That Creepy Feeling - What is it with Source games?

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  • Опубліковано 25 лис 2019
  • A quick thinking-out-loud look at why so many players report feelings of uneasiness on empty Source maps.
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КОМЕНТАРІ • 20 тис.

  • @mr.jackpot9146
    @mr.jackpot9146 3 роки тому +3142

    I think part of the reason is the pseudo-realism of the source engine. Everything looks real but it doesn’t at the same time

    • @Gravecat
      @Gravecat 3 роки тому +289

      It's like the uncanny valley of architecture.

    • @Densoro
      @Densoro 3 роки тому +92

      Uncanny valley x kenopsia/liminal space

    • @krisjanisnoviks120
      @krisjanisnoviks120 3 роки тому +136

      yess and the bland repetetive textures on most big objects and lighting on default is like in a hospital

    • @p.r.e.m.k.e.r.7344
      @p.r.e.m.k.e.r.7344 3 роки тому +4

      +1

    • @scrubly_jr
      @scrubly_jr 3 роки тому +65

      the lighting is all really flat and it's hard to identify light sources in most cases. there also aren't really any shadows

  • @SpringDavid
    @SpringDavid 3 роки тому +20050

    the worst thing isn't that you're scared of being alone, you're scared of *_not_* being alone and thinking you are.

    • @alejohndrom4092
      @alejohndrom4092 3 роки тому +924

      That hit different, holy shit

    • @Rickfernello
      @Rickfernello 3 роки тому +486

      Yeah I'm stealing this one.

    • @SumgoodAsszaza
      @SumgoodAsszaza 3 роки тому +179

      im scared

    • @SpringDavid
      @SpringDavid 3 роки тому +91

      @@Rickfernello ralsei no

    • @SpringDavid
      @SpringDavid 3 роки тому +205

      @@Rickfernello RALSEI I'M FAKING PUTTING YOU IN RULE34 IF YOU DON'T STOP THIS ACTION

  • @billnyetherussianspy7070
    @billnyetherussianspy7070 Рік тому +804

    This is probably how a kid that stayed up late feels. When you were with other people it was fine but when you’re alone, it becomes scary.

    • @symix.
      @symix. 11 місяців тому +21

      I never felt that way and stayed up late tons of times as kid, I have always felt at peace alone.

    • @woahnut
      @woahnut 10 місяців тому +28

      it’s kinda wierd, but that’s sorta how I feel being the last person in a discord call after everyone leaves

    • @frido_lino
      @frido_lino 10 місяців тому +5

      @@woahnutreal af, lol 23mins ago

    • @olutukko2681
      @olutukko2681 10 місяців тому +12

      ​@@woahnutespecially after you've checked the clock and it's closer to 3am, everyone is sleeping, you're not sure if you want to keep playing alone since everyone has left already but you don't quite feel like going to sleep. Fuck man this videos comment section is bringin up emotions and I'm not sure if I like these emotions :D

    • @Fosten12
      @Fosten12 9 місяців тому +3

      ​@@woahnutI understand exactly what you mean.
      Maybe it's how true loneliness feels?

  • @kptnix
    @kptnix 10 місяців тому +209

    I think the combination of photorealistic textures with a lowpoly, flat and motionlessly dead world. The light and shadows doesn't feel right. It's kinda reminiscent of the scariest show from my childhood: Courage the Cowardly Dog. It also applied photorealistic textures to surfaces, and it was really really creepy.

    • @nafsii04
      @nafsii04 6 місяців тому +3

      the corpses didnt need to be as graphic but they are

  • @gnaurai6251
    @gnaurai6251 4 роки тому +4224

    I think the creepyness comes from the 3D realistic art style. STALKER does this to a lesser extent, the rusted, lowres filtered textures make everything appear "realistic" but it's also not.

    • @communistbabushka9038
      @communistbabushka9038 3 роки тому +99

      the feeling that you get in STALKER is unmatched, especially in Anomaly. It's a combination of ambience and the fact that you might be stalked as well by people or monsters that don't show up until the very end and jumpscare you. It puts me on edge every time.

    • @dopey473
      @dopey473 3 роки тому +70

      It's something called a slavic setting bro. They're usually depressing and eerie.

    • @COHOFSohamSengupta
      @COHOFSohamSengupta 3 роки тому +33

      @@communistbabushka9038 STALKER 2 coming..anu Cheeki breeki iv damke comrade

    • @COHOFSohamSengupta
      @COHOFSohamSengupta 3 роки тому +11

      @̣ chernoby veterans join Duty on its triumphing march towards victory

    • @user-of2gd7nv5s
      @user-of2gd7nv5s 3 роки тому +7

      @@COHOFSohamSengupta Slava Monolita! You infidels wont be our match when our glorious warriors in their eternal union with the Monolith march into the rest of the zone!

  • @diggy1147
    @diggy1147 3 роки тому +8691

    I feel that it's because the worlds are largely unanimated. There's no sense of time.

    • @GhostAeoni
      @GhostAeoni 3 роки тому +826

      Exactly my thoughts. Like the entire planet has stagnated . If I went outside one day and everything was empty and still I'd be creeped out.

    • @nickahnator
      @nickahnator 3 роки тому +63

      Deep.

    • @rizqyjauhary397
      @rizqyjauhary397 3 роки тому +454

      Yeah it's just dead silence, nothing there feels alive. All empty, but with an ambience sound in the background? Weird, maybe that's why I'm uneasy.

    • @KevinReillySV
      @KevinReillySV 3 роки тому +184

      It all looks old and grimy but like it doesn’t age or move at all

    • @Sahelanthr0pus00
      @Sahelanthr0pus00 3 роки тому +176

      The background noise makes it seem like it should be populated but it’s unnerving since there’s no one ther

  • @johnnytran4365
    @johnnytran4365 Рік тому +1196

    What makes it so creepy is the liminal aspect of these games. The feeling like there should be people in these places where you hear city sounds, cars, and metros but have yet to see anyone is what gives you the creeps that you might not quite be so alone as you thought you were. Another thing that adds onto this is the layer of nostalgia. Many of these maps were played by many people as kids and teens then. But now, many sit empty, giving it an eerie feeling.

    • @bernlin2000
      @bernlin2000 Рік тому +39

      Expecting someone to be around the corner and it never happens...that's the core horror, I think. The endless failed anticipation.

    • @MrSolus-ls6us
      @MrSolus-ls6us Рік тому +13

      Yet Ive never played GMOD as a kid, yet it still gives me a creepy feeling.

    • @Harry-kx9df
      @Harry-kx9df 10 місяців тому +3

      It feels like you're walking around and not able to see anything happening around you.

    • @Chrisdvc26
      @Chrisdvc26 10 місяців тому +4

      I thought it was very relaxing to not have people attacking you left and right. You can just take a nice quiet stroll down the street.

    • @sharonheisler1557
      @sharonheisler1557 10 місяців тому +1

      right on point

  • @kishnextdoor
    @kishnextdoor Рік тому +248

    I remember spawning alot of NPCs just to keep myself company. But the eerie feeling is still not going away

    • @floof6896
      @floof6896 10 місяців тому +14

      the graphics and visuals also play a part

    • @slavkokrstic
      @slavkokrstic 8 місяців тому +2

      Britness really dark while you playing and texture.

  • @weedsmoke8776
    @weedsmoke8776 3 роки тому +6110

    It’s just............so still, there is no wind, the leave or grass don’t sway. You hear ambience and sirens. But everything is completely still and motionless.

    • @thebestplayerdead956
      @thebestplayerdead956 3 роки тому +215

      I get the same feeling with minecraft

    • @B4d4pp13
      @B4d4pp13 3 роки тому +95

      Purgatory

    • @unravelmysoul1598
      @unravelmysoul1598 3 роки тому +16

      That's the first thing i noticed

    • @rion7720
      @rion7720 3 роки тому +142

      The textures too as well, the mix or dirty realistic style and now oldschool textures

    • @MT-ll3tu
      @MT-ll3tu 3 роки тому +29

      Console games that ask too much visually like anything before the 360/PS3 era had this issue. Like many PS2 games having poor colour range.

  • @vix2353
    @vix2353 3 роки тому +23188

    How to describe source games
    “Things are quiet”
    “Too quiet”

    • @throatychunk
      @throatychunk 3 роки тому +884

      then there's TF2

    • @moraviancrusader3741
      @moraviancrusader3741 3 роки тому +710

      @@throatychunk “LEEEEEEEEEETS DO ITTTTT.”

