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Sorry, but no, Starcraft didnt killed RTS... Why ? Because Starcraft and other RTS released after Starcraft exploded durring that times until the decline of RTS mainly throught mobas ... This video happens when a person doesnt knows much about a topic and doesnt care to do research... Are you fucking kiding me? Command and Counquer: Red alert 2, (Starcraft 2), Age of Empires 2 ( Classic of the universe), Company of heroes, We can argue about the perfection of Starcraft, but to say no RTS after starcraft improved the mechanics is just bullshit ... "People tried to make RTS games, after starcraft but they did not succeeded"... Age of Empires 3, Battle in middle Earth1 and 2, Rise of Nations, Cossacks..., Age of Empires Mythologie, other C and C, Empire Earth, others CoH, Homeworld, Sins of solare Empire, World in conflict, Stronghold franchise,Total war franchise, Warhammer franchise, and many more ... And of course Warcraft franchise, ... Yes, Starcraft is the game that showed the world that gaming can attract thousands of viewers into a show and starcraft is general considered to be one of the, if not the most balanced Games and E-sport,... Starcraft is perfection and life... But to spread myths that totally dont make sense only to attract viewers or whatever is just contraproductive ...
Lmao so here we are again. Nice video To be honest after all these years, i think the units are not that assyemtric as they seem... But the races as a whole truelly are. The facinating thing about starcraft 1 is the fact, that the developers somehow took one thing and implemented it differently for the races. For example: Health: Terran bionic units and mechanic units have a fixed life pool, while Zerg units regenerate and Protoss units have their life split up into two, one fixed health and one regenerating shield. But terran can reheal their units via scvs on mechanical units and bionic units via medics, while scvs are mechanical and bionic units. On a other note Protoss have shield batteries, that can instantly reheal all the shield of a unit, though it costs a limited energy on the shield battery. On the other note the scout, the wraith and Mutalisk truely are simialr units. All fill a role of a unit that can hit air and ground, from air. It shows via the similar speeds, and handling of those units. Even though there are similar in many ways, there place in the game i quite different because of the configuration of their races. Terran can get the wraith faster than Zerg the Mutalisks. And scouts are just to expensive though tougher than the others two. On top of that all these units have different attacks. The Muta has the bouncing projetile same damage to air and ground. While wraith doesnt heal and is known as paper plane, but can get invisible. While Scout just its hard with their air to air attack. An other example would probally be the Marine and Hydra. Both units are ranged units That in mass can overwhelm the opponent. Both units have a ranged upgrade. Though the marine is just a better unit, thx to "stim" + medics which let him outperform in damage speed and space its take, while moving around. On top of that it is mcuh cheaper than the hydra and only costs minerals. Interestingly the third unit in that triangle would be the Dragon that also feels the role of a range unit for the Protoss and aswell has a range upgrade. Tough it outperforms in range both units, but only after the upgrade. All 3 have a range of 4 without upgrade. After the upgrade Marine and Hydra have 5, while dragoon has 6. The interesting thing probally is even though starcraft also takes parts of the tradional rts roles of units, each of this have a different twist. Like the Firebat that is a melee fighter, but has splash damage and quite a range of his attack. With stim he easilt beats Zealots and Zerglings.
Feels weird to say that Starcraft "destroyed the RTS genre" when most of the biggest and most acclaimed RTS games came out after it. Age of Empires II, Company of Heroes, Red Alert 2, Generals, Homeworld, Dawn of War, Supreme Commander etc.. Starcraft was at most the end of the beginning of the genre, or the start of a golden age.
DotA was the beginning of the end. It was an extremely popular custom map for Warcraft 3 to the point were some people just bought Warcraft 3 for DotA. One of DotA's original creators went on the found Riot Game. Riot Games made League of Legends. Thus the beginning of the end happened. All casual RTS players drifted towards MOBA games. Less personal responsibility to be good and a team game (team games generally being the most popular sports). If not for Blizzard's continued support of Starcraft 2 and South Korean's love for SC1. RTS genre would be very niche compared to its current niche. That's all there is too it.
nah you can see he doesn't put a space between the power and the overwhelming so it didn't go through. Pretty sure it was vs the AI and he just couldn't type it in in time hahaha
I was a beta tester for this game, and remember how awesome it was, even without the FMVs and single player campaign. My love for it waned over the years, as I felt SC2 was just more of the same. But SC1 was truly epic.
