Unity Shader Graph - Stylized Trails Tutorial

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  • Опубліковано 12 чер 2024
  • In this Unity tutorial we are going to see how to create Stylized Trails! We are going to use Shader Graph for a special shader and I will show you a quick technique in Krita to create tileable trails textures.
    Check out the Indie Game Studio I created: / goldenbugstudio
    ASSET STORE SALE : assetstore.unity.com/?aid=110...
    Trail Renderer Alternatives:
    -Move To Trail UV: github.com/lswsox/MoveToTrailUV
    -Ara Trails: assetstore.unity.com/packages...
    -Trails FX: assetstore.unity.com/packages...
    -Trail2D: forum.unity.com/threads/wip-t...
    00:00 Intro
    01:18 Trail Shader
    07:25 Trail Texture
    10:25 Trail Renderer
    12:12 Trail Renderer Alternatives
    12:54 Adding Light and Particles
    16:12 End Result
    -------------------------
    STYLIZED TRAILS PROJECT: / unity-shader-59331884
    OR
    HERE: www.gabrielaguiarprod.com/pro...
    -------------------------
    Courses
    ✦VFX GRAPH - BEGINNER: www.udemy.com/course/unity-vi...
    ✦VFX GRAPH - INTERMEDIATE: www.udemy.com/course/unity-vf...
    ✦VFX FOR GAMES - BEGINNER: www.udemy.com/course/vfx-for-...
    ✦VFX STYLIZED EXPLOSION: www.udemy.com/course/visual-e...
    VFX Assets Packages
    Unique Projectiles Vol 1: assetstore.unity.com/packages...
    Unique Projectiles Vol 2: assetstore.unity.com/packages...
    Unique Projectiles Vol 3: assetstore.unity.com/packages...
    VFX Graph - Mega Pack - Vol 1: assetstore.unity.com/packages...
    VFX Graph - Mega Pack - Vol 2: assetstore.unity.com/packages...
    VFX Graph - Mega Pack - Vol 3: assetstore.unity.com/packages...
    VFX Graph Tutorials
    VFX Graph - Magic Orb: • Unity VFX Graph - Magi...
    VFX Graph - Weapon Effects: • Unity VFX Graph - Weap...
    VFX Graph - Portals: • Unity VFX Graph - Port...
    VFX Graph - Flamethrower: • HOW TO CREATE A FLAMET...
    VFX Graph - Loot Drop: • Unity VFX Graph - Loot...
    VFX Graph - Lightning: • Unity VFX Graph - Ligh...
    VFX Graph - Muzzle Flash: • Unity VFX Graph - Muzz...
    VFX Graph - Hits N Impacts: • Unity VFX Graph - Hits...
    VFX Graph - Heat Distortion: • Unity VFX Graph - Heat...
    VFX Graph - Ice Attack: • Unity VFX Graph - Ice ...
    VFX Graph - Stylized Fire: • Video
    Shader Graph Tutorials
    Shader Graph - Fire Flames: • Unity Shader Graph - F...
    Shader Graph - Cartoon Water: • Unity Shader Graph - C...
    Shader Graph - Laser Beam: • Unity Shader Graph - L...
    Shader Graph - Fire: • Unity Shader Graph - F...
    Shader Graph - Tornado: • Unity Shader Graph - T...
    Shader Graph - Blood: • Unity Shader Graph - B...
    Shader Graph - Waterfall: • Unity Shader Graph - W...
    Shader Graph - Black Hole: • Unity VFX & Shader Gra...
    Shader Graph - Ground Cracks: • Unity VFX - Ground Cra...
    Shader Graph - Grow Shader: • Unity Shader Graph - G...
    Shader Graph - Liquid Shader: • Unity Shader Graph - L...
    Shader Graph - Glowing Crystals: • Unity Shader Graph - G...
    Shader Graph - Clouds: • Unity Shader Graph - C...
    Other VFX Videos
    Glowing Orb: • Unity 5 - Game Effects...
    Projectile Raycast: • Unity 2018 - Game VFX ...
    Weapon Trails: • Unity 2018 - Game VFX ...
    Destroy / Explode Objects: • Unity 2018 - Game VFX ...
    Dragon Ball Aura: • Unity VFX - Dragon Bal...
    Loot Box: • HOW TO CREATE A LOOT B...
    Valorant - Phoenix Fire Wall: • Valorant Phoenix Fire ...
    Shoot Projectiles in FPS: • Unity Tutorial - Shoot...
    Valorant - Sage's Wall: • Recreating Sage's Wall...
    Doom Eternal - BFG-9000 VFX: • DOOM ETERNAL BFG-9000 ...
    Demon's Souls - Disintegrate Enemies: • DEMON'S SOULS - DISINT...
    Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!
    ✦ Follow on TWITTER: / gabrielaguiarfx
    ✦ Like on FACEBOOK: / gabrielaguiarprod
    ✦ Subscribe On UA-cam: ua-cam.com/users/gabrielagui...
    #trail #shadergraph #unity #stylized #trailrenderer #shader #vfxgraph #vfx #visualeffectgraph

