Come and listen to a story about a man named Biffa A poor youtuber barley kept family fed Then one day he was expanding his industry And up through the ground come a bubbln' crude Oil that is Black gold Texas Tea Wow that's bad. I'm no Weird Al.
@@rogercushman2903 Well, the first thing ya know, ol' Biffa's a millionaire, His kinfolk said, 'Biffa, move away from there!" Said, 'Teaport's the place ya gotta be!' So he packed up his family and moved to that locality! Don't worry, I'm no Weird Al either
How do you contact biffa to fix a city it's on ps4 so its vanilla... so can it be fixed, I'm having to use the high tax trick to keep my city afloat traffic is terrible :(
I taught myself to build grids ConfilctNerd taught me to build diagonals Seniac taught me to build curves Imperatur taught me to detail. Biffa taught me to scam and drink tea T4rget taught me to innovate Thank you, C:S UA-camrs.
I know animal products refers to any product like leather. It’s just they way Biffa said meat specifically in his list of needed items that made me chuckle.
@@BiffaPlaysCitiesSkylines I really like your voice too, I like James Turner's voice too so so far you two are the only ones who play(/have played) cities skylines that I actually watch.
Sakuraid It’s not just his voice. I mean James is very good too but still he could be annoying sometimes. But Biffa is never annoying. Specially in his recent series. He learned how to make them like a radio or tv programs. Smooth and fluent. He learned to reduce annoying and unpleasant voices he sometimes made unintentionally. And he actually knows how to play this game.
Name suggestion: Plasteaque Lake? Since most of the oil produced is going to be used for plastics. Plasteac also works if you want to be less French-inspired 😬
Tip for your oil tank farm setting: "Fill" will insure they only export oil off-map if the pyrolysis plant is full and not sending trucks to get oil, but it will call for imported oil the second a pyrolysis plant truck leaves with oil. This will cause the tank farm to be importing oil almost all of the time, while at the same time a lot of your oil pump trucks will be exporting oil! This will be cutting or eliminating profits. "Balanced" will cause the tank farm to call for imported oil when it gets below about 30%, but there will always be oil there for the pyrolysis plant trucks to get. This is the best setting as long as you produce enough oil to keep up with pyrolysis plant demand. "Empty" will cause the tank farm trucks to always export oil until it runs out of trucks, only then will it have oil for the pyrolysis plant trucks to get.
Just wanted say I am enjoying your series. Also I started my city I am up to 70k people and my traffic is at 86%. I have always had issues with traffic so thanks for all your tips so far it’s very helpful.
(because people like to joke that oil is derived from dinosaurs when it's really from marine organisms, which by definition are not dinosaurs, that were deposited on the ocean floors in an oxygen depleted zone that was deep enough, and thus far enough off shore, that there's no reasonable explanation for the corpse of a terrestrial animal like a dinosaur ending up there especially as these deposits existed before dinosaurs evolved)
The first thing that comes to mind as a name for the oil industry area is Tea Tree Oil. Thank you for the lovely content. I hope everyone is doing great and enjoying your videos as much as I do.
If you select both nodes at 13:38 then add timed traffic lights, won't that sync up the steps so that as people turn onto the bridge the other light lets them off?
Hello Biffa - I have an idea for a quick build... See if you like it... At the location of oil industry, there is a lake/pond. It might be kind of cool to build a worker's barracks close by and have a walking path to/from and around the pond. Maybe add a fishing pier or other park features for water. This might be a way to get more workers into your industry area???
Hey Biffa just an OCD thing... In your industrial area the cargo train line has a pillar on the road. Small thing but details are important. LOVE the content and videos!
The new residential area is great from the previous video! Just a few minor problems. Nobody can get their prioriTEA mail (no post service) and they could use a road manTEAnance to keep those beautiful roads clean and clear.
