So it seems my channel wasn't actually ready to live stream, my bad! I do still have some streaming plans though! So uhh, follow me on twitch :) www.twitch.tv/asianhalfsquat
This mod really caught my eye at 0:24 because in my experience, most people who make minecraft mods don’t seem to understand the true scale of mountains. As someone who has personally hiked up mountains to their peaks, I can attest to the sheer size of them! Most mods only make mountains into large hills, which is really disappointing because mountains are much more impressive than that in real life.
Well so far it was also because it was not possible to get high mountains in MC. Now that the range can be edited and more computers can actually such more dense chunks... it's getting better and better.
@@twrk139 using Step Up solves most of it. Also, I do like vast expanses as it encourages using other means of transport, making a few vanilla features and many mods much more interesting to delve into.
what an amazing mod, it looks very laggy potentially, but I love the creativity with it, big trees the twisty mountains the insane rivers and the hot center of the world very cool
I feel the render distance mods have completely unlocked the limitations on terrain generation mods. It used to be that you need to look good within at most 32 chunks, but these days you can have massive, slow-changing biomes and still look great.
Right? This is how I always wanted Minecraft to be (and would be perfect to go along mods like Create) but I can't imagine how heavy the strain would be. Especially with the bugginess between shaders and it, and how Distant Horizons would be required to actually make it worthwhile to use.
I am pretty sure that mod adds a game feature that ALL other games normally have to increase fps by downing the quality the further away you are from the thing you are looking at so can't tell that its even happened
the amount of effort put into some of the features of this mod is crazy from the wiki (just a few examples): - Ball of String: leaves a trail behind you as you navigate caves. backtracking will recollect the string - Percussive Hammer: used to find nearby caves. when you hit the side of a block, it will make a sound. if there is another cave within 32 blocks, you'll hear a 2nd sound after a short delay - Spelunking Armor w/ Rope: used to descend into deep caves. anchors can be placed on ledges to attach a rope - Clouds are actual blocks now and you can extract "Aura" from them with bottles. Use aura to craft waypoints - Hyperspace (!!!), a new dimension used for fast-travel. distance in Hyperspace is non-linear, so if you have waypoints that are a few hundred blocks away from each other in the overworld, they will only be a few blocks apart in Hyperspace this stuff is nuts. it always baffle me how the best mods have the least downloads.
@@Titanic-wo6bqthe game would become entirely unplayable for 80% of devices 💀 you would need a nasa pc or beefy console to handle the requirements this mod asks for
@@crafterrium8724Technically they could. They already have a worldtype that they essencially tagged as "so intensive that it's not meant to be an actual feature".
4:53 Increasing the quality of the blocks rendered by Distant Horizons to high fixes the issue, but setting render quality to high with the big Globe mod will light you pc into fire
@@ahmicqui9396 Distant Horizons functions by only _simulating_ chunks. They aren't truly loaded, no mobs or tracking things like water or crops or... anything. They're just 3D models that resemble chunks. If you look at them closely, they don't actually render all blocks, just an approximation that looks similar, and with generated textures which usually amount to flat colors. It's how most modern games render distant terrain and objects.
As far as Big World itself is concerned, I bet it _does_ overload whatever you're using, unless it's operating on the assumption that you use Cubic Chunks. Normally Minecraft needs to load the whole world vertically and even normal Caves & Cliffs has introduced intermittent block lag, regardless of how powerful the PC or server is. Too many mobs spawning even naturally.
This world gen is **made** for use with the Create mod. We could be reaming this fricking thing with machinery. All it's missing is a compatibility with the mod that puts the nether under the overworld.
I am so happy this game is still around and popular. I remember playing over ten years ago during the beta and the sense of wonder and discovery were super potent. Now with mods like this the same feeling is sorta brought back. Thank you for sharing this
Oh wow this mod looks incredible. Impractical, yes, but incredible. I particularly liked the underground and the nether, especially with your mining straight down montage and review of "magma agony". Gave me more than a few chuckles. And wow the overworld and the end look beautiful.
Generation of undergrounds is crazy. Even tho i didn't played mod myself just the timelapse of you digging down and reaching deep dark on -650 y gave me the feeling of isolation and made me lose the sense of time. So deep underground, stone that have never seen sun, for thousands of years, yet something inscrutable lives there.
i have to say i thought i was running out of joy in video game experience that nothing could drop my jaw but then this little mod shows up and then i see new mineshafts in the generations of the world and i finally had a moment of wonder, of which i thought could never be relived. thank you - a player of the Minecraft beta days
I love that going deep becomes unbearably hot. Remember how some of the earliest versions of Minecraft, there was no void, but an impenetrable layer of lava? That's a cool way to simulate being at the center of the planet
Hello! I'm new to these new versions of modding and I'm wondering if you could share what mods you used alongside it for performance etc? Hope you had fun trying this out
Distant Horizon's sky island stretching is a common issue. You can fix it in a couple different ways depending on why it's not working right, but I believe LOD quality and vertical resolution are the main culprits. the higher, the better, but not always fixable. The extremely high max height is probably part of the problem when it comes to vertical resolution.
