. Not the backup. So, Anna only gets gold when she initiates
Citrine is more decent at early game but hella strong in mid/late game if you get the S rank version of olwen bond ring from Leif bond ring pulls. Olwen bond ring comes with ability dire thunder allowing thunder tome to attack twice. It compliments Critrine's high magic growths but low speed growth. Which makes her the Reinhardt of fire emblem engage.
MAGIC IS EVERYTHING!!!!
Bob
She’s great with Olwen and trash without
Personally, I think everyone is viable with a multitude of viable builds, without heavy knowledge of maps and enemies. You don't normally get that in Fire Emblem games. Currently I'm running a team with Lucina's dual assist skill on most characters, and been finding lots of fun with it.
I’m doing the same! Only playing hard though atm, taking my time to farm and such. It’s good to enjoy these games our own way.
Anna as a mage is incredible actually, she has a 50% magic growth and she became my highest damaging unit as a mage cavalry
diamant (Ike ) then inherit Roy’s Hold Out + He will become your tank that just wont die ,kagetsu (Lyn) , Hortensia ( Micaiah) , Veyle with Marth and Ivy with Celica
Ivy, Lapis and Jade are units I really wanted to use no matter what, so I'm glad they ended being amazing, I dropped Chloe because of the amount of archers and I was kinda worried about it, but it's nice to know that she's good, I'll definitely use her next time.
And I love magic classes, they've always been my favorite ones after beast/manakete classes (which I miss) so aside from Ivy I have a couple more but idk how viable that would be on maddening but we'll see, I'm half way thru my game I think, I'm taking my time loving the game.
Flying units are insane, you generally just need to bait archers or aggro the group they are associated with then dive them with flying units.
@@IcedCoffeeGaming Yeah I figured that way too late, especially with how great Ivy is, I feel like I know how to make them work, just felt a bit a bit intimidated at the start because of the weak lvl ups I was getting, but thanks for the tip nonetheless
I dropped Cloe for the same reason and then only learned later how to handle it with others.
There are so many units that are good in this game, its so hard to choose who to use on my first playthrough.
Re: Anna, use emblems to change her proficiencies and promote her into wolf knight (axe version) bc it has better luck growths. Or using your first second seal go thief then second seal into the wk at 21 for a lot of luck growth
another option is to use her as a magic unit (she actually has the highest mag growth rate in this game)
It’s thief > high priest with tiki if you’re optimising luck + damage on Anna, inherit tiki’s + luck/hp stats, put lineage on her and sit back whilst she solos skirmishes on autobattle raking in gold and SP to just get more and more efficient all the while levelling fast with bonus stat growths, if you don’t wanna cheese that though second to ivy she’s the best magic unit in the game so sage + celica is incredible on her, only reason to ever go wolf knight is if you didn’t get tome proficiency before losing access to it
Framme is crucial if you want to make Alear an avoid tank. + Merin for a little more help
Add in that Framme SHREDS everything but Heavies as a Monk if you invest a little into her Strength.
I’ve been having great results with Louis and Sigurd since he can rush in and take a lot of hits. Boucharon is solid with hit+15 from Sigurd ring but nothing crazy. Chloe with forged Slim Lance doubles a lot making her good.
I can also attest to the Louis/Sigurd combo. He pretty much carried me through the early game alongside Alear.
Loved Alear, but then got the idea to make Lapis a Sword Knight. Her STR was 1, maybe 2 points lower, slightly less DEF, but much more SPD and RES. She's currently level 8 and her speed is at 14. As an armor knight!
I’ve been floored by Etie+Sigurd. Canter with her strength and momentum and now range early game has been nutty
@@MrAnime4lyfe same, I sent him off by himself to deal with the thief in chapter 5 a d I think he maybe lost 20 ho total.
13:11 yeah I’m running Boucheron and he’s a *beast.* That +2 damage adds up if he’s using a brave weapon (turns into 8 extra damage on top of the backup damage). Plus, if anyone has Lucina’s Dual Assist, it also procs it, which makes this happen a lot more often.
You can also get cheeky and use Lyn’s clones to set this up. But she’s still good for the speed bonuses.
