Thank you for watching. If you're wondering about the cylinder in this video - the original section contained a mistake and has now been removed. You can see the correct way of how to resize sections of cylinders and other objects via the scale tool here: ua-cam.com/video/Y8joAbzmGW0/v-deo.htmlsi=e5GxAkhpsPYSRmP-
This is an absolute gem! Clear, concise, and incredibly detailed. Thank you so much for delivering such an insightful and easy-to-follow Blender friendly guide!
This is all I ever needed, thank you so much!! right now I´m working on a budged, and my new boss doesn´t spend much money on CAD licenses so this is a work saver for me👍👍👍
As someone who has had to learn lots of different software for various jobs over the years, from Alias to Catia, these videos are great at navigating yet another "popular" software that recruiters seem to be asking for experience with! Thank You!! on
This is great info, I was so frustrated until I watched this video. Then I had to watch it again to make sure I could absorb all the quality tips. Thanks !
After pressing G or any other action, move your mouse a bit like the axis you want to move, then press the middle mouse button to lock it. Is a lot faster, and I can't live without it anymore now.
I'd like to see a video where you convert a standard three-view mechanical drawing into a 3D object in Blender. Preferably with a couple of angled surfaces and a hole or two.
I am struggling a bit on the cylinder part. This seems to work SOMETIMES... mostly when I'm using millimeters. But when I'm using meters, it just doesn't seem to work. I made my cylinder have a diameter of 5 meters and applied the scale. I add 3 loops cuts, select the middle one, and use Alt+S =(-5)+2 and then it just gives me -3... I understand that adding (-5)+2 does in fact = -3... but why is it not collapsing to 0 if the diameter is already 5m? But when I do something random like a cylinder of 2.36 and do Alt+S =(-2.36)+1.45 then.... I get 1.45 ...I am at a loss as to why whole numbers are like not working
That is a mistake on my part, my sincere apologies (see pinned comment). As I mention in the video - Scale is a multiplier. As a result addition or subtraction won't work. The correct way is to use S for regular scale in this instance and the formula for the advanced mode is: New diameter/old diameter. So in your case: S -> =3/5 That will give you the precise 3m diameter. Again, very sorry.
@@SFE-Viz Ahh I see! Thank you so much for the explanation and taking the time to respond with such clarity 💕 Other than the cylinder driving me a little crazy, lol, this is a great video and I learned so much! Appreciate it!!
all these free add-ons are great in the viewport, but no use for printing to paper, especially for draughting and architectural work - you have no control over line thickness, font management, material values etc
Haven't looked at it in a while, but should maybe give it another go, see what's changed. Thanks for the reminder. Definitely a very good add-on, especially for professional use. I do consider it a rather advanced tool, though, not exactly for beginners.
This seems to be a common struggle, and I will add it to my list. In the meantime try this: Make sure the scale of your object is applied (ctrl + A -> apply scale), then i to inset and type the amount you wish to inset and enter. Then open up the last operation panel on the bottom left and check that "offset even" is turned on and "offset relative" turned off. That should give you the desired result.
I understand Blender can be used for precision modelling. But looking at your video it looks like tighten a screw using a hammer. It can be done... but it's painfully cumbersome.
It might seem that way at first, especially on rather abstract examples as shown here, but once I got the hang of it, I didn't find it cumbersome at all. Quite on the contrary actually, considering that the software wasn't primarily developed with that in mind. :)
@@SFE-Vizwhile I agree that you have found ways to make precision possible, you yourself pointed out the important thing here: it wasn't intended for parametric modeling. That's both a gift and a curse. It is SO MUCH faster to change dimensions after the fact in CAD tools, but to try to do some of the amazing non-destructive modeling methods like Sub-D in any of those tools; forget about it! Because of that, I'll be adding blender as my main tool for modeling anything that I don't need a manufacturing print for, sticking with OnShape (or at work SolidWorks and Creo). But for everything else, including light dimensioned work, Blender is amazing, especially with your tips here. As a CAD modeller of 25+ years, I am embarrassed to have slept on this software for so long. It is SO powerful. And I'll never use a render package in a CAD software ever again. Much faster to get the dimensions that matter in CAD, then port over and fix the mesh for rendering in Blender. Texturing and lighting are just so much better.
coool toturial but and snap base cool thing .. but still there is no snp to center and u have to chaneg origing point etc etc etc .. or im missing something
Thanks. Snapping to face or volume center is not possible right now, if that's what you mean. That unfortunately still needs a bit of a work around. Snapping to edge center works though.
@@kovalevokI can see how it might appear that way at first. On a more project based approach I find it becomes very fast and intuitive quickly though. 🙂
Thank you for watching. If you're wondering about the cylinder in this video - the original section contained a mistake and has now been removed. You can see the correct way of how to resize sections of cylinders and other objects via the scale tool here: ua-cam.com/video/Y8joAbzmGW0/v-deo.htmlsi=e5GxAkhpsPYSRmP-
This is an absolute gem! Clear, concise, and incredibly detailed. Thank you so much for delivering such an insightful and easy-to-follow Blender friendly guide!
Thank you, happy you enjoyed it. :)
This is all I ever needed, thank you so much!! right now I´m working on a budged, and my new boss doesn´t spend much money on CAD licenses so this is a work saver for me👍👍👍
As someone who has had to learn lots of different software for various jobs over the years, from Alias to Catia, these videos are great at navigating yet another "popular" software that recruiters seem to be asking for experience with! Thank You!! on
Thank you, glad you liked it. :)
This is great info, I was so frustrated until I watched this video. Then I had to watch it again to make sure I could absorb all the quality tips. Thanks !
