I think Disco Elysium is the only game to ever capture the essence of grief perfectly. The politics, the characters, the investigation, the lore, all of it is really good, but what makes it truly great is the fact that it is about grief. You experience the world through the eyes of a man who's nothing but grief, a man whose world has already ended, and yet he must go on
@@bearwynnexactly. That’s why it’s so therapeutic if you struggle with grief yourself. It offers several paths through, and it left me hopeful of a life on the other side of grief; even if nothing in the world changes
I felt the grief so poignantly and almost surrendered to it within the context of the game, until a point that really stuck out to me, and it's probably not the same point as just about anyone else. At one moment, Shivers zooms out and shows you essentially the entire game map. Up until this moment, you have been quite zoomed in, so this is somewhat jarring- in a good way. Shivers tells you a little bit about what a whole slew of people are doing in their day to day- mostly boring stuff, really. But in that moment I realized that despite the magnitude of loss that the city has experienced, life still does continue. Every day brings happy moments, sad moments, tedium and brilliance, loneliness and true companionship. And in that moment I saw the same for- well, I won't say his name, in case anyone reading along hasn't played. He has suffered a great deal, some from the world, much self inflicted. But life does go on. Healing happens in time, a little bit more every time we interact and form another bond with each other. Our protagonist does have a place in the world, if only he is willing to open his heart to it. DETECTIVE. ARRIVING. ON THE SCENE.
@@JB-xl2jc Robert Kurvitz, who wrote both the book and the game, said one of the things he finds fascinating about Disco Elysium is that it's such a tiny bit of the world; it's the district of Martinaise, in the city of Revachol, which in turn is in the isola of Insulinde. In the game, we hear so much about the world, yet we never get to see it. The rest of Revachol, or Insulinde, or the other isolas. We have a glimpse of the greater scope, but we're not saving the world, we're solving one case and helping a few dozen people at best. But in the process, we're helping ourselves. And in the end, when you save one person, you save the world, because a world where any one person is "expendable" is not a world worth saving.
"Oh yes, this is real darkness...it's not death or war or child molestation; real darkness has love for a face. The first death is in the heart, Harry" This hit me hard when I first read it. This game truly can be a life changing experience.
"The road to healing is going to be a long one. Stay the course, you will make it. Someday. I know there's not much to say, but if nothing else, then just remember that you've made it this far and its just a bit further now. Lets finish this."
"Subdue the regret. Dust yourself off, proceed. You'll get it in the next life, where you don't make mistakes. Do what you can with this one, while you're alive."
I died via a heart attack 3 minutes in from failing a skill check to grab a tie off a ceiling fan in the beginning of the game lol. The first few minutes of this game are probably the most atmospheric and tone setting I've seen in a long while.
"In the dark times, should the stars also go out?" Thank you for reacting to this. It's pretty overwhelming yet that endurance that shows despite how enormous everything sounds in that strange soundscape it's a hopeful view that shows up in the game
Also if you want another amazing track to react to from Disco Elysium, I strongly suggest “La Revacholiere” That moment in the game has cemented this game in my top 10 list for ever
Man, I love this game. There’s a scene that hits me especially hard, which is during the Church Rave scene with Egg head and Andre, where it can go from some goofy stuff (busting a move while yelling Code 31! Officer in need of assistance on the dance floor!) to some of the saddest moments in the entire game (failing an authority check and accidentally calling Kim a slur, upsetting him and causing him to storm out of the church, telling Harry that he has “personal matters” to deal with before disappearing for the entire day.) in just a click of a check.. is just damn. As someone who is quite prone to outbursts, this scene hits especially hard, thinking how we can hurt somebody with just our words, even though we don’t mean to. This is why this game is some of my favorites of 2019.
@@draimas Yeah, BG3 is RPG entertainment at it finest, a example for what to do when making a RPG, it's suppose to entertain you, and Disco Elysium, on the other hand, is closer to an artwork, it's a commentary on sociality, it's suppose to show you how the dev perceive this world, and I think both are good.
Whirlin' Rags(Day) is my favorite track from the game, it's like it encapsulates so much of people in it, not just our sadness. The game's OST is amazing, and for added context, it was made by an english band called Sea Power. They truly poured the entirety of their work in the OST, even using bits of their older songs on the game's tracks. There's a neat little article called "Sea Power, Disco Elysium, and the importance of being miserable" in a site called NME, where the author even talks about their own history with the band to give context to the game. I recommend giving it a read!
Terribly sad, and also strangely self prophetic, in the cursed sales building, a game company failed terribly because of their ambition, but in the end ZA\UM actually made it, they may have lost in the end but they actually brought that game into reality, hopefully they live forever in memory.
A quote from the front cover of one of Sea power's album : "We ourselves may be loved only for a brief time... Even so, that will suffice... There is a land for the living and there is a land for the dead..."
The psychology in this game feels so real. Your character has this profoundly negative self image, and then you talk to people and for the most part the interactions are normal and people are polite, or they have their own problems and quirks. And you remember your characters issues are truly their own and internal. Usually Byronic heroes have everyone playing into and reacting off of that nature. but when you start rambling about your own shit, you get casual and dismissive responsives from an obviously preoccupied character. The game even jokes about the idea that solving the case will "reveal something about myself".
I mean, part of the reason characters are so polite to you is that you're a cop, so most feel immense pressure to not be rude or to act as if everything is normal, regardless of how odd your interactions get.
