How to Become a Character Artist for Film & Games

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  • Опубліковано 28 сер 2024
  • In this podcast, we talk about the steps you can take to become a 3D character artist for the Film and Games industry. We talk about the tools you need to learn, like Maya and ZBrush, and the core principles needed.
    The video in the background is from Concept Painting in Photoshop:
    flippednormals...
    Tools:
    - ZBrush
    - Maya/3ds Max
    - Mari/Substance Painter
    - Marvelous Designer
    Learning resources:
    www.scott-eaton...
    anatomy4sculpt...
    www.3dscanstore...
    www.amazon.co....
    The steps are:
    - Concept sculpting
    - Topology and UVs
    - Additional sculpting
    - Export out maps and publish a model.
    Textures:
    - Start painting the maps based on the final model
    - Use displacement, curvature, cavity etc
    - Spend more time on bump than on color (depends on the character and shot)
    Common issues:
    - Not studying the fundamentals
    - Not getting reference
    We hope you enjoyed this tutorial! Make sure to follow us on our other social media to stay on top of what we do.
    Website - flippednormals...
    Facebook - / flippednormals
    Twitter - / flippednormals
    Instagram - / flippednormals
    Subscribe now to stay up to date with future videos!
    www.youtube.co...

КОМЕНТАРІ • 124

  • @alytlebird
    @alytlebird 6 років тому +41

    I'd recommend everyone to learn Marvelous Designer, honestly. Even if you're not a Character Artist but an Environment Artist, it's still hugely helpful. I'm working on a scene right now with bedsheets and a hammock and pillows, and Marvelous has been essential to making them look right. Even Technical Artists would do well to learn Marvelous, as it has Alembic support.

    • @GeniusArts
      @GeniusArts 2 роки тому

      No, i dont support companies, who force you to a subscription modell. Not everyone needs the absolut newest version and also, the updates get starting rudimentary in an only subsciption-model. Same principle with Adobe Photoshop. Who needs the neewest version? You can even work with a Photoshop perfect from a version 2017. I hope, that in future other cloth software will arise.

    • @d.sanchez7687
      @d.sanchez7687 11 місяців тому

      I'm an Environment Artist and still it helps me a loot to! it does wonders for our Environmental art, makes it easier and more beliable, I really appreciate any improvement on the final result like the Marvelous do for us

  • @shamanik1320
    @shamanik1320 5 років тому +49

    Good advice, but it would be nice to watch a sculpting video while listening to sculpting advice instead of a random photoshop project.

  • @khokh699
    @khokh699 4 роки тому +13

    Fun fact: for most companies the first week of making a character is finding good reference, you should always look at reference all the time

  • @Blacksheep3DLabs
    @Blacksheep3DLabs 6 років тому +4

    I was really confused about my personal projects , like what to focus on and what not, you guys have solved that for me in this video, thanks a lot.

  • @EriscapE
    @EriscapE 6 років тому +1

    I really enjoy listening to your talk while working on my character

  • @aaronpettigrew9674
    @aaronpettigrew9674 Рік тому +2

    Even though I'm a real amateur because I only get to play around once in a while, I have tried several others. Zbrush is by far the most natural feeling for sculpting.

  • @Demigodish4o3
    @Demigodish4o3 6 років тому +78

    Instructions unclear. Watched anime all day. :(

  • @joeysnow9586
    @joeysnow9586 5 років тому +1

    Thank you both, if I could hug guys I would. Zbrush is super temperamental with me and I cannot thank you enough for making a tutorial!

  • @Gessela
    @Gessela 6 років тому

    Marvelous is most intuitive program I've come across.

    • @literallybotticelli32
      @literallybotticelli32 6 років тому

      The icon has been staring at me for two weeks now. Aching to kick it open and dig into the tutorials, just not at that stage of the project yet. Cheated a bit today though, watched part of the FNs Marvelous video with the real time cloth physics at work...
      Mistake. It was a mistake.
      “I mean, it’s only a little bit of crack. What’s the worst that can happen?”
      😀😁😂😳😵💀

  • @nana-sj6wu
    @nana-sj6wu 3 роки тому +1

    I'm from a sanctioned country. I like your videos. I'm new to this industry .
    I'm learning character designing and i really like it . But I sometimes fear that even i if learn it well, I can't find a job

  • @Fullmetalseagul
    @Fullmetalseagul 6 років тому +1

    Great video guys, I agree with the substance painter part. I just got into 3D about two years ago so I never knew what life was like for texture artists before substance. I do have a tendency to just throw smart materials on my meshes and tweak them a bit. I wish I knew more about proper texturing.

