Lighting Interiors in Unreal Engine 5

Поділитися
Вставка
  • Опубліковано 4 січ 2025

КОМЕНТАРІ •

  • @OverJumpRally
    @OverJumpRally Рік тому +114

    The reason why you need the light blockers outside your room is because how the Mesh Distance Fields work. Basically, if the wall mesh is exposed to light on one side, then also the other side would still be lit even if it's in an otherwise closed dark room.
    So you should create a wall for the interior of your room and one for the exterior.
    Also, you can add invisible light blockers that would be visible in the Lumen Scene debug mode but invisible in the scene. Just look for "hidden" and select "influence Lumen lighting when hidden". Then also select Hidden in Game so it it won't be visible!
    Don't forget to turn collisions off or you might wonder why your character is not hitting the visible wall properly.

    • @DivjotSingh
      @DivjotSingh Рік тому +3

      noob question, why doesn't creating a wall automatically handle this in unreal engine? Seems like a nice quality of life improvement? Or is it that unreal doesn't know if it's a wall or a table or a cloth or a transparent texture?

    • @ZacDonald
      @ZacDonald Рік тому +5

      ​@@DivjotSingh Lumen tries its best, but your options are to crank up the quality or to do the more performance friendly option and try to over compensate and reinforce the walls. Light leaks are pretty common regardless of lighting method.

    • @pietlebrun5943
      @pietlebrun5943 Рік тому +1

      Can I use one plane as the interior wall and another plane as the exterior wall? Or does the wall have to have thickness?

    • @ZacDonald
      @ZacDonald Рік тому +2

      @@pietlebrun5943 Use boxes or solid airtight geometry. Planes don't work well.

    • @AlexiosLair
      @AlexiosLair Рік тому +2

      What if it's part of explorable open world and you can see walls when going outside? Is there an option to render these walls invinsible visually, but still catching the light?

  • @coalescence
    @coalescence Рік тому +28

    Your videos on Unreal lighting is pure gold. Thank you again !

  • @tiredguy2753
    @tiredguy2753 11 місяців тому +2

    I imagine these videos take a while to make/edit etc... that being said they are always a joy to watch. I would love to see more in the future, heck if you ever have a lighting course on gumroad...

  • @esat986
    @esat986 Рік тому

    Teşekkürler.

  • @cmulder007
    @cmulder007 Місяць тому

    Thanks, great video!! really helps me as a primary code developer see the artistic approach to UE - you are a true master of your art!

  • @Anim-Antx
    @Anim-Antx Рік тому +3

    Good to see a new vid! The render looks awesome as usual!

  • @Perry-wy2fc
    @Perry-wy2fc Рік тому +2

    Wow ! Excellent as usual ! Thanks William ! Cheers and congrats !

  • @ozvehadar7101
    @ozvehadar7101 Рік тому

    hi
    good to see you back
    i am just refreshing my youtube home page over and over every week to see if there is a new tutorial on your channel
    love your work and attituded
    thank you so much

  • @AlexKolakowski
    @AlexKolakowski Рік тому +1

    That light bleeding tip! man thanks!

  • @MickaelKrebs
    @MickaelKrebs Рік тому +1

    very cool William! Your videos are showing remarkable improvement with each new upload!

  • @Aleksey_V_
    @Aleksey_V_ Рік тому +1

    Thanks a lot, Willian! Your videos not only very informative for me, but sometimes give unexpectable answers to questions that have remained unanswered for a long time :)

  • @scope_fx
    @scope_fx Рік тому +1

    I desperately needed a video like this... thank you!

  • @victorblanchard7774
    @victorblanchard7774 Рік тому +15

    William, I'm really happy to see you increasingly involved in sponsored videos. You absolutely deserve this recognition, and I have no doubt that you will bring immense value to the brands you partner with. Your content is consistently outstanding!

    • @user-lz5vh9bb5w
      @user-lz5vh9bb5w Рік тому

      You're happy to see more ads that can't be automatically blocked? Weird take but okay.