For anyone wanting to play this mod, on my PC at least, distant horizons caused more lag than rendering everything without any tricks. I allocated 24GB of ram and it was almost instantly using all of it. If you don't use the mod you can use any shader that you want and make the game look way better imo as well.
from what I have attempted, it doesnt work properly, the dimension stack falls apart as you dig through the obsidian at the bottom of the world. You will just dig into the void
If this is the only mod probably not easily. If you're adding other mods tho then it wouldn't be too difficult. Jetpacks would be super helpful along with any flying mounts or Ars Nouveau.
@@lanceseaman88Create could be useful, maybe also along with VS and VS clockwork. Would make digging down to super low levels easier. And you could even make elevators that could take you down quickly.
Ooh, I was gonna check this one out at some point. Really cool to see more of a spotlight put on it, nobody’s really talking about this mod and it looks insane
That world gen looks incredible! I can't even imagine playing survival in it... But it would be fun to explore. And thanks for posting the list of DH compatible shaders, I've been looking for more options to play with.
Oh my goddddd the mod looks so refreshing that i can like almost smell it. It also made the other dimensions look like another dimension!! Pretty cool mod
I would love to see a casual survival series with basically just this mod, shaders, and probably DH too. Man, imagine if there was a Hermitcraft-like series set in a Big Globe world.
This caves in this mod remind me of the PlanetCore mod for 1.12.2. That mod also had y-level dependant caves and also became hotter the more you go down. I think this mod takes inspiration from it.
Wow, I’m only 7 seconds into the video and the terrain already looks gorgeous! The iceberg looking things are already giving me inspiration to build a tunnel system in them with glass tubes connecting them all together.
Oh maaaaaan, this is perfect, always wanted a bigger world. Reminds me of those videos the dude made comparing the deepest cave/ocean and highest mountain to minecraft depths, but modenized and with full world gen
This looks fantastic, I hope more people see it. Hopefully the mod maker can work together with the DH team for smooth comparability, it seems pretty much necessary for the true experience.
@@Gandhi_Physique I mean, I have the exact same CPU as AsianHalfSquat and with the default generation it takes around 8 hours for me to render 1024 render distance so I wouldn't be very surprised when this generation is way more heavy and the world is taller
@@K4animation You do realize 1024 is waaaay bigger than 250 right? It may seem like a 4x difference, but it is 16x more chunks. 8 hours / 16 is about 30 minutes. Also, you may have the same CPU, but do you have the same GPU and RAM allocated? That matters too.
@@Gandhi_Physique I have 4080 when he has 4090, but GPU doesn't really affect chunk generation anyway. Maybe you're right, I'm just wondering because pretty much every custom generation mod affects the rendering time a lot for me, and this mod changes the height of the world significantly
@@K4animation I would want to know the answer for sure, but I'm pretty confident it wasn't 15 hours. Tbh, idk how much I'd want to use this mod though because it seems kinda too much lol.
Ok, this looks absolutely awesome. I love how pretty much all of the new blocks it adds are small things that enhance the gameplay specifically involving the new worldgen, like ropes and rope anchors for descending into caves from above and terrain blocks to help biomes transition more smoothly. I'm definitely going to give this mod a shot! Really hope my poor mid-range PC will survive the ordeal!
@@Rio_3505 On my 600$ PC I can run Bliss shaders, 4000+ render distane with distant horizons high quality and with 150 mods with stable 70FPS.... so yea, you are wrong.
Can you all look at what distance horizons actually does cause it is a fps INCREASER by adding the (lower the quality the further away the thing is) that MOST other games have.
Yeah, LOD is literally the only major thing that Distant Horizons adds to the game, and it helps in reducing performance clutter because you can just set your in-game render distance to like 6 chunks and still get that "massive world" feeling
@@ayanami9504 Chunky lets you generate world in the backgrond with defined settings. DH also have that by default, but is not making fully representative chunks, by finishing early so it discards them instead of saving them as real ones too. Using chunky with DH will make DH either see that a chunk is generated (therefore loaded) so it processes it, (in this case you you need to have distant generation disabled), OR if you did not run DH While Chunky did it's thing DH will realise that given chunk already exists on your disk.
might have to give this a go and start playing with it, looks great. DH with shaders has been something I have wanted in Minecraft since shaders first released, always wanted massive render distances with shaders and huge mountains and other crazy world gen. And here we are.
Mods like this prove to me that Mojang is really holding back the games true potential. Imagine with their budget and resources if they made this the standard generation.
