How to make a Sniper Scope Effect - Unity FPS Tutorial

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 470

  • @panlis6243
    @panlis6243 7 років тому +422

    Why doesn't this guy have more views? This stuff is awesome! :D

    • @grunf5604
      @grunf5604 7 років тому +6

      Der Fuchs totally agree! he's the best

    • @SCHIJTERBAAS
      @SCHIJTERBAAS 7 років тому +15

      because lot of young people that have lot of spare time are playing on the console. Dirty console peasent

    • @thomas_nl_
      @thomas_nl_ 7 років тому

      Der Fuchs he's awesome

    • @markhermens1174
      @markhermens1174 7 років тому +16

      that's because the population nowadays prefer brainless garbage over Quality like this.

    • @alejandrozamora3468
      @alejandrozamora3468 7 років тому +15

      because not many people are developers

  • @VirtualTurtleGames
    @VirtualTurtleGames 7 років тому +4

    I love how you don't just learn how to make a scope function, but also so much more, if you chose to use these methods in different mechanics!

  • @aleksp8768
    @aleksp8768 4 роки тому +146

    Tip: if you want the gun to aim only when when holding down the button, use this instead:
    if (Input.GetButtonDown("Fire2"))
    {
    animator.SetBool("Scoped", true);
    }
    else if (Input.GetButtonUp("Fire2"))
    {
    animator.SetBool("Scoped", false);
    }
    Great video btw

    • @thecoolguy9364
      @thecoolguy9364 4 роки тому +2

      I tried this and it very rapidly aims the unaims without even clicking fire2

    • @aleksp8768
      @aleksp8768 4 роки тому +3

      @@thecoolguy9364 I'm sorry but it works for me

    • @adityasharma6579
      @adityasharma6579 4 роки тому +2

      @@thecoolguy9364 try removing the else if part and just type else.

    • @psycronos9662
      @psycronos9662 4 роки тому +2

      Ty sir

    • @subzero4787
      @subzero4787 3 роки тому +1

      LOL

  • @Capnarchie
    @Capnarchie 7 років тому +48

    brackeys please do a chat tutorial for multiplayer!

    • @miragohil4710
      @miragohil4710 5 років тому +1

      Yes plssss

    • @mixup887
      @mixup887 3 роки тому

      4 years ago?????

    • @Capnarchie
      @Capnarchie 3 роки тому

      @@mixup887 and?

    • @mixup887
      @mixup887 3 роки тому

      @@Capnarchie I just thought it was crazy I can’t believe how long he’s been doing UA-cam

    • @ivel17
      @ivel17 3 роки тому

      Anyone found the tutorial?

  • @christopherjoy5226
    @christopherjoy5226 5 років тому +1

    Excellent tutorial! One comment I'd make is, rather than doing a CoRoutine to determine when to display the Scope Overlay, I would trigger it based upon the Scop animation trigger. Basically, once the Scope Animation is playing, we know the transition is complete, and we're ready to show the Overlay. My two cents.

  • @julienaye8699
    @julienaye8699 4 місяці тому +1

    For those working on it more recently and on URP, you will have some trouble for the cameras.
    The solution is to make your new camera Render Type as an Overlay, and to put it in the main camera stack tab.

  • @suustv7538
    @suustv7538 7 років тому +24

    you are awesome man!!!! love your videos!

  • @leetnightmare1737
    @leetnightmare1737 7 років тому +2

    I think it's better to check if the animation is done than to wait some time, so you can use that for another weapons with different animations too.

  • @Querxes
    @Querxes 7 років тому +2

    Brackeys, Could you please on your FPS series or a seperate video do a video on making Zombies or Creatures that can kill the player, And you kill zombies with your weapons! This would be really cool and i think would help many people with their projects!

    • @ovrdseovrdse
      @ovrdseovrdse 6 років тому

      And yourself. You can't just rely on tutorials to make your game for you.

  • @boem231
    @boem231 5 років тому +1

    Old video’s are still great!

  • @rhodges26
    @rhodges26 6 років тому +1

    This was a great tutorial, I am currently creating and working on game and this helps a bunch.