This is a fundamentally wrong interpretation of Harry, even if it is subjectively bang on, in a sense. What you're describing is Harry's sorry cop copotype, and it's mentioned by Jean that Harry, after Dora left him, just cycles through these phases of his personality (he'd have phases of being the boring cop, then get full of himself and be a superstar cop and do drugs+drinking, then he'd start ranting about the coming apocalypse as he descends into madness, and when he wakes up from his bender he goes around apologising to everyone. He goes through these cycles, not even necessarily in that order, so frequently that no matter the face you present to Jean he'll react as if he's already seen you pull that shit before and he has stopped buying it long ago. He isn't fundamentally self-deprecating because all he's been after Dora left is thus husk of a man who just cycles through various self justifications of why she left him (sometimes self-deprecating, sometimes calling her a whore/bitch, sometimes thinking he was too good for her, sometimes thinking she was too good for him (also reflected on him seeing her as Dolores Dei, someone who was both almost seen as a god and someone who is considered to be one of the worst war criminals in history)). He's broken and fractured, both in mind and body, and when he finally gets exposed to the 2mm hole in reality he just gets broken in a more concrete sense. If you consider just one copotype to be Harry's real personality you're doing him a severe injustice, because he isn't just one character trait. To be human is to be diverse, and the only real thing we know about Harry is that he was once a fairly cool guy, got Dora to settle in with him, her family helped him out get through cop school, he had a lot of financial issues, which led to overwork and that coupled with his ensuing distance and drinking habit (probably due to overwork) took Dora out of her honeymoon phase of their relationship from which she never recovered and she eventually left him even when he'd dedicated a decent amount of time to their future. This led to him spiralling, to the extent he called himself tequila sunset (a term for drinking oneself to death) and had that Dora dream three times per week easily, till the events of the game and it is heavily implied that the case, Kim, and insulindian phasmid along with him finally getting a cleaner start than usual via the pale might help him out of his spiral. The reason he feels real because none of this is a fantastical attempt at an unreasonably tragic backstory, there was no secret organisation who killed his wife or he isn't some sleeper agent for an army stuck in the suburbs, he's just a guy who partially through his own mistakes and partially through the societal factors surrounding him is incredibly down on his luck, nigh bipolar, and half heartedly suicidal. And instead of the game twisting the knife to make it even more grim, it is a fantastically well written game which can be comedic, it can be emotional, it can be horrifyingly depressing, but it is almost constantly hopeful for the future. There's a solid interpretation here that this hope could be misplaced, and has political undercurrents, but it cannot be denied that Disco Elysium will always strive to make you cheer up if you attempt to improve, which is why it differs substantially from the initial superficial similarities to a byronic tale.
Oh boy... Disco Elysium is such an incredible game. When I finished my first session, I got this sneaking suspicion that I was never going to see something like it ever again. I'm taking the playthrough very slowly, but each time I close DE I walk away with this feeling of fullness - the game has never failed to stuff my head to the brim with its ideas and themes. Despite how long it takes for me to get back to it I can recall so much of it as though my session was yesterday... as long as you don't quiz me on the names of all the institutions and such. If you're looking to immerse yourself in a thorough experience, I heavily encourage continuing it if you think you can find the time.
ENCYCLOPEDIA [Medium: Success] - You shouldn’t actually buy the game though. The writers and art directors who spearheaded the game’s development were abruptly fired from ZA/UM, meaning they no longer receive any revenue from their own creation. CONCEPTUALIZATION [Challenging: Success] - A fate that befalls most artists.
Disco Elysium is truly one one the greatest games I've ever experienced! The soundtrack is so endlessly haunting. Thank you for checking this out Marco!
This is exactly how I felt. Journey has my favorite soundtrack and when I played Disco Elysium I got the same, though darker vibes and had to pause to just listen
If I had to describe this piece in two words it would be “transcendent melancholy” there is a sadness so deeply ingrained in this piece and yet it isn’t just a sad song it moves through the sadness and ultimately inspires hope. Which is how we end up experiencing Harry’s journey if we choose to help him heal. That maybe through all his suffering he can become something better, someone better, and take advantage of this new slate he has.
It perfectly encapsulates this idea of a withered world full of people who are either old enough to long desperately for a time that no longer exists, or too young to have known anything other than the husk of a world they currently live in. It's a sort of bleak, miserable nostalgia for a better time that may never exist again.
One of the best written games ever. Disco Elysium is just on a whole other level. Sea Power lending it's talent and sound to the game was one of the best additions to how this story is told, it's voice acting, it's heart wrenching moments of brutal introspection and cavalier and dark humour. It's elevated so much by it's writing, the sound, the themes, it's satire, it's hard to convey so many components that happen to make this such a unique experience for it's genre and also just for it's existence. We grow up through school and education for having this library of literature to study and learn but we're in another era now where popular media is a whole other field to experience life through another lens. If there was ever a collection for important interactive experiences for the relatively new medium of video games, Disco Elysium should share a very well deserved spot.
Disco Elysium is one of the only pieces of fiction that manages to pull off deus ex machina in an actually satisfying way, it is a fantastic game and deserves every award it's been given.
I'm so glad you reacted to this. Disco Elysium is an amazing game. It really touched me as a sensitive person. There's a song id love to recommend but it comes right at the end and the title itself is a spoiler. But it is a beautiful reveal if you really tried to believe
I know exactly what song you’re referring to. It brings me to tears every time. The context of the event, what it means, and the song itself are all too close to me.
Very interesting take. I’ve heard many times about this game, but I’ve never heard the OST of it. But this, this is the TITLE SCREEN MUSIC!? This isn’t bombastic, por powerful or hyped…… it’s…… dam! It’s truly looking down into the abyss that’s human darkness, and it’s smiling back.. 😳
Man I can't believe I missed this when it came out. This soundscape like you say. Has to be one of my favorite. Makes your chest swell up with power and reverence at the same time. Wow I gotta see this game.
The story, the characters, the quests and most importantly music and dialogues. Disco Elysium have it all. I replayed this game almost 5 times with all kinds of builds. And every run had something new and unqiue. But music never changed. The only part of the game that didn't change once. That's why music is the best part of the game for me. P.S. you should listen to whole album of British Sea Power.(my favorite track was "Live with me", which triggers in one of the saddest side quest in whole game)
I loved every second of this game. I remember a palpable feeling of I did something terrible and it didn’t tell me. The worst part is that I went into it and realised how fucked up Harry was. And the only thing I could do is say “I’ve got a new life. I’ve got to take it and make it my own. *l’ve got to do better* “ And that pushed me to the ending. And I’m glad I did because I legit both helped Harry get back on track, and helped myself understand how I am heading down that path. Please play this game. Idc if you don’t like this type of game. Play it, and indulge the narrative. You’ll be better for it
Sorry for your loss Marco, we had a loss in our family a couple years ago and Disco Elysium was too much for me then too. However, I returned to it this year and to my surprise I found it far less depressing than I anticipated. Your analysis, that there is a human element that overcomes and adapts not despite but because of adversity, is one of the central themes of the game. That the human condition contains both the capacity for demoniac suffering and also a the capacity for enlightened serenity. Which is why our choices matter, even within the modern framework of mechanical materialism. Our choices to define ourselves and the world around us are too often made thoughtlessly, often because thinking about them is too painful or we lack the knowledge or perspective to make them. The game's way of making every interaction a personal crossroads of not just how to act, but who to be, has a marvelous way of forcing the player to truly think about themselves. I found it profoundly... healing. As bizarre as that sounds the game helped me overcome the darkness of the prior years and within myself. It wasn't a painless process, many of the jokes and commentary are directed back at the player. The ability to laugh at myself helped a lot, and in some ways the game re-taught me to find the humor in pieces of myself that were too painful to laugh at for years. But to sum it up, Disco Elysium is so powerful of a game because ultimately it respects the player enough to be honest with us. Honest about ourselves, about the world we live in, about the systems that rule over us and the injustices we're so used to we dare not think of them as injustices anymore. Most of all, it is honest with us about the consequences of our choices. I hope you find even a fraction of the meaning and peace I did with the game. Thanks for putting yourself out here 🖤
Disco Elysium is an amazing game that I never actually finished. Didn't even get through 1/4 to be honest and yet it's one of the games that I will forever remember. Why? Because playing it as someone with depression, perfectionism, self-esteem issues, this what the fuck am I doing with my life, and pretty effed up and rough upbringing (funny how hard it is to realize it until someone points it out for you) fucking hurts. The feelings, the mindset, the atmosphere, those fucked up vicious cycles of ruminations and pleasant, if false, hope. They absolutely nailed all of this when you struggle with mental disorders. Of course, I don't have it as rough as Harry, but looking at his joutney still scratches open my own wounds and it simply hurts my soul so to speak. So yeah, the best game I will never finish.