КОМЕНТАРІ • 177

  • @GabrielAguiarProd
    @GabrielAguiarProd  2 роки тому +8

    Stylized effects are awesome aren't they?
    💥Go learn this awesome Stylized Explosion: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09

  • @jesteR_playZ_
    @jesteR_playZ_ 2 роки тому +44

    I just wanna tell you that i appericiate you releasing these tutorials and making them available for free. Thank you for helping aspiring developers and lots of love

  • @morganlak4337
    @morganlak4337 2 роки тому +3

    This is such a fantastic and simple technique, I'm an unreal user but it transfers seamlessly

  • @RiversJ
    @RiversJ 2 роки тому +3

    Fantastic to see you getting sponsored by Unity, your tutorials inspired me to dabble in VFX Graph, now i get to do it professionally.

  • @raploky
    @raploky Рік тому +2

    It's awesome! Thank you! I feel like traveler discovering new places when I watch your tutors!

  • @MSCardinal
    @MSCardinal 2 роки тому +5

    The best Unity VFX channel strikes again. Thank you very much for your awesome tutorials :)

  • @boncret
    @boncret 2 роки тому +4

    Looks amazing and its adaptable on many different uses!

  • @Airidas12111
    @Airidas12111 2 роки тому +6

    Thank you so much for these amazing tutorials! I have recently started looking more into VFX and your videos and courses in Udemy are very helpful

  • @manolov4074
    @manolov4074 2 роки тому +7

    Unity sponsorship AHHAHA NICE. I love that I was a part of the channel when it was not big :) Keep killing em Gabi !!

  • @yichongshen2928
    @yichongshen2928 2 роки тому +1

    Awesome tutorial! You are so helpful like always.

  • @Anonymous9x
    @Anonymous9x 2 роки тому +3

    I really appreciate this tutorial. Thank you a lot

  • @benjaminlehmann
    @benjaminlehmann 2 роки тому +1

    This is totally epic. Excellent. Thank you.

  • @satellite4349
    @satellite4349 9 місяців тому

    Thanks so much for this tutorial! I ended up just using the particle effect at the end, I'm making a first person spell casting game and the trail looks really flat when its traveling directly away from the camera, but the particles still look super cool! I'm sure I will deffinitely find a good use for the trails though!

  • @RobinDoesUnity
    @RobinDoesUnity 2 роки тому +1

    My dude, that tutorial was amazing! Thank you so much for offering these for free. I will consider subscribing to your patreon. :)

  • @rutchjohnson
    @rutchjohnson 2 роки тому +2

    Very helpful tutorial!

  • @CHECKLATESTVIDEOFORNEWCHANNEL
    @CHECKLATESTVIDEOFORNEWCHANNEL Рік тому +1

    Great tutorial! This is helping with my spells for my harry potter game! Thank you.

  • @igormoreiravilhena2917
    @igormoreiravilhena2917 10 місяців тому +1

    Thank you so much Gabriel! 🙏👌💯

  • @albertpujols6589
    @albertpujols6589 2 роки тому +1

    so beautiful! useful video

  • @hayesgeldmacher8592
    @hayesgeldmacher8592 6 місяців тому +1

    this was super helpful- Thank you!

  • @delspeedy
    @delspeedy 11 днів тому +1

    Great tutorial i learned so much from you. Thanks a lot you are the best!