@@WTC2014 "Just adding an option" to completely overhaul how world generation works wouldn't be a great idea. They should aim to create a great default experience that works well for everyone. You shouldn't be restricted from an entire main game mode depending on hardware. Minecraft is intended to be as accessible as possible to everyone, so it would be a terrible idea to add an entire overhauled mode of gameplay that only works for a small fraction of their players. If they did add this as just an option that only some people could use, people wouldn't be happy. Also, as a UX designer, I've seen firsthand it's a bad idea in general to just add an option as a solution to a problem. There's usually a solution to the same problem that doesn't make players have to configure another option. Having good defaults leads to the best experience, and options should ideally only be used when necessary to tailor player preferences, generally speaking. This isn't always true, but if you want to add an option for something, you should have a solid justification. The difficulty option is a good example: different players look for different levels of challenge in their gameplay, and there's not a great way to allow players access to the entirety of the game's content while fitting different preferences without just letting them change how hard the game is.
If i ever upgrade my pc to be strong enough to run a terrain overhaul mod like this, I would 200% check this out, looked so insanley cool to explore it. Best terrain gen mod i've ever seen
0:50 You can use chunky mod to help the process make it easier as you can you the chunky command in survival and it will load the chunks for you might take some time based on you SSD speed and your CPU speed and power but with you having a 4090 I'm sure you have other good components
Kinda amazing, I will probably play this once with friends but its not gonna be a world were we do the massive amount of farming or building. this is something you explore until you think you have seen everything.
I'm convinced that if you fall in a hole in the nether, you're better off living there now or conforming to a new deep dark neighborhood experience. This mod really looks like it's amazing though, good thing I found this showcase.
anyone know if this could this be put into a server somehow? i understand normal mods cannot (without having everyone download them to join) but i've seen world gen mods added to servers, they seem to work as long as they add no custom blocks/items/mobs
So it seems my channel wasn't actually ready to live stream, my bad! I do still have some streaming plans though! So uhh, follow me on twitch :)
www.twitch.tv/asianhalfsquat
Looking forward to the event!
will make sure to be there!
Would this mod work with portals? Where you can continue mining down to the nether?
JJ thunder to the max. you should make a vieo about that!
The humor was appreciated.
"It's probably gonna go down like a 1000 blocks or some bullshit like that"
*Me, panicked, seeing the number get closer to -1000*
Your pfp matches your comment so well lol
This globe is too big for my computer. 😅
not to mention the panic of seeing the blocks turn red hot
First world gen mod that made me actually want to try it. Certainly will be giving this a try!
Its that the dharma
@@Neokleoz It is indeed.
@@KoneSkiratadude my family and I have been watching Lost on Netflix, I've never seen it before, and it's great
@@diamondsimon020???
@@7li-Kasa ??????
"don't dig straight down"
AsianHalfSquat: "and I took that as a challenge"
And he semi-succeeded in not dying, despite mining down a thousand blocks!
arguably safer than digging down in normal minecraft, provided you dont hit any caves or go down to bedrock
This mod is just asking to be used with dimension stacking
oh heck yes
BRO THATS ACTUALLY A GOOD IDEA
Wait that's a cool idea...
what does dimension stacking mean?
@@soulfrost2020 it means that instead of bedrock, you can keep digging into the nether (or whichever dimension it's configured to)
This mod really caught my eye at 0:24 because in my experience, most people who make minecraft mods don’t seem to understand the true scale of mountains. As someone who has personally hiked up mountains to their peaks, I can attest to the sheer size of them! Most mods only make mountains into large hills, which is really disappointing because mountains are much more impressive than that in real life.
YES!
Well so far it was also because it was not possible to get high mountains in MC. Now that the range can be edited and more computers can actually such more dense chunks... it's getting better and better.
haha it really caught your eye because hes an eye haha im so funny
When you get more and more verticality it becomes very cumbersome to move around.
@@twrk139 using Step Up solves most of it.
Also, I do like vast expanses as it encourages using other means of transport, making a few vanilla features and many mods much more interesting to delve into.
I love the "im not supposed to be here vibe" you get from those bottom layers of the world. Is strangely liminal in a nightmarish sort of way.
what an amazing mod, it looks very laggy potentially, but I love the creativity with it, big trees the twisty mountains the insane rivers and the hot center of the world very cool
Use noisium and c2me
use voxy and dont use nosium or distant horizons
@@concretywatchi will have to check this one out, interesting
why not use noisium? is there an incompatibility with voxy?
@@Lumegrin no, but the creatir said that all performance improvements of nosium are in big globe
@@concretywatch oh fair enough then
This is what I would a imagine a terraria like biome mod looks like
yeah the bottom of the normal world in this mod reminded me of underworld from terraria
I feel the render distance mods have completely unlocked the limitations on terrain generation mods. It used to be that you need to look good within at most 32 chunks, but these days you can have massive, slow-changing biomes and still look great.
