For people that go into stores like Target and see regular Splendor on the shelf, they're not drawn to it because they don't know what it involves by just looking at it. With Marvel pasted on, now they're interested.
Now with the Time token ( green ) you must at least take 1 card from the highest row . We've noticed that with the classical Splendor the most of the taken cards were from the 1st and 2nd row and you can still win. So i think it's a good thing to add it so you must take from the 3rd row.
As always, I love these 4 way reviews where we get to hear multiple opinions and different reasons why those opinions exist. i know it'd be unrealistic to expect them constantly, but just wanted to state how much of a value-add they are in comparison to a normal review.
I know Im asking randomly but does any of you know a trick to get back into an Instagram account..? I was stupid forgot my account password. I love any tricks you can give me
Splendor is an awesome game!!! I just got the expansion and only played the strongholds module. With two players works really well. Creats so much tension. It really spice up the base game.
The Sniper mode that Zee was talking about where you gun for one particular colour to get huge discounts that include that colour rarely works against experienced players, especially if there's more than 2 players. Anyone can see what strategy you're going for and will reserve those cards as soon as they come out just to stop you from getting them. The only real way it might work is for those particular cards to still be out there on your turn.
the A points on the cards are to incentivize players to buy them, because in the og game, those cards cost the most with little value, so with these A points you atleast have a chance to snatch an ez 3 points tile
I think the green chip is a chip because it's included in your 10 chip limit you can have at any given time. As it stands it's set up so that if I buy a top tier card early on it's a bit of a handicap for me the rest of the game because now I can only have 9 other chips the rest of the game. So it helps prevent a player from running away with the lead early on.
Another top notch Hollywood Squares review. Really liking the dynamic and the variety of viewpoints which add some good depth. The audio on this particular one was a bit muffled and it sounded like someone left their window open but otherwise high marks! :)
I know it’s a splendour thing, but I’m surprised they went with chips instead of actual plastic gems like in Thanos Rising or Century Golem. The gems probably would have brought the price down a bit too.
I'm not sure Zee (or anyone) realized that the "Time Stone" counts toward your 10-gem limit. (Is that strategically significant? It had better be, because if not, that's a pretty weird decision.)
Yea pretty big miss right here - the time stone chip slowed down people who would go to fast too quick in buying expensive cards, because it would limit your total chip count to 9
10:20 Interesting. It sounds like no one in Mike's play group went for points first and then trying to pick up their color diversity later (and then only having to pick up what's still missing at the end instead of spreading a wide, inefficient net first).
The diversification doesn’t seem to be too much of a big deal to me. You only need one of each, so you could still focus on a specific color outside of that. However, I have always gone for nobles, so perhaps that is why it doesn’t seem like it would be a problem.
Yeah... Well, for me - the strategy which this game forces you into - color diversification - has always been the way I play Splendor anyway - I look at all of the cards on the table, see what gems a lot of them have in common and then pick one of each of those. Then I build up on gem cards until I have enough to start looking at the middle tier gem cards and even the highest tier gem cards. In addition, I look at what gems each card would give me so that I can meet the number qualifications for the nobles.
I played Splendor ONCE at a convention and heard there was a Marvel theme. Trying to get it, sounds likes it’s perfect for me. I have like much knowledge of the game and don’t own it. I will give this a try. Excellent review
First Splendor expansion had some different end conditions (instead of 15 points), maybe this version needs to add more endgame options. Forcing diversifying makes sense in a lightly thematic sense, but does dull the strategy options of the original. In the original, a powerful strategy is to reserve a top row card early for a gold chip, and then work towards collecting 7 of one color to buy it while building up other point cards that synergize with it. You could practically avoid the first row altogether and win the race every time (in 3P/4P games) unless someone else is attuned to the same strategy. In some cases, you could ignore the nobles completely and still win. The Marvel version likely "fixes" this issue but at the expense of putting the game on rails.
I don’t own either one and I do like Marvel, but still not sure which one I want to get. Seems like the artwork is a little distracting in a game where theme doesn’t matter. Also, several comments about not liking the rule changes and the original game having some expansions. Gonna have to look into that and think about this more.
I don’t have the original Splendor but play it on the iOS app and love it. I think I’m gonna get this and have 2 for 1 as I don’t think there is anything stopping from playing Marvel Splendor with the original rules to 15 ignoring the A tile and the green chips??? Am I right???
I thought I was gonna love this game. But, the new win conditions ruin it for me. In the original there is like 3 ways to win and any of those ways could be the one to choose. If I get this one I will definitely play with original Splendor rules, first to 15. Otherwise you are just doing the same thing. Original Splendor is 8/10 and this looks like 5/10. But you can always play with original splendor rules.
