How To Create An Explosion Effect In Unity
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- Опубліковано 3 сер 2021
- So I decided to inspect the Unity particle pack to see how they achieved the awesome effects they've provided to us. I took their much cooler explosion and simplified it to one that you guys can quickly implement and use.
It's quite useful to do this step by step process, and it has taught me a whole heck of a lot about particle systems and how to use them.
The Unity particle is still quite valid if your projects aren't using the universal render pipeline, but I am in the process of porting these tutorials to VFX graph and I will have those videos up soon so stay tuned!
You can get the texture here: github.com/Tvtig/RocketLaunch...
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1:10 dragging and dropping the explosion texture to colour made my explosion look more like the one in the video instead of just yellow smoke
You are a life saver. Thank you
W. Spent 20 minutes trying to fix mine
thanks!
Thank you! 🤝
Our Savior has come, and it’s this dude
short and straight to the point, love it. Awesome tutorial.
Awesome! You really packed a ton of useful information in a compact package! You have my gratitude!
Cool effect, nice work
quick and simple, great job with this video, helped a lot!
Thank you mate! You explaination is brilliant and result is great!! You are talented
This deserves more views!
Хоть видео и на английском, благодаря субтитрам от UA-cam я смог понять и сделать такой же крутой взрыв. Спасибо, парень!
найс)
love this tutorial there is no waste of time. keep it up
Thanks so much dude! I'm using this in a game meant to mock The Metaverse by describing what people would probably do with it. I hope I don't accidentally end up promoting it, but we will be blowing up a lot of adbots and this will help very much.
Very clever concept! Any updates? I’d love to see where this goes
Good tutorial Thank you so much!
Perfect. No 15 minute intro for 5 minutes of content. Straight and to the point, relies on viewers knowing how to navigate Unity instead of painstakingly explaining every last bit. 😄
Thank you so much!
That's pretty cool
Awesome thanks!
Awesome, Thank you for the tutorial, it saved my ass!
Tysm bro im subscribing
Thanks man
Thank you.
thanks!
Thanks A performant way of making Explosions ..... Definitely faster than finding a free and working Sprite Packer for + 50 images
Ah yeah, I guess the only thing is that it's a Unity Particle Pack texture, so it's not exactly Unique. I'm sure many devs are using it in their projects.
@@Tvtig I have made my own explosion in blender but that’s a real hustle to create a good looking explosion with fluid simulation. And I ended up to use a material with masking and noise textures to simulate a explosion and then rendering it out with the texture packer plugin for it. That’s the only way I found for a fast and easy explosion that still looks good and doesn’t kills the pc on rendering 😅
THANK YOU THANK YOU THANK YOU
nice!!
Hi there, what is the copyright on the rocket explosion texture? Thanks!
Thanks
Welcome!
can that explosion tif commercially used?
I dit it exactly but in my case the particicles are instantiate in the position of the game object that need to instantiate this particle system and random places I do not know why....
i have a problem about color over lifetime. My color bar totally black when i activete the color over lifetime . I dont have transparan part as yours. So result is not as good as example. Any recommendation Thx.
Hey man, if you click along the bottom of the colour picker it will add a key for you to add more colours. If you click along the top of the colour picker It will add a key for your to select the alpha value.
@@Tvtig Thx . I got it. It is really cool.
It looks fantastic in scene mode. But, in play mode it looks like yellow smoke in my case
Hmm, do you have any post processing turned on?
@@Tvtig Sorry brother. It was my mistake. Had to play with the material settings. Like intensity and color. Works great. Thanks for the tutorial.
I have done everything exactly as you have in this video over and over, when I select "color over lifetime" nothing changes. I can toggle it and change it and it never effects what the explosion looks like, I am stumped. Any Help??? My Color over lifetime matches the video exactly.
I'm having the exact same problem, did you solve yours?
@@joaogomes106 no, i finally have up. I found some free explosion effects online and am using that. Either from the asset store or Brackleys site. Don't remember which.
In the Material options, try to drag and drop the smoke asset on the Maps>Emission>Color
@@AlexandreCoulonOldChannel Thank you so much!
@@AlexandreCoulonOldChannel thanks
it can't accept color over life time in the end? everything is good until last step
how do i apply this to my target now?
can you make one for urp
how about the code when hiting gameobject?
hi the color wont work it stays on gray
Hi, my particle effect stay white at the end. I didn't found why, even after re watch several times your video...
I'm on Unity 2020.3.25f1
Hmm I'm not sure - maybe hop into the discord and we can chat about it?
same problem
Try change in Blending Options>Maps>Albedo and Emisión , it worked for me
@@manuellaguarda2751 Where is this option?
@@clintonhawkins8666 00:54
see S500 missile, I find on CH play
I couldn't get this texture from that URL...oh...
Lol let me know if you're kidding or if you're really struggling to get it!
@@Tvtig I'm sorry. It's my mistake.I could downloaded it properly.sorry...sorry...
why dont you use VFX Graph?
Hey there! I have done a video on explosions in VFX graph too. I love VFX graph lol.
The explosion isn't looking as cool as yours, it just looks like smoke.
My shader is all pink and no albedo :( halp
me too
If you're using URP on the material select Universeral Render Pipeline/Particles/Simple Lit.
I also needed to change the color settings.
failed on the last step
how the hell do you know this shit????
Research! I think this one I went and studied how Unity made the explosion in the unity particle pack, and thought people might find it useful.
@@Tvtig I'm struggling with unity man...
mostly with code.
like, what and when do i use this and that? and how do i do this and? and what to know and stuff......
i'm good at modeling and creating a scene but others... i suck big time.