Louis BASIC UNIT GUIDE! Maddening
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- Опубліковано 5 жов 2024
- #fireemblem #fireemblemengage #feengage
In this video I outline how to use Louis on Maddening in terms of classes, upgrades, passives, etc.
This guide is aimed at the early/midgame. I will be making an advanced guide that covers emblem rings and endgame unit builds.
He carries maddening so hard early then leaves you like a dad out for cigarettes around Solm. Still my favorite for early sigurd
It's time for the man the myth the Louis
It was crazy how he went from tanking whole maps to getting 3-4 shot by axe users like 1 chapter later
Ohhh yeah maddening I had to bench him because of this
Sadness
Mine he takes 0 damage unless enemy has tomes/levin swords
Louis wasnt so good for my Maddening playthrough (benched him mid-game) but I will always remember him carrying me in Hard. He's SS+ tier below Maddening. My man Louis you're the MVP.
Not good but still Double S Plus? Does that mean everyone else is is top tier?
I mean for my hard playthrough. He couldnt really tank stuff in Maddening. (And yeah on Hard anyone could be strong with enough love and care (and farming))
@@milkkyou5915 ah okay makes sense
Yeah, below maddening enemies don't really catch up to his defense stat
I heard that he drops off late for so many people, but for some reason, he's the MVP of my 3 Maddening runs all the way, fixed growth.
I run Sigurd on him, then promote him to GK as he loses Sigurd, then reclass to General once he gets Sigurd back.
IMO he's a great user of Sigurd because he can Override deep into enemy formation without a care in the world. As long as he can nail the 1 or 2 mages mixed into the enemy cluster with the Override, he's got nothing to worry about. You get so much value out of running a forged steel greatlance on him with this playstyle. I run an Engraving that gives some +HIt and +Crit on the Greatlance. He tanks everything and chunks for 1/3 - half HP with a chance to crit for a straight up kill on EP. It really adds up since he's tanking so many rounds of combat during EP.
The key is to either Override to delete enemy mages or Silence staff, etc to disable them. Then Louis takes care of the rest and buys so much room for the rest of your team.
I run Pair Up and Resolve. Switch Resolve for Starsphere if I'm using DLC.
I simply don't deploy him for (the very few) maps where there are too many and/or inconveniently-place enemy mages, which is ok because he does WORK on maps where he's deployed.
Important thing to mention, especially in relation to Louis!
Miciah's Sacrifice has an added effect when an Armor uses it, some stat buff.
The stat buff does not matter at all, but it means that Sacrifice affects every single allied unit, regardless of if they're missing HP, and he gets EXP and SP for them all. Exp per Sacrifice is capped, but SP can continue to accrue, the fact that this is being mentioned should tell you how much you rake in. You can just pause and eat every single unused recharge spot to give him an extra 2 or 3 levels, and 4 to 500 SP PER MAP you do this on.
Other people need Sacrifice too, but Louis has the ability to pull fistfuls of "free" EXP and SP out of just one or two maps like this.
This can kick off a meaty snowball that can get him whatever skills he wants, and stay comfortably above the EXP curve until you do whatever you want with him later
if you're keeping him on General or Great Knight then you should be giving him a Smash weapon like Greatlances since he'll never double anyway. It'll maximize his enemy phase damage and they generally have like double the Mt of regular weapons anyway. A Silver Greatlance is 28Mt vs Silver Lance's 14Mt, and there's plenty of Engravings that will fix the hit rate.
He'll need some help from Emblem Rings to keep his defenses up mid-late game, but that's not any different from most units anyway.
Since Eirika/Ephraim's Gentility skill is a fixed -3 damage per hit, it's perfect for someone like Louis who will be a fixed 6 damage reduction every encounter because he gets doubled. The skill also helps avoid spiking his defense too high to where enemies start avoiding him.
Corrin is nice too since Pair Up will protect him from Chain Attacks and since he's an enemy phase tanker he'll be a good debuffer with Draconic Hex.
He'll also hit harder than Timerra would with Ike using Great Aether since Engage Skills only use your attack stats and Mt.
Other honorable mentions are Sigurd to make him even more of a bruiser, some slight +Def, and move, and Leif, who will be giving him a free +5 Def with Adaptability along with Def stats from the ring.
