-Hey guys, Henry and Morgan from Flipped Normals here. Today we're going to talk about how difficult it is to get a job in the CG industry. -IT IS as a matter of fact outrageously difficult. -That's right but it's not impossible right? I mean, some people did. Today we're going to share some tips on how to achieve it. -First of all, you should be kind of the Michelangelo of your time. You should exceed other common mortals skills with a state-of-the-art portfolio. -True Henry, but even when you get to that level, there are many other people that got there before you ... -Depressed Gamer 123 ask us on Twitter: What is more difficult? To get a job in the 3D industry or beat Dark Souls in 2 hours without leveling and without dying? -I would say beating Dark Souls like that is piece of cake. I beat it in half an hour, without leveling, without dying, with my eyes closed and playing with my feet every morning to warm up before going to office and face a real challenge. (This is just a parody of this channel, no offense intended :P)
Land your first dream job! Prerequisites for candidates: - state-of-the-art proficiency in everything related to art (both traditional AND digital) - 5+ years of experience in at least 5 major 2D AND 3D packages - 5+ years of work experience in a CG and/or art production studio - must be indipendent and must understand on the fly everything related to the aforementioned art fields - proficiency in creating art with one mouse-click - proficiency in problem solving in a matter of minutes - Artstation profile with hundreds of production ready art is a must - must live in area
It's honestly pretty insane what the bar of entry can be. That's why we often recommend that people start at smaller local studios. If you go for Blizzard, it's almost impossible for a junior to get in
you must realise this industry is very ungrateful. If you think you will do this for life, years will pass and you will have big problems in life later and guess what, life don't have undo option.
This is what i don't get for studios, i mean how do you expect a fresh graduate to enter your studio if everywhere i look, you looking for a 5+ experience. I rather freelance or open my own business
I recently got a job as a "3D modeling intern" at a small VR studio in my area. It's not really an internship cause I'm the only artist there and I'm not shadowing anyone. And I'm basically expected to do the whole pipeline myself, from modeling and texturing to rigging and animating. I'd prefer to eventually be a modeler for film/TV but at least I'm getting paid above minimum wage lmao
Bro i got the same shit, got myself an Animation job, and they send me a test like "Make Santa trow a snow ball" so i had to sculpt a santa, retopology it, rig it, and then animate. (and i got myself the job) But working there, no one know what i was supose to do..... like i was the only dude how know what 3D is and how it work... why even bother to hire a intern for something you have no idea what to do????? Project manager approach me the first day and says " Make 20 3D models, whatever you like." I was so confused... "WTF"
@@stelianoo0 If you went for 3D job and they never told you anywhere that you will need to edit videos, paint in photoshop and stuff..Then they are the ones that are breaking your contract...Just leave the slavery or demand whats on your contract :) Or be happy and dont complain :)
yeah we have to specialize but the Asian youg man who did 1 year of school of 3d art in korea just posted a fully textured beautifull warrior maiden with perfect lighting and grooming.
"Time is way more valuable than people assume it is." Oi, that hits close to home. I recently made the choice to turn my career around and try to become a character artist. I'm 28 now, and sometimes I feel like I missed the boat, that I'm just too late. You guys don't look that much older than me, but I hope it isn't that weird to be my age and having to apply for entry level jobs (if I even manage to get that far) . Oh well, I've been given a year to work at it before the money well runs dry, so I guess I'll just stop worrying and just have at it.
Could you guys do a video like: Characters, props & environments; what to showcase in each case for games? Maybe use examples online to cut down on production time. Thanks for the videos!
The cheating part is so important... I think cg artists could learn a lot from commercial photographers. Think about all the shots you see in magazines and commercials... thats not raw shots! Sometimes when doing reflective pieces like watches, jewlery etc. we sit there, after shooting, with 3-4-5 layered shots that are painted together for the perfect shot. All due respect for doing a proper job, but purism for the sake of purism is a waste of time and not very productive :) Again, thanks morten and henning for the awesome tips!
