Smash Eggs with TyFlow and Phoenix FD | 3dsMax, Corona
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- Опубліковано 1 жов 2024
- Tutorial on how to crack eggs with gooey Phoenix FD egg whites and soft body TyFlow yolks... are you hungry now?
Also contains a few tricks for fluid sources and alembic export.
Here's the link to my soft body tutorial:
• Birth Multiple Soft Bo...
Hope it helps and thanks for watching!
#3dsmax #tyflow #phoenixfd #simulation #fluid #dynamics #tutorial
I uploaded my channel according to your tutorial
Nice! Looks good :) I gave it a like
Hey stu.....thank u for an awesome tutorial.....everything went great but i had an issue with the alembic mesh export.....when i exclude the group, the yolk gets exported with the eggs and the fractures unlike in yours where only the yolk gets exported 😟
Hey Bhimsen, cheers! Where are you using the export operator? It needs to be in the yolk event. If you are using the export operator anywhere else, you will need to make sure to add a Particle Group operator to all events you wish to exclude.
@@StuLloyd This is some kind of bug.
I also have an export with a shell. Perticle Group doesn't help.
Great idea😂😂 and great tutorial.
WOW!
Can you share the project files...
Bro, get a proper mic
eggcelent
Export particles, export 60 times. That's right. Hematemesis
I'd get that looked at
I mean, Eggcellent tutorial
Excellent tutorial, thank you for your time
what a fucking GOOOOOOOOOOOOD tutorial! DAMN!
Thank you :)
great thnx , can you show us how u change the materals in tyflow? thnx
Hey! I assign a "mutli/sub material" to the tyflow icon, you can then add a "material ID" operator in tyflow events to assign a unique ID. Also, in the "voronoi" settings, if you scroll down to "fractures" you can assign a unique ID to the fragment caps.
Thanks for sharing tutorial
COOL
Yesss; egg breaking; thanks
Awesome work
Now that's crackin!
I give the intro yoke 10/10, more tyflows tuts like these!! great work stu:)
Cheers!!
Please keep making More 🙏🏾🙏🏾
Not a bad joke - genius.
thanks learned a lot, great
Thank you so much for providing the valuable information
No worries! Thanks for the comment :)
Thanks alot
MA MAAAAAAAAAAAAAAAAAAAAAAN!
🤣
Hi, for some reason the liquid i try to create doesn't work the same way it does in your video, i've done the exact same steps as you did, do you have any idea where could i have gone wrong? It emits only like 3 water particles, and not even for all the "stones" emmiters.
Awesome tutorial regardless, thanks a lot!
Hi, are you working in the correct scale? Some other things that may be causing it are your sim grid resolution is too low, and also maybe the birth by speed mod could need tweaking, try birthing fluid without any mod first and see if it all works fine, then adjust the mod, if that is the case.
@@StuLloyd thanks! The problem was low resolution
What, You Egg? [He Stabs Him]
Lol, I had to google what you were talking about ;)
@@StuLloyd lol, im really enjoying the tyflow videos keep it up man!
Cheers, will do :)
Dude. Please continue making vids, or perhaps put out a course & get paid for it?
Easily one of the most enjoyable max tutorials I've watched spiked with interactive elements to keep the viewer engaged!
CHEERS Thanks for saying that :) I've been meaning to get back in to it, had some stuff come up, but will try and get back to it sooner.
@@StuLloyd Hurry up man ! hahaha
Awesome tutorial..
That spawn trick to make the yolk and the emitters was awesome...... Thanks a lot.
No worries :)
you are a King :)
I edit my comment, this is an unbelievable tutorials
Haha, cheers!
Man, You are fast 😊 you also know what you are doing... great Tutorial, thx
Cheers! Yeah, I heavily edit out my umms and ahs, to make it more to the point :)
You did a great job, thank you!
Cracking tutorial mate.
Cheers!
This is just, wow man. Thank you for sharing your hard work. Do you have any tips or tricks for a good rain scene with tyflow plus phoenix fd by chance?
Cheers and no worries! What exact effect are you looking for, there's many ways to do it, but depends on how focused your rain is. Is it close up and needs to be 100% accurate or is it just an overall effect to a shot which can get away with not being 100% accurate?
@@StuLloyd doesn't have to be a 100% accurate one, It is an overall effect with some depth. I did some work and got to a point but would love to see your approach to the situation. But I would have another question about a desert scene, with the sand pouring out as the ground plane twists dramatically. (not sure if that makes sense tho, lol).
@@StuLloyd Both examples would be great! A pouring rain effect with gushing wind, perhaps? And a close-up shot with puddles?