  • @eXecutex
    @eXecutex 6 років тому

    Good job on making these videos guys. I hope other fellas that are new in the industry will learn from this. Because back in the days there wasn't anyone to tell us and show us what's good and bad. It was exhausting. Watching these kind of hits me in the head and thinking there should be more and more like these. Have you ever considered making a discord server for anyone to join and share their work and such ? Or slack. Would be a great addition to the community.

    • @FlippedNormals
      @FlippedNormals  6 років тому

      Hey, thanks a lot! We really appreciate it :)
      We actually have a discord server. Feel free to join!
      discord.gg/uXtDUqs

  • @elpidakyriakou1722
    @elpidakyriakou1722 6 років тому +1

    Very useful video just as expected from FlippedNormals! Thank you very much for sharing your knowledge

  • @EvilGreenHat
    @EvilGreenHat 6 років тому +41

    How you can say that Zbrush is terribly designed? The last year they even added an actual usefull gizmo, You know, the one that every 3D program already had since the stone age, such improvement.
    I am obviously sarcastic but my english skills are so low that I have to specify.

    • @philmehrart
      @philmehrart 6 років тому +1

      Agreed, it's said to have a steep learning curve but I found it pretty easy to pick up. I think people look at it like it has a lot of complexity because it has a very different UI to Max, Maya, etc.

    • @kandysman86
      @kandysman86 6 років тому +4

      Phil Mehr I'm 35 and new to 3d, and havnt used a PC besides my phone since 2010, and zbrush was very easy for me to learn. But like I said, other than blender, which I've started learning this past month, I've never used a 3d tool. I've looked at it like Blender is a 3d program, and zbrush is an add on tech specifically for sculpting. That has helped me a lot actually.

    • @cristiancarranza6303
      @cristiancarranza6303 6 років тому +2

      I hope to live to see the day they add multiple cameras

    • @BoELoot
      @BoELoot 6 років тому +6

      Zbrush is awesome but it's the least intuitive, most difficult program I've ever learned BECAUSE of how badly designed the interface is.

    • @LuisSantanderArt
      @LuisSantanderArt 6 років тому +2

      Zbrush is designed as if it was the first ever application tasked with 3d navigation and manipulation of models, like no industry standards existed already. That's why it feels so alien.

  • @jayjayjaythebrand
    @jayjayjaythebrand 4 роки тому +4

    Where can I download Flender and Flinema Floor D?

  • @helios4753
    @helios4753 6 років тому +4

    People in my class only ever talk about how great blender is and how good substance painter is. But they are completely missing the point of what our lecturer is trying to show us. We arent using blender because studios don't, but I also dont get what the big debate is, all the software takes you to the same place and like you said with substance all they do is drop and drag smart materials. It's annoying. Then our lecturer says it's a clip art tool and they again miss the point. The point being people just drag and drop instead of putting in the time.

  • @minhaj_khan
    @minhaj_khan 6 років тому +1

    It's very easy to listen to you guys even though these talks are so long :O
    Thanks for doing these, and gorgeous environment painting!!

  • @jkleo203
    @jkleo203 5 років тому +1

    It would be really helpful for a lot of people if you guys make a video solely about how a ZBrush artist can get into the gaming/film industry and what all additional softwares they need to learn.
    What else they need to learn other than sculpting, like re-topology etc. How to have a proper workflow that won't cause a problem for people who they are working with and lots of other stuff.
    We ZBrush cowboys really need some guidance to become better artists.