I think the only 2 units I kept using and not drop were Yunaka and Louis. Everyone else just wasn't cutting it to keep deployed when the units you get later just outright come with better stats. You can't grind on maddening and stat level up is fixed so growth units do not work.
granted maddening's fixed growths only applies to the first playthrough of it as thats forced.
the usual random growths mode unlocks after beating maddening with its forced fixed growths once, which i actually find very neat despite maddening having awakening levels of stat bloat.
cuz it means we can probably begin to break maddening via the "retry from beginning of battle" rng abuse to reroll level ups once random growths is unlocked. skirmishes I heard can be rigged via system clock configuring til one shows up despite how low of a chance they have to appear on maddening
(yes this actually rerolls everything, all rng, including level ups are rerolled in random growths mode when retrying form battle start. this rng abuse does not apply to a first maddening playthrough at all, only a 2nd playthrough w/random growths.)
I dunno how viable the rerolling is in maddening random growths mode cuz the skirmishes are actual hell even on hard(but its easier on hard). at least you can't ever lose units not named Alear in skirmishes at castles.
ie the "Training!" type due to forced Casual mode in those(cuz its training so it makes sense)
@@FennelRPG literally this
@@FennelRPG ignoring rerolls, I think its possible to use a few of the weaker early-game units(excludes Jean since he's really easy to make broken w/tiki on any difficulty) on maddening random growths since there's deff people who have unit favoritism Like I tend to do, but its up to player preference.
and others probably don't mind breaking the game. granted rerolling level ups doesn't matter in Engage much since you'll eventually cap via reclassing and its deff beatable without it.
plus engage weirdly looks to have the "even if you max stats you can still die pretty easily" like Radiant Dawn had, excluding Covert Thief units since they're pretty broken w/Corrin.
but I deff agree that maddening does give you the tools to beat it regardless of one's playstyle or unit favoritism with all the new characters you get later on.
at least the early-game units are deff useable on hard mode(and that mode's already tough)
Kagetsu is my favorite char by far. Sometimes when I struggle on a skirmisher map with my full team, I just make a run with him alone and kill everybody by staying covert.
For me after finishing a hard playthrough the absolute stand out units was Diamant
For Diamant I maxed out his bond with Ike and by endgame he had over 50 Defense while engaged and almost 30 res, and takes 1/2 damage in exchange for no dodge. Combined with great aether he was literally immortal and could run into any amount of units. Insanely fun play style lol
The Brodian brothers have good personal classes too. Diamant becomes an Awakening Hero with Sol and Alcryst becomes a better Sniper with Luna.
@@darklordliam Ike spirit in awakening as a hero was so fuking amazing.....
He's still sword locked which is meh. In my own opinion Timera is the best Ike candidate when promoted to Picket because of the synergy between Resolve and Sandstorm.
@@nathanw8936 his personal promotion class has access to swords and axes so he’s not sword locked.
I am obsessed with Jean! i maxed out his base level before I Advanced his class but he has great DEF & RES. his HP is a little underwhelming at times but a Seraphim Robe helps that
Currently on ch18 of first play through and on maddening. Favorite stand outs are Chloe/Eirika, Ivy/Lyn, Diamant/Ike, Celine - even though she fell off a bit after ch11 after losing Celica, I did early promote her and her staff use with rewarp and obstruct in the early part of ch11 made the chapter a lot easier and eventually I just use her as staff bot outside of combat, also this game likes to throw us a lot of low res axe units / bosses in the mid game so Ivy Celine were really good at chipping them down.
Not using the dancer is a pitfall! Your dancer lets you use your best unit twice. Always field the dancer!
If you know how to use him.
@@XellosNi a properly used dancer coupled with a different unit using emblem byleth can allow your main best unit to actually act 4 times in a single turn :)
@@undernoob2481does the dancer need Cantor to do this?
@@savagedragn no but it is certainly easier to set it up if the dancer does have canter cuz you can dance than move to a more favorable position. IT takes far more planing to get it working without canter
I made Jean into a High priest Dodge tank. Skill inherit Starsphere from Tiki and then use Micaiah ring on him.
As far as Jagen's go, Vander isn't the powerhouse we've seen in recent years. But he's not a noob trap. Like other Jagen's he's a reverse noob trap.
At their best, Jagen's keep your other units safe, and they weaken enemies so others can finish them off. Early game he's good at that.
And the concept of stealing exp from your other units is at best, overestimated. You get a lot of early game units that quite frankly, become quickly outclassed by their mid game counterparts.
