When John said that he couldn't release more, I never thought the rest of the content would ever see the light of day. It's so fascinating to see unused content for games be revealed so many years later!
Wait, when did John say he couldn't release more of the content and what was the reason why? Is it because he no longer has any ownership over DooM? I mean...it's just unused beta content from 1993/1994 so I can't imagine that being the reason but what do I know. I am genuinely curious though.
I was looking at the I’d vault and I was thinking a fair amount of it was on the id1.wad but considered that It’d be somewhere located of the raw unused assets this has to be a modding paradise. PS I saw your wad uploaded by you I’m guessing
Decino should do a followup video on his two analysis' of Doom graphics with the recently unearthed/release unused assets, or perhaps if GermanPeter can do a fourth video on shared assets between id Software's titles and include details on the recently unearthed/released unused assets.
@@GermanPeterthe SNES Wolfenstine 3d sounds were placeholders used because during the internal beta testing Bobby Prince hadn't recorded the Doom sound effects yet. So they used the recently recorded SNES Wolfenstine 3d sounds. The game is actually funny using the placeholder soinds the chain gun fires bullets and the imps and demons make human screams
I think the most precious thing in this whole pack is the new death animations without blood, specially Doomguy and Pinky, more clear visuals on the gibs, etc. This will make the development of alt death animations far easier.
That flying imp sprite is so exciting! Never thought Tom Hall's flying imp idea and the demon trooper that eventually became known as the imp were literally the same thing at one point! I think most people just assumed name "imp" was reused as a low-tier demon. And it's even got that weird ridged belly detail that the Doom 64 imps eventually got! I wanna drink those caco juice potions.
@@sonicSnaplegacy of Rust uses a good amount of the cut assets one level opens with all the hanging body sprites greating you including the unused hanging Barron of hell corpse with the hanging GiJoe horror corpses.
Exactly! They know what they are doing :) and they are just amazing. Such a small oasis within an ocean of crap, scams, pure soulless corporate greed.. they have to love what they do, c’mon!
The denomic health/armor bonuses have such sick designs! I just love how you get excited every time you discover a new asset! Incredible how a game like DOOM can produce such amounts of emotion! Can't wait for modders to rock out these "new" assets
The demonic armor bonus was actually reused in br- AUGH UGH HBF GHHHH URHHHHH I THE SEARGANT MARK V, THE SEARGANT MARK V IS IN MY HEAD AGAIN THE SEARGANT MARK V IS IN MY HEAD THE SEARGANT MARK V IS
The guy at Id whose only job is to make a bunch of alternate versions of the Doom graphics so they can have a constant stream of secret unused content to fill out the re-releases
This whole update was amazing, but them adding this archive was the biggest surprise. That, and the new episode using some of the cut and unused content
I’m glad they finally released those unused assets. It’s a shame that some interesting stuff didn’t end up in the final product, but it’s a good thing the modding scene exists for this kind of stuff. gotta love those early faces of the Doomguy. lol
Hey man, dont ever apologize for getting excited. DooM came out 31 years ago and is still as big as ever, and being able to see stuff like this for the first time ever is the coolest thing, your excitement is understandable because many of us feel the same. I was practically jumping out of my chair at some of this stuff.
@DoomKid dude the caco potions literally made me blurt out "Oh my god that's kind of cute." I love all this stuff and cannot wait to see what creators will do with it.
@@DoomKid you are definitely not alone! Btw.. if you want/have time to do more videos like this, or talking about your own experience with Doom, please do :)
DUDE I can already tell the modding community is going to go crazy with all of this. Like imagine if the Doom Delta mod got updated with all of this stuff.
What I really want to see is an updated Decino video talking about the sounds in Doom and Doom 2 now that we have an updated dump of all the OG sound files. To be honest, the most exciting thing about this update is the unreleased assets.
For those wishing to know the original track, the unused midi track is March of the S.O.D. by Stormtroopers of Death, which is incidentally also the track right before Sergeant "D" and the S.O.D. which became "Facing the Spider".
I knew the MIDI sounded familiar, but I wasn't sure which song it was based off of, so thank you! I don't listen to a lot of heavy metal anymore, but I loved the thrash metal genre, hence why it sounded so familiar to me.