  • @chaztrammell123
    @chaztrammell123 6 років тому

    Thank you gentlemen, this was a much needed resource

  • @MrChristopher2413
    @MrChristopher2413 6 років тому

    Is it weird that your podcasts work better than coffee?
    btw FLENDER NUMBA WAN

  • @roboboy772
    @roboboy772 6 років тому +4

    Great video, having Trouble liking the video more than once

  • @freccialata
    @freccialata 6 років тому

    Very useful, particularly the part about getting reference from nature (also mentioned in other of your videos). There is a design process called biomimicry that has a quote I really like: the earth has existed for more than 3 billion years, and that's a lot of time for research and developement.

    • @FlippedNormals
      @FlippedNormals  6 років тому

      Thanks! That's a really great quote. You cant beat nature :)

  • @Strubey
    @Strubey 6 років тому

    Great video! Would loooove to hear you guys go more in depth with texturing and lookdev as well!

    • @FlippedNormals
      @FlippedNormals  6 років тому

      Thanks! We'll definitely do this in the future. We'd love to talk about it :D

  • @MichallisPashidis
    @MichallisPashidis 6 років тому +1

    Thank you for the great information on the production flow. This helps a lot in pointing out how to work from A to Z. I have a question, when your model is made in order for it to be printed in a specific pose at the end. Posing will be done on the low/retopo model in Maya or Max. To have all the details back (in order to print) do I need a displacement kind of step in my flow (based on the displacement map exported from Zbrush) ? Or is this done differently in a professional workflow?

  • @shunnie8482
    @shunnie8482 6 років тому +4

    Can you make a video about actually how to practice? Most of the time I open Zbrush and blankly sculpt something I already know.

    • @hoho7029
      @hoho7029 6 років тому +3

      Get out of comfort zone. Open other artists works and see hard parts. Study those parts, or sculpt yourself. If you dont know how- look for tutorials. Dont stay in comfort zone

    • @Fullmetalseagul
      @Fullmetalseagul 6 років тому +1

      Go on pinterest and scroll through thousands of concept art sketches and just pick something simple, then work your way up to more complicated stuff .

    • @Radicalshikami
      @Radicalshikami 6 років тому

      I will try this guy practice style, one sculpt per day www.artstation.com/artwork/X52L3

  • @jahindraws
    @jahindraws 6 років тому

    very informative video. loved it. looking forward to more

  • @sasho3d
    @sasho3d 6 років тому

    thanks! have you guys considered having these as podcasts like for spotify? would love to listen to your material on my train to work :D

  • @edwinter4816
    @edwinter4816 6 років тому

    Yay! Friday video. Thanks guys

    • @FlippedNormals
      @FlippedNormals  6 років тому

      (It's Thursday today :D ) You're welcome!

    • @edwinter4816
      @edwinter4816 6 років тому

      Yaay real Friday video!
      That Flender is such a nice tool btw ;) just saying

  • @talesdarocha
    @talesdarocha 6 років тому

    Hey guys, I really love your work with this channel, and most of the time I listen it as a podcast. I'm wondering if you guys plan to bring your awesome channel to Spotify?
    Cheers

    • @FlippedNormals
      @FlippedNormals  6 років тому

      We are actually working on this as we speak! :) We'll have an announcement out soon.

  • @mdrafiqurahman1634
    @mdrafiqurahman1634 6 років тому

    Thanks boy's! Keep up good work.

  • @bigtime9597
    @bigtime9597 6 років тому

    Interestingly enough, even though I love Substance Painter for what I do, I've found it so difficult for me to rely on Smart Materials along because I've quickly realized that they're hardly ever going to yield the results that I'm looking for, so I've started to go in and add details in myself whenever it's called for.

    • @FlippedNormals
      @FlippedNormals  6 років тому +3

      Exactly, what's what we're talking about. It's a bad habit to rely on smart materials.

  • @wojt3d415
    @wojt3d415 3 роки тому

    thanks! great one!

  • @birruexdi2354
    @birruexdi2354 6 років тому +1

    Could you do an interview with an enviroment artist?

    • @FlippedNormals
      @FlippedNormals  6 років тому +2

      We're trying to plan one with a very talented env artist :)

  • @m4r_art
    @m4r_art 6 років тому

    hey 3dcoat is a pretty solid middleground for polypainting/smart materials... also concepting/ scraping hard surface forms is really nice in it too. it's more of a shadowbox dimension than a reductive brushes approach from primitives. ofc topo isnt intuitive but retopo is faster than maya

    • @FlippedNormals
      @FlippedNormals  6 років тому

      3D coat is fantastic :) It's a really useful tool in anyones toolbag.