I was going in planning to go with General Sigurd Louis again (with Great Knight for a bit in between), but I’m finding great use with the Edelgard bracelet and Great Knight. I am committed to using him now, I will agree that is tanking ability has dropped off, but he can come in for a hard hit still. I also gave him Quick Resposte so that he can delete an enemy on enemy phase.
I think giving him Hector and making him a Royal Knight is the play. Fixes his SPD and RES problems and keeps him tanky enough.
I loved him so much at the start I completely over leveled him. It came with problems but he breezed threw the game, even mages didn’t do damage. (His avo was extremely high)
I've just used him and never felt the need to replace him as the primary tank for the team.
I didn't particularly power level him. I just used him a lot since he's one of the strongest early units. The AI that doesn't attack when they can't do damage has its advantages too like I'm mostly free to smack people with a Killer Axe and not worry about being broken (he's a Great Knight) or I can do big Override damage with the Silver Greatlance and be safe as long as there's not more than 1 mage around.
If he miraculously falls off by the 2 chapters left I have to do I don't think that would impact my impressions of him too much. He's been a real carry for me for over 20 chapters.
Man your content has been very helpful. I started a maddening run after my hard, just doing whatever I wanted like running Alfred and Fogado cause I wanted to try them out. It's been a slog and feeling like I barely can pull of a win on a map. I started a new maddening with the tips you've given like running Chloe early with an upgraded lance and getting more fliers. It's been so much easier, I'm now aggressively pushing on maps and no longer feel like I'm needing to be lucky to get through a map.
I used louis my entire maddening/classic run and he was one of my best units. as a gemeral pretty much nothing killed him, and even mages couldn't usually 1 shot him cus of his high hp. I ran him with mainly the sigurd ring, and inheriting corrin's pair up is incredibly important to negate chain attack damage. I was also able to get the 50k legendary heavy spear from firene for him from donating pretty late game, it made override do so much damage (especially with a heavy engrave like ike's I think)
here's my thoughts on louis:
i feel like his player phase is pretty weak in the mid and late game, but his enemy phase tanking pretty much made defending whatever area i put him in braindead with careful positioning. i pretty much abandoned the idea of using him as an offensive unit and went for maxing out his defense in great knight. i think he could be a good halberdier, warrior, or wyvern, but i like putting him in lance/axe great knight since that gives him the most defense aside from general, and the mobility he gets from it is indispensible in a game like engage, the weapons, skills, and rings i'm gonna describe are specifically for the tank build
his best weapons are probably the b-rank 1-2 range weapons, i mostly use a marth!spear and a lyn!tomahawk on him, but any engraving should be fine as long as it gives him more offense and hit. the weight doesn't really matter, although if you try hard enough he can probably avoid getting doubled by the slower enemies, or even double the generals. i find that once he promotes, the lyn!tomahawk is really good because it allows him to crit sometimes and delete a few enemies. his offense isn't great, but as long as he chips most enemies to the point where other people can kill them, he's pretty much doing what i need him to. for the early game, i give him a spear as well, it always works well with him, and javelins always have really bad might unless you forge them, but i never like forging javelins because i find them inferior to spears. greataxes and greatlances also work well with him, but they're more situational than spears and tomahawks
as for the skills, i like arms shield and resolve, especially on great knight. arms shield is great for minimizing damage from enemies of a single weapon type, and if you can use it alongside resolve, some enemies will struggle with even breaking through his defense unless they use chain attacks or magic. hold out from roy probably works well too, especially if you really want to tank a mage, but the investment gets wasted because you want spears later on but i prefer using roy as an emblem ring on louis. there's also skills that are good on everyone like canter, but he's not a very offensive unit as a great knight so the repositioning utility gets a bit wasted on him
as for his best emblem rings, i think roy, ike, and leif are his best rings. all of them boost his tanking capabilities, i think roy is probably the best out of the three, followed by ike and then leif, but all of them are viable for him. the reason why i like roy the best is because of the hp and res bonus he provides for louis, and he really needs both of those stats. hold out, rise above, and the binding blade are all extremely useful for louis, he pretty much becomes a wall if he engages. ike is pretty good as well, wrath, resolve, and laguz friend are all really good skills for tanking and occasionally critting an enemy to death, hp and def are also always welcome. leif is good because of his vantage, adaptable and hp bonus, but louis doesn't really need the build so i think it's better to give leif to someone else and he's just decent rather than broken like the aformentioned rings. i've seen some people use lyn on louis for the copy skill and it might be decent but i think there's better options
Louis has problems with magic the same way fliers have problems with bows. He can just one shot them or use a brave lance before they counter and with canter you can just put him in a position outside the range of dangerous mages.