I can hear my PC overheating just from watching the video
Right? This is how I always wanted Minecraft to be (and would be perfect to go along mods like Create) but I can't imagine how heavy the strain would be. Especially with the bugginess between shaders and it, and how Distant Horizons would be required to actually make it worthwhile to use.
3060 handles this ez
If your PC was actually overheating you wouldn't hear anything because it would just shut down (assuming nothing is wrong)
Distant Horizons barely drops fps it is handled easily on low end PCs and a 3060 would easily render it with shaders that's what level of detail means
I am pretty sure that mod adds a game feature that ALL other games normally have to increase fps by downing the quality the further away you are from the thing you are looking at so can't tell that its even happened
the amount of effort put into some of the features of this mod is crazy
from the wiki (just a few examples):
- Ball of String: leaves a trail behind you as you navigate caves. backtracking will recollect the string
- Percussive Hammer: used to find nearby caves. when you hit the side of a block, it will make a sound. if there is another cave within 32 blocks, you'll hear a 2nd sound after a short delay
- Spelunking Armor w/ Rope: used to descend into deep caves. anchors can be placed on ledges to attach a rope
- Clouds are actual blocks now and you can extract "Aura" from them with bottles. Use aura to craft waypoints
- Hyperspace (!!!), a new dimension used for fast-travel. distance in Hyperspace is non-linear, so if you have waypoints that are a few hundred blocks away from each other in the overworld, they will only be a few blocks apart in Hyperspace
this stuff is nuts. it always baffle me how the best mods have the least downloads.
holy sh
bro this looks incredible 😍
imagine the amount of car parks and nuclear power stations you could build in them open areas
i could build so many walmarts 😍😍
HEY!! No dissing nuclear energy in this comment section young man.
@@Jane-qh2yd i'm gonna throw soooo many waste drums into those swamps
CESIUM POLUTION OOOO RAAHHH
edit: wish there was a fork for HBM:ntm 1.16+
@@Krustable theres a 1.18.2 port of ntm and an upcoming 1.20.1 port
true american dream right then and there
Minecraft On-Crack Edition: Caves and Cliffs update
this is what caves and cliffs could of been
@@Titanic-wo6bqthe game would become entirely unplayable for 80% of devices 💀 you would need a nasa pc or beefy console to handle the requirements this mod asks for
@@spacecase_oof they should add an option for it so you could toggle it on or off
@@crafterrium8724you’d have to do it before u generate the world, this would be a way better beefy computer generation setting tho
@@crafterrium8724Technically they could. They already have a worldtype that they essencially tagged as "so intensive that it's not meant to be an actual feature".
For the visual gitch with DH (look like tower) 2:45
you have to disable cave culling ! and it goes away ;)
Doesn't that do something else to DH too though? I've been trying to find a fix for that
@@SomeRando5370what's the side effects?
@@LEYTHLEGACY well after testing it it doesnt seem to actually fix it at all, so I don't know why this person said it goes away.
@@SomeRando5370 i just tested it and the issue immediately went away maybe the issue is different for you
Anyone found a fix for the issue at 5:43?
4:53 Increasing the quality of the blocks rendered by Distant Horizons to high fixes the issue, but setting render quality to high with the big Globe mod will light you pc into fire
more specifically vertical quality
Asian has a NASA computer confirmed
THIS IS INSANE WHAT?
I know right? How does this work without completely crashing the game/overloading the device?
@@ahmicqui9396 Distant Horizons functions by only _simulating_ chunks. They aren't truly loaded, no mobs or tracking things like water or crops or... anything. They're just 3D models that resemble chunks. If you look at them closely, they don't actually render all blocks, just an approximation that looks similar, and with generated textures which usually amount to flat colors. It's how most modern games render distant terrain and objects.
As far as Big World itself is concerned, I bet it _does_ overload whatever you're using, unless it's operating on the assumption that you use Cubic Chunks. Normally Minecraft needs to load the whole world vertically and even normal Caves & Cliffs has introduced intermittent block lag, regardless of how powerful the PC or server is. Too many mobs spawning even naturally.
@@colbyboucher6391 That I know, I use DH all the time! But the THOUSAND block deep chunks are insane, maybe it does use cubic chunks?