  • @markkuykendall1751
    @markkuykendall1751 6 років тому

    I'm a game guy and I don't even care that you two bloody vikings are not. You absolutely rock!

  • @shivangipriya4153
    @shivangipriya4153 Рік тому

    I need to know the above is backround for film ok , how we will put the character how we make the character like cartoon ?? any video or link please ?

  • @WeThePuppets
    @WeThePuppets 6 років тому

    Hey guys, I really love listening to your videos and all the knowledge you drop, but I have to admit that I feel like I'm starting to hear the same info over and over. I hope that in future vids we get more specific case examples. Because if I took a shot everytime I heard "Don't be a zbrush cowboy" I would (definitely) be an alcoholic.
    (Don't worry, I don't think I heard that phrase in this video).
    Love the content, cheers.

    • @FlippedNormals
      @FlippedNormals  6 років тому +1

      Hey! Thanks a lot. It's pretty tricky to avoid not overlapping with other videos, as so many topics are similar, but they require different videos. For instance, we have other videos where we talk about being a modeller, but we dont specifically talk about how to become a character artist.
      Thanks for the comment though - Will keep this in mind!
      /ZBrush Cowbow Henning

    • @WeThePuppets
      @WeThePuppets 6 років тому

      No worries, I mean I'll still listen ;). Like in the case where you guys talked about ONLY doing creature design/modeling, it might have been interesting to hear your own personal story of what you practiced, what you referenced, and how you got that specific job in the first place. Plus, some techniques you picked up along the way, even if these sorts of videos are more general. Sure, it wouldn't be a blanket way for everyone to get in the industry, but it worked for you (apparently). I know you both are complete badasses, so your personal zero to hero journey might be an interesting vid to cover in the future.
      I'm more of a zbrush cow than a cowboy, because I suck at it (for now).
      Keep making the sweet, sweet vids!

  • @makentoarts986
    @makentoarts986 3 роки тому

    Awesome!

  • @Stillenacht3D
    @Stillenacht3D 6 років тому

    People I've worked with for years tell me the same thing about Zbrush having a problematic interface but I've never had issues with it myself. Maybe it's because as I was teaching myself Maya I was teaching myself Zbrush at the same time so it never felt weird to me. I do agree that Zbrush can be impractical in a production pipeline. Here where I work we actually use Mudbox for the actual map extraction as it's more reliable.

  • @emanuelperono1562
    @emanuelperono1562 6 років тому

    Flender XD good one guysXD Awesome vid and topic! Keep it up!

  • @deeplearningdeeplearning4504
    @deeplearningdeeplearning4504 4 роки тому

    How about Zbrush 2021 cloth vs marvelous design?

  • @OmegaF77
    @OmegaF77 6 років тому

    But FlippedNormals, what about *[REDACTED]* ?

  • @WesleyVanroose
    @WesleyVanroose 6 років тому

    I think that Zbrush UI is bad when just start, but if you start getting the layout of zbrush I think it perfect and it feels like your flowing through the UI.

  • @TragickHipHop
    @TragickHipHop 3 роки тому

    Hello, thanks for this video! I have a few questions
    Isn't a character artist and 3D artist 2 different job positions?
    Can you be a 2D character artist only or do you have to be a 3D character artist to work in the industry?
    Thanks in advance, coming from someone who specializes in 2D art and is interested in being a character artist for games & movies

    • @Movman82
      @Movman82 3 роки тому

      If you're already full into 2D, you'd want to go for concept artist. If you want to be even more hire-able, you'd want to be amazing at 2d concepts, then start learning basic 3d.

  • @danicajovanovic2409
    @danicajovanovic2409 5 років тому

    Zbrush is the best sculpting software, but with a nightmare of an UI when you're first starting to learn it.

    • @FlippedNormals
      @FlippedNormals  5 років тому +1

      We totally agree. It's also really hard to teach

    • @danicajovanovic2409
      @danicajovanovic2409 5 років тому

      @@FlippedNormals I know, I've just gone through an online course, turns out when you don't practise it for 7 days, you're back at least a thousand steps.
      But never the less, your channel is such big help, keep it up!