Be a superstar cop that absolutely doesn't want to uncover his past. It will turn a sad story into absolutely hilarious experience. Why be miserable when you can bring misery to everyone else!
That kind of experience with music in games that hits right in the heart, I have a lot of times. But sometimes soundtrack hits THAT hard, that you will listen on repeat forever sometimes without leaving the main menu. I had this for example, with anno 1800 ost. A masterpiece for this type of genre.
So simple yet so complex at the same time...this piece is amazing and definitely makes me feel a whole spectrum of emotions. Makes me want to write, want to paint, want to sit back and just ponder life and...just be. Thank you Marco for drawing our attention to this game and this beautiful music!
This game struck many, many chords with me. I’ve never wanted to drive. After finishing Disco Elysium, what I really wanted was to take a long, long drive down Motorway South.
I've been waiting for this video since the story was posted. Thank you for letting me listen to this great masterpiece again. And thank you for sharing your emotions, feelings and thoughts on this. 💜
I've never experienced actual physical coldness when playing a game before DE. There's just something about it, something I can't explain. Atmosphere and ambiance in this game are executed to absolute perfection. It portrays such ugly things through such incredible beauty.
Thank you for reacting to this, please consider reacting to the whole soundtrack as one big stream- every single piece is amazing and has so much soul in it, you will love it.
It's a bleak setting, full of regrets, and is often raw and personal in how these come across. But it's hopeful that things can get better, little by little, even if it doesn't shy away from showing you just how small or challenging some things can be. That's what I love about it. "In the dark times, should the stars also go out?"
I think I know this feeling... I think I felt something like this when I've heard the main theme of Rain World. This type of music is just.... special...
Love them both. I really liked the connection you made there, after some though I feel it too. They paint their worlds with ethereal tones and colors of deep pain AND serenity.
Sea power (the band who made the music for the game) released a video a week ago called Disco Elysium montage/cleaning out the rooms which has a montage of Disco Elysium fan art played alongside a song that was used in the game but with its original lyrics. Its really beautiful and I suggest you watch it. Even on your own time.
i cry each time i listen to it. i remember showing Instrument of Surrender to an old lady friend of mine, 60 years old, and hearing it for the first time- knowing nothing bout the game yet- she cried, and i with her. it reminded us both of the trumpets and bells that play each time at 12 am at my town. i remember well the night i listened to all of the ost while lying down. when "Burn Baby Burn" came on i sat outside the window with my legs hanging. Disco Elysium changed me, and I'm glad you listened to it
I just don't know where to begin with this game... It's one of my favorite games of all time; It's funny, it's sad, it's dark and it's infuriating. It examines how people cope with pain and the past, it delves into ideologies and hypocrisy behind them and much more. It has one of the most epic showdowns in history of gaming and it accomplishes this with its context, not with a million dollar scene. It's absolutely beautiful. You should check out New New World from this games OST. Edit: You should also check out Disco Inferno but it's a cover of a real world song.
Disco Elysium so perfectly encapsulates the human condition and the struggles of coping with grief. It is a game that I constantly think back to and a game that I will likely carry with me for the rest of my life as the gold standard. So far? Nothing has come even close to topping it.
This music sounds like that feeling that you get when you try to imagine where you gonna be in FIFTY years. How does it look like, this world that doesnt have you anymore in it? Is there even a trace of you in other peoples lives? Is it... GOOD?
god this games soundtrack brings me to tears almost as much as the writing holy. i’ve played it three times and the insulindisn phasmid has made me weep every time
You need to play the game Marco. I hope you see this, but if you still feel like you did when you typed that description, I genuinely think playing the game from start to finish will leave a massive impression on your life that you will never forget. Its a game that got me through grief, and alcoholism. Thats how powerful it is
this piece has always felt like a terrifyingly beautiful, painful, distant, fading memory that you don't want to let go of... the kind you are afraid you'll disappear along with
I'd really encourage you to keep playing this game! It's is true that it is really bleak, but having played it myself it somehow always felt like a warm hug being in that place. As one of the writers said: "It's important to talk about and show the misery of human life, because it makes you feel less alone when you discover yourself in that situation" :)
Disco Elysium, the best experience I ever read, and what an experience indeed. Unlike any other. If you have 30h to spare, go for it you won't be disappointed. You will be somewhere there thinking and talking to yourself, your emotions talking back. I still remember the ending and how happy it made me feel that dreaming a dream actually turned out not to be a dream, it was reality.
Oh a British Sea Power song, a very odd band. I've seen them years ago live because they turned up in my town and did a show for less than 100 people in a pub just down the road from my house so I had to go see them. A really decent band, they do regular music as well as stuff like this.
Wow!Never thought anybody would ever even check out this game’s amazing soundtrack which I would recommend heavily you should listen to especially Red Rock Riveria.
Harry's one of those protagonists you really don't want to relate to, but. I'm glad I found this video, late as I have, and we can share the music at least. Disco Elysium is one of those games that's bleak, and gritty... but full of love, and hope, and care. Truly beautiful, even at it's most grisly
I finished it just a few days ago, and while it's surely depressing, the best ending that I got gave me a lot of hope and made me genuinely happy. My Harry made a great friend, he didn't drink, he helped people, he witnessed one true miracle and I believe that he's on a right track, he's gonna be a better person and will finally let go of his trauma.
I love the "Tribunal" and "Meeting the Posse" themes even though they sound similar. The game has some great soundtracks to complement the melancholic atmosphere of the game.