I would say his biggest issue (on Maddening anyhow) is that he becomes too tanky in general or great knight sometimes. It can be useful to give him pair up and then park him next to an enemy backup unit without attacking. The enemies don't recognize skills and will still attack, doing 0 damage, because they think they will be doing damage from the backup attack.
Is Canter+Pair Up a metric shitload of SP? Yes. However, you can keep Sigurd on him to get free canter or you can put corrin on him for free pair up, at least until you get enough SP.
Late game, he's a great user of any ring because he's just a ball of stats. In particular, if you use DLC, he's basically the ideal user of the Hector Band. Gives him quick riposte for auto-doubling. Alternatively, Ike with a killer lance for wrath abuse to hit 80%ish crit rate with an Erika imbued killer weapon. His taking 0 damage from everything means he won't care about losing dodge.
Just my 2c from someone that gave Louis 2 talismans and let him run over the Maddening run.
If there's any unit that can afford to be SP hungry it's Louis. The Armor perk of Miciah lets him affect every ally, regardless of HP, so just burning the 3 or 4 recharge spots at the end of one or two maps is like, 3, 4, 500 SP. On top of whatever else he got.
EXP per Sacrifice is capped, but SP isn't.
I actually stopped using him until I realized I lacked someone who can use Ike since I've been using Diamat with Hector. So I made him a General and got a lot of good level up. Paired with lifesphere from Tiki, I can heal myself and have someone who can hit hard when i use Ike's engage skill.
Sure he can't double. But you can give him a brave Lance and if he is strong enough, you don't need to hit twice
One thing I like doing with Louis is using Gentility+ on him once you get eirika. That 5 damage reduction, combined with leif's 7 damage reduction, his passive damage reduction, and the damage reduction from the great knight class all add up to allow him to tank basically anything
Hard mode noob here. But I never had to worry about Louie being under leveld. I would set him in a spot with 4 or 5 enemies and just sit him down and let him secure a point. I want to say he would have been around level 50 maybe 55 by the time I hit endgame. But I also did a lot of skirmishes too
@@priestessii sad armoured noises
@@markdavies9634 *clang clang* (dejected)
For me, he's been the most solid unit on nearly every map. And that has continued even into the lategame where he has over 50 defence and still continues to wall the enemies with Brave or Silver weapons. And his greatest class in my opinion is actually Great Knight. Hear me out, before you call out the class's weaknesses and bad growths:
He loves the 6 move over the 4 he gets on General. This can actually give him the chance to get the jump on enemy mages before they hit him, and allows him to bodyblock much easier.
Do you use Leif on Great Knight to protect his counter attacks?
I like how you said "Hear me out" as if thinking Great Knight being better than General was some sort of spicy hot take.
@@GIR177 Yeah, Iced isn't a huge fan of Great Knight. And I get why, since the class loses the immunity to break and has somewhat poor growths. On Maddening, it's also so-so as a tank; it's more like a brawler type. General is certainly better at blocking paths.
I have 2 different routes to build him :
- Hallebardier with Brionac Hector emblem (dual phase) or Sigurd to capitalize on brave lance. Note that Hector still help with Brave lance nuking with his weight passive and an engraved lance increasing weight.
- General/Great knight with Corrin emblem for an absolute fortress. This one gives duo, increased hp, draconic skill which are arguably more useful than what Ike can bring. Would'nt recommend this build though since Corrin is in high demand.
Just finished chapter 16 and Louis is starting to show his age, specifically with his accuracy issues. This dude is consistently in the 60-70% range against most enemies if not lower.
That being said Louis has been so incredible for me and is still useful as a wall. I know this is kind of a noob trap, but putting Ike on him has been incredibly fun. Mounted units and covert barely do any damage or they just run past Louis. Because of that I like to use Great Aether and hit the 3-5 units that fruitlessly dink his armor or are heading for squishier targets.
Also you want Pair Up on anyone who wants to seriously tank. Wouldn't try to use skills to buff his damage since a Silver Greatlance does stupid damage anyway.