    • @victorblanchard7774
      @victorblanchard7774 Рік тому

      @@user-lz5vh9bb5w While I personally do not require these advertisements, I believe they serve as a beneficial source of revenue for UA-camrs who produce quality content. This financial support can be an incentive for them to continue creating more engaging material, which I wholeheartedly support. During sponsored advertising, I often utilize the x2 playback option, as I find it quite manageable to invest an additional 30 seconds if it contributes to the content creator's work. Moreover, this advertisement is well-targeted, which alleviates any concerns I might have.

    • @MonstaRabbit
      @MonstaRabbit Рік тому

      @@user-lz5vh9bb5w I mean if these ads help him continue to create great content like this for "free", I have no problem with them at all. I honestly hope they keep coming

    • @小豹-l1k
      @小豹-l1k Рік тому

      ​@@user-lz5vh9bb5w It's the money he earns that motivates him to make more videos

  • @IbnBahtuta
    @IbnBahtuta Рік тому

    I could almost see Henry drinking a potion. Awesome choice of thumbnail. Way, way beyond eye candy.

  • @VIRUSMUSICc
    @VIRUSMUSICc Рік тому

    Long time no see the legend is back ❤

  • @RedEyedHolloway
    @RedEyedHolloway Рік тому +21

    Great video, Will! Thanks for that! Not going to lie though, I was hoping for more use out of Path Tracer. I would love to see it being used more in your videos, as I don't see a lot of love for it in general, nor do I see a whole lot of development support for it. It's a quintessential tool for those of us using Unreal for more traditional Visual Effects, but there's numerous, sometimes nearly-dealbreaking, limitations (like the one about it not supporting Nanite Displacement) and I would love to hear workarounds, tips, console commands, and processes that creatives who are more vetted use in their everyday workflows. Anyways, thanks again! Hope to see more Path Tracer in the future! 🙏

  • @funkyguy0
    @funkyguy0 Рік тому

    Once again William for the win and great tutorial. You helped me in my career in a major way. Your Tutorials are so impactful to many people. In my case you have helped shape my career. Thank you.

  • @Agachack
    @Agachack 8 місяців тому

    Than you very much, I have a really hard time understanding how to set up and scene, not to mention how to light it up, so all your videos (which have been recommanded to me on social media), are really helpul. I'm gonna download the project, rewatch the video, and follow along to have a better grasp at what you explained.

  • @citizenoftheverse4653
    @citizenoftheverse4653 Рік тому

    Great tutorial, I was struggling with some interior scene lighting and you just gave me the solution!

  • @manuvikraman1611
    @manuvikraman1611 Рік тому +1

    Looks incredible. Very informative. Thanks

  • @maciejklosowski6006
    @maciejklosowski6006 Рік тому

    Great tip about Lumen Albedo Boost. If I'm not mistaken, you can turn meshes to 2-sided in order to prevent light leakage.

  • @Rubass_
    @Rubass_ Рік тому +1

    its not about the simple setting, ITS ABOUT THE ESXPLANATION!! LOVE IT WILL

  • @prraneth-skyop1374
    @prraneth-skyop1374 Рік тому +1

    Pure gold man
    Thanks q for teaching us

  • @DaNiElMmM93
    @DaNiElMmM93 Рік тому

    its been a couple of years learning with you, and I can just say
    TE AMO Will!

  • @MichaelBullo
    @MichaelBullo 3 місяці тому

    Fantastic video. Thank you.

  • @bananacomputer9351
    @bananacomputer9351 Рік тому

    That rect light aaaaasome!

  • @joshthorntonmediaartist
    @joshthorntonmediaartist Рік тому +1

    Very informative as always, thank you!

  • @CinematographyDatabase
    @CinematographyDatabase Рік тому

    Looks great 🍻

  • @DonPatro92
    @DonPatro92 Рік тому

    You Faucher, you did it again.

  • @carrot1st192
    @carrot1st192 5 місяців тому

    Oh my GOD this is really useful!!

