We should have that one mod that adds blood splatters on the screen when you get hit and various other visual effects on the screen depending on low health, sandstorm, freezing, etc.
"And it still runs great" - AsianHalfSquat with an rtx 4090 gpu Edit: I have some ideas to add to the realism (no idea if mods like that exist) some of which are inspired by a game (Green Hell) that has those things: 1. Stamina (not just combat stamina). Now you'll have 2 types of stamina bars; an "action" stamina bar which is used for literally everything. From sprinting, jumping and swimming to mining, farming and fighting (has different depletion rates for different actions and regenerates when resting/eating/sleeping), and a general stamina stat which slowly but exponentially reduces over time. This one only regenerates when eating, idling and sleeping with the latter being the only way to also reset the reduction speed. Your "general stamina" caps your maximum "action stamina", and if it's completely gone you'll pass out with a 90% chance of death (as you may get eaten/attacked while unconscious). 2. Nutrition. Instead of having a simple hunger bar, you have several indicating different needs (proteins, fats, glucose, vitamins etc.). This forces you to eat various different food items. Each food item has a different set and amount of points. Meat provides mostly proteins and fat, and fruits and vegetables give you glucose, vitamins and a small amount of water. Bread/cake - glucose (+ a little fat for cake). 3. Realistic tools and armor. When tools and armor are damaged their effectiveness (damage, use speed, and protection) slowly decreases, and also overhauls the durability. Fixing your chestplate, sword, or axe would require special tools (like a hammer for armor to fix dents, and a grinding stone to sharpen your swords and axes). This cannot be done indefinitely as in real life fixing your armor or tools may solve the worst issues, but they'll slowly degrade irreversibly. They'll initially be more durable than vanilla, but after a while have degraded so much that you're forced to craft a new one. Mending would be less effective (so you can't simply rely on it fully to keep everything on full durability), but as a bonus would slow down the degradation speed.
To the nutrition point, Spice of Life is really great for that. There’s different versions of the mod too. The one that I use most is the Carrot Edition which rewards the player by giving them extra hearts depending on how many foods they’ve eaten.
@@jacksauce If I'm not mistaken, Spice of Life is about _encouraging_ dietary variety and not _forcing_ it as OP suggested. A mod that's closer is Nutritional Balance, where you are rewarded for a balanced diet _or_ punished for malnutrition or engorging. I have it on my WIP survival mod pack and have yet to find a better alternative.
Here is some mods I think should be added to the list: 1. 3D skin layers (makes skins have 3d layer effects) 2. Boat fall (Boats will break and the player will take damage if you fall from high enough with a boat) 3. Break free (lets you continue breaking a block when you switch items) 4. Charmonium (adds Ambient biome sound effects) 5. Eating animation (Adds animation for eating) 6. Make bubbles pop (bubbles doesn't magically disappear underwater) 7. MAmbience (adds many dynamic ambient effects) 8. No Nametag Render (No more floating letters above named creatures) 9. No sneaking over magma (Magma does damage, even when sneaking) 10. Presence footsteps (Realistic footstep sounds) 11. Puddles (Adds puddles when raining) 12. Sleep warp (Time speeds up instead of cutting till the morning) 13. SnowyLeavesPlus (Leaves turn white when it's snowing) I know all the mods I mentioned are compatible, but I'm not sure if they are with any of the ones mentioned in the video.
@@temanor I also think not being able to skip the night would make things more challenging like old versions of the game, even though it may not be realistic
Modern Stonecutters just go back and forward very fast instead of rotating, so any Material that is elastic, Like skin, will just wiggle. But the one in Minecraft is clearly rotating so it will hurt you.
Actually, it too can possibly be oscillating. Granted, it’s doing so by 1 pixel, but considering that minecraft characters dont have fingers, and that we dont know what their bone structure is like nor how elastic their muscles and skin are, idk maybe it should cause scratches, but so should tree punching.
@@OswaldM_14 Yeah, you are right, a stonecutter can still hurt you under too much pressure, so while it is not impossible, they are still terrible at cutting flesh.