    • @TheDJBrojo
      @TheDJBrojo 3 роки тому +485

      @@moraviancrusader3741 *"NO ONE OF YA WILL EVAH SURVAIV THISS*

    • @DIMITRI_III
      @DIMITRI_III 3 роки тому +380

      @@TheDJBrojo *MEEEEEDIIIIIIC*

    • @cloudykid4696
      @cloudykid4696 3 роки тому +241

      *HERE I COME!*

  • @Atlas12345
    @Atlas12345 Рік тому +450

    I have another thing to add:
    (Speaking for the older, hl2-type maps, since the video talks about those.)
    These (older) source maps are very often incredibly stationary; nothing or very little is moving (Other engines seem to care more to give plants, or other things affected by things like wind, at least some kind of movement).
    The movement comes from the players on it and when they aren't there, only a frozen world (often with post-apocalyptic assets from hl2) remains. When you add a soundscape that hints at activity, you get a situation where you have two regions in the world you're in: an empty one, where you are now, and an active one, somewhere out there.
    The scary part is that you do not know where the border between these two regions lies, you might cross it around the next corner and rationally we all know that in a source game, you will most likely not encounter it. Emotionally though, our brain does not know that and so, it needs to find out where this border lies to be at peace.
    Humans inherently do not like suprises like this.
    We don't nessecarily dislike being in either environment (active or empty), because we can adapt our state of mind to it, but we DO dislike being in one of them while we are in the state of mind of the other type.
    --> Example: You're been walking alone, no one in sight for a while, and you turn a corner and suddenly you see a person just a few meters ahead facing/walking into your direction. (Slightly) scary? What if this happened while walking in a crowded city?
    --> Example 2: You've been walking in said city, enough people around. You walk into a narrow side street. No one there. Not a big deal, you expected that, why would there be a lot of people in this connecting street? You reach the end but there is STILL no one there, same with the next few streets you wander into. Feel uneasy? You were in a social state, but you're being suprised because the way your brain prepared itself did not match the state you needed to be in.
    Please excuse grammar mistakes I made, I am not good at explaining things in English.
    TLDR;
    Humans have learned to trust their instincts. If it says "There must be people here" and there are none, the human becomes weary/alert (which is very closely related to fear, arguably the same)

    • @williamleona5482
      @williamleona5482 9 місяців тому +4

      Ive experienced those things but didnt know it were supposed to be this creepy. 😅

    • @marvin9952
      @marvin9952 8 місяців тому +3

      Now I found out about why I was feeling like that when I was an 8 year old playing counterstrike 1.6

    • @dileonardo.federico
      @dileonardo.federico 7 місяців тому +1

      Underrated comment

    • @stevenchoateracing3087
      @stevenchoateracing3087 7 місяців тому +1

      Why this comment doesn't have more likes is BEYOND me

  • @Ireee702
    @Ireee702 10 місяців тому +35

    Something I've noticed is that these maps are usually big, or at least look very big... but then you go to all the rooms, apartments... and you can't even see some chairs or boxes, or something destroyable or interactive.
    It's like the world it's extremely big but there's nothing there, really. Like if you were living in a movie set.

  • @RevCo78
    @RevCo78 4 роки тому +10739

    Old empty source maps have a backroom kind of feeling.

    • @cvic9842
      @cvic9842 3 роки тому +262

      exactly!

    • @cockroach5078
      @cockroach5078 3 роки тому +194

      I knew I wasn’t only one to notice that

    • @HeyItsDoodler
      @HeyItsDoodler 3 роки тому +43

      Yep yep yep

    • @snowybaka_0
      @snowybaka_0 3 роки тому +191

      I designed a few maps and while walking through them, i still get unnerved by this

    • @alanfran
      @alanfran 3 роки тому +121

      i get that feeling a lot more with beta content, like the maps of test_citadel of half life 2, though half finished and completely different to the retail concept, the vibes it gives are really unnerving, specially the tiles covering the walls.

  • @vilzupuupaa4680
    @vilzupuupaa4680 3 роки тому +2771

    There are many reasons:
    1. The feeling of not being alone when you think you are.
    2. The blandness of colors
    3. The ambient noises
    4. Nothing is moving.

    • @sk8c
      @sk8c 3 роки тому +9

      True

    • @mrflippy3578
      @mrflippy3578 3 роки тому +20

      Those are three reasons. The first one is literally because of the other three lol

    • @theblitz1687
      @theblitz1687 3 роки тому +31

      @@mrflippy3578 iq has left the chat

    • @Rugg-qk4pl
      @Rugg-qk4pl 3 роки тому +32

      Above all, the reason its creepy watching this video is PRIMING. Everything in this video was set up so we feel uneasy from the nostalgic start, to unnerving music, to the suicide story. I felt weird watching this video, but I played on this map just yesterday and I had absolutely no creepy affects on me.

    • @oocobol
      @oocobol 3 роки тому +3

      i thought your pfp was the adobe logo

  • @atomicNoodle
    @atomicNoodle 10 місяців тому +6

    Bro that zombie in cs_office just as you said 'See someone around the corner' really got me. That was genius. I had to replay to check if what I saw was there.

    • @skankalank2000
      @skankalank2000 5 днів тому

      lol it was jimmy neutrons dad! i also saw it and was like wait a minute

  • @informitas0117
    @informitas0117 11 місяців тому +50

    Never in my life have I thought Source engine games to be creepy. But that map's soundscape is made for horror.

  • @kaymonyoung1054
    @kaymonyoung1054 3 роки тому +1748

    Imagine playing skyrim, but you're the only character. No npc's, no enemies, just you.

    • @teriyakii1235
      @teriyakii1235 3 роки тому +173

      And I thought Doom without demons is already creepier than anything else

    • @skeletron69yearsago16
      @skeletron69yearsago16 3 роки тому +46

      Holy shit

    • @themaing4451
      @themaing4451 3 роки тому +38

      That would be boring asf

    • @WitchKing-Of-Angmar
      @WitchKing-Of-Angmar 3 роки тому +70

      It would just be "hiking through the woods in 1450"

    • @GBomb9704
      @GBomb9704 3 роки тому +18

      I remember that happening in Fallout New Vegas when I booted the game up it crashed at and I had to restart then it played as normal but there where no npcs at all

  • @grax2308
    @grax2308 3 роки тому +1518

    This atmosphere or garry's mod... You always hear wind, birds that doesn't exists. You walking on map and you doesn't see any life, all feels so empty and even dead. This is creeps me out always while i was playing alone on some sandbox standart maps.

    • @Lactopurg4
      @Lactopurg4 3 роки тому +31

      i always play on neon construct and neon flatgrass because it feels less dead
      i don't know why, but it does

    • @jollygreenjeff2640
      @jollygreenjeff2640 3 роки тому +9

      gm_construct more than gm_flatgrass

    • @b0leg23
      @b0leg23 3 роки тому +7

      Just put a few silly models in there an you'll get rid of it

    • @klaykid117
      @klaykid117 3 роки тому +14

      The weird thing is though is you get this feeling even in TF2 when nobody is in the server

    • @DarioCurci.
      @DarioCurci. 3 роки тому +7

      I actually like the dead atmosphere. I dunno why but It almost makes me cry from nostalgia.

  • @user-ef3qd2yb2x
    @user-ef3qd2yb2x Рік тому +41

    For some unknown reason this unnerving feeling of loneliness makes me more passionate and fascinated about source games, in gmod and hl2 in particular

    • @victordarkreapewr444
      @victordarkreapewr444 Рік тому +6

      Same, it just feels oddly... right, like it always fascinated me how these games could promote uncannynes just by their simple graphics, im looking foward to getting more in depth into this.

    • @MrSolus-ls6us
      @MrSolus-ls6us Рік тому +5

      @@victordarkreapewr444 I think it has to do more with the Ambient sound effects and the level of detail put in the environment rather than the graphics

    • @bujfvjg7222
      @bujfvjg7222 10 місяців тому +3

      Windows 98 and 95 share the same empty feeling!

  • @imcostalong
    @imcostalong 10 місяців тому +34

    As a photographer, it has a lot to do with the negative space. I had the same sensation in Texas. There is so much negative space in Texas haha. When you have a lot of space and room between things there is a sense of isolation. When I compose frames and I want to intensify that feeling, I purposefully add a ton of negative space between the canvas edges and subject matter and make the background devoid of much distraction.
    Design wise it also creates attention. There’s a sense of vulnerability with a lot of room. You subtract additional subjects and pair it with melancholic color palettes and you have a prime foundation for pushing those feelings of isolation, melancholy, and/ vulnerability. These are things that I definitely resonate with, but I take it as a calling that 1) Others feel the same way so I’m not alone in that respect, 2) an acknowledgment that what I’m feeling is not unique or special 3) that feeling of discomfort points out an inherent issue I maybe am dealing with 4) awareness of the issue means I can also glean the awareness of the solution to the issue.
    If you ask me, there’s one thing that the digital world has shown us is our need for the real genuine connections in our lives. Maybe somebody is attracted to scenes like this because they feel strangled by people around them and maybe others are repulsed or scared of scenes like this because they reinforce a feeling they wish to escape. That’s the beauty of Art, it acts a microcosm of what’s happening between the surface for both the Artist and the Audience. Too often, I think, we focus on the Art itself versus how the Art impacts us personally. There’s insight to glean from our response to things.
    Edit: you also get this feeling with Liminal spaces, or really anything that is uncanny. The unfamiliar is uncomfortable, we have a tendency to look for parallels in the unfamiliar to what we can know. So recognizable things arranged in unfamiliar ways can create a lot of mixed emotions that take a while to unpack. The more you study Art and create Art the more you start to realize it’s just people sharing ideas and emotions just to be understood better. Art is it’s own language and even Great Artists miss the message of other artist for the message they need to tell themselves. At the end of the day, it’s just people trying to connect with people, that’s what’s important.

  • @isaacibbotson4632
    @isaacibbotson4632 3 роки тому +4050

    The thing that makes source games creepy is that they're just so still. There's nothing moving, no wind blowing, nobody's talking. It's a dead world and it feels unnatural

    • @greatgamegal
      @greatgamegal 3 роки тому +398

      To add to this there's artificial noise, things like birds chirping that don't exist..