Lets take a moment to consider, Vander or Cetrine. If I go Etie, I'll use her a while, then bench her when I get Alcryst. Then bench Alcryst when I get Folgado.
I then ask myself this: When it comes time to bench Etie for Alcryst, will she be stronger than Vander by then? No. Straight up. Bucheron will also most likely not be as strong as Vander by the time we're benching him. Cramme could be good, except he's outclassed by better mages really early.
In my playthrough, mid game units have proven themselves to be mostly on par with, or better than their early game counterparts. This means the early game units won't stick around very long, which means they don't get a lot of opportunity to outgrow Vander, and all exp that goes towards benched units gets tossed away, so whether it's wasted on Framme, Vander, Cramme, Etie, Bucheron doesn't matter, so just use the one that's strongest in the moment.
I think Vander is the weakest proper Jagen we've seen in many, many years. He'll become obsolete much faster than the likes of Marcus, Seth, Frederick, etc. But he's still very much worth using for the early game.
Oh, and while his stats are bad, comparing "rating" is just not the way to go. A point of defense is easily worth more than 3 points of Luck. His stats are high enough early game to do significant damage, not die from physical or magic attacks, and move to where he needs to be. That's all he needs to do.
I think you agree with me, my argument about Vander is use him for chip damage/tanking and feed kills to other units.
Vander for me was a second tank until Alfred's defense got higher than his. Which didn't take long. Probably chapter six or seven I stopped using him.
@@harrisonmakris1376 Yeah. I think I used him a little longer, but he drops off pretty fast.
I wonder if Jean is gonna be the new Donnel (Villager) I had such a OP Donnel from FE: Awakening
No one talks about how amazing of a mage Anna is with her abnormally high magic growth rate, I turned her into a mage with a second seal pretty early and she just kept getting magic and speed and just became an incredibly broken glass cannon quick
Also if anyone wants to break the game, put Corrin on a thief with miciahs blessing on their dagger, and marths avoid passives. Corrin can put down fog every player turn with no cost and you can rock over 170 avoid. It’s pretty busted
Yeah, and corrin solves the only problem with this strat. Normally, its weak to chain attacks, but Pair Up nullufies them.
yunaka post
For me Alfred has been good when I used a second seal asap to turn him into a wyvern knight. He started actually killing things and with Sigurd let him move crazy distances
What made Alfred inferior to Amber (though I run both) in my eyes is his lack of build (since Lyn's Speedtaker solve anybody's speed issue). Leif's ring can patch this up though. Might I suggest Wolf Knight (sword)?
Alcryst has been super useful for me, as I put Lucina's ring on him, allowing him to chain attack with bow range. Normally, the only backup units with bows are warriors. Though I suppose the same could apply to Fogado, I prefer infantry units.
I ran Cholé because I like the character, and man was I surprised how good she is. She's even good on FE heroes. Not brokesn, but, she works well.
Jean is one of my most used. His expertise makes him gain so many extra stats.
Jean is also very good. He has the innate stat growth up as well as good growths innately. I use him with Tiki to have even BETTER growth. And because of being a monk he refreshes his gauge very quickly. Usually he only spends 1 Turn not in dragon mode. He gets super defensive and fast super quick.
Chloé is bae, and also a good unit in battle. 👍🏽👊🏽 I just looked at the thumbnail and dropping a like, heh.
Playing on maddening I exploited chain gaurd every turn. I used the two qi adpets and inherited healing light so they would recover as they healed. Chain gaurd every turn.
same. i have keep Framme as Qi adept cause i dont care about stats for chain guarding + the dancer guy. The dancer guy have a skill that heals 10% hp of unit around him. So pairint this + healing light and the 2 Qi adapter ar basically full Life every other turno without having to heal them
i forgot to mention Quality Time from Corinne emblem
Diamant is amazing though. You get him the chapter after you get Lapis and is just way better than her in every way. Higer base stats and access to a unique hero class promotion. It has S rank in sword like Swordmaster, but can also use axes. And he gets the skill Sol at lvl 5.
And his brother gets Luna in his promotion, FYI.
He beats her in everything except speed and avoid/dodge thanks to Lapis’ skill giving avoid and Diamant’s skill giving both himself and the opponent bonus Hit rate.
He’s definitely the stronger unit overall but Lapis has her value as a viable dodge tank.