Love the videos Biffa. I stumbled onto the traffic fixes during lockdown and love them, I’ve never played CS, but probably know as much about Lane Mathematics and Hugo There as much as some regular players. Keep up the great content 👍
12:28 I feel like the T-junction by the toll booth is creating a weird-shaped bottleneck. You've got space there to bring that red north-south road from the top of the screen and extend it south to connect with the main road all the traffic wants to get to. It would create one fast through-road and I'm sure you could still have junctions/off-ramps for cars wanting to get on to the slower roads and access the festival area via the toll booth.
Hey biffa. I just wanted to say thanks for making videos, that are relaxing. I just had emergency surgery yesterday and got to go home today, and I've enjoyed watching your videos, and relaxes me. ❤️
I've been trying to figure out the industries because I keep getting scenarios where I have multiple completely full raw storage containers and refineries that don't have enough raw materials. One explanation I saw was that if there's not enough trucks it puts out an import call and then has to wait for the import to arrive before it can accept any more local deliveries. Uh yeah. Definitely trying the transfer mod out now.
You've probably noticed these behaviors too, but I've found using one way roads in a large circuit can work fairly well. I put all my storage at the end of the circuit near the exit. I set their functionality to Empty, never to Fill or Balanced as these two will cause the storage to import raw materials. I also place warehouses near the industry set to the area's processed goods (planed timber, plastics, etc) and select balanced. Warehouses set in this manner never make an import call. This way the processor trucks are close enough to return quickly. And with the extractors preceding the processors in the circuit, there's almost always a local delivery at hand for the processor, while being on the one-way circuit ensures the trucks are passing by. This will almost always eliminate a process call to import, or have a very small sliver on the pie chart. Add enough extractors in this circuit to provide a continuous flow, but not too many to gum up the traffic. Placing storage before a processor will simply divert extractor trucks to dump their resources so they won't deliver to the processor until the storage is full, causing the processor to make an import call. And I never put storage into balanced or Fill mode (unless I have absolutely zero extraction zones) as these modes will make import calls, costing you money. Finally, I've gone the further step of zoning residential near extraction districts with the city policy of "Schools Out" to ensure plenty of appropriately skilled (as in uneducated) workers. Insufficient workers can, as one might expect, also slow down local deliveries which produces more import calls. Perhaps you and others have tried this approach and it hasn't worked. But for me it has. I continue to experiment for optimal logistics (oh, and the Industry policy of 'Logistics' is nice to increase the chance that an extractor has resources when a processor puts out a call for resources).
Biffa, I have three problems. 1. How did you fix the trains on Mossisobo (I use same map) 2. I have a large oil area with petroleum, plastic and household goods being made, but for some reason, not a single unit is being sold. Can you help? 3. I expanded my city recently, and all of the businesses in the older part of the city ran out of workers. Do you know how I can solve this? Thanks!
I think it was an editing mistake. It’s the same intro as the last video, Biffa never actually said teaport or teaville in the beginning of this video. So the text was accidentally left in from the previous video.
Great series so far. Have you already fixed the connection between the new Highway and the ovalabout that you built last episode? There was one lane going the wrong direction.
Great video, Biffa! 👍 But why have the train tracks cross the road so close to the roundabout in the industry area? 🤔 Why not put a bridge from either one instead?
Around 19:00 instead of the regular 3 lane road, there's a three-lane road with bike lanes in the Workshop, it's great for roundabouts without interrupting the bike paths coming from the other streets.
Tip for T junctions (or any intersection) with timed traffic lights and dedicated turning lanes - You can set them up so cars turning right always have a green light. This can help keep traffic low at the intersections.
I think Delta Oil Reserve would be great name because its just by the River delta Oh shoot! I forgot to make it a tea realated name. Deltea Oil Reserve
I am sure you have noticed Biffa, but in regards to junctions, it seems that emergency vehicles dont abide by the rules. When you set up the timed traffic light and your no laneswitching at the overpass at 13:22-13:26 you see an ambulance going in the right lane where it would have a right rutn rule at the end, but it turns left. Just a small thing, not sure if you noticed, but it seems that the emergency vehicles are sure to get to their destination fast :)
I noticed last episode but forgot to comment (I did hit like tho): You don't need to connect the rails back to the main line in the cargo station near the new roundabout since that only leads to the Train Station. Desn't really affects, but I personally think that asymetrical looking railways look cool (So instead of a "bypass", that would be the main line and the Cargo Station would be just a stop. Unless you are planning to expand with trains in that direction. Then the connection would be handy.
