(OUTDATED) Basic Beginner Guide - YOMI Hustle Tutorial (Block, Parry, Dodge)

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  • Опубліковано 3 сер 2024
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    00:00 Blocking High or Low
    00:22 Block State
    00:51 Block's Weaknesses
    01:04 Parry
    01:26 How to Parry
    01:44 Dodge
    01:57 Comparing Dodge to Block
    02:11 Dodge's Movement
    02:24 Dodge's Weaknesses
    02:46 Closing Statement and Notes
    If you’re certain you’re about to get hit, there are a few options to defend yourself with.
    When on the ground you’ll have block high and block low. Against the majority of attacks you must use block high, but some attacks will hit low and require block low instead. Use your predictions to check which block will defend against which attacks.
    While in the air, you’ll just have block, which behaves as both block high and low as it defends against all blockable attacks. However, all blocks will fail against grab or other attacks with grab properties.
    When you’ve blocked an attack or projectile within 10 frames you enter a block state, during which you’ll take a dramatically reduced damage from attacks (often called chip damage), a little knockback and you will ignore the hitstop and hitstun those attacks would normally apply.
    You will automatically block all blockable attacks, low or otherwise and both you and your opponent will gain a super meter for each one. It is possible to be grabbed before you can act again, but the circumstances are highly specific.
    You will leave the block state and become actionable again once your opponent becomes actionable, or once 20 frames have passed since you started the block. Whichever happens first.
    When starting a block, the first 10 frames will protect you, but if nothing hits you, 9 recovery frames will follow, and some attacks are slow enough to hit later than 10 frames.
    If you block at the wrong time, you’ll spend 19 frames doing nothing, so take caution, blocking can ironically leave yourself open to attack.
    But what if you block at the perfect time? You parry.
    When you parry you take no damage or knockback, and instead of entering a block state, you become actionable on that same frame.
    You will gain more meter than normal blocking which varies based on what you parried, and your opponent won’t receive meter at all. Your opponent will be stuck in recovery frames, potentially leaving them vulnerable to your own attack.
    Parrying causes a unique visual effect, so if you want to see if blocking can lead to a parry, look for it in the predictions.
    To parry a projectile, you must block within 3 frames from when it would hit you.
    To parry a melee attack you must begin a block on the same frame or earlier than your opponent's attack began.
    If you and your opponent are both actionable and they use an attack that hits within 10 frames and you block, you will parry the attack. However, if they use an attack that hits you later than 10 frames, you will be hit instead.
    If you want a less committal defense, you can dodge instead. Usable on the ground or in the air, dodge has a 2 frame startup that is invulnerable to projectiles and grabs, then, invulnerability to everything for 8 frames. This ends in 5 frames of recovery. (Wizard has faster dodge atm)
    While blocking is vulnerable to grabs, and requires you use the correct block on the ground, dodge doesn’t have these problems. Sometimes parrying a projectile isn’t possible within 3 frames, and blocking will incur some damage and meter gain for the opponent. Dodging that projectile will solve those problems, though you won’t gain meter for it.It also makes you move a set distance either left or right, which can help manage your distance to your opponent. It will remove your collision, meaning that during its frames you can pass through your opponent, which can be useful if you want to trade sides. While this movement can certainly be helpful, it might leave you too far to attack.
    While a parry makes you immediately actionable and the block state makes you actionable when your opponent is, dodge roll, even when timed well, requires you wait through its recovery frames, which can lead to you being left vulnerable.
    Like blocking and parrying, dodge shares a weakness for slow attacks that hit once dodge’s invulnerability wears off. However, the movement can potentially push you out of range of those attacks, and even when it won’t, your opponent must still predict which direction you’re going.
    While blocking and dodging are the primary defensive options, remember that there are other alternatives like movement and actions with special properties. Remember that sometimes the best route to your offense starts with a strong defense.
    Tags: yomi hustle your only move is hustle ivy sly ivysly ninja cowboy wizard robot
    tutorial guide how to play help how start beginner noob learn
    indie game fgc fighting game community stickman steam
    block parry dodge i frames invulnerability projectile grab knockback chip meter active recovery
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КОМЕНТАРІ • 57

  • @alexuelmen932
    @alexuelmen932 Рік тому +118

    Fantastic video - though the best defensive option of all, Wait, is not discussed. I suspect it deserves a video all on its own.

    • @YomiLearn
      @YomiLearn  Рік тому +73

      I do plan on talking about it in the future. Guess you'll have to lock in wait for now. I don't know how many frames I'll use before I get to it.

