10 tips for efficient workflow in Cinema 4D

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 18

  • @wilbermolina8863
    @wilbermolina8863 2 роки тому +3

    Very good tips, I'm going to start applying them, thank you very much

    • @StepanHKA
      @StepanHKA  2 роки тому

      Thank you for your appreciation 🔥🤗

  • @martingir
    @martingir 2 роки тому +2

    Lot of value and tips in this video. Thank you Stepan, have a nice day !

    • @StepanHKA
      @StepanHKA  2 роки тому

      Thank you Martin. You too 🙌

  • @NaderTaghinia
    @NaderTaghinia 11 місяців тому +1

    Awesome tips! Thank you

    • @StepanHKA
      @StepanHKA  11 місяців тому

      Glad it was helpful! Thanks

  • @matyaskluka3765
    @matyaskluka3765 2 роки тому +3

    Dobré (:

  • @bharat5194
    @bharat5194 Рік тому

    Great tips! Subbed

  • @marcus_ohreallyus
    @marcus_ohreallyus Рік тому +1

    For takes, I would recommend never using the auto take button. I've screwed up so many scenes by forgetting that I left it on. Get into the habit of leaving "lock overrides" on and dragging whatever you need to be changed from the object manager into the take.

    • @StepanHKA
      @StepanHKA  Рік тому

      I think you are right It is fast but also prone to errors. Thanks for the tip 🙌

  • @nermeenref5589
    @nermeenref5589 2 роки тому +1

    Could you show us how to animate dynamic place tool using key framing please ?

  • @HDGamingVelocity
    @HDGamingVelocity 8 місяців тому

    Where did you get that rotate script?

  • @creativelabspace
    @creativelabspace 2 роки тому +1

    😁

  • @terrordisco2944
    @terrordisco2944 2 роки тому

    I never know when to use old or new materials. that isn't really well documented.

    • @StepanHKA
      @StepanHKA  2 роки тому +1

      That transition is kind of forced on users as I believe the shader graph will eventually dissapear and we will only have a Node editor

    • @StepanHKA
      @StepanHKA  2 роки тому

      Many than believe is good to embrace It and just start using but there are still people that prefer the old shader graph