I've been watching for probably a month, watched most of Teaville, all of Teaport. Said to myself every episode that "Damn, I'm inspired, I'm gonna start a city". Turns out, all I do with CSL is watching your videos 😅 But damn, I was inspired by that industry, I'm gonna start a new city!
However, I do have a question, Biffa. Ever tried making roundabouts with separate angled in and out-roads, so cars don't need to do a 90° turn to get in? I always do this to all roundabouts, traffic flows a fair bit better for me doing this with TMPE. I'd love to see you do it to compare to a regular Roundabout Builder type only road system. I bet you could see 1-3% extra traffic flow
Literally moments before you added that round-a-bout, i was thinking, the King of Round-a-bouts seems to have switched his allegiance to timed traffic lights. Nek minnit...boom!.... a round-a-bout. Almost scary! haha
Hey Biffa How it's goin?? I gotta suggest smthng you may or may not take it ro consideration!! Suggestion is: At Timestamp 20:28 you may build a pedestrian bridge over the roundabout i guess!!
Hey Biffa, I have definitely noticed your reduced use of roundabouts. Any particular reason why? Are you simply saving them for when they are really, really needed?
Nice entertaining video again, thx. Personally i sneak around the fact that oil and ore industry are based on limited resources by building this 2 industries from the start without any ore mines and oil derricks, but with storages and it works quiet well :-)
@@PerfectAlibi1 How do we know Texas didn't go there? XD It's a good name I feel but I have sadly seen better in the comments as well. *Shrug* Who knows but Texas Tea is the oldest Tea name I know of for oil.
I don’t think this will truly be TeaPort until you get a proper port. You unlock shipping in the next milestone, you can finally christen the town with a proper port.
The issue with the junction @17:30 is that the nodes are too close so the road arrows show backwards but the traffic still understands the road. If you go to moveIt mod you can move the nodes apart and get the arrows to correct.
If you place the oil plant before the storage the plant will immediately request product to be imported meaning there's no requirement, since it's "on order". I'd suggest putting down storage and when there's some in there place the plants down and everything should be good.
13:42, even with the timed traffic lights, the dedicated lane turning right, I have a question, does the Junction Tool (the one that allows blocked traffic to go through for example) allow a Right Turn Yield option? I know it'll show up as a thing with regular traffic lights
I have an issue with my traffic at my cargo train station... BIG time!! When I am trying to put in timed lights, my vehicles stop at the intersection on a green light. They stop about every 3 rd vehicle. I can't figure out why. Do you know why? TIA
I know I'm a bit late to the party, but the problem around 17:00min is because the junctions are so close together, so the vehicles paths are operating outside the parameters for the game. The 'routes' tab should show the zigzag of a path in between the two junctions. Ran into this problem a few times.
There's a source there, unless he decides to remove it with a mod, pretty hard to suck up all the water without removing it. There are offshore oil things now in industries DlC so I'm hoping he'll use a few.
@@Copper29 I've downloaded the base map and had a poke around, lol. Was thinking about following along. BTW I just watched the most recent video and forgot how freaking huge the offshore oil drill was 😂
Oil area name: Texas Tea Fields! "Texas tea" is old American slang for petroleum, it's a perfect fit.
Come and listen to a story about a man named Biffa
A poor youtuber barley kept family fed
Then one day he was expanding his industry
And up through the ground come a bubbln' crude
Oil that is
Black gold
Texas Tea
Wow that's bad. I'm no Weird Al.
@@rogercushman2903 Well, the first thing ya know, ol' Biffa's a millionaire,
His kinfolk said, 'Biffa, move away from there!"