  • @TheUncutAngel
    @TheUncutAngel 2 роки тому +1

    every time i think i did anything neat in my own project you come out with a tutorial that's so lightweight and perfect it forces me to redo my efforts :( lol

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      lol well, didn't meant to ;)
      Good luck on your project btw !

  • @user-xj9xd4oc8u
    @user-xj9xd4oc8u 6 місяців тому +1

    really helped a lot! thanks!

  • @serj_1264
    @serj_1264 2 роки тому +1

    hi Gabriel!
    congrats for your recent milesteone! 5M views!
    Truely deserved!

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      That's so awesome from you, thanks Sergio!
      Have a great week!

  • @alexchatziagapis2351
    @alexchatziagapis2351 2 роки тому +3

    Love this channel

  • @pequeno3d
    @pequeno3d 2 роки тому +1

    Really awesome 😱

  • @felipe18383
    @felipe18383 Рік тому +1

    Great tutorial, Thanks!

  • @estebanairasca6435
    @estebanairasca6435 2 роки тому

    Great work Gabriel, now I'm kinda of interested in VFX but the thing is that IDK when using shader is a good idea or textures, or both for making something. I mean of course it depends on what I'm looking for but if you can tell me some advice it would be great!

  • @manai2683
    @manai2683 Рік тому

    This is almost good for some stylized slashes too. Interesting.

  • @Liqvidniy
    @Liqvidniy 2 роки тому +2

    Beautiful

  • @francisge6759
    @francisge6759 3 місяці тому +1

    Thank you so much! This is exactly what I was looking for and it was really easy to follow along

  • @TheNei
    @TheNei 2 роки тому +1

    Very Cool!!
    Thanks!!

  • @johnw3194
    @johnw3194 2 роки тому +2

    Great ,thanks!

  • @woohj7649
    @woohj7649 2 роки тому +2

    Thanks tutorial!

  • @AlqueMeteor
    @AlqueMeteor 16 днів тому +1

    So cool!

  • @HeddaSolstad
    @HeddaSolstad 2 роки тому +1

    I feel like I just watched black magic.... I am gonna have to rewatch this video a few times to get everything. But thank you for making the tutorial

  • @akiraakiraakiraakira
    @akiraakiraakiraakira 3 місяці тому +1

    amazing. thank yu so much :3

  • @AnilAnimator123
    @AnilAnimator123 2 роки тому

    Amazing tutorial!! Please keep share video like this. I have bought a course of your from Udemy.

  • @plyrni3
    @plyrni3 2 роки тому +1

    Wow big gg
    This is beautiful

  • @farfama
    @farfama 2 місяці тому

    Great tutorial. Any tips on how to make it feel less stylized? I like the effect but it doesn't match the more realistic graphics I have in my game currently.

  • @antix527
    @antix527 2 роки тому +4

    Do you think you could release a beginner course on shader graph? all these tutorials are so amazing and easy-to-follow but I think something that goes more in-depth with explanations and gives me a greater understanding of what exactly I'm doing and why, would be great! I'd definitely pay for it. Thanks :D

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Yes I totally understand. Well there's this course which is exactly that, from beginner to intermediate: www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_20-03

    • @antix527
      @antix527 2 роки тому

      @@GabrielAguiarProd amazing! Thankyou

  • @AlexanderBurdun
    @AlexanderBurdun Рік тому

    Hi!
    I've tried to use this shader as strip renderer inside VfxGraph, but is is "inverted" (transparent at start and solid at the end)
    I've played with it a lot of time but not achieved success, would you help me with it?
    I've tried to invert movement of noize textures and cutting direction but result is the same.

  • @jeronimocollares320
    @jeronimocollares320 2 роки тому +1

    Hi. At 13.56, where or how u change the size (how to enable to type the value and parameter)? (edited - spacebar :) )

  • @JackAllpikeMusic
    @JackAllpikeMusic Рік тому +2

    No matter what I seem to do, my trail seems to have a hard edge, with no transparency dropping off on the sides. :/

  • @vladislavussenko6477
    @vladislavussenko6477 Рік тому +1

    Thanks man

  • @darrenblondin
    @darrenblondin 2 роки тому +4

    Thanks a lot for this tutorial. Mine, when it's moving it looks great, but when it stops the trail sort of folds up like an accordion. I noticed your trail stays long and flowing when the object isn't moving. How do you achieve that and do you have any advice to keep it from folding up? I'm guessing this is an artifact of the stretch texture mode and I couldn't find any obvious way to minimize it.