The one piece of music that still sticks with me from this game is the track playing inside the Church, just called "Inside Church" on the soundtrack. That scores the moment where Disco Elysium transcended being a video game into becoming a deeply profound experience (while hard selling the concept of Humanism). Amazing soundtrack throughout.
While this video is a year old now, I want to leave you, Marco and others who are struggling with profound sadness, with a quote from Volition. "The road to healing is going to be a long one. Stay the course. You will make it someday".
In the dark times, should the stars also go out? This single quote captures the essence of Disco Elysium to me. It’s a game about looking at the death, learning from it, and walking away from the ruin. Everything about the game supports this in my opinion. From the very mechanics themselves, no matter how many times you fail there is something you can learn. From the people you meet in Martinaise, this corner in the world that’s been shelled and bombed to hell and back you meet humans of all kinds. Some couldn’t walk away from the ruin, and instead reveled in it… because it was less terrifying that way. Something the player character almost did. This theme embodies that quote for me, and it provides an answer to the question it poses. Should the stars also go out? No
I want to share that some of the songs in Disco Elysium came from a band named British Sea Power (Now just called Sea Power.) From what I can hear, they retooled some of their previous songs to fit the atmosphere of Disco Elysium, and it works. 'Up against it' had its lyrics removed to be 'Whirling-in-rags'. 'The smallest church in Sussex' was edited to be 'The smallest church in Saint-Saëns.' But my favorite one has to be 'Want to be Free', which had some lyrics added and removed in to become 'SadFM'/'Disco Inferno', better known as the 'Boat Ride' song. There's still a ton of other songs specifically made for Disco Elysium. Tracks like 'La Revacholiere' and 'Instrument of Surrender' are great ones, but I'll stop there. Wrote too much. Sorry.
For me, the emotional epicenter was the dance in the church. On my first hearing/playthrough, I wept copiously even as I laughed and danced and danced my heart out. The soundtrack is a frequent companion in my daily life
Apparently, if a game has a combination of an amazing soundtrack and an amazing story, my imagination goes into overdrive when I hear the music again, and I remember things in the game as if I saw them personally and not in a game, almost like memories of being in there. In the middle of the track, I can just hear the sounds of utensils clinking on plates and the whirring of the ceiling fans in the Whirling-in-Rags, then I heard and smelled the sea in Land's End, and then just felt the oppressive silence of the Church interior. For some reason Measurehead popped up somewhere in the moment, don't know why, felt the strange emptiness and coldness of the harbor alongside that though. The other game where this happened to me was in Nier: Automata, if I just recall even the first few notes of City Ruins all of a sudden I feel grass under my hands and hear the gurgling of a stream nearby, play Amusement Park and I hear the clanking noises the dancing robots make and the noises of the rollercoaster, play Weight of the World (specifically the one for The [E]nd of Yorha) and I uncontrollably both cry and grin at the same time for 10 minutes minimum. The last one's real weird, don't know if it's sadness or joy or even a blend of both I feel there, or if it's actually just an unnerving reflex I developed the moment I heard it. I knew this happened to me with Nier: Automata before, but with this video, I learned that apparently it can happen with any game that moves me and has a memorable soundtrack. So...that's a neat little discovery. Thanks, Mr. Meatball, I guess.
Man, i love this game, every piece of it, every music track, everything. Glad you took a "look" at it. Boat trip track hits hard. P.S. try to find some time and beat Disco Elysium, one of the best gaming experiences that i had in my life.
Thanks for the reaction! I was reminded of an Icelandic electronic music group called Mum, who somehow managed to synthetically create exactly how it sounds and feels like swimming and diving through a tunnel into a cave. Track: Green Grass of a Tunnel.
+2: Kim truly trusts you.
I think Disco Elysium is the only game to ever capture the essence of grief perfectly. The politics, the characters, the investigation, the lore, all of it is really good, but what makes it truly great is the fact that it is about grief. You experience the world through the eyes of a man who's nothing but grief, a man whose world has already ended, and yet he must go on
One could say, a man with a long past, little present and almost no future.
it's actually about hope, in the context of grief
@@bearwynnexactly. That’s why it’s so therapeutic if you struggle with grief yourself. It offers several paths through, and it left me hopeful of a life on the other side of grief; even if nothing in the world changes
I felt the grief so poignantly and almost surrendered to it within the context of the game, until a point that really stuck out to me, and it's probably not the same point as just about anyone else.
At one moment, Shivers zooms out and shows you essentially the entire game map. Up until this moment, you have been quite zoomed in, so this is somewhat jarring- in a good way. Shivers tells you a little bit about what a whole slew of people are doing in their day to day- mostly boring stuff, really.
But in that moment I realized that despite the magnitude of loss that the city has experienced, life still does continue. Every day brings happy moments, sad moments, tedium and brilliance, loneliness and true companionship. And in that moment I saw the same for- well, I won't say his name, in case anyone reading along hasn't played. He has suffered a great deal, some from the world, much self inflicted. But life does go on. Healing happens in time, a little bit more every time we interact and form another bond with each other. Our protagonist does have a place in the world, if only he is willing to open his heart to it.
DETECTIVE. ARRIVING. ON THE SCENE.
@@JB-xl2jc Robert Kurvitz, who wrote both the book and the game, said one of the things he finds fascinating about Disco Elysium is that it's such a tiny bit of the world; it's the district of Martinaise, in the city of Revachol, which in turn is in the isola of Insulinde. In the game, we hear so much about the world, yet we never get to see it. The rest of Revachol, or Insulinde, or the other isolas. We have a glimpse of the greater scope, but we're not saving the world, we're solving one case and helping a few dozen people at best. But in the process, we're helping ourselves. And in the end, when you save one person, you save the world, because a world where any one person is "expendable" is not a world worth saving.
"Real darkness has love for a face. The first death is in the heart."
"Every school of thought and ideology has failed in this city. And yet I love it nonetheless. It is a part of me, as it is a part of you."
The game is full of quotes that fit the vibes from the main theme
Jeez why am I crying
There's so much soul in this game, it makes you feel both full and empty when you finish. It's a story I won't soon forget.
"Oh yes, this is real darkness...it's not death or war or child molestation; real darkness has love for a face. The first death is in the heart, Harry"
This hit me hard when I first read it. This game truly can be a life changing experience.
"The road to healing is going to be a long one. Stay the course, you will make it. Someday. I know there's not much to say, but if nothing else, then just remember that you've made it this far and its just a bit further now. Lets finish this."
Volition my love
"Subdue the regret. Dust yourself off, proceed. You'll get it in the next life, where you don't make mistakes. Do what you can with this one, while you're alive."
