Robot: "This is your healthbar." *points to opponent's healthbar* Opponent: "And?" Robot: "This is your health bar after I grab you." *Rips the Healthbar off the UI and snaps off 80% of it*
No problem! This guide is outdated, though, and only most of the things in here still apply... The biggest change is to how blocking works (which I'll be dropping a small guide on in the coming days), so feel free to ask if you have any specific questions about the current game version. (except blocking, you'll have to wait for my video about that!)
Thanks! However, the developer is going to make some big changes soon regarding the mechanics (part of why I haven't started working on a new video yet), so this video is soon going to be outdated, sadly. Hopefully you can use it well until then!
Another thing I should have focused on was the deadspot Robot has at medium range. In short, no. Armored Command Grab spends all of your resources on a move that is unlikely to hit any competent opponent. This is because every character can simply jump to avoid every single one of your moves at the start (I briefly mentioned this), including Command Grab. In addition, it loses to almost all other movement options (i.e. dash back) and is beat by a select few attacks (sticky bomb, even though that is a crazy opener), so it isn't even 100% safe. A better lead, if you still want to pressure offensively, would be to armor step or armor vacuum. Both of these moves beat some movement options, but will most likely make you go neutral. This is something I should make another video on; The difference in typical strategies between different skill levels. As it tends to go, you become more cautious and less risk averse the more skilled you are, so that opener only really works against players who are not at all cautious (aka, new players). Anyways, hopefully you can apply this lesson among others presented in this video to improve your Robot gameplay! Have a good day!
Not always true, being in a disadvantageous state makes it really hard for armor to be better than normal block. Often times it is better to save armor for hard callout options or situations where armor beats more of your opponents action. Also when this video was made armor worked differently, anyone watching this keep that in mind!
Thank you so much, I wanted to know what the HUD of robot actually meant. I thought that the blue bar was "armor charges" because its right there with de shield icon hehe
just got the game, love playing robot, easily my favourite, thought i played him well as i won my first 3 matches, saw and watched video... You lost me at the loic delays.
Please let me know what you found unclear about that section, it would help me improve my explanations in future videos! To restate what I said in my video; If you use LOIC, then BOUNDS CHECK, COMMAND: GRAB, or TRY-CATCH, it will be guaranteed to hit immediately afterwards. However, the delay (as changed through the LOIC slider) varies for each move. For BOUNDS CHECK, it depends on how close you are to either wall. The other moves (COMMAND: GRAB or TRY-CATCH) are guaranteed to hit if you set the LOIC delay to 69, unless you use the "Back" toggle on TRY-CATCH.
Picked this character because he seemed iteresting and so far, 8 hours in cowboy mains have become my worst enemy, and so have ninja mains,,,, nd wizrd mains
This guide is outdated, but back when it wasn't step was really good (in part) because of how punishing it was to miss your block. Nowadays step only sets up a 50/50 if your opponent blocks.
*Results are not guaranteed. If you find yourself still suffering from a skill issue from 2-3 weeks after consumption of this guide, please contact you doctor. Side effects may include headaches, nausea, vomiting, death, dizziness, dysentery, cardiac arrhythmia, mild heart explosions, varicose veins, darkened stool, darkened soul, lycanthropy, trucanthropy, vomiting, arteriosclerosis, hemorrhoids, diabeetus, mild discomfort, vampirism, gender impermanence, spontaneous dental hydroplosion, sugar high, even more vomiting, total scrotal implosion, brown, your mom, and/or mild rash.
@@whimsnum "in severe cases you will get constant hallucinations where all and any writing or sound will seem like the phrase 'git gud' causing depression anxiety and paranoia"
Armor has been through a bunch of tiny nerfs, so there's a lot to talk about. But the biggest change is that it no longer ignore knockback and hitstun for melee moves. Instead, it will automatically block said attack as if you had clicked the block move. This doesn't block guardbreak moves or moves that can't be blocked (aka grabs). I suggested changing the name from 'Armor' to 'Autoguard' as that feels like a more fitting description of it's current function, but eh. Minor things: Armor comes out frame 3 normally and frame 5 from whiff cancel. This means if a moves hits frame 3 (or before) it will not activate. In addition, Armor can no longer be applied to any action. Only moves that have hitboxes can be used with it. This means the best use case before (baiting an attack into movement + armor) is no longer possible. Through my testing, armor seems to be best used on medium-slow moves that beat guard breaks and grabs. (because worst case scenario you go into disadvantage) This means Command Grab against anyone but Ninja. (Ninja has an airborne guard break, which is annoying af) Still, Robot doesn't actually have any of those kinds of moves other than Command Grab, so armor is much less useful than it initially appears. (it gets predictable) TLDR: In the video above I stated that Armor turns any attack loss into a win, which isn't true anymore. Armor now turns MOST attack losses into disadvantage. IMO, Armor should only be used if you are going for crazy risky plays. (like random tclap or something idk) An important thing to note is that this only applies to melee moves, meaning armor works as it always has against projectiles. (also geyser is a melee move)
@@whimsnum Ohhhhh so it's like an option select, if you get hit you block if you don't nothing happens. My main use for it is making sure turn 1 earthquake doesn't lose to horizontal slash, putting me in the optimal range to spin cycle and force the cowboy to move away and perish. I always wondered why it never seemed to work when I need it most, and it having a delay before it comes out definitely makes sense.