    • @FourMileFox
      @FourMileFox 2 роки тому

      Having the same issue. The trail kind of tapers off and then restarts. Were you able to resolve this?

  • @CompetitiveMinecraftLegacy
    @CompetitiveMinecraftLegacy Рік тому

    please help, when i set the texture of the trail to the texture you showed us how to create, the "tilling and offset" block part just transforms it into a wide line

  • @nikhilvardhantawania4591
    @nikhilvardhantawania4591 Рік тому +8

    ISSUE: Trail is flattened out instead of waved
    FIX: 1. Make sure in the Master Node(Vertex-Fragment) you have "Alpha Clip Threshold" is present and enabled not grayed out.
    2. And of course for the texture png image properties set the WRAP mode to 'Repeat' and TEXTURE TYPE as 'Default'.

  • @peny1981
    @peny1981 2 роки тому

    Can i make sth like trailrederer using this tool? For example with transparency of trail changing progesivly with its lenght.

  • @leonard4
    @leonard4 7 місяців тому

    Is there a way to make the VFX trail only follow the Trail object and not be affected by a parent object that that trail is a child of? Trying to use this as a rotating fire shield effect but when the player moves the trail is moving with the player and not just rotating with its own circular trail.

  • @jakemarcus9999
    @jakemarcus9999 2 роки тому

    How do you have all those options available like depth write? I'm working in Unity 2021.7 and they're not anywhere to be found.

  • @BrianLife
    @BrianLife Рік тому +1

    ( Question then Fixed Edit: Im so grateful. I have one issue, ( so far) my texture is very clipped, like I dont see the smooth soft brush, gradients I made in Krita, the wave. it seems to be almost clamping or harshly crude around edges. not like my texture...ad tips? EDIT: oh I had Alpha clipping oN, when I shut it off, is shows as the black /gray/white texture is, smooth, soft! wow!

  • @mipd7935
    @mipd7935 9 місяців тому

    I noticed that in the tutorial there is always a shadow to the tail...but in the final render there is not....how could I remove this shadow?

  • @BrianLife
    @BrianLife Рік тому

    Are there other ways to make this smooth, with the Unity version, no plug in or purchased packages? Any adjustments to be made so it’s not glitchy? K don’t have money to by the $30, one.

  • @matthewspeer4720
    @matthewspeer4720 9 місяців тому

    Whenever I try to use different colors, like blues they tend to not show up. Any idea as to why that is? When I try to adjust the shader graph to mess around with values from blues or greens instead of reds nothing seems to be fixing it.

  • @rovivodesign9387
    @rovivodesign9387 2 роки тому +7

    I love you Gabriel

  • @juliaeichhorst
    @juliaeichhorst 2 роки тому +4

    at 10:25 your trail looks very whispy at the end, for me mine looks chunky as it dissipates no matter what texture I make. Do you know what I could be doing wrong?
    As well, when I move my trail around it produces it on multiple planes that are highlighted when i'm moving it, making it look weird when it making it turn corners cause it folds on it's self

    • @miserstecher123
      @miserstecher123 Рік тому

      thats probably due to the unity provided trail renderer not being as well made, i'd suggest trying some of the free options mentioned in this tutorial, i myself have literally no idea what to do either or how to implement the community provided renders but i guess we have no other option anyway :)

  • @AlanAstle
    @AlanAstle 2 роки тому

    I don't understand what the "specially prepared texture that comes with telegraph" is. Is this a commercial texture?

  • @xXRazor03Xx
    @xXRazor03Xx 7 місяців тому

    I wonder, I have encountered a problem in Unity where a Visual effect is not shown in the Scene window but funnily renders and shows in the game window. Do you or someone know wy this is?

