Gaming History: Sid Meier's Colonization - The “problematic” 4X Strategy Game
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- Опубліковано 25 сер 2024
- Sid Meier's Colonization - The problem with video games that have a historic setting is that there will always be people more comfortable with pretending it never happened, or being offended by it, rather than accepting it for what it was, and learning from it.
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(Game Description) Sid Meier's Colonization is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995), and Macintosh (1995).
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The baffling idea so many seem to hold about the past is that colonization like slavery was something that happens in history. … it didn’t.
It’s WAY older then history. Both slavery and colonization are human behaviours that predate ANY recorded history …
Colonization is one of the best 4x games ever, still to this day. The way you perfect your industry while at same time deal with indians, hostile neighbors and eventual invasion is truly magnificent.
11:00 I'm disappointed that you did not include that every atrocity gives you minus to final score, quite a lot if you ravage every single tribe.
There are some details that are just so plain wrong that I wonder if you ever played the game or if you did so 25 years ago.
Founding fathers work like world wonders in Civ. You get them through Liberty Bells, which also increase independence sentiment.
The Spanish get a bonus to attack native settlements, not digging up forbidden sites.
The tiers of craftsmen are wrong. There are no normal/expert/master carpenters, rather you get: petty criminals (lowest productivity overall), Indentured servants (standard productivity in fields, less in shops), Native converts (bonus to field productivity, bad in shops), free colonists (standard productivity), and expert/master craftsmen (huge bonus productivity in their specialization).
It is worth mentioning that the Windows 3.1 version (Colonization for Windows) (which also runs on Win95 btw) does not have the "Combat Streak Bug", therefore making it the best version to seek out actually.
I was playing the windows version for this reason, but the trade route screen seems broken (cannot make or edit trade routes at all) which is unfortunate, since it means I can't really go big.
This was a much more difficult game than "Civilization" - and it took me a lot more hours to beat. It could be very frustrating at times.
I was surprise how bad was the 3.1 Windows version compared to DOS version. The last one, even with less graphics, was far more superior...
im lit as hell and thought tiny soprano was the thumbnail until it went big
personally, i think this a pretty bad review. First, the "recording" doesn't show real gameplay but just nonsense clicking around. Then all that "some people are offended by killing indians" WTF i mean..it's history here...so much blabla seriously...explain the founding fathers with bonuses, do not tell people that there are "master" and "expert carpenters" (there is just one speciality type).. i mean, you could have so much talked about the gameplay itself
I already lose my hope to find you again Unacomn,but here we are 2-3 years later,i click a random video and boom,i hear that voice again...i cry at first to be honest :')
but damn is good to hear you again :D
Glad you found me :)
unacomn
how is Mark doing? i hear he have an ancident...something with sun,holy wather,crucifix,some wood spikes and a mad squirrel
He's recovering in superhell after the news studio explosion.
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Problematic... i love this game, i try to avoid conflict in it, and its really cool!
I don't know if I'd say the game is totally consequence-free if you act like a genocidal conquistador. Despite Spain getting a 50% combat bonus toward natives (based on the history of the conquistadores) they and all other factions still get a significant penalty for every settlement you burn, which deducts from your final score. Upsetting them also backfires during the War of Independence, where your mother country will conscript their help fighting you and you'll have both your mother country's elite forces and armed natives to fight the entire war. The game did get some criticism even on release however for whitewashing slavery. Yes, there's Indentured Servitude, Criminal Labor, etc. which were prevalent in the New World IRL, and even the ability to "convert the natives" by building Spanish Missions in their settlements and making them into colonists, but African slavery is omitted entirely because even in 1994 MicroProse felt that REALLY wouldn't fly. Of course, that was sacrificing historical accuracy for political correctness. I actually loved this game as a kid because I was fascinated with the colonial period in school and wanted to play a simulator that got me right there in the period. I wouldn't say the game's necessarily glorifying the atrocities committed by Europeans, I think if they removed the ability to do anything bad to the natives (or removing their existence entirely) it would be much worse for pretending they didn't exist.
Nowadays I'd like to think omitting African slavery would create a much bigger furor than acting as if it didn't exist, although you'd probably also get far more outcry against the very idea of the game existing, thus making a remake or sequel less likely.
@@IsmailofeRegime Remake exists (2008). Mod version of remakes exists (2024). Slavery is fully included now, like Piracy, servants and even racial distinctions (you know the name of a mix native-EU ?).
@@Morphinem I'm well aware of the remake as well as mods which add slavery and other "problematic" content. I don't see how that changes what I said: a big-name game studio making a new Colonization game in 2024 is likely to draw greater criticism compared to 2008 or 1994, and this makes a sequel or remake less likely.
The 1994 MS-DOS game IS NOT DEAD. Yes Civilization IV - Colonization, the 2008 remake, was BAD but now, after all this time, we got something close to perfection. We The People 4.1 (2024), best mod for Civilization IV - Colonization.
Jump from 20 to 99 ressources, with all buildings/professions associated, new core concepts for colony management like healthcare/culture/law/happiness. Tons of events during your play forcing you to make choices all the time. You can now build a very complex economic system and automate it. New victory conditions for different gameplay. New leaders of course, new tactics. New military or civilian units/chips. So many things I don't remember anymore. Piracy, slavery, all aspects are deeper and more respectful to history rather than political correctness ! You can have famous actresses or dedicated "sex workers" to raise happiness in your colony. You can go FULL slavery if you want, and can maintain order or compensate happiness "issues". Nothing is free.
Total different game and most of all : correctly balanced like the MS-DOS version was originally, but without exploits/limitations and serious tactical/realistic gameplay. Like you can't have an infinite number of troops/ships in a colony. There is a limitation depending on the level of your port (logic).
