How to Build a Portfolio as a Game Artist
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- Опубліковано 5 чер 2024
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With all the layoffs at the start of the year from big studios, showing your portfolio to indie studios is a great option!
also ... include HOW you made the images. Like images of polygon models, without colors or textures . That really sells that it is your work, and not something you copied.
I like indie studios more than big studios. They look more hungry but humble. But it all depends on each studio, I knew a guy who was working at a small start-up, and disliked working there because the founder was rude. You don't know until you are in.
my humble advice, just get the first job. Instead of spending more time at home learn at work and start meeting people. Second job is easier.
Such an important topic! As a fellow game artist, I completely agree with ALL of J's points here. Once I realized I'm NOT a concept artist, but better at bringing other people's ideas to life as a 3D character artist, that was key. I do remember the good ol' days of cgtalk, cghub, 3dtotal, and cgfeedback. Community was huge for getting feedback and inspiration.
And whenever I look at hiring someone these days, degrees don't matter at all. I look directly at portfolio and relevancy to what game we're making.
I didn’t think about my portfolio in brick and pillars, and now I do. Before this video my portfolio was all about full characters which you had mentioned as pillars. Lol that would be a whole colosseum.
interesting to see you here i like your stuff
I think the biggest difficulty in entering the games industry is the experience that is required by most studios. The list of skills and requirements gets longer and longer with each passing year. Not to mention that many ask that you have at least one AAA released. How am I going to have all this if I can't get into the industry? I have to be a master character artist with a killer portfolio. To have these two you need years and years of studies and practice and until then, how will I pay my bills? Working in other places that hire me without requiring so many skills and this becomes the famous complacency. Of course, in parallel to this you can build a portfolio but without forgetting that, in addition to all this, there are thousands of other artists wanting the same thing as you, which makes things even more difficult. Anyway, I have to keep trying and practicing and who knows, I might be lucky enough to get into a big game one day.
Start freelancing to build professional experience. If you choose the right jobs it will fill out your portfolio while earning a bit of money.
Currently working a full time job that's not in my interest at all so I won't starve while I freelance and build a portfolio☠️ But we can do it!!
Big games and AAA can be tempting, but in the reality they're mostly management hells, where you're barely a human being and where crunch is still very common. Where you have to contribute to a project which is under that strict NDAs, that you can't show anything from your work (pure artistic steal imo). Also after 8 hrs or more work in the studio you barely want to work on personal projects, so those will also stuck more frequently.. I would rather suggest to aim AAA quality art in your life, but don't aim those places for your own sanity. AAA is sucks :D
I believe in you man! I’m on the same journey! It’s a matter of just keep trying and being focused 👍
I didn’t think about my portfolio in brick and pillars, and now I do. Before this video my portfolio was all about full characters which you had mentioned as pillars. Lol that would be a whole colosseum.
You dont know how much i needed this at this exact time. Straight to the point. Keep up the good content❤
Really helpful. I'm making a characters, and you gave me full understanding what i've been struggled with. I'm always thinking what is right thing to do, what not to do. You made it clear. Thanks!
can't wait to build my portfolio with these tips, following your course characterclass so hyped for the 18 of march !
This is awesome. Man, my artstation needs an overhaul and more focus. You are super talented dude. Thanks for sharing.
Great video! The art after mentorship art is stellar.
you're such a cool chill guy ty for the tips men
greetings from spain
Your presentations are Super-Dope, J
I anticipated a second portfolio video from you and here it is!😮
Will definitely join your class soon for more enlightenment
thank you!
Awesome of you to put this together for folks before they head to GDC and in these tough times.
Thanks for the advices !
Passion and dedication are shown in every video. Good stuff, J
thank you dude
Would love to see more lighting tutorials, especially using marmoset, for rendering for portfolio shots, love the videos!
Very Helpfull Jhill. Be the best you could in one area. Future is for the specialist.
💯
Really good video, thank you! I went to architecture school as a plan b but ended up really loving some aspects of it, and realised I could combine them with concept art to become someone who can understand buildings in depth and can create 3d assets too if needed. So the job I'm looking for is kind of a concept artist with a focus in building design and props too I guess? I'm not sure where exactly people with my skillset would be needed, especially since I don't like realism and far prefer stylized projects😅
Thanks for making this video!