  • @sanfera5644
    @sanfera5644 Рік тому +1

    One more option! You can multiply the entire shader with a gradient, and control the gradient with a custom float value.
    So basically, a new UV, create a new gradient, multiply this with a float value of 1, and then multiply this float controlled gradient with final result of the shader.
    Then, create a particle system that does nothing,
    Add Custom Data,
    Vector with 1 element,
    Element name X, change it to the float name you use to control the shader,
    And control the float with a curve by using the particle lifetime. Adjust the particle lifetiem to juust a bit shorter than trail itself, and voilla.
    Or, the custom data part could be added to whatever particle system you wanted to attach this trail to.
    What is actually happening is, trail's end point will become invisible and then trail will close off. Since the shader already faded out, the stretched end of trail will be invisible and its animation doesn't matter.
    Is it good? Eeehhh... Only one trail maybe. Or multiple custom datas with multiple shader float values, all with different names. Not the most elegant way maybe, but it worked for me.

  • @csellers900
    @csellers900 Рік тому +1

    1:51 why don't I have those 3 options on the tab list dropdown?

  • @francescobrunocia3110
    @francescobrunocia3110 Рік тому

    Can i increase the density of particle emitted by my trail

  • @nikolaifilipov4163
    @nikolaifilipov4163 Рік тому

    I followed the steps but my trail does not have the smoke detail at the end of the tails so can someone help me achieve that please :)

  • @manolov4074
    @manolov4074 2 роки тому +1

    Gabi , I had a very interesting idea for a video. Might as well drop it here in the comments. It will probably be very difficult tho. The idea is to create a vfx of a realistic water but it can gradually fill up a tank. And that way we can show the mesh rising up with the help of the Vfx. I think that would be an interesting thing. Niagara in Unreal had something like that but no one ever showed how it is done. Thought it might be cool. Cheers :)

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Thanks for the idea! Difficult, but thanks ;)

    • @manolov4074
      @manolov4074 2 роки тому

      @@GabrielAguiarProd It is difficult for sure :) No problem. I really want to see the channel grow even more. I think you deserve it :)

  • @neelamshahi8630
    @neelamshahi8630 2 роки тому +1

    Keep it up

  • @astridpinel
    @astridpinel Рік тому

    my material just looks bright pink when I drag and drop it!!! what might be the problem!?!?!

  • @maciekwolski57
    @maciekwolski57 2 роки тому +1

    gasm as always ;]

  • @chicao.do.blender
    @chicao.do.blender 7 місяців тому +1

    your work is amazing mas ce já sabe disso. o tanto de conhecimento q eu obtive em 5 segundos do seu video vale horas de leitura de documentação.

  • @ahmadalizavare7594
    @ahmadalizavare7594 2 роки тому

    Hi, first of all, thanks for your great tutorial! But I have a problem :) I'm on HDRP and when I assign the material to trail renderer, the dissolve effect is noticeable but the color (neither the color itself nor the emission from HDR) is present. Only a dark, brownish trail. But if I assign the same material to a particle system, It's completely fine. I appreciate any answer or help. Thank you guys.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Hmmm have you tried to adjust the color of the trail renderer itself instead of the color of the shader?

  • @zskull162
    @zskull162 2 роки тому +1

    I am on an older unity version (2019.4.31), and i don't see "Shader Graph > Blank Shader graph" in the create menu. What do I do instead?

  • @IndieGamesWTF
    @IndieGamesWTF Рік тому

    I'm trying the same stuff with HDRP but the result is very different :/

  • @sekker2k446
    @sekker2k446 2 роки тому +1

    Some realistic vfx for hdrp? Thanks i LOVE your skills

  • @catafest
    @catafest 2 роки тому +1

    good tutorial ! thank you for share. can you make a shield with a custom geometry ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Maybe something like this: ua-cam.com/video/IZAzckJaSO8/v-deo.html

    • @catafest
      @catafest 2 роки тому +1

      @@GabrielAguiarProd Looks ok! Thank you.

  • @CHECKLATESTVIDEOFORNEWCHANNEL

    Is there anyway a script can change the color?

  • @conceptualandclinical190
    @conceptualandclinical190 Рік тому

    How to add this trail effect behind my character in 2D platformer? Can anyone help me with that please

  • @dertobbe1176
    @dertobbe1176 5 місяців тому +1

    Good

  • @suicune2001
    @suicune2001 2 роки тому +5

    Thanks! I was doing ok until it came to clamping the alpha. Then the whole thing turns invisible for some reason. :( I'm still trying to figure out why.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +2

      Try to play with alpha clip, you may need to turn it On in the Graph Inspector.