A ton of new beta assets just dropped, which is excellent. Thanks a lot, id! Steam: store.steampowered.com/app/2280/DOOM__DOOM_II/ GOG: www.gog.com/en/news/release_doom_doom_ii Unused sprites, MIDI files, Doom betas, etc: www.doomworld.com/forum/topic/146949-all-unused-doom-assets-doom-alphasbetas-unused-midis-and-non-mus-midis/ Awesome stuff!!
I doubt that's all the pre-release materials that were ever made. I'd imagine a lot was just never saved though. Version control wasn't really a common thing back then and storage was premium, so a lot of stuff was probably deleted or overwritten. It might not represent everything they still have on hand though.
It is kind of annoying that the unused assets are not able to be freely shared, which is a distinction from the rest of Doom history. Thankfully they're giving verbal permission to use it in mods, but.. sharing the prior alpha assets was never an issue. I think people will end up sharing them around on Archive and elsewhere anyway, which in my opnion is how it should be anyway. All this unused development stuff should be free to see for anyone, purchase or no. They had enough new content with this re-release anyway, walling this content off specifically does not sit right with me.
all the different health bonuses are fascinating. i wonder if it was originally meant to be more like hexen with a whole bunch of different potion types, especially considering that "throwing" hand sprite. or maybe they just counted as both a health bonus and treasure for points or whatever. neat too that doom 3's lost soul was a reference all along. the mastermind having those full "death" rotations makes me think that maybe it was supposed to be a 'stunned' phase where you'd shoot at its brain after knocking it down. the final mastermind seems too simple and easy even compared to wolf3d so it wouldn't surprise me if there was more to it originally.
it's insane how much work went into creating this game. and it took only a year. and also insane how much of the work was left on the cutting room floor
More complete versions of Alpha and Beta content is fascinating. Bethesda, id and Nightdive going beyond the call of what to expect in a rerelease. They figured out with Quake 2 that people love prerelease content so they added lots to this release too.
After checking it out more, it looks similar to the gibbing face from the PS1 port, but not 100%, could definitely have been used as a base for that in an early build and then abandoned and then redone for the PS1 port.
It would be cool to play these unused maps with wads, like the "Extreme weapons" mod where you just struggle shooting enemies with your rusty shotgun and you're just vulnerable, but eventually you just shot a big blast killing the Cyberdemon.
Always a great day when there's a new Doomkid video. As someone that's been scouring Ocarina of Time beta content for years your enthusiasm is completely understandable. 🙂
2:58 sounds a lot like the intro of Sergeant D and the SOD to me. They also paid homage to this song by using another riff from it in Facing the Spider in Doom 1. I wonder if that's why this was cut? Edit: just remembered the intro is listed as its own track. "March of the SOD"
On friday night I orderd a pizza and played Deathmatch with my friends who never played doom deathmatch before. I am glad I was able to share this with the bros and we grew up with call of duty. Old retro fps is where it's at so much fun
i think the best way to describe how exciting this is would be if we somehow found a second mona lisa painting from a slightly different angle, we are so used to the og sprites seeing the side of the pistol for example feels uncanny, like it shouldnt exist or was fan modded in
I went to bed the day of watching this, and somehow dreamt that you were in an action movie called "Doomkid VS Nevada" where you had to fight all of Nevada and also a psychotic dude in a joker costume called "Joe Nightmare". It was dubbed "The best movie of 2024" by roger ebert who for some reason was alive again. My brain is truly cooked to the maximum degree.
haha I knew it! it was only natural that another Stormtroopers of Death song was to become the Doom OST. In case anyone wondering the new song is made after March of the S.O.D. from the album Speak English or Die. the very next song on it - Sargent "D" and the S.O.D. is a basis for Facing The Spider - music of the final boss in Doom
The pump action SSG is already on the Realm667 forums ;) Looking forward to seeing all these cool assets being turned into actual mods, I already have some ideas for some of the items such as the small berserk pack.
19:25 The grinning ones look like skibidi toilet. A lot of their source graphics seem to have aggressive sharpening. They seem to pretty consistently smoothed it over though.