I died via a heart attack 3 minutes in from failing a skill check to grab a tie off a ceiling fan in the beginning of the game lol. The first few minutes of this game are probably the most atmospheric and tone setting I've seen in a long while.
You either die because of a tie, or you live long enough to die because of an uncomfortable chair.
I tried to punch Cuno with no health, fell down and broke my own arm, had a heart attack and died on the ground while he laughed at me.
"In the dark times, should the stars also go out?"
Thank you for reacting to this. It's pretty overwhelming yet that endurance that shows despite how enormous everything sounds in that strange soundscape it's a hopeful view that shows up in the game
Of all the creatures I’ve met, you are the kindest
Also if you want another amazing track to react to from Disco Elysium, I strongly suggest “La Revacholiere”
That moment in the game has cemented this game in my top 10 list for ever
@@Bohtar Precinct 41 Major Crime Unit. is my personal favorite.
DETECTIVE.
ARRIVING.
ON THE SCENE.
Man, I love this game.
There’s a scene that hits me especially hard, which is during the Church Rave scene with Egg head and Andre, where it can go from some goofy stuff (busting a move while yelling Code 31! Officer in need of assistance on the dance floor!) to some of the saddest moments in the entire game (failing an authority check and accidentally calling Kim a slur, upsetting him and causing him to storm out of the church, telling Harry that he has “personal matters” to deal with before disappearing for the entire day.) in just a click of a check.. is just damn.
As someone who is quite prone to outbursts, this scene hits especially hard, thinking how we can hurt somebody with just our words, even though we don’t mean to.
This is why this game is some of my favorites of 2019.
Contrasted with what happens if you succeed that check and Kim proceeds to bust a move on the dance floor. Absolutely euphoric.
Yup, that's our Disco Elysium, the best RPG the world has ever seen, and sadly we may never see again.
Nah, that's baldurs gate 3
@@JoseGarcia-nq1cg BG3 is great but holy shit you're basic lmao.
@@JoseGarcia-nq1cglove bg3 but no way. Disco beats it out in literally every category.
@@JoseGarcia-nq1cg love BG3 but they are different beast. Both beautiful in they own way
@@draimas Yeah, BG3 is RPG entertainment at it finest, a example for what to do when making a RPG, it's suppose to entertain you, and Disco Elysium, on the other hand, is closer to an artwork, it's a commentary on sociality, it's suppose to show you how the dev perceive this world, and I think both are good.
Whirlin' Rags(Day) is my favorite track from the game, it's like it encapsulates so much of people in it, not just our sadness. The game's OST is amazing, and for added context, it was made by an english band called Sea Power. They truly poured the entirety of their work in the OST, even using bits of their older songs on the game's tracks.
There's a neat little article called "Sea Power, Disco Elysium, and the importance of being miserable" in a site called NME, where the author even talks about their own history with the band to give context to the game. I recommend giving it a read!
It's a shame, that one of the best games in the world, have such a terrible fate. Rest in peace, ZA\UM studio.
Terribly sad, and also strangely self prophetic, in the cursed sales building, a game company failed terribly because of their ambition, but in the end ZA\UM actually made it, they may have lost in the end but they actually brought that game into reality, hopefully they live forever in memory.
A Sacred and Terrible Fate, indeed.
The fact that it fell to what basically amounts to a fraudulent financial scheme is... ironic
Fromthe ashes came SUMMER ETERNAL, most of ZA\UM workers went there
It was meant to be. The game warned us. Its a tragic but ironically incredibly disco ending
Dont let the hunger this game gave us go to waste
A quote from the front cover of one of Sea power's album : "We ourselves may be loved only for a brief time... Even so, that will suffice... There is a land for the living and there is a land for the dead..."
It is an expression of pain.
The psychology in this game feels so real. Your character has this profoundly negative self image, and then you talk to people and for the most part the interactions are normal and people are polite, or they have their own problems and quirks. And you remember your characters issues are truly their own and internal.
Usually Byronic heroes have everyone playing into and reacting off of that nature. but when you start rambling about your own shit, you get casual and dismissive responsives from an obviously preoccupied character. The game even jokes about the idea that solving the case will "reveal something about myself".
I mean, part of the reason characters are so polite to you is that you're a cop, so most feel immense pressure to not be rude or to act as if everything is normal, regardless of how odd your interactions get.
This is a fundamentally wrong interpretation of Harry, even if it is subjectively bang on, in a sense. What you're describing is Harry's sorry cop copotype, and it's mentioned by Jean that Harry, after Dora left him, just cycles through these phases of his personality (he'd have phases of being the boring cop, then get full of himself and be a superstar cop and do drugs+drinking, then he'd start ranting about the coming apocalypse as he descends into madness, and when he wakes up from his bender he goes around apologising to everyone. He goes through these cycles, not even necessarily in that order, so frequently that no matter the face you present to Jean he'll react as if he's already seen you pull that shit before and he has stopped buying it long ago. He isn't fundamentally self-deprecating because all he's been after Dora left is thus husk of a man who just cycles through various self justifications of why she left him (sometimes self-deprecating, sometimes calling her a whore/bitch, sometimes thinking he was too good for her, sometimes thinking she was too good for him (also reflected on him seeing her as Dolores Dei, someone who was both almost seen as a god and someone who is considered to be one of the worst war criminals in history)). He's broken and fractured, both in mind and body, and when he finally gets exposed to the 2mm hole in reality he just gets broken in a more concrete sense. If you consider just one copotype to be Harry's real personality you're doing him a severe injustice, because he isn't just one character trait. To be human is to be diverse, and the only real thing we know about Harry is that he was once a fairly cool guy, got Dora to settle in with him, her family helped him out get through cop school, he had a lot of financial issues, which led to overwork and that coupled with his ensuing distance and drinking habit (probably due to overwork) took Dora out of her honeymoon phase of their relationship from which she never recovered and she eventually left him even when he'd dedicated a decent amount of time to their future. This led to him spiralling, to the extent he called himself tequila sunset (a term for drinking oneself to death) and had that Dora dream three times per week easily, till the events of the game and it is heavily implied that the case, Kim, and insulindian phasmid along with him finally getting a cleaner start than usual via the pale might help him out of his spiral.