  • @Haroon3D
    @Haroon3D 6 років тому

    mari and Substance are alternative of each others?? Mari can do everything that substance can do ??? or Mari is just a Painting Soft?

    • @FlippedNormals
      @FlippedNormals  6 років тому

      They have overlapping areas, but where each has a main specialty:
      Mari: Hard core texturing with crazy performance
      Painter: Super fast, but cant handle as much data as Mari.

    • @Haroon3D
      @Haroon3D 6 років тому +2

      please do a compression video b/w them :) Appreciated

    • @crimsonBen
      @crimsonBen 6 років тому

      if you mean "comparison" than: yes, that would be so good!

  • @justVontadeh
    @justVontadeh 6 років тому +23

    Flender lmao

  • @macilvoy
    @macilvoy 6 років тому +13

    BLENDEEEEEEEEEEEER!!!!!!!!!!!!!!!!!!!!!!!

    • @FlippedNormals
      @FlippedNormals  6 років тому +14

      FLEEEENDER

    • @shamanik1320
      @shamanik1320 5 років тому

      Yeah, Blender is great especially being free, and having sculpting and if you want to indie dev just use Blender. Zbrush is better but that giant pricetag keeps me from using it and I don't want a less than full featured product.
      Someday I'll get it. But when it comes to modeling, I don't see any reason to use Maya or 3dsmax over Blender besides if a studio were to require you to.
      I'm working on being a indie dev but did find a local game company around me (I live in BFE NE Ohio so that surprised me) but they were fine with me modeling with Blender but there aren't open positions yet.
      Autodesk really pisses me off, as does Nvidia. Someone made a hairworks Physx exporter for Blender and it wasnt illegal but Nvidia threatened him to stop work and take it down. Luckily it's still accessible, someone mirrored it (and if anyone wants to know where to get the addon, let me know but a simple 5 minutes should find the mirror, unfortunately it was only version .1) but it's funny how threatened of Blender Autodesk is. It's obvious to me (I am assuming though) but I imagine Autodesk pays Nvidia to only support their products to keep them relevant.
      I am going to purchase Substance painter, then Marvelous Designer (but I do have the purchased cloth weaver addon for Blender till then), then Zbrush.

  • @Gabriel-kl6bt
    @Gabriel-kl6bt 5 років тому

    I am a newbie to the 3D world and there are so many things to learn I get lost, but I am starting on the modeling poly by poly to learn the proper topology and the flow. Is that alright to start with? After that or in parallel with it I will get into ZBrush to learn and become accustomed to sculpting. I've purchased a course at Udemy of human anatomy by Victory3D.

  • @Stephen-T-Clark
    @Stephen-T-Clark 6 років тому

    So, I don't want to be that guy who is blender or bust, but I am not a student, and I KNOW blender. I know I could with a bit of time learn Maya, but for the sake of being a character artist, do I need to make the switch to even be hire-able? I am not working in the industry, but I want to work in characters for stylized animation such as Dreamworks, Disney, etc... Is it going to sink my chances if I am using what I know? Looking for an honest answer. I don't need/want to be placated.

    • @FlippedNormals
      @FlippedNormals  6 років тому +2

      Hey! You technically don't have to know Maya, but it will help you a lot. Imagine you have two candidates who are equal in every way, except that one needs to spend 3 months in order to learn Maya, while the other guy you can throw into production right away. I've seen it before where people get hired without knowing Maya, but if you're applying for a character art position, you already have the odds stacked against you, and you should do everything you can to make it easier to hire you.

    • @Stephen-T-Clark
      @Stephen-T-Clark 6 років тому +1

      FlippedNormals Okay. So a working knowledge of Maya keeps it a level playing field, but I don't need to be an expert in it, just knowledgeable enough to be dangerous. Am I understanding that correctly?

