Quick VDB Clouds

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  • Опубліковано 14 сер 2024
  • 00:14 - Basic Setup
    09:39 - Exporting VDBs
    10:06 - Rendering in Octane in Cinema 4D
    11:55 - Turning 3D Objects into Clouds
    Download Project File (.hipnc): www.dropbox.co...

КОМЕНТАРІ • 63

  • @EliasH-video
    @EliasH-video 4 роки тому +9

    You just single-handedly sold me on Houdini. Excellent tutorial!

  • @kawaiistef
    @kawaiistef 3 роки тому +1

    Very interesting, as always.
    So good that some guy can't help but do a copy-paste of this tutorial long time after, for his own youtube channel, without even giving your name ...

  • @guillaumeargento4469
    @guillaumeargento4469 3 роки тому +1

    sincerely the most usefull video for houdini i've seen thx man

  • @erdbeerbus
    @erdbeerbus Рік тому

    exremely blowing up my mind! great way!!! thank you!

    • @erdbeerbus
      @erdbeerbus Рік тому

      and this, three years after u was posting it here ^^

  • @bjornsahlin
    @bjornsahlin 3 роки тому

    You sir, are a wizard! Thank you so much!

  • @stoimendimitrov
    @stoimendimitrov 4 роки тому

    Amazing! Thanks for the tutorial and clear explanation!

  • @sqworkshop
    @sqworkshop 7 місяців тому

    thousands of people dream of a fresh lesson based on new tools for clouds from Houdini 20

  • @geoffburns
    @geoffburns 4 роки тому +1

    This tutorial is amazing! Thanks so much!

  • @dariolucchesi2201
    @dariolucchesi2201 3 роки тому +6

    quick Cloud: makes a whole program just for the density

    • @daytonrowen4515
      @daytonrowen4515 3 роки тому +1

      i dont mean to be offtopic but does anyone know a trick to get back into an instagram account??
      I was dumb forgot my password. I appreciate any help you can give me

    • @ernestcasey2689
      @ernestcasey2689 3 роки тому

      @Dayton Rowen instablaster ;)

    • @daytonrowen4515
      @daytonrowen4515 3 роки тому

      @Ernest Casey i really appreciate your reply. I got to the site thru google and I'm trying it out now.
      I see it takes a while so I will get back to you later with my results.

    • @daytonrowen4515
      @daytonrowen4515 3 роки тому

      @Ernest Casey It worked and I finally got access to my account again. I am so happy:D
      Thanks so much, you saved my ass!

    • @ernestcasey2689
      @ernestcasey2689 3 роки тому

      @Dayton Rowen you are welcome :)

  • @mrdol
    @mrdol 3 роки тому

    very, very cool! thanks for this

  • @kir11
    @kir11 3 роки тому

    A W E S O M E !

  • @shubhamrai4850
    @shubhamrai4850 2 роки тому

    Amizing Tutorial thanks for this

  • @lk5515
    @lk5515 2 роки тому +2

    Absolutely love it! Clear and simple. Thank you. I'm using Houdini 18.5 on Mac, when I place Ramp everything goes black. Checked everything and can't find a problem, any suggestions? Thank you.

    • @Helloluxx
      @Helloluxx 2 роки тому +3

      when you add the ramp in VOPS you need to go up a level as the Ramp will be promoted to the VOPS node.

    • @simondebrun
      @simondebrun Рік тому +1

      @@Helloluxx Thank you!

  • @cardboardwarri0r945
    @cardboardwarri0r945 3 роки тому

    thank you, I did not make a cloud, but following the same method I made cotton candy

  • @wemcatt
    @wemcatt 3 роки тому

    thank you very much !

  • @tonysh0663
    @tonysh0663 2 роки тому

    Awesome

  • @youngk2495
    @youngk2495 3 роки тому

    nice tutorial

  • @aalbinthomas
    @aalbinthomas 4 роки тому

    Thankyoo so much🥰

  • @icantthinkofaname2722
    @icantthinkofaname2722 3 роки тому

    Thanks for the video, it was very helpful. I just have a question regarding the cloud noise mask, how would I go about using it? I know that it needs an input, so far I tried converting the cloud volume to points with pointsfromvolume and then attribute paint mask on the points, but it's not working.
    Any help would be greatly appreciated cause I cant find any info on how to do this.

  • @akshayanandk5534
    @akshayanandk5534 4 роки тому

    Awesome tutorial. Could you guys please make a tutorial on making these interactive. It would be great if you could do that. Thanks In advance.

  • @KeelaGramm
    @KeelaGramm 4 роки тому +2

    Working in 17.5 this thing goes nuts once I add the ramp node into the VOP. I'd greatly appreciate any hints.

    • @Entagma
      @Entagma  4 роки тому +3

      Check the ramp's values one level up. Cheers, Mo

    • @rafaellino7168
      @rafaellino7168 3 роки тому

      @@Entagma having the same problem. What do you mean by one level up ?

    • @rafaellino7168
      @rafaellino7168 3 роки тому

      @@Entagma ah ok got it. So you have to go up a level on the node tree. Weird!

    • @danish_shahab
      @danish_shahab 3 роки тому

      @@rafaellino7168 Hi, I cannot understand what you mean by 'up a level on the node tree'. Please explain. I am new to Houdini.
      I'd really appreciate the help!
      Thanks.