The reason he feels real because none of this is a fantastical attempt at an unreasonably tragic backstory, there was no secret organisation who killed his wife or he isn't some sleeper agent for an army stuck in the suburbs, he's just a guy who partially through his own mistakes and partially through the societal factors surrounding him is incredibly down on his luck, nigh bipolar, and half heartedly suicidal. And instead of the game twisting the knife to make it even more grim, it is a fantastically well written game which can be comedic, it can be emotional, it can be horrifyingly depressing, but it is almost constantly hopeful for the future. There's a solid interpretation here that this hope could be misplaced, and has political undercurrents, but it cannot be denied that Disco Elysium will always strive to make you cheer up if you attempt to improve, which is why it differs substantially from the initial superficial similarities to a byronic tale.
I would 100% watch a full review of this game’s soundtrack
The song of death is sweet and endless... But what is this? Somewhere in the sore, bloated *man-meat* around you - a sensation!
Oh boy... Disco Elysium is such an incredible game. When I finished my first session, I got this sneaking suspicion that I was never going to see something like it ever again.
I'm taking the playthrough very slowly, but each time I close DE I walk away with this feeling of fullness - the game has never failed to stuff my head to the brim with its ideas and themes. Despite how long it takes for me to get back to it I can recall so much of it as though my session was yesterday... as long as you don't quiz me on the names of all the institutions and such.
If you're looking to immerse yourself in a thorough experience, I heavily encourage continuing it if you think you can find the time.
You are right my brother, you are right... You are not going to find something like this ever again. *He ended the line with a heavy breath*
ENCYCLOPEDIA [Medium: Success] - You shouldn’t actually buy the game though. The writers and art directors who spearheaded the game’s development were abruptly fired from ZA/UM, meaning they no longer receive any revenue from their own creation.
CONCEPTUALIZATION [Challenging: Success] - A fate that befalls most artists.
Disco Elysium is truly one one the greatest games I've ever experienced! The soundtrack is so endlessly haunting. Thank you for checking this out Marco!
This score gave me the same feel as Journey’s soundtracks, but more depressing and a lot more heavy and unsettling. So much chaos and undercurrent.
This is exactly how I felt. Journey has my favorite soundtrack and when I played Disco Elysium I got the same, though darker vibes and had to pause to just listen
Journey still has my favorite soundtrack ever. Just such a huge range of emotions tied together with the experience of the game itself.
If I had to describe this piece in two words it would be “transcendent melancholy” there is a sadness so deeply ingrained in this piece and yet it isn’t just a sad song it moves through the sadness and ultimately inspires hope. Which is how we end up experiencing Harry’s journey if we choose to help him heal. That maybe through all his suffering he can become something better, someone better, and take advantage of this new slate he has.
It perfectly encapsulates this idea of a withered world full of people who are either old enough to long desperately for a time that no longer exists, or too young to have known anything other than the husk of a world they currently live in. It's a sort of bleak, miserable nostalgia for a better time that may never exist again.
The old rusting ship which lost his crew, and now just lying on the beach... catching waves for noone.
One of the best written games ever. Disco Elysium is just on a whole other level.
Sea Power lending it's talent and sound to the game was one of the best additions to how this story is told, it's voice acting, it's heart wrenching moments of brutal introspection and cavalier and dark humour. It's elevated so much by it's writing, the sound, the themes, it's satire, it's hard to convey so many components that happen to make this such a unique experience for it's genre and also just for it's existence.
We grow up through school and education for having this library of literature to study and learn but we're in another era now where popular media is a whole other field to experience life through another lens. If there was ever a collection for important interactive experiences for the relatively new medium of video games, Disco Elysium should share a very well deserved spot.
Disco Elysium is one of the only pieces of fiction that manages to pull off deus ex machina in an actually satisfying way, it is a fantastic game and deserves every award it's been given.
I'm so glad you reacted to this. Disco Elysium is an amazing game. It really touched me as a sensitive person. There's a song id love to recommend but it comes right at the end and the title itself is a spoiler. But it is a beautiful reveal if you really tried to believe
I know exactly what song you’re referring to. It brings me to tears every time. The context of the event, what it means, and the song itself are all too close to me.
@@johnnyAFIREplz, call the song, i play along ago and, maybe, forgot
Very interesting take. I’ve heard many times about this game, but I’ve never heard the OST of it.
But this, this is the TITLE SCREEN MUSIC!?
This isn’t bombastic, por powerful or hyped…… it’s…… dam! It’s truly looking down into the abyss that’s human darkness, and it’s smiling back.. 😳
Man I can't believe I missed this when it came out. This soundscape like you say. Has to be one of my favorite. Makes your chest swell up with power and reverence at the same time. Wow I gotta see this game.
The story, the characters, the quests and most importantly music and dialogues. Disco Elysium have it all.
I replayed this game almost 5 times with all kinds of builds. And every run had something new and unqiue.
But music never changed. The only part of the game that didn't change once. That's why music is the best part of the game for me.
P.S. you should listen to whole album of British Sea Power.(my favorite track was "Live with me", which triggers in one of the saddest side quest in whole game)
I loved every second of this game. I remember a palpable feeling of I did something terrible and it didn’t tell me.
The worst part is that I went into it and realised how fucked up Harry was. And the only thing I could do is say “I’ve got a new life. I’ve got to take it and make it my own. *l’ve got to do better* “
And that pushed me to the ending. And I’m glad I did because I legit both helped Harry get back on track, and helped myself understand how I am heading down that path.
Please play this game. Idc if you don’t like this type of game. Play it, and indulge the narrative. You’ll be better for it
What a heavy reaction too! This tune really knows how to hit the feels
Sorry for your loss Marco, we had a loss in our family a couple years ago and Disco Elysium was too much for me then too.
However, I returned to it this year and to my surprise I found it far less depressing than I anticipated.
Your analysis, that there is a human element that overcomes and adapts not despite but because of adversity, is one of the central themes of the game. That the human condition contains both the capacity for demoniac suffering and also a the capacity for enlightened serenity. Which is why our choices matter, even within the modern framework of mechanical materialism. Our choices to define ourselves and the world around us are too often made thoughtlessly, often because thinking about them is too painful or we lack the knowledge or perspective to make them.
The game's way of making every interaction a personal crossroads of not just how to act, but who to be, has a marvelous way of forcing the player to truly think about themselves.
I found it profoundly... healing. As bizarre as that sounds the game helped me overcome the darkness of the prior years and within myself. It wasn't a painless process, many of the jokes and commentary are directed back at the player.
The ability to laugh at myself helped a lot, and in some ways the game re-taught me to find the humor in pieces of myself that were too painful to laugh at for years.
But to sum it up, Disco Elysium is so powerful of a game because ultimately it respects the player enough to be honest with us. Honest about ourselves, about the world we live in, about the systems that rule over us and the injustices we're so used to we dare not think of them as injustices anymore.