I got an idea that doesn't really exist. Give every block a variation of the scaffolding mechanic, the weight and strength of a block determines how much overhang it can hold. It would be difficult to code as blocks would needs to interact with eachother and maybe have an even more complex overhang system.
I would love to have this feature for sure! The mod Block Physics Overhaul actually does a pretty nice job with this, however it hasn't been updated past 1.16.5. modrinth.com/mod/bpo
while likely not as complex, the game vintage story has that feature, if you create a tunnel you will need to use supports so that there isnt a cave in, and depending on how far away a block is from said support, from any block around it, will depend on how likely it is to fall and cause a cave in
One mod that work perfect for this settup is spelunkery. I found it a while back and it's quickly become one of my fav mods!! For starters it gives you more resources at deepslate level which pairs nicely with thin air making mining lower a dope risk reward scenario. Then, it also improves progression by making diamonds (and other gemstones) rough gems when you first mine them and require a grindstone to cut them and make them useable. Diamonds and emeralds require the new diamond grindstone which is made with rough diamonds and needs to be repaired with diamonds every now and then to keep working. It also adds other miscellaneous items for underground exploration and some new minerals! Only issue is I haven't found any resource packs with support for it.
AHS! You've got such a lively presence here! There's so much more personality here than we're usually treated, and I love your ideas section at the end of the video, and do hope it makes a comeback ❤
I love how for the mods AHS sounds like a mad god tormenting us and then with the resource packs he's like "I'll make everything look nice as a compromise"
I know it wouldn't be compatible with resource packs but you could also use the Immersive Weathering mod. It add stuff such as iron rusting, soot forming from fires, stone becoming mossy when next to water, brick blocks cracking, etc.
Mods I would add (I don't know if they're all fabric or updated to the correct version, I'm too lazy to check.): Butchery: Adds realistic animal butchering, so food is harder to get. Make sure you turn on the setting that makes all animals drop corpses when killed by anything. Sleep Tight: Overhauls sleeping by adding nightmares and bed bugs, and makes you hungry after you wake up. Spelunkery: Non-metal ores such as diamond and redstone now drop chunks of said resource that need to be refined at a grindstone.
this video actually got reccommended to me today, so i watched it, and it came in helpful later today as a friend of mine asked for a modpack with survival elements, so this was super helpful, ty!
This has given me a great idea; a 7 days to die Modpack for Minecraft. Every 7 days there is a blood moon which spawns nearly endless hordes of enemies you must defend against. Days are longer to accomodate. Some of the features in this video are retained because they are actually in 7DTD. That would be really fun!
I’d wanna say, food rots a lot differently than how you think it would, one day for it to be rotten is a bit too fast if you think about it. Instead I think a weather mod that also influences food decay and having different decay times for different foods and having more phases to the food decay along with different ways the food decays (like eggs outputting chickens when decayed or apples sprouting when decayed) would be way better
Another set of mods for tempurature and dehydration would be Scorchiful and Frostiful, and in my experience are a lot more immersive, balanced without being overtly punishing, and even add some vanilla plus dungeons and biome additions. I recall being incentivized to get in the water when I was say on a beach. If you want birds, there is also Birds|Boids addon mod that adds birds to the game with a similar grouping mechanic as the fish one does.
stonecutters dont spin like a saw they vibrate.because of the high elasticity in your skin the cutters dont move enough to cause any tearing, but because rocks have near no elasticity the stone cutter has no problem cutting it
I remember there was an aging mod at some point. Also bacteria mods and going to the bathroom. Plus blinking and a breathing option or something. Maybe some mod that adds the need for glasses or deterioration of vision from sources that would do that to your vision such as looking at the sun for long periods of time. Stamina bar but for your general state so tiredness from lack of sleep, over eating cauing easier tiredness. Maybe having to make a backpack just to have an inventory. Self damage for punching certain things. Hearing loss from loud sounds. Panic attack function. Oh. Hardcore world, obviously. Brushing you're teeth or having cavites in general. Hiccups or something. Hmmm. What else. No cursor and vr mode? Tripping over stuff? and falling on ice without certain gear. Random itches, proximity chat that can actually alert hostile mobs to your location or even just general agro? Time not passing faster while sleeping. Pressure differences underwater. Random equipment. Parkour mod? Relationship systems for stuff as simple as taming a wolf. Mood gage? Hmmm.