Anna is a beast, i max leveled her base class and upgraded it. She dodges like crazy and hits like a tank.
As much as I enjoy maddening, I honestly regret playing it on my first playthrough. The lack of skirmishes and exp forces me to hyper-invest into characters instead of being able to experiment with different teams and skill/class combos. There are so many mechanics that are restricted in maddening that I felt like I missed on.
Did you really expect to just play like a casual and experiment on the hardest game mode?
I love fire emblem and I am enjoying this even more than three houses it's always hard knowing who to choose I would like the next game to give you less characters but just the amount that you can use all the time then you can invest 100% in all of your team
It is nutty how many units you get so fast, definitely need to know who to invest in early on :)
Unfortunately that's not how Fire Emblem works. They provide so many units for the purpose of build crafting and replay value
Jean has normal growths and they do not change with the expertise skill, however his class growths are doubled with it
I used jean because he gave me that Donnel vibe from awakening and while the role is different it happened to be true. Jean has insane growth so if you invest in him he becomes a good healer that actually tank a hit and deal proper damage.
I’m pretty sure the dual assist on Hortensia is useless since her class can’t dual assist. Made the same mistake with Fogato so I had to change his class to a backup unit.
Jean has the best stat growth of anyone in the game... his ability is OP... he starts out super weak, but gets progressively better. If you can baby him, and use Micaiah to get levels for him fast, it starts snowballing, and he gets super good. I reclassed Anna as a mage, and frequently use Tiki on her... as a dragon, she can go tank, kill a bunch with eternal claw, and make a ton of money with her ability.
I actually invested in clanne and made him a power house just one hitting a lot of enemy's and even doubling a lot too it was fun
One of my best units has been wolf knight clanne Reclassed him into axe caviler first and he was essentially just better Vander. I kind of feel Clanne might get undeserved treatment calling him bad because he has 10% magic growth but 35% strength growth so if you want to use him he definitely should be reclassed to a physical class as soon as to get him but I have heard that some people have made good use of mage knight clanne being decent.
I kept Clanne as a Mage Knight, Chaos Style helps him reach doubling range which is nice when effective tomes like Elwind / Excalibur don't quite do the trick. I also think he pulls off the Levin Sword (hits on res and breaks axe users) with the least investment, though I'd have to compare this to Celine.
I use diamant with ike, ivy with corrin for slows, alcryst with lyn heis probably a hidden gem once people see how often he procs luna he synergizes extremely well with louis to snipe mages. pandreo is solid as well, i usually do a healer with byleth because of the dance and i also use seadall ive dropped so many maddening bosses with alcryst and paralogues. Not sure if you did the maddening ike paralogue that one is brutal assuming your not overlevelled and do it at the end. The only reason i got through that one was cheesing two choke points and sandwiching ike. framme has multiple classes suprised me too when i saw it she can be a high priest but loses the chain guard effect.
I made etie into a warrior and she's got the abs she wanted. I'm on hard so lucky I could roll her stats well instead of the fixed growths
Jean for me has been a massive monster. While he struggled at first due to being level 1, once he started catching up with everyone else he began one shotting tons of enemies. Surprisingly his melee Art Damage is pretty strong and the ability to drop heals is super helpful. I have him the Leif Emblem so that if he ever gets attacked he can actually defend himself and then follow up on the Player phase, overall my favourite unit in the game.
I gave Jean the Byleth ring for the Relic Gauntlets from the Ashen Wolves. Super fun. He just one shots everyone
Does Dual Assist proc at all if the unit isn't a backup type or has Lucina equipped? I don't know if units like Horentisa can backup attack ordinarily, so dual assist might not proc at all if I am reading the ability correctly.
You need to be a backup unit or have Lucina
Etie has been great for me, seems like she gets str/Spd/dex every level!
To be honest I always play with the highest difficulty available and I didn’t know I was playing maddening since I play with German setting since isn’t maddening usually unlocked after one playthrough?
Jean is a hidden gem, his passive doubles the base growths of his CLASS, so if you put him on mage/sage, later on he will sky rocket in magic and res and still get decent growths in the other stats
Or second seal him into axe fighter at level 1, equip him with Tiki, then level him up in Anna's paralogue and promote ASAP.