Try it for nostalgia or else, the community is active (forums/discord) and ready to help. Installation is fairly simple (copy/paste).
It's just astonishing to see this old idea, this old excellent game completely alive and better than ever ! A pure gem for any 4X gamer.
Not impressed by this video. Did you try the game? GOG version is pretty nice!
Civilization itself isn't really any better in my opinion, because behind all the abstraction bad stuff is happening. You're never told about it, but assuming it is a real world we're playing in then it is happening.
In fact I'd consider Civ worse in some ways because it hides all the nasty stuff much better. You rarely feel like the bad guy for conquering everything, actually I'd go as far as to say that you feel like a winner.
(EDIT) in addition some rulers in Civ were pretty nasty, especially in older games. So you would feel like a winner conquering the world as Stalin. Try saying that last sentence out loud in eastern Europe and see how it goes. Though the more recent games also have their share of unpleasant folk.
One other - and more recent game - that tackles the subject of the Age of Discovery is Expeditions: Conquistador. As the title implies, this one takes the perspective of the Spanish explorers and it doesn't skip the atrocities part of history. You can find a review of it on my channel!
Neither does this colonization game, you get minus to your score with every tribe you destroy.
One wonders how many new themes, concepts, or interesting story ideas in the modern gaming industry are abandoned out of fear that the thought police (the modern politically correct totalitarians) will come after them.
marcelagae Zero. Now stopping spineless multimillion businesses that need to cater to LITERALLY everyone on the planet because they spent billions on fish ai that does what Mario did in 64... They're scared of saying anything anyone on any side could find offensive.
This is what makes older games interesting.
in 1522 your city is fully builded??
ohoooo, we have cheater here xD
You caught me :D
The game is heavily weighted to destroying the natives to get their gold early on (get Cortes as a FF) before the crowns taxes escalate and you can get some good colonies.
I've played it a number of times and found that cooperation with native tribes is tedious and doesn't have a similar payoff to winning the game as just all out attack early on.
Well, this is quite realistic don’t you think?
This aspect has been reworked on the 2008 remake + WTP 4.1 mod. You can really establish positive interactions with Native, earn money and passively "erase" them with your culture without any war. Your choice, both paths are easy.
Ive been watching your videos a good while now and I enjoy your reviews and perspective. Thank you.
Oh the the sequel just wasn't the same. It had lost its charm.
You've forgotten. 10 years earlier, Microprose had the courage to release the first wargame based on the Vietnam War. They created lots of media coverage too in the eighties, just a decade after the end of the war!
Whow the DOS version looks a lot better though...
I know people criticized this game for omitting slavery. I can see where they’re coming from, but do these people not see how it would make the game 100 times worse if it included slavery?
I think a game where you can buy slaves and put them to work would get Sid Meier sued by the NAACP and the ADL.
How do you explain then the current Civilization IV - Colonization 2008 game with the Mod WtP 4.1 (2024) ? Slavery is completely included (full package) : you can buy slaves in Africa, transport them with slave ships, put them at work, and even use specific new professions to increase their productivity or prevent revolts. It's totally optional but the gameplay is possible. And balanced (too many slaves = more productivity but less happiness, limiting then the colony pop, preventing continuous growth). So it's actually pretty fun to play with slaves and historically accurate. It's a game heavily modded and so far nobody said anything about it.
It was in 1994. We're in 2024, and I'm pretty sure slavery is less popular now than before...
I love this game one of my favourite of all time (up there with the original xcom)
I don't think political corectness in a historical game is imporyant; it's a more accurate portrayal, it can be a conversation starter, and it can be fun gameplaywise. In games with modern settings, it can be problematic because it can influence how we act in the modern world, but I don't think this game will motivate anyone to take up arms and force native americans to plow tobacco fields. I would bet at least 90% of strategy gamers have, at some point, commited an in-game warcrime, but less than 1% have participated in real-life warcrimes.
one of the best games I played
How was the Civilization 4 remake?
I don't remember much of it, having played it 8 years ago, apart from being impressed it was actually Colonization, and not a Civ 4 expansion.
First Last That last bit reminded me of the Wake of the Gods mod for Heroes 3. That one is the worst example of modders going too damn far I know. They've crammed in a whole lot of creatures so insanely random and broken-overpowered that make the Conflux look well-designed and overfed the game to the point of obesity with many, many, many new mechanics and map encounters.
Played this game so that I could pick up some Cherokee chicks on the Trail of Beers
@10:17 there are slaves in the game. You get them from Europe (but probably more accurately, on the east side of the Atlantic) They are almost useless but there is slavery.
no there aren't, there's criminals sent to the colonies as punishment. This was very common punishment then. That's very different from the Atlantic Slave Trade
@@Mackwiss your probably right. My mistake.
@@paddykriton3475 To be fair indentured servitude is a kind of slavery 'lite'.
@@Mackwissof course, it's not slavery if it's a punishment. Makes perfect sense to me. That's why the 13th amendment charges out an exception specifically for using slavery as a punishment. Because it doesn't count.
The controversy from simulating what is essentially a genocidal trauma is pretty understandable. I dunno why some gamers clutch their pearls about this.
People seem to take criticism of art to mean censorship when maybe they should just get a little less defensive and be open to dialogue. Maybe there is something problematic about x or y and It's perfectly fine to explore that.
Too soon?
Old post but I thought I would say
Its not gamers clutching their pearls over criticism, it's people telling you that its not good criticism.
If colonization did not simulate parts of "genocidal trauma" as you put it, people would be upset about whitewashing and revising history. Ignoring the bad parts in favour of the good.
If they do simulate it, people are upset that people are simulating "genocidal trauma"
There is nothing a game developer can do with this criticism, hence it is bad criticism. Nothing constructive can be done with it. No matter what the developers did there would be critics.