Best thing you can do with Louis after he's gone through General and he's struggling a bit? Turn him into a Griffon Knight. That class will level up his speed, resistance, and luck, which will redeem his huge HP and defense and make him a wall once more. He will be vulnerable to break and archers, but it's not actually that hard to play around.
Granted, this is for Hard mode. I haven't done Maddening yet.
I've been solving his mobility problem using michaiah+rewarp, which also helps patch his res problem amd gives some extra utility if he's out of range and I don't want to rewarp. I've also just embraced being slow and use a silver grewtlance with the Ike engrave. He basically one shots everything.
Rewarp is finite though but you can warp him around :)
@IcedCoffeeGaming True, but you can also use him as a warp taxi via rewarp and Michaiah. And those resources are limited.. but who else is going to make extensive use of rewarp? Also I rarely found myself using it more than once or twice on a given chapter.
Celica on the other hand is a little wasted on him. Even if using her for free warp is fun.
This is a really interesting unit because he's much more borderline viable-if-you-invest, benchable-if-you-don't. Most of the other units are, "They suck. Bench them", or "They're broken -- you barely have to touch them and they snowball."
Louis is actually the Jagen of this game, in every single sense besides being a boomer on horseback.
Pretty good Jagen, too!
Not quite Seth, Titania, or... WHATEVER the hell Haar is, but
Louis on General is probably not feasible on Maddening difficulty without Ike ring. Having the damage halved is huge, especially if you consider that's on top of Resolve+. Giving him talismans and inheriting Resistance + from Micaiah would also help a lot. You may need to give him Boots and let him carry Brionac as well so he can have more mobility and counterattack on enemy phase. I'd say he needs moderate investment as opposed to some other characters that are viable but need heavy investment (looking at you, Clanne). The payoff is that you get a character that is almost invulnerable to physical damage and can one-shot most units. When this works out, he is nigh unstoppable as long as he doesn't get attacked by multiple mages in one turn.
I gave him Pair Up which really helped with the chain attacks, but sometimes his defense just gets too high and he doesn't see action on enemy phase. The fact that this can happen at all makes him a bit of a risky investment. I'd say he's the best General in the game, but I also think that Generals are just not great in end-game Maddening.
When it comes to Res remember that he can use a Pure Water. This is a cheap way to get him decent Res, especially early. Also I don’t know if a Res tonic stacks with a Pure Water but those are cheap and help too.
To add on to this who is really using the Talismans? I never use Talismans and this is the case where they really help
I like Halberdier Louis. On enemy phase his defense is OK, and he just has enough speed to not get doubled by harder hitting enemies... and the ones that do either ignore him or do something like 3-5x2.
Edit: Heard the thing about Goldmary. Hmm... I'm about to her chapter so let's see if she totally outclasses Louis as a Halberdier then she's replacing him.
Changing Goldmary's class has the unfortunate side effect of hiding her massive boobs. 😮💨
@@aninymouse1651 it’s temporary and only for stat comparison ;)
Louis' biggest strength is his starting class. He has too many liabilities to commit to using him long term. I don't use him long enough to advance him, let alone spend two seals for Halberdier. General just doubles down on all his strengths and weaknesses. And there are several better choices for Warrior. I use him early, but once I get to chapter 8/9, there just isn't room for him on the roster anymore.
HARD MODE LOUIS WE LOVE YOU! I always need to sing his praises. My highest strength unit! General was so good, I was put off of Great Knight Louis because the stats seemed worse, and I’m glad I did tbh. The growths aren’t bad but he was so good as a armored Lance that I figured I’d go all in on General
Pretty much only the enemies on the last map could damage him, aside from mages of course. Loved sending him into crowds with pure water and Ike’s Great Aether though
I really don’t know if Great Knight will be appealing to me. The movement is lovely but the growths are slightly worse. That doesn’t matter that much, but idk General just seems like it’s gonna build better tanks in the end? I feel like you might as well go Wyvern if you want 2 weapons. Great Knight is an armored cav, so it has 2 weaknesses for a class that seems kinda middling
But Great Knight looks really cute so I’m gonna try it anyway lol
The text for great sacrifice's armour bonus is wrong. It doesn't buff the units it heals, it buffs all units. In other words, great sacrifice also hits units at full HP when used by armour classes. I've already planned my next run to be Vander supports only, but I'll probably use Louis on the run after that, and I'll 100% be using Louis on my DLC emblem only run once the last of the DLC emblems are released because of the synergy between generals, Hector, and Soren.