Thank you for the great video guys! So, a video tutorial i think would be really important , because almost every entry level artist need to do this, is sculpt rocks and wood. I know this wont be the most up-voted comment or the hottest video, but I feel it could be important. Thank you again for the great content.
I was struggling to figure out what to do with my portfolio, really want to do characters but I always feel like I'm not good enough. But if I do hard surface then I'd be stuck in that forever. Talked to a lady from disney who wants to get into environments for gaming and she is having a hard time cause it's just not the same. Don't want to end up like that. Just gonna have to buckle up and put effort into the thing you actually wanna do.
Quick question for folks that don't want to focus on modelling? Would it be considered bad form to use other models to rig/animate/texture/whatever in your reels? Especially with some of the rigged practice models and so on
Really in depth video guys..I really love the insight that you guys give on the industry ....Would also like to suggest 2 points for Modeling or you guys can also make seprate videos may be ..first is that with the Modeling task going on lot of times we need to keep or making daily through out .. sometimes multiple times a day .. and since lot of studios use Nuke I think as a modeler we should have basic knowledge to get the dailies quickly. Because I have seen artist getting rely on templates without understanding how the nodes work...and if any changes requested then they need help ...so learning a bit basic would be really helpful and save lot of time and stress during dailies and compose or modify templates if needed. Second thing for modeler is to start doing camera lineup in maya or getting basic knowledge of equalizer kind of software ..may be inbuilt software in studios.. as sometimes scan cameras are not available and modelers have to do it .... many times line up a rough camera line up to reference helps to sell off model to supervisors :) as you get proper proportions.... just a thought. .
I have this problem but I want to be a texture Artist. But I was wondering, as a texture Artist I would assume that we should use more complex models here and there, but normally I would model it myself. Would you suggest I buy a more complex models and focus on texturing?
Good question! We'd say it's a good idea to spend yours time texturing, so whatever can make that happen. You can often email people with awesome models and ask to texture them. That way you re forcing your time
Generalists are really wanted in Indi companies but I do agree that you’d have to already have years of experience to be a solid generalist. I would not recommend sticking with one tool as technology is morphing so fast and tools like Houdini and blender are rapidly taking over the games industry. Also, if you are a modeler, you should model whatever gets given to you. Characters or hard surface stuff at least for smaller studios.
I've been struggling right out of school, so this video while a little to real for me helped alot. Especially *don't be a generalist* I've been trying to learn zbrush, houdini, world machine, substance and I feel like I've not been doing as much as I could. Do you guys have any opinions on being a Environment artist? I've been trying to learn everything but I know I shouldn't :(
Regardless of what you pursue you're going to have to learn multiple programs, I think they mean more like don't be studying anatomy if you want to be an environment artist. Dedicate yourself to one field.
I never understood why anyone would set out to model a character and not make it the best it could be. I find it hard to stop working on a model, It’s like meditation.
Thank you for the guide for newbie artists like me. Really appreciate it. I got one questistion that i've been thinking for a while. What do you think about making money by selling 3d models on stock sites like turbosquid ? Is it worth to spend time ? Or is it difficult to earn money with selling models.
what if most companies are looking for character artists and someone is making a portfolio of weapons and props only he doesnt have a chance to get the job in those companies becoz most of the jobs are for char artist then should he be keep working on weapons and other stuff or start learning those things where jobs are more becoz earning is what matters the most
If i want to be an animator, how do I present my portfolio? I look at a lot of portfolio, but 99% of the time it's rendering, modeling, surfacing, texturing or lighting... never animation. Is there a platform where animators post what they do? To have examples for mine ,because it's very hard to find.
You must have various examples of your animations so that they can see what they're investing in. Deviant art, youtube, whatever popular platforms you can get your hands on, expose your work. If it's outstanding work, someone will want to reach out to you. That's all you can really do. The vehicle designer for the 'GhostInTheShell' movie got his job through Deviant Art. Just be good at what you want to do in your life and expose it. Someone will be looking or recommending you if your work is needed. If you want to pitch it directly to a company, it's as easy as presenting a tablet with your best work. Just look at it from their point of view. If YOU were to create a movie and looking for an animator, what would YOU look for to accomplish the film's target result? Simple as that, don't be intimidated. Be a beast, own the runway.