    • @janis551
      @janis551 3 роки тому +110

      yess. Ive been palying source games since 2017 bec my PC was trash and I wondered why this shit is running in like 100 fps. Then I discovered everything looks dead and nothing is moving or doing anything. also every source game looks the exact same. The shit im talking for 3 years now.

    • @ssenrak8117
      @ssenrak8117 3 роки тому +179

      Dead and empty world but with everything quite recent. Not like a post apocalyptic world with everything destroyed justifying who no ones there. Just no one with recent and not destroyed buildings.
      Also other stuff that gives the weird feeling : everything is flat. There are almost no 3d volume, just flat surface with HD textures, and also the scale of everything seems a bit off but not too much

    • @YourSkyliner
      @YourSkyliner 3 роки тому +75

      It's a bit like that old Stephen King story, where a couple of people somehow get removed from the real world while on a flight from LAX to Boston. After they manage to land the plane they realize that they're trapped in this static, leftover version of reality where nothing ever changes and everything feels stale and dead.

    • @slavarodu5062
      @slavarodu5062 3 роки тому +59

      That, combined with socialist/brutalist architecture which gives you unsettling feelings of someone always watching you

  • @briarwoods17
    @briarwoods17 3 роки тому +1170

    It’s the atmosphere. There are sounds of life and people around you, but there’s nobody there. the droning background hum, the police cars, the creak of seesaws, it’s filled with life, but nobodies home

    • @chiefr9627
      @chiefr9627 3 роки тому +53

      It's probably comparable to that episode of the Twilight Zone where the soldier finds himself in an empty town, but little things keep happening like food appearing and vehicles running.

    • @husseinnaji2827
      @husseinnaji2827 3 роки тому +9

      @@chiefr9627 now THAT'S creepy

    • @maelstrom9727
      @maelstrom9727 3 роки тому +19

      Yeah, that's basically how I was thinking of it. Not only that, but the fact that these maps are meant to be multiplayer. A place full of other people around you, with something always happening, yet when no one else is there it's just... off.
      Edit: I realize now that the video continues on to say pretty much exactly what I just commented

    • @madmax2069
      @madmax2069 3 роки тому

      Yeah, I do believe you're correct

    • @corivian
      @corivian 3 роки тому

      Yea indeed

  • @aaronite1000
    @aaronite1000 Рік тому +18

    This is a very interesting video, as someone who was 13-15 at the time playing gmod on rp downtown V2 with so many other players and very fond memorable experiences I took the time tonight to revisit the map alone wondering it for 20 minutes. As maps have updated and progressed on and me being a 25 years old now it was a surreal experience, it was like walking through the remnants of the past, forgotten personal memories which no one else in my social circle can relate to or understand. The eerie noises in the background, the abandoned sewers for where i used to base with multiple other people and be filled with voice coms, only to be replaced by the sound of dripping or running water with faint sirens in the background. Simply chilling.

  • @rayraysss
    @rayraysss Рік тому +13

    7:30 I wasn't prepared for this

    • @Patches_Idk
      @Patches_Idk 3 місяці тому +2

      for what exactly?

    • @blobpoe
      @blobpoe 6 днів тому +1

      @@Patches_Idk the spooky monster

    • @killoskan
      @killoskan 4 дні тому

      I was hoping i wasn't the only one that got spooked lol.

  • @xxfalconarasxx5659
    @xxfalconarasxx5659 3 роки тому +30090

    There is a psychological phenomena that describes this feeling, often known as "kenopsia" or "kenophobia". It's the stressful feeling you get when you enter empty spaces, typically a location that you would expect to be bustling with people, only to find the area empty and abandoned. These are sometimes known as Liminal Spaces. For example, entering public areas after closing time, like a park or a school late at night, long after everyone has left. Another example would be spelunking through decrepit abandoned buildings. I would figure that this applies to abandoned servers on video games too.
    When I was young, I would sometimes leave important school materials behind at my elementary school, and would have to go back after closing time. It's very eerie, because I am so used to seeing the place bustling with people, but late at night, there is usually nobody there. Sometimes there might be one janitor, but that isn't a guarantee. Most of the lights are also turned off. I can't help but get this feeling that I am being watched when I am there.

    • @Osprey22
      @Osprey22 3 роки тому +1048

      Thanks for explanation. I was thinking about that too.

    • @Doritos-sz8pc
      @Doritos-sz8pc 3 роки тому +986

      Yeah I was thinking about it. It happened in winter evening. When I was studying at school there was a parents meeting. I stayed for the extra lessons and after finishing it I was forced to wait for my mom. I was sitting at the hall and I felt that I need to go to restroom. It was late so most of the places were dark and mostly there wasnt any light. Walking through hallway with half of the lights off was so unnerving and the constant buzzing sound of light add up to it. When I was going back to hall I felt that something or someone is watching. My instincts kicked in so I felt like I should get away fast as I could. When I saw parents leaving have never been so happy to see people

    • @apchistuz
      @apchistuz 3 роки тому +180

      Probably i have kenospia

    • @gnu191
      @gnu191 3 роки тому +226

      I get that feeling whenever I play on commonly played online maps in gmod or TF2 mixed with nostalgia as I've been playing those games for about a decade.

    • @rommyjoj326
      @rommyjoj326 3 роки тому +68

      The comment I was looking for

  • @uniquelybasic7960
    @uniquelybasic7960 3 роки тому +2766

    Left 4 dead with no zombies is terrifying, it’s just quiet dark and creepy.

    • @lobzoy
      @lobzoy 3 роки тому +296

      i tried it out and i could only stand it by pretending theres zombies out there, far away in the map, and that they just havent seen me yet. otherwise, i'd just leave or turn the director on.

    • @MtnDew4828
      @MtnDew4828 3 роки тому +81

      it's sccary, when that happens I would have my brother play the game

    • @Ultra289
      @Ultra289 3 роки тому +8

      Its not scary at all

    • @gdive1982
      @gdive1982 3 роки тому +12

      especially the swamp map

    • @dragongamer2317
      @dragongamer2317 3 роки тому +140

      With zombies it isn’t scary, but without them is horrifying

  • @noone42069
    @noone42069 10 місяців тому +24

    The colour pallet has a lot to do with the tone as well. Personally, Source feels like home. It's like that favourite pair of shoes or old bike you loved to ride.

    • @tonelemoan
      @tonelemoan 10 місяців тому +1

      The engine places no restrictions on pallette though. It's just an engine. If you wanted to make a bright, over-saturated game in it then you can.

  • @nano7586
    @nano7586 10 місяців тому +18

    What I love about Valve is almost each of their games is a flagship game. They reinvent the gaming industry over and over again.

  • @fariyanahmed5182
    @fariyanahmed5182 3 роки тому +1914

    I spent like 3000 hours on garrysmod, feeling was present everyday

  • @mhagain
    @mhagain 3 роки тому +544

    Part of the effect is that the interiors don't look lived-in. They look like they were designed by an unemotional AI to emulate human society, but completely missing the point of what makes a society feel alive.

    • @The_Noblest_Roman
      @The_Noblest_Roman 3 роки тому +7

      Sounds like you might like the manga "Blame!" Or the game NaissanceE

    • @Eep-
      @Eep- 3 роки тому +1

      @@The_Noblest_Roman blame! Is badass

    • @The_Noblest_Roman
      @The_Noblest_Roman 3 роки тому

      @lunes feriado I think I saw that on release but It must not have stuck so I'm due a rewatch. My counter recommendation is ua-cam.com/video/Zkv6rVcKKg8/v-deo.html

    • @Synthpopper
      @Synthpopper 7 місяців тому +2

      3 years later but I know what you mean. There's no individuality, just bare minimum to sustain an unfeeling life

  • @EduardoIsSmiling
    @EduardoIsSmiling Рік тому +148

    I understand how people might few uneasy in an empty source map, but honestly, I think is very comfy.
    I love the concept of a place that is usually full of people that is now empty, with just me there. It feels like im in a secrete haven and the whole place is just mine. I had a similar comfy and relaxed feeling whenever I got too early on school, or stayed in the school after everyone left, because there wouldn't be anyone

    • @giovannajohnny
      @giovannajohnny 11 місяців тому +3

      Same here bro, when i was in highschool on class starts at 7am, and im already there at 4am. I dont know, i feel so comfortable alone before.

    • @thatcatalyst
      @thatcatalyst 11 місяців тому +8

      While I do get that eerieness on source maps, I have mixed feeling when experiencing what you are saying irl. I've always felt both comforted and creeped out when being somewhere alone. For instance, I work on my family cafe, and sometimes I leave very late in the evening (3-4 am) and the cafe is in the town square, which is almost always lively, but when leaving that late and walking home, I always have that weird feeling of both calm and uneasiness, I can't quite explain it

    • @HieronymousLex
      @HieronymousLex 10 місяців тому +3

      I agree, I love occasionally going into empty servers and just walking around. Sometimes noclipping around surf maps in cs:s just to appreciate the map architecture.

    • @milanek1527
      @milanek1527 8 місяців тому

      Thats not the problem. I dont mind being alone.
      The thing that most are scared about is, *not really being alone but you think you are*. Some entity or being, stalking you out of every corner. You have this feeling of being watched. Sometimes you can almost see it! But you most likely never will. It might not exist. But it definetly feels like it does. In the corner of your eye. Something. You dont know what though.