Isn't the only reason the other RTS did not last long is because the devs stopped supporting them, original SC has been supported by Blizzard for a looong time (and is still being supported now) whereas other RTS kinda just get abandoned after a few patches.
Peerawat Nonthaphodej good call Most RTS disappeared after they had they tried and failed But the one who actually used to beat Blizzard, Westwood studios Went downhill after their deals with EA games Red Alert was unfinished upon release Tiberian Sun had an Expansion that Westwood wanted to be in the main game to start with, but EA demanded a money grab Red Alert 2 was once again, an incomplete game at launch, with bad online support And Emperor: Dune was the last straw and was the point where westwood got below Blizzard quality Many may argue about the quality, but westwood's Tiberian and Red Alert series were not nearly as gambling based Really, the only reason why starcraft got off the ground and not Red Alert 2 or Red Alert 1 was the support the games received care And Blizzard did care and polish the game for years Westwood often got pressured to pull the plugs on the servers
by supporting it you mean having broken servers and never releasing a patch in over a decade? I'm not taking away the credit from Blizz but the game supported itself pretty much. the community was just too big for it to fall
Blizzard support of StarCraft and Broodwar? They waged a bitter war against Kespa that could have destroyed Korean Starcraft eSports if Blizzard hadn't lost the court cases. The entire ladder/matchmaking system in BW was left to third party servers like ICCup. When they released the remastered version they patched the original game in a way that made the team behind the most popular server Fish think of quitting, the server even went offline for the first time in 12 years. Starcraft was always a happy accident moreso than a masterpiece by design, and Blizzard has always been completely lost on what it should do with it. They probably would have never revisited the Starcraft universe after scrapping Starcraft: Ghost if WoW's lore didn't make Warcraft IV a difficult project. C&C got destroyed by EA doing what EA does to every studio they buy. The AoE series was doomed when Ensemble somehow decided to bet everything on Halo players being interested in RTS. The market also got oversaturated with 30+ RTS releases every year in the mid-2000's, which made it hard for smaller studios to get visibility for their games. For example, Codename Panzers: Phase One was a very good game (critic scores around 85-92), but it became a financial disaster after being released the same week as Warhammer 40k: Dawn of War and Rome: Total War, in late September 2004.
Odd to think of how if SC1 broodwar didn't come around and crush all RTS's, we might have more RTS's to play nowadays. The genre might have kept on going full steam ahead. But since the RTS killer came out, everyone was thinking..."well we can't compete with SC."
You didn't touch upon the SC UMS scene and how amazing and fun those maps were. Hell, there are still people making maps to this day and playing them on Battle.net.
"People tried to make RTS games after Starcraft, they did not succeed." Supreme Commander: Forged Alliance would like a word with you. Total War would like a word with you. Homeworld would like a word with you.
I must protest, not all RTS released after Starcraft was a total flop! Some succesful ones are: Age of Empires 2, Age of Mythology, Empire Earth, Age of Empires 3 which I like to this day, The Settlers 6 Rise of an empire that I play even in 2018, there was also The Settlers 7 Paths to a kingdom, and SPORE had tribal, civilization and space stages that have strategy elements in them but they were very simple, I still like it though! I have this much RTS fun *after* StarCraft, *before* Starcraft.
With the last two games (The Settlers 7 and SPORE), they weren't that popular and because of over-hyped advertisement, they were abandoned by many because the ads were like "OOOOHH We are soooo amazing!" and they did not stood the hype. Oh the AAA industry!
Again, he did not say flop. He said, that every RTS game after it got inevitably compared to StarCraft and its legacy. By people and critics alike. So not that games were bad, it's that StarCraft was so goddamn popular.
Arguably the best RTS's of all time came out after Starcraft - Company of Heroes, Red Alert 2, Age of Empires II, Homeworld, Dawn of War, Supreme Commander etc.