That midi at 3:03 sounds a lot like the intro track of the album Speak English or Die from Stormtroopers of Death - March of the S.O.D., maybe it's a leftover that they intended to use before the fight with the spider mistermind in doom 1 (after all the music for that boss is the Sargent D and the S.O.D., track 2 of the same album)
(I just realized someone else caught this well before I just posted my comment...oops!) If I'm not mistaken, the UN121 midi shown at 2:58 might be based on the song 'March of the S.O.D.' by Stormtroopers of Death, which would make sense if it was made for the original games seeing as it was an 80's thrash metal song. Pretty neat, huh?
thank you for this tour of the files! It's super cool to be getting these data/files so many years after the original 1993 release and of the data from the pre-1993 release! what a time to be a "Doomer"!
What a trip.. from dreaming about playing the very first Doom by looking at screenshots on a magazine back in the early 90s to actually be able to go inside WAD files and now getting this treat - more than 30 years later we finally get all of this stuff. When you apologised for being excited I thought - why? It’s completely justified. Doom is such a special game for game dev history, specially. For everyone who loves the process, the behind the scenes and what it all meant to gaming history and recent pop culture it’s quite natural to be excited :)
I’m so excited to just have a pack including and uses all the unused sprites and animations for weapons, monsters, decorations. We can finally have an OFFICIAL version of Doom if they were able to implement all their designs
I showed my dad the id vault ingame and he instantly saw the black doom guy with sunglasses and he wanted to play as him so now I’m making it as a (late) gift for Father’s Day
24:50 I would love to know what your GZdoom settings are that make it look just like Vanilla Doom, that is pretty darn cool. I wish GZdoom was like that by default instead of its goofy look.
Hey, I also hate the default GZDoom look. I have turned all "upscalers" and other such nonsense off, as well as using a software render. I think there are other options that add to this as well, such as "sprite billboarding" not being set to turn things into cardboard cutouts. I hope you can find all the options in the settings - I am away from my PC right now but if you have a trouble I can tell you exactly how they are in just a few days!
I can't wait for Gman's "Doom's KEX Engine Port" video and for you to shred it afterwards. Anyway the arm sprite at 22:47 should be used to release the Dove of Peace™.
This re-release came absolutely out of nowhere and I'm thankful for it! There's a lot of assets in the archive that I wish made it into the final game, especially that corpse pile sprite, but I suppose that most of them were cut to save on memory and performance, or perhaps it was simply due to hardware limitations. Regardless, I'm grateful that the original Doom games are still receiving love and care 30 years later, and that the franchise as a whole is still alive and well.
It's good to see unreleased stuff from Doom from 1992 to 1993, with unused Midis and sprites and stuff, and the unreleased Starfox 64 stuff from that dump 3 or 4 years back had an remix of the attack carrier theme from the SNES Starfox.
The truncated icon of death music was the original pitch for Doom's intro music before they chose the short sting for the title card. Originally the screen was planned to be like Wolfenstine's with a long theme song. Wolfenstine 3d SNES was quickly coded by ID during Doom's development hence why they had those sounds on hand to stand in doom sound effects waiting to be made some never got replaced like the extra life sound. I think the SNES flamethrower sound is used in Legacy of Rust for the incenerator weapon with extra effects added the mod was apparently made with the limit of using only assets available from ID archives.
This is unbelievable. We're seeing things I don't think anyone thought could still exist. So many different stages of iteration. It must have been a ton of work to assemble it for this release. I'd love a documentary about the archiving process, what state the cataloguing organisation was in
This is insane. My excitement was through the roof looking through the id vault ingame, seeing how much more beta content is hidden away feels unreal. This might just be my new favorite source port.
That mastermind dying and having rotations along it, clearly indicates that they probably planned to have rotations in death animations and possibly on corpses too. But most likely memory limitations caused them to cut them off.
We need Romero and the original Id devs to explain what these sprites were meant to do and what they are for. I want to see a fully realized DOOM 1 and 2. If not, I hope Doom Delta can develop it for them.
Thanks for showing us where the unused content is stored! THANKS SOO MUCH MAN! I am saving all of this stuff on a thumb drive . I prefer to use slade3 just to view the content in general not to mention toying around with the modding aspect!
I haven't looked through any of this stuff yet myself but all those unused skies are insanely cool. edit: I'm still watching the video while typing this but the unused graphic at 20:41 is really funny to me. Assuming that was meant to be the graphic shown when looking to order the other two episodes, they teased The Shores of Hell by just having half of the cyberdemon out of frame.