Original Splendor is not first to 15 to win. After the first player hits 15 everyone else gets a final turn, my play group usually end up with over 15 point wins.
Splendor isn't my favorite game, far from it. But it's my wife's favorite and my most played game. This is one of the best gateway games you can play, and as a gamer I always get a fun, light engine builder to play. This version looks ok, I was expecting more from Splendors first retheme.
I think I have read that Splendor has a "hole" where you can't win against an experienced player by going for nobles which is clearly the spirit of the game. I think this an attempt to remove that "win with no nobles" strategy, although maybe its too ham-fisted and obvious.
The nobles themselves frequently end up being useless or a new player trap. The winning strategy is frequently to buy expensive cards that score points and not build much of an engine. You still will need to buy 1 to a few cheap cards for the discount because you can only have so many chips, but you aren't getting a lot of cheap cards like many types of players want to do. Just because that strategy is the "best" doesn't mean there aren't tons of decisions and strategy around it. If everyone goes for that strategy it can create enough tension that other strategies flourish depending on the order of cards and how chips are obtained by the players. Splendor is a very good game with a crazy amount of depth for such a simple ruleset. It has a non-existent theme, there's no crazy engine building in it, there's nothing fiddly in it, and it's a very direct skill testing game.
@@oldyoutubeaccount I don't disagree with you. I still believe this is an attempt to force players to the nobles. I'm not saying it is particularly effective but I do think that was the intent behind the design changes.
The Renaissance jewel merchant theme of the original was so painfully boring, it was a complete non-starter for my kids, and I never considered buying it. I think it was all the pictures of the plain, samey-looking people in the original that put them off ("Oh, great! The goal is to buy cards with a bunch of bored looking old-timey guys in a hats! How compelling!"). Conversely, they saw the Marvel version at GenCon and immediately wanted to demo it. SOLD! I wish the new game played EXACTLY like the old one, and, yes, the Marvel / Thanos theme isn't perfect, but recruiting superheroes to help fight Thanos at least makes a little sense. Plus, the idea of competing over their favorite Marvel characters, though not a great strategy, makes the game fun for them in ways the old game was not. It's a good enough version of a solid game with a much more attractive theme.
I’ve been thinking about how this game could have been more thematic. Why are players competing with each other to get the Infinity Gauntlet? I posted this idea of splitting players onto either a hero or villain team on BGG. If you’re on the hero team, you would be “recruiting” hero cards or “capturing” villain cards in the gameplay in order to keep the infinity gauntlet out of the villain team’s hands. If someone on the hero team wins, then they win the game as an individual, but another person on the hero team would also celebrate the victory. The good guys won! If you’re on the villain team, you are wanting to “capture” or “defeat” heroes (or gather villains) by collecting the cards. If someone on the villain team wins, they claim the infinity gauntlet for themselves for an individual win, but if there was another player on the villain team, that person could also celebrate a win for the villain’s side!
Is there even number of heroes and villians cards in each level? Because I'm confident there are more heroes than villians. If randomly drawn, what happens when in a row there isn't any card of a side? Plus, balnce issues about distribution of rewarded colors and color gems needed in each side. As a quite competitive player, unfairness worries me a lot.
Consu The Best In the game itself, you collect both hero and villain cards (and yes, there are more hero cards for sure). In my variant, if you were to play on a villain team, you would still collect both types of cards, just look at is as defeating/capturing the heroes and recruiting other villains to make it a little more thematic.
To answer Tom's Question: Yes, it does matter. The lack of X-Men and Fantastic Four content in broad Marvel games (board, card and video games) has affected whether or not I buy it for most of a decade. Of course, this one is a pass because it's Splendor and I've played enough of it.
Hmm after watching the whole video, i kinda disagree with Roy in his last statement. If you are a Marvel fan and want a light game, play Infinity gauntlet love letter. I know it's not a same game but same level of ease and theme is WAYY more present!
Not sure I'd agree that theme is way more present in a Love Letter game.................but that card game is solid and I have it. With this, the Marvel license is just a cash grab gimmick, nothing more. The original Splendor was already decent and it had a couple of good modules in the expansion too. That's my copy. Both have no theme so what does it matter. I'd say the artwork is better in the original and even though this version is fine, I don't like how it forces you to diversify, that is a hit on the game.