The thieves, zelkov and yunaka don’t promote till 21 and they can go all the way up to 40 as a thief. They’re baked into one strong unit class from the get go. Highly recommend
They do seem strong, will need to run them in my next playthrough
Never seen no promotion bonuses being seen as a benefit… you’re best off reclassing them if you wanna use them long term, if you still want to use daggers wolf knight is a good class
@@Jobulejobies
You vastly underestimate the benefits of the Covert unit type. Having +60 avoid on terrain is so good that I run both of them on most maps now.
@@jossebrodeur6033 you vastly underestimate the detriments of doing 0*2 damage to every enemy past chapter 15. Dodge taking doesn’t mean shit if you don’t do damage, and even 100 avoid isn’t enough to guarantee survival on maddening
@@Jobulejobies forged knives get such cracked might for what they are that these units won't be doing 0 damage except to armor units all of your physical units will struggle doing damage to anyway unless they have an armorslayer.
love this video!! i’m at a similar point in the game and have actually gotten a lot of utility out of diamant. once promoted, he gets high axe proficiency which is good midgame, along with a skill that lets him HEAL DAMAGE DEALT. i think it’s triggered with dex as a % but i have an S tier ring that makes it like 70% so idk
I’d say Jean is stupid easy to use. He won’t be perfect stat wise despite his ability, but he’ll at least be passable. The big thing is he’s by default in the class with the most utility relative to its stats, meaning even with his low bases, he can still guard just as fine and heal the same or more with a mend that a leveled Framme would. If you want you can stack his ability with Tiki’s enhanced growths, but by far the easiest method for the least effort/demand (assuming dlc) is Edelgard’s extra exp rate (costs only 250 sp, he can buy it with 0 training) and Micaiah’s emblem ring. He already has staves, but she gives two really strong things to him, that being heal when using staves (so he doesn’t have to use an item to heal back up) and great sacrifice (strong utility, free level up). He can even attack with magic when transformed with this setup. Eventually you can get him Tiki’s growth enhancer or Sigurd’s Canter, but for how little cost (I don’t see anyone who wants Micaiah outside of free exp and maybe staff utility on a mounted unit) it works! If you’re worried about his survivability, just put Micaiah’s seal on a brawling weapon for +40 avoid and +20 crit dodge, the damage penalty does nothing to him.
Can confirm Anna is a monster. I have the dlc and had tiki with her. In Dragon form she gets fire breath if you keep her an Axe unit (I made mine a warrior). She is a super tank. But even without Tiki, because of her high magic growth along with the other stats she has, I put radiant bow and hurrican axe on her. She legit kills everything for me no issues. But did have to spend time to invest in her. (the tiki emblem makes it easier for those who have dlc)
I'll defend Alcryst purely due to the fact that he gets Luna with his unique class. I've been using him with Lyn and I've been able to activate Luna with Astral Barrage a ton, and with Speedtaker he constantly one shots with a brave bow. He's by far my favorite unit to use!
Interesting, will have to try it on my next run :)
Mine too. Somehow he ended up with my Byleth Ring, which was actually really solid. His instruct gives +5 speed to all units within 2 spaces, which helps your frontliners not get doubled during enemy phase and makes Get Behind Me really easy to proc (and he's got the speed to double, he's nuts).
So this was my first FE game and I had no idea that vander was a promoted unit until you get access to master seals because I was excited to see what he could turn into 😂
Does dual assist on hortensia actually work? I thought the meaning was "If unit is able to chain attack" meant it has to be a backup unit and be in range to do a chain attack
I was wrong about it, it only works on backups unfortunately
Right now playing Hard blind and Chloe with Sigurd has been a lifesaver. Gonna meed enough SP to give her Canto before I move onto other rings for her.
I promoted Framme into a Thief just for shits and giggles. That joke became one of my best AVO DPSers it's not even fair.
I've been using Citrine on maddening and she is pretty good, I promoted her as soon as I got her and she does more damage than ivy and it's a great non flying staff user for when your cavs are ahead and you need someone to heal the backrow units.
I find it very Funny to myself that I watch these videos AFTER I did my maddening run, which was also my first run of the game, so I can compare who I ended up using and seeing who’s actually good and who I just ended up making really good bc I liked their character
My best character is DImant by far. I put Lyn's ring on him and he does half a map on his own while the rest of the team goes to the other side. I always use the deadly sword to crit and when it's evolved it heals half the damage it does so it never dies, it's a monster
Eh you should put a note on the Jagan use him to set up kills. Only take him out when your own units can start to take hits.