Man, I hope they add wad support to multiplayer soon
I really, really hope so too!
@@DoomKid I need an injection of pure Dwango5 MAP01
@@DoomKid imagine getting to play dwango5 map01 and the UDM maps again
@@patrikmansuri or myhouse
@@Matrix_æă it would be cool, but with the ports being boom compatible only I'm pretty sure it's not happening
When John said that he couldn't release more, I never thought the rest of the content would ever see the light of day. It's so fascinating to see unused content for games be revealed so many years later!
I agree, it's such a pleasant surprise!
Wait, when did John say he couldn't release more of the content and what was the reason why? Is it because he no longer has any ownership over DooM? I mean...it's just unused beta content from 1993/1994 so I can't imagine that being the reason but what do I know. I am genuinely curious though.
@@jonbourgoin182it’s because its own by Microsoft, he not willing to piss off the big cheese.
I was looking at the I’d vault and I was thinking a fair amount of it was on the id1.wad but considered that It’d be somewhere located of the raw unused assets this has to be a modding paradise. PS I saw your wad uploaded by you I’m guessing
@@jonbourgoin182 john romero released some alpha doom assets a few years ago, and id software asked him not to release any more.
doom delta is about to have one hell of update from these
That was my first thought too!
its called doom delta cuz there's a river of new content
exactly what i was thinking
MetaDOOM too. Combined with the upcoming new DOOM game, I can imagine a huge update for MetaDOOM coming some moments after The Dark Ages launches.
Decino should do a followup video on his two analysis' of Doom graphics with the recently unearthed/release unused assets, or perhaps if GermanPeter can do a fourth video on shared assets between id Software's titles and include details on the recently unearthed/released unused assets.
those would be worthwhile watches
I can definitely do that video, if I have the time!
No need to watch those two narcissists.
@@Iliek John Romero is a bad mapper and every DoomTuber is a narcissist!
@@GermanPeterthe SNES Wolfenstine 3d sounds were placeholders used because during the internal beta testing Bobby Prince hadn't recorded the Doom sound effects yet. So they used the recently recorded SNES Wolfenstine 3d sounds. The game is actually funny using the placeholder soinds the chain gun fires bullets and the imps and demons make human screams
I think the most precious thing in this whole pack is the new death animations without blood, specially Doomguy and Pinky, more clear visuals on the gibs, etc.
This will make the development of alt death animations far easier.
Agreed, those assets are awesome to see and will be so useful!
That flying imp sprite is so exciting! Never thought Tom Hall's flying imp idea and the demon trooper that eventually became known as the imp were literally the same thing at one point! I think most people just assumed name "imp" was reused as a low-tier demon. And it's even got that weird ridged belly detail that the Doom 64 imps eventually got!
I wanna drink those caco juice potions.
Now we need Doom Uncanny. That uses as many as these sprites as possible, to make everything feel off.
They just use them in the new expansion. You're dreams are already reality
doom delta?
@@sonicSnaplegacy of Rust uses a good amount of the cut assets one level opens with all the hanging body sprites greating you including the unused hanging Barron of hell corpse with the hanging GiJoe horror corpses.
legacy of Rust uses some of them.
@@christiangottsacker6932I mean yeah but as new content, not replacing original things and stuff.
Nightdive is 100% watching from the slidelines waiting to see what people do with this
Exactly! They know what they are doing :) and they are just amazing. Such a small oasis within an ocean of crap, scams, pure soulless corporate greed.. they have to love what they do, c’mon!
the thing that i love the most about these, is that it's only a matter of time before people mod them back in and we get a massive cut-content pack
Doom Delta exists and is genuinely fantastic
I'm pretty sure they released it exactly for that purpose. Modder's resources.
most of them already exist and are functional monsters, decor, and weapons all in the id1res file
The denomic health/armor bonuses have such sick designs!
I just love how you get excited every time you discover a new asset! Incredible how a game like DOOM can produce such amounts of emotion!
Can't wait for modders to rock out these "new" assets
Doom just has that effect on me, lol!