@@ChaplainDMK I just realized also that Age of Empires 2 & Empire Earth came AFTER starcraft! Já jsem si takē všimnul že Empire Earth vyšel pár roků po StarCraft
I usually like your videos, but I have to ask: Where are you getting the information that all rts games after StarCraft did not succeed? I can think of Supreme Commander and its expansion Forged Alliance, both released in 2007, as two rts that succeeded after StarCraft came out. The first got a score of 86/100 on Metacritic if that means anything, and a 9/10 on Eurogamer and Game Informer.(1) As for being a cultural touchstone Sup Com's expansion has an emulated multiplayer server running since 2011 and maintained by fans. Indeed Forged Alliance Forever has released fan patches, and even a coop campaign for the original game.(2) If that's not success I don't know what is. Then there's Sins of a Solar Empire, which was released in Feburary 2008. It sold 500,000 units by September 2008 and got a 86% positive score from Metacritic. And all that on a budget of $1,000,000.(3) Is that a failure as well? I feel like a lot of problems for rts games recently has been the obsessive way that media outlets seek to compare every indie or AA rts to Blizzard's giant. Not only does it set bad expectations, but it severely restricts the genre, by constantly tying it ot StarCraft and its sequel. It seems that many people demand every game be as polished and playtested as StarCraft 2, and ignore different, yet successful games like Sup Com. People define "real" rts as a fast paced esports machine and so ignore any game that doesn't look like StarCraft 2 or say every game is a wannabe StarCraft 2 based on the most spurious of evidence. Like this (4) article, which says the titular faction from Grey Goo are a Zerg ripoff because they look slightly similar. Never mind that the Goo is made around mobility in a way few factions have been, certainly not the Zerg, with every last one of the goo's buildings being mobile and able to attack, indeed attacking the enemy being a direct way to expand your economy. Does that sound like the Zerg? Maybe StarCraft isn't the rts killer. Maybe rts games were killed when nobody would look beyond Blizzard for innovative game design. (1) en.wikipedia.org/wiki/Supreme_Commander_(video_game) (2) en.wikipedia.org/wiki/Supreme_Commander:_Forged_Alliance (3) en.wikipedia.org/wiki/Sins_of_a_Solar_Empire (4) www.rockpapershotgun.com/2015/01/06/grey-goo-release-date/
I remember reading somewhere about Starcraft being based on Warhammer 40k, but then Starcraft is Warcraft in space, just like Warhammer 40k is... well, Warhammer 40k in the future. :P Parallel universes, but similarities can't be denied.
Starcraft brood war was not a ''counter game'' as you describe it. There are no real counters, if you have more stuff of something but their units kill your units cost effectivly, you still win. Like in PvT, siege tanks destroy all protoss ground units, but it doesnt matter as the protoss just gets a ton of bases and whittles the terran down, even though the siege tanks destroys everything on the ground. It also has a monstrous skillcap, in zvz for example, 8 zerglings can kill 12 zerglings if you micro them better and get a superior concave.
Ultralisks hard counter Marines and hard hard counter Firebats. Though medic walls and small entrances and stuff can make Ultras get killed by marines. An other point are the armor and attack upgrades though. Ultras need at least 1-2 more armor upgrade than marine to be effective vs marines. Firebats hard counter Zerglings and Zealots. THough in all counters there also some other stuff to remember tech like stim, mines, siege and armor attack upgrade also impact the counter variable. Aswell as the range to melee dilema... Like Zealots counter MArines pretty hard, but like in any Rt, if you have enought marines 1 zealot cant do that much or if they cant encircle you and stuff. Vultures get countered by Dragoons, but they can mines, which can kill many dragoons. Also with good neought upgrades, mech terran gets super strong even enoguht vultures can begin to fight dragoons, specially, when toss doesn upgrade to much. An other point is the cost of the units and micro potential. Marines get countered by lurker, ultras, guardians, queens ensnare, broodling and stuff, but they are so cheap and can be build so fast, that they can counter or at least fight vs most of it and still be overeffective. So there many variables to look at.
So, B-Lizzard's S***Craft changed the world, B-Lizzard made some documentaries and made sure to cover it completely, while the foundation of SC's entire existance ended up forgotten. Yes, I'm a die-hard WW RTS fan.
the blizzard curse ... they ruined mmo's and the rts genres ... Starcraft is a overrated pile of crap , it's all about learning a few macros builds and mastering android like APM. Strategy game without the strategy
I have played StarCraft, and is one of the most overrated games ever. Game has a story and fancy CGI cinematics, I give it that. But when it comes to game play, Total Annihilation is my favourite RTS made in last millennia.
BS, the reason why RTS games are dead now is because they arent released on consoles. Age of Empire 2 and Warcraft 3 were also not successful, its the user interface and recourse gathering that proved to be better in Blizzard games, not being just Starcraft.