Said, 'Teaport's the place ya gotta be!'
So he packed up his family and moved to that locality!
Don't worry, I'm no Weird Al either
Do that, and you need some Texas Highway intersections to make it more complete
You beat me to it!
How do you contact biffa to fix a city it's on ps4 so its vanilla... so can it be fixed, I'm having to use the high tax trick to keep my city afloat traffic is terrible :(
You should name one of your districts TeaVille so you have an excuse when you say the wrong name
Lol great idea :-)
@@BiffaPlaysCitiesSkylines homage to the old city
Biffa Plays Indie Games thanks
I taught myself to build grids
ConfilctNerd taught me to build diagonals
Seniac taught me to build curves
Imperatur taught me to detail.
Biffa taught me to scam and drink tea
T4rget taught me to innovate
Thank you, C:S UA-camrs.
Make a historical area, historical theme, historical buildings and all that and have that district be Teaville.
Oil industry name suggestion:
Texas Tea
Came here to say, that if you haven't used Texas Tea yet, that that's a natural.
Found your Channel with Teaport and started binging Teaville and playing Skylines while you're producing new videos :D
Welcome aboard!
I’m pretty much the same way! Except I don’t even play! I really enjoy the videos though.
@@michaellasagna7216 Still not playing? ;)
@@capedkat still just watching…although I think my son has started playing.
“Clothing Factory needs meat crops and plastics” Lady Gaga lives in Teaport apparently
I suspect that by "animal products" they actually mean things like leather and fur... :-)
Wool, leather, fur, cotton, flax, elastane - quite a wide range of things that could be referred to 😊
I know animal products refers to any product like leather. It’s just they way Biffa said meat specifically in his list of needed items that made me chuckle.
Rebecca Hellström Karlsson cotton is grown and is not harvested from an animal lol
COOPE COOPS! ! It was an example of crops ;-) elastane is from plastic, so not from animals either.
Oil Grey... Honestly kind of impressed with myself for thinking of this one.
Roiltea
Oil Grey. Nice One 👍
I really like Teaport , it would be nice to live in Teaport ☕
Also I like your voice , I listen to it whenever I get a headache 😅
Thank you! 😃
@@BiffaPlaysCitiesSkylines I really like your voice too, I like James Turner's voice too so so far you two are the only ones who play(/have played) cities skylines that I actually watch.
Sakuraid It’s not just his voice. I mean James is very good too but still he could be annoying sometimes. But Biffa is never annoying. Specially in his recent series. He learned how to make them like a radio or tv programs. Smooth and fluent. He learned to reduce annoying and unpleasant voices he sometimes made unintentionally. And he actually knows how to play this game.
hear me out...... chamomOIL (like chamomile)😳😂
*slow clap
CHEMomile
"Mom" and "oil"... "MomCorp" makes "Mom's Old Fashioned Robot Oil".
I wonder how long it will take for the name Teaport to really sink in and we'll stop thinking of Teaville :)
The way we are going currently... Never
By that time he'll be on to his *next* city, the mighty metropolis of Portville.
Just considering teaport as the nect city over to be honest!
Maybe rename it "New Teaville"? That's what we do in America when we want to remember cities from the Old Country.
Again just in time for lunch, your timing is always perfect!
:-)
Biffa Plays Indie Games :-)
Same, but it's dinner time in Vietnam
Lol I'm just now sitting down to drink my morning coffee. Oh time zones....
@@yogertslinger84 I am just preparing my late afternoon cup of tea. Have a great day!
Name: TeaTree Oil
TeaTree Oil Farm...cos if it's a farm it must be ok and not a huge dirty industry ;)
He used that one in teaville
Texas Tea?
@@aussie405 Wooo girl..we are so old. I'm eating a Jethro sized bowl of cereal right now.
I was about to say Tea Tree Oil as well.
Cant wait to see couples of “ only beautification” episodes to add some more details to this pretty city once in a while. 😍😍😍
For the Oil patch, maybe something related to "Texas Tea" as in the intro to The Beverly Hillbillies.