The demonic armor bonus was actually reused in br- AUGH
UGH HBF GHHHH URHHHHH I THE SEARGANT MARK V, THE SEARGANT MARK V IS IN MY HEAD AGAIN THE SEARGANT MARK V IS IN MY HEAD THE SEARGANT MARK V IS
@@nickblake8767I guess Sgt Mark got promoted
Really hope they do this dor Doom 3 someday, like 70% of the game was cut before release so getting our hands on them would be incredable!
Similar feelings, but with quake 4, as they scrapped a whole dlc idea (hence why the final was so open ended)
The guy at Id whose only job is to make a bunch of alternate versions of the Doom graphics so they can have a constant stream of secret unused content to fill out the re-releases
LOL
Actually this is all archived Adrian Carmack artwork ripped from the EA Deluxe Paint grids that ID used to digitally draw artwork.
This whole update was amazing, but them adding this archive was the biggest surprise. That, and the new episode using some of the cut and unused content
I love seeing all this stuff, I was surprised too!
It's like being a kid on Christmas and finding presents under the tree.
I adore the dopey placeholder scream. That old video of Romero showing people the alpha/beta version and immitating them always gets me.
lmao, it's hilarious
"AaURrGH!!"
I can tell the next update for beta-style mods like Doom Delta will feature a lot of these unused sounds and sprites added in.
Oh yeah and I'm quite excited about that.
I’m glad they finally released those unused assets. It’s a shame that some interesting stuff didn’t end up in the final product, but it’s a good thing the modding scene exists for this kind of stuff. gotta love those early faces of the Doomguy. lol
Imagine if they could find those live action 3DO cutscenes. That would be absolutely wild…
Hey man, dont ever apologize for getting excited. DooM came out 31 years ago and is still as big as ever, and being able to see stuff like this for the first time ever is the coolest thing, your excitement is understandable because many of us feel the same. I was practically jumping out of my chair at some of this stuff.
Exactly! When he apologised I thought that as well! Doom is such a special game in so many ways.
I'm glad I'm not alone 😅
@DoomKid dude the caco potions literally made me blurt out "Oh my god that's kind of cute." I love all this stuff and cannot wait to see what creators will do with it.
@@DoomKid you are definitely not alone! Btw.. if you want/have time to do more videos like this, or talking about your own experience with Doom, please do :)
@@Daniel__NobreIKR
DUDE I can already tell the modding community is going to go crazy with all of this. Like imagine if the Doom Delta mod got updated with all of this stuff.
What I really want to see is an updated Decino video talking about the sounds in Doom and Doom 2 now that we have an updated dump of all the OG sound files.
To be honest, the most exciting thing about this update is the unreleased assets.
For those wishing to know the original track, the unused midi track is March of the S.O.D. by Stormtroopers of Death, which is incidentally also the track right before Sergeant "D" and the S.O.D. which became "Facing the Spider".
The midi at about 3:00 seems to based off “March of the SOD” by SOD
Good ear!
I knew the MIDI sounded familiar, but I wasn't sure which song it was based off of, so thank you! I don't listen to a lot of heavy metal anymore, but I loved the thrash metal genre, hence why it sounded so familiar to me.
lol yeah i caught that the second I heard it....
an unused midi internally noted as being such has been known of for awhile. this is certainly it.
soldier of dortune
They just stealth dropped all these unused original assets for modders to use!
What a boon for the Doom community. Best official Doom release ever!
A ton of new beta assets just dropped, which is excellent. Thanks a lot, id!
Steam: store.steampowered.com/app/2280/DOOM__DOOM_II/
GOG: www.gog.com/en/news/release_doom_doom_ii
Unused sprites, MIDI files, Doom betas, etc: www.doomworld.com/forum/topic/146949-all-unused-doom-assets-doom-alphasbetas-unused-midis-and-non-mus-midis/
Awesome stuff!!
Do you like WWF? (Not those world wildlife foundation people, I mean the World Wrestling Federation.)
This is what I imagined Doom II to be back then when there was Doom 1 only. Great content bro!
2:59 That’s basically a MIDI of “March of the SOD" by SOD. That whole album (Speak English or Die) is a Thrash Metal staple. 🤘
17:15. i can TOTALLY see that it's a 60/70s era joe. the flocked hair, the distinct face.
Please keep this uploaded I really want to watch this later. Love ya Doomkid, nice to see from you so soon!
Thanks a ton, and don't worry, It's staying up!