there is/was a physics mod that adds cave ins that actually turn blocks into physics blocks like sand(suffocation and all) its on an older version of forge but i haven't seen it in a while
I recommend adding the Terrafirmacraft mod (the mod the pack of the same name is built around), it would replace no tree punching, but also add in joys like needing to find ore bits on the surface or pan in a river to then melt it in a vessel in a pit kiln, to then cast the heads for your tools using a one-time use cast that you already fired beforehand
Some extra mods, (some of these might be forge, incompatible, or said by others, im to lazy to check) 1.Natural Disasters 2.Falling Animation 3.Ambient sounds, drip sounds, presence footsteps, and sound physics remastered 4.Natural Disasters 6.Enhanced Visuals 5.Wakes 6.Effective 7.Visuality 8.Eating Animations 9.Tetra 10.Do a barrel roll 11.Distant Horizons 12.Ecologics 13.Naturalist 14.Backpaced 15.InvMove 16.Inventory Blur Thats about all I can think of from memory, most of these should fit perfectly for a realism playthrough
Sunset varies by region so it'd be good to be able to put in your location, which would only be seen locally but for privacy reasons they could just have you look up when sunset/rise is in your area and set it to then, assuming the solstices are the same in every country. If some parts of the world have later summer solstices then you would need to put in your location for it to be synced fully.
some other cool mods you should check out for survival are: -no bonemeal crop -parcool to have more freedom of movement -cloak and dagger to have some stealth feature when moving at night or in caves -the tornado mod -enhanced ai
I haven't been up to date with the modding scene, but it would be interesting to have a *"better Warden"* type mod that showcases its abilities similar to those shown in official animations/media. For example, being able to *dig through walls* or *burrowing up a pillar/wall* (not actually breaking/griefing them) in order to pursue the player.
"Every single inconvenient effect I can find" Man wasn't lying, he chose Fabric for the pack. I can't think of a mechanic that makes playing modded minecraft more inconvenient than that.
These a decent fabric to forge conversion layer, Sinytra Connector. I wouldnt use it for a full playthrough but it is stable enough for proof of concepts like this
What would be funnier is realistically proportioned creatures, such as silverfish, bees, and especially Spiders. Don't change any properties of them but just make their overall size and hitboxes smaller, so that dealing with them is a serious hazard. and on the topic of bugs and realism I think a mod to add termites, wasps, bedbugs, and other irritating and damaging bugs would be perfect for this level of realism. If you build in a savannah or jungle, be prepared to deal with termites eating through your wood structures, if you try to sleep in an open environment, expect bedbugs to infest you and your bed. If you try to enter your own house, be sure to look around as some wasps may have built a nest above your door just like in real life.
In reference to your suggestions at the end. The collapse feature in the physics mod isn’t being updated anymore because Haubna wants to focus on making it client sided only.
"every single inconvenient effect i can find"
couldn't have summed up survival mechanics better myself.
Well he didn't added green paper struggles. Without it you can't go up to 10% of the annoyance of real life. There's no phermit office either.
He shouldve added a mod where you have to stand in line at the DMV for maximum realism
@@JaCrispy3060 thats just the nether smh. uncomfortably hot, zombie-like inhabitants, random chances of getting anything useful, it's all there
This is the dumbest comment I've seen in a while
He forgot to add taxes
I'd definitely throw on Sound Physics Remastered, AmbientSounds, and Presence Footsteps as well
F a c t s
Those are 100% required. Can't believe I forgot to mention them in my long-ass comment I wrote. XD
We should have that one mod that adds blood splatters on the screen when you get hit and various other visual effects on the screen depending on low health, sandstorm, freezing, etc.