    • @shamwaymoonyos9578
      @shamwaymoonyos9578 7 місяців тому

      I can relate to that as to when I used to commute early to work 4am to be in office by 5am. There was close to Noone on road and very few people about. I found peace in that. The night shift folks were still around and I was the only person that early.

  • @thendimension4816
    @thendimension4816 Рік тому +25

    Man that's true! I have always felt that since my childhood when playing Counter Strike 1.6 without any BOTS or players. But never gave much time to think why? Knowing that you felt it too gives me chills.

  • @jeebz31
    @jeebz31 3 роки тому +1509

    For me it’s, an area that feels like it should have people, but doesn’t. It’s unnerving, like you might just turn around and see something, or someone.

    • @survivalviability4901
      @survivalviability4901 3 роки тому +23

      Don't worry just your nervous system is in alert mode when your alone

    • @TheRealMrQuid
      @TheRealMrQuid 3 роки тому +10

      check out r/liminalspace, most gmod maps are very liminal feeling

    • @bigolbologna6915
      @bigolbologna6915 3 роки тому +3

      basically the definition of a liminal space

    • @risto4216
      @risto4216 3 роки тому +6

      Allthemore scarier when at one point you do encounter something animated.

    • @bookblaze
      @bookblaze 3 роки тому +3

      I think part of the reason is also the fact that you can hear a lot of city noises, especially when they're in sort of a reasonable distance for you to eventually see what's causing it, but you never do. Like police sirens, you'd expect to eventually either see the car, or hear the sirens stop, right?

  • @wuhoh5274
    @wuhoh5274 3 роки тому +3604

    Older versions of minecraft give me an intense feeling just like this.

    • @maximilianpetrov8176
      @maximilianpetrov8176 3 роки тому +627

      Even tho im 17, i just cant play singleplayer normaly, im just mining in one direction and then all of a sudden the herobrine memories of 2013 kick in and im scared to turn around and just leave the game

    • @Scanvas3
      @Scanvas3 3 роки тому +394

      @@maximilianpetrov8176 And the cave noises are not helping either

    • @dadbod7196
      @dadbod7196 3 роки тому +454

      yeah the older verson of minecraft had a simpler, emptier design to it. It was too simple, like anything could pop up anytime

    • @Darckfe999
      @Darckfe999 3 роки тому +95

      Cave noises are one of the reasons I don't play minecraft alone, it scares me a lot !

    • @bread1048
      @bread1048 3 роки тому +85

      Back then people thought herobrian was a thing which make it a lot more creepy

  • @MultiSciGeek
    @MultiSciGeek 10 місяців тому +18

    I felt like this when playing Mirror's Edge. It was really eerie and depressing tbh. Got the same feeling when I played CS Source alone with bots after playing it every weekend with friends. It was a nostalgic loneliness. Or when you log onto Steam (for whatever reason) and see your friend "last online 5 years ago"...

  • @angxl2023
    @angxl2023 Рік тому +15

    I remember feeling like this when I played assassin's Creed 2. If you took your horse and walked through the Alpes to get to one location, there was literally nothing in the surroundings except you, your horse and the landscape. I remember feeling that uncomfortable feeling of being alone, and who knows if I was being watched... Anyway I was a kid, but that feeling is stuck with me

  • @wabachi
    @wabachi 3 роки тому +472

    the thing is, whoever made those assets back at valve knew what they are doing, the whole idea of halflife and portal was to make you feel uncomfortable, in a way to immerse you in that world full of depression and despair not to mention the feeling of "big brother always watching". I'd say the primary driving force are the textures and assets (premade buildings and stuff) of this creepy yet familiar feeling of depressed, scared and being watched

    • @JeanneDaylight
      @JeanneDaylight 3 роки тому +8

      Nice to see people still actually knowing George Orwell

    • @ludicrousdisplay9769
      @ludicrousdisplay9769 3 роки тому +5

      That's what I also thought and because of that Valve amazes me yet again.

    • @georgel7064
      @georgel7064 3 роки тому

      @@colbyboucher6391 no wonder, 1984 is an amazing book

    • @ousamadearudesuwa
      @ousamadearudesuwa 3 роки тому +7

      To add up, with TF2 and Counter Strike, those two are deliberately made to ensure that you are still aware that an enemy is nearby at all times.

    • @dragonskinner7109
      @dragonskinner7109 3 роки тому

      Yes exactly. Everything feels... abandoned, disposed of. Like nobody has been there for years. And yet you hear ambient sounds. Everything feels empty. Like something bad just waiting to happen. You're in a maze that you can't escape. No matter where you go it feels like that.

  • @TheBagaraga
    @TheBagaraga 3 роки тому +627

    For me it was creepy due to hearing sounds that should indicate human activity but getting conflicting information due to seeing nobody. I think this confuses and causes this feeling of creepiness.
    Also, seeing things that indicate people were there (ex: lights being on everywhere - why, if there are no people anywhere ?) not so long ago but not seeing anybody anywhere at any point. These kind of conflicting information raises an alarm in the brain and probably expresses itself as this feeling of something being wrong with the environment.

    • @arthurbass5332
      @arthurbass5332 3 роки тому +9

      Yeah that’s what I was thinking and how the sound effects in some cases sound almost natural with just a hint of something being wrong

    • @sulapasia557
      @sulapasia557 3 роки тому

      Sfx can also be creepy, even if you reverse them, you can hear some scary noises or messages thats hard to understand, but there actaully creepy that, you'll actaully get a feeling like fr, your feeling that your not alone in your reality or your game, in the game you think someone is watching you, and making these sounds, in the half life 2 sfx, there's a few sound effect which are also creepy, also you might not believe me the witch sound effect from both l4d is really creepy like fr, i can't stand to long.

    • @justmerc1642
      @justmerc1642 3 роки тому +3

      My thoughts exactly. I think the constraints of the game engine (clean lines, lack of scenery movement, smooth player movement) also contribute to that feeling although it might just be me

    • @mohammadnooriman4185
      @mohammadnooriman4185 3 роки тому

      True

    • @SoundGuideline
      @SoundGuideline 3 роки тому

      It sounds like it's liminal spaces.

  • @trainwreck2k2
    @trainwreck2k2 Рік тому +16

    I def agree. Loading up a map and walking around by yourself does have an unnerving feeling. It’s almost like there is so little going on, it feels like something, somewhere is moving around watching you. I really miss that feeling to be honest. Games are so advanced and busy now, I miss that seclusion old games had.

  • @gyhjftfkuktd
    @gyhjftfkuktd 5 місяців тому +3

    It's crazy how the creepiness of the game isn't even trying to be scary, It's your own mind scaring itself.

  • @oldcolonslash4251
    @oldcolonslash4251 3 роки тому +421

    It probably doesn't help that every single texture in Source is something that's meant to look 3d, but is just a completely flat surface.

    • @randomcatdude
      @randomcatdude 3 роки тому +29

      That's pretty much what Normal Maps are, though. They're just alot more common and noticable in Source games. I think it's more the grimy, rundown nature of most HL2/CS:S textures that contributes to that uneasy feeling.

    • @Andrew-gy5xr
      @Andrew-gy5xr 3 роки тому +24

      @@randomcatdude true their just normal maps, but I think he means the level of the detail on these normal maps really contrast with the flatness of the model itself, and source games have particularly flat models

    • @goodusername2497
      @goodusername2497 3 роки тому +9

      To me, the textures are pretty unsettling because, although they might not be, they look dirty or old, and a bit weird

  • @theultimatehangover7576
    @theultimatehangover7576 3 роки тому +603

    easy answer: source games are 3d liminal spaces. The maps are usually believable as real urban places, so when servers are empty or there's no AI to take up the space, you feel this sensation like someone's going to pop around the next corner any second because your brain is trained to associate the terrain with crowds.

    • @ingram2617
      @ingram2617 3 роки тому +54

      I thought the exact same thing. Source game levels are all meant to be moved through and bustling with activity, like a subway station, or a town center. Visit those place at night, or after closing and you get the same weird feeling. HL2, where most of the source art direction comes from, intentionally played with this feeling to give the sense that the world was this lonely dystopian place; so that caries over to everything else.

    • @DehydratedDarkness
      @DehydratedDarkness 3 роки тому +26

      You know? I have other explaination. Empty servers bring loneliness, feeling of something that was once great, but fell. People where having fun there, but party is over and you are alone. It's a grim omen of humanity's future and memento of game's past. People link games with reality. If you have ever seen an MMO shutting down you know what I mean. It's like they were really dying, some people go insane, do worst shit they can, because they can avoid the punishment, have mental breakdowns, speak with the other, forget about their differences and speak waiting for the end or even sit with their enemies, forgiving them. It's somewhat exciting. Facing the end. Together with people who feel like your family. And Source games just look like you were late for the shutdown, but somehow you are still able to see locations you loved, but without people, empty. It's the very definiton of eerie for me. Loneliness, hellesness and realization that nobody will help them. Ever.

    • @Andy_77799
      @Andy_77799 3 роки тому +4

      @@DehydratedDarkness I have witnessed Club Penguin shutting down...and other games like NFS World, Skill Special Force 2, soon all the flash games too...