Most of all, it is honest with us about the consequences of our choices.
I hope you find even a fraction of the meaning and peace I did with the game. Thanks for putting yourself out here 🖤
👏
This track gives goosebumps all the way through. Disco Elysium is a very unique game.
This game almost got me to start smoking again.
Maaaaan... I would watch the sh*t out of Marcus doing a full playthrough of this game
MARCO :D
@@MarcoMeatball sorry, my bad, you Beautifully Bearded Singing Man :D
same here
polo @@MarcoMeatball
1.Get Marco to stream the game
-1 you got his name wrong
As someone said in the internet - "The best book I ever read"
It’s hard to express how rare a gem disco elysium is. A generational landmark when it comes to videogames. You get that very rarely, if ever.
Disco Elysium is an amazing game that I never actually finished. Didn't even get through 1/4 to be honest and yet it's one of the games that I will forever remember. Why? Because playing it as someone with depression, perfectionism, self-esteem issues, this what the fuck am I doing with my life, and pretty effed up and rough upbringing (funny how hard it is to realize it until someone points it out for you) fucking hurts. The feelings, the mindset, the atmosphere, those fucked up vicious cycles of ruminations and pleasant, if false, hope. They absolutely nailed all of this when you struggle with mental disorders. Of course, I don't have it as rough as Harry, but looking at his joutney still scratches open my own wounds and it simply hurts my soul so to speak. So yeah, the best game I will never finish.
Be a superstar cop that absolutely doesn't want to uncover his past. It will turn a sad story into absolutely hilarious experience.
Why be miserable when you can bring misery to everyone else!
Wow! Now thats a soundtrack. Felt so calming to listen to as if i was taking a nap listening to the forest. Amazing
I can confirm that not just the music in this game makes you cry
That kind of experience with music in games that hits right in the heart, I have a lot of times. But sometimes soundtrack hits THAT hard, that you will listen on repeat forever sometimes without leaving the main menu. I had this for example, with anno 1800 ost. A masterpiece for this type of genre.
So simple yet so complex at the same time...this piece is amazing and definitely makes me feel a whole spectrum of emotions. Makes me want to write, want to paint, want to sit back and just ponder life and...just be. Thank you Marco for drawing our attention to this game and this beautiful music!
This game struck many, many chords with me.
I’ve never wanted to drive.
After finishing Disco Elysium, what I really wanted was to take a long, long drive down Motorway South.
I've been waiting for this video since the story was posted. Thank you for letting me listen to this great masterpiece again. And thank you for sharing your emotions, feelings and thoughts on this. 💜
I've never experienced actual physical coldness when playing a game before DE. There's just something about it, something I can't explain. Atmosphere and ambiance in this game are executed to absolute perfection. It portrays such ugly things through such incredible beauty.
10:49 for some reason this exact part always stuck out to me, the way it swells to that beautiful final string section
Thank you for reacting to this, please consider reacting to the whole soundtrack as one big stream- every single piece is amazing and has so much soul in it, you will love it.
I cant get tired of your comments on music. This just made me buy the game and my holidays will be in a Disco.
Its my favorite game of all time
The writing and the voice acting is out of this world
It's a bleak setting, full of regrets, and is often raw and personal in how these come across. But it's hopeful that things can get better, little by little, even if it doesn't shy away from showing you just how small or challenging some things can be. That's what I love about it.
"In the dark times, should the stars also go out?"
I think I know this feeling...
I think I felt something like this when I've heard the main theme of Rain World.
This type of music is just.... special...
Love them both. I really liked the connection you made there, after some though I feel it too. They paint their worlds with ethereal tones and colors of deep pain AND serenity.
Sea power (the band who made the music for the game) released a video a week ago called Disco Elysium montage/cleaning out the rooms which has a montage of Disco Elysium fan art played alongside a song that was used in the game but with its original lyrics. Its really beautiful and I suggest you watch it. Even on your own time.
i cry each time i listen to it. i remember showing Instrument of Surrender to an old lady friend of mine, 60 years old, and hearing it for the first time- knowing nothing bout the game yet- she cried, and i with her. it reminded us both of the trumpets and bells that play each time at 12 am at my town. i remember well the night i listened to all of the ost while lying down. when "Burn Baby Burn" came on i sat outside the window with my legs hanging. Disco Elysium changed me, and I'm glad you listened to it
What a treat eh? Music coming from the sky. The game isbhard to pkay when you can sit there just listening.
Calling
Calling
Calling
Calling
Still calling
Then the ocean breaks. From the depths a woman's voice emerges, the dearest thing in the world
"Hello"
You might have a really unique perspective on Joyce's theme, given your background. Love to see your thoughts
This game was like therapy for me and your video about it is just a blessing didn't thought you would appretiate it as much as i did
I just don't know where to begin with this game... It's one of my favorite games of all time; It's funny, it's sad, it's dark and it's infuriating. It examines how people cope with pain and the past, it delves into ideologies and hypocrisy behind them and much more. It has one of the most epic showdowns in history of gaming and it accomplishes this with its context, not with a million dollar scene. It's absolutely beautiful. You should check out New New World from this games OST.
Edit: You should also check out Disco Inferno but it's a cover of a real world song.
Disco Elysium so perfectly encapsulates the human condition and the struggles of coping with grief. It is a game that I constantly think back to and a game that I will likely carry with me for the rest of my life as the gold standard. So far? Nothing has come even close to topping it.
This music sounds like that feeling that you get when you try to imagine where you gonna be in FIFTY years.
How does it look like, this world that doesnt have you anymore in it? Is there even a trace of you in other peoples lives? Is it... GOOD?
god this games soundtrack brings me to tears almost as much as the writing holy. i’ve played it three times and the insulindisn phasmid has made me weep every time
I LOVE THE GAME, highly recommend it
I went back a few months ago and finished this game after I couldn't get into it when it released - one of the best decisions I've made this year
If I could forget everything just to play Disco for the first time again, I would.
“People are beautiful. Statuesque. Parodies and tragedies of themselves. A great democracy of creatures.”
I would love to hear your reaction to some of the other songs from this game, specifically "phasmid reveal" and "meeting the posse"
I never heard of this game before but I’m convinced to check it out.