@@Zonose Enhanced Visuals, yes that one is awesome
Also no cubes mod
It will make it look best
Do A Barrel Roll would be really cool. (Realistic Elytra movements)
How to Turn Your Computer into an Overly Baked Potato
Perfekt 💀🔥💣💥
you can actually play this (use lower settings on the shader, and maybe use a 32x or 16x texture pack) on a low end PC at reasonable framerates
How to make the April fools update real
How to turn off your computer and walk outside
reall
"And it still runs great" - AsianHalfSquat with an rtx 4090 gpu
Edit: I have some ideas to add to the realism (no idea if mods like that exist) some of which are inspired by a game (Green Hell) that has those things:
1. Stamina (not just combat stamina). Now you'll have 2 types of stamina bars; an "action" stamina bar which is used for literally everything. From sprinting, jumping and swimming to mining, farming and fighting (has different depletion rates for different actions and regenerates when resting/eating/sleeping), and a general stamina stat which slowly but exponentially reduces over time. This one only regenerates when eating, idling and sleeping with the latter being the only way to also reset the reduction speed. Your "general stamina" caps your maximum "action stamina", and if it's completely gone you'll pass out with a 90% chance of death (as you may get eaten/attacked while unconscious).
2. Nutrition. Instead of having a simple hunger bar, you have several indicating different needs (proteins, fats, glucose, vitamins etc.). This forces you to eat various different food items. Each food item has a different set and amount of points. Meat provides mostly proteins and fat, and fruits and vegetables give you glucose, vitamins and a small amount of water. Bread/cake - glucose (+ a little fat for cake).
3. Realistic tools and armor. When tools and armor are damaged their effectiveness (damage, use speed, and protection) slowly decreases, and also overhauls the durability. Fixing your chestplate, sword, or axe would require special tools (like a hammer for armor to fix dents, and a grinding stone to sharpen your swords and axes). This cannot be done indefinitely as in real life fixing your armor or tools may solve the worst issues, but they'll slowly degrade irreversibly. They'll initially be more durable than vanilla, but after a while have degraded so much that you're forced to craft a new one. Mending would be less effective (so you can't simply rely on it fully to keep everything on full durability), but as a bonus would slow down the degradation speed.
you can use "Sprint O' Meter" for stamina, i was using it on my 1.19.2 modpack. idk if it exists on other versions tho
To the nutrition point, Spice of Life is really great for that. There’s different versions of the mod too. The one that I use most is the Carrot Edition which rewards the player by giving them extra hearts depending on how many foods they’ve eaten.
you can use sprint o meter for stamina, i was using it on my 1.19.2 modpack. idk if it exists on other versions tho
@@jacksauce carrot edition doesn't exactly fit into this specific modpack though... (not saying that the mod is bad)
@@jacksauce If I'm not mistaken, Spice of Life is about _encouraging_ dietary variety and not _forcing_ it as OP suggested.
A mod that's closer is Nutritional Balance, where you are rewarded for a balanced diet _or_ punished for malnutrition or engorging. I have it on my WIP survival mod pack and have yet to find a better alternative.
Also, Fresh Animations
And a player animation mod or resource pack aswell
And fresh moves (Expressions Only) + Serious player animations
@@darkfire_ninja they dont tend to work well with the mod that lets you see your body in first person
Also, water physics overhaul.
@@therealloganyt237 water physics overhaul is a 1.16.5 forge mod
Here is some mods I think should be added to the list:
1. 3D skin layers (makes skins have 3d layer effects)
2. Boat fall (Boats will break and the player will take damage if you fall from high enough with a boat)
3. Break free (lets you continue breaking a block when you switch items)
4. Charmonium (adds Ambient biome sound effects)
5. Eating animation (Adds animation for eating)
6. Make bubbles pop (bubbles doesn't magically disappear underwater)
7. MAmbience (adds many dynamic ambient effects)
8. No Nametag Render (No more floating letters above named creatures)
9. No sneaking over magma (Magma does damage, even when sneaking)
10. Presence footsteps (Realistic footstep sounds)
11. Puddles (Adds puddles when raining)
12. Sleep warp (Time speeds up instead of cutting till the morning)
13. SnowyLeavesPlus (Leaves turn white when it's snowing)
I know all the mods I mentioned are compatible, but I'm not sure if they are with any of the ones mentioned in the video.
sleep warp wouldn't be compatible with time control
@@Vqloz That makes sense. For the most realistic approach I guess time control would be better.