Vander is not a bad unite He needs to just be side changed back to a starting class hit 20 then promote and is easy to do with the training missions.
True you could respec him to fix his stats
That dual assist doesn't work on Hortensia at the momment, at least with Corrin. You'd need to have Lucina for a non-back up unit to make use of dual assist... Also Boucheron benefits from other chain attackers not his dual attacks.
I'm just playing on easy mode for a fun first playthrough, but I used Jean with Tiki from DLC (should've done that earlier but I gave Tiki to Chloe to make her more of a monster) and between his passive and Tiki's stat growth ability he very quickly became one of my highest rating characters. I think he hit rating 100 around lvl 10, I'm trying to decide what class to make him.
I turned him into a sage and he can one-shot and out speed. Will cap speed and res so quickly and still gives him access to staffs. If u want mobility I say go mage Knight
I made my Louis a great knight and he got some great synergy with his ability. Putting him in a choke with 2 female units behind/near him makes it so that he gets 5 damage reduction from any attack. Nothing breaks through
Hey so I’m playing on Normal mode and I’m a little stressed about who to put on my team because there are so many characters. And I also don’t know which character to change classes. Does it matter as much on normal difficulty? Cause I’m a very casual player.
I play on Hard and i used Anna as Warrior with a magic bow. And i don't why but it works really well. On normal you should be able to experiment a lot.
@@joe_simon thank you :)
Definitely experiment, the chapters are forgiving enough that you can play with your favorites. I would pay the most attention to personal skills when debating a class change. Example: Jade's Meditation doesn't save her as a Knight; a higher res class such as a Pegasus solves the issue.
I want to invest in Lapis because I just like her more than Diamant and Kagetsu so I want to use her for my first Maddening run even if it's not optimal. I'm curious about how other people have made her useful? I gave her two energy drops I still have (no one else really needs them anyways) so hopefully that will work out? I'm hoping to make her into a great avoid tank alongside Yunaka.
She's a bit weak on my run I use her as a griffin knight to last hit and heal and she does ok.
I gave Chloe a slim lance +5 with a marth engrave and ngl that joint has been carrying me so hard cause its so light and agile. Also made a killing lance+3 just for secure crits
I used a similar strat where I engraved a steel lance and she doubles everything with it
@@IcedCoffeeGaming The real Illegal thing is that I put the three houses emblem on and now everyone ignores her for the turn if you use the falling star skill (unless they have an emblem attack).
I really want to restart a Maddening play through so I can use Anna but man I do not want to do Tiki’s paralogue again…
I feel you, that paralogue is EXHAUSTING
I’d say Chloe is a very hit or miss because lances are heavy as shit and if you get stat screwed that’ll really mess you up late game. That staff utility makes up for it in droves though
Staff utility flier without reclassing make her a standout early in the game, and her relatively high magic growth makes mage knight a strong reclassing option especially with her huge speed. This also offsets the weight issue from peg/griffin
i think céline is quite good too, i played on hard and not maddening but her unique advanced class actually gives her a lot of speed, strength and magic, so i actually built her for sword usage while running marth on her, that combined with ignis and the inherited skills makes her an avoid take while being able to deal a lot of physical and magical damage
Vander is not a noob trap, he is a tool and not using him for the early game is doing yourself a diservice. His bases and the Sigurd ring let him
run far afield and operate independently from others for a time.
But he eats exp from your other unit. There's skirmishes, but skirmishes work to level you out of them so you do the main chapters and aren't too over leveled. He's also, like dude said, a bad unit. His stats never catch up. He's good to have for the first six chapters and then bench him. Dude let Alfred die, but Alfred ended up better than Vander before he even promoted. Like I used Vander as a tank along with Louis until Alfred's defense got higher and that's why he's in the game, but he's not someone that you can carry until the late game like titana was in the radiant games
@@harrisonmakris1376 So your saying he's useful for the chapters where you're hurting for manpower and mobility? Sounds like a bad unit.