    • @FlippedNormals
      @FlippedNormals  6 років тому

      Yes! :)

  • @DJolympusMons
    @DJolympusMons Рік тому

    Great convo

  • @josh-ed7je
    @josh-ed7je 6 років тому

    l I love the power of Mari but they really should learn from Substance and add the material workflow into Mari. Its not like they have to rewrite the whole software over to add it in since its already possible to do in Mari, its just a huge chore and hassle for the consumers to do every project. At this rate Substance will overtake Mari even in the film business. Its 1.) Cheaper 2.) Easy to learn, which also means more resources online for learning and 3.) Updates frequently with updates that continually improve the quality of life for artist.

  • @IvanStavreski
    @IvanStavreski 6 років тому

    Good stuff

  • @ourochroma
    @ourochroma 4 роки тому

    Is that a scene painting from Klaus?!?!
    Fuck Yes!!

  • @poseidon689
    @poseidon689 6 років тому

    A question, a bit out of theme, but you might be able to shine some light on me. Ive been researching and want to do a Master in Baden-Wurtemberg, in order to do it, well i need a place to work in to pay for my expenses, the question in hand come in, ¿hows the animation industry in germany? Is there a city in special thats known for 3d?

    • @mdrafiqurahman1634
      @mdrafiqurahman1634 6 років тому

      If you are not a netive German don't have enough money to support your study maybe this not the best idea, there is much of a work opportunity out there in Germany for international students, where are you originally from?

    • @poseidon689
      @poseidon689 6 років тому

      Im Mexican, but i got the german nationality from my mother, so from what ive been told, i would be treated just like a native one

    • @mdrafiqurahman1634
      @mdrafiqurahman1634 6 років тому

      Leo DMH you should be fine then, good luck on that 👍

  • @BoELoot
    @BoELoot 6 років тому

    Why are you editing an illustration of a house in Photoshop for a video about how to get a job as a character artist?

  • @fael097
    @fael097 6 років тому

    C brush!

  • @mahaburkazi6591
    @mahaburkazi6591 3 роки тому

    Can I take character artist as my career?

    • @FlippedNormals
      @FlippedNormals  3 роки тому

      You can, there's a lot of competition. But it is possible :)

  • @rixhhh2392
    @rixhhh2392 6 років тому

    I heard Flender is free

  • @Blacksheep3DLabs
    @Blacksheep3DLabs 6 років тому

    Is zbrush ok for texturing ?

    • @bronietroll
      @bronietroll 6 років тому

      kulbir kaur use mari

    • @Blacksheep3DLabs
      @Blacksheep3DLabs 6 років тому

      okk thanks, I have to learn it first , before this i used to do it in maya .

    • @FlippedNormals
      @FlippedNormals  6 років тому

      ZBrush is OK to get a base down, but we recommend Mari or Substance Painter for the main texturing.

    • @Blacksheep3DLabs
      @Blacksheep3DLabs 6 років тому

      THank you :)

  • @scott_3336
    @scott_3336 5 років тому

    I love the stuff you are doing, except that you guys dislike Flender

  • @ventanalila8185
    @ventanalila8185 5 років тому +2

    "For SurE"

  • @theunraveler
    @theunraveler 3 роки тому +1

    *angry Blender noise!*

  • @fractalelement857
    @fractalelement857 5 років тому +1

    Highly disagree with this "zbrush interface is terrible designed".

  • @VicVegaTW
    @VicVegaTW 5 років тому

    Flinema flour d hahaha

  • @owenrichards1418
    @owenrichards1418 6 років тому

    Flender? Wait, reference is cheating???? WUUUUUUUUUT?????!!!!!!!!!!!!!

  • @squary101
    @squary101 6 років тому

    B. Lender MEMES

  • @wmmatthew83
    @wmmatthew83 2 роки тому

    I can't stand z brush over priced I can do everything in blender or nomad app that I could do in z brush

    • @dmitryhuskov
      @dmitryhuskov Рік тому +1

      The video is outdated in terms of blender. It's become way more powerful since 2018, so as far as I know some people do use it as their main 3D software instead of Maya/3dsMAX, nevertheless they prefer zbrush as a main sculpting tool. However even sculpting in blender has improved drastically.

  • @joey9569
    @joey9569 6 років тому

    So, character tips, with environment background painting.... NOPE! ridiculous sorry .

    • @FlippedNormals
      @FlippedNormals  6 років тому +3

      Hey, we had to put something there. Consider it a bonus.