@@temanor I also think not being able to skip the night would make things more challenging like old versions of the game, even though it may not be realistic
I get that we're going for realism, but let's agree to stay away from pissing and shitting mods
The thought of this kills me 😭
i disagree. Those are essential for minecraft realism experience
We're really turning Minecraft into MSC
Ark moment
Can't stop me, where's a mod for SCUM but in minecraft...
This is literally RLCraft without the fun fantasy mods
getting torn apart by a krake herd sure is fun
@@piggshooterbroooo, you just have to get out the early game bro!!! the game is so easy!!!!!
"fun"
@@FishyBoi1337 It’s more fun than having a creeper blow up your base
That's called terrafirmagreg
your pc deserves overtime payment
Modern Stonecutters just go back and forward very fast instead of rotating, so any Material that is elastic, Like skin, will just wiggle.
But the one in Minecraft is clearly rotating so it will hurt you.
Actually, it too can possibly be oscillating. Granted, it’s doing so by 1 pixel, but considering that minecraft characters dont have fingers, and that we dont know what their bone structure is like nor how elastic their muscles and skin are, idk maybe it should cause scratches, but so should tree punching.
The speed of the wiggle and the friction which depends on pressure could still allow it to cut skin, pretty sure
@@OswaldM_14 Yeah, you are right, a stonecutter can still hurt you under too much pressure, so while it is not impossible, they are still terrible at cutting flesh.
Same for tools doctors use to cut bones, doesn't cut skin etc
@@jasperborggreve1047 You mean casts?
I got an idea that doesn't really exist. Give every block a variation of the scaffolding mechanic, the weight and strength of a block determines how much overhang it can hold. It would be difficult to code as blocks would needs to interact with eachother and maybe have an even more complex overhang system.
Physics mod has something similar, but I don't think it has different properties for each block.
I would love to have this feature for sure! The mod Block Physics Overhaul actually does a pretty nice job with this, however it hasn't been updated past 1.16.5.
modrinth.com/mod/bpo
while likely not as complex, the game vintage story has that feature, if you create a tunnel you will need to use supports so that there isnt a cave in, and depending on how far away a block is from said support, from any block around it, will depend on how likely it is to fall and cause a cave in
One mod that work perfect for this settup is spelunkery. I found it a while back and it's quickly become one of my fav mods!! For starters it gives you more resources at deepslate level which pairs nicely with thin air making mining lower a dope risk reward scenario. Then, it also improves progression by making diamonds (and other gemstones) rough gems when you first mine them and require a grindstone to cut them and make them useable. Diamonds and emeralds require the new diamond grindstone which is made with rough diamonds and needs to be repaired with diamonds every now and then to keep working.
It also adds other miscellaneous items for underground exploration and some new minerals!
Only issue is I haven't found any resource packs with support for it.
Me: it was a long day, time to play something and relax.
Me 1 hour later:
terrafirmacraft is a really good overly realistic modpack if you haven't heard of it
Try Terrafirmacraft Hardrock...
Really sounded like terrafirmacraft to me
Terrafirmacraft is one impressive mod. The modpack you're talking about is hardrock terrafirmacraft
@@Just_A_Simple_Time_Travelleri tried it on days, i leaved after 20 minutes because of textures
Havent heard that about that mod for a really long time
"I'm sure this compatibility mod wouldn't be painful at all"
me who hops on every 3 days:
AHS! You've got such a lively presence here! There's so much more personality here than we're usually treated, and I love your ideas section at the end of the video, and do hope it makes a comeback ❤
I love how for the mods AHS sounds like a mad god tormenting us and then with the resource packs he's like "I'll make everything look nice as a compromise"
Bro played Vintage Story once and made this. I don't know where I'm going with this but there is a connection
I was thinking about VS too! 😄
FPS view? ☑
Perishable food? ☑
Hydratation? ☑
Temperature? ☑
And so on.