@ahmicqui9396 the guy who made the mod is a frickin genius 100x programmer. That's how. BuilderB0y
"OH M̶̥̙͕̘̏͂Ỹ̵̟̥͇̰̥̩̺̞̬̥̤͍̦̮̅̂̀̐̀̚͝ P̴̛͔̫̰̞̎͆̆͌̈̂̐̃̍́́̈͌͆̿̒̓̏͂̀̄̓̾͊̎̍́̎̑̿́̊̅̂̾͑̎̂̅́̽̀̔͆̓̾̐̄̓͐̍͗̑͗̈́͊̈́̀̊̈̍͌́̌͗͋̓́͑̓̀̈̅͌͌̌͂̔̇̆͐͋́͛͆͛̓͂̇̃̀͂̕͘̚͠͝͝C̶̛̛̛̛̛̙̗̤͕̝̘͍̗̈́̀̏͑̆̍́̐͑̿̄͛̀̀͑͑̾͋̓̓͊̆̒̑͒͂̓̈̈̒̈́͆͊̂͒̒̿͐̀̓̄̋̇́́̎̈̍̈̌̈́́͑̅̎̅̽̓̓͐̑̽̇͐̓͋́̇͂̀͊͊́̇̎̈̏̓̑͆͒̋͌̑̆̔̏̊͂̈́̽̽́̄̋͐̎̈̈́̓̌́̊̒̈́͐̐͑̑̔́̒͂̽̀̄̕̚̕̕͘͝͝͠͠͝͝C̸̡̧̡̡̢̧̡̧̡̡̧̢̡̧̢̨̨̨̛̛̮͈͙̺̤̬̣̻̪͔̻̺̩̱̻̭̝͖̜̝͚̫͎̩̩̰̗̱̤̗̩̘̳̭͚̯̟͔̦̤̤̰̦͓͕̖̰͔̖͎̭͕̮̦̺͓̩̠̪̻̻̲̺̥̥̱̬͍̹͖͙̹͙̭̯͈̠̠̣̬̰̯͍̳̬̮͔̤̹̼̺͍̯̣̞̣̩̯͕̰͍͍̙̲̞̗̲͇̪̜̜̖̩͔̘͆͗̓́̏̽̿̈́̂̾̇́̆̐͗̄̒̀͋͗̔̈́̀̀́̇̎̿̏͛̈́̀̀́̾̿͂̄̆̄͂̿̇̈͊̎͆̃͒͆̉͌̑̂̾͂̈́̓́̀͗̄̇̅͛̈́̾͊́̂̐̔̎̅̀́̂̂̔̄̓́̊̌̔͋̀͗̓̊͑̐̈́̃͐̒̀̑̌͘̕̕̚̕͘̕̕̕̚̕͘͜͜͜͜͜͜͝͠͝ͅͅͅͅͅͅC̴̢̧̨̨̡̨̨̧̡̧̱̖̥̘̫̟̯͉͙͓͉̘̞͚̤̬͇̰̫͕̩͇̫̙̦̳͈͙͙̲̭̮̝̭̣͙͇̣̪͖̪̜͖͖̲̦͓̤͇̯͉̱̤̹̝̝͉͚̻̺̪̦͍̪͚̱̬͕̰͕̦͔̦̝͇̭̹͍̟̤̬̥̼̜̫̭̗̳̰̖̫̝͙̤͇̫̩̥̥̲̮̰̱̳͆̍͗̋͛͂͜͜͜͜ͅͅͅC̷̨̛͍͍̯̻͙̬̻̻̜̠͎̭͇͚̭̙͉͆̓̄̋̅͑̎̈́̐̈́̃͆̈́̈́̀̌́͐͛̊̌̑̐̓͂͒̊̂͂̈́̍̍̉̊͗͌̔͗͊̑̓̈̇͘͘̚̚͜͝ͅ"
PC, more like house fire
💥💥💥💥💥💥💥💥💥💥💥💥💥
I HATE THIS POT I HATE THIS POT I HATE THIS POT
i mean the the 2 to 3 occasional seconds i get of smooth frames is kinda cool...
same bro, i have 64gigs of ram and it ate like 150bg of virtual ram
This world gen is **made** for use with the Create mod. We could be reaming this fricking thing with machinery. All it's missing is a compatibility with the mod that puts the nether under the overworld.
immersive portals is that mod.
Omg, literally with valkyrien skies 🌊🚣🌄👌
Such potential energy
Machines could do the work of ten of me
And ten of them increase productivity exponentially
@@brickmasterhunt4561valkyrien skies is closed source
I am so happy this game is still around and popular. I remember playing over ten years ago during the beta and the sense of wonder and discovery were super potent. Now with mods like this the same feeling is sorta brought back. Thank you for sharing this
Oh wow this mod looks incredible. Impractical, yes, but incredible. I particularly liked the underground and the nether, especially with your mining straight down montage and review of "magma agony". Gave me more than a few chuckles. And wow the overworld and the end look beautiful.