Not really, the PC market is huge and there are millions craving for good RTS games. If a good RTS surfaced it would be massive success. The real reason why RTS games are not that popular anymore is because nearly all of them are rubbish these days. There is a total lack of creativity in the genre and there is an apparent lack of passion and devotion on part of the developers. The Wargame series is too hardcore for most gamers and Ashes of the Singularity, Grey Goo and Act of Aggression are just too generic and uninteresting, and don't let me start on Planetary Annihilation, Company of Heroes 2 and Dawn of War III, which were very disappointing sequels to amazing games. In the late 90s and early 2000s there was a surge of creativity and overall greatness in RTS and it seemed like every game tried to top the other in ambition and scope. Around 2008-2009 RTS reached a stagnation of ideas and design and it all went downhill from there. When Command & Conquer 4 was released, it was obvious the RTS genre has entered a dark time.
The first Dawn of War was a very good game and Company of Heroes was an excellent game. Were they amazing? I think the amazement ended around 2002-2003 when Warcraft III and C&C: Generals were released, and there was no RTS to be found to further wow the audience.
Starcraft II is a great game (or should I say, great three games?), it simply did not bring to the table anything new. Blizzard decided to not take any risks with it so they just basically made Starcraft 1 in 3D with a new story and a bit of tweaking to the mechanics and some new units here and there. Even when looking at Starcraft 1 and 2 side by side, the first game is arguably better then the three game compilation that makes Starcraft 2.
Starcraft was one of the pioneers of modern RTS and after over a decade of waiting, Starcraft 2 just didn't have this shock value which defined Starcraft 1 as an icon. Rise of MOBA and casualisation of gaming further buried the strategy genre (or put in specific niche, depends who you ask). Rewrite Starcraft 2 storyline.
I think there shouldn't be numbered games. I've enjoyed many games, then I feel "forced" to enjoy thr sequel. Why? They are different games only keeping the lore. I probably will enjoyed Diablo 3 if it won't have that "3" which KILLED the entire saga. Fortunately Starcraft 2 didn't change anything, so it feels a real sequel. But, it is a loliness example, in general sequels destroys sagas.
SC2 was not sc1 ''3D edition'' as you described it, completely new game with diffrent pacing, diffrent pathing, diffrent unit behaviour, diffrent core gameplay (went from being loads of small skirmishes becouse units were hard to move in large numbers to big blobs smashing their heads against eachother) wings of liberty was good, now SC2 is a fucking mess while broodwar is still great.
I love RTS...almost all of them.... But I've always hated star craft. Its just so bland and boring compared to games like Dawn of War Soulstorm.... I mean come on... Star craft has only 3 factions....vanilla soulstorm has 9 truly unique factions. The factions in star craft are also complete rip offs of Dawn of War and War Hammer.
Starcraft is the best computer game of all time. For that matter the best game period better than all console games, all computer games , all board games , everything. Best game ever.
+Blinkers the cat. Idk It is pretty close. I would honestly say Starcraft has done alot more for the gaming community and has a more rich history and a deeper game play. However the Warcraft franchise was great and WC3 is one of the best no doubt. I just hate blizzard for making world of Warcraft instead of Warcraft 4. WOW is ok dont get me wrong its still a blizzard game and blizzard does not make bad games period but I would of loved a war 4 and still would love a war4. I just don't think you can say its better than starcraft though. Starcraft 1 and starcraft 2 are such good games and the replayable factor is insane it never gets old because you never stop becoming a better player.
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Sorry, but no, Starcraft didnt killed RTS... Why ? Because Starcraft and other RTS released after Starcraft exploded durring that times until the decline of RTS mainly throught mobas ...
This video happens when a person doesnt knows much about a topic and doesnt care to do research...
Are you fucking kiding me? Command and Counquer: Red alert 2, (Starcraft 2), Age of Empires 2 ( Classic of the universe), Company of heroes,
We can argue about the perfection of Starcraft, but to say no RTS after starcraft improved the mechanics is just bullshit ...
"People tried to make RTS games, after starcraft but they did not succeeded"... Age of Empires 3, Battle in middle Earth1 and 2, Rise of Nations, Cossacks..., Age of Empires Mythologie, other C and C, Empire Earth, others CoH, Homeworld, Sins of solare Empire, World in conflict, Stronghold franchise,Total war franchise, Warhammer franchise, and many more ... And of course Warcraft franchise, ...
Yes, Starcraft is the game that showed the world that gaming can attract thousands of viewers into a show and starcraft is general considered to be one of the, if not the most balanced Games and E-sport,...
Starcraft is perfection and life...
But to spread myths that totally dont make sense only to attract viewers or whatever is just contraproductive ...
Lmao so here we are again. Nice video
To be honest after all these years, i think the units are not that assyemtric as they seem... But the races as a whole truelly are.