@@harrisonmakris1376 skirmishes don’t exist on maddening
I totally agree but would not recommend giving him the Sigurd ring, as the special attack can be used to get additional exp for the early game units which helps them snowball on maddening and the early chapters are easy enough anyway
Jean for me was gaining 4 to 5 stats each level up, so it definitely seems like aptitude is better in this game than in 3h. I'm approaching the midgame now and he already has 21mag and 18spd with no Stat modifiers, but maybe I was just lucky with him
Also I prefer louis over jade because by the time I got jade Louis defense was significantly higher so he was able to negate higher damage units than jade especially on maddening. Plus he has slightly higher dex/luck making him better with killer weapons, but at the end of the day they fill the same role equally well
The speed sounds lucky, but with high priest / sage his res growth is impressive. To save yourself the second notification, I'll mention Jade. It turned out unnecessary later but for giggles you can reclass Jade into a flier (I took Axe Flier but wasn't really digging it), and go to town with an Emblem ranged weapon or hand axe. In my current run she has more Res than either Jean or Ivy, if that gives you an idea of her niche.
I heavily invested in Diamant and it was worth it because he just started killing every enemy on EP or lowering them to the point my other units could clean up, making it trivial. Alear paralogue and ch25 were pretty enjoyable. And I don't think any other unit does it better since they don't have his self-sustain. It's true he doesn't really start out with this utility but given that Alear essentially becomes my bonded shield bot when Ivy joins, Diamant starts to fill in the infantry sword user niche quickly, and I gave him my boots to keep up.
At some point (early enough) after giving him every last hit and arena point I could he started being able to solo the skirmish maps due to Sol sustain and having Ike. I gave him Speedtaker and Vantage, Speedtaker for player phase where it wouldn't take him much to get going and double, and Vantage so he would kill the enemies before they killed him when he was low, or give a chance for Sol to proc.
I'm not doing maddening, haven't played FE for a literal decade i think (last game was FE:A) so I picked hard to have some challenge. Chloe is like my most insane unit now, I'm only in chapter 7, but i managed to get her to like 97+ Avo, nothing can touch her and she just shreds the attacking unit down to a sliver of health so i can get units I'm training to finish them off. Of course I haven't got her to have the chance to be hit by archery so she might not take that as well as avoiding melee hits.
At first i was thinking to use the first MS on Celine, after your intro to mid-game Ivy, I think imma promote Chloe into a staff wielder to help with healing. Thanks mate!
Dual Assist on Hortencia doesn’t work because she’s not a back-up unit… I made a similar mistake with like 3 of my units 😅
Same lmao
the better skills to inherit is canto from sigurd and hit +15 or con +3 to not lose spd
I gave Jean, Tiki. His stat gains are insane with the combo. Very versatile unit and can fill most lost unit slots.
Clanne has been one of my best units on hard, he is a warrior though but it should still work on maddening given at he has a high Spd growth and surprisingly only 10% in magic but 35% in strength
Are these growth percentages visible ingame?
@@BuffPomsky no, something you have to look up externally with the numbers being acquired through data mining
I think that Diamant with Ike is just insane he is a total tank
@@FennelRPG it sounds fun, mayble Ill try her in my second playthrough for what you say she is pretty much like Hawkeye in the gba games
Nah, Timerra (or any Picket unit you take) is worthiest because of Sandstorm. She also has the crit reduction going for her if you have troubles with that.
You want to run 15 active units. Postgame, you want to level up under powered units (look [Rating + HP] as a guide).
I have Jean in my playthrough as a high priest and he is amazing! Great stat growth
Really wanted to use Etie and longbow warrior was super useful in chapter 11 (and the steamroll potential was useful with the Lyn ring) but Pannette really just did her job better and it makes me upsetti spaghetti.
Mageknight Anna was an unexpected surprise tho.
Hey mate about your maddening guides can I use them for hard to like what works in maddening differently would work in hard I guess or maybe not only asking cause I got the game today and I'm just not sure what rings or emblems to use on who and that
The guide breaks down maps by position and gives input on how to min max some chapters so it would work on hard mode as well as maddening. It would just be somewhat easier on hard mode
Thank you for the reply yea I don't think I'm ready for maddening not on my 1st playthrough so though il play it abit safer on hard
Wait a minute. Does Dual Assist activate even when a non-backup unit has it? To me the skill reads; that your unit needs to be able to do chain attacks in order to utilize this skill?
Dual Assist works on any unit type.
No it does not, dual assist does nothing if you do have lucina equip or backup class.
@@loedae That's exactly what I thought aswell