Don't worry, i'm sure you'll see from him soon, when he uploads his next video in 8-9 months, the lazy bum.
Thanks man!
Oh wow! 10:59 The Arch-vile sprites before they redesigned the head to resemble the marble texture! Honestly thought that was lost forever!
...Did The Literal ENTIRE Development Cycle Of Doom Just Leak?
No, just intentionally uploaded. It's on the latest legacy doom I + II port
It's not a leak if it's officially released
I doubt that's all the pre-release materials that were ever made. I'd imagine a lot was just never saved though. Version control wasn't really a common thing back then and storage was premium, so a lot of stuff was probably deleted or overwritten. It might not represent everything they still have on hand though.
It's the NEXT computer drive backups they just recently found and managed to recover the data off the tapes.
You know what itstime for, Doomkid. Alpha-asset community project. Im thinking "Ray Mohawk 3: Alpha Wolf."
Now with more of the Super Shotgun that you can't see.
Don't forget that Bethsoft got mad at Romero for releasing the stuff he had already, precisely so they could sell what we see here today to you.
It is kind of annoying that the unused assets are not able to be freely shared, which is a distinction from the rest of Doom history. Thankfully they're giving verbal permission to use it in mods, but.. sharing the prior alpha assets was never an issue.
I think people will end up sharing them around on Archive and elsewhere anyway, which in my opnion is how it should be anyway. All this unused development stuff should be free to see for anyone, purchase or no. They had enough new content with this re-release anyway, walling this content off specifically does not sit right with me.
Lol black Doomguy with an afro pick is amazing
Rowdy Rudy in his college days
all the different health bonuses are fascinating. i wonder if it was originally meant to be more like hexen with a whole bunch of different potion types, especially considering that "throwing" hand sprite. or maybe they just counted as both a health bonus and treasure for points or whatever.
neat too that doom 3's lost soul was a reference all along.
the mastermind having those full "death" rotations makes me think that maybe it was supposed to be a 'stunned' phase where you'd shoot at its brain after knocking it down. the final mastermind seems too simple and easy even compared to wolf3d so it wouldn't surprise me if there was more to it originally.
I got it free on Steam, but also on Switch, where I only owned Doom 1. Christmas came early. We are truly spoiled.
it's insane how much work went into creating this game. and it took only a year. and also insane how much of the work was left on the cutting room floor
2:59 literally the first track of Speak English or Die by S.O.D. in midi format lol
Damn, I thought id Vault was just it, turns out there’s still another way to see the cut content the Vault has.
This massive update brought back my obsession for Doom Alphas, and now I'm shoving unused assets where they don't belong lol.
lmao, same here!
Me too :D
Could watch a two hour rundown of this stuff, can't wait to see some of these graphics implemented.
More complete versions of Alpha and Beta content is fascinating. Bethesda, id and Nightdive going beyond the call of what to expect in a rerelease. They figured out with Quake 2 that people love prerelease content so they added lots to this release too.
Can't wait for Marphy to use the new knowledge from these assets for Minor Spritefix 3.0
Was in a deathmatch lobby with you the other day! Love your stuff
Thanks OfficeHyena!
Nice video, it's clear you're a real fan.
I appreciate that
5:13 - 5:16 those blood explosion frames look like higher res versions of a doom guy face death animation from one of the console ports.
After checking it out more, it looks similar to the gibbing face from the PS1 port, but not 100%, could definitely have been used as a base for that in an early build and then abandoned and then redone for the PS1 port.
When the full remake of the soundtrack by Hulshult isn't even the coolest thing but still really cool, you know how awesome this update is.
God, imagine how much content we can add to kinda re-mix Doom 1 and 2
Afro doomguy is incredible.
HELLS CLOSED.
It would be cool to play these unused maps with wads, like the "Extreme weapons" mod where you just struggle shooting enemies with your rusty shotgun and you're just vulnerable, but eventually you just shot a big blast killing the Cyberdemon.
That Extreme Weapons Pack is an all-time classic. Completely hilarious
Always a great day when there's a new Doomkid video. As someone that's been scouring Ocarina of Time beta content for years your enthusiasm is completely understandable. 🙂
Thank you!