The facinating thing about starcraft 1 is the fact, that the developers somehow took one thing and implemented it differently for the races.
For example: Health: Terran bionic units and mechanic units have a fixed life pool, while Zerg units regenerate and Protoss units have their life split up into two, one fixed health and one regenerating shield. But terran can reheal their units via scvs on mechanical units and bionic units via medics, while scvs are mechanical and bionic units. On a other note Protoss have shield batteries, that can instantly reheal all the shield of a unit, though it costs a limited energy on the shield battery.
On the other note the scout, the wraith and Mutalisk truely are simialr units. All fill a role of a unit that can hit air and ground, from air. It shows via the similar speeds, and handling of those units. Even though there are similar in many ways, there place in the game i quite different because of the configuration of their races. Terran can get the wraith faster than Zerg the Mutalisks. And scouts are just to expensive though tougher than the others two. On top of that all these units have different attacks.
The Muta has the bouncing projetile same damage to air and ground. While wraith doesnt heal and is known as paper plane, but can get invisible. While Scout just its hard with their air to air attack.
An other example would probally be the Marine and Hydra. Both units are ranged units That in mass can overwhelm the opponent. Both units have a ranged upgrade.
Though the marine is just a better unit, thx to "stim" + medics which let him outperform in damage speed and space its take, while moving around. On top of that it is mcuh cheaper than the hydra and only costs minerals.
Interestingly the third unit in that triangle would be the Dragon that also feels the role of a range unit for the Protoss and aswell has a range upgrade. Tough it outperforms in range both units, but only after the upgrade. All 3 have a range of 4 without upgrade. After the upgrade Marine and Hydra have 5, while dragoon has 6.
The interesting thing probally is even though starcraft also takes parts of the tradional rts roles of units, each of this have a different twist.
Like the Firebat that is a melee fighter, but has splash damage and quite a range of his attack. With stim he easilt beats Zealots and Zerglings.
Feels weird to say that Starcraft "destroyed the RTS genre" when most of the biggest and most acclaimed RTS games came out after it. Age of Empires II, Company of Heroes, Red Alert 2, Generals, Homeworld, Dawn of War, Supreme Commander etc..
Starcraft was at most the end of the beginning of the genre, or the start of a golden age.
Warcraft 3
DotA was the beginning of the end. It was an extremely popular custom map for Warcraft 3 to the point were some people just bought Warcraft 3 for DotA. One of DotA's original creators went on the found Riot Game. Riot Games made League of Legends. Thus the beginning of the end happened. All casual RTS players drifted towards MOBA games. Less personal responsibility to be good and a team game (team games generally being the most popular sports). If not for Blizzard's continued support of Starcraft 2 and South Korean's love for SC1. RTS genre would be very niche compared to its current niche. That's all there is too it.
I like how the zerg tried to desperately activate cheats at 6:10 and even for that he is too terrible.
hahahaha what a noob. hillarious
or it could just be a multiplayer game? cant use cheats in multiplayer maybe he was just doing that for funsies
nah you can see he doesn't put a space between the power and the overwhelming so it didn't go through. Pretty sure it was vs the AI and he just couldn't type it in in time hahaha
How do I know my own age easily?
Play Starcraft, and remember it's creation date. Yes, I'm as old as Starcraft.
"...I love you, Sarge."
I was a beta tester for this game, and remember how awesome it was, even without the FMVs and single player campaign. My love for it waned over the years, as I felt SC2 was just more of the same. But SC1 was truly epic.
SC1 was so much better than SC2
Hi ho, Kermit the Frog here, talking about StarCraft today boys and girls.
I'm pretty sure Games Workshop was having Blizzard make a Warhammer 40k game but then they decided not to so then Blizzard made Starcraft.
just look at that gorgeous fukkin menu screen with the awesome music, shit this was so popular back in the day even my non nerd friends loved it.
Earthworm Jim Son, this is the best real time strategy game of all time for a reason...
Isn't the only reason the other RTS did not last long is because the devs stopped supporting them, original SC has been supported by Blizzard for a looong time (and is still being supported now) whereas other RTS kinda just get abandoned after a few patches.