    • @R0ck4x3
      @R0ck4x3 3 роки тому +3

      @@Andy_77799 Fortunately, there still ways to play alot of flash games, like BlueMaxima's Flashpoint.

    • @stirpsromanica
      @stirpsromanica 3 роки тому +1

      @@DehydratedDarkness Well I play gmod since 2011, I NEVER played it online or with friends, but I still have this feeling. It's not because we had good memories, but for another reason I can't explain

  • @Sigurjonsig
    @Sigurjonsig 10 місяців тому +5

    I got a similar feeling playing alone in certain multiplayer maps in Call of Duty: World at War. Especially Asylum map comes to mind, online in a multiplayer setting you wouldn't think of it but playing it alone in a custom game felt eerie. If you listened closely there were some whispering/crying in the bathroom area of the map, like if someone was inside one of the stalls.

    • @jigzyonline
      @jigzyonline 7 місяців тому

      There was also a ghost playing a piano if you stay quiet near the showers. Me and my friend use to run around in split screen looking for all the noises. Truly one of the creepiest maps and just as creepy in Verrukt.

  • @Flushable5000
    @Flushable5000 10 місяців тому +2

    You're not afraid to be alone in an empty house. You're afraid of not being alone in an empty house

  • @unknownfilmmaker777
    @unknownfilmmaker777 3 роки тому +745

    The presence of background noise implies a bustling world nearby, yet no matter where you go, it is empty. It’s as if you are trapped a few seconds out of time, either in the future or the past.

    • @iii1429
      @iii1429 3 роки тому +11

      Wow, well put thought.

    • @femboyelectronics6441
      @femboyelectronics6441 3 роки тому +4

      State between future and past is where we live now

    • @ultrabigfella
      @ultrabigfella 3 роки тому +9

      @@femboyelectronics6441 that's not what he said..

    • @KA-vs7nl
      @KA-vs7nl 3 роки тому

      Ever watch the twilight zone episode where the rift in time is filled by construction workers assembling time before it happens? Reminds me of source maps

    • @femboyelectronics6441
      @femboyelectronics6441 3 роки тому

      @@ultrabigfella know im just jokin

  • @mortenrl1946
    @mortenrl1946 3 роки тому +1903

    My guess is "environmental uncanny valley" - It's realistic, but "off"

    • @CaptainAmercia
      @CaptainAmercia 3 роки тому +43

      I honestly think it’s with every game mostly multiplayer ones I always got that same feeling when playing Halo 3 alone the idea that I could see something always terrified me because it wasn’t possible I wasn’t online so how could someone join.

    • @phazonenhanced5729
      @phazonenhanced5729 3 роки тому +62

      I completely agree. It doesn't help that most of the graphics assets are from a dystopian setting, which furthers the "ghost town" vibes

    • @offchristianamr
      @offchristianamr 3 роки тому +48

      I agree, I think this is a big part of it! The textures are all taken from photographs so they look real enough, but the geometry is always flat and blocky. Look at the buildings in the Gmod map - none of them have the imperfections and overhangs and details you see on real-life buildings. The chipped paint is there, but there's no difference in height between the paint and the wall. The bricks have cracks in them, but it's all on the same surface level. All the physical imperfections are there, without any of the physicality lol.
      This was before normal maps were as common as they are in video games today so even though the textures are of real objects, the textures you'd see in an amateur source map lack the depth you would expect; the bricks on walls are completely flat and don't have any parallaxing as you walk past them, the walls have moulding but it's just projected onto the geometry and looks the same from every angle, and it just looks _weird_. Also, the textures are just slightly blurry/pixelated, which again clashes with the fact that they're photos of real life.
      All that to say that it's just a lot of different things all coming together to make an object feel not quite right.

    • @morderus0033
      @morderus0033 3 роки тому +7

      It's like our dreams

    • @landlockedcroat1554
      @landlockedcroat1554 3 роки тому +2

      hmmmm

  • @tylerrassi4148
    @tylerrassi4148 Рік тому +8

    For me I feel like the creepy factor of these games is coming from the environments looking SO close to reality but not quite right but it's so subtle that it leaves us not quite sure what's off.

    • @mgtowphilippines8164
      @mgtowphilippines8164 7 місяців тому +1

      Somwthing its called environment supposed to be the background not the subject but if the subject is missing it has eerie factor.
      I forgot whats the term called

  • @madisonarsenault629
    @madisonarsenault629 Рік тому +7

    Its too still. It reminds me of the suburbs I grew up in, they were really quiet and sprawling and the land almost seemed to eat itself. It triggers some childhood trauma for me because I had a Bad Neighbour who let's say didn't respect the autonomy of a little girl. Good to see someone dissecting it, helps me contextualize things and not too upset in these environments.

  • @klinerfan69
    @klinerfan69 3 роки тому +478

    The feeling hasn't been creepiness for me but a sence of dreadful loneliness, going through rooms meant for furnishing and people but there is absolutely nothing.

    • @sweaterpal94
      @sweaterpal94 3 роки тому +27

      100% agree,, it's like the unsettling feeling of seeing something once so full of life now abandoned. You expect to see someone pop out from a doorway, but instead there's only yourself and the silence.

    • @goosegaming5171
      @goosegaming5171 3 роки тому +1

      Yeah lol it’s just a feeling of dread and unnerving

    • @keeoh5815
      @keeoh5815 3 роки тому +4

      The thing which disturbed me is that the soundtrack is that of a bustling city but u can find nowhere there and it creates a feeling that you are being watched

    • @klinerfan69
      @klinerfan69 3 роки тому +2

      @@keeoh5815 the thing is, I never played multiplayer. I would constantly build little scenes to avoid the bitter loneliness, I never felt watched. 7 years go by still playing and it is only now that I have played multiplayer, it feels like I'm in a room with mannequins, strangely I had grown an attraction to my little scenes than to being with people.

  • @i_am_ergo
    @i_am_ergo 3 роки тому +740

    The color palette and Source's lighting are definitely contributing to the eerie feeling. They're dull, lifeless, nauseating even.

    • @pichass9337
      @pichass9337 3 роки тому +6

      I love the color palette

    • @samwhaleIV
      @samwhaleIV 3 роки тому +20

      Simple geometry, low contrast scenes, sharp lines and details... Etc.

    • @husseinnaji2827
      @husseinnaji2827 3 роки тому +3

      Now we know where Kanye got inspiration for yeezy color palette

    • @querentin5822
      @querentin5822 3 роки тому +3

      Did you guys play Team Fortress 2? Or do you mean _this map specifically_ and for some reason say "Source"?

    • @Euzuner41
      @Euzuner41 3 роки тому

      true

  • @MaybeHarvey
    @MaybeHarvey 10 місяців тому +2

    I get this feeling when I go back to old co-op Minecraft worlds. Seeing every block exactly as it was, every item in every chest and every sign with a small message from the past, years later but with only you on the world with all these distant memories flashing is quite surreal and this feeling will only grow with time. Since I’m only 18 and a lot of worlds I created where when I was between 9 and 15, I will most likely able to look back on the same worlds in the same way in up to 70 years time which is a crazy thought.

  • @nix98zlcy
    @nix98zlcy Рік тому +8

    Prior to my medical internship, at the peak of the pandemic, I had to go downtown to get some papers, and the place was completely empty, no soul anywhere, It felt creepy as hell, It was the exact feeling from source games, however, I loved it, i wish I could experience that again.

    • @Adam-hp5hj
      @Adam-hp5hj 10 місяців тому +2

      Move to the midwest. Government buildings in small towns have 1 or 2 employees and no one else for miles

  • @nakenmil
    @nakenmil 3 роки тому +793

    A few other thoughts, or musings rather:
    - A generally desaturated color palette.
    - Stark, right angles, few curves.
    - Mostly run-down assets.
    - Mostly tall buildings, which, together with the angular, blocky feel creates large, sheer surfaces and consequently a feeling of being small.

    • @koghs
      @koghs 3 роки тому +39

      Yeah, all half life assets and textures are quite depressing. That's because to make a convincing atmosphere of living under aliens rule they used some post-soviet country architecture as reference. It's all either a blocky cheap soviet housing or withered older buildings.

    • @mateuszodrzywoek8658
      @mateuszodrzywoek8658 3 роки тому +2

      pl_upward

    • @almarc
      @almarc 3 роки тому +25

      The lighting model is also quite soft. Which makes for a feeling of everything around looking like one big mass. No contrast.

    • @jessiehall1828
      @jessiehall1828 3 роки тому

      No even colorful maps scare the shit out of me

    • @IAmKye
      @IAmKye 3 роки тому

      This is so true! All of those things you’ve mentioned create this absence of warmth which most other games have.

  • @SlightlyFizzled
    @SlightlyFizzled 2 роки тому +3413

    I think a big part of the feeling is the fact that Source manages to be a relatively realistic engine while still having the jank of 3D games created in that era. Everything is nice, but slightly off, creating an uncanny valley effect that combines great with a sense of loneliness to create unease and dread.

    • @pmancer
      @pmancer 2 роки тому +63

      Best comment I’ve read and I’ve been scrolling for a while

    • @SambaJones97
      @SambaJones97 2 роки тому +82

      Great way for it to be put. I think it's that era's slightly off-ness, the liminal space people are mentioning and for me the lighting.
      everything is sort of too well lit / unlit. Which again is how it was in that era but especially so in Source. Daytime lighting is pretty flat so it just feels... wrong

    • @dogma8538
      @dogma8538 2 роки тому +2

      perfectly put!

