How to Make a Smoke Trail Effect in Unity
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- Опубліковано 14 лип 2021
- #unity3d #gamedev #particleeffects
I spent a bit of time learning how to make some particles effects in unity so I thought I'd share them with you. I went through Unities tutorial on creating a simple smoke particle effect for a car, and adapted it to my needs.
I found it useful to do this manually, as you get to see the effect each small change you make to the particle settings have on the overall particle effect. I had a lot of fun creating this particle effect - and I will definitely spend more time creating cool effects as I learn and expand my particle effect knowledge. I'll be sure to share all of that with you too in the future!
Check out:
My Rocket Launcher Video: • How To Make A Rocket L...
Rocket Launcher Git Repo: github.com/Tvtig/RocketLauncher
Texture: github.com/Tvtig/RocketLaunch...
Normal Map: github.com/Tvtig/RocketLaunch...
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Hey guys - please consider leaving a like and/or subscribing if you found this useful.
Feel free to pop some questions on the discord server if your want: discord.gg/xdZ7RGWRdE
hi i did download your texture but when i apply it its just pink.. and box in particle system..how do i fix this?
@@boberzragadik Need to use URP texture converter, Select de texture in project view, Edit->Rendering->Material->COnvert selected material to urp or ctrl + M
nice little setup - thx for sharing, great tut
You solves my problem. Thanks a lot.
Happy to help
Very cool 😊
Very helpful thanks
"Change the simulation space to world" THANK YOU. I can't believe I didn't see that setting lol
It happens to the best of us lol
Thanks :)
At 1:40 you say to set the Start Delay to 2.5 seconds, but in the video it's actually the Start Lifetime that you change. Great video though, quick and to the point and clear, you da man.
can you attach a particle to a 2D sprite?
would i be able to get a gears of war style bullet trail effect with this?
I just followed along the tutorial and noticed at 2:05 after setting the Tile to 5 x 5, you have the same problem as me:
the particles are flickering between grey and white. Then you have a cut, and the particle systems looks correct.
What settings did you change in the cut part of the video?
Found it: "Flip book blending" in the Particle System has to be deactivated.
Glad you figured it out. My bad, didn’t realise i had cut that part out.
Thank you lmao, I was so confused why mine was messed up
thanks yall
Is there a way for the smoke to have a delay and loop but no constantly loop, for example the start delay at 10 seconds and after it finishes the length of the animation it restarts
can this option work correct in 2D project
Thanks buddy.,
Always welcome
@@Tvtigbut thanks this video helps me a lot for my game
For me the material is just pink after following you step by step
you probably using a universal render pipeline, try setting the shader of the material to URP->particle-lit.
The texture shows as pink for me, I tried what one of the other comments said to do is aswell but do not see such settings... i am using unity 2020.3.25f1 if this matters
Are you using URP?
@@Tvtig I don’t know how to properly answer that, I haven’t changed any settings from factory but I can say I see HDRP have not seen any urp
Doesnt work for me either, something wrong with the Shader