Peerawat Nonthaphodej good call
Most RTS disappeared after they had they tried and failed
But the one who actually used to beat Blizzard, Westwood studios
Went downhill after their deals with EA games
Red Alert was unfinished upon release
Tiberian Sun had an Expansion that Westwood wanted to be in the main game to start with, but EA demanded a money grab
Red Alert 2 was once again, an incomplete game at launch, with bad online support
And Emperor: Dune was the last straw and was the point where westwood got below Blizzard quality
Many may argue about the quality, but westwood's Tiberian and Red Alert series were not nearly as gambling based
Really, the only reason why starcraft got off the ground and not Red Alert 2 or Red Alert 1 was the support the games received care
And Blizzard did care and polish the game for years
Westwood often got pressured to pull the plugs on the servers
by supporting it you mean having broken servers and never releasing a patch in over a decade? I'm not taking away the credit from Blizz but the game supported itself pretty much. the community was just too big for it to fall
Blizzard support of StarCraft and Broodwar? They waged a bitter war against Kespa that could have destroyed Korean Starcraft eSports if Blizzard hadn't lost the court cases. The entire ladder/matchmaking system in BW was left to third party servers like ICCup. When they released the remastered version they patched the original game in a way that made the team behind the most popular server Fish think of quitting, the server even went offline for the first time in 12 years. Starcraft was always a happy accident moreso than a masterpiece by design, and Blizzard has always been completely lost on what it should do with it. They probably would have never revisited the Starcraft universe after scrapping Starcraft: Ghost if WoW's lore didn't make Warcraft IV a difficult project.
C&C got destroyed by EA doing what EA does to every studio they buy. The AoE series was doomed when Ensemble somehow decided to bet everything on Halo players being interested in RTS. The market also got oversaturated with 30+ RTS releases every year in the mid-2000's, which made it hard for smaller studios to get visibility for their games. For example, Codename Panzers: Phase One was a very good game (critic scores around 85-92), but it became a financial disaster after being released the same week as Warhammer 40k: Dawn of War and Rome: Total War, in late September 2004.
Odd to think of how if SC1 broodwar didn't come around and crush all RTS's, we might have more RTS's to play nowadays. The genre might have kept on going full steam ahead. But since the RTS killer came out, everyone was thinking..."well we can't compete with SC."
It still sucks that they killed of Zeratul which is the coolest in starcraft.
I didn't mind Zeratul dying, it was the _way_ and _when_ he died that upset me. His death as handled in LotV just felt... cheap.
power overwhelming is two words!
I was obsessed with this game when it came out and I don't even like RTS.
You didn't touch upon the SC UMS scene and how amazing and fun those maps were. Hell, there are still people making maps to this day and playing them on Battle.net.
"People tried to make RTS games after Starcraft, they did not succeed." Supreme Commander: Forged Alliance would like a word with you. Total War would like a word with you. Homeworld would like a word with you.
Drones will never forget how to fly.
They will always, remember.
Fly drone! Fly!
#neverforget
Please review Aardwolf MUD!
how about Trevor Spacey from Metal Slug and Dva from Overwatch play this game when they on date?
Subbed
I must protest, not all RTS released after Starcraft was a total flop! Some succesful ones are: Age of Empires 2, Age of Mythology, Empire Earth, Age of Empires 3 which I like to this day, The Settlers 6 Rise of an empire that I play even in 2018, there was also The Settlers 7 Paths to a kingdom, and SPORE had tribal, civilization and space stages that have strategy elements in them but they were very simple, I still like it though! I have this much RTS fun *after* StarCraft, *before* Starcraft.
With the last two games (The Settlers 7 and SPORE), they weren't that popular and because of over-hyped advertisement, they were abandoned by many because the ads were like "OOOOHH We are soooo amazing!" and they did not stood the hype. Oh the AAA industry!
Again, he did not say flop. He said, that every RTS game after it got inevitably compared to StarCraft and its legacy. By people and critics alike. So not that games were bad, it's that StarCraft was so goddamn popular.
Arguably the best RTS's of all time came out after Starcraft - Company of Heroes, Red Alert 2, Age of Empires II, Homeworld, Dawn of War, Supreme Commander etc.
@@ChaplainDMK I just realized also that Age of Empires 2 & Empire Earth came AFTER starcraft!
Já jsem si takē všimnul že Empire Earth vyšel pár roků po StarCraft
I usually like your videos, but I have to ask:
Where are you getting the information that all rts games after StarCraft did not succeed? I can think of Supreme Commander and its expansion Forged Alliance, both released in 2007, as two rts that succeeded after StarCraft came out. The first got a score of 86/100 on Metacritic if that means anything, and a 9/10 on Eurogamer and Game Informer.(1) As for being a cultural touchstone Sup Com's expansion has an emulated multiplayer server running since 2011 and maintained by fans. Indeed Forged Alliance Forever has released fan patches, and even a coop campaign for the original game.(2) If that's not success I don't know what is.