Generation of undergrounds is crazy. Even tho i didn't played mod myself just the timelapse of you digging down and reaching deep dark on -650 y gave me the feeling of isolation and made me lose the sense of time. So deep underground, stone that have never seen sun, for thousands of years, yet something inscrutable lives there.
that honestly sounds terrifying, imagine getting lost underground with this mod. i love it, brings back that classic horror.
i have to say i thought i was running out of joy in video game experience that nothing could drop my jaw but then this little mod shows up and then i see new mineshafts in the generations of the world and i finally had a moment of wonder, of which i thought could never be relived.
thank you
- a player of the Minecraft beta days
5:09 well we do need to go deeper, so what did you expect?
That looks awesome! I'll prepare my PC's eulogy this instant
My jaw hit the floor at 3:34
I love that going deep becomes unbearably hot. Remember how some of the earliest versions of Minecraft, there was no void, but an impenetrable layer of lava? That's a cool way to simulate being at the center of the planet
Digging getting harder as the hot rock gets softer is some very appreciated attention to detail.
this mods seems perfect, tried it and i love the feeling of starting an expedition and gathering food and materials to go explore
How have i NEVER SEEN THIS??
Absolutely gonna try this out. I wonder if i can get dimension stacking to work with it, to make a truly huge world...
hello brand
@@radi_7 hello radi.
@@thebrandunsafeone7184Hello Brand
That sounds amazing
Hello! I'm new to these new versions of modding and I'm wondering if you could share what mods you used alongside it for performance etc? Hope you had fun trying this out
3:40 Deep Rock Galactic:
ROCK AND STOOONE!
DID I HEAR A ROCK N' STONE!
@@vinylwalk3r ROCK AND STONE BROTHA!
ROCK AND STOOOOONE!
FOR ROCK AND STONE!
03:31 Bro starting dig even more faster after finding himself in The Ancient City is the best laugh I had in days for a UA-cam video!!
2:41 whipped cream mountain
LMFAO
3:00 he even fell into the lava lol
Never dig straight down bud
as someone who loves the mining aspect of minecraft the most, hearing the world goes down a full kilometer is a dream to me
Distant Horizon's sky island stretching is a common issue. You can fix it in a couple different ways depending on why it's not working right, but I believe LOD quality and vertical resolution are the main culprits. the higher, the better, but not always fixable.
The extremely high max height is probably part of the problem when it comes to vertical resolution.
For anyone wanting to play this mod, on my PC at least, distant horizons caused more lag than rendering everything without any tricks. I allocated 24GB of ram and it was almost instantly using all of it. If you don't use the mod you can use any shader that you want and make the game look way better imo as well.
03:35 that ancient city biome generation looks cool and scary at the same time
Thats base game
Use immersive portals dimension stack to stack nether and overworld
from what I have attempted, it doesnt work properly, the dimension stack falls apart as you dig through the obsidian at the bottom of the world. You will just dig into the void
2:36 how are they "unconventional" rivers DO flow from mountains valleys to the ocean that's literally THE realistic way rivers exist....💀
Unconventional for Minecraft
No the water sticks to the side of the mountain unlike a normal river which gravity would make it fill the lowest point.
It looks good for sure, but it just can't be practical in survival, I mean how do you even navigate the nether ??
perhaps, the horse would help balance things. Maybe that's enough and you'll need to forget the idea of just "walking" as your MAIN mode of travel
Gotta build build build those bridges everywhere
@@katsumitheentertainment3057 good luck finding a saddle and crossing any body of water though lol
If this is the only mod probably not easily. If you're adding other mods tho then it wouldn't be too difficult. Jetpacks would be super helpful along with any flying mounts or Ars Nouveau.
@@lanceseaman88Create could be useful, maybe also along with VS and VS clockwork.
Would make digging down to super low levels easier. And you could even make elevators that could take you down quickly.
we cant comprehend Builderb0y's happiness if he sees this video
2:20 This reminds me of the big river thingy in Riders Republic in the desert.
INSANE world generation mod wadaheeell
Ooh, I was gonna check this one out at some point. Really cool to see more of a spotlight put on it, nobody’s really talking about this mod and it looks insane
For Distant Horizons disable CAVE CULLING. It's the reason for all the glitchy visuals.
That world gen looks incredible! I can't even imagine playing survival in it... But it would be fun to explore. And thanks for posting the list of DH compatible shaders, I've been looking for more options to play with.
I'll need to check if it works with immersive portal's feature of dimension being connected, because digging straight to hell seems fun
3:36 "multiple leviathan class organisms detected in the area, are you sure what you are doing is worth it?"
lore accurate steve 4:01
From 7k downloads to 29k now. Glad to see lesser known mods like this get the attention they deserve.
Now imagine it with that mod that puts the nether directly under the overworld xD
immersive portals?
immersive portals works, but you might have to do some setup to get all the mods running together
Oh my goddddd the mod looks so refreshing that i can like almost smell it. It also made the other dimensions look like another dimension!! Pretty cool mod
This mod plus the immersive portals feature that replaces bedrock with obby you can mine through into the nether would be peak!