2:58 sounds a lot like the intro of Sergeant D and the SOD to me. They also paid homage to this song by using another riff from it in Facing the Spider in Doom 1. I wonder if that's why this was cut?
Edit: just remembered the intro is listed as its own track. "March of the SOD"
On friday night I orderd a pizza and played Deathmatch with my friends who never played doom deathmatch before. I am glad I was able to share this with the bros and we grew up with call of duty. Old retro fps is where it's at so much fun
That's awesome man, I hope Doom DM gets a boost from this!
Whoever initiated the Id vault in these remasters is doing gods work.
i think the best way to describe how exciting this is would be if we somehow found a second mona lisa painting from a slightly different angle, we are so used to the og sprites seeing the side of the pistol for example feels uncanny, like it shouldnt exist or was fan modded in
Holy shit! The midi at 2:58 is March of The S.O.D. by S.O.D.
What a fucking banger tune to make a midi rendition of. Kudos
I’m really hoping an early version of E1M1 gets round or released so it’s possible to hear what song it was actually inspired by
I went to bed the day of watching this, and somehow dreamt that you were in an action movie called "Doomkid VS Nevada" where you had to fight all of Nevada and also a psychotic dude in a joker costume called "Joe Nightmare". It was dubbed "The best movie of 2024" by roger ebert who for some reason was alive again.
My brain is truly cooked to the maximum degree.
LOL
cinema so peak it revived roger ebert himself
I hope the authors of the mod "Doom Delta" get (Doom + Doom II) and use the resources from the vault in what would, indeed, be a VAST upgrade...
haha I knew it! it was only natural that another Stormtroopers of Death song was to become the Doom OST. In case anyone wondering the new song is made after March of the S.O.D. from the album Speak English or Die. the very next song on it - Sargent "D" and the S.O.D. is a basis for Facing The Spider - music of the final boss in Doom
but why is Doomguy so caked up
The horde of demons may be thick, but doomguy is thicker
Really a great surprise from the ID guys! This is a gold mine!
Decino will have a buffet tonight.
The pump action SSG is already on the Realm667 forums ;)
Looking forward to seeing all these cool assets being turned into actual mods, I already have some ideas for some of the items such as the small berserk pack.
19:25 The grinning ones look like skibidi toilet.
A lot of their source graphics seem to have aggressive sharpening. They seem to pretty consistently smoothed it over though.
Thanks for making this!
My pleasure!
That midi at 3:03 sounds a lot like the intro track of the album Speak English or Die from Stormtroopers of Death - March of the S.O.D., maybe it's a leftover that they intended to use before the fight with the spider mistermind in doom 1 (after all the music for that boss is the Sargent D and the S.O.D., track 2 of the same album)
That's a good theory! Would have been cool to have a small pre-bossfight text readout with that music playing
(I just realized someone else caught this well before I just posted my comment...oops!)
If I'm not mistaken, the UN121 midi shown at 2:58 might be based on the song 'March of the S.O.D.' by Stormtroopers of Death, which would make sense if it was made for the original games seeing as it was an 80's thrash metal song. Pretty neat, huh?
4:27 they really just dumped Bobby Prince's pc on here, didn't they?
thank you for this tour of the files! It's super cool to be getting these data/files so many years after the original 1993 release and of the data from the pre-1993 release! what a time to be a "Doomer"!
You're Welcome!
What a trip.. from dreaming about playing the very first Doom by looking at screenshots on a magazine back in the early 90s to actually be able to go inside WAD files and now getting this treat - more than 30 years later we finally get all of this stuff.
When you apologised for being excited I thought - why? It’s completely justified. Doom is such a special game for game dev history, specially. For everyone who loves the process, the behind the scenes and what it all meant to gaming history and recent pop culture it’s quite natural to be excited :)
I’m so excited to just have a pack including and uses all the unused sprites and animations for weapons, monsters, decorations. We can finally have an OFFICIAL version of Doom if they were able to implement all their designs
I showed my dad the id vault ingame and he instantly saw the black doom guy with sunglasses and he wanted to play as him so now I’m making it as a (late) gift for Father’s Day
That's an awesome gift, lol
@@DoomKid I know right?
Thanks for showing all of these off. It's all super interesting.
24:50 I would love to know what your GZdoom settings are that make it look just like Vanilla Doom, that is pretty darn cool. I wish GZdoom was like that by default instead of its goofy look.