Usually you will be rated based on your Portfolio, not on your Degree. Studios do not need people who attended a School but are bad at what they are doing. However, a degree might be needed if you want to work in foreign countries. You have much better chances of getting a Visa for a country if you can show a degree.
Hey guys! I love your content and you've helped me out a lot through my journey as an artist, I'm having my first interview as a 3D artist and I am really excited. So I've been wondering, what are your advice to have a great interview?
That's awesome! Good luck. - research the company well before going there. - have an idea of your expected salary - how can you see yourself developing in the next years? - be yourself. Usually the interviews are purely to get to know you as a person.
Should i retopo all my portfolio works? even if they don't show the retopoly work like Ms.Marvelous girl in the video?. I feel like i'm wasting time in retopo while others get more likes, views, front pages, etc without doing it.
If you want to get a job as a modeller you MUST show good topology, Likes on artstation is irrelevant. A lot of people do appreciate a good clean mesh anyway
Very instructive this video was. Fuk it, i got INSPIRED TOO. I will redo my portfolio site because i noticed that am one of those. I need to get my shit in order and show it as is.. Thank you..
I aspire to be a modeller as I finished uni but I have a time modelling complex shapes or do any organic without looking at tutorials is there a way I can become more efficient in my modelling.( Yes I understand about referencing)
Guys, you should do a whole vid on getting critiques and especially contacting professionals... I normally don't get feedbacks if i post stuff, yet feels too scared to be spammy if i message a buncha people. Help 😂 :')
I'm struggling bro as a character artist I don't know what to begin with. Can u please send me chart like I mean the pipeline according to which I can watch tutorials i mean both for films and games
Give this playlist a look, its a timelapse but you can get a good enough idea of a good pipeline just by giviing the titles of the videos a look, they are also worth a full watch. ua-cam.com/video/0qpbouDe4gM/v-deo.html
I think is a bit demotivating. I would love to be good at many things and knowing that I will have to specialize gets me sad. Anyway there are many artists that master many softwares (Ilya Gagarin of Urrutia Brothers...) Isn't that enough to find a nice job? With comunication and directing skills, coudn't knowing a lot about many things be even better to find a director job? Thanks!
"Don't listen to influencers, just look at what models other people have made, remember what you loved about 3DCG, remember why you started making 3D model and keep improving yourself." That's what a pro I met online told me at least. "These guys want the whole community to get better at what they do, in a wrong way," he said, and I think he is right. Just follow your own tempo
It's not demotivating its these guys being incredibly realistic about how to get into the industry. Its not something you're owed it's something you need to work incredibly hard for. Yeah - some people can do everything but thats extremely difficult and comes at a huge personal sacrifice. I read somewhere a few years ago that statistically 1 /50 people who study games actually get an industry job. I don't know how accurate that was but after finishing university and being one of a very select few to actually progress to somewhere Into an industry job I can definitely see why. Lots of people go to university or similar just expecting to walk out and immediately get a job. They forget they aren't just competing against other students - they are most of the time competing with professionals :)
I attemd the SAE institute in germany and they have all the equipment there which is nice but let me tell you the lessons are bad everything is pretty basic and they tellyou have to work a lot on it on your free tine and oh boy let me tell NO FREETIME WHATSOVER if you wanna progress which is fine as long as you are motivated you have to work and learn by yourself People that only go to lessons and do the bare minimum will never get a job So whats my problem? The costs it costs so much for actually almost 0 lecturing and lots of wasted time at the start. Also the amount of essays is unbelievable like wtf there are all useless. Also you learn everything from 3ds max to zbrush to all the functions of unreal andaso animation but you never get the chance or time to specialize on one thing
“Specialize in a skill, and fill your portfolio with only what you’re specializing in, don’t waste your time on anything else” .... How bout I do, ANYWAY
Even if I did make a good one, there'll still be someone who's better, and the companies are just gonna pick the GREAT ones. This is just pointless, with the companies expecting a fresh graduate to have pro's level of modelling skill.