It's interesting to see everyone saying Louis falls off, mine was invulnerable to physical on Maddening all the way to the credits.
How did you run him/did you do anything interesting with him to keep him relevant?
@@IcedCoffeeGaming not the original poster, but on my first/blind run some stuff that can help him is gentility, and maybe even resolve or pairup. I did also have tiki free, and Louis works pretty well with Tiki (high attack, and her fire breath doesn't double anyways, so he can clear groups of enemies easily). With tiki, his defense basically procs every level up, and so he basically had 50+ defense in late game. Giving him a forged silver Great Lance with high hit engrave was pretty hilarious too.
@@IcedCoffeeGaming I ran Ike on him and inherited Def+4. It might sound silly inheriting a boring stat like Def, but because it's a flat damage reduction you actually get increasing returns from having more of it. That's 18 less physical damage taken per combat, and will definitely be the difference between dying to 2-3 enemies and easily shrugging off entire waves. If they even hit him that is.
Louis keeps his eyes closed because Vander can’t handle the pressure of not being able to do his job properly and Louis having to do it.
Anyway if you want to have real fun upgrade your Iron Greatlance to a Silver Greatlance and one round everyone on enemy phase.
Anyway probably shouldn’t spend SP on him until you get Corrin for Pair up and then just stay on Ike after that if you want to keep going as a General
Their is that HP restoring skill on Marth that could be good I suppose
When I first played the game on normal, he was one of my strongest units. Then on my second playthrough on Hard, he died on Chapter 4 before I can even use the time crystal. 😅
I'd say more that almost like all enemies are back up units limit his tanking more then keeping him out of range of magic units
First and subscribed. Thanks for pumping out all this content. You're making my first maddening run infinitely easier with less restarts.
I kept him as a Great Knight paired with Roy and he did alright on the final chapters. He did his job of baiting 2-3 units on enemy phase. Nothing crazy but definitely useful to have.
Weird, I didn’t use Louis early game but during my mid game when I started leveling him up, he’s a tanking monster. The only real danger is putting him in a gang of backup units. It feels like they specifically check you with them which makes it frustrating cause it only requires 10 hits to kill. In any other case aside from magic units, I usually don’t have to worry about him. I dunno at what point end game starts but he’s still good and that’s after I had to spend the time leveling him up
I'm thinking about making Anna an Armored Unit and have her and Jade be near him so they can trigger his personal skill without the fear them getting hurt.
Interesting use case! 3 Tanks could be fun to use :)
Thanks for the tip, appreciated as always!
The speed on halberdier does slightly matter. It lets him double the corrupted wyrms with heavier weapons. They have a cap of like 6 speed and while he wouldn’t be able to double on general he can with a somewhat faster class like halberdier. This is the full extent of the extra speed’s relevance but because of his high strength it does make him very effective at koing them. And yeah halberdier’s definitely the best investment to reward on him in my experience late game. It makes him very effective vs bosses especially the ones with like 40+ speed that the fast guys can’t double without additional speed investment but he can because screw the speed stat I double anyway with my 15 speed. Side note if you are concerned about his hit rate ( which is fair) and don’t wanna use a hit engraving for whatever reason I’d suggest considering zelkov. Their support vastly boost his hit which makes using him a lot more consistent.
(I preface this by saying I haven't watched the video yet, excited to shortly, will update this if necessary.)
I know you're plenty busy with various videos on the series, but I was talking in a Discord with some friends and I'd love to see your insights in a discussion video about the merits of Generals overall.
How would you fix them? I kept thinking back to how in FE9 Paladins had that crest that gave them additional defensive attributes so Mages couldn't just sneeze on them and ruin their day like Generals suffer from. Should their Res have a partial scaling based off of their Def? Like maybe 1/3rd? More? Less? Should they have an ability to mitigate the damage taken by uncounterable attacks from Emblems/Heroes?
Just more of a free-flow thought exercise, but I'd love to hear your thoughts on the matter on the class in general.