It is extremely helpful to people like me to have someone point you in the right direction.
I never had a job in the in the industry before so I am building my portfolio from scratch and it is aimed for a concept art and/or character design job.
I am focusing all my effort on creating pieces for my portfolio and my biggest challenge is selecting they type of piece I should do next. I.E.: exploration, key shot, turnaround, secondary characters, landscape, etc.
Maybe you can do a series of vids about portfolios for some of the most popular jobs in art (?). Thanks again!
Thank you so much for this video! I’m currently in the process of creating a portfolio for internships next year and had no idea where to even start 😭 love all your vids, they’re always clear and concise 🙏
good timing. good luck!
@@artofjhill thank you 😭💖
thx! +motivation!
Thank you ! For sharing your insight.
of course. I hope it helps
Thanks for the useful video J, you help me saving time.
happy to hear that. I hope it helps
Intro was 🔥
finally new upload !
Thank you❤
3:25 this quote. gold one "your portfolio is your strongest examples of work'"
Im always torn between "should I include this?" honestly after years of indecisiveness I now now that if Im wondering I should include it. Why? even thou it might be wrong decision later on, it is not for me now. And to see that and learn I need to do what I think is right. If I dont see anything wrong with a piece and I think its looking okay, I should include it, because that's the level I will be actually doing my job at.
love you man!
Love you!
Damn, that intro's editing was chef's kiss. I really liked it.
How do I like this video twice? Great advice every game artist should know :D
oh stawp :)
Hey Mr. Hill awesome video I definitely took away a lot of things that’s gonna help me in the future. But there’s one thing I think you kinda forgot to touch on. Is it possible to be a successful artist working freelance (working from home) or is it more ideal to actually go to a studio and meet and talk to someone?!
thank you for such videos J really helpful!
Thanks for sharing
Of course. Good luck
Join over 8k other professionals laid off recently in applying to game studios. The future is bright, fellas!
My biggest problem is the posing of my characters, I never really know how to go about it. I’ll throw it in Maya and start doing a full rig for it and lose all hope while weight painting🤣 Any tips on how to pose your characters??
Thanks J.
You got it
Perfecto..!
wow, thanks for the insight! if I want to work for films like Pixar and DreamWorks then what kind of characters should I put in my portfolio? will what you suggested for game artwork? and what kind of workflow should I use?
I am a 3d character artist about to start on my 2nd "pillar" and 3rd overall project for my artstation portfolio. Rn I am doing research on what kind of character I should make because I like stylized stuff and realistic stuff too. I am shooting for indie and outsourcing studios but i really don't have an idea on which company I should cater to
🔥
Thanks for sharing this video. Also I have question, when you said we should post our strongest work in the portfolio, is it always the case or is it also best to show the progress over the years as an artist reflecting on our Artstation?
I recommend only the strongest work. Some put all their old work in one post or you could use other places like social media or blogs to catalogue progress over time
Hello J, any advice for a guy who don't know what to because i like to create stuff, i draw, paint, sculpt, interested in do game pipeline also in control the style of the game graphics , i struggle to choose what i really want to do as a job but inclined to model and concept 3d characters and make them amazing?
1000th like :) Super insightful video!
🙏
Yoo good 1
All my sculptures are sculpted in the pose from the beginning. It’s really hard for me doing it any other way because I sculpted with clay for so long. The shape is more important than the details to me. All my zbrush pieces get printed.
one of the video i was looking for T-T,
btw why your eyes r so red? (crunch time?)
Hi there, Do you recommend any courses to help familiarize the programs like zbrush and any programs needed to render a great character? And also bring someone up from not knowing anything from the program to having the skills to meet industry standards? My goal for over 10 years has been to become a character artist for the film industry. Let Me Know!
Hi, I hope anyone knowledgeable reads this and can help, i basically have 2 questions here
1. What would be the approach to take if you’re not in the US (for instance I am from Mexico) and the industry basically doesn’t exist at all in your country, I know remote work is possible and there is always a minimum quantity of companies/studios willing to give visa sponsorship, but this fact alone terrifies me to the point I always get depressed when it comes to chase my dream of getting a job as a character artist and end up quitting.