Adding a roundabout made me weirdly emotional
Possible oil industry names: "Blackteawell distillery" or "Blackteawell refinery" or "Blacktea essential oils"
Or "Tea Turmoil"
@@corvettec-dt1eq Texas Tea Distillery? I mean oil is called Texas Tea...
@@jtn2002 Crude Earl
Here in the States, oil was sometimes called Texas Tea. You could call it Texas Tea Wells or something involving Texas Tea.
"Texas Tea" for the oil area.
It's in The Beverly Hillbillies theme song.
"Texas Tea Fields" for the oil area?
Name suggestion: Plasteaque Lake? Since most of the oil produced is going to be used for plastics. Plasteac also works if you want to be less French-inspired 😬
9:10 - 20:30. Traffic fixing with Biffa, love those segments! Keep up your great work 😊
Biffa's best line: "Autosafe, quick sip of tea ☕"
Loving the new series! You seem so excited to play it, it's really great!
Tip for your oil tank farm setting:
"Fill" will insure they only export oil off-map if the pyrolysis plant is full and not sending trucks to get oil, but it will call for imported oil the second a pyrolysis plant truck leaves with oil. This will cause the tank farm to be importing oil almost all of the time, while at the same time a lot of your oil pump trucks will be exporting oil! This will be cutting or eliminating profits.
"Balanced" will cause the tank farm to call for imported oil when it gets below about 30%, but there will always be oil there for the pyrolysis plant trucks to get. This is the best setting as long as you produce enough oil to keep up with pyrolysis plant demand.
"Empty" will cause the tank farm trucks to always export oil until it runs out of trucks, only then will it have oil for the pyrolysis plant trucks to get.
Earl Grey's Bergamot for the oil, since bergamot oil is the difference for Earl Grey
Love these episodes. A great way to start my day plus I'm learning plenty of useful tips to apply to my city. Great job Biffa!
11:00 First time I've truly understood the power of asymmetric roads! wonderful!
All those cars doing sneaky U-Turns in front of the slip road @ 12:57 sec 😂 Good video tho!
Name for oil industry: T-oiletea ...like toilet and tea and oil. It also fits well to Fartea Grove nearby
Just wanted say I am enjoying your series. Also I started my city I am up to 70k people and my traffic is at 86%. I have always had issues with traffic so thanks for all your tips so far it’s very helpful.
name : TeaRex Oil (because oil is from dinosaurs remnants )
(because people like to joke that oil is derived from dinosaurs when it's really from marine organisms, which by definition are not dinosaurs, that were deposited on the ocean floors in an oxygen depleted zone that was deep enough, and thus far enough off shore, that there's no reasonable explanation for the corpse of a terrestrial animal like a dinosaur ending up there especially as these deposits existed before dinosaurs evolved)
Iren Grimm yikes kill a simple joke much?
The first thing that comes to mind as a name for the oil industry area is Tea Tree Oil. Thank you for the lovely content. I hope everyone is doing great and enjoying your videos as much as I do.
3:05 a Tea junction? ;p (legit thought that's what you actually said for a minute LUL)
10:25 that "MM" is always funny 😂😂
If you select both nodes at 13:38 then add timed traffic lights, won't that sync up the steps so that as people turn onto the bridge the other light lets them off?
Biffa: Everything is fine
*while houses in the background silently dying of thirst*
Today I am ill and I stayed at home. And I started school the Monday 2 weeks ago, but not until the Wednesday that week the real lessons started.
Feel better soon :-)
Thanks Biffa
It’s got to be “Tea Tree Oil” surely?!
At 29:46 the pillar of the railway bridge is literally on the road blocking the cars leaving the industry area.
Will the clothing factory be making tea-shirts?
Of course!
Making my Tuesday with this upload Biffa!
You're welcome :-)
Cool beans?! That’s coffee talk… 🤣
Shhhhhhh 😋
12:03 I think that train track is still the cargo one from when you accidentally deleted the normal track when you hadn't unlocked trains.