I mean, Vintage Story is based off of a modpack..
🤷♂
@@gavinjohnson6778 Modpack²
I know it wouldn't be compatible with resource packs but you could also use the Immersive Weathering mod. It add stuff such as iron rusting, soot forming from fires, stone becoming mossy when next to water, brick blocks cracking, etc.
Sounds like hell, nice 👌
Limiting stack size is a great idea when paired with a "realistic" backpack mod. Awesome vid and recommendations. Cheers.
Bro I feel like this video is satire and you legitimately want that
Why
Mods I would add (I don't know if they're all fabric or updated to the correct version, I'm too lazy to check.):
Butchery: Adds realistic animal butchering, so food is harder to get. Make sure you turn on the setting that makes all animals drop corpses when killed by anything.
Sleep Tight: Overhauls sleeping by adding nightmares and bed bugs, and makes you hungry after you wake up.
Spelunkery: Non-metal ores such as diamond and redstone now drop chunks of said resource that need to be refined at a grindstone.
Both butchery and the one where neutral mobs retaliate make getting food like a real hunting job lol
the children yearn for vintage story
So basically real life, but we have to survive like people in the past. But the cherry on top is all the monsters!! Amazing!
Great video! Using the mods my PC started simulating actual fire😄👍🏼10/10 would reccomend
Yippy, my mod was featured a second time in one of your videos.
0:11 A bunch of armadillos on the top right corner. Can anyone else see it??
It was the same thing but with pigs in another video.
Stuff like this always happens in the intros
this video actually got reccommended to me today, so i watched it, and it came in helpful later today as a friend of mine asked for a modpack with survival elements, so this was super helpful, ty!
Real life is hard I’m realizing
I mean..
Maybe when you are spawned in the wilderness with no cities or towns, and all you've got is your fists
Mom: "Why are you still up?"
Me: "Moooommm, the creepers are nocturnal! I need gunpowder!"
true
Will you ever do full mod packs of your videos in description? I think that would be very nice to just instantly download the whole pack of mods.
This has given me a great idea; a 7 days to die Modpack for Minecraft. Every 7 days there is a blood moon which spawns nearly endless hordes of enemies you must defend against. Days are longer to accomodate. Some of the features in this video are retained because they are actually in 7DTD. That would be really fun!
I'd add Alex's Mobs because more creatures to attack you that exist irl.
Install naturalist then, it adds exclusively animals. Alex's mobs can get a bit coockoo at times, unless you want that
He's using fabric Alex's Mobs isn't on fabric
that cannot be in fabric.
"I hope you have fun exploring the dark, airless caves." is pretty funny.
Version?
Edit: it seems that every mod is for 1.21
I’d wanna say, food rots a lot differently than how you think it would, one day for it to be rotten is a bit too fast if you think about it. Instead I think a weather mod that also influences food decay and having different decay times for different foods and having more phases to the food decay along with different ways the food decays (like eggs outputting chickens when decayed or apples sprouting when decayed) would be way better
Thanks, opened me up to a lot of cool mods!
"Cant having you feel too comfortable when exploring the depths." Perfect thing to say in this video
Instructions Unclear- My house is now on fire.
old yet funny
Another set of mods for tempurature and dehydration would be Scorchiful and Frostiful, and in my experience are a lot more immersive, balanced without being overtly punishing, and even add some vanilla plus dungeons and biome additions. I recall being incentivized to get in the water when I was say on a beach.
If you want birds, there is also Birds|Boids addon mod that adds birds to the game with a similar grouping mechanic as the fish one does.
how to talk to girls tutorial please
Rizz
Step 1
Don't
impossible
@@IPutFishInAWashingMachine boys will be boys. Don't forget your thigh highs.