  • @xgaming3119
    @xgaming3119 5 років тому +3

    I am an Arab, but I understand your explanation very well, you are wonderful

  • @advdeveloper9185
    @advdeveloper9185 7 років тому

    Thats so good , and the best part is that tutorial can be useble for pistol ak47 and anygun else

  • @renanuness15
    @renanuness15 7 років тому +3

    Such a great video, awesome material. Thank u man.

  • @giovannicescutti1751
    @giovannicescutti1751 7 років тому

    The best tutorial ever for the sniper scope

  • @lovishcool
    @lovishcool 7 років тому +1

    Awesome tutorial as ever....You are really amazing...

  • @philharland9591
    @philharland9591 3 роки тому

    Where would we be without Brackeys? Sadly missed, maybe he'll come out of retirement one day and do some more!!!

  • @torgrimwallgren9840
    @torgrimwallgren9840 6 років тому

    You should probably add a secure connection to your website, like those https with greenlocks, if you want people to pay you by cards over the internet. Atleast I usually see them in major retailers on the internet.

  • @Phenomenon-eh5gv
    @Phenomenon-eh5gv 7 місяців тому

    professional guide thanks man 👍

  • @klausmana5747
    @klausmana5747 7 років тому +9

    Great tutorial as always!

  • @lstudiostm4581
    @lstudiostm4581 4 роки тому +4

    But, will this have the problem, that when I am in multiplayer, I will not see other weapons, when I am scooped?

    • @menyus777
      @menyus777 4 роки тому

      You only disable it on client side? O.o

    • @DJLKM1
      @DJLKM1 4 роки тому

      Might have to layer the weapon somehow and swap the layer at runtime so only the player scoped cant see the weapon, if thats possible.

    • @R3lay0
      @R3lay0 4 роки тому +1

      You should be able to just not set the weapon layer on weapons that aren't owned by the player.

  • @TeamHarrisonMachine
    @TeamHarrisonMachine 7 років тому

    Awesome tutorial! This shows how they made HitmanSniper

  • @xannypaints
    @xannypaints 7 років тому +2

    Amazing Tutorial, helped me very much, but I have a small problem:
    My Scene camera (that view in which I fly around the scene has a very short render distance (after the tutorial)... I don't know why, that's why I'm here in the first place...
    For example when I fly towards my weapon, it just cuts of any only the skybox is rendered... I need help, please ;(

    • @MarxTM
      @MarxTM 7 років тому +1

      Jaby Nator try to set the clip settings from the camera to 0

  • @carlantoine3312
    @carlantoine3312 7 років тому +1

    great video
    I was wondering if you could show us how to make an automatic matchmaker with unet.

  • @jacktiebie3859
    @jacktiebie3859 5 років тому

    Wow! Thank you so much for this helped me so much i finally understand it!!!!

  • @recording_closet9100
    @recording_closet9100 4 роки тому

    Will this work if i want the player to look down iron sights?

  • @stevenjonas1
    @stevenjonas1 5 років тому

    When I input the exact modern weapon asset, the quality of the asset is terrible on my end. The graphics on the weapon looks very poor. Any reason why my quality is different than what this video displays?

  • @volodymyrkott1919
    @volodymyrkott1919 7 років тому

    Заебись, чётко делает. Всегда смотрю новые видосы от Brackeys) Thank's man

  • @thenewgameevolution5442
    @thenewgameevolution5442 7 років тому +5

    Has anyone a code for sensitivity change when scoping?
    thanks in advance for your reply!

    • @Username-yb7pe
      @Username-yb7pe 7 років тому +1

      what is your problem, i would be happy to help

    • @SR-ir2ex
      @SR-ir2ex 6 років тому +3

      TheNewGameEvolution If its still actual: As soon as u aim downsighty access the script wgich controls ur camera rotation. There should be a float/int that defines the sensitivity. Change this value as u want. If there is no float/int that defines the sens. just declare one and put it at the camrera script to the spot where the sensituvity value is defined.
      This could look like this:
      using...
      Class...
      public float sensitivity = 4.5;
      Void Update ()
      RotateCam sensitivity*Time.deltaTime
      Pls don't blame my grammar

    • @rockit14
      @rockit14 6 років тому

      Did anyone find a solution to this?