Thanks for putting me in depression and discouraging me on doing anything, self learning, asking teacher, getting a part-time, getting an internship, getting a job even, anything.
And to anyone else, "Don't listen to influencers, just look at what models other people have made, remember what you loved about 3DCG, remember why you started making 3D model and keep improving yourself." That's what a pro I met online told me at least. "These guys want the whole community to get better at what they do, in a wrong way," he said, and I think he is right.
@@cristaldotgema1122 Thanks, I'm better now. Taking a break and be with my friends helped. I just lost respect for this channel after that video that's all. Funny how one video during graduation project broke me down.
Yeah- you're not as good as you think. But you may be good enough for someone with enough hardworking and effort. Yes companies will likely hire the most talented people - but that also comes at a financial cost. There is a place for everybody and honestly - you sound like you more cannot be arsed with the effort of working hard and instead expect a job regardless. If you cant get over the most basic level ego of - I'm going to get mad if there is anybody better then me and quit and blame a video because the world doesnt agree with you - then good luck. You won't be hired. Not because of lack of talent. Because of an ego. Blaming this video for your depression is sad and throwing the fault at them for your mental state not being correct. It's a tough industry to get into. A bloody tough one. However it's far better to be told the honest truth of how damn hard you need to work instead of acting like the world owes you the role.
It would be nice if u could add a light background music to your videos. Most times i fall asleep when watching your videos. Cuz it feels like you're telling an old story. At least the music will keep me awake
I don't accept criticism from anyone other than my mum.
lol me too
'fix your retopo, son - then clean your room'
@@FlippedNormals 'Stop writing in Mel! I didn't send you to that python school for nothing'
@@FlippedNormals looooooooooooool
-Hey guys, Henry and Morgan from Flipped Normals here. Today we're going to talk about how difficult it is to get a job in the CG industry.
-IT IS as a matter of fact outrageously difficult.
-That's right but it's not impossible right? I mean, some people did. Today we're going to share some tips on how to achieve it.
-First of all, you should be kind of the Michelangelo of your time. You should exceed other common mortals skills with a state-of-the-art portfolio.
-True Henry, but even when you get to that level, there are many other people that got there before you
...
-Depressed Gamer 123 ask us on Twitter: What is more difficult? To get a job in the 3D industry or beat Dark Souls in 2 hours without leveling and without dying?
-I would say beating Dark Souls like that is piece of cake. I beat it in half an hour, without leveling, without dying, with my eyes closed and playing with my feet every morning to warm up before going to office and face a real challenge.
(This is just a parody of this channel, no offense intended :P)
I mean, that's pretty spot on :D
Land your first dream job!
Prerequisites for candidates:
- state-of-the-art proficiency in everything related to art (both traditional AND digital)
- 5+ years of experience in at least 5 major 2D AND 3D packages
- 5+ years of work experience in a CG and/or art production studio
- must be indipendent and must understand on the fly everything related to the aforementioned art fields
- proficiency in creating art with one mouse-click
- proficiency in problem solving in a matter of minutes
- Artstation profile with hundreds of production ready art is a must
- must live in area
It's honestly pretty insane what the bar of entry can be. That's why we often recommend that people start at smaller local studios. If you go for Blizzard, it's almost impossible for a junior to get in
Sometimes I read online job offerings, most if the time is pretty discouraging, even for small studios or lesser known studios..
you must realise this industry is very ungrateful. If you think you will do this for life, years will pass and you will have big problems in life later and guess what, life don't have undo option.