    • @galipruz1690
      @galipruz1690 2 роки тому +5

      @@danish_shahabOk, if u use Houdini 18.5.633 just follow his steps until 9:06,
      then on the SOP level go to your "volumevop1" node and in vex setup, ramp, take the right slider "up" to a Value of 1.
      That will fix it:)

  • @coledorais5163
    @coledorais5163 3 роки тому

    I guess my question is, how do I make one bigger than this? Is it possible to scale up the whole cloud once it’s complete? Total Houdini newbie here sorry!

  • @kanitk8632
    @kanitk8632 4 роки тому +1

    If we want to make it interactive, like pyro ?

  • @tasmansea1620
    @tasmansea1620 2 роки тому

    great little video. thank you for sharing. slightly unrelated, I was wondering why you chose C4d to host octane rather than use octane in houdini? I'm trying to make a decision on buying an external render engine and one option was Octane in houdini. any thought is much appreciated. cheers

    • @Entagma
      @Entagma  2 роки тому +1

      Historical reasons. Nowadays there's really no reason not to use octane or redshift directly in Houdini. Cheers, Mo

    • @tasmansea1620
      @tasmansea1620 2 роки тому

      @@Entagma thanks Mo, much appreciated

  • @Davesplaining
    @Davesplaining 3 роки тому

    Hehe did you have a cold when recording this one Mo? Hardly recognized your voice at first :P Then again I just realized it was a while ago, anyways - Thanks as usual!

    • @Entagma
      @Entagma  3 роки тому +1

      Might have been the case. Or just very late at night :) Cheers, Mo

  • @Butterbilk
    @Butterbilk 4 роки тому

    New Houdini user here, thanks so much for these awesome walkthroughs. At 6:15, is there not a way to apply a purely subtractive noise so that you don't have to worry about isolating the areas where the original density is >1? Thanks!

    • @Aethernox
      @Aethernox 4 роки тому +2

      yes just subtract noise from the density and control the noise with a ramp and fit it just like he did in the tutorial and plug it back into the density out

  • @Chuck4D
    @Chuck4D 4 роки тому

    This is fantastic. I've been looking to doing this. Also I'd need to take this a step further and make at least one hero cloud that gets flown through by a UFO. Is there a way to use this process and then make it be able to sim the turbulence of an object flying through it?

    • @odddzy
      @odddzy 2 роки тому +1

      Yeah, I know this is old, but you can read up or watch tutorials on something called velocity fields. Basically just a cube in which points are scattered that take into account the movement of objects going into the "cube" and transfer that movement to volumes.

  • @sirClogg
    @sirClogg 3 роки тому

    Great tutorial. May I just ask how difficult would it be to make the cloud kinda boil/bubble upwards (like storm clouds do)? Is it possible to import an animated model? And export the vdb sequence

    • @correctopinion4708
      @correctopinion4708 3 роки тому

      I'm thinking of making something similar maybe a sop that is used for growth?

    • @sirClogg
      @sirClogg 3 роки тому

      @@correctopinion4708 3D is not my strong suit and I've only just touched vdb so after some experiments with animated displacement texture with cloudy noise, I ended up using thinking particles with pyroclusters attached. It kinda worked.

  • @coledorais5163
    @coledorais5163 3 роки тому

    After I've finished in the VolumeVOP nothing happens when I adjust the curves on the upper level? The right knot is the only one that adjusts the noise and it just goes from 0-100. No actual noise is being generated. HELP PLEASE

    • @coledorais5163
      @coledorais5163 3 роки тому

      i got it to work earlier on your settings, but I wanted to make a larger cloud because when I imported it into C4D (redshift) and tried to scale up it made the cloud look pixelated

  • @SHIVAM.M.S
    @SHIVAM.M.S 4 роки тому +2

    I added daylight and vdb cloud but no response in live viewer u have a fix?

  • @markcharles7467
    @markcharles7467 2 роки тому

    I don't understand why even a const is needed, it's okay to not even

  • @rapperNoisy
    @rapperNoisy 3 роки тому

    Thank you for this amazing tutorial it was really helpful can you please guide us like many people have asked how we can make this clouds intract or collide with some object it will be really helpful to a great extent please help us with that @entagma and cheers for this great tutorial

  • @sureshhfor3955
    @sureshhfor3955 2 роки тому

    how to export to unity engine

  • @nitroskoneko595
    @nitroskoneko595 3 роки тому

    does it work in unity ?

  • @user-sj8bt1js9g
    @user-sj8bt1js9g 3 роки тому

    can you animate this?

  • @unknownknown6854
    @unknownknown6854 4 роки тому

    Name of this software.....?
    Nd is that same of after effect?

    • @fluttershift
      @fluttershift 4 роки тому +4

      Houdini is the software, and it rocks.

    • @unknownknown6854
      @unknownknown6854 4 роки тому

      @@fluttershift waht is main purpose of using this software.... I want to learn

    • @fluttershift
      @fluttershift 4 роки тому +2

      Non destructive / Procedural. In simple terms, you start with an object and apply operations on it through a network of operations. That’s one description.

    • @ekapambudiriambomo5160
      @ekapambudiriambomo5160 4 роки тому

      He uses houdini and c4d