I most likely will in the future! (maybe one or two videos from now?) I don't know mutant as well though, so I'd like to learn the character a bit more first.
I will, hopefully soon! My next video hasn't started production yet, but it's likely to be either a Robot or Wizard video next. I want to take the time to make sure I know each of the characters well enough though, which can be hard given how often the game updates... But, well, if you check back in 3-4 months I'll probably have a basic one for each of the non-Ninja characters. Thanks for the comment!
What I want to know is what the car is actually good for, are there any situations where you'd really want to use it over anything else? And how do super jumping and super dashing work, when should I use them over jumping normally or propel?
This guide was for 1.7, when car was really bad at just about everything. For your other question, Superdash and Superjump are pretty much never worth using. Superjump takes two air options and a lot of time to complete, so you end up in a worse position by using it, and Superdash loses to hopping, so it's pretty bad too. In the current version (1.8) car is actually pretty good. You want to spam forward/backwards to inch your way towards your opponent and then threaten with clutch/boost/flip. You'll pretty much want to be in car mode all the time, except for when doing combos.
Once you click LOIC there is a slider that says 'Delay' above it, and that number goes from 0-100. It isn't your supers that are being delayed, it's LOIC (and the now depreciated GALVANIZE). The specific numbers you need to use are shown in the top left during the combo section. In addition, each move needs about 7 or so frames to hit [+ or - 2] (that means you need to click LOIC and look at the frame advantage that pops up right above, if it's 7 and you can hit next turn, you are good to go) To be clear, LOIC is the only super that can be delayed in such a way. Sorry if it was unclear, and hopefully this clears it up!
in this household we ball by doing armored thunder clap as the first action
Fuck it, we ball
Back in my day we weren't able to ball... We played with our lasers and we liked it!
@whimsnum 😧
@@whimsnum you WHAT
you are a hero to robot mains across the world.
Hey, I'm just a guy who mains Robot for fun.
@@whimsnumaren’t we all?
@@whimsnumSaitamas theme as he kill processes you and you land directly in hell
@@whimsnum for fun? man you must be a masochist
And I also know how to beat robot now. XD
As a Wizard main, thanks for helping me learn how to beat Robot mains.
I dunno jump into bounds check is a pretty fun distance closer for me
I've added this video to the 'Yomi Hustle Ultimate Tutorial' playlist.
Thanks! I'm doing my part!
Gimme
Robot: "This is your healthbar." *points to opponent's healthbar*
Opponent: "And?"
Robot: "This is your health bar after I grab you." *Rips the Healthbar off the UI and snaps off 80% of it*
this has marvel vs capcom deadpool vibes and im all for it.
Me and my friends always hustle as first move
"mage mains will one day prevail over robot kind" said no one ever
As a new player to Yomi, this is a holy grail to me. Thanks a lot!
No problem! This guide is outdated, though, and only most of the things in here still apply... The biggest change is to how blocking works (which I'll be dropping a small guide on in the coming days), so feel free to ask if you have any specific questions about the current game version. (except blocking, you'll have to wait for my video about that!)
What i learned from this video: Step
Really all Id like to see are more character guides haha
Let me know if there's anything you'd like to see in particular!
@whimsnum I can't find a single wizard guide, so something like that would be nice.
Yes! I’d love to see a wizard guide!
This is the best tutorial and the only one I found for robot
Very good video
Thanks! I'm glad this video is reaching the people who search for it!
I’m only watching this to help me beat robot but still extremely enlightening, thank you!!
Very nice video. I like how you slowed down the replay, not a lot of people seem to do that.
I literally watched this vid and picked the game back up after giving up due to the lack of guides (also they buffed robot HOLY SHIT)
Thanks! However, the developer is going to make some big changes soon regarding the mechanics (part of why I haven't started working on a new video yet), so this video is soon going to be outdated, sadly. Hopefully you can use it well until then!
yeah robot is way too OP, I know that as a robot main saying this is a huge sin but robot kinda needs to be nerfed
car mode for the win
Amazing guide! thank you for it!
dude how do you not have more subscribers i legit thought you had like 17k until i was going to the comments. great video btw!