    • @user-os6gb9bq5v
      @user-os6gb9bq5v 2 роки тому +11

      No wonder why hl2 scares me

    • @kaif4572
      @kaif4572 2 роки тому +22

      Thank you hentai girl, very cool

  • @PersonaKing32
    @PersonaKing32 19 днів тому +1

    This is the video that kicked off your success, Librarian, and drew many new people to your channel, myself included, four to five years ago. Still a Librarian enjoyer to this day. Even looking back, I can tell you understood the feelings, and it's so good.

  • @MW-uj5ob
    @MW-uj5ob Рік тому +4

    i remember gmod when i was younger and i always used to feel very lonely on those maps and it really felt like you was alone but the sound would make it much weirder

  • @TheSolitaryEye
    @TheSolitaryEye 3 роки тому +612

    Cities, and more succinctly, buildings are made exclusively by people, for their use. When there's no people in a building, in a city... we subconsciously think, "Something must be wrong with this place." I think it's a survival instinct. The reason it's common in Source games is because of the same freedom that people have used to mod the engine to hell and back. You're free to just wander around on an empty map, and it's easy to do.
    How many games let you do this without tons of modding know-how? It's practically the default for Source. I bet doing this with a Fallout game would make it just as creepy and unnerving.

    • @junjuubie
      @junjuubie 3 роки тому +35

      It is most definitely a survival instinct. Think how weird it would be to live in a forest as a caveman only to one day wake up and not see any small animals or chirping birds. Your first thought would be "Why did the animals leave? What where they running from?". Thus making you feel threatened.
      It's an incredibly interesting phenomenon.

    • @StabYourBrain
      @StabYourBrain 3 роки тому +12

      I think that wouldn't work so much in Fallout. The World in Bethesda Games already is pretty empty and eventless most of the time. When you wander from one town to another you would encounter maybe two or three enemies ant that's it.

    • @shaunbarber2325
      @shaunbarber2325 3 роки тому +3

      The word you are looking for is 'Liminal Space'.

    • @ok2298
      @ok2298 3 роки тому +1

      I have that feeling for Minecraft even though technically there are supposed to be no humans except you (excluding villagers) and it feels.. sad and a bit creepy at times

    • @ridori7376
      @ridori7376 3 роки тому +4

      @@StabYourBrain
      I think it's also the fact that Fallout has clearely gone through an apocalypse. The fact that you can see how everything has been destroyed is oddly reassuring in its own way. Empty Source maps are usually in this uncanny, clean, pristine condition. As if all the people there suddently vanished into thin air mere moments ago. It's more unnerving since you really don't know just what happened there.

  • @AllanWolfe
    @AllanWolfe 3 роки тому +536

    Ok good, I’m not the only one that got creeped out whenever I played Garry’s mod on my own.

    • @DrawinskyMoon
      @DrawinskyMoon 3 роки тому +6

      I personally love the feeling. Made the game more interesting and expansive. Your own imagination is your limitation.

  • @Nuhuhuh9000
    @Nuhuhuh9000 10 місяців тому +1

    Old Minecraft, especially with that signature foggy render distance just made me feel a certain breed of unease as a child. It was maybe my first time playing Minecraft, a game which I’d always associated with laughter, commentary, and editing. Maybe that’s part of why it felt so creepy to play alone in that world. That and rumors of herobrine that constantly kept me on edge even while doing mundane things in game. It wasn’t long before I moved on to other games. Partly because of boredom and partly for a reason I couldn’t quite explain at the time. Thanks for the video. Glad to know some more about this feeling.

  • @Anamnesis
    @Anamnesis 11 місяців тому +6

    Not even a HL2/Source thing, I felt the same way about HL1 before Source was even a thing. It was something about the combination of atmospheric sound design, a lack of music, and the realization that the G-man was always skulking around somewhere keeping eyes on you in these quiet environments. It created a sense of loneliness and paranoia at the same time, and what's funny is that those maps probably weren't deliberately designed to have that unsettling vibe, it was probably more the result of shortened design development that they became these desolate and unnerving places with a creepy vibe. If they'd put a whole bunch of effort into making them super detailed and realistic, they wouldn't feel like liminal spaces quite so much.

  • @quanj
    @quanj 3 роки тому +2777

    this is like the feeling you walked through your old school, all the memories and fun activities youve done just to walk through an empty hall

    • @vovabars1234
      @vovabars1234 3 роки тому +92

      Damn I actually expiereinced this when I visited my old school

    • @artate92
      @artate92 3 роки тому +43

      Great comparison

    • @artate92
      @artate92 3 роки тому +15

      @• 26 years ago facts

    • @ILoveWomen
      @ILoveWomen 3 роки тому

      That's exactly how it feels

    • @kermitthefrog8897
      @kermitthefrog8897 3 роки тому +2

      @Pandilleros Damn you were probably an introvert.

  • @asgoritolinasgoritolino7708
    @asgoritolinasgoritolino7708 4 роки тому +920

    My theory is that the blocky style of the architecture in source games falls in a kind of a uncanny valley, you can identify the basic shapes and forms of a city, a very familiar landscape, but at the same time it's not realistic enough so your body rejects it, maybe because it feels in a strange fake world, it feels like something is off and that translates into danger so your sub consciousness tries to warn you; the loneliness doesn't help with that feeling of danger since we are more vulnerable alone and since this feeling is more noticeable while you are not having fun with other people doing random stuff.

    • @benblack5126
      @benblack5126 3 роки тому +68

      i know this comment is ancient, but i would like to add to it. because of the way the hammer map editor is, blocky buildings, tight corridors, and uncommonly steep ramps are all commonplace on source maps. the corridors are usually claustrophobic. the ramps are unnatural, and because open areas are not hammer's strong suit, something does feel off about them

    • @ratmilk9260
      @ratmilk9260 3 роки тому +18

      The map he has shown in a city is very novice in its detail/scaling/texturing etc. aka babys first map-esque.

    • @Bitterman97
      @Bitterman97 3 роки тому +18

      The relatively low poly architecture of source compared to the likes of ue4 and the default textures of hl2 and css deliberately create this feeling the color palettes are not vibrant as well. It gives the feeling of an abandonned soviet city. Nothing new tbf

    • @feorge2073
      @feorge2073 3 роки тому +11

      Didn't know the uncanny valley also works on non-human objects.

    • @IWillSmurfYou
      @IWillSmurfYou 3 роки тому +4

      Nailed it

  • @kitten-whisperer
    @kitten-whisperer 3 місяці тому +1

    I used to have nightmares as a kid about being stuck in empty game worlds like this. It was completely empty. It was terrifying. As an adult, i want to go to an empty game world and juat hang out. All alone

  • @diotenchi
    @diotenchi 7 місяців тому

    I remembered so much of my childhood just from the thumbnail and title of this video. I know exactly what you are on about. These games made me realize how easy it is to make someone feel uneasy.

  • @OrangeGuy
    @OrangeGuy 3 роки тому +6702

    noclipping out of source maps to see you're just in an infinite void, in the middle of nowhere gets me too.

    • @jonardon8581
      @jonardon8581 3 роки тому +117

      LIMINAL SPACE

    • @n-arc03talks57
      @n-arc03talks57 3 роки тому +121

      THE BACKROOMS

    • @n-arc03talks57
      @n-arc03talks57 3 роки тому +28

      AMENOIA

    • @WhoTookMyMirr
      @WhoTookMyMirr 3 роки тому +66

      Gordon....THERE'S NOTHING THERE.

    • @Gojiro7
      @Gojiro7 3 роки тому +31

      really? cause for me when I saw him zipping around using No clip I was suddenly taken out of the creepiness and was mentally singing Sonic Adventure 2's City Escape theme XD

  • @yt_user1772
    @yt_user1772 3 роки тому +531

    The scary thing for me is red glowing ERROR's or pink and black textures.

    • @nero7469
      @nero7469 3 роки тому +8

      Idk why but the black & pink textures is nostalgic to me

    • @bussygamer55
      @bussygamer55 3 роки тому +1

      I feel you

  • @x00xero00x
    @x00xero00x 10 місяців тому +6

    Half life 2 is in a dark, and gritty environment. It is part of the vibe of the game. It is not a happy story, but a sad story, and the environment is meant to produce that feeling to match the tone of the game.

  • @rudigrudi4898
    @rudigrudi4898 9 місяців тому +2

    When I was kid my parents didn't understand the internet so they didn't took it to our home, so I mostly played single player games, but I loved random roaming in old Call of Duty2 online maps alone. It was weird and interesting experience, I will never forget that.

  • @AngryGoose
    @AngryGoose 3 роки тому +7546

    Anyone else feel like the graphics are waaayyyy too realistic while being not realistic at the same time?

    • @technologicalwaste7612
      @technologicalwaste7612 3 роки тому +1482

      gritty photorealistic textures over shitty low poly meshes

    • @AngryGoose
      @AngryGoose 3 роки тому +689

      @@technologicalwaste7612 and also how everything is kinda just flat

    • @ambrozoblak7371
      @ambrozoblak7371 3 роки тому +29

      Yes

    • @nocturn333
      @nocturn333 3 роки тому +438

      I think this is why I find Portal 2 less scary than Portal 1. Even though the setting should be creepier, the newer shinier graphics make it seem more alive. Portal 1 on the other hand feels dead and empty. Everything fits together but that's it. There's no life to it. In Portal 2 you get glimpses of the inner workings of the facility. Portal 1 only has this ominous red glow. Portal 2, despite having a more unfriendly world, made too much sense and felt relatable and lost a bit of that loneliness.