I like Great Knight for the mobility, and the class skill combined with his personal and Alear (Female in my run) allows me to dynamically boost his bulk by up to 6 points to do some AI manipulation if their physical attack is around his defense
I have only found two ways of using him,
1- make him a halberdier and be offensive with a flyer support
2- give him all the resistance I can with items and passives and use him with hector and a +3 brave lance and with it he will cuadruples counter first for four turns and kill everything before he is attacked
Great Knight > General IMO unless you use boots on him.
It's crazy how hard he carries until ~chapter 8, then ends up middling in the next few, then completely falls off in Sohm. Unless he's classed as a great knight instead of general, his mobility is a massive problem in the early Sohm maps, which means no levels/SP. Unless your name is Kagetsu or Zelkov, that's a death sentence on maddening.
This might rub his fan boys the wrong way, but he seems like a early/mid-game Jagen. Has value longer than Vander (who's dropped as soon as you hit Brodia), but still not likely optimal to keep playing as you hit Sohm.
My next Louis will be a Halberdier. I imagine with his better strength he'll be an even stronger one than Goldmary was, and she was great. I always end up dropping Louis after he carries the early game for me and I don't want to next time.
I also wanna run a Halberdier Louis I love the unit but he does fall off and is suited more for slow push stras it seems.
I dropped louis after I got kagetsu but he was a hard carry in the early game and thank god. Every strength level up my kagetsu got since then plus a strength potion I gave him from selling my abandoned units equipment including louis’ made it so he had exact damage to double + crit sombrom from 100 - 0 and bond blast with georgios unupgraded for another 100 hp bar today on my first maddening run.
i turned louis into a paladin and goddamn, he two-shots almost everything with his brave lance
Having used louis up to chapter 21 so far of maddening, he falls off hard when he can't tank anymore and I ended up making him a wyvern for better mobility but he's pretty bad without like lyn or something
He can kill all magic enemies within his range by using sigurd as a general and override. Divine pulse+ and pair up the care of the rest. Even if his def is too high he then gets to player phase anyone he wants. And ai doesn't take into account pair up. He falls off mid game but late game he plays similarly to early game
Hard carries early, struggles mid, comes back online late.
The only downside of this is that having a tank is less useful lategame, since maps are generally more reinforcement focused and there's lots of enemy mages. Having a unit who can run off on their own and beat on enemies is nice though.
What chapters are alot of mages except chapter 25....there is not alot of magic units late game at all.
@@magegeneral6988 18 has mages out the ass.
19/20 are both good maps for him.
Half the reinforcements on 21 come with mages.
22 has 6 mages on the map, 1 wave of reinforcement mages, and the infinitely spawning wave comes with a mage.
23 has less mages, but the dragons make juggernauts less good than usual (although he's still good on this map)
24 is good for him.
It's less so that there's mages everywhere, and moreso that Louis gets blown up by any non-thunder mage, and even the thunder ones do enough damage to weaken him for backup units.
He's still good lategame though, since his defense scales up high enough by then he can basically go run around and kill stuff on his own as long as you play around the mages that do spawn
@@sdawdasdfdasfzxc9208 yh but the argument I keep hearing is that there are so many mages that it invalidates him late game. He literally can one shot any Mage with a Brave Lance. There are so much more physical units.
@@magegeneral6988 Oh no, I agree with you, Louis works fine lategame it's just the general map design that makes hunkering down and routing the map worse, which does make tanks a bit worse in general.
@@sdawdasdfdasfzxc9208 ah yes I see wat u mean. Btw not sure about any1 else but I found the final map chapter 26 very underwhelming in terms of difficulty on Maddening. I wish it was harder for a final map
So weird thing about his and Chloé's passive. It's not just two female units within two spaces. It's two female units adjacent, so they have to be next to each other. Achievable, but less common than you'd think. Chloé also needs the mal and female unit adjacent
It can be easy to proc louis’s skill since for the most part the female units are faster and that’s more what you want in this game, and if you use male Alear then Chloé’s works pretty often too
Only ever use him to corral early enemies to make them attack who I want and provide chip. Literally never used him long term.
Louis, there just aren't enough master seals to go around....
After watching Choops Maddening Finale I stand firm on Louis supremacy. 128 DMG on the final boss is crazy
even if the unit wont attack a general, you can bait out the ai to come to you like it is darksouls and kill the army off on your turn
Hear me out. Louis axe paladin carried a maddening run for me. I gave him Ike but honestly he would have done fine with another emblem. Tomahawk 1 shots mages, Hammer DOUBLES armors and kills, and great axe kills everything else. And his res got to a respectable 16 by the end of the game. With Ike popped mages barely hurt. And you're tanky enough for single digit hits but not 0 on physicsl hits. Hit +30 or acc engravings recommended.