You need to play the game Marco. I hope you see this, but if you still feel like you did when you typed that description, I genuinely think playing the game from start to finish will leave a massive impression on your life that you will never forget. Its a game that got me through grief, and alcoholism. Thats how powerful it is
this piece has always felt like a terrifyingly beautiful, painful, distant, fading memory that you don't want to let go of... the kind you are afraid you'll disappear along with
I'd really encourage you to keep playing this game! It's is true that it is really bleak, but having played it myself it somehow always felt like a warm hug being in that place. As one of the writers said: "It's important to talk about and show the misery of human life, because it makes you feel less alone when you discover yourself in that situation" :)
Disco Elysium, the best experience I ever read, and what an experience indeed. Unlike any other. If you have 30h to spare, go for it you won't be disappointed. You will be somewhere there thinking and talking to yourself, your emotions talking back. I still remember the ending and how happy it made me feel that dreaming a dream actually turned out not to be a dream, it was reality.
Oh a British Sea Power song, a very odd band. I've seen them years ago live because they turned up in my town and did a show for less than 100 people in a pub just down the road from my house so I had to go see them. A really decent band, they do regular music as well as stuff like this.
STAND BACK KIM
IM A SUPER STAR COP
IM A SUPER STAR COP
I AM a SUPER
STAR
COP
Wow!Never thought anybody would ever even check out this game’s amazing soundtrack which I would recommend heavily you should listen to especially Red Rock Riveria.
How come have I never conceptualized this OST as a drone ambient masterpiece before...... Thank you Marco for reminding me that!
Harry's one of those protagonists you really don't want to relate to, but. I'm glad I found this video, late as I have, and we can share the music at least. Disco Elysium is one of those games that's bleak, and gritty... but full of love, and hope, and care. Truly beautiful, even at it's most grisly
The Martinez Theme is always the song i link strongest to the game
The soundscape overlaid with the sad blaring horns
Just lives in my head
I finished it just a few days ago, and while it's surely depressing, the best ending that I got gave me a lot of hope and made me genuinely happy. My Harry made a great friend, he didn't drink, he helped people, he witnessed one true miracle and I believe that he's on a right track, he's gonna be a better person and will finally let go of his trauma.
You went on a journey there, huh?
Great video man, this game has me in tears, crises and laughing out loud. Simply amazing!
I love the "Tribunal" and "Meeting the Posse" themes even though they sound similar. The game has some great soundtracks to complement the melancholic atmosphere of the game.
It's like it isn't resolving because it is too afraid to move on.
The one piece of music that still sticks with me from this game is the track playing inside the Church, just called "Inside Church" on the soundtrack. That scores the moment where Disco Elysium transcended being a video game into becoming a deeply profound experience (while hard selling the concept of Humanism). Amazing soundtrack throughout.
It's called "Saint-Brune 1147 (Small Pinewood Church)"
Omg I played this game because my friend recommended me to do that, I had no idea it won so many awards!
While this video is a year old now, I want to leave you, Marco and others who are struggling with profound sadness, with a quote from Volition. "The road to healing is going to be a long one. Stay the course. You will make it someday".
After the pale, the world again
In the dark times, should the stars also go out?
This single quote captures the essence of Disco Elysium to me. It’s a game about looking at the death, learning from it, and walking away from the ruin. Everything about the game supports this in my opinion. From the very mechanics themselves, no matter how many times you fail there is something you can learn. From the people you meet in Martinaise, this corner in the world that’s been shelled and bombed to hell and back you meet humans of all kinds. Some couldn’t walk away from the ruin, and instead reveled in it… because it was less terrifying that way. Something the player character almost did.
This theme embodies that quote for me, and it provides an answer to the question it poses.
Should the stars also go out?
No
I want to share that some of the songs in Disco Elysium came from a band named British Sea Power (Now just called Sea Power.) From what I can hear, they retooled some of their previous songs to fit the atmosphere of Disco Elysium, and it works.
'Up against it' had its lyrics removed to be 'Whirling-in-rags'.
'The smallest church in Sussex' was edited to be 'The smallest church in Saint-Saëns.'
But my favorite one has to be 'Want to be Free', which had some lyrics added and removed in to become 'SadFM'/'Disco Inferno', better known as the 'Boat Ride' song.
There's still a ton of other songs specifically made for Disco Elysium. Tracks like 'La Revacholiere' and 'Instrument of Surrender' are great ones, but I'll stop there. Wrote too much. Sorry.
For me, the emotional epicenter was the dance in the church. On my first hearing/playthrough, I wept copiously even as I laughed and danced and danced my heart out. The soundtrack is a frequent companion in my daily life
Thank you for the reaction! I would love for you to check out Disco's other tracks (Martinaise at night and the Dicemaker theme are my favourites).
Apparently, if a game has a combination of an amazing soundtrack and an amazing story, my imagination goes into overdrive when I hear the music again, and I remember things in the game as if I saw them personally and not in a game, almost like memories of being in there.
In the middle of the track, I can just hear the sounds of utensils clinking on plates and the whirring of the ceiling fans in the Whirling-in-Rags, then I heard and smelled the sea in Land's End, and then just felt the oppressive silence of the Church interior. For some reason Measurehead popped up somewhere in the moment, don't know why, felt the strange emptiness and coldness of the harbor alongside that though.
The other game where this happened to me was in Nier: Automata, if I just recall even the first few notes of City Ruins all of a sudden I feel grass under my hands and hear the gurgling of a stream nearby, play Amusement Park and I hear the clanking noises the dancing robots make and the noises of the rollercoaster, play Weight of the World (specifically the one for The [E]nd of Yorha) and I uncontrollably both cry and grin at the same time for 10 minutes minimum. The last one's real weird, don't know if it's sadness or joy or even a blend of both I feel there, or if it's actually just an unnerving reflex I developed the moment I heard it.
I knew this happened to me with Nier: Automata before, but with this video, I learned that apparently it can happen with any game that moves me and has a memorable soundtrack. So...that's a neat little discovery. Thanks, Mr. Meatball, I guess.
! Disco Elysium! A fellow man of culture, I see.
Man, i love this game, every piece of it, every music track, everything. Glad you took a "look" at it.
Boat trip track hits hard.
P.S. try to find some time and beat Disco Elysium, one of the best gaming experiences that i had in my life.
Also, I highly recommend checking out the track: Disco Inferno as well!
I do not exaggerate when saying that Disco Elysium is the best written game I've played.
Thanks for the reaction! I was reminded of an Icelandic electronic music group called Mum, who somehow managed to synthetically create exactly how it sounds and feels like swimming and diving through a tunnel into a cave. Track: Green Grass of a Tunnel.
I would listen to Martinaise District Theme 1, that's the track that will stick with you for most of the journey.
This actually reminds me a lot of the music from Oxenfree
Disco Elysium's music, quite like the game, swallows you whole
I bawled my damn eyes out so many times playing this game. Probably the best game I've ever played.