I would love to see a casual survival series with basically just this mod, shaders, and probably DH too.
Man, imagine if there was a Hermitcraft-like series set in a Big Globe world.
That must be horribly lagy, but the concept is very cool!
It’s actually not that bad. Your performance probably drops by a good amount but other than that there are absolutely no issues.
Install performance mods
for me its unusable
Distant Horizons lore
@@concretywatchwhich ones do you reccomend?
Holy cow, this mod looks incredible. Like, exactly what I've always wanted in a terrain gen mod
This caves in this mod remind me of the PlanetCore mod for 1.12.2. That mod also had y-level dependant caves and also became hotter the more you go down. I think this mod takes inspiration from it.
I don't know, getting hotter as you go down isn't really a unique idea.
i dont usually like downloading large mods that change terrain generation but this genuinely looks so worth it
I haven't watched it yet but I'll probably try it out today
Have ur thoughts changed?
"classic. never played it tho" -lil b
This is absolutely insane! It all looks so good, the nether looks like so cool!
Wow, I’m only 7 seconds into the video and the terrain already looks gorgeous! The iceberg looking things are already giving me inspiration to build a tunnel system in them with glass tubes connecting them all together.
Oh maaaaaan, this is perfect, always wanted a bigger world. Reminds me of those videos the dude made comparing the deepest cave/ocean and highest mountain to minecraft depths, but modenized and with full world gen
Minecraft really evolved over the years.
One of the coolest generation mods I've ever seen. Props.
1:36 that looks so fucking cool damn
OMG THE MOD FINALLY HAS BEEN FEATURED, I have used this mod ever since 1 month past its release and considered it the most underrated mod
This looks fantastic, I hope more people see it. Hopefully the mod maker can work together with the DH team for smooth comparability, it seems pretty much necessary for the true experience.
i think itll be worth my old laptop blowing up on fire to run this mod, thanks for sharing this i love underrated obscureish mods
You've waited 15 hours to render just 256 chunk render distance? Damn
Edit: Did you use "I paid for the whole CPU" in dh settings?
Pretty sure it is 15 minutes lol. 15 hours doesn't even make sense. A lot of times, counters like this have milliseconds on the right hand side.
@@Gandhi_Physique I mean, I have the exact same CPU as AsianHalfSquat and with the default generation it takes around 8 hours for me to render 1024 render distance so I wouldn't be very surprised when this generation is way more heavy and the world is taller
@@K4animation You do realize 1024 is waaaay bigger than 250 right? It may seem like a 4x difference, but it is 16x more chunks. 8 hours / 16 is about 30 minutes. Also, you may have the same CPU, but do you have the same GPU and RAM allocated? That matters too.
@@Gandhi_Physique I have 4080 when he has 4090, but GPU doesn't really affect chunk generation anyway. Maybe you're right, I'm just wondering because pretty much every custom generation mod affects the rendering time a lot for me, and this mod changes the height of the world significantly
@@K4animation I would want to know the answer for sure, but I'm pretty confident it wasn't 15 hours. Tbh, idk how much I'd want to use this mod though because it seems kinda too much lol.
Ok, this looks absolutely awesome. I love how pretty much all of the new blocks it adds are small things that enhance the gameplay specifically involving the new worldgen, like ropes and rope anchors for descending into caves from above and terrain blocks to help biomes transition more smoothly. I'm definitely going to give this mod a shot! Really hope my poor mid-range PC will survive the ordeal!
FINALLY! A mod that unleashes the full potential of Distant Horizons!
you cant even render past like 10 chunks because its so laggy so no
@@Rio_3505 On my 600$ PC I can run Bliss shaders, 4000+ render distane with distant horizons high quality and with 150 mods with stable 70FPS.... so yea, you are wrong.
this mod is insane to be honest, deserves more coverage
Sounds like we have a great worldgen artist in the making!
Whoa, didn't expect to see the Bracken Pack author here.
@@CyreniTheMage Oh heck yeah. AHS showcases good stuff!
“Mumbo, does the globe look a bit, Big to you?”
2:06 so beautiful 👌🔥
You mean 1:39
Love to see this with Dynamic Trees compatibility! :D
Can you all look at what distance horizons actually does cause it is a fps INCREASER by adding the (lower the quality the further away the thing is) that MOST other games have.
Yeah, LOD is literally the only major thing that Distant Horizons adds to the game, and it helps in reducing performance clutter because you can just set your in-game render distance to like 6 chunks and still get that "massive world" feeling
It decreases fps but increases render distance
@@concretywatchdecreases by like 1%
wow man youre so smart
It increases fps but your actual render distance will have to be lower than your normal amount for the same performance in vanilla.
The underground, and the Nether especially, looks amazing.