This is what i don't get for studios, i mean how do you expect a fresh graduate to enter your studio if everywhere i look, you looking for a 5+ experience. I rather freelance or open my own business
I really needed to hear the last step about cheating, always gotta be reminded because obsession often takes over. Thanks guys 👍
I recently got a job as a "3D modeling intern" at a small VR studio in my area. It's not really an internship cause I'm the only artist there and I'm not shadowing anyone. And I'm basically expected to do the whole pipeline myself, from modeling and texturing to rigging and animating. I'd prefer to eventually be a modeler for film/TV but at least I'm getting paid above minimum wage lmao
Bro i got the same shit, got myself an Animation job, and they send me a test like "Make Santa trow a snow ball" so i had to sculpt a santa, retopology it, rig it, and then animate. (and i got myself the job)
But working there, no one know what i was supose to do..... like i was the only dude how know what 3D is and how it work... why even bother to hire a intern for something you have no idea what to do?????
Project manager approach me the first day and says " Make 20 3D models, whatever you like." I was so confused... "WTF"
@@stelianoo0 Wow that sounds even worse, I didn't need to do any test and they at least have an understanding of 3D at my studio haha
I envy you guys.
@@FinalDriveGame please dont :D Getting a job on 3D and after 1-2 month you get task to work on Photoshop and AffterEffect editing videos :D
@@stelianoo0 If you went for 3D job and they never told you anywhere that you will need to edit videos, paint in photoshop and stuff..Then they are the ones that are breaking your contract...Just leave the slavery or demand whats on your contract :) Or be happy and dont complain :)
yeah we have to specialize but the Asian youg man who did 1 year of school of 3d art in korea just posted a fully textured beautifull warrior maiden with perfect lighting and grooming.
But how long did it take?
"Time is way more valuable than people assume it is." Oi, that hits close to home. I recently made the choice to turn my career around and try to become a character artist. I'm 28 now, and sometimes I feel like I missed the boat, that I'm just too late. You guys don't look that much older than me, but I hope it isn't that weird to be my age and having to apply for entry level jobs (if I even manage to get that far) . Oh well, I've been given a year to work at it before the money well runs dry, so I guess I'll just stop worrying and just have at it.
Youre not too late at all! A lot of successful people start at your age. Seriously, you can do it.
FlippedNormals Yes sir!
damn, so hard to choose. i am just in love with the whole pipeline :D
Could you guys do a video like:
Characters, props & environments; what to showcase in each case for games? Maybe use examples online to cut down on production time.
Thanks for the videos!
The cheating part is so important... I think cg artists could learn a lot from commercial photographers. Think about all the shots you see in magazines and commercials... thats not raw shots! Sometimes when doing reflective pieces like watches, jewlery etc. we sit there, after shooting, with 3-4-5 layered shots that are painted together for the perfect shot.
All due respect for doing a proper job, but purism for the sake of purism is a waste of time and not very productive :)
Again, thanks morten and henning for the awesome tips!
Exactly! When you're doing final presentations, assume that you're doing a commercial for the asset you just did.
Thank you for the great video guys! So, a video tutorial i think would be really important , because almost every entry level artist need to do this, is sculpt rocks and wood. I know this wont be the most up-voted comment or the hottest video, but I feel it could be important. Thank you again for the great content.
Where is the “look at reference” tip? 😂
Also, look at reference!
So awesome to see Andrew featured here.
I follow Andrew Hodgson, he’s amazing! Love how explains his workflow and thought process.
He's amazing!
I was struggling to figure out what to do with my portfolio, really want to do characters but I always feel like I'm not good enough. But if I do hard surface then I'd be stuck in that forever. Talked to a lady from disney who wants to get into environments for gaming and she is having a hard time cause it's just not the same. Don't want to end up like that. Just gonna have to buckle up and put effort into the thing you actually wanna do.
Thank you guys, great episode as always.
Thank you, Elena!
Quick question for folks that don't want to focus on modelling? Would it be considered bad form to use other models to rig/animate/texture/whatever in your reels? Especially with some of the rigged practice models and so on
Really in depth video guys..I really love the insight that you guys give on the industry ....Would also like to suggest 2 points for Modeling or you guys can also make seprate videos may be ..first is that with the Modeling task going on lot of times we need to keep or making daily through out .. sometimes multiple times a day .. and since lot of studios use Nuke I think as a modeler we should have basic knowledge to get the dailies quickly. Because I have seen artist getting rely on templates without understanding how the nodes work...and if any changes requested then they need help ...so learning a bit basic would be really helpful and save lot of time and stress during dailies and compose or modify templates if needed.