Then there's Sins of a Solar Empire, which was released in Feburary 2008. It sold 500,000 units by September 2008 and got a 86% positive score from Metacritic. And all that on a budget of $1,000,000.(3) Is that a failure as well?
I feel like a lot of problems for rts games recently has been the obsessive way that media outlets seek to compare every indie or AA rts to Blizzard's giant. Not only does it set bad expectations, but it severely restricts the genre, by constantly tying it ot StarCraft and its sequel. It seems that many people demand every game be as polished and playtested as StarCraft 2, and ignore different, yet successful games like Sup Com. People define "real" rts as a fast paced esports machine and so ignore any game that doesn't look like StarCraft 2 or say every game is a wannabe StarCraft 2 based on the most spurious of evidence. Like this (4) article, which says the titular faction from Grey Goo are a Zerg ripoff because they look slightly similar. Never mind that the Goo is made around mobility in a way few factions have been, certainly not the Zerg, with every last one of the goo's buildings being mobile and able to attack, indeed attacking the enemy being a direct way to expand your economy. Does that sound like the Zerg?
Maybe StarCraft isn't the rts killer. Maybe rts games were killed when nobody would look beyond Blizzard for innovative game design.
(1) en.wikipedia.org/wiki/Supreme_Commander_(video_game)
(2) en.wikipedia.org/wiki/Supreme_Commander:_Forged_Alliance
(3) en.wikipedia.org/wiki/Sins_of_a_Solar_Empire
(4) www.rockpapershotgun.com/2015/01/06/grey-goo-release-date/
Starcraft rules.. other companies trying to kill it but fail.. same with halo in the fps… other companies trying to kill it…
but what about warcraft 3?
Question, didn't blizzard want to make an RTS of Warhammer Fantasy, and then made WarCraft?
I remember reading somewhere about Starcraft being based on Warhammer 40k, but then Starcraft is Warcraft in space, just like Warhammer 40k is... well, Warhammer 40k in the future. :P Parallel universes, but similarities can't be denied.
oshit I never noticed the Jessica/Overmind thing before, nice insight! :D
Paul's mother from Dune
marketing.just.wins.
sadface.jpg
Starcraft brood war was not a ''counter game'' as you describe it. There are no real counters, if you have more stuff of something but their units kill your units cost effectivly, you still win. Like in PvT, siege tanks destroy all protoss ground units, but it doesnt matter as the protoss just gets a ton of bases and whittles the terran down, even though the siege tanks destroys everything on the ground. It also has a monstrous skillcap, in zvz for example, 8 zerglings can kill 12 zerglings if you micro them better and get a superior concave.
But there ARE counters though , even more so in sc2. For example goons counter vultures , vultures counter zealots, zealots counter tanks , ect.
Goons only counter vultures if the terran player is a complete scrub.
Ultralisks hard counter Marines and hard hard counter Firebats. Though medic walls and small entrances and stuff can make Ultras get killed by marines. An other point are the armor and attack upgrades though. Ultras need at least 1-2 more armor upgrade than marine to be effective vs marines.
Firebats hard counter Zerglings and Zealots.
THough in all counters there also some other stuff to remember tech like stim, mines, siege and armor attack upgrade also impact the counter variable.
Aswell as the range to melee dilema...
Like Zealots counter MArines pretty hard, but like in any Rt, if you have enought marines 1 zealot cant do that much or if they cant encircle you and stuff.
Vultures get countered by Dragoons, but they can mines, which can kill many dragoons. Also with good neought upgrades, mech terran gets super strong even enoguht vultures can begin to fight dragoons, specially, when toss doesn upgrade to much.
An other point is the cost of the units and micro potential. Marines get countered by lurker, ultras, guardians, queens ensnare, broodling and stuff, but they are so cheap and can be build so fast, that they can counter or at least fight vs most of it and still be overeffective.
So there many variables to look at.
Love SC, don't like this unuseful clickbait video though
So, B-Lizzard's S***Craft changed the world, B-Lizzard made some documentaries and made sure to cover it completely, while the foundation of SC's entire existance ended up forgotten.
Yes, I'm a die-hard WW RTS fan.