Confidence
This guy is the reason I'm so into Minecraft. Always finding the best of mods. Thanks!
enderverse is #1 i recommend you check his out.
If you didn't lose your mind after RLcraft you will lose it now
Cant wait for the 100 days series of these exact settings. Pls make them public.
slightly easier RLcraft.
[Another millionth comment about a burnt-out computer] -
It's really nice to see our resource pack in your video! Thank you!
I think it needs to have seasons ❄️🌻☀️🍂
Serene Seasons mod would be great
@@SRGSUNSETFabric Seasons can sync seasons with your system time, so it would work better with the Time Control mod.
I would also include Immersive Weathering, so that your builds degrage and plants grow independantly of bone meal, and weeds would overtake your crops
stonecutters dont spin like a saw they vibrate.because of the high elasticity in your skin the cutters dont move enough to cause any tearing, but because rocks have near no elasticity the stone cutter has no problem cutting it
Except the one is minecraft doesn't vibrate, it clear spins in one direction
@@BryanLu0 then it's not a stone cutter it's a saw
@@SneakyToes06 I didn't name the thing
@@BryanLu0 did I say you did?
One thing I’m still waiting for, is for a realistic waterfall mod, or maybe the physics mod will add those, cuz I rlly need that
Congratulations you have just recreated rlcraft.
Awesome video as always man! This is great!
The bot comments 💀
fr
Follow me and I'll touch you ❤❤❤ 😛
Yea wtf 💀
These ngas are so unfunny istg
Yea
I remember there was an aging mod at some point. Also bacteria mods and going to the bathroom. Plus blinking and a breathing option or something. Maybe some mod that adds the need for glasses or deterioration of vision from sources that would do that to your vision such as looking at the sun for long periods of time. Stamina bar but for your general state so tiredness from lack of sleep, over eating cauing easier tiredness. Maybe having to make a backpack just to have an inventory. Self damage for punching certain things. Hearing loss from loud sounds. Panic attack function. Oh. Hardcore world, obviously.
Brushing you're teeth or having cavites in general.
Hiccups or something. Hmmm. What else. No cursor and vr mode? Tripping over stuff? and falling on ice without certain gear. Random itches, proximity chat that can actually alert hostile mobs to your location or even just general agro?
Time not passing faster while sleeping. Pressure differences underwater. Random equipment. Parkour mod? Relationship systems for stuff as simple as taming a wolf. Mood gage? Hmmm.
this is the closest im going to get to touching grass
Your back. Im glad your okay
Your saying that too yourself. Only to yourself
man you need to put this into a modpack
You just took all the pains of being a living creature and blasted Minecraft with them
Bros just remaking RL craft 😂
there is/was a physics mod that adds cave ins that actually turn blocks into physics blocks like sand(suffocation and all)
its on an older version of forge but i haven't seen it in a while
The closest there is is either Lucky's Spelunkers Charm or tge physics mod.
Pc temperature 🌡️
Even if my laptop can’t handle shaders, many of these mods work and the video is amazing as always! 👍
Where poop mod?
pooping isn't real
@@iitzcam4891 pshhhhh, and next you are gonn tell me that santa isn't real?
Real.
I recommend adding the Terrafirmacraft mod (the mod the pack of the same name is built around), it would replace no tree punching, but also add in joys like needing to find ore bits on the surface or pan in a river to then melt it in a vessel in a pit kiln, to then cast the heads for your tools using a one-time use cast that you already fired beforehand
Still cubic though.
Just like real life
There is nocubes reloaded mod on curseforge.
Gonna show this to my dad who's bored with the game, thanks!
3:39 that aint realistic lmao
Would be a great idea that for each video of these, you also upload an hour long gameplay showcasing the results!
FIRST!!!
nuh uh
Verified first commenter
for stamina, i recommend "Walk, Jog, Run!"
you can swap between walking, jogging, and running
your max stamina is determined by your hunger
etc
THANK YOU FOR POSTING MR. SQUAT!