Hahaha, if only! I put a ton of effort into the video so I'm glad it's reaching people. Thanks for the comment!
Thanks for teaching me how to beat devils in flesh.
Nice video! Now I understand this game better
Opening free cancel armor command grab is pretty strong
Another thing I should have focused on was the deadspot Robot has at medium range. In short, no. Armored Command Grab spends all of your resources on a move that is unlikely to hit any competent opponent. This is because every character can simply jump to avoid every single one of your moves at the start (I briefly mentioned this), including Command Grab. In addition, it loses to almost all other movement options (i.e. dash back) and is beat by a select few attacks (sticky bomb, even though that is a crazy opener), so it isn't even 100% safe.
A better lead, if you still want to pressure offensively, would be to armor step or armor vacuum. Both of these moves beat some movement options, but will most likely make you go neutral. This is something I should make another video on; The difference in typical strategies between different skill levels. As it tends to go, you become more cautious and less risk averse the more skilled you are, so that opener only really works against players who are not at all cautious (aka, new players). Anyways, hopefully you can apply this lesson among others presented in this video to improve your Robot gameplay!
Have a good day!
something i usually do when i get loic is jump, activate loic and fly away from the other guy to make sure they don't interrupt it
I crave guides on other characters, master!
mutant guide dropping tomorrow (not real)
minor tip if you are close range always use your armor this *does* put you into - advantage so keep that in mind
Not always true, being in a disadvantageous state makes it really hard for armor to be better than normal block. Often times it is better to save armor for hard callout options or situations where armor beats more of your opponents action.
Also when this video was made armor worked differently, anyone watching this keep that in mind!
@@whimsnum im aware but this is also ment for people just starting and not relizing what block advanage is
Watching this guide to learn how to counter robot
Thank you so much, I wanted to know what the HUD of robot actually meant.
I thought that the blue bar was "armor charges" because its right there with de shield icon hehe
just got the game, love playing robot, easily my favourite, thought i played him well as i won my first 3 matches, saw and watched video...
You lost me at the loic delays.
Please let me know what you found unclear about that section, it would help me improve my explanations in future videos!
To restate what I said in my video; If you use LOIC, then BOUNDS CHECK, COMMAND: GRAB, or TRY-CATCH, it will be guaranteed to hit immediately afterwards. However, the delay (as changed through the LOIC slider) varies for each move. For BOUNDS CHECK, it depends on how close you are to either wall. The other moves (COMMAND: GRAB or TRY-CATCH) are guaranteed to hit if you set the LOIC delay to 69, unless you use the "Back" toggle on TRY-CATCH.
Picked this character because he seemed iteresting and so far, 8 hours in cowboy mains have become my worst enemy, and so have ninja mains,,,, nd wizrd mains
Yea lmao, Robot is is need of some serious buffs this patch (imo)
@@whimsnum yeahmaybe but if you can get even a small strong of attacks you can rlly do some dmg, ehat i think we rlly need is a nerf on cowboy tbh
Really great guide, would be cool if you made some for the other charakters too. Very helpfull for a beginner like me.
good vid boss
now i can spam fall better thx bro
I wish i had a guide like this for wizard
watching this to learn how to fight robot
goddammit i can’t combo with robot without math, fuck it we ball (i’m going to use whatever moves i think will work)
Ultimately, these numbers change, so playing is actually the best way to learn!
14:28
I don't see why they wouldn't want to go to the sauna
I would want to go to the sauna
they could not appreciate what I was cooking...
8:33 Wow. Step beats 3 of them
This guide is outdated, but back when it wasn't step was really good (in part) because of how punishing it was to miss your block. Nowadays step only sets up a 50/50 if your opponent blocks.
This is good
Amazing video, now i can suck but less
*Results are not guaranteed. If you find yourself still suffering from a skill issue from 2-3 weeks after consumption of this guide, please contact you doctor. Side effects may include headaches, nausea, vomiting, death, dizziness, dysentery, cardiac arrhythmia, mild heart explosions, varicose veins, darkened stool, darkened soul, lycanthropy, trucanthropy, vomiting, arteriosclerosis, hemorrhoids, diabeetus, mild discomfort, vampirism, gender impermanence, spontaneous dental hydroplosion, sugar high, even more vomiting, total scrotal implosion, brown, your mom, and/or mild rash.
@@whimsnum "in severe cases you will get constant hallucinations where all and any writing or sound will seem like the phrase 'git gud' causing depression anxiety and paranoia"
doesn't seem like armor actually cancels all knockback/hitstun anymore...