@@winnie666 based on that logic we should release a Harry Potter themed Splendor as well? While we are at it why not also Lord of the Rings? Maximize the reach? AKA milk it
@@ilqrd.6608 I mean... Why not? I highly doubt you get mad at chess for how many versions of it exist. It's not bad for themes to be pasted onto games. You aren't required to buy it and if the new theme gets somebody to play that wouldn't have otherwise that's a good thing. Plus if you really love Splendor or any other game, having the OPTION to buy a different version that adds variation to the play can be good to help stopping a game from getting stale.
4 way reviews add so much depth, diferent backgrounds and diferent point of view. Excellent again. Thanks!
For people that go into stores like Target and see regular Splendor on the shelf, they're not drawn to it because they don't know what it involves by just looking at it. With Marvel pasted on, now they're interested.
Now with the Time token ( green ) you must at least take 1 card from the highest row . We've noticed that with the classical Splendor the most of the taken cards were from the 1st and 2nd row and you can still win. So i think it's a good thing to add it so you must take from the 3rd row.
As always, I love these 4 way reviews where we get to hear multiple opinions and different reasons why those opinions exist. i know it'd be unrealistic to expect them constantly, but just wanted to state how much of a value-add they are in comparison to a normal review.
Glad you like them! Our goal is one a week.
I know Im asking randomly but does any of you know a trick to get back into an Instagram account..?
I was stupid forgot my account password. I love any tricks you can give me
@Dominick Max instablaster =)
Splendor is an awesome game!!!
I just got the expansion and only played the strongholds module.
With two players works really well. Creats so much tension. It really spice up the base game.
The Sniper mode that Zee was talking about where you gun for one particular colour to get huge discounts that include that colour rarely works against experienced players, especially if there's more than 2 players. Anyone can see what strategy you're going for and will reserve those cards as soon as they come out just to stop you from getting them. The only real way it might work is for those particular cards to still be out there on your turn.
the A points on the cards are to incentivize players to buy them, because in the og game, those cards cost the most with little value, so with these A points you atleast have a chance to snatch an ez 3 points tile
I think the green chip is a chip because it's included in your 10 chip limit you can have at any given time. As it stands it's set up so that if I buy a top tier card early on it's a bit of a handicap for me the rest of the game because now I can only have 9 other chips the rest of the game. So it helps prevent a player from running away with the lead early on.
Another top notch Hollywood Squares review. Really liking the dynamic and the variety of viewpoints which add some good depth. The audio on this particular one was a bit muffled and it sounded like someone left their window open but otherwise high marks! :)
I know it’s a splendour thing, but I’m surprised they went with chips instead of actual plastic gems like in Thanos Rising or Century Golem. The gems probably would have brought the price down a bit too.
If they didn’t include the original splendor chips there would be rioting in the streets.
pikkdogs Ha. Maybe so. I’ve never played original Splendor...but I do REALLY like Century Golem with those gems...
Great format for the review - I also enjoy there is a selection of previous Splendor experiences that can give people someone to relate to
I'm not sure Zee (or anyone) realized that the "Time Stone" counts toward your 10-gem limit.
(Is that strategically significant? It had better be, because if not, that's a pretty weird decision.)
Yea pretty big miss right here - the time stone chip slowed down people who would go to fast too quick in buying expensive cards, because it would limit your total chip count to 9
I love the 4 way review on these more popular games. The different perspectives & personal experiences really add depth to the overview👍
This reminds me of my Sister, Brother, and myself all arguing about whether Splendor is fun or not lol
Perhaps the Time Stone being a chip is a visual reference to make it obvious to other players that you are in a position to win?
It counts as one of your 10 gems. I think that's it.
10:20 Interesting. It sounds like no one in Mike's play group went for points first
and then trying to pick up their color diversity later (and then only having to pick
up what's still missing at the end instead of spreading a wide, inefficient net first).
The diversification doesn’t seem to be too much of a big deal to me. You only need one of each, so you could still focus on a specific color outside of that. However, I have always gone for nobles, so perhaps that is why it doesn’t seem like it would be a problem.
Yeah... Well, for me - the strategy which this game forces you into - color diversification - has always been the way I play Splendor anyway - I look at all of the cards on the table, see what gems a lot of them have in common and then pick one of each of those. Then I build up on gem cards until I have enough to start looking at the middle tier gem cards and even the highest tier gem cards. In addition, I look at what gems each card would give me so that I can meet the number qualifications for the nobles.
Agree with Roy, but understand the critiques. Thanks guys.
I love Marvel and I love Splendor but I do not like when an IP is thoughtlessly pasted on a game like this. I'd rather have the original Splendor.