Some extra mods, (some of these might be forge, incompatible, or said by others, im to lazy to check)
1.Natural Disasters
2.Falling Animation
3.Ambient sounds, drip sounds, presence footsteps, and sound physics remastered
4.Natural Disasters
6.Enhanced Visuals
5.Wakes
6.Effective
7.Visuality
8.Eating Animations
9.Tetra
10.Do a barrel roll
11.Distant Horizons
12.Ecologics
13.Naturalist
14.Backpaced
15.InvMove
16.Inventory Blur
Thats about all I can think of from memory, most of these should fit perfectly for a realism playthrough
How u put all these mods together? Wich version of minecraft is this?
these minecraft survival mod games just makes minecraft better after all i subscribed...
you always make the coolect combos of mods, i wish there was a modern simple way to play these as packs.
Bro is a legend, I know so many great mods because of you, thanks!
Sunset varies by region so it'd be good to be able to put in your location, which would only be seen locally but for privacy reasons they could just have you look up when sunset/rise is in your area and set it to then, assuming the solstices are the same in every country. If some parts of the world have later summer solstices then you would need to put in your location for it to be synced fully.
Me: * trying to remove mods from my 400+ modpack *
AsianHalfSquat: Here are some cool mods you could use
Your voice is really attractive to me
Feels weird to say that to a minecraft youtuber but in every video i watched its just nice
Congratulations! You made Vintage Story
Tbh, much of the mods given here actually make Minecraft better, in my opinion-embracing its survival aspect even more.
some other cool mods you should check out for survival are:
-no bonemeal crop
-parcool to have more freedom of movement
-cloak and dagger to have some stealth feature when moving at night or in caves
-the tornado mod
-enhanced ai
nice, i like theese total conversion videos! 👍👍
This video showcases more mods than the amount of games I've played in my life
I haven't been up to date with the modding scene, but it would be interesting to have a *"better Warden"* type mod that showcases its abilities similar to those shown in official animations/media.
For example, being able to *dig through walls* or *burrowing up a pillar/wall* (not actually breaking/griefing them) in order to pursue the player.
Can you make this a modpack? So that it comes with everything already set up and ready
0:02 What was that falling from the cliff in the background?
"Every single inconvenient effect I can find"
Man wasn't lying, he chose Fabric for the pack. I can't think of a mechanic that makes playing modded minecraft more inconvenient than that.
1:25 Paragliders is available on fabric too
These a decent fabric to forge conversion layer, Sinytra Connector. I wouldnt use it for a full playthrough but it is stable enough for proof of concepts like this
I find it very funny AsianHalfSquat dropping a modpack video like it's completely ordinary to bake your computer!
Love this video, this was one of my favorite lists you've made. Would be cool to see you play on some of these modpacks. Do you stream on a platform?
What would be funnier is realistically proportioned creatures, such as silverfish, bees, and especially Spiders. Don't change any properties of them but just make their overall size and hitboxes smaller, so that dealing with them is a serious hazard. and on the topic of bugs and realism I think a mod to add termites, wasps, bedbugs, and other irritating and damaging bugs would be perfect for this level of realism. If you build in a savannah or jungle, be prepared to deal with termites eating through your wood structures, if you try to sleep in an open environment, expect bedbugs to infest you and your bed. If you try to enter your own house, be sure to look around as some wasps may have built a nest above your door just like in real life.
the shader n texture pack is actually pure beauty wtf
In reference to your suggestions at the end. The collapse feature in the physics mod isn’t being updated anymore because Haubna wants to focus on making it client sided only.
Also depression mod, you need to keep yourself happy
u ve successfully shown how hard real life can be.. and i wanna see someone struggle playin with all these mods now
This guy heard somebody say “Nah I’d win” (in Minecraft) and took it personally.
1:25 could you not have used sinytra connector to use forge and fabric mods at the same time?
"a feature of real life"
Bro made question my existence with one quote.