    • @gezhu9904
      @gezhu9904 6 років тому

      I think you need to change the Unity first person controller scripts using Aluu's methods

    • @kirillsviderski4739
      @kirillsviderski4739 6 років тому

      just a change mouse rotation axes by a multiplier in your controller script.

  • @maskproductions4136
    @maskproductions4136 6 років тому

    The video is useful for third person shotter??

  • @genuinefraud8262
    @genuinefraud8262 6 років тому +1

    i need help it says only this error:
    Assets/Scripts/Scope.cs(22,18): error CS0103: The name `OnScoped' does not exist in the current context
    the script is here:
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class Scope : MonoBehaviour {
    public Animator animator;
    public GameObject scopeOverlay;
    private bool isScoped = false;
    void Update ()
    {
    if (Input.GetButtonDown("Fire2"))
    {
    isScoped = !isScoped;
    animator.SetBool("Scoped", isScoped);
    if (isScoped)
    StartCoroutine(OnScoped());
    else
    OnUnscoped ();
    }
    }
    void OnUnscoped ()
    {
    scopeOverlay.SetActive(false);
    }
    IEnumerator Onscoped ()
    {
    yield return new WaitForSeconds(.15f);
    scopeOverlay.SetActive(true);
    }
    }
    P.S. i wrote it in notepad sooo :/ i jjust got sick of that stupid visual studio startup time and the annoying login things!!1

    • @iDigvijaysinhG
      @iDigvijaysinhG 5 років тому

      It is way too late but thats because of your IEnumerator is Onscoped and your are starting it as OnScoped, basically a typo

  • @SundayStockTalk
    @SundayStockTalk 4 роки тому

    We need a video please for hosting the game in a server and stuff like that for multiplayer

  • @TamilgamingFunnymoments
    @TamilgamingFunnymoments 4 роки тому

    where u got standard assets

  • @asmodeoloyalvillacorta508
    @asmodeoloyalvillacorta508 5 років тому +1

    You are amazing.

  • @DiegoOliveiraProf
    @DiegoOliveiraProf 6 років тому

    nice"! now i need to change the mouse sensitivity, it became too fast in scoped mode :)

  • @tronlinestudios3969
    @tronlinestudios3969 7 років тому

    Great tutorial!

  • @hasanjaber9811
    @hasanjaber9811 6 років тому

    If I want to ask questions about the tutrioals do I ask you by comments or there is a website ?

  • @sairakeyani4501
    @sairakeyani4501 7 років тому

    super as always. you save my butt ya know

  • @charlietanglao9246
    @charlietanglao9246 7 років тому

    what unity version is the best to create a fps games, personal or pro, the cheaper the better. thank

  • @dansingh74
    @dansingh74 7 років тому

    Can you do aimdown sights and recoil please!!! This is awesome!!

  • @mohameddevelop9419
    @mohameddevelop9419 4 роки тому

    Thank You

  • @notavalible8212
    @notavalible8212 7 років тому

    Hi, is there anyway you can script it so you only aim when fire2 is held down?

  • @hantui8449
    @hantui8449 7 років тому

    Hey Brackeys,Make tutorial how to change weapon on Unity

  • @pronobroy8389
    @pronobroy8389 7 років тому

    please makes some video on climbing system like splinter cell blacklist.

  • @youssefazaaz
    @youssefazaaz 7 років тому

    I think the example scene is broken when I import the package and open the scene and I see weird items in the hierarchy, then when I press play Unity crashes :(

  • @abhisheksuper20
    @abhisheksuper20 6 років тому

    I have always had a doubt. When to use bool and when to use trigger in parameters? I've read it's difference online but can't seem to understand it.