The problem with Hal diet is that even when he doubles enemies, they still double him. My halbedier louie is very commonly getting one rounded/ risking death due to crits.
Dropped off big for me. Might have been bad growth rolls but by chapter 19 he just couldn't take hits or deal damage on par with Jade or Goldmary. Still had to drag him out as 14th-slot filter in endgame. Makes me wish I'd dropped him sooner to build up someone else.
What about Halberdier, Silver/Brave Lance, but if you have SP to spare give him Break Defenses for maps with lots of Swords (although tbh I'm about to run Break Defenses with Wyvern Rider Chloe)
I feel like you could argue for a vast number of units to be on warrior.
Warrior and Wyvern are the two "shrug" choices in this game.
Wyvern has a slightly higher requirement that the unit actually be, y'know, not horrific than Warrior, but really, you can't go wrong with either.
The fact that Anna is perfectly usable if you keep her in Warrior speaks volumes.
The first 2 stats my Louis capped was HP and Res and oh boy he was tanking everything
I'm thinking about giving my tanks Pair Up from Corrin. It's kinda dumb how enemy chain attacks always do damage even if the backup unit doesn't normally do damage against my tank.
Give Louis Ike and a killer weapon with a crit and hit engrave: problem solved. Pair-Up is good on him as a tank to avoid all the back-ups late game.
Hot take: bench him around ch 12, possibly earlier
We always talk about enemy phase when we talk about having too much defense, but what about player phase? Would Louis be good a good player phase character if you use for example Steel/Silver Great Lance/Axe?
I paid him with Ike and let him go directly into the crowd, 1 round later, they all die😂.
louis is cool 😎
Not only is he a great unit, he's absolutely Rizzed in all his supports. Dude seriously has a way with words. Got all the girls (and some of the guys even) blushing.
Now that you're diving into the DLC, would you consider giving General/Great Knight Louis another look as a primary Tiki user?
I'm at chapter 19 currently on Maddening. Engaging provides a decent def and res buff as well as a fair chunk of HP, PLUS having access to Ice Breath (type bonus for armored classes) that calcs a good portion of damage from Def helps mitigate crowds. Any thoughts?
Louie ended up being my mvp unit in my maddening run, I fell into that pitfall that he was so strong early that I wanted to use him but heard all the complaints about him mid to late game and reclassed him right away into a wyvern knight and gave him speedtaker, felt like a meme build but he ended up just swooping in wherever I needed and even became a quad brave attacker at times. Just became a consistent menace throughout
Louis. Louis. Louis. I’m gonna say this right now. BEST. PHYSICAL WALL. EVER! And to make him even more bulky, give him Ike. Need more mobility, give him Sigurd.
give Louis Lyn, Lyn ring and speedtaker is enough for him to double enemies and keep him as a general. And his strength is so high that lyn ultimate can one shot mages
and give him a spear, he just one shots mages
Does the passive work with Rosado?
Rosado is male
I made jade into the marshal master
Enemys not hitting him isn't the worse for point choking
Why his eyes shut all the time?
Goldmary is straight worse than Louis in every way, she only has 5% more DEF than Louis, most things are worse and some are the same
I expected "how to use Louis: dont."
Does "Assign Decoy" resolve the issue of enemy units completely ignoring him?
It does.
Yup. Assign decoy forces the enemy ai to target the unit you chose
@Anakin Skywalker factually incorrect. There are only 2 cases where an enemy will attack someone other than the decoy. 1. The decoy is not within their attack range. 2. 3 people have already attacked the decoy, removing the decoy status.
give generals boots
Bro really goes from god tier in hard mode to meh in maddening 😪
Canter armor is better
Cases like Louis in Engage, where these early to mid game units are pretty good and decent, and then fall off HARD, make me wonder who was in charge of the balancing of this game. I hope this wasn't a ploy to get more people to buy the DLC, and that makes me so sad because that's usually the only way to make a lot of these units competitive.🥲 This game is still a bunch of fun, and I loved my playthrough of it (on my second one now), but it's an issue that frustrates a near perfect gameplay experience.