    • @suicune2001
      @suicune2001 2 роки тому +4

      @@GabrielAguiarProd For whatever reason I had to uncheck the Alpha Clip option for it to work properly. 0_o

    • @incbyakyabyakya6275
      @incbyakyabyakya6275 2 роки тому

      @@suicune2001 did u find the solution?

    • @suicune2001
      @suicune2001 2 роки тому

      @@incbyakyabyakya6275 Apparently I had to uncheck the alpha clip. Which is basically the opposite of what he had to do. It's very strange.

    • @incbyakyabyakya6275
      @incbyakyabyakya6275 2 роки тому +2

      @@suicune2001 i have found the problem, it was too small intensity of the white in the alpha texture)

  • @nxt_tim
    @nxt_tim 2 роки тому +1

    Really love your vids. Do try to reduce the "by the way" tho please, it gets a bit distracting over time

  • @onuronursal2156
    @onuronursal2156 2 роки тому +1

    hey can you do a tutorial about water splashing and wave attack or something like that?

  • @ThanhNguyen-po7zy
    @ThanhNguyen-po7zy 2 роки тому

    For some reason, I see the tail only when I move the trail, then it is shorten and disappear. Do you know why? Thanks for the nice tutorial btw.

    • @GabrielAguiarProd
      @GabrielAguiarProd  Рік тому

      That's normal behaviour of the Trail Renderer. If you wanna have a look at the trail and work on it without disappearing you can increase the duration/lifetime to a lot and then move the trail a little bit to the side "only with one stroke".

  • @ripsy
    @ripsy 2 роки тому

    The start of my trail textuer is like a sharp line, how can i get it to blend in more?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Not sure what's happening there, but the texture is very important. Try to play with it rotate it, scale it down or up, etc.

  • @gtgmyt2589
    @gtgmyt2589 2 роки тому +1

    Bro how to make shader like Zelda with unity

  • @Hyphen3372
    @Hyphen3372 2 роки тому

    can you help me? idk what is going on but the simple noise is broken for and idk how to fix it.

  • @lejocarry
    @lejocarry 2 роки тому +10

    Problem : My trail seems flat unlike your "flame movement"...
    Fix : the import parameters of the png were wrong. Make sure to have Texture Type : Defauult (I was doing sprite/pixel art)
    Thanks for the tutorial ! It's really good stuff ♥

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Thanks for sharing

    • @mariodanielvazquez5368
      @mariodanielvazquez5368 Рік тому +3

      I tried with this solutions but it didn't work for me. The solution was changing the Wrap Mode to: "Repeat" (on the PNG properties). Thanks!

    • @nat-rose
      @nat-rose Рік тому

      @@mariodanielvazquez5368 YES that worked thank you!

    • @binodsarkarIN
      @binodsarkarIN Рік тому

      doesnt work, mine was set on default but it still looks flat, please help ?

    • @nikhilvardhantawania4591
      @nikhilvardhantawania4591 Рік тому +1

      @@binodsarkarIN Same for me

  • @HJY4353
    @HJY4353 2 роки тому +2

    The material of the shader graphs looks pink, but what should I do?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +3

      Make sure you are in URP or HDRP. Don't forget to press the 'Save Asset' button on the top left corner of shader graph.

    • @somecookie4329
      @somecookie4329 2 роки тому +3

      @@GabrielAguiarProd I had the same Problem and the 'Save asset' Button solved it, Thanks!

    • @workthenplay
      @workthenplay 2 роки тому

      @@GabrielAguiarProd The save asset was the fix for me too. Thanks!!

  • @ssalovaa
    @ssalovaa Рік тому

    would these work with the particle system's trails?

    • @GabrielAguiarProd
      @GabrielAguiarProd  Рік тому

      Perhaps yeah yeah. It's harder to get the shader working, you would need custom vertex streams. But it's possible.

  • @gomolemomolefhi8929
    @gomolemomolefhi8929 2 роки тому

    I'm confused...really I mean do i have to use different yearly versions of unity specifically for these effects or can I do all this with my unity 2019 Lts? Please answer me anyone

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      For the shader you simply need a shader editor like Shader Graph (if you are in 2019 URP or HDRP) or Amplify Shader (for 2019 SRP).
      The Trail Renderer exists in pretty much all versions.