Never liked StarCraft. AOE 2 was and is much more fun, likewise CnC Generals.
neti pot
Replace StarCraft in the title with Warcraft 3 as Warcraft 3 was the birthplace of mobas which destroyed RTS
the blizzard curse ... they ruined mmo's and the rts genres ... Starcraft is a overrated pile of crap , it's all about learning a few macros builds and mastering android like APM. Strategy game without the strategy
I have played StarCraft, and is one of the most overrated games ever. Game has a story and fancy CGI cinematics, I give it that. But when it comes to game play, Total Annihilation is my favourite RTS made in last millennia.
BS, the reason why RTS games are dead now is because they arent released on consoles. Age of Empire 2 and Warcraft 3 were also not successful, its the user interface and recourse gathering that proved to be better in Blizzard games, not being just Starcraft.
Russia Good Consoles like the DS and Wii may be the only way to bring RTS to Consoles.
Not really, the PC market is huge and there are millions craving for good RTS games. If a good RTS surfaced it would be massive success. The real reason why RTS games are not that popular anymore is because nearly all of them are rubbish these days. There is a total lack of creativity in the genre and there is an apparent lack of passion and devotion on part of the developers. The Wargame series is too hardcore for most gamers and Ashes of the Singularity, Grey Goo and Act of Aggression are just too generic and uninteresting, and don't let me start on Planetary Annihilation, Company of Heroes 2 and Dawn of
War III, which were very disappointing sequels to amazing games.
In the late 90s and early 2000s there was a surge of creativity and overall greatness in RTS and it seemed like every game tried to top the other in ambition and scope. Around 2008-2009 RTS reached a stagnation of ideas and design and it all went downhill from there. When Command & Conquer 4 was released, it was obvious the RTS genre has entered a dark time.
The first Dawn of War was a very good game and Company of Heroes was an excellent game. Were they amazing? I think the amazement ended around 2002-2003 when Warcraft III and C&C: Generals were released, and there was no RTS to be found to further wow the audience.
Starcraft 2 was a mistake
Starcraft II is a great game (or should I say, great three games?), it simply did not bring to the table anything new. Blizzard decided to not take any risks with it so they just basically made Starcraft 1 in 3D with a new story and a bit of tweaking to the mechanics and some new units here and there.
Even when looking at Starcraft 1 and 2 side by side, the first game is arguably better then the three game compilation that makes Starcraft 2.
Starcraft was one of the pioneers of modern RTS and after over a decade of waiting, Starcraft 2 just didn't have this shock value which defined Starcraft 1 as an icon. Rise of MOBA and casualisation of gaming further buried the strategy genre (or put in specific niche, depends who you ask).
Rewrite Starcraft 2 storyline.
I think there shouldn't be numbered games. I've enjoyed many games, then I feel "forced" to enjoy thr sequel. Why? They are different games only keeping the lore. I probably will enjoyed Diablo 3 if it won't have that "3" which KILLED the entire saga. Fortunately Starcraft 2 didn't change anything, so it feels a real sequel. But, it is a loliness example, in general sequels destroys sagas.
SC2 was not sc1 ''3D edition'' as you described it, completely new game with diffrent pacing, diffrent pathing, diffrent unit behaviour, diffrent core gameplay (went from being loads of small skirmishes becouse units were hard to move in large numbers to big blobs smashing their heads against eachother)
wings of liberty was good, now SC2 is a fucking mess while broodwar is still great.
I love RTS...almost all of them.... But I've always hated star craft. Its just so bland and boring compared to games like Dawn of War Soulstorm.... I mean come on... Star craft has only 3 factions....vanilla soulstorm has 9 truly unique factions. The factions in star craft are also complete rip offs of Dawn of War and War Hammer.
I mean, there's a decade between those two games, so it doesn't really make much sense to compare them directly.
No.
Starcraft is NOT that good.
Prove me wrong.
play it ?
Starcraft is the best computer game of all time. For that matter the best game period better than all console games, all computer games , all board games , everything. Best game ever.
+Blinkers the cat. Idk It is pretty close. I would honestly say Starcraft has done alot more for the gaming community and has a more rich history and a deeper game play. However the Warcraft franchise was great and WC3 is one of the best no doubt. I just hate blizzard for making world of Warcraft instead of Warcraft 4. WOW is ok dont get me wrong its still a blizzard game and blizzard does not make bad games period but I would of loved a war 4 and still would love a war4. I just don't think you can say its better than starcraft though. Starcraft 1 and starcraft 2 are such good games and the replayable factor is insane it never gets old because you never stop becoming a better player.
6 digit prize money in world Championships?