2. How’s ageism and what the climate looks like for someone looking to do a career change, I’m not THAT old (mid 30s) but know there are places and industries that are quite picky and place like the max age limit at exactly 30.
Still can’t get rid of female Hanzo from my mind😂
Its very competitive and super hard industry to get into but follow ky tutorials 😅
can someone tell me what exactly game artists do? currently studying concept art but thinking of branching out (also, my 3D professor has shown us your work as examples!!)
Hi, can you say what is the size of the pen display do you use? i'm looking to buy my first one, i have a samsung tablet with 10" and i think it is too small to draw and sculpt but i use it sometimes because i love to stroke directly on a screen...
Ipad Pro is wonderful for both drawing and sculpting- I highly recommend it
Portfolio by 2027: "Ok so I use the following prompts: v2, s1, epic, fantasy, character" Am I hired?
Love the video but I don't know what type of Drawing talbet to use and it hard to choose 😢😢
I recommend a non display tablet for begginer or even a professional. There are a lot of problems involved in display tablets . Which will make u have buyers remorse. So it's safe choice to pick non display tablet. It takes a few weeks to get hand eye coordination. After that it will be good
that was really helpful, i appreciate it . i know this is irrelevent but could you tell us an estimate polycount for "Kratos" character in "God of war Ragnarok" or "captain price" character in "COD MW3" video games? i just wanna know if my characters are in right poly density for next generation AAA titles, some of them even reach 130k polycount :)
Yes that’s the neighborhood. Even those two won’t be the exact same. Kratos probably around 200k+ sometimes. LODs are a thing. The future is more and more polygons
they dont need to pose a character but instead show pipeline, good retopo and unwrap, no stretchings, good texturing, good sculpt!
My biggest problem: I not good to sell my work for new clients, the result of that: Months w/o work, When new clients appears it worth a lot, but...What to change, how to change the approach?
Make video on root to how to plan projects.
Hi!! hill do you think ai going to replace 3D artist especially character artist, after sora ai i have this thought that ai will replace character creature artist
I don’t one but I don’t think anytime soon and I don’t plan to ever stop
@@artofjhill 👍🏾👍🏾👍🏾
I can finally have lunch again
u said not to mix the portfolio with vfx workflow and offline rendering, but your portfolio have a lot of projects rendered offline with arnold
once you have several strong examples of your professional focus then the art you add can be more like flavor and additional things
hmm, if I were showing my portfolio to a company, should I reduce it to only 1 art-style? or they usually like more various art-style in one portfolio?
I’d do a range of styles that I’m interested in doing professionally. As long as they are strong examples, it would be a good thing.
I see! thanks for the answer :D@@artofjhill
@@artofjhillhow did you draw all these what apps did you use?
Are there career opportunities for Blender users sculpting characters at big studios?
First of all don't use only blender, that is a big red flag. Other than that just take care what you do in blender follows the industry workflow. As long as the pipeline is the same there shouldn't be any problem to teach you an other software or even let you use blender. I'm seeing blender being used in major studios, it's just not the standard.
I feel like when there's zero jobs the problem lies not with you nor your portfolio.
You can only change things within your control of course... however that may be
What’s your opinion on getting permission to use concepts in portfolios for environmental art? Do you ask? Do you just use and give credit? Neither? Thanksx3
Always give credit. Sometimes I ask permission too or let them know. it all depends. but always credit the source
I just can't rigg such a pain
Im making my new showreel of vfx, hope i can find a not bad job
do they need to know haircards?
game artists do to be more hireable, yes.
Stop showing around Maya in your videos J, you are a Blender user now. :P
Great video with excellent tips!
i been find the answer alot of place . but it not clear answer at all . in zbrush .how many time that i can do subdivision on 1mesh .
it max at 7time at 49mil_point. is that it ?
depends on the hardware I think. the more CPU and RAM, the higher. but either way, it's always very high
@@artofjhill my pc just
core i5_gen9 and Ram 16/1 and 8/1 at 3000mhz . maybe bacuse my cpu low !!
Thanks for the info.
Its nearly impossible these days to obtain the skill levels required for even a glance of employeres. With the rise of AI being used in some games now, its not encouraging to say the least. Many love to have such skill levels even at a fraction of what is seen online so readily. How does one get even close in obtaining such mastery in 2d and or 3d efficiently without burning wheels?