    • @nonamenofame2243
      @nonamenofame2243 2 роки тому +1

      use bool for stuff you continuosuly do like running shooting with a machine gun etc use trigger for stuff you do once like jumping reloading etc

  • @kadenbane
    @kadenbane Рік тому

    Tip: If you have a reticle, you can disable it by using a slightly modified script:
    {
    public Animator animator;
    public GameObject scopeOverlay;
    public bool isScoped = false;
    public GameObject weaponCamera;
    public Camera mainCamera;
    public GameObject reticle;
    public float scopedFOV = 15f;
    private float normalFOV;
    void Update ()
    {
    if (Input.GetButtonDown("Fire2"))
    {
    isScoped = !isScoped;
    animator.SetBool("Scoped", isScoped);
    if (isScoped)
    StartCoroutine(OnScoped());
    else
    OnUnscoped();
    }
    }
    void OnUnscoped()
    {
    scopeOverlay.SetActive(false);
    weaponCamera.SetActive(true);
    reticle.SetActive(true);
    mainCamera.fieldOfView = normalFOV;
    }
    IEnumerator OnScoped()
    {
    yield return new WaitForSeconds(.15f);
    scopeOverlay.SetActive(true);
    weaponCamera.SetActive(false);
    reticle.SetActive(false);
    normalFOV = mainCamera.fieldOfView;
    mainCamera.fieldOfView = scopedFOV;
    }
    }

  • @reversible8740
    @reversible8740 7 років тому +14

    if you have a dual camera setup for clipping on a multiplayer game. it gets really weird when you get close to a second player. Please help!!!

    • @johannes-vollmer
      @johannes-vollmer 7 років тому +2

      Reversible just don't do dual cameras at all. It's simply not right, it's fighting the symptoms but not the actual disease. instead of two layers, just increase the colliders dimensions, so that two players cannot walk through each other. That's how the real world works. Also, separate layers probably introduce an unnecessary overhead for the computer.

    • @reversible8740
      @reversible8740 7 років тому +1

      Johannes Vollmer Yeah this works great! Thanks just wondering since you made intros. Do you think since I know some blender I should make my own or pay someone. I probably will use unity time line but model everything in blender if i make my own intro

    • @jwchunn
      @jwchunn 6 років тому

      So how do you hide the rifle when scoped?

    • @azuraii5238
      @azuraii5238 6 років тому

      Just set it to inactive. GunGameObjectName.SetActive(false);

    • @CredixNetwork
      @CredixNetwork 6 років тому +3

      Glad Ce7en actually helped, and didn't say "it was in the vid you dumbass", nice job community!

  • @thg1nrediar
    @thg1nrediar 2 роки тому +1

    Good

  • @ntutos7442
    @ntutos7442 5 років тому +1

    I am having a problem it doesn't come out only!

    • @sharif47
      @sharif47 5 років тому

      I think you might need to add a little bit extra to what he wrote in 15:23.
      Copy the if statement and paste it under the end of the original if statement.
      Then, in the condition part (of the pasted "if" statement), change GetButtonDown to GetButtonUp and see if that works.
      Basically, how I see it is that... GetButtonDown is enabled exactly when you press the button and that's when the "scoping in" happens.
      On the other hand, GetButtonUp is enabled exactly when you release that button and that is when the "scoping out" should happen.

  • @manish9717
    @manish9717 3 роки тому

    i am not able to get the character controller in import packages .. do it is changed from its place anyone please

  • @sammysamsamsammy
    @sammysamsamsammy 7 років тому

    So something I'm wondering is: if you have multiple players, and all of their equipped weapons are on the "Weapons" rendering layer, when one player scopes in, wouldn't it stop rendering the other player's weapons as well? That wouldn't break any functionality obviously, but the player who just scoped in would be kind of confused as to why everyone else's weapons just vanished. Is there a way to place the current player's weapons to a "PlayerWeapons" layer and all of the other player weapons to an "OtherWeapons" layer? I would assume that would work, just setting up a script that changes the layers of certain game objects (like, every weapon is set to "OtherWeapons" by default and then the script goes through all the weapons in the current player's hierarchy and changes their layers to be "PlayerWeapons").