    • @aksimilumaspvp7278
      @aksimilumaspvp7278 Рік тому +6

      Wait isnt good lol, its very rare that wait is better than back/forward dash because wait takes 2 frames more than forwards dasg and 1 frame more than back dash so just do one of those

  • @Obercooked98
    @Obercooked98 Рік тому +107

    Quick starting video, immediately to the point with no fluff, with a short, but to the point but descriptive tutorial on the game. I very much like these videos, entertaining and help me understand the game alot more, even though ive been playing for around a month or so

    • @YomiLearn
      @YomiLearn  Рік тому +13

      A fellow man of culture I see

  • @horacehorace6793
    @horacehorace6793 Рік тому +9

    youre doing a great service to the YOMI community man, your tutorials are clean and on point

  • @BrokenSword1978
    @BrokenSword1978 Рік тому +4

    concise, to the point, easy to understand, great editing, thorough!

  • @formerVHSenthusiast
    @formerVHSenthusiast Рік тому +9

    Great videos! They certainly help me understand the game more.

  • @russelldavis1875
    @russelldavis1875 Рік тому +3

    Need more like this. There aren't even good character tutorials yet.

  • @YourOnlyGuideToHustle
    @YourOnlyGuideToHustle Рік тому +5

    Excellent video! Really good overview of defensive options.

  • @MewnFrostFang
    @MewnFrostFang Рік тому +1

    Useful, quick and good editting, very nice.

  • @alexanderlucas2659
    @alexanderlucas2659 Рік тому +1

    thanks bro!

  • @kazular2
    @kazular2 Рік тому +1

    bro i love you

  • @chaplin006
    @chaplin006 Рік тому +1

    nice video

  • @dynamite2275
    @dynamite2275 Рік тому +3

    also a quick note, you can block try catch

    • @YomiLearn
      @YomiLearn  Рік тому

      Try catch is a hit grab, meaning it behaves like a grab but is, like you said, blockable. Same is true of skull shaker.

  • @peon9584
    @peon9584 Рік тому +3

    DI should be mentioned here.
    Even with how much I love feeding people a constant stream of tome slaps, I imagine that people would rather not eat that many tome slaps if possible

    • @YomiLearn
      @YomiLearn  Рік тому +6

      I'm planning on making a video about "combo breaking" soon that will talk about burst and DI.

  • @Magicjacken
    @Magicjacken 9 місяців тому +2

    To all new viewers the block has been reworked making the block section of the video out dated

    • @YomiLearn
      @YomiLearn  9 місяців тому +2

      I should probably re name the video to reflect that

    • @ppgod6989
      @ppgod6989 6 місяців тому +1

      How was it reworked?

    • @Magicjacken
      @Magicjacken 6 місяців тому +2

      @@ppgod6989 blocking is now completely safe, however it no longer parries all attacks, block now only parries on one frame of your choosing meaning basically you chose one attack to parry.
      This rework also came with a new block advantage and disadvantage system along with guard breaks which beat blocking but can parried

    • @ppgod6989
      @ppgod6989 6 місяців тому +1

      @@Magicjacken ohhhh I see , thanks, I just bought the game so that's very helpful!

    • @Magicjacken
      @Magicjacken 6 місяців тому

      @@ppgod6989 👍

  • @patata8457
    @patata8457 Рік тому

    for predicting low blockable and high blockable attacks i just look for which attack gives my opponent the most frame advantage and see which block works

  • @ebony6332
    @ebony6332 Рік тому +6

    We Block, Parry, DODGE!

  • @dexterbodford1125
    @dexterbodford1125 Рік тому +3

    Me watching this video even though I know exactly how all the mechanics work

    • @YomiLearn
      @YomiLearn  Рік тому +2

      I appreciate the view contribution

  • @gosucab944
    @gosucab944 Рік тому +1

    1:56 My guy out here playing dark souls 3

  • @bapbop2399
    @bapbop2399 Рік тому +1

    2:00 imagine this happen in an actual game XD

  • @Illegiblescream
    @Illegiblescream 8 місяців тому

    Just use your parry to decline the projectile and beat the piss out of the damn wizard.

  • @bisongaming729
    @bisongaming729 Рік тому

    if blocking only blocks for 10 frames, and in order to parry a melee attack you need to block on the same frame the attack begins, does that mean if an attack has more than 10 frames of startup its impossible to parry? because in order to meet the parry window you would have to exceed the active block frames?