    • @gomolemomolefhi8929
      @gomolemomolefhi8929 2 роки тому +1

      Thnx mate

  • @issaelynuma9001
    @issaelynuma9001 Рік тому

    time node is not working. some Help?

  • @dasnomessan4568
    @dasnomessan4568 2 роки тому

    Every time i create a martial for the shader and add it to my plane 3d Objekt it turn just pink and i cant see shit on the plane Help plz

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Make sure you press the Save Asset button on the top-left corner in Shader Graph.

  • @jasonwilliams8730
    @jasonwilliams8730 2 роки тому +2

    👍

  • @psadicodes
    @psadicodes 2 роки тому +1

    I have pink issue with shader how do I fix it ? (I am using 2D) please help me

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Are you in URP?

    • @dhaloh
      @dhaloh 2 роки тому

      Mine's also pink and I'm in URP.

    • @dhaloh
      @dhaloh 2 роки тому +2

      I had the same problem and I found why it happened. When he saves the asset I did ctrl + s to save but that doesn't save the asset, it saves the file. You have to click "save asset" in your shadergraph top menu and then create material.

  • @MM-od9gr
    @MM-od9gr 8 місяців тому

    i followed the tutorial until 7:01 bt my shader turns out pink, i also checked if i followed all steps, i´m wondering if u have an idea what it could be?

    • @GabrielAguiarProd
      @GabrielAguiarProd  8 місяців тому

      Make sure you are in URP. I would recommend creating an empty project with Unity Hub and select URP as the template.

  • @jbsunking
    @jbsunking Рік тому

    How come my default particle is not scrolling like yours...?

    • @GabrielAguiarProd
      @GabrielAguiarProd  Рік тому

      There's a drop down menu in the scee, you can google it where it is, called Animated Materials. Maybe you need to to turn it on to see the shader in action. OR make sure the material assigned has a value different then 0 in the speed.

  • @doomyyy2337
    @doomyyy2337 2 роки тому +1

    Does this work for line renderers?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      This works in pretty much anything that accepts a material. So yes, it works with the line renderer.

  • @_tubby69_53
    @_tubby69_53 2 роки тому +1

    hello can we do this same in built in renderer ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Yes you can. In the latest unity versions 2021.2 you can use shader graph in the built in renderer.

    • @_tubby69_53
      @_tubby69_53 2 роки тому

      @@GabrielAguiarProd i using unity 2021.2 but when i do everything you do in this video, unity gives me a pink texture ( null material )

  • @vampirexorcist
    @vampirexorcist Рік тому

    i applied the material on the plane but its just a magenta color? please help.

    • @CHECKLATESTVIDEOFORNEWCHANNEL
      @CHECKLATESTVIDEOFORNEWCHANNEL Рік тому

      same

    • @aaronsimon5527
      @aaronsimon5527 Рік тому

      Hey - If you're still having this issue (or anyone else) you may need to upgrade your project you use the Universal Render Pipeline. There's official unity documentation if you search "Installing the Universal Render Pipeline into an existing Project".
      I had this issue but it was only because i was missing the final step.

  • @UltramarineAfterglow
    @UltramarineAfterglow 2 роки тому

    I appreciate this tutorial, but the Unity trail renderer is quite clunky to work with (just as the Unity line renderer). I personally much prefer making these effects only with the Unity shadergraph and vfx graph. But your tutorials are awesome :)

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Agreed! Around 12:12 I mention that the trail renderer is not that great and there’s alternatives for creating smooth trails.

  • @Badakatimez
    @Badakatimez 8 місяців тому

    so much for the sponser now lol

  • @command_line_channel
    @command_line_channel 2 роки тому

    In After Effects this would probably render for two hours :)

  • @jakenirmal5441
    @jakenirmal5441 Рік тому

    Is there a way to do this in 2D?

  • @michalski9141
    @michalski9141 2 роки тому

    how do I learn shadergraph in 2021

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому +1

      Like you did in 2019. Follow my tutorials :P
      Here's a playlist: ua-cam.com/play/PLpPd_BKEUoYjcFaqriaMchx5gOqBs2tDh.html