    • @ChronoCZ
      @ChronoCZ 7 років тому +1

      Multiplayer and synchronization works in a COMPLETLY different world. You don't have to worry about that at all.
      IF however. You are talking about splitscreen multiplayer. There is a setting on each camera "target display" which.. pretty much takes care of all of your problems.

    • @sammysamsamsammy
      @sammysamsamsammy 7 років тому

      Oh cool, thanks!

  • @seblop3685
    @seblop3685 7 років тому +1

    brakey can you make a tutorial about how to have ai attack multiple ai with tags. basicly bots vs bots

  • @hantui8449
    @hantui8449 7 років тому

    Not Working
    Assets/Scope.cs(21,1): error CS8025: Parsing error
    using System.Collections;
    using System.Collection.Generic;
    using UnityEngine;
    public class Scope : MonoBehaviour {
    public Animator animator;
    private bool isScoped = false;
    void Update ()
    {
    if (Input.GetButtonDown("Fire2"))
    {
    isScoped = !isScoped;
    animator.Setbool("Scoped", isScoped);
    }

  • @joshuakolby1141
    @joshuakolby1141 7 років тому

    You are amazing!

  • @gamerxa141
    @gamerxa141 5 років тому

    Wait I don't have any FPS package

  • @ot7139
    @ot7139 7 років тому

    I am trying to do this with an axe but from axe attack its not going back to idle state! can someone help me please?

  • @syedmuneebahmadshah9085
    @syedmuneebahmadshah9085 6 років тому

    Hi Brakeys ! I just learned lot of stuff from your Channel , i have a request can you please start a course or some videos on IK E.g IK Aiming etc ?
    I just watched lots of channel they are lil bit complex , Can you make simple tuts ?
    i shell be very thankful :)
    #Luv Your Videos :)

  • @royaleyourdad
    @royaleyourdad Рік тому

    good aaaanimations

  • @iitzpeanut
    @iitzpeanut 7 років тому

    Hey, how would you make a scope like that one in insurgency?

  • @tyshaunbraga3654
    @tyshaunbraga3654 7 років тому

    could you add a version of this in the fps series?

  • @mietzekatze3926
    @mietzekatze3926 7 років тому

    Bro I fucking love you for this video! xD Still unbeatable :P

    • @mietzekatze3926
      @mietzekatze3926 7 років тому

      Could you make the other weapons playable? like the shotgun? :)

  • @dylanmcdade5000
    @dylanmcdade5000 6 років тому

    Help
    In the line
    animator.SetBool...
    It says parser error

  • @andreisaque3631
    @andreisaque3631 6 років тому

    Hi, I really like your videos but I can't find scope images with no background like the one in the video... can you help me with that?
    Thanks

    • @lockedonbiome
      @lockedonbiome 6 років тому

      André Isaque There is one in the asset

  • @CodyBi
    @CodyBi 7 років тому

    how about render target scope? :D

  • @darklight6954
    @darklight6954 7 років тому

    you are just great

  • @twoleggedcat_cs2
    @twoleggedcat_cs2 7 років тому

    when i scope out my gun just snaps back no smoothing what so ever but zooming in is just fine

    • @sharif47
      @sharif47 5 років тому

      I think you might need to add a little bit extra to what he wrote in 15:23.
      Copy the if statement and paste it under the end of the original if statement.
      Then, in the condition part (of the pasted "if" statement), change GetButtonDown to GetButtonUp and see if that works.
      Basically, how I see it is that... GetButtonDown is enabled exactly when you press the button and that's when the "scoping in" happens.
      On the other hand, GetButtonUp is enabled exactly when you release that button and that is when the "scoping out" should happen.

  • @bankshotzombies8165
    @bankshotzombies8165 6 років тому

    Everything else worked but when I scope all I see is black. How can I fix this?

  • @yungmoneyincorporated601
    @yungmoneyincorporated601 6 років тому

    How would you pair this with the reloading and ammo tutorial?

  • @dvdicecold666
    @dvdicecold666 7 років тому +2

    Your thumbnail showed a special effect of glass which was the reason why i clicked the video.
    How to do that?