    • @deadshot0908
      @deadshot0908 3 роки тому +109

      Games like Half life 2 look amazing for being that old

  • @gustavo_colombini
    @gustavo_colombini 3 роки тому +3594

    i never really got to feel that empty feeling on gmod mostly due to me immediately spawning a gazillion kermit npcs every time a map loaded most of the time

    • @magnamouse1384
      @magnamouse1384 3 роки тому +103

      Yeah, although some maps have like places like sewers and caves which are Dark as fuck. And combining with some dark ambience with those 2 places, it starts to get creepy immediately once you set in

    • @sadcookie7401
      @sadcookie7401 3 роки тому +18

      And that’s not creepy at all 😂😂😂

    • @clearcontentment3695
      @clearcontentment3695 3 роки тому +7

      It mostly comes to sound design

    • @croquemaster314
      @croquemaster314 3 роки тому +24

      @@sadcookie7401 Kermit can make anything not creepy

    • @jongyon7192p
      @jongyon7192p 3 роки тому +7

      @@magnamouse1384 Kermit 4 sewers and caves!!

  • @sviatblog
    @sviatblog Рік тому +5

    Being out of bounds in most games gives exactly this creepy feeling. Examples: gta sa, Minecraft under bedrock, portal with noclip. One of the worst feelings of my childhood…

  • @Baldwhistle
    @Baldwhistle Рік тому +2

    The feeling of walking in an empty town you’re feeling that someone is always watching someone is always behind you

  • @galuademg6958
    @galuademg6958 3 роки тому +643

    An empty Source map is like a closed amusement park at night.

    • @sizzxrk
      @sizzxrk 3 роки тому +35

      Or a cellar in a new house that you haven't filled with shit.

    • @zolafuckass8606
      @zolafuckass8606 3 роки тому +1

      *oh my god don't say that*

    • @cloudyvids8873
      @cloudyvids8873 3 роки тому

      600th anniversary of the most important things that are available

    • @Shhehwhsi24
      @Shhehwhsi24 3 роки тому

      or a abandoned school

  • @sunlight941
    @sunlight941 3 роки тому +609

    The fact that _I'm not the only one having this kind of feelings_ only makes it worse

    • @AlexS-oj8qf
      @AlexS-oj8qf 3 роки тому +14

      I think it makes it better because you're not insane lmaoo

    • @guren2904
      @guren2904 3 роки тому +20

      nah dude, i felt relieved knowing there are a lot of us who also feel the same.

    • @sunlight941
      @sunlight941 3 роки тому +5

      @@guren2904 I don't know man, knowing something is actually wrong about Source games kind of creeps me out a bit.

    • @gunmetalgrey7103
      @gunmetalgrey7103 3 роки тому +6

      @@sunlight941 You're right even gm_construct is creepy. Since other people feel the same it makes you think this was deliberate and there's something sinister behind a lot of it.

    • @LLVideomaker
      @LLVideomaker 3 роки тому +1

      Weird as shit man

  • @Qwainquin
    @Qwainquin Рік тому +4

    I’ve never played Gary’s mod in my life and that clip creeped tf out

  • @ruanulisses6650
    @ruanulisses6650 Місяць тому

    Ive been watching your channel for less than 2 years, and by checking my "watch later" list, I realized that I had this one video there, probably since you released it 4 years ago, and thats insane, how I just saved a video of yours, then completely forget about it, just to become one of yours viewers years after this and still dont notice Ive seen you way before than I thought I did

  • @manuu.6788
    @manuu.6788 3 роки тому +2410

    Theres a word for this, its called 'liminal'. Its the weird feeling of being in a place that should be full with people, but is empty.
    Ever been in a school after everybody else already left? Yeah, that.

    • @andythememelord1201
      @andythememelord1201 3 роки тому +200

      Wow. I have felt this before. It is the weirdest feeling ever and it is honestly quite creepy to experience it. Especially if you are in a place that is important to you like somewhere you used to go as a kid or seeing a house or neighborhood you used to live in.

    • @Vaxilion
      @Vaxilion 3 роки тому +118

      Is it weird to enjoy feeling liminal? I'll be the last one to leave work every now and then and I personally love the solitude. Maybe it's from being around so many people for 6-8 hours prior and a sort of mental release.
      I also remember having this feeling at school from time to time. I would hang out with some of the drama kids and would occasionally stay late after school with them while they rehearsed for school plays. Couple of the times, I would end up walking throughout the school, completely alone while on my way home.
      I definitely enjoy being by myself a lot of the time. Not 100% of the time obviously, I would lose my mind if I was. But I can't honestly think of a time when I was alone in a place that should be crowded and not enjoy myself.
      In games it's completely different for me though. I get this really weird feeling playing basically any game if I'm not either playing with another person and/or talking with them on discord. I know that part of that is now that I've aged I've realized that gaming is not a particularly effective use of my time. Considering I don't have the mechanical skill to make it as a pro with gaming, or the drive to become a popular internet personality in gaming, or the know how to develop games.
      Maybe I'm a psychopath, maybe it's Maybelline.

    • @cornermeet
      @cornermeet 3 роки тому +3

      Yes i remember that exact experience :O

    • @eirin099
      @eirin099 3 роки тому +6

      maybe it depends on whether you have positive/negative emotions connected to whatever area, I get a similar feeling to this when I am alone at a hotel, but when i was alone at school working IT a year/two back it was hell on earth

    • @de_anubis
      @de_anubis 3 роки тому +23

      Yup. We did a sleepover with my class in the school back then and I felt so weird going around these empty halls and staircases. We went everywhere and the big hallway itself was the most creepy thing. The basement was not a problem. Me and a female friend of mine even slept down there. Nobody was there anyways even when school was open so it just felt like normal. All other rooms where so weird haha. Good times.
      When I was in Amsterdam a few months ago I was in the middle of the city and I didn’t see a single soul. Not one person. Most amazing feeling ever. That will never happen again and I‘m so happy that I experienced the beauty of the city without looking at thousands of people at the same time.

  • @outcastproductions2619
    @outcastproductions2619 3 роки тому +961

    "I didnt think about until he put a feeling to words" is very accurate.

  • @prozone71
    @prozone71 Рік тому +5

    I just played on a simulation map of the WTC complex before 2001, and I had this feeling of kenopsia that made me feel weird and I had to leave the game pretty quick. It was like seeing a place where things should be busy and bustling, but the entire complex was empty.

    • @jaalcaid
      @jaalcaid Рік тому +1

      Same here, i ended up in this video after playing the map alone for 10 minutes at 2am

    • @prozone71
      @prozone71 Рік тому

      @@jaalcaid yeah, weird feeling.

  • @Kiyprii
    @Kiyprii 10 місяців тому +4

    This 100% ties into the idea of liminal spaces, you know there should be people playing on the map, or watching you play/complete a puzzle, but you're entirely alone.

  • @Lockheed35ait
    @Lockheed35ait 4 роки тому +2419

    The whole backroom meme thing was definitely inspired by these feelings. It’s quite funny because I feel like not many people have made the link. Most people jumped on the whole SCP bandwagon, adding monsters and other things.
    I’m glad to see that I’m not the only one who has this weird feeling when playing Source games.

    • @F_I_J_I_W_A_T_E_R
      @F_I_J_I_W_A_T_E_R 3 роки тому +90

      The original post even talks about noclip!

    • @mrfaker-xe2kf
      @mrfaker-xe2kf 3 роки тому +125

      yeah when i first heard of the backrooms i 100% imagined the same feeling of noclipping in a source game and finding a strange room hidden beneath the map

    • @Thlormby
      @Thlormby 3 роки тому +104

      Yeah I really do not like that whenever something strange or eerie like that happens on the internet everyone says “OMG this needs to be an SCP!!”

    • @aceskeletonne7446
      @aceskeletonne7446 3 роки тому +38

      It immediately reminded me of the secret room on flatgrass

    • @necrobynerton7384
      @necrobynerton7384 3 роки тому +8

      @Stimul yea that happens when you play lots of source games or put time into a source game

  • @maximilienrobespierre7927
    @maximilienrobespierre7927 3 роки тому +738

    People: "this is so creepy, I feel like I'm being watched"
    Me, chuckling as I watch you through the security camera: "Yes, yes you are"

  • @Grimsikk
    @Grimsikk Рік тому +4

    Agreed. Gmod maps, HL2 maps and Source games in general have always had a naturally unsettling feeling to them. I really think it's a combination of the textures and ambience.

  • @Damortus3
    @Damortus3 10 місяців тому +1

    I do not know the map, but what the heck is the thing on the end of corridor at 7:34?

  • @handlesRtrash354
    @handlesRtrash354 3 роки тому +389

    I think it’s the fact that all these places are empty, and without people. It feels like a horror game without the proper lighting. Reminds me of the Backrooms concept in a weird way.