Im a failed artist to say the least, as all that is possible is work but go no where while watching others succeed.
Is it possible that its gentic as some artists say, "either your genetically gifted or not suited for the art world" is a factual statement?
Curious if hes right
Maybe we should use Ai art to assist us to go further as a crutch till we don't need it as individuals.
i feel so demotivated working on my portfolio because of AI going on, what affects are the game industry getting from it?
i believe more in art test instead of portfolio
mostly art tests are phased out. My studio doesn't do them and I advise against them. It's asking for free labor. Also, studios do not give art tests to people that don't have strong enough portfolios to garner interest in the first place.
what about the layoff from gaming industry? the AI is replacing humans and how as a human being going to get a stable job ?
Layoffs are more related to corporate spending and shareholders imo. The game industry is growing larger year after year still and AI is not viable or legal yet. Who knows what the future is but art and creativity will never die and money isn’t the only reason to make things.
Did he posted this video before or am i imagining it? 🤔
👀
"a traditional degree doesn't matter anymore" is a big oof for someone about to get a bachelors haha
Ha I got a bachelor’s too.
hello sir
What will we do when AI like Sora replace us please reply
Adapt.
Automatic elevators replaced operators, computers replaced specialized mathematicians for doing complex math calculations, cars replaced carriage makers, electrical lights replaced candle makers, the internet replaced travel agents...
Human progress never stops, you either adapt or you get left behind crying.
You can't be replaced by AI itself. You can be replaced by artists who know how to use it. Just keep your finger on the pulse, learn new techniques and tools. That's how you stay competitive in any industry
Honestly, this Ai stuff doesn’t bother me. It’s annoying, but I’m gonna make my stuff regardless. As far as I’m concerned, it’s a privilege to be able to make money from what you love doing. Most people who have ever or will ever exist, won’t completely enjoy what they do for a living. You should feel forever grateful and lucky if you manage to pull it off. Art has never been my number 1 source of income. I’ve always made sure I have steady streams of income, either a full time job, or forms of passive income, and done freelance 3D art and anatomy lectures as a freelancer. Even now that I’ve gotten to a point where I make well over $3k a month doing art and anatomy training, I will never quit my full time job. I enjoy it, and it’s very stable and I won’t let go of a good thing, that so many would dream to have in this economy, just to “follow my dreams”. Ai or no Ai, I’m gonna make my art cuz I love it. And if we ever get to the point where all digital and even traditional art becomes obsolete on the market, I don’t care. I’m gonna make my art because it makes me happy.
This
@@bogdanyar3527 oooh thanks buddy 😄
In India Vfx and Gaming Jobs sucks 😡😡
is everything ok with your eyes? Get well)
had same question
everyone cries once in a while
@@ehyzen What ZBrush does with people....
Most art jobs will be gobbled up by ai especially ones at a major corporation. My advice is become a tattoo artist the machines won’t be there for a while. Thankfully I never tried to pursue a job in the arts besides tattoos I only do this when I feel like it and like the subject matter. It’s for fun not survival I might try to do more when I retire.
How about instead of looking for a job you actually start making your game on the side like a side hustle and until it's completed and successful in the market where you can sell it yourself you won't need a job in the first place you can be your own boss! A job just means you're going to waste your talents there your time there for a little bit more money when if you actually make a game and make a successful then that becomes Finite of a true dream job rather than becoming a slave jobs aren't what they are cut out to be anymore!
That would be even better
Is it possible to make such portfolio with the help of A.I.
Study the AAA way, make your own A game, work fulltime/part-time. Shit on greedy big companies collapsing.
Promo sm 😠
artificial intelligence is already generating 3D models..(((
That’s okay
Not saying this won't improve in the future, but as it stands right now the 3D models are pretty... shit. There wasn't much improvement in the past few years either, I believe it's very hard to train AI on this, because you have to have an understanding of the 3D shape from all perspectives - which AI doesn't have, because it's not able to understand yk
Use AI to generate nice pics.
Use AI to generate nice comments.
my man is high on the good shite. hahaahahaha just lookign at his face it made me high as well... that was some good stuff you have taken. haahaha look at his eyes..LOL... amazig video BTW
Full of info 🥹just woooow thanks aloooooott ❤❤❤
Perfecto..!