  • @andrewwelch5017
    @andrewwelch5017 Рік тому

    My first project using Unreal is a reconstruction of a 4th century Roman bath. I had assumed that, like a path tracer, I could illuminate the interior using only the sun and skybox. Nope. For someone used to the relative simplicity of path traced renderers, working with Lumen GI can be a frustrating process. Thanks for the help!

  • @KULTRAltd
    @KULTRAltd Рік тому

    Thanks for the video!

  • @shtrikh3d
    @shtrikh3d Рік тому

    whoa whoa whoa. incredible.
    Thank you very much for this analysis of lighting
    maybe you could do a breakdown of this scene on how to create such a cool environment? analysis of materials, decals, puddles?

    • @rjarora5054
      @rjarora5054 Рік тому +1

      Step 1: pick a theme, look at references,make a moodboard(PURE Ref to keep them all in as a board) take a paper draw the idea you have in mind only using shapes and figure out composition of your scene. Likee oooh I wanna make a GoT inspired scene with a man prepping himself to fight a huge dragon.
      Step2 unreal engine:
      Use environment light mixer to create basic lighting.
      Use cubes and other primitive shapes from place actors tab, to whitebox/greybox the composition u laid out in pen and paper until u reach something u like.
      Now add a camera to your scene, switch to cinecamera actor, move the camera around until your composition fits the camera. Lock it by right clicking it so it doesn't move when u roam around the scene.
      Now, instead of jumping into texturing, light out your scene, make a post process volume from place actors u need to search it. Literally play around with settings until u find something good. I recommend starting off with lumen only ABSOLUTELY no raytracing you'll be learning and slow load times will be hassle and do +20 DMG to your will go work.
      Step3: texturing
      P.S: Don't download at the highest texture details or NANITE. it's gonna blow up the quality and moving around the scene will be slow.
      Use, quixel mixer, megascans, and bridge.
      I'd recommend looking at unreal engine + mixer in UA-cam search
      Step4: Details
      Now you're gonna jump into the most fun part making your environment more lived in, use decals from bridge to damage, or add steet graffiti etc into your scene.
      Use small rocks , flying birds, fog cards.
      And that's it you're done, good job 🎉

  • @waterdragonstudios7167
    @waterdragonstudios7167 Рік тому

    A great video and a very cool scene. Thanks for this.

  • @stephenmurphy8349
    @stephenmurphy8349 Місяць тому

    Great video. Thanks!

  • @bahamut149
    @bahamut149 Рік тому

    So similar to vray when i first used it. Interior rendering request a rectange vray light in the window even though there was vray sun and HDRI in the scene.

  • @kristofferjohnsson237
    @kristofferjohnsson237 Рік тому

    You're the best man thank you so much for sharing you work 👍

  • @Studio3n3
    @Studio3n3 Рік тому

    Awesome video as always William! Thank you for all the tips & tricks.

  • @nadiryoussef3035
    @nadiryoussef3035 Рік тому +1

    What a legend 🙏🏻 as usual very informative and interesting topics, keep sharing ur Magic ❤️

  • @tinybanditgames
    @tinybanditgames Рік тому

    Awesome work!

  • @PlayCrestfallen
    @PlayCrestfallen Рік тому

    Very cool, been using ALLLLL your suggestion, games online multiplayer looking realistic with 120 fps, thank you so much sire!

  • @Particle67
    @Particle67 Рік тому

    Awesome tutorial. Thank you

  • @Andrew-tl9gk
    @Andrew-tl9gk Місяць тому

    Tbh what you see in the beginning with Lumen is exactly how the scene would look in real life: Not much light is coming in. What you did is an unrealistic scene, like they often do in movies. If one looks closely one can see the entrance is actually a huge light that would never happen like this in real life.

  • @armangfx
    @armangfx Рік тому +1

    Wow man, you are not just a UA-camr that shares content or do “tutorials”, you are a teacher Man. Thank you very much Will, I learned a LOT from you, God bless you

  • @Glowbox3D
    @Glowbox3D Рік тому

    Thanks William!

