Actually critique comment away from the logo discussion: video is almost flawless and is a very detailed guide. Including niche options like certain attacks working as movement etc is exactly what a guide for this game needs. Your explanations are quick precise and without fluff which works for your style of flow. My only nitpick would be the transition screen flickering quickly is a little jarring but if it lingered with the name of the attack and then flickered out would feel cleaner for watching.
I appreciate that a lot. In the future I may upload an updated version of this video if later game updates make parts of this video invalid. When and if I do I think I'll implement your suggestion.
@@YomiLearn your last statement makes me think a disclaimer about "exact frame data may be subject to change in the future" could help future proof updates messing things up
@@TheDeathMare Personally I'd rather just upload an updated version. As you can tell from the video I'm a detail oriented guy, and it would bother me if I had a guide with inaccurate information.
I'm actually glad theres actually this type of channel for this game Because I actually cant learn my mistake without guide So keep it up dude really underrated stuff right here Hope you get 1k soon
This video helped me a lot figuring out what each attack is best used for and learning some of the less obvious mechanics, keep it up your content is amazing.
This reminds me of that "the missile knows where it is because it knows where it is not" video, like this is supposed to be a serious no nonsense guide, but the cadence of his voice in combination with the beat of the background track makes this sound like some sort of strange freestyle
While I intend to cover every character, it will take me quite some time. I need to research, write, record, and edit these videos, as well as get myself some play experience. So I can only say that I hope to get to everyones main.
I have a question: I have the game, and I really liked it, so I saw a review of the game, but I noticed that there are some actions that had not appeared to me, such as the walking movement. Do I have an old version or something like that?
Thanks. There are Google docs made by others that are pinned in the yomi hustle discord that list frame data. They are named "cherry flavor." However, those documents are not nearly as detailed as this video is. A lot of my information was based on the data inside the game that I looked at personally.
I thought about it. Maybe not since the cowboy is a part of my logo and is my main, and the other characters wouldn't be as clean looking, although ninja using substitute onto the logo would probably look cool.
@@YomiLearn I could see as you said ninja subbing in. Robot could use bounds check and fling cowboy off screen. Wizard could missile form in to a landing. Just as ideas that first come to mind
@@YomiLearn was the other idea I was going to suggest. Either he crushes the L Pixar style or crushes cowboy then hustles to show robot superiority (I'm biased as a robot main)
I plan to make videos for one move at a time in the future. But jumping around to different characters as I go. I won't be making anything in this exact format again.
Actually critique comment away from the logo discussion: video is almost flawless and is a very detailed guide. Including niche options like certain attacks working as movement etc is exactly what a guide for this game needs. Your explanations are quick precise and without fluff which works for your style of flow. My only nitpick would be the transition screen flickering quickly is a little jarring but if it lingered with the name of the attack and then flickered out would feel cleaner for watching.
I appreciate that a lot.
In the future I may upload an updated version of this video if later game updates make parts of this video invalid. When and if I do I think I'll implement your suggestion.
@@YomiLearn your last statement makes me think a disclaimer about "exact frame data may be subject to change in the future" could help future proof updates messing things up
@@TheDeathMare Personally I'd rather just upload an updated version. As you can tell from the video I'm a detail oriented guy, and it would bother me if I had a guide with inaccurate information.
@@YomiLearn completely understandable and look forward to your content
@@TheDeathMare Thank you.
An addendum to this video:
As of v1.4.0, Cowboy no longer has Warp Stance, as no one really used it over simply teleporting or using foresight.
Yes, it is true...
I primarily utilize free cancel impale :)
I'm actually glad theres actually this type of channel for this game
Because I actually cant learn my mistake without guide
So keep it up dude really underrated stuff right here
Hope you get 1k soon
This guy do be rap-xplaining
This video helped me a lot figuring out what each attack is best used for and learning some of the less obvious mechanics, keep it up your content is amazing.
Thanks a lot.
This reminds me of that "the missile knows where it is because it knows where it is not" video, like this is supposed to be a serious no nonsense guide, but the cadence of his voice in combination with the beat of the background track makes this sound like some sort of strange freestyle
I'll have to look that up
The point of that video is to make it sound like some strange freestyle. The original audio doesn't have the music.
Would love one of these for robot or wizard. I’ve been having a lot of trouble getting into YOMI hut it’s a really cool game. Great video
yomi hustle lore:
red stickman: let's beat each other up for no reason
blue stickman: okay
yomi hustle gameplay:
Fair
Good video! Some of the terms you used (bland, oki, ect.) I've never heard before. I'll stay subscribed in case you mention them later. Good info! :D
those terms are defined in the description of the video
oh
Really good guide! I'd love to see a ninja one at some point!
So proration only affects the first hit in a combo? Or could I use a negative proration attack mid combo to boost future attacks?
Only the first attack of a combo is affected by proration.
this hustled my yomi
I hope so. This video is out of date.
As a wizard main, I hope you'll do wizard guide someday.
While I intend to cover every character, it will take me quite some time. I need to research, write, record, and edit these videos, as well as get myself some play experience. So I can only say that I hope to get to everyones main.
dam this video is really well done
Thank you
I have a question: I have the game, and I really liked it, so I saw a review of the game, but I noticed that there are some actions that had not appeared to me, such as the walking movement. Do I have an old version or something like that?
Perfection.
So good! Keep working on great content like thsi!
- ~top20 yomi player
These videos are so well made but not that many views ):
They'll come.
Looking forward to the ninja guide!
Might be a while. I got a lot of things I want to cover and I take a while to make these videos. Appreciate the interest.
What does it mean when you put a ♾️ simbol at hitstun (for stinger)
good video
Is there a website I can go to that has all of the frame data information? Fantastic video by the way
Thanks.
There are Google docs made by others that are pinned in the yomi hustle discord that list frame data. They are named "cherry flavor."
However, those documents are not nearly as detailed as this video is. A lot of my information was based on the data inside the game that I looked at personally.
That intro transition was WAY too clean. Are you going to recreate it for other classes?
I thought about it. Maybe not since the cowboy is a part of my logo and is my main, and the other characters wouldn't be as clean looking, although ninja using substitute onto the logo would probably look cool.
@@YomiLearn I could see as you said ninja subbing in. Robot could use bounds check and fling cowboy off screen. Wizard could missile form in to a landing. Just as ideas that first come to mind
@@TheDeathMare I was thinking the robot would do his falling crash onto the L actually.
@@YomiLearn was the other idea I was going to suggest. Either he crushes the L Pixar style or crushes cowboy then hustles to show robot superiority (I'm biased as a robot main)
@@TheDeathMare Being a robot main would explain your insistence on him destroying the cowboy instead of just showing up on his own XD
commenting, give me more content. Ty
so so so so so beautiful perfect vid, pls do ninja I need that
I plan to eventually, but there's a lot of other videos I want to make before I work on another extensive guide of this size. Thank you though.
@@YomiLearn 🙌🙌🙌
holy shit
Hey wassup
What's Proration?
Read the video description
For th ankle cutter when you hit it it sent the other dude up and that can be a combo
Yes, it can combo.
can you do a DI or movement tutorial
I will be making a DI and burst tutorial next. Well, I'll be making a 'filler' video first technically. But my next GUIDE will be DI.
Im a casual i rely on pommel to continue combos...
Unfortunate.
Please, make this for robot🙏
I plan to make videos for one move at a time in the future. But jumping around to different characters as I go. I won't be making anything in this exact format again.
"Take the L!!! Hahaha!!"