Yep, the game is in 1.8 currently, and this guide was made for 1.7. This guide is mostly outdated, unfortunately.
@@whimsnum What _does_ armor do now, anyways? When should I use it?
Armor has been through a bunch of tiny nerfs, so there's a lot to talk about. But the biggest change is that it no longer ignore knockback and hitstun for melee moves. Instead, it will automatically block said attack as if you had clicked the block move. This doesn't block guardbreak moves or moves that can't be blocked (aka grabs). I suggested changing the name from 'Armor' to 'Autoguard' as that feels like a more fitting description of it's current function, but eh.
Minor things: Armor comes out frame 3 normally and frame 5 from whiff cancel. This means if a moves hits frame 3 (or before) it will not activate. In addition, Armor can no longer be applied to any action. Only moves that have hitboxes can be used with it. This means the best use case before (baiting an attack into movement + armor) is no longer possible. Through my testing, armor seems to be best used on medium-slow moves that beat guard breaks and grabs. (because worst case scenario you go into disadvantage) This means Command Grab against anyone but Ninja. (Ninja has an airborne guard break, which is annoying af) Still, Robot doesn't actually have any of those kinds of moves other than Command Grab, so armor is much less useful than it initially appears. (it gets predictable)
TLDR: In the video above I stated that Armor turns any attack loss into a win, which isn't true anymore. Armor now turns MOST attack losses into disadvantage. IMO, Armor should only be used if you are going for crazy risky plays. (like random tclap or something idk)
An important thing to note is that this only applies to melee moves, meaning armor works as it always has against projectiles. (also geyser is a melee move)
@@whimsnum Ohhhhh so it's like an option select, if you get hit you block if you don't nothing happens. My main use for it is making sure turn 1 earthquake doesn't lose to horizontal slash, putting me in the optimal range to spin cycle and force the cowboy to move away and perish. I always wondered why it never seemed to work when I need it most, and it having a delay before it comes out definitely makes sense.
Video (good)
i dont understand the robot thing with combos where if the startup or something is the same or less than the travel time it combos i dont get that
it's a math equation. If (startup + travel
I just started this game, could you possibly make a similar tutorial for mutant? That would be epic.
I most likely will in the future! (maybe one or two videos from now?) I don't know mutant as well though, so I'd like to learn the character a bit more first.
will you make more class videos? (I only care about cowboy)
I will, hopefully soon! My next video hasn't started production yet, but it's likely to be either a Robot or Wizard video next. I want to take the time to make sure I know each of the characters well enough though, which can be hard given how often the game updates... But, well, if you check back in 3-4 months I'll probably have a basic one for each of the non-Ninja characters. Thanks for the comment!
I'm here to counter robot
Why does this exist? robot is jus funny haha grabs go brrr
"Just because a path is the simplest way forward does not mean it is the best."
- me
What's the song at the beginning
It's "Robot Rock" by Daft Punk.
ua-cam.com/video/HdeYwObD-j4/v-deo.html
What I want to know is what the car is actually good for, are there any situations where you'd really want to use it over anything else? And how do super jumping and super dashing work, when should I use them over jumping normally or propel?
This guide was for 1.7, when car was really bad at just about everything. For your other question, Superdash and Superjump are pretty much never worth using. Superjump takes two air options and a lot of time to complete, so you end up in a worse position by using it, and Superdash loses to hopping, so it's pretty bad too.
In the current version (1.8) car is actually pretty good. You want to spam forward/backwards to inch your way towards your opponent and then threaten with clutch/boost/flip. You'll pretty much want to be in car mode all the time, except for when doing combos.
Is magnet still in the game? (It’s what I came to this guide for)
no
How does one 'delay' your supers so they combo?
Once you click LOIC there is a slider that says 'Delay' above it, and that number goes from 0-100. It isn't your supers that are being delayed, it's LOIC (and the now depreciated GALVANIZE). The specific numbers you need to use are shown in the top left during the combo section. In addition, each move needs about 7 or so frames to hit [+ or - 2]
(that means you need to click LOIC and look at the frame advantage that pops up right above, if it's 7 and you can hit next turn, you are good to go)
To be clear, LOIC is the only super that can be delayed in such a way. Sorry if it was unclear, and hopefully this clears it up!
nobody needs robot guides. especially not one year ago when he was even more op lmao
the robot scene a year ago was very... dire
Can I get the name uf the game ples
Your Only Move Is Hustle
Sorry for ruining the 69 subs
Guess I just have to go for 169 now 😶
00:53
Will yomi hustle come on mobile?
if you pay me one yomillion dollars it will (real)