I played Splendor ONCE at a convention and heard there was a Marvel theme. Trying to get it, sounds likes it’s perfect for me. I have like much knowledge of the game and don’t own it. I will give this a try. Excellent review
Agry with Sam, and i did liked taking a risk of putting all your eggs on couple colors and riding ur luck on original splendor
First Splendor expansion had some different end conditions (instead of 15 points), maybe this version needs to add more endgame options. Forcing diversifying makes sense in a lightly thematic sense, but does dull the strategy options of the original. In the original, a powerful strategy is to reserve a top row card early for a gold chip, and then work towards collecting 7 of one color to buy it while building up other point cards that synergize with it. You could practically avoid the first row altogether and win the race every time (in 3P/4P games) unless someone else is attuned to the same strategy. In some cases, you could ignore the nobles completely and still win. The Marvel version likely "fixes" this issue but at the expense of putting the game on rails.
In the original you can grab a card and a yellow gem as a wild. Keep it in reserve. Is that not in this version?
I think it is only the wild is the black Shield chip
@@benjaminsanderson6416 Gotcha, thanks.
La0
5-6-7-8
My copy FINALLY arrived yesterday!
I don’t own either one and I do like Marvel, but still not sure which one I want to get. Seems like the artwork is a little distracting in a game where theme doesn’t matter. Also, several comments about not liking the rule changes and the original game having some expansions. Gonna have to look into that and think about this more.
Would love to know what you all think of the Pokemon Edition that came out in Korea.
would be nice if the infinity stone symbols/picture was a LOT larger like the original
I don’t have the original Splendor but play it on the iOS app and love it.
I think I’m gonna get this and have 2 for 1 as I don’t think there is anything stopping from playing Marvel Splendor with the original rules to 15 ignoring the A tile and the green chips??? Am I right???
That's what I'm thinking too, wish someone would have replied.
Could you play it with original Splendor rules? I think you could.
This is a great idea to get more people into the original game!
I thought I was gonna love this game. But, the new win conditions ruin it for me. In the original there is like 3 ways to win and any of those ways could be the one to choose.
If I get this one I will definitely play with original Splendor rules, first to 15.
Otherwise you are just doing the same thing.
Original Splendor is 8/10 and this looks like 5/10. But you can always play with original splendor rules.
Original Splendor is not first to 15 to win. After the first player hits 15 everyone else gets a final turn, my play group usually end up with over 15 point wins.
Splendor isn't my favorite game, far from it. But it's my wife's favorite and my most played game. This is one of the best gateway games you can play, and as a gamer I always get a fun, light engine builder to play. This version looks ok, I was expecting more from Splendors first retheme.
Its a great game easily 8 out of 10
review with white noise!! ;-)
Tom! Where did you get that tie?! I want one 😊
This highlights why giving games the highest rating any one member
of the Dice Tower team would give it might not be the best method.
Can you just ignore the new victory conditions and go for points like in the original?
Of course. House rules. That’s the only way I would play this game.
Yeah, but we don't know if the game is balanced around that =S.
Alyssa Rosenberg, well, would just have to compare cards and see. My friend has Splendor and I’ll get Marvel and find out.
@@larrytedmcbride Have you found out?
@@entubatumahumasu4132 Sorry, I haven’t remembered to check that yet. Maybe I can remember now, we’ll see.
I'll wait for Marvel Carcassonne. I'm sure that's coming next.
I’d buy that. :)
Hahaha. I can't imagine how that would work.
I think a way to add more “theme” would have been having a “Thanos AI” that can make the players lose.
I might actually get rid of my original Splendor for this edition :)
Raitings: 5, 6, 7, 8, on day: 9, month:10...
Turns are lightning fast until you get to mine and I spend 5 minutes evaluating everyone else's strategy before choosing my action.
5.....6......7......8? That's crazy! Lol........
I think I have read that Splendor has a "hole" where you can't win against an experienced player by going for nobles which is clearly the spirit of the game. I think this an attempt to remove that "win with no nobles" strategy, although maybe its too ham-fisted and obvious.
The nobles themselves frequently end up being useless or a new player trap. The winning strategy is frequently to buy expensive cards that score points and not build much of an engine. You still will need to buy 1 to a few cheap cards for the discount because you can only have so many chips, but you aren't getting a lot of cheap cards like many types of players want to do.
Just because that strategy is the "best" doesn't mean there aren't tons of decisions and strategy around it. If everyone goes for that strategy it can create enough tension that other strategies flourish depending on the order of cards and how chips are obtained by the players. Splendor is a very good game with a crazy amount of depth for such a simple ruleset.