    • @stirpsromanica
      @stirpsromanica 3 роки тому +11

      Wow exactly! Well said

    • @hexzyle
      @hexzyle 3 роки тому +9

      Yeah it's a liminal space. Solar Sands did a full video covering why we feel this way

    • @burntcocaine5794
      @burntcocaine5794 3 роки тому +2

      well the backrooms have monsters in it

    • @sway9725
      @sway9725 3 роки тому +2

      One of the Backrooms, a lower level is basically an abandoned Town so it made me think of that. Like you can hear signs of Life but youre never able to reach it.

    • @redbear5466
      @redbear5466 3 роки тому +1

      Same feeling man.

  • @dylanmacca5688
    @dylanmacca5688 3 роки тому +616

    The fact u hear sirens going off in the background while ur in a empty city as if you missed an evacuation of the city or something

  • @thriquinox
    @thriquinox 4 місяці тому +2

    I've never realized it until now that I watched a Librarian video 3 years ago. I thought I first discovered The Librarian from his playthrough of The Long Drive. Never really made the connection as well because it was a different form of content and not to mention the difference in how the Librarian speaks.

  • @itsnotthatserious9102
    @itsnotthatserious9102 10 місяців тому +2

    If you’ve ever seen the PT mod that someone made where you can move the camera into third person.. it turns out that the ghost was quietly following you the whole time. It makes the play through more eerie than it already was

  • @vietnamgamer9490
    @vietnamgamer9490 3 роки тому +1253

    I think it’s just the general emptiness. The world looks realistic enough but lacks emotion or presence. It just feels like the regular world but wrong

    • @brodriguez11000
      @brodriguez11000 3 роки тому +5

      Wouldn't the Mirrors Edge world feel like this?

    • @paulle1126
      @paulle1126 3 роки тому +31

      @@brodriguez11000 I feel like its different there as we spend the most of the game on top of roofs and construction sites where it's kind of expected to have few ppl while in this we are in houses and in livable environments expecting to see people, but we don't and that is unsettling us

    • @nicholassimeon2279
      @nicholassimeon2279 3 роки тому +4

      Yeaah no ambient noise either or wind. Just... still

    • @hakaase
      @hakaase 3 роки тому +3

      Look up liminal spaces on UA-cam

    • @Noah-Lach
      @Noah-Lach 3 роки тому +5

      @@brodriguez11000 It does a little bit, and that’s intentional. The stark white landscape symbolizes how Faith views the cold, lifelsss dystopia.

  • @poisondamage2182
    @poisondamage2182 3 роки тому +2086

    This game has environmental sounds of a packed city, but you're completely alone

    • @fwoibles
      @fwoibles 3 роки тому +70

      The graphics too feel good enough to not have to think about what objects are supposed to be, stepping over the barrier from 'not realistic' to 'realistic enough', coupled with the sounds the feeling is increased.
      And then it's void of actual life.
      That's the creep factor for me.

    • @NXHLVS
      @NXHLVS 3 роки тому +53

      Poison nailed it on the head. You're in this map alone. It's closed off and you can't see outside the boarder. You're completely alone. And yet you can hear the white noise of cars on a freeway, distant sirens, the dull roar of a crowd. You are alone but the sound design tells you there's people everywhere and our brains can't reconcile that.

    • @sandwiched
      @sandwiched 3 роки тому +14

      This. Adding to it is the largely empty rooms and outdoor environments.

    • @michaelcowanmichaelcowan969
      @michaelcowanmichaelcowan969 3 роки тому +24

      @@NXHLVS it's more than that. It's human nature to be social, we instinctualy seek out other people to interact with. When we are put in a world where there are no other people and even worse no animals, pets or even insects, we become uncomfortable and one could say, scared. The sound track then only serves as haunting reminder of the once living world that no longer exists. The map is in essence skeletal remains.

    • @501stincel
      @501stincel 3 роки тому +4

      Am I the only one that didn’t feel anything? I think it’s that people are used to playing with other players in RP servers.... but for me I never got to experience it. So I’ve been playing the maps alone. I’ve just never felt it. If anything it feels almost like forge world on halo

  • @sanit3x™
    @sanit3x™ Рік тому +2

    I feel the sirens set off some sort of flight or fight in our brains which cause weird effects since we link that with danger or death and such

  • @DevilishBeaver0
    @DevilishBeaver0 Рік тому +13

    The colour pallette and the way they made things is like constantly being in one of those liminal spaces that have nostalgia, it's all so similar but you can't understand why

  • @nyanocloud
    @nyanocloud 3 роки тому +735

    It's just the feeling of Lord Gaben constantly looking over your shoulder.

    • @xyzxyzzyxzyx2155
      @xyzxyzzyxzyx2155 3 роки тому +21

      Lord gaben breathing heavily on your shoulder while telling u to buy something on steam.

    • @nyanocloud
      @nyanocloud 3 роки тому +12

      @@xyzxyzzyxzyx2155 Ninty... Percent... Off... *Lord Gaben smiles as you reach for your wallet.*

    • @uhitsethan
      @uhitsethan 3 роки тому +2

      Thank now I don’t have to watch the video

    • @werty1160
      @werty1160 3 роки тому +4

      Don’t anger him or he’ll erase your entire library...

    • @internetexplorerchan2697
      @internetexplorerchan2697 3 роки тому +3

      His presence is real!!

  • @TheKiloMight
    @TheKiloMight 3 роки тому +784

    I just consider single player Garry’s mod like drinking alone

    • @Eazy-V
      @Eazy-V 3 роки тому +18

      I like this comparison

    • @angryhobo212
      @angryhobo212 3 роки тому +30

      Drinking alone is underrated 😋

    • @Juply
      @Juply 3 роки тому +5

      I find playing gmod solo is also pretty fun.

    • @protohorizon5215
      @protohorizon5215 3 роки тому +3

      This hit close to home. You're not wrong.

    • @youngemu3949
      @youngemu3949 3 роки тому +24

      This is why I like downloading npcs and hostiles, to at least emulate i have someone with me

  • @Razorsonedge
    @Razorsonedge Рік тому +3

    Back in 2015 when I still had my old steam account, I came across the "barracks settlement" track from the game yume nikki, I thought it was a bit unnerving but didn't think too much of it, a few days later I went into gm_construct on gmod singleplayer, when I joined the song started playing back in my mind as I walked through the map, since then I almost never play source engine maps alone out of fear, I will never forget looking into the dark room while that track played in my mind.

  • @jaymievega6071
    @jaymievega6071 11 місяців тому

    This might be super bias of me because I always thought about this since a kid but one of the best videos on UA-cam! I love how you broke it down mane

  • @kr0ll3x
    @kr0ll3x 3 роки тому +674

    Garry's Mod alone is the scariest thing ever.

    • @boob5798
      @boob5798 3 роки тому +23

      yes, it’s the most uncomfortable thing

    • @barfer__
      @barfer__ 3 роки тому +36

      Well i just spawn alot of npc’s and stuff.

    • @Godsecution
      @Godsecution 3 роки тому +16

      Ikr, you got that feeling that someone is watching you. 😣

    • @barfer__
      @barfer__ 3 роки тому +1

      @@Godsecution its like going into dark spot and random fire everywhere.

    • @musikafossora
      @musikafossora 3 роки тому +24

      i used to spawn npcs so i wouldn’t be by myself lmao

  • @NecrosVideos
    @NecrosVideos 3 роки тому +9318

    I hate that I found this video. Because it’s true, there was always something so unsettling about source games, Gmod included.

    • @cheeseydoodoo
      @cheeseydoodoo 3 роки тому +407

      yeah, it’s like you got a feeling that a random monster or jumpscare will appear out of nowhere.

    • @EvilForgemaster
      @EvilForgemaster 3 роки тому +194

      I've never been a PC guy (ok, maybe I was around 2011, but only played RPGs) and always played on console, and mostly platform/adventure games, and it if was a shooter it would be COD or Killzone. So I never grew up with Steam games or anything related to Half Life etc. I never liked them. But god damn, I always found the engine's graphics to be really disturbing to me. I can't pinpoint why, but they gave me a feeling that something was off. Kinda like the Uncanny Valley effect. I had watched lots of those GMod videos back in the day, and I guarantee you that I've never laughed with them. I always felt kinda stressed.

    • @THATRANDOMDUDE99999
      @THATRANDOMDUDE99999 3 роки тому +207

      Bro I’m gonna be honest:
      Gmod horror maps scare the shit out of me

    • @empress9554
      @empress9554 3 роки тому +61

      I don’t think I could stomach gmod horror, I can only do Ravenholm when I’m in a certain mindset, and I’m not super immersed or invested. Usually play it in a small window, with 80-to early 2000s hip hop music in the background.

    • @edvin97ful
      @edvin97ful 3 роки тому +148

      GMod is the worst. That default sandbox map scared me since the day I bought the game those two dark buildings seem out of their place.

  • @JohnnyVent
    @JohnnyVent 10 місяців тому +1

    It's a liminal space. Something so close to reality but being "off" enough to trigger a sense of the uncanny valley. A very similar feeling occurs when in a space like the well lit parking lot of a closed gas station off the highway when there's no traffic around.

  • @valdezmodesto
    @valdezmodesto 10 місяців тому +1

    I once got lost in a hospital as a child. it ended with the most terrifying elevator ride of my life. I felt a strange nostalgic feeling while seeing those orange white striped walls of the apartments.