  • @JasonKey3D
    @JasonKey3D Рік тому

    excellent as usual William 👏 jam packed with great tips! I might try to do something with this scene, thanks for sharing ! 🙏

  • @Nikita_Terok
    @Nikita_Terok Рік тому +1

    это просто гениально!

  • @harringtonday5319
    @harringtonday5319 9 місяців тому

    Amazing tutorials - Thank you!:)

  • @I3ordo
    @I3ordo Рік тому

    gotta love those boosts on "diffuse" and "bounced lights" i sorely miss since corona...also the reflection boost in red shift.. this physical accuracy thing should be an option not a rule :)

  • @mingjuncai-pu5ci
    @mingjuncai-pu5ci 7 місяців тому

    OMG,this is so helpful

  • @Ryu_Hayabusa
    @Ryu_Hayabusa Рік тому

    Thank you! Helped me a lot. 💡

  • @andrey.003
    @andrey.003 Рік тому +1

    hi. why dont you use hardware ray tracing shadows in the project settings? wouldn't it give a better result ?

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +1

      No. I only use hardware raytracing on the lights that need it in this video, because hardware raytracing has a lot of side effects that aren't always good when combined with Lumen. :)

    • @andrey.003
      @andrey.003 Рік тому

      @@WilliamFaucher maybe it is specific for your project. I made a bedroom and to achieve the same shadoes as path tracing mode i had to enable rt shadows in the project settings. Without it it looks weird, like there is no shadows at all 😀. Ok there are shadows but not the little ones, like screen space shadows would be. Anyway, thanks for the video. And please make more videos on unreal engine.

  • @mohammadalaaelghamry8010
    @mohammadalaaelghamry8010 Рік тому

    Great video, thank you.

  • @melissa.m.conway
    @melissa.m.conway Рік тому +2

    THIS is the lighting tutorial I've been waiting for. Thank you.

  • @UnrealEngineLearn
    @UnrealEngineLearn Рік тому

    William we love you

  • @cg-school
    @cg-school Рік тому

    Nice video! Thanks, bud!

  • @Nykr
    @Nykr Рік тому +1

    2:11 video starts

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +1

      That’s what the video chapters are for :)

    • @Nykr
      @Nykr Рік тому

      @@WilliamFaucher You're correct. Thanks for a very impressive video. Impressive knowledge❤️

  • @matthewaustinpye
    @matthewaustinpye Рік тому

    Another fantastic video! This is unrelated but do you know how to make MH hair simulations not flicker in the MRQ? This one has stumped my team for the last few weeks.

  • @MrMandarin20
    @MrMandarin20 9 місяців тому

    good and useful information

  • @chelo111
    @chelo111 Рік тому

    this mad real-thank you bro-god bless

  • @guille_ibanez
    @guille_ibanez Рік тому

    This is great, William! My EHF volumetric light floods the scene completely and if i increase the 'volume scattering intensity', this affects the whole scene, not only the 'beam' of light. In Path Tracing it works as it should, weird.

  • @mae2309
    @mae2309 Рік тому

    AMAZING!!!!

  • @tomtomkowski7653
    @tomtomkowski7653 Рік тому

    What a legend!

  • @tinotrivino
    @tinotrivino Рік тому

    Amazing!!! I will start with this channel same like MR3D-Dev, I hope i can learn from you both for my future longplay movie.
    Hugs from Toledo, Spain.

  • @annthomas217
    @annthomas217 11 місяців тому

    I could really use a video that is for beginners. It's taken me a half an hour just to do the steps through the 4 minute mark. Then at 4:05, you show disabling the lighting, but I can't find this at all. I found how to open Levels, but I can't find out how all those lighting levels appear, even after searching. I'm going to have to bail on this video, as I simply can't move forward with the lighting still on. Got any suggestions for a simpler video? (I've got over 20 years in theatrical lighting as a background, so it's not what lighting is needed to make it look crazy good, it's how to make UE5 do what I already know how to do IRL.)