The oil area could be Texas Tea, from the 1960s sitcom Beverly Hillbillies, it was in the introduction to every episode.
Hello Biffa - I have an idea for a quick build... See if you like it... At the location of oil industry, there is a lake/pond. It might be kind of cool to build a worker's barracks close by and have a walking path to/from and around the pond. Maybe add a fishing pier or other park features for water. This might be a way to get more workers into your industry area???
Hey Biffa just an OCD thing... In your industrial area the cargo train line has a pillar on the road. Small thing but details are important. LOVE the content and videos!
The residents of Teaport took great of-fence at the new roundabout.
I’ll get me coat.
hoho :P
The new residential area is great from the previous video!
Just a few minor problems. Nobody can get their prioriTEA mail (no post service) and they could use a road manTEAnance to keep those beautiful roads clean and clear.
Love the videos Biffa. I stumbled onto the traffic fixes during lockdown and love them, I’ve never played CS, but probably know as much about Lane Mathematics and Hugo There as much as some regular players.
Keep up the great content 👍
7 months late but i can't believe no one commented "Roiltea" for the oil industry area
12:28 I feel like the T-junction by the toll booth is creating a weird-shaped bottleneck. You've got space there to bring that red north-south road from the top of the screen and extend it south to connect with the main road all the traffic wants to get to. It would create one fast through-road and I'm sure you could still have junctions/off-ramps for cars wanting to get on to the slower roads and access the festival area via the toll booth.
How about "Tea-Tree-Oil" Industries?
beat me to it
Me too
Hey biffa.
I just wanted to say thanks for making videos, that are relaxing.
I just had emergency surgery yesterday and got to go home today, and I've enjoyed watching your videos, and relaxes me. ❤️
I've been trying to figure out the industries because I keep getting scenarios where I have multiple completely full raw storage containers and refineries that don't have enough raw materials. One explanation I saw was that if there's not enough trucks it puts out an import call and then has to wait for the import to arrive before it can accept any more local deliveries. Uh yeah. Definitely trying the transfer mod out now.
You've probably noticed these behaviors too, but I've found using one way roads in a large circuit can work fairly well. I put all my storage at the end of the circuit near the exit. I set their functionality to Empty, never to Fill or Balanced as these two will cause the storage to import raw materials. I also place warehouses near the industry set to the area's processed goods (planed timber, plastics, etc) and select balanced. Warehouses set in this manner never make an import call. This way the processor trucks are close enough to return quickly.
And with the extractors preceding the processors in the circuit, there's almost always a local delivery at hand for the processor, while being on the one-way circuit ensures the trucks are passing by. This will almost always eliminate a process call to import, or have a very small sliver on the pie chart. Add enough extractors in this circuit to provide a continuous flow, but not too many to gum up the traffic.
Placing storage before a processor will simply divert extractor trucks to dump their resources so they won't deliver to the processor until the storage is full, causing the processor to make an import call. And I never put storage into balanced or Fill mode (unless I have absolutely zero extraction zones) as these modes will make import calls, costing you money.
Finally, I've gone the further step of zoning residential near extraction districts with the city policy of "Schools Out" to ensure plenty of appropriately skilled (as in uneducated) workers. Insufficient workers can, as one might expect, also slow down local deliveries which produces more import calls.
Perhaps you and others have tried this approach and it hasn't worked. But for me it has. I continue to experiment for optimal logistics (oh, and the Industry policy of 'Logistics' is nice to increase the chance that an extractor has resources when a processor puts out a call for resources).
Ok, suggestion for oil industry...
Texas Tea Farm
From The Beverly Hillbillies
Those little Tea-Junctions are the best!
17:00 I TOLD YOU THAT 2 EPISODES AGO!!! i even shared you a picture :D finally you noticed it :D hahah!