  • @-hackers_industry
    @-hackers_industry 2 роки тому

    in the beginning it looks like the dudes brain is gone

  • @zoxiquitynation3157
    @zoxiquitynation3157 6 років тому

    I LOVE YOU

  • @alexanderherzog3064
    @alexanderherzog3064 7 років тому

    is there a way to get visual studio for free?

    • @legopotato9122
      @legopotato9122 7 років тому

      it is free

    • @alexanderherzog3064
      @alexanderherzog3064 7 років тому

      Lego Potato really? for me it says your 30 day free trial has ended.

    • @lyes6033
      @lyes6033 7 років тому

      just log with a Microsoft account and there you go

  • @yagzefedemirel3934
    @yagzefedemirel3934 7 років тому +105

    ah good old days when me and my friend was trying to make a sniper scope.
    he just moved the camera further than the player model :D
    when i first saw it. WOW you done it!
    can i see the system?
    he showed the method he used and i was like
    hey put a wall in front of you.
    he putted opened the scope and saw through the wall.
    i said: well you made wallhacks congratulations :D

    • @beefedits5235
      @beefedits5235 4 роки тому

      Teach me

    • @Orincaby
      @Orincaby 3 роки тому +2

      @@beefedits5235 putting a camera ahead of the player is bad.. You should use something to modify the FOV of the camera

    • @Daniel-vn6zr
      @Daniel-vn6zr 3 роки тому +3

      sounds like a fun memory tbh

    • @727de
      @727de 3 роки тому +1

      your friend isnt the brightest crayon in the box

    • @oliverb.8995
      @oliverb.8995 3 роки тому

      @@727de hes the darkest? and?

  • @RunePlays
    @RunePlays 7 років тому +94

    I want to pay you millions but i'm broke :(

  • @Querxes
    @Querxes 7 років тому +8

    Brackeys, Your almost at 200 000Subscribers! Keep it up man, Your doing a great job with helping people create their dream games! My self included! Thanks!

  • @Adam-cn5ib
    @Adam-cn5ib 7 років тому +24

    22:00 XD sounded so funneh

  • @veno501
    @veno501 7 років тому +16

    Hey [ ], could we get more tutorials like game math theory and that lighting video, I like the ones that are broad but solve complicated problems :D And maybe stuff on mobile game input (and whats different) or how to organise your game controller scripts like scene transitions/menus/level stats... Just a few ideas :D

  • @HimanshuTripathi
    @HimanshuTripathi 7 років тому +8

    Hy... Can you please do a live stream on car racing 3d game. Please....

  • @meltpack8876
    @meltpack8876 7 років тому +9

    "Add a few references in visual studi here"

  • @kingreinhold9905
    @kingreinhold9905 7 років тому +8

    You're such an awesome teacher :O I'm learning so much, thank you! Go on like this!

  • @leandremichelfrancois6243
    @leandremichelfrancois6243 7 років тому +5

    And I want to receive notifications from your channel

  • @SwastikBiswas
    @SwastikBiswas 5 років тому +1

    umm... sorry but i cant import the standard assets package. plz give me some tips. btw ur videos are awesome and i understood 99% of c# using ur tutorials. btw plz help me.

  • @monkeysaur4305
    @monkeysaur4305 7 років тому +3

    Hi, thanks for this tutorial!
    One question, I'm doing something similar for a "telescope" cam, and I just have a keybuttondown which flips a bool and my main camera vs my telescope camera are each enabled and disabled based on that bool, so press "T" to see telescope view and press again to revert to main camera, I'm then setting the field of view for each camera in the Inspector.
    That was super easy to set up, but I am curious whether my hard and fast approach of enabling and disabling two cameras on a bool is a bad way of doing things? Could it cause me any problems? Thanks for any tips/advice.

  • @parkmin
    @parkmin 2 роки тому +1

    THX Of the your Tutorial

  • @Querxes
    @Querxes 7 років тому +5

    Wait this video has 0Dislikes, I have never seen a video with no dislike but like 200likes, Awesome!