    • @WilliamFaucher
      @WilliamFaucher  11 місяців тому

      I made a lighting for beginners tutorial you can check out on my channel ☺️

  • @eyouelkassahun369
    @eyouelkassahun369 Рік тому

    Thanks a lot, It would be very helpful if you make a video on glass material in UE5. thanks

  • @MridulArora-k4o
    @MridulArora-k4o Рік тому

    Hey William, will you make a video on how you setup a fresh laptop/ desktop for your work, with unreal engine and other 3d work? It would mean a lot to me!

    • @WilliamFaucher
      @WilliamFaucher  Рік тому

      Not sure I understand your question! I boot the laptop, install unreal and Im good to go ☺️

    • @MridulArora-k4o
      @MridulArora-k4o Рік тому

      @@WilliamFaucher Oh sorry for that, I just meant, I've heard and seen many people having separate drives for cache, projects and etc. I'm quite new so I wasn't sure what to do to reduce storage clutter, or how to manage it at least.

  • @nov3000
    @nov3000 Рік тому

    Thank you

  • @DivaAl96
    @DivaAl96 Рік тому +1

    From this video I realized that we might actually live in a simulation

  • @Trevizan
    @Trevizan 4 місяці тому +1

    "Cast Ray Traced Shadowns" It is not possible to click and change this function because it is disabled saying that it is defined by the project settings, but I don't know where to change it. can you help me?

    • @WilliamFaucher
      @WilliamFaucher  4 місяці тому +2

      Open your project settings, and search for «Hardware raytracing» :)

  • @healthograph
    @healthograph Рік тому +1

    Handsome + Brilliant + Knowledge + Generous + Treasure = William Faucher 🙏 Lots of Respect !!!

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 Рік тому

    Very good video

  • @3DComparison
    @3DComparison Рік тому

    Congrats on thee video, good to know that a laptop can handle UE5 so well.

  • @user-lE1ByAvL6ThExBYa
    @user-lE1ByAvL6ThExBYa Рік тому

    U are best!💥💥💥

  • @huzefamalik3182
    @huzefamalik3182 5 місяців тому

    16:50 How you created fire for the torch, also those fire torch can be render through pathtracing?

    • @WilliamFaucher
      @WilliamFaucher  5 місяців тому

      Torches are part of the free starter content ☺️

  • @Ny4teneri
    @Ny4teneri Рік тому

    You are amazing man

  • @DarkoSubotin
    @DarkoSubotin Рік тому

    For getting more light in shadows, have you tried modifying the filmic tone mapper tone curve settings in post process?

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +1

      Nope, because when I render I disable the tonemapper anyway

  • @seancollett6
    @seancollett6 Рік тому

    Here is something you might be able to help with. Why am I seeing flickering in the glass bottles I have on a shelf when rendering? None of the lights are moving and nothing in the scene is moving. However, there are little light reflections that are bouncing around in the render. Any ideas? I have searched everywhere I can think of.

  • @adbelquodooseraky9797
    @adbelquodooseraky9797 11 місяців тому

    thanks

  • @JamyzGenius
    @JamyzGenius Рік тому

    Thank you!!!

  • @qamartausif194
    @qamartausif194 11 місяців тому +6

    Iuse i7 14700k use rtx 3070 but not achive that lighting

    • @Denomote
      @Denomote 3 місяці тому +3

      your hardware won't automatically place lights in the scene for you 😂😂😂

    • @inteligenciafutura
      @inteligenciafutura 3 місяці тому

      I have the same problem

    • @GarrettGoldMOLfilms
      @GarrettGoldMOLfilms 2 місяці тому +1

      check ultra for the cinematic preview, you wont want to work in ultra with that gpu tho

  • @williamtolliver749
    @williamtolliver749 10 місяців тому

    You're doing gods work brother....
    THANKS YOU... I now know its okay to cheat.... And that light blockers dont make me a bad designer..... THANK YOU

  • @kenay1989
    @kenay1989 Рік тому

    Thank you, that's a big help. how did you make the fire?