Thank you, I'm so glad you found it helpful. :)
This is the best video on precise measurement I've seen. Thank you!
Thanks for the kind words. I'm happy you found it helpful.
Thanks a lot.This is the best video I've ever seen about Blender.
Thank you, I appreciate it. :)
You have just changed the game for me! Thank you for this video
Great, now you can play at ultra difficulty :)
Good stuff! Thanks
Wow, I actually needed this tutorial for months. Thank you. 😊
That's great, happy you found it helpful :)
After pressing G or any other action, move your mouse a bit like the axis you want to move, then press the middle mouse button to lock it. Is a lot faster, and I can't live without it anymore now.
Thank you for sharing. This is exactly what I needed 👏
Great content! I enjoy watching professional and new ways to think about and create with Blender!
Thank you. There's always something new to discover in Blender :)
thank you so much!! the easiest and clearest explanation i found....really learning with you.
I'm glad you found it helpful. :)
I have been learning so many little tricks watching your videos. Thank you so much for sharing your knowledge.
You're welcome. I'm happy you find it helpful :)
thank goodness, that measure it add-on is gonna change the game for me.
It is a great tool to know, glad you found it helpful. :)
to resize a segment with measure it dimension to it. select the verts and use GG to give it a new dimension or G and middle button
Great tip!
Great video - I'm just about to model an oil sampling piece of equipment so your advice is much appreciated.
Thank you, I'm glad it's helpful. Sounds like an interesting piece your making.
Hello, thank you for the useful video.
I'm glad it was helpful to you :)
I'd like to see a video where you convert a standard three-view mechanical drawing into a 3D object in Blender. Preferably with a couple of angled surfaces and a hole or two.
I'll consider it if I run into something interesting. :)
1000 thumbs up!
A thousand thanks then :)
Great video - thanks!
Happy you liked it :)
Can you please make a video of the house modelling in blender
There are plans in place for something in that area for the near future :)
I am struggling a bit on the cylinder part. This seems to work SOMETIMES... mostly when I'm using millimeters. But when I'm using meters, it just doesn't seem to work. I made my cylinder have a diameter of 5 meters and applied the scale. I add 3 loops cuts, select the middle one, and use Alt+S =(-5)+2 and then it just gives me -3... I understand that adding (-5)+2 does in fact = -3... but why is it not collapsing to 0 if the diameter is already 5m?
But when I do something random like a cylinder of 2.36 and do Alt+S =(-2.36)+1.45 then.... I get 1.45 ...I am at a loss as to why whole numbers are like not working
That is a mistake on my part, my sincere apologies (see pinned comment). As I mention in the video - Scale is a multiplier. As a result addition or subtraction won't work. The correct way is to use S for regular scale in this instance and the formula for the advanced mode is: New diameter/old diameter.
So in your case: S -> =3/5
That will give you the precise 3m diameter. Again, very sorry.
@@SFE-Viz Ahh I see! Thank you so much for the explanation and taking the time to respond with such clarity 💕 Other than the cylinder driving me a little crazy, lol, this is a great video and I learned so much! Appreciate it!!
all these free add-ons are great in the viewport, but no use for printing to paper, especially for draughting and architectural work - you have no control over line thickness, font management, material values etc
hi, just a suggestion, do you know Bonsai (ex-BlenderBim) An add-on for beautiful, detailed, and data-rich OpenBIM with Blender ...
Haven't looked at it in a while, but should maybe give it another go, see what's changed. Thanks for the reminder. Definitely a very good add-on, especially for professional use. I do consider it a rather advanced tool, though, not exactly for beginners.
really good tips! can you show how to use precision with inset tools, I can’t get it to precise mm number, it just changes by a “factor”
This seems to be a common struggle, and I will add it to my list.
In the meantime try this: Make sure the scale of your object is applied (ctrl + A -> apply scale), then i to inset and type the amount you wish to inset and enter. Then open up the last operation panel on the bottom left and check that "offset even" is turned on and "offset relative" turned off. That should give you the desired result.
@@SFE-Vizthank you a lot! It worked!
@@ErikaSky1 Happy you got it working :)
I understand Blender can be used for precision modelling. But looking at your video it looks like tighten a screw using a hammer. It can be done... but it's painfully cumbersome.
It might seem that way at first, especially on rather abstract examples as shown here, but once I got the hang of it, I didn't find it cumbersome at all. Quite on the contrary actually, considering that the software wasn't primarily developed with that in mind. :)
@@SFE-Vizwhile I agree that you have found ways to make precision possible, you yourself pointed out the important thing here: it wasn't intended for parametric modeling. That's both a gift and a curse. It is SO MUCH faster to change dimensions after the fact in CAD tools, but to try to do some of the amazing non-destructive modeling methods like Sub-D in any of those tools; forget about it!
Because of that, I'll be adding blender as my main tool for modeling anything that I don't need a manufacturing print for, sticking with OnShape (or at work SolidWorks and Creo). But for everything else, including light dimensioned work, Blender is amazing, especially with your tips here.
As a CAD modeller of 25+ years, I am embarrassed to have slept on this software for so long. It is SO powerful. And I'll never use a render package in a CAD software ever again. Much faster to get the dimensions that matter in CAD, then port over and fix the mesh for rendering in Blender. Texturing and lighting are just so much better.
coool toturial but and snap base cool thing .. but still there is no snp to center and u have to chaneg origing point etc etc etc .. or im missing something
Thanks. Snapping to face or volume center is not possible right now, if that's what you mean. That unfortunately still needs a bit of a work around. Snapping to edge center works though.
Good lesson but look like a hell's pain
@@kovalevokI can see how it might appear that way at first. On a more project based approach I find it becomes very fast and intuitive quickly though. 🙂