Second thing for modeler is to start doing camera lineup in maya or getting basic knowledge of equalizer kind of software ..may be inbuilt software in studios.. as sometimes scan cameras are not available and modelers have to do it .... many times line up a rough camera line up to reference helps to sell off model to supervisors :) as you get proper proportions.... just a thought. .
Thanks a lot for your comment! Youre spot on here :)
I have this problem but I want to be a texture Artist. But I was wondering, as a texture Artist I would assume that we should use more complex models here and there, but normally I would model it myself. Would you suggest I buy a more complex models and focus on texturing?
Good question! We'd say it's a good idea to spend yours time texturing, so whatever can make that happen. You can often email people with awesome models and ask to texture them. That way you re forcing your time
@@FlippedNormals sounds great! Thanks for the advice! I think the last bit was cut off but did you mean I'm forcing my time to texture?
whats the more in demand industry, 3d feature animation or game design?
this is awesome, thank you guys .. Much love
Thanks for watching! :D
Generalists are really wanted in Indi companies but I do agree that you’d have to already have years of experience to be a solid generalist. I would not recommend sticking with one tool as technology is morphing so fast and tools like Houdini and blender are rapidly taking over the games industry. Also, if you are a modeler, you should model whatever gets given to you. Characters or hard surface stuff at least for smaller studios.
Excellent comment! Thanks
FlippedNormals thank you guys for putting up great advice as always
Proper lighting is the make or break for any model.
True! Good lighting can really make your models come to life
I've been struggling right out of school, so this video while a little to real for me helped alot. Especially *don't be a generalist* I've been trying to learn zbrush, houdini, world machine, substance and I feel like I've not been doing as much as I could. Do you guys have any opinions on being a Environment artist? I've been trying to learn everything but I know I shouldn't :(
Regardless of what you pursue you're going to have to learn multiple programs, I think they mean more like don't be studying anatomy if you want to be an environment artist. Dedicate yourself to one field.
Another amazing video guys! I need to get you on the podcast soon!
I never understood why anyone would set out to model a character and not make it the best it could be. I find it hard to stop working on a model, It’s like meditation.
d34dl1n3z
Thank you for the guide for newbie artists like me. Really appreciate it. I got one questistion that i've been thinking for a while. What do you think about making money by selling 3d models on stock sites like turbosquid ? Is it worth to spend time ? Or is it difficult to earn money with selling models.
Thank you for recording :D
No worries at all!
what if most companies are looking for character artists and someone is making a portfolio of weapons and props only he doesnt have a chance to get the job in those companies becoz most of the jobs are for char artist then should he be keep working on weapons and other stuff or start learning those things where jobs are more becoz earning is what matters the most
Is There Any Tutorial Anywhere To Learn How They Rig Eyes In Movies
Because They Make It Look Very Real
Eyeball Moving Inside Eyelid Kind Of Stuff.
I want to be pro on ZBrush, MARI, RenderMan, and OSL (OpenShadingLanguage), Maya just for retopology, UVMapping and some stuff. Is that to much?
If you want to be an asset artistic, being an expert on osl and renderman isn't needed
If i want to be an animator, how do I present my portfolio? I look at a lot of portfolio, but 99% of the time it's rendering, modeling, surfacing, texturing or lighting... never animation. Is there a platform where animators post what they do? To have examples for mine ,because it's very hard to find.
You must have various examples of your animations so that they can see what they're investing in. Deviant art, youtube, whatever popular platforms you can get your hands on, expose your work. If it's outstanding work, someone will want to reach out to you. That's all you can really do. The vehicle designer for the 'GhostInTheShell' movie got his job through Deviant Art. Just be good at what you want to do in your life and expose it. Someone will be looking or recommending you if your work is needed. If you want to pitch it directly to a company, it's as easy as presenting a tablet with your best work. Just look at it from their point of view. If YOU were to create a movie and looking for an animator, what would YOU look for to accomplish the film's target result? Simple as that, don't be intimidated. Be a beast, own the runway.
what if there's a 3D artist position without any specific field? Should we consider being able to do props, enviro & char?
ask them?