  • @bashirabdelwahed
    @bashirabdelwahed 7 років тому +3

    this guy is probably the most professional guy on UA-cam that uses unity
    really amazing thanks it really helps :D

  •  7 років тому

    Happy New Year!! and Good video!!! Keep up the great work!! If you are looking for any of the latest and greatest copyright free music for your future video check out my channel. All our music is free to use without getting a copyright strike.

  • @whoisgliese
    @whoisgliese 4 роки тому +2

    When I scope out there is no animation at all, it just goes straight back to the idle animation. Is this happening to anyone else and did you fix this?

    • @NarTheNecromancer
      @NarTheNecromancer 4 роки тому

      I'm having the same problem currently.

    • @whoisgliese
      @whoisgliese 4 роки тому

      @@NarTheNecromancer I fixed it. Somehow. Do you have your weapon holder selected?

    • @NarTheNecromancer
      @NarTheNecromancer 4 роки тому

      @@whoisgliese Yeah, I also noticed that it only snaps when manually clicking the Scoped box in the animator. Whenever I set up the input for going in and out of Scoped it seems to transition smoothly back and forth.

    • @LeHalazoone
      @LeHalazoone 3 роки тому

      Please HELP, it is my first 3D tuto. I have a problem in 1:18 , i can not get Characters when doing right click - Import Package... WHY? THANKS :)

  • @altamkp
    @altamkp 2 роки тому +3

    I wish Brackeys still makes tutorials, miss him on UA-cam 😢

  • @darrelmyer935
    @darrelmyer935 Рік тому +1

    This is an amazing scope for its price. Put it on my 22lr and works flawlessly. Also super easy to sight in.

  • @cmlee311
    @cmlee311 4 роки тому +2

    Thank you :) You saved my sleep!!

  • @anmar103
    @anmar103 7 років тому +4

    Hey Brackeys, please can you make a tutorial on how to make teams in the fps multiplayer game? and also how to make a room lobby. Where the player can choose a team and have a ready button. So if not all the player hit the 'ready' button the host can't start the game. Also, special spawn points to each team.

  • @itay7884
    @itay7884 3 роки тому +1

    Thanks helped me a lot with my FPS game

  • @Avi3ator
    @Avi3ator 7 років тому +9

    Make an Multiplayer RPG please :D With like different classes, quests, levels, bosses(?) and maybe duels :D

    • @Avi3ator
      @Avi3ator 7 років тому

      Great Video By the way

    • @acorad30
      @acorad30 7 років тому

      multiplayer = difficult. an RPG SP is better imho

    • @Avi3ator
      @Avi3ator 7 років тому

      Not hard for brackeys :P But yeah single player would be just as good :P but i dont think he will do it in the near future ;(

    • @acorad30
      @acorad30 7 років тому +2

      Avi3ator i know it's not hard for brackeys but it is for me or anyone else that wants to recreate it :D

    • @Avi3ator
      @Avi3ator 7 років тому

      naah not if you follow along :P

  • @z4inz
    @z4inz 7 років тому +3

    My main man.

  • @animatorsstudio1511
    @animatorsstudio1511 4 роки тому +1

    When I am scoped in the field of view changes for a a second and then comes back to normal. What can I do???

  • @Maskeowl
    @Maskeowl 5 років тому

    hi buddy I have a question I do not know how to tell you what I mean awp, awake Ak47 and shotgun to set the tab feature and waiting time I would appreciate it if you show waiting time Pubg de apw right after you shoot with the gun to shoot you can shoot the mouse clik bide muzzle You don't understand the production of flas, I would appreciate it if you show it from the beginning, if you don't say how I can do it, thank you.

  • @alexrayoalv
    @alexrayoalv 2 роки тому +1

    If anyone else happens to be doing this on URP and while setting up WeaponsCamera realize that Clear Flags doesn't exist, what worked for me is setting Render Type of WeaponsCamera to Overlay and then in the Main Camera adding it as a Camera under Stack.

  • @gokayakcay7093
    @gokayakcay7093 7 років тому +1

    Hi Firstly It is an awesome tutorial.Thank you so much ! I have a question for you. When I look my codes after 10 20 minutes I see them very complicated. So what do you think ? What should I do to make them very regular ?