    • @YomiLearn
      @YomiLearn  Рік тому

      Basically, yes.
      There are special cases where attacks that first become active frame 11 and more can be parried if they used toggle free cancel while using the attack.

    • @YomiLearn
      @YomiLearn  Рік тому

      If you used wait, which can spend up to 10 frames, but your opponent used an attack that hits frame 11. You would get a turn before the attack hit you and could block before getting hit.

  • @aksimilumaspvp7278
    @aksimilumaspvp7278 Рік тому +1

    Hit invulnerability in roll needs 3 frames, not 2. Or i mean this can depend how u think of frames but u need attack to be -3 atleast to roll away from it, if it hits in 2 frames u cant roll it anymore.

    • @aksimilumaspvp7278
      @aksimilumaspvp7278 Рік тому

      Wait nvm i read ur wording again and yeah it makes sense. Just like idk i think you shouldve made that more clear that u need 3 frames to be able to avoid attack with roll because thats the most important thing for me

    • @YomiLearn
      @YomiLearn  Рік тому +1

      People often think that start up refers to which frame the active frames start, but it'd actually be the number of frames where nothing is happening yet. But it can be talked about in either way.
      Also, I think pointing out the projectile and grab invulnerability in the first 2 frames is very important. But I can see it couldve been more clear.

    • @aksimilumaspvp7278
      @aksimilumaspvp7278 Рік тому +1

      @@YomiLearn yeah i get ur point. Also great videos overall and keep working on them because game rly lacks tutorial

    • @BozoHustle
      @BozoHustle Рік тому

      ​@@aksimilumaspvp7278wait who are you????

    • @YomiLearn
      @YomiLearn  Рік тому

      @@aksimilumaspvp7278 Thanks a lot.

  • @sebe4199
    @sebe4199 Рік тому +1

    We parry, block, dodge.

  • @alfredj9747
    @alfredj9747 Рік тому

    what is spot dodge tho

    • @YomiLearn
      @YomiLearn  Рік тому +2

      It's a dodge that only Cowboy has access to so I didn't include it here. I'll wait to explain that in a cowboy specific video in the future.
      Spot dodge is grab invulnerable and makes you totally invulnerable frames 5, 6, and 7 while standing still.
      It's a very small window of invulnerability, so it doesn't work on a lot of existing attacks. Normal dodge is generally better, but spot dodge lets you keep your current position instead of rolling else where (may or may not benefit you) and it recovers faster. It only takes 10 frames to become actionable.

  • @fishybones6664
    @fishybones6664 5 місяців тому

    Why is this outdated. I’m looking into the game and thinking about trying it out and want as much info before I start and I’m curious why this video is out dated

  • @chuckles6482
    @chuckles6482 Рік тому +1

    Or i can press the armor button and COMMAND:GRAB and call it a day

  • @RetroLammerr
    @RetroLammerr 10 місяців тому

    deepwoken reference

  • @omitorrent7492
    @omitorrent7492 Рік тому

    I still don’t understand the use of hustle and i feel bad about that. Like literally is the name of the game.

    • @YomiLearn
      @YomiLearn  Рік тому +2

      Hustle is effectively a taunt for fun. Each character has a different version, but for the most part they just give you +1 bar of super meter if you perform them for long enough.
      I say they are for fun because you usually won't have enough time to get the meter. But if your opponent can act while you're doing hustle, it will give you the opportunity to stop part way and do something else. So it's usually as safe as 'wait' is to perform. Usually.
      They all have different properties too. The cowboy can actually hit you with his finger gun up close, the ninja activates his nunchuk stance, the wizards doesn't really do anything but you can use momentum and hover to slide around while doing it. The robots just freezes the last frame of animation for its taunt, it doesn't have a unique animation for hustle.

    • @omitorrent7492
      @omitorrent7492 Рік тому

      @@YomiLearn
      Well, thanks for the dedicated explanation. I used as a taunt but didn’t noticed that charged a level and i thot that something more complex maybe could be used for.

    • @YomiLearn
      @YomiLearn  Рік тому

      @omitorrent7492 I learned recently that because of how super dash works, the cowboys finger gun can occasionally be used as a hard counter to it, particularly against ninja.

  • @pieloloon
    @pieloloon Рік тому +1

    DEEPWOKEN

  • @DrugDealinDan
    @DrugDealinDan 5 місяців тому

    DEEPWOKEN REFERENCE?????????