Hey, you could use chunky for generating the world :) 1:10
With properly configured DH would not be that much faster in itself
What is it? Can it help me generate far chunks by simply staying AFK? I'm looking for a mod that loads a lot of chunks without having to "visit" them.
@@ayanami9504 yep that's baisics is it allows you to pregenerate your world
@@ayanami9504 Chunky lets you generate world in the backgrond with defined settings.
DH also have that by default, but is not making fully representative chunks, by finishing early so it discards them instead of saving them as real ones too.
Using chunky with DH will make DH either see that a chunk is generated (therefore loaded) so it processes it, (in this case you you need to have distant generation disabled), OR if you did not run DH While Chunky did it's thing DH will realise that given chunk already exists on your disk.
chunky sucks and takes ages
might have to give this a go and start playing with it, looks great. DH with shaders has been something I have wanted in Minecraft since shaders first released, always wanted massive render distances with shaders and huge mountains and other crazy world gen. And here we are.
Sick.
Now this is talent. Very, very impressive mod. Looks like a whole new game.
Mods like this prove to me that Mojang is really holding back the games true potential. Imagine with their budget and resources if they made this the standard generation.
Mojang only needs money. Just like any other ig company. It's as simple as that. They have no interest in actually making a good game.
You realize if they did that, this game would struggle even more to run on low-end devices
@@GrantGryczan that's why games have options, they could add different levels of generation based on what the player wants.
@@WTC2014 "Just adding an option" to completely overhaul how world generation works wouldn't be a great idea. They should aim to create a great default experience that works well for everyone. You shouldn't be restricted from an entire main game mode depending on hardware. Minecraft is intended to be as accessible as possible to everyone, so it would be a terrible idea to add an entire overhauled mode of gameplay that only works for a small fraction of their players. If they did add this as just an option that only some people could use, people wouldn't be happy.
Also, as a UX designer, I've seen firsthand it's a bad idea in general to just add an option as a solution to a problem. There's usually a solution to the same problem that doesn't make players have to configure another option. Having good defaults leads to the best experience, and options should ideally only be used when necessary to tailor player preferences, generally speaking. This isn't always true, but if you want to add an option for something, you should have a solid justification. The difficulty option is a good example: different players look for different levels of challenge in their gameplay, and there's not a great way to allow players access to the entirety of the game's content while fitting different preferences without just letting them change how hard the game is.
@@WTC2014”just add an option” yeah you dont know what you’re talking about
If i ever upgrade my pc to be strong enough to run a terrain overhaul mod like this, I would 200% check this out, looked so insanley cool to explore it. Best terrain gen mod i've ever seen
0:50 You can use chunky mod to help the process make it easier as you can you the chunky command in survival and it will load the chunks for you might take some time based on you SSD speed and your CPU speed and power but with you having a 4090 I'm sure you have other good components
Man use some punctuation lol
Kinda amazing, I will probably play this once with friends but its not gonna be a world were we do the massive amount of farming or building.
this is something you explore until you think you have seen everything.
Hah, I guess it's BuilderB0y's big break today.
It's incredible how a "block game" can look that beautiful
0:50 just use the Chunky mod to generate the chunks
I'm convinced that if you fall in a hole in the nether, you're better off living there now or conforming to a new deep dark neighborhood experience.
This mod really looks like it's amazing though, good thing I found this showcase.
the actual showcase starts at 1:30
I don’t usually enjoy mods that change Minecraft’s biomes drastically (or add their own), but this looks really cool
Is the mod compatible with continent and other Gen mods like structures & biomes?
damnnn the nether looks amazing!!! like a genuinely whole new dimension, it makes the vanilla nether feel like The Overworld But Red
this looks extremely visually impressive but would probably be a nightmare to actually play on
Wow, im speachless, the creator of this is crazy and I love it
anyone know if this could this be put into a server somehow? i understand normal mods cannot (without having everyone download them to join) but i've seen world gen mods added to servers, they seem to work as long as they add no custom blocks/items/mobs
World generation is done purely by the server i believe.
Yeah, it would work. Just be wary, RAM usage with this mod for the terrain generation is CRAZY.
it probably wouldn't work 100% because this mod does add custom blocks
@@vinnyfromvenus8188 sad
That nether overhaul just unlocked a distant memory of like, an actual nightmare i had at some point LMAO
I feel like lately, these videos go like this:
Cool Mod: Fabric
Other Cool Mod: Fabric
Meh Mod: Forge
Epic Mod: Fabric
Legendary Mod: Fabric
Fabric is just better than forge
@@flow185 what about crackers wither storm thats something good about forge
Well he does like to cover mods that are less well known which usually end up being fabric mods.
@@flow185learned that the hard way
Forge still has good mods
The massive trees are the best thing about this mod.
Completely batshit insane mod ngl.