Hey, I also hate the default GZDoom look. I have turned all "upscalers" and other such nonsense off, as well as using a software render. I think there are other options that add to this as well, such as "sprite billboarding" not being set to turn things into cardboard cutouts. I hope you can find all the options in the settings - I am away from my PC right now but if you have a trouble I can tell you exactly how they are in just a few days!
3:05 That's the March of the SOD !!
The excitement of the Nintendo gigaleak may have inspired Bethesda to do something like this I bet.
You absolute madlad! I'm gonna make a video on this and I'm gonna say that you were the one that discovered all of this.
Much thanks for covering this. I wonder if Romero is going to do any commentary on it.
I hope so!
I can't wait for Gman's "Doom's KEX Engine Port" video and for you to shred it afterwards. Anyway the arm sprite at 22:47 should be used to release the Dove of Peace™.
Blue HellKnight doesnt exist. It can't hurt you.
Blue HellKnight: 13:14
could watch hours of you geeking out over this stuff, super happy with this update.
This might be what I've been waiting for for a decade
Hell yeah! Ive been waiting for a bundle like this!
Also to confirm the thing at 0:19 yes it is on switch
This re-release came absolutely out of nowhere and I'm thankful for it! There's a lot of assets in the archive that I wish made it into the final game, especially that corpse pile sprite, but I suppose that most of them were cut to save on memory and performance, or perhaps it was simply due to hardware limitations.
Regardless, I'm grateful that the original Doom games are still receiving love and care 30 years later, and that the franchise as a whole is still alive and well.
UN121.MID almost sounds like it could be an unused level end song, or text transition song. Sounds rad
It's good to see unreleased stuff from Doom from 1992 to 1993, with unused Midis and sprites and stuff, and the unreleased Starfox 64 stuff from that dump 3 or 4 years back had an remix of the attack carrier theme from the SNES Starfox.
Great video! Love the enthusiasm. Never apologize for it!
Thanks!!
The truncated icon of death music was the original pitch for Doom's intro music before they chose the short sting for the title card. Originally the screen was planned to be like Wolfenstine's with a long theme song.
Wolfenstine 3d SNES was quickly coded by ID during Doom's development hence why they had those sounds on hand to stand in doom sound effects waiting to be made some never got replaced like the extra life sound. I think the SNES flamethrower sound is used in Legacy of Rust for the incenerator weapon with extra effects added the mod was apparently made with the limit of using only assets available from ID archives.
This is unbelievable. We're seeing things I don't think anyone thought could still exist. So many different stages of iteration. It must have been a ton of work to assemble it for this release. I'd love a documentary about the archiving process, what state the cataloguing organisation was in
Thanks for uploading a bunch of stuff to the mod list for this port dude.
I'm late to reply but you're very welcome
This is insane. My excitement was through the roof looking through the id vault ingame, seeing how much more beta content is hidden away feels unreal. This might just be my new favorite source port.
6:40 seeing rotational death sprites feels cursed but mand they look awesome
There's explanations on these within the game, under the menu "Id vault".
That mastermind dying and having rotations along it, clearly indicates that they probably planned to have rotations in death animations and possibly on corpses too. But most likely memory limitations caused them to cut them off.
I think you're right!
We need Romero and the original Id devs to explain what these sprites were meant to do and what they are for. I want to see a fully realized DOOM 1 and 2. If not, I hope Doom Delta can develop it for them.
Thanks for showing us where the unused content is stored! THANKS SOO MUCH MAN! I am saving all of this stuff on a thumb drive . I prefer to use slade3 just to view the content in general not to mention toying around with the modding aspect!
It's great that they added a screen in the game to view the unused sprites and textures without having to open SLADE
I haven't looked through any of this stuff yet myself but all those unused skies are insanely cool.
edit: I'm still watching the video while typing this but the unused graphic at 20:41 is really funny to me. Assuming that was meant to be the graphic shown when looking to order the other two episodes, they teased The Shores of Hell by just having half of the cyberdemon out of frame.
14:34
Modders gonna have a field day indeed
What a treasure trove! Enjoyed your excitement for the release too
Fun fact: those imp gib sprites can be seen in "A Visit To ID Software"
Good eye - i never noticed that