  • @fddesign
    @fddesign Рік тому

    GREAT VIDEO!!! :) BTW: we can not save the video to a playlist :(

  • @RJ-production50
    @RJ-production50 10 місяців тому

    Thank you so much sir helpfull toturial

  • @besariongogebashvili7605
    @besariongogebashvili7605 Рік тому

    TY

  • @LightWorkerBass
    @LightWorkerBass 9 місяців тому

    Hi William thanks for the video. Not sure if you’ve covered this before but how can we get rid of the flicker happening in puddle reflections seen in the end of your video here.
    I’ve noticed many unreal renders have this and i have had this too. Is this something that can be remedied?
    Thanks again!

  • @MrLarsalexander
    @MrLarsalexander Рік тому

    In the PPV under Lumen, there is a parameter for Skulight Leaking set to 0. What is that doing do help get rid of light bleeding/leaking?

  • @danielastrom8368
    @danielastrom8368 Рік тому

    Fantastic! :) About flickering in water or high reflective surfaces. Seems it only occurs when using a normal map? Is there a work around or is this just limitations? I notice you have some flicker in the floor tiles where the skylight reflects, but its faaar from as massive as i get. I've tried to work with lumen reflection settings but that does not seem to do the trick. Was wondering if you have any idea how about that :)

  • @aminnaderi1693
    @aminnaderi1693 6 місяців тому

    wonderful

  • @iXabhay
    @iXabhay Рік тому

    7:36
    me: wow this looks great!
    william: not very good looking
    me: :o

  • @JimJams-qf9vv
    @JimJams-qf9vv 11 місяців тому

    Any tips for dealing with those lovely blurry reflections on your floor? and how to eliminate noise from artificial lights. Anything around 0.2 roughness seems to cause issues?

  • @dDeoniSs
    @dDeoniSs Рік тому

    Thanks!

  • @vrwizard2616
    @vrwizard2616 Рік тому

    why don't you use skylight leaking? I think this was meant as workaround if lumen does not get enough light from the skylight.

  • @pibemaestro1349
    @pibemaestro1349 Рік тому

    pure gold

  • @qaxt8231
    @qaxt8231 4 місяці тому

    May I ask if you suggest using local exposure settings in the post-process volume? And what about screen space fog scattering?

    • @WilliamFaucher
      @WilliamFaucher  4 місяці тому

      I use global exposure for the most part! Screenspace fog is a separate paid plugin, which I don't feature because it isn't natively available in UE5

  • @jovanpejic
    @jovanpejic Рік тому

    I have a question: at 16:32 minute, lighting with torches is shown. Why do torches give the same light as light bulbs? Shouldn't that light be variable and "floating"? All that is fine, but the key thing is missing and that light is very "artificial".

    • @WilliamFaucher
      @WilliamFaucher  Рік тому

      What do you mean by the key thing? Emissive materials emit light in UE5, but they are such low resolution that you need to assist it with actual point lights.

    • @jovanpejic
      @jovanpejic Рік тому

      @@WilliamFaucher Maybe I expressed myself badly. First let me say that I am an amateur.
      I thought if fire was used as a light, there would already be automatic lighting for it, and fluctuations in lighting in all directions as the flame changes. When they introduced the 3D models of fire and smoke, I thought they simulated fire, introduced both "light" and "darker" parts of the fire so that the fire itself sends light around itself - just like a real fire. Does it exist in the engine?
      If you assist them generally with point lighting, but those fluctuations are done how?
      Thank you for your time and response

    • @WilliamFaucher
      @WilliamFaucher  Рік тому +1

      @@jovanpejic That is correct. Emissive materials (the fire) emit light and variations). But It doesnt emit light very far, and even less indirect lighting. So you need to help it out with point lights. It is a combination of both.

  • @mauriceshapero7200
    @mauriceshapero7200 Рік тому

    Another brilliant and useful video for architects - thank you. I've always been confused by displacement in unreal. Do Megascan materials have it and does it work with boxy geometry or do you have to subdivide it? I want that effect you have on the arches, but with concrete!

  • @bensasi
    @bensasi Рік тому

    great video and thank you! did you use vdbs for the torch flames? cheers

  • @tahseenullah2935
    @tahseenullah2935 Рік тому +1

    Finally ❤