It has a non-existent theme, there's no crazy engine building in it, there's nothing fiddly in it, and it's a very direct skill testing game.
@@oldyoutubeaccount I don't disagree with you. I still believe this is an attempt to force players to the nobles. I'm not saying it is particularly effective but I do think that was the intent behind the design changes.
Not into Marvel at all anymore. However, it's really cool to see they are theming Splendor! Cthulhu or Star Wars Splendor FTW!
Roy’s voice recorded better than others.
Did they watch this video before they uploaded it? The sound is so bad
Mhmmm wanted too buy this gonna hold of now
The Renaissance jewel merchant theme of the original was so painfully boring, it was a complete non-starter for my kids, and I never considered buying it. I think it was all the pictures of the plain, samey-looking people in the original that put them off ("Oh, great! The goal is to buy cards with a bunch of bored looking old-timey guys in a hats! How compelling!"). Conversely, they saw the Marvel version at GenCon and immediately wanted to demo it. SOLD! I wish the new game played EXACTLY like the old one, and, yes, the Marvel / Thanos theme isn't perfect, but recruiting superheroes to help fight Thanos at least makes a little sense. Plus, the idea of competing over their favorite Marvel characters, though not a great strategy, makes the game fun for them in ways the old game was not. It's a good enough version of a solid game with a much more attractive theme.
I’ve been thinking about how this game could have been more thematic. Why are players competing with each other to get the Infinity Gauntlet? I posted this idea of splitting players onto either a hero or villain team on BGG.
If you’re on the hero team, you would be “recruiting” hero cards or “capturing” villain cards in the gameplay in order to keep the infinity gauntlet out of the villain team’s hands. If someone on the hero team wins, then they win the game as an individual, but another person on the hero team would also celebrate the victory. The good guys won!
If you’re on the villain team, you are wanting to “capture” or “defeat” heroes (or gather villains) by collecting the cards. If someone on the villain team wins, they claim the infinity gauntlet for themselves for an individual win, but if there was another player on the villain team, that person could also celebrate a win for the villain’s side!
Is there even number of heroes and villians cards in each level? Because I'm confident there are more heroes than villians.
If randomly drawn, what happens when in a row there isn't any card of a side?
Plus, balnce issues about distribution of rewarded colors and color gems needed in each side.
As a quite competitive player, unfairness worries me a lot.
Consu The Best In the game itself, you collect both hero and villain cards (and yes, there are more hero cards for sure). In my variant, if you were to play on a villain team, you would still collect both types of cards, just look at is as defeating/capturing the heroes and recruiting other villains to make it a little more thematic.
@@benjaminspears8488 Oh.
Can I play splendor marvel like normal splendor . Whoever get 15 points win.
To answer Tom's Question: Yes, it does matter. The lack of X-Men and Fantastic Four content in broad Marvel games (board, card and video games) has affected whether or not I buy it for most of a decade.
Of course, this one is a pass because it's Splendor and I've played enough of it.
so many ads in this video
Original Splendor looks way better than this
Hmm after watching the whole video, i kinda disagree with Roy in his last statement. If you are a Marvel fan and want a light game, play Infinity gauntlet love letter. I know it's not a same game but same level of ease and theme is WAYY more present!
Why not both?
Not sure I'd agree that theme is way more present in a Love Letter game.................but that card game is solid and I have it. With this, the Marvel license is just a cash grab gimmick, nothing more. The original Splendor was already decent and it had a couple of good modules in the expansion too. That's my copy. Both have no theme so what does it matter. I'd say the artwork is better in the original and even though this version is fine, I don't like how it forces you to diversify, that is a hit on the game.
ZEE has no idea how to use "discombobulated " in a sentence
What a cash grab...damn
Ilqr D. and that’s bad, because? or you don’t want them to reach new players? damn...
@@winnie666 based on that logic we should release a Harry Potter themed Splendor as well? While we are at it why not also Lord of the Rings? Maximize the reach? AKA milk it
@@ilqrd.6608 I mean... Why not? I highly doubt you get mad at chess for how many versions of it exist. It's not bad for themes to be pasted onto games. You aren't required to buy it and if the new theme gets somebody to play that wouldn't have otherwise that's a good thing. Plus if you really love Splendor or any other game, having the OPTION to buy a different version that adds variation to the play can be good to help stopping a game from getting stale.
@@hoolahooop same way Monopoly has been milking it since forever and it works for them...it's shameless nevertheless
This is my opinion,
I dislike the look. Looks like something that comes out of a happy meal.
What shameless licensing
Bad graphic, bad mechanic change. Hard pass