If I rendered BG in 3d and then I put some smoke in photoshop Is it ok ?
Good advice!
Is it essential you get a degree to be in this field and/or vfx industry?
Usually you will be rated based on your Portfolio, not on your Degree. Studios do not need people who attended a School but are bad at what they are doing.
However, a degree might be needed if you want to work in foreign countries. You have much better chances of getting a Visa for a country if you can show a degree.
Im self taught but I have a degree in Graphic design which doesn't do anything for my job, but helps with Visas if you need them
No! Not essential at all
Hey guys! I love your content and you've helped me out a lot through my journey as an artist,
I'm having my first interview as a 3D artist and I am really excited.
So I've been wondering, what are your advice to have a great interview?
go In with lots of questions, imagine you are interviewing them
@@AndrewHodgson3D thank you!
That's awesome! Good luck.
- research the company well before going there.
- have an idea of your expected salary
- how can you see yourself developing in the next years?
- be yourself. Usually the interviews are purely to get to know you as a person.
Should i retopo all my portfolio works? even if they don't show the retopoly work like Ms.Marvelous girl in the video?.
I feel like i'm wasting time in retopo while others get more likes, views, front pages, etc without doing it.
If you want to get a job as a modeller you MUST show good topology, Likes on artstation is irrelevant. A lot of people do appreciate a good clean mesh anyway
Only do retopo if you want to show the topology. Otherwise spend your time on what's going to be seen
Thanks for the advice.
Would love an episode on getting and receiving feedback
On the list! Thanks for the suggestion
If you wanna be a modeler and you buy some alpha maps to get some intricate details that you'd rather not sculpt by hand, is that considered cheating?
naaahhh almost every one does it
Do it! Whatever speeds up you work
Very instructive this video was. Fuk it, i got INSPIRED TOO.
I will redo my portfolio site because i noticed that am one of those. I need to get my shit in order and show it as is..
Thank you..
Awesome! Good luck
I aspire to be a modeller as I finished uni but I have a time modelling complex shapes or do any organic without looking at tutorials is there a way I can become more efficient in my modelling.( Yes I understand about referencing)
Honestly you just need to do or more. Practice and practice
Any tips for solo game devs who plan to stay solo?
Don't quit your day job. Whatever you do.
@@FinalDriveGame I don't have one :(
Guys, you should do a whole vid on getting critiques and especially contacting professionals... I normally don't get feedbacks if i post stuff, yet feels too scared to be spammy if i message a buncha people. Help 😂 :')
I'm struggling bro as a character artist I don't know what to begin with. Can u please send me chart like I mean the pipeline according to which I can watch tutorials i mean both for films and games
flippednormals.com/downloads/creating-characters-for-games/ flippednormals.com/downloads/modeling-characters-for-games/
hub.flippednormals.com/becoming-a-character-artist-ultimate-guide/
Give this playlist a look, its a timelapse but you can get a good enough idea of a good pipeline just by giviing the titles of the videos a look, they are also worth a full watch. ua-cam.com/video/0qpbouDe4gM/v-deo.html
What would you recommend is the best place to showcase your work or create your portfolio for this industry and just most art industries in general?
Artstation is the goto... Almost all industry professionals are there... Including companies
Artstation, no doubt. Then put your reel on vimeo
I think is a bit demotivating. I would love to be good at many things and knowing that I will have to specialize gets me sad.
Anyway there are many artists that master many softwares (Ilya Gagarin of Urrutia Brothers...) Isn't that enough to find a nice job? With comunication and directing skills, coudn't knowing a lot about many things be even better to find a director job? Thanks!
"Don't listen to influencers, just look at what models other people have made, remember what you loved about 3DCG, remember why you started making 3D model and keep improving yourself."