Your cargo trains are behaving incredibly well. Mine usually will pump trains in so the traffic is a nightmare 😂😅
Biffa, I have three problems. 1. How did you fix the trains on Mossisobo (I use same map) 2. I have a large oil area with petroleum, plastic and household goods being made, but for some reason, not a single unit is being sold. Can you help? 3. I expanded my city recently, and all of the businesses in the older part of the city ran out of workers. Do you know how I can solve this? Thanks!
1) I fixed it in a previous episode
2) No idea sorry
3) make sure you have enough residents to cover all the new jobs
:-)
@@BiffaPlaysCitiesSkylines Thank you!
2 videos in a row you have mentioned teaville at the start. Must be getting withdrawel symptoms from it 🤣
:P
I think it was an editing mistake. It’s the same intro as the last video, Biffa never actually said teaport or teaville in the beginning of this video. So the text was accidentally left in from the previous video.
Pumping black tea up from the ground? Madness!
Hey biffa awesome vid. I'm currently building my city on the same map as yours and taking inspiration. Thanks for the vid!
Great series so far. Have you already fixed the connection between the new Highway and the ovalabout that you built last episode? There was one lane going the wrong direction.
Great video, Biffa! 👍 But why have the train tracks cross the road so close to the roundabout in the industry area? 🤔 Why not put a bridge from either one instead?
Around 19:00 instead of the regular 3 lane road, there's a three-lane road with bike lanes in the Workshop, it's great for roundabouts without interrupting the bike paths coming from the other streets.
Another day, another great Biffa video. Hugo needs to step his game up
Tip for T junctions (or any intersection) with timed traffic lights and dedicated turning lanes - You can set them up so cars turning right always have a green light. This can help keep traffic low at the intersections.
I think Delta Oil Reserve would be great name because its just by the River delta
Oh shoot! I forgot to make it a tea realated name.
Deltea Oil Reserve
I am sure you have noticed Biffa, but in regards to junctions, it seems that emergency vehicles dont abide by the rules.
When you set up the timed traffic light and your no laneswitching at the overpass at 13:22-13:26 you see an ambulance going in the right lane where it would have a right rutn rule at the end, but it turns left.
Just a small thing, not sure if you noticed, but it seems that the emergency vehicles are sure to get to their destination fast :)
18:18 Just a suggestion, I think you should make a squareabout, instead of a roundabout. Just to reduce the weirdness of the road layout. :)
I noticed last episode but forgot to comment (I did hit like tho): You don't need to connect the rails back to the main line in the cargo station near the new roundabout since that only leads to the Train Station. Desn't really affects, but I personally think that asymetrical looking railways look cool (So instead of a "bypass", that would be the main line and the Cargo Station would be just a stop.
Unless you are planning to expand with trains in that direction. Then the connection would be handy.
I've been watching for probably a month, watched most of Teaville, all of Teaport. Said to myself every episode that "Damn, I'm inspired, I'm gonna start a city". Turns out, all I do with CSL is watching your videos 😅 But damn, I was inspired by that industry, I'm gonna start a new city!
However, I do have a question, Biffa. Ever tried making roundabouts with separate angled in and out-roads, so cars don't need to do a 90° turn to get in? I always do this to all roundabouts, traffic flows a fair bit better for me doing this with TMPE. I'd love to see you do it to compare to a regular Roundabout Builder type only road system. I bet you could see 1-3% extra traffic flow
Industry logistics is broken. I've fought with this constantly. It seems to prioritize exports over internal use, with seemingly no toggle.
Great series mate. Suggestion for oil area: Tea Tree Oil :)
Very nice. Did you know you can make a really tiny roundabout, I believe 2 units large? Those look really nice for turnaround areas, I find.
Literally moments before you added that round-a-bout, i was thinking, the King of Round-a-bouts seems to have switched his allegiance to timed traffic lights. Nek minnit...boom!.... a round-a-bout. Almost scary! haha
😉
Biffa: Already gains ~1,000,000 each video *after* you subtract the things he's building
Also Biffa: "I wanna earn more money"
Hey Biffa How it's goin?? I gotta suggest smthng you may or may not take it ro consideration!!
Suggestion is: At Timestamp 20:28 you may build a pedestrian bridge over the roundabout i guess!!
8:06 heiling cows in this one? that would be quite a funny sight
Hey Biffa, I have definitely noticed your reduced use of roundabouts. Any particular reason why? Are you simply saving them for when they are really, really needed?
No particular reason 👍
3:43 parabolica
I'm from the Netherlands everybody is already going to school here. And hey I am really enjoying seeing my friends and everybody else again.
Are the fences you are adding around the buildings functional for preventing robberies, or are they purely aesthetic?
Nice entertaining video again, thx. Personally i sneak around the fact that oil and ore industry are based on limited resources by building this 2 industries from the start without any ore mines and oil derricks, but with storages and it works quiet well :-)
Biffa is there access for the bike path running beside the quay to get into the city on the spit?
7:20 Tea-Rex Recovery! Or something like Tea-Rex Recovery Solutions/Industries/etc. ;)
Oil company name, a classic one at that. "Texas Tea Refinery" That would be a nice one I feel.
Didn't know we were in Texas... XD
@@PerfectAlibi1 How do we know Texas didn't go there? XD It's a good name I feel but I have sadly seen better in the comments as well. *Shrug* Who knows but Texas Tea is the oldest Tea name I know of for oil.
Remember when Biffa used Roundabouts to fix all traffic intersection issues
Yes! So impressed with his casual use of timed traffic lights lately.
I don’t think this will truly be TeaPort until you get a proper port. You unlock shipping in the next milestone, you can finally christen the town with a proper port.
The issue with the junction @17:30 is that the nodes are too close so the road arrows show backwards but the traffic still understands the road. If you go to moveIt mod you can move the nodes apart and get the arrows to correct.
If you place the oil plant before the storage the plant will immediately request product to be imported meaning there's no requirement, since it's "on order". I'd suggest putting down storage and when there's some in there place the plants down and everything should be good.
Its so fun watching 👌 thanks for the video 🙏🏻
Yes a Biffa upload on a day off. Great day now!
Enjoy!
13:42, even with the timed traffic lights, the dedicated lane turning right, I have a question, does the Junction Tool (the one that allows blocked traffic to go through for example) allow a Right Turn Yield option? I know it'll show up as a thing with regular traffic lights
I really like these +30min vids!
My brother I wanna ask you Question about the game if I bought the game what is the blc should me add to the game please tell me
*Me:* What should I do now?
*UA-cam:* Grab a cup of tea! Biffa just uploaded.
Just came home from school. Perfect timing 🥰🥰🥰 greetings from Ireland
Hope you enjoyed it!
@@BiffaPlaysCitiesSkylines just finished great video something to suggest is to put a cargo train station in the oil industry
I have an issue with my traffic at my cargo train station... BIG time!! When I am trying to put in timed lights, my vehicles stop at the intersection on a green light. They stop about every 3 rd vehicle. I can't figure out why. Do you know why? TIA
I know I'm a bit late to the party, but the problem around 17:00min is because the junctions are so close together, so the vehicles paths are operating outside the parameters for the game. The 'routes' tab should show the zigzag of a path in between the two junctions. Ran into this problem a few times.
Suck out the water in the oil industry area, you’ll have more oil and space available for oil pumping.
Thought the same thing! Who needs that lake?
There's a source there, unless he decides to remove it with a mod, pretty hard to suck up all the water without removing it.
There are offshore oil things now in industries DlC so I'm hoping he'll use a few.
Adam Houghton thanks for that, didn’t know there was a water source there.
@@Copper29 I've downloaded the base map and had a poke around, lol. Was thinking about following along.
BTW I just watched the most recent video and forgot how freaking huge the offshore oil drill was 😂
Biffa was asking about the car at 16:43 but didn’t mention the red bus 😭😂😂
Name suggestion for the oil area: Oil Grey Fields (yeah, you need to say it out loud)