That's what a pro I met online told me at least. "These guys want the whole community to get better at what they do, in a wrong way," he said, and I think he is right.
Just follow your own tempo
It's not demotivating its these guys being incredibly realistic about how to get into the industry. Its not something you're owed it's something you need to work incredibly hard for. Yeah - some people can do everything but thats extremely difficult and comes at a huge personal sacrifice. I read somewhere a few years ago that statistically 1 /50 people who study games actually get an industry job. I don't know how accurate that was but after finishing university and being one of a very select few to actually progress to somewhere Into an industry job I can definitely see why. Lots of people go to university or similar just expecting to walk out and immediately get a job. They forget they aren't just competing against other students - they are most of the time competing with professionals :)
I attemd the SAE institute in germany and they have all the equipment there which is nice but let me tell you
the lessons are bad everything is pretty basic and they tellyou have to work a lot on it on your free tine and oh boy let me tell
NO FREETIME WHATSOVER if you wanna progress
which is fine as long as you are motivated you have to work and learn by yourself
People that only go to lessons and do the bare minimum will never get a job
So whats my problem? The costs it costs so much for actually almost 0 lecturing
and lots of wasted time at the start. Also the amount of essays is unbelievable like wtf there are all useless.
Also you learn everything from 3ds max to zbrush to all the functions of unreal andaso animation but you never get the chance or time to specialize on one thing
H&M: you should get honest feedback on your work or portfoilio from a professional.
me: hmm, but where can i find a professional?
I just go to artstation and messagee like 20 people at once.. Chances are, out of 20 atleast 5 people reply back..;)
Artstation is a great place
@@FlippedNormals get ready for inbox overload
Am i confused what i do
What About VFX?
“Specialize in a skill, and fill your portfolio with only what you’re specializing in, don’t waste your time on anything else” ....
How bout I do, ANYWAY
Sounds like there's some bad universities out there makes me feel lucky.
Alright, where do i find professionals who can give me a good feedback ?
as title says - dreams ;)
But if we give up it will never be a reality
It's never good enough, what's the point, "You're not as good as you think", remember?
Even if I did make a good one, there'll still be someone who's better, and the companies are just gonna pick the GREAT ones. This is just pointless, with the companies expecting a fresh graduate to have pro's level of modelling skill.
Thanks for putting me in depression and discouraging me on doing anything, self learning, asking teacher, getting a part-time, getting an internship, getting a job even, anything.
And to anyone else, "Don't listen to influencers, just look at what models other people have made, remember what you loved about 3DCG, remember why you started making 3D model and keep improving yourself."
That's what a pro I met online told me at least. "These guys want the whole community to get better at what they do, in a wrong way," he said, and I think he is right.
@@cristaldotgema1122 Thanks, I'm better now.
Taking a break and be with my friends helped. I just lost respect for this channel after that video that's all.
Funny how one video during graduation project broke me down.
Yeah- you're not as good as you think. But you may be good enough for someone with enough hardworking and effort. Yes companies will likely hire the most talented people - but that also comes at a financial cost. There is a place for everybody and honestly - you sound like you more cannot be arsed with the effort of working hard and instead expect a job regardless.
If you cant get over the most basic level ego of - I'm going to get mad if there is anybody better then me and quit and blame a video because the world doesnt agree with you - then good luck. You won't be hired. Not because of lack of talent. Because of an ego.
Blaming this video for your depression is sad and throwing the fault at them for your mental state not being correct. It's a tough industry to get into. A bloody tough one. However it's far better to be told the honest truth of how damn hard you need to work instead of acting like the world owes you the role.
What browser is that, Edge?
Chrome is better.
I am jocking. Vivaldi is the superior browser
15:04 is living in london in a nutshell
It would be nice if u could add a light background music to your videos.
Most times i fall asleep when watching your videos. Cuz it feels like you're telling an old story. At least the music will keep me awake
Why should it be a dream?
do you plan to keep on saying the exact same things over and over again